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10-20-17 10:52 PM
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Sonic The Hedgehog on the Master System

 
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8.6
7.9
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10-20-17 10:52 PM
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So when Sonic 1 was launching for its main console of the time, the Sega Genesis, SEGA also decided to launch for its 8-bit consoles (Master System and Game Gear) the first game of what would become its main mascot.
Video games were still successful in Europe and in some other countries. For the development of the game they contracted the service of a company called Ancient, controlled by the Koshiro family. Does the name sound familiar to you? Yes, the company was controlled by the family of Yuzo Koshiro, a composer of some very successful soundtracks in the world of games, such as the series Streets of Rage. So let's move on. The game was released at the end of 1991, with two months difference between the desktop console version and the laptop version.
The development was done in parallel with the Mega Drive version and I believe that this must have caused the company to make the decision to create an original game, rather than a demake of the 16-bit version. Because of this, we have a game almost completely different, and I say almost because we have three stages that have the same names in both versions: Green Hill Zone, Labyrinth Zone and Scrap Brain Zone. However, the level design of these stages is totally different from what we see in the Genesis. In addition to these stages, three new ones emerged: Bridge Zone, Jungle Zone and Sky Base Zone.
The differences do not stop there: in the 8-bit version, Chaos Emeralds are not obtained through Special Stages, but rather must be located throughout the stages. An Emerald for each of them, hidden in one of the Acts. The bonus stages have another purpose, but I'll tell you about it. An important point is that getting all the Chaos Emeralds changes the end of the game, as it also happens on the Sega Genesis.
More differences are in gameplay. This is the only game in the franchise that has a stage where the screen moves alone, in the case Act 2 of the Bridge Zone. In addition, there is a phase with vertical progression rather than horizontal progression, which is the Jungle Zone Act 2. I remember seeing one like this only in the great Sonic & Knuckles, the Sky Sanctuary Zone, but in the Jungle Zone, my dear, we need take a baita of a care, because it leaned in the bottom of the screen, morgue lost a life. Other than that, the third Acts of the stages are almost always Rings (except the Scrap Brain Zone) and are basically composed of a path leading up to the battle against the hedgehog, Dr. Robotnik.
Another difference that can be noticed from the beginning of the game is that, upon being hit, Sonic can not recover the rings he lost. When this happens, only one ring appears falling and it can not be recovered. This adds a bit more difficulty compared to the 16-bit version for obvious reasons. And by talking about the rings, when the player gets 100 of them during the stage, the counter is reset and the player wins a life, unlike what we see on the Sega Genesis (the counter continues to add Rings up to 999). It ends up giving the player a chance to get an extra life and lose it in the next second, which is almost always funny (though frustrating).
Special Stages, as I have already said, are different as well. They are all composed only of springs and batting machines. In addition, they are stages full of Rings. They serve more for the player to collect lives and find the monitor that has the word CONT, which gives a Continue to the player if he loses all lives. It's almost like Sonic Spinball, only with good physics and fun. To access the special stages, just complete the stages with the number of Rings between 50 and 99. An exclamation point will appear on the end of the stage sign after Sonic passes through it.
These details do not make the game worse or better than the one released for the Sega Genesis, just different. Each version has its pros and cons when compared. I'd even say it's boring to make this kind of comparison. To like more of one or the other is something that involves much of the personal taste of each player.
As for the differences between the version for the Master System and Game Gear, I could see some: the character seems a little faster and the sprites used both him and Dr. Robotnik (and some Badnicks) are bigger on the screen than in the version on the Master System, I think this is because the Game Gear's resolution is smaller. This ends up bringing some differences in gameplay as well, such as the first boss that can be reached while still at the top, different from the Master System version. Or some Labyrinth Zone spears that you need to wait to fully lower to complete the stage in the Game Gear. In the Master System it can be skipped even when it's up.
The game in the Game Gear has many slowdowns and this messes up a bit in a few moments. In the Master System some slowdowns also happen, but only few. It does not interfere so much in the game.
The two 8-bit versions have some problems with the speed, depending on the stage. You can exit the screen and appear at a much more advanced stage while the camera attempts to locate Sonic. Even so, they are specific points (I remember most in the first Act of the Green Hill Zone). Overall the physics of the game is very good and makes the gameplay very enjoyable.
The level design of the stages is very well done. Finding the Chaos Emeralds is a lot of fun for anyone who is playing the game for the first time or who is trying to remember where they are hidden. And some stay in places not so obvious, you need to explore further.
The soundtrack is amazing! As I mentioned earlier, it was composed by none other than Yuzo Koshiro. That is enough to convince you that the songs are at least excellent, aren't they? Except for the Green Hill Zone song, home screen and invincibility, which have the same melodies as those released for the Sega Genesis, the rest is completely original. The song from Bridge Zone in my opinion is the best song in every franchise, even Spin Offs!
And graphically we have nothing to complain about in the game, it uses very well the hardware of the 8-bit consoles, it has a great balance of colors and makes this one of the most beautiful games of both Master System and Game Gear.
In conclusion, this game is a really good game and you should play it aswell!
So when Sonic 1 was launching for its main console of the time, the Sega Genesis, SEGA also decided to launch for its 8-bit consoles (Master System and Game Gear) the first game of what would become its main mascot.
Video games were still successful in Europe and in some other countries. For the development of the game they contracted the service of a company called Ancient, controlled by the Koshiro family. Does the name sound familiar to you? Yes, the company was controlled by the family of Yuzo Koshiro, a composer of some very successful soundtracks in the world of games, such as the series Streets of Rage. So let's move on. The game was released at the end of 1991, with two months difference between the desktop console version and the laptop version.
The development was done in parallel with the Mega Drive version and I believe that this must have caused the company to make the decision to create an original game, rather than a demake of the 16-bit version. Because of this, we have a game almost completely different, and I say almost because we have three stages that have the same names in both versions: Green Hill Zone, Labyrinth Zone and Scrap Brain Zone. However, the level design of these stages is totally different from what we see in the Genesis. In addition to these stages, three new ones emerged: Bridge Zone, Jungle Zone and Sky Base Zone.
The differences do not stop there: in the 8-bit version, Chaos Emeralds are not obtained through Special Stages, but rather must be located throughout the stages. An Emerald for each of them, hidden in one of the Acts. The bonus stages have another purpose, but I'll tell you about it. An important point is that getting all the Chaos Emeralds changes the end of the game, as it also happens on the Sega Genesis.
More differences are in gameplay. This is the only game in the franchise that has a stage where the screen moves alone, in the case Act 2 of the Bridge Zone. In addition, there is a phase with vertical progression rather than horizontal progression, which is the Jungle Zone Act 2. I remember seeing one like this only in the great Sonic & Knuckles, the Sky Sanctuary Zone, but in the Jungle Zone, my dear, we need take a baita of a care, because it leaned in the bottom of the screen, morgue lost a life. Other than that, the third Acts of the stages are almost always Rings (except the Scrap Brain Zone) and are basically composed of a path leading up to the battle against the hedgehog, Dr. Robotnik.
Another difference that can be noticed from the beginning of the game is that, upon being hit, Sonic can not recover the rings he lost. When this happens, only one ring appears falling and it can not be recovered. This adds a bit more difficulty compared to the 16-bit version for obvious reasons. And by talking about the rings, when the player gets 100 of them during the stage, the counter is reset and the player wins a life, unlike what we see on the Sega Genesis (the counter continues to add Rings up to 999). It ends up giving the player a chance to get an extra life and lose it in the next second, which is almost always funny (though frustrating).
Special Stages, as I have already said, are different as well. They are all composed only of springs and batting machines. In addition, they are stages full of Rings. They serve more for the player to collect lives and find the monitor that has the word CONT, which gives a Continue to the player if he loses all lives. It's almost like Sonic Spinball, only with good physics and fun. To access the special stages, just complete the stages with the number of Rings between 50 and 99. An exclamation point will appear on the end of the stage sign after Sonic passes through it.
These details do not make the game worse or better than the one released for the Sega Genesis, just different. Each version has its pros and cons when compared. I'd even say it's boring to make this kind of comparison. To like more of one or the other is something that involves much of the personal taste of each player.
As for the differences between the version for the Master System and Game Gear, I could see some: the character seems a little faster and the sprites used both him and Dr. Robotnik (and some Badnicks) are bigger on the screen than in the version on the Master System, I think this is because the Game Gear's resolution is smaller. This ends up bringing some differences in gameplay as well, such as the first boss that can be reached while still at the top, different from the Master System version. Or some Labyrinth Zone spears that you need to wait to fully lower to complete the stage in the Game Gear. In the Master System it can be skipped even when it's up.
The game in the Game Gear has many slowdowns and this messes up a bit in a few moments. In the Master System some slowdowns also happen, but only few. It does not interfere so much in the game.
The two 8-bit versions have some problems with the speed, depending on the stage. You can exit the screen and appear at a much more advanced stage while the camera attempts to locate Sonic. Even so, they are specific points (I remember most in the first Act of the Green Hill Zone). Overall the physics of the game is very good and makes the gameplay very enjoyable.
The level design of the stages is very well done. Finding the Chaos Emeralds is a lot of fun for anyone who is playing the game for the first time or who is trying to remember where they are hidden. And some stay in places not so obvious, you need to explore further.
The soundtrack is amazing! As I mentioned earlier, it was composed by none other than Yuzo Koshiro. That is enough to convince you that the songs are at least excellent, aren't they? Except for the Green Hill Zone song, home screen and invincibility, which have the same melodies as those released for the Sega Genesis, the rest is completely original. The song from Bridge Zone in my opinion is the best song in every franchise, even Spin Offs!
And graphically we have nothing to complain about in the game, it uses very well the hardware of the 8-bit consoles, it has a great balance of colors and makes this one of the most beautiful games of both Master System and Game Gear.
In conclusion, this game is a really good game and you should play it aswell!
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10-21-17 07:16 PM
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Nice job on the review! I thought the Game Gear and Master System versions of Sonic the Hedgehog were about the same, but I considered the Master System version to be easier to play due to the camera being more zoomed out. You don't have the problem with the visibility which really got to be a bad problem on the second act of the Sky Base Zone. I hated that level the most in the Game Gear version. Especially if you were trying to get the Chaos Emerald. This was a good review, and I liked how you went in depth and described the game.  
Nice job on the review! I thought the Game Gear and Master System versions of Sonic the Hedgehog were about the same, but I considered the Master System version to be easier to play due to the camera being more zoomed out. You don't have the problem with the visibility which really got to be a bad problem on the second act of the Sky Base Zone. I hated that level the most in the Game Gear version. Especially if you were trying to get the Chaos Emerald. This was a good review, and I liked how you went in depth and described the game.  
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10-22-17 06:11 PM
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Nice review. I never had a game gear. However, I would play it as it was on display in a lost of stores mainly Roses, Walmart and Kmart. This game looks like it would be a good game to play. I will have to try it out. What I remember about the game gear displays is game gear looked like it would have been a decent system to have. 
Nice review. I never had a game gear. However, I would play it as it was on display in a lost of stores mainly Roses, Walmart and Kmart. This game looks like it would be a good game to play. I will have to try it out. What I remember about the game gear displays is game gear looked like it would have been a decent system to have. 
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