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    28 / 02-06-96

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Registration: 08-12-11 09:03 PM (4630 days ago)
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Retro Game Room Scores
Ms. Pac-Man (Namco)   Rank 10/48 : 52,460
Thunder & Lightning   Rank 17/82 : 111,860
Street Fighter II - The World Warrior   Rank 20/21 : 84,008
Super Mario Bros 2   Rank 25/27 : 29,400
 
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mariomon64's Last Game Comments
Body Harvest Will the black screen ever turn into something... playable?
Sim Earth - The Living Planet I kind of wish there were a gameboy advanced version of this. Then we could just hit the space bar and the energy would be replenished faster!

mariomon64's Last 5 Game Reviews (view last 25)
Adventure Time: Hey Ice King
11-08-13 07:52 PM
If Nothing Else, A Hilarious Game
I am a pretty big fan of Adventure Time, so when I heard that there would be an Adventure Time game coming to the 3DS, I was ecstatic. The gameplay was to be based upon Zelda II: The Adventure of Link and the script would be written by Pendleton Ward, the creator of the show. When I got the game, I was not disappointed... for the most part.

Story/ Writing: Basically, the plot to this game is that the Ice King has stolen Finn and Jake's garbage. Finn and Jake are not happy about that, so they go on a quest around the Land of Ooo to get it back. If you can't tell, the plot to Hey Ice King is kinda weird, which really lets you know that this game will be true to the show right from the get-go. The writing in this game is definitely its strongest point. As I said earlier, show creator Pendleton Ward helped to write the script to this game, and all of the spirit and humor in the show is also present within this game. There were many times in this game where I started laughing out loud, almost to the point of crying. I don't want to spoil any of the jokes, so just trust me here; they are definitely up to par with the show. The humor is sort of an acquired taste, though; it tends to be really random. I would suggest watching some Adventure Time first before getting the game, since the humor is such a huge part of the game. Actually, I would suggest watching a lot of Adventure Time first before getting the game, because otherwise you will not get many of the jokes or character appearances.

Gameplay: For a game with such strong and hilarious writing, it is surprising how generic the gameplay is. I mean, its fun, but its still pretty generic. If you have played Zelda II already, you know what to expect; you explore a top down world and when you enter a village, dungeon, or other action area, the game switches to a sidescrolling platformer. The game follows the age old formulaic structure of do quest, find dungeon, get item, beat boss etc. Now, this would be ... Read the rest of this Review
Batman: Arkham Asylum
06-16-13 12:34 PM
The Best Superhero Game I Ever Played
Batman: Arkham Asylum is quite easily the best Superhero game that I have ever played. I remember when I got this, I was at a Gamestop going on a birthday spree, and I saw this game and thought I heard this game was pretty good and bought it. Now, this was not on my list of must play games, like some of the other ones I got that day, so it took me a while to get to this one. Once I did get to it, though, I was hooked.

Gameplay/ Addictiveness: This game, like most other Superhero games, is a beat-'em-up. The controls are pretty standard to that genre, for the most part; one button for main attacks, one to stun, one to block. However, the action is a lot smoother here than in other similar games. Rather than having to memorize a combo attack, it will come up onto the screen when you can use it. This makes the game a lot more user friendly. The combat does get a lot more in depth than just beating people up. There are many stealth elements in this game that will make it easier if you can pull it off. There will be many times where you will be in a room filled with guards armed with guns, and if you get detected they will completely obliterate you, meaning you have to find other means than just jumping into combat to take those guys out. One way you can do this is maneuvering yourself unseen throughout the area to get behind an enemy and perform a one-hit stealth kill. However, one thing that I do not like about this game is the boss battles. I mean, there are a few that are pretty good, but the vast majority of them involve jumping out of the way as they charge at you so that they hit a wall, become stunned, and can be attacked by you. That sort of gets old after about the tenth time. Like I said, there are some boss battles that play out differently than this, but it would have been nice to see more creativity than repeating a boss battle many times in a game that has such fun level design.
   There are a multitude of gadgets to collec... Read the rest of this Review
Resident Evil 5
06-15-13 01:25 PM
Cooperative Awesomeness
(Reviewer's Note: Yes, I know the enemies in this game are not really zombies, but I am still going to refer to them as that anyways; it just comes more naturally, and that is what I normally refer to them as anyways)

First of all, this is not a survival horror game. Second of all, it is still a really fun game. This was one of the first games that I got on the PS3, and I have to say I don't regret it. This game gets a bad wrap for not being survival horror while supposedly being a Resident Evil game, but taken as it is it is still a really fun game, especially if you have a second person to play it with you.

Gameplay/ addictiveness: This is definitely one of the best multiplayer experiences I have ever had in a game, right up there with Legend of Zelda: Four Swords Adventures. The entire game can be played in two player, and it really benefits it. I have been playing this game with my dad and we have both been having a great time. If you have another person to play with you, I would suggest playing it with them, as I hear that in single player the partner A.I. is pretty dumb. Anyways, the cooperativeness isn't like in many shooters with a two player option; there is a lot of team work and strategizing necessary in order to make it through many of the levels, and times when the two of the players are separated by the game. It is these moments that really shine and stand out for me. For example, there is one part where one of the players has to throw the other one up on a higher pathway so that they can go down it in order to get the key, and then some of the monsters attack the player that is still on the ground, so that person has to defend himself until the partner gets back. Another part has it so that one person is running around a zombie filled building while the other is in a safe one, and he can help out by sniping out the zombies in the other person's building. Moments like these come pretty frequent in the game, and it is just really aweso... Read the rest of this Review
Metal Gear Solid 4: Guns of the Patriots
06-13-13 09:20 PM
An Epic Conclusion to one of Gaming's Most Beloved Sagas
This is the first game that I ever played on the Playstation 3, and boy was it a great one to start off with. I had recently got into the Metal Gear franchise, and when I found out that we were getting a PS3 for Christmas, this was the first game that came into my mind. I had just beaten Metal Gear Solid 3 (my first M rated game) and was ready to see what was next for the saga.

Story/ presentation: I believe that with this game, it would be appropriate to start off the review by talking about the story. When it comes to Metal Gear, one of the biggest things in the games is the story, and that is truer nowhere else but here. In fact, there is more story here than in many games. Depending on how good you are at playing Metal Gear, you might spend up to half of the time watching cutscenes. There are approximately nine hours of cutscenes within this game. If you were to watch all of the cutscenes here, it would take longer than watching the extended version of the Lord of the Rings trilogy. When playing this game, you are going to need to accept the fact that for much of the time you are going to be watching a movie. Some cutscenes take an hour to watch, and the ending cutscene was even longer! I remember when I was playing the game through for the first time, I would finally beat a boss I was stuck on and then convince my mom to let me watch the following cutscene before I quit, and then I would be sitting there for an hour with an impatient mother near by. There are actually save points within the cutscenes, they are so outrageously long!
   Thankfully, the cutscenes are not a bore to watch. In previous games, many of the less important cutscenes would be told through Codec or radio conversations, which would go on seemingly forever and just not be all that interesting to watch. In this game, though, they cut down the number of Codec conversations a lot. Most of the dialogue actually happens between two players that are in the same room talking ... Read the rest of this Review
Final Fantasy XIII
06-09-13 10:57 AM
Well, at least it functions
Well, here's a game that has received a lot of hatred in the Final Fantasy fan base: Final Fantasy XIII. People generally either hate it, or think that it is okay. It does have some good things in it (like music, graphics, and some aspects of gameplay), but falls completely flat in other areas. 

Gameplay/ Addictiveness: As far as gameplay goes, this game is a bit of a mixed bag. On one hand, I found the combat system to be rather enjoyable. It kept me on my toes as I was changing between jobs mid battle to match what position I was in at the moment, whether offensive or defensive. However, one thing that I found odd with the battle system was that rather than choosing the commands yourself, there is an option to have the game pick the commands. That, along with the fact that there was only one character controlled at a time and that the whole game is just a single pathway, sort of made it feel like Square Enix was making this more of a movie than an experience for a gamer to have, as the game is essentially playing itself.
   The game really is just one long pathway, too. I mean, many games in reality are just progressed through in pathways, but often times in those games there is a level of exploration. In other games, if you look around you can find secret locations holding special items or other things, making it really fun to get into the world and see all there is. In this game all you see is all there is. The player just moves in one direction for what seems like forever. At first I was hoping that it would be like the first five hours of Final Fantasy VII (which still had more exploration than this game), where you were walking around Midgar on a path that was pretty much given to you. But after playing it for around ten hours, I realized that the whole game is really just like this. This is really bad game design. There are no choices at all for the player, and you just do as the game wishes. After watching Spoony's review o... Read the rest of this Review

mariomon64's Last Game screenshots (1 total)

Pokemon Fuligin
Misc: Glitch

mariomon64's Game History
Pokemon Vietnamese Crystal (gbc),   Pokemon Yellow (gbc),   Pokemon Vietnamese Crystal (gbc),   Pokemon Vietnamese Crystal (gbc),   Final Fantasy IV Advance (gba),   Final Fantasy VIII (psx),   Final Fantasy (nes),   Pokemon Emerald (gba),   Final Fantasy IX (psx),   Pokemon Emerald (gba),   Pokemon Emerald (gba),   Pokemon Emerald (gba),   Dr Robotnik's Mean Bean Machine (gen),   Crazy Taxi (dc),   Crazy Taxi (dc),   Crazy Taxi (dc),   Crazy Taxi (dc),   Crazy Taxi (dc),   Ninja Gaiden (nes),   Ninja Gaiden (nes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Earthbound (snes),   Final Fantasy II - Demonic Pandemonium (nes),   Final Fantasy III (english translation) (nes),   Final Fantasy III (english translation) (nes),   Final Fantasy III (english translation) (nes),   Final Fantasy III (english translation) (nes),   Final Fantasy IV Advance (gba),   Final Fantasy IV Advance (gba),   Final Fantasy IV Advance (gba),   Final Fantasy IV Advance (gba),   Final Fantasy IV Advance (gba),   Final Fantasy IV Advance (gba),   Final Fantasy IV Advance (gba),   Final Fantasy IV Advance (gba),   Super Street Fighter II Turbo (World 940223) (mame),   Super Mario Bros (nes),   Super Mario Bros (nes),   Final Fantasy IV Advance (gba),   Final Fantasy IV Advance (gba),   Final Fantasy IV Advance (gba),   Legend of Zelda, The (nes),   Legend of Zelda, The (nes),  
 
Game Boy Advance Games mariomon64 owns (15)

Super Nintendo Games mariomon64 owns (15)

Nintendo 64 Games mariomon64 owns (8)

Nintendo NES Games mariomon64 owns (20)

Game Boy Color Games mariomon64 owns (4)

Arcade Games mariomon64 owns (3)

Sega Genesis Games mariomon64 owns (4)

Game Boy Games mariomon64 owns (2)

Atari 2600 Games mariomon64 owns (2)

Sega Master System Games mariomon64 owns (1)

Apple II Games mariomon64 owns (3)

Sega Dreamcast Games mariomon64 owns (1)

Sega 32X Games mariomon64 owns (1)

Famicom Disk System Games mariomon64 owns (1)

MSX 2 Games mariomon64 owns (1)


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