|Final Fantasy II Review by: Dragoon26
Final Fantasy 2 (US)
One to be Born, From a Dragon... those were the most legendary words of my childhood. This game cemented me into a path of gaming for all of time. And for that I am forever grateful. Now the Review!
Graphics - 16 bit sprites doing their job. From the small character animations to the fading/flashing of light(representing confusion or flashbacks). This game finds a way to convey its message. The graphics were not that bad for the its time but I also wouldn't say they were "great". My favorite part about the graphics are the in-battle character sprites. They look cool as they are but they always look better before they attack or while defending. Some also look pretty funny while they are"KO'd". The final battle looks awesome enough to bump my rating to an 8.
Sound - The best part of a great game. An absolute masterpiece in my opinion. From the opening song you know your starting an epic journey and it doesn't stop there. The music does a great job to help tell the story throughout the way. The emotion and adrenaline you feel are mirrored by the music and that is part of why graphics weren't the bottom line of gaming in the early 90's. Easy 10 for me here. I still play this game after 20 years because of the music. Listen to Battle with the Four Fiends if you want an example.
Addictiveness - For an JRPG, addictiveness only goes as far as you think the game is good. I have beat this game beginning to end over 100 times and still come back for more. Nostalgia can only carry so much weight. It's just a good game.
Story - Betrayal, Envy, Revenge, Atonement, Forgiveness, Sacrifice, Courage, Pride, Love.. It has everything a great story needs. On the surface it's your classic "Good vs. Evil" tale. But each character brings something to the table here to add to the story. I never felt like a character was forced on me. Cecil is your main character. He is a Dark Knight for the Kingdom of Baron, the strongest military nation He has both his own Inner Conflict and the worlds Outer Conflict to deal with. The life of a Dark Knight...
Depth - Not a whole lot in terms of Depth here. The hardcore RPG player will make sure he/she beats the few optional bosses to acquire Weapons/Armor/Summons. Or he/she could go after some "rare-drops" like the ever elusive Pink Tail. The reality is that Square had yet to introduce the Mini-Game to the series yet. If you decide to go after some rare drops bring your lucky charm. Their is a 1/20 chance an item will even appear! After that you have a 1/64 chance of getting the rarest drop! Those combined odds bring you to having a .4% chance, good luck.
Difficulty - The US got "Final Fantasy IV - easy type" as Final Fantasy 2. If you have played other RPG's it won't be much of a threat. If you haven't it's not a terrible starting point. Easy learning curve, Attack, Spell or Item. Bosses are easier and you get a "heal" item which covers most status ailments opposed to each status affect having its own item. Makes things much easier. Even for a novice it shouldn't be to tough.
The ATB-Active Time Battle- added a new element of difficulty to the series. No longer could you sit and think out every decision as long as you wanted. Thinking on the fly was must and a bit more skill was needed for battles. The faster pace is welcomed in my book and is still being utilized to this day.
Overall - The game is a classic from the Golden Era of Gaming. I love the specific character classes, it gives your crew more personality. Tellah isn't attacking for 9,999 and Yang isn't going to learn Cure3. Each guy has his/her own strengths and weaknesses you must learn to exploit. I tend to like games like this better than the ones where every character becomes essentially equal(FF5, FF7, FF8, FFX, etc.).
The music is fantastic, the game is colorful and can be beat in as low as 4 hours by experts! So it moves along quite fast. One grinding session a third the way through the game is enough to win... Bahamut helps too...
Graphics 8 Sound 10 Addictive 7 Depth 7 Story 9 Difficulty 6
Final Fantasy II Box Description: In the kingdom of Baron, powerful airships rule the skies. At the head of this elite fighting force is Cecil, Captain of the Red Wings, As our adventure begins, Cecil and his squadron are ordered to steal a powerful crystal from a rival kingdom. Upon their return, Cecil questions the King's orders and is stripped of his command. To prove his loyalty, he must slay a dreadful monster and deliver a mysterious package to a neighboring town. But when the package explodes, destroying everyone, Cecil and his friend Kain vow to fight the King's dark forces. Will you be able to save the world from their evil plan to control the crystals? Get ready for the most challenging role-playing adventure ever.
Final Fantasy II Description: The military country of Baron is one of the strongest in the land, with a proud army and a majestic air force known as the Red Wings. However, the recent actions of the king make even the most loyal of his subordinates doubt his judgment. The captain of the Red Wings, Cecil, is ordered to attack the city of Mysidia and take the Water Crystal from innocent magicians who protect it. When Cecil questions the king's orders, he is immediately thrown out of the country and sent off to deliver a package to the village of Mist, accompanied by his best friend Kain, the captain of the dragoons. Little does he realize that the king's inexplicable behavior is but a part of a much larger picture, which he is yet to reveal.
The fourth entry in the Final Fantasy series was released as Final Fantasy II in the West, because the second and the third game were not released there at the time. The game is a Japanese-style RPG with top-down world map navigation, automatic leveling up, and random enemy encounters.
The game introduces a system called ATB (active-time battle). While combat is turn-based in its core, the game does not pause when the player accesses the battle menu. Enemies continue to act in real time regardless of the actions of the player-controlled party. The turns of the participants are calculated depending on their agility rating. Each player-controlled character has a special bar that gradually refills itself; said character may act when the bar is full.
Unlike all the previous Final Fantasy games, the fourth installment does not allow the player to customize the characters' abilities and classes. Each character belongs to a specific, clearly defined class: dragoon, white mage, black mage, summoner, ninja, etc. Each of these classes has distinct special abilities or magic spells. New abilities are learned automatically when a character reaches a pre-determined level. Characters join and leave the party as dictated by the game's plot events. The active party includes up to five combatants.
Loose Value: (beta)
Complete Value: (beta)
New Value: (beta)
Characters in Game: