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09-30-25 11:16 AM
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Game Details
Views: 1,586
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Users: 7 unique
Last User View
01-20-19
Furret
Last Updated
11:16 AM
Staff
System:
DS
Publisher:
Nintendo of America
Developer:
Artoon Co.
UPC: 45496738150

Released: 11-13-06
Players: 1
Country Origin: US
ESRB: E
Exclusive: Yes

Game Genre:
Action
Game Perspective:
3rd-Person Perspective, Platform, Side-Scrolling
Genre Non-Sport:
Puzzle-Solving

Price Guide (USD):
Loose:  $11.99
Complete:  $17.01
New:  $29.97
Rarity:  2/10

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Yoshi's Island DS (DS) - Reviews | DS

Yoshi's Island DS is an Action game developed by Artoon Co., Ltd. and published by Nintendo of America Inc. in 2006 for the DS.

Yoshi's Island DS

YoshiYoshi
Yoshi's Island DS Box Art FrontYoshi
Rating: 8.6 (8 votes)

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Yoshi's Island DS Reviews 

Overall 8.6    Graphics 8.5    Sound 8.5    Addictive 7.5    Story 8    Depth 8    Difficulty 8



9
Yoshi's Island returns on the DS   patar4097
   Yoshi’s Island DS is the sequel to the game of the same name on the Super NES, without the DS of course, which was an amazing game. It had great platforming, a terrific art style, and was one of the best games the SNES had to offer. But how good is the sequel to it? How does it compare to the original? Although I haven’t played the original enough to compare how “good” it is comparing it, I do know some differences.
   Well, the game is still the same basic idea. Yoshi can flutter to get higher, and eating enemies can get you eggs to throw at other enemies, or other places that can unlock hidden areas. Although, there are also some new features added into this game. You start off with Baby Mario again, but this time, as you go along your journey, you can find more babies you can use throughout the game. All of the babies have different special ways to play.
   First, Baby Mario can go faster, and has a good flutter. And his eggs can bounce a few times before breaking. Baby Peach also has a high flutter, but her eggs crash as soon as they hit a wall, and are slower as well. Her umbrella also allows her to fly up if there is wind. There are some others, and they are all fun to play with, and each has different areas that are designed for them. It’s nice to see the change of gameplay, and keeps it fresh.
   The other babies are Baby DK, Baby Bowser, and Baby Wario. They are all fun to play with, although unfortunately, Wario is only used in a few levels, and the difficulty never picks up with him. Besides him, the rest can usually be used in old levels before you get them, which was cool, because you could maybe find a secret that wasn’t available before.
   Gameplay: 9 – The gameplay, like the SNES one, is a 2d platformer, and a great one at that. You can defeat enemies in a few different ways. From eating them, to stomping on them, or even spitting other guys back at them. But of course, the most gratifying is throwing eggs at them. It is fun using all the different kinds of attacks.
   Yoshi’s Island DS has the same play style as the last one as well. Tight controls, a flutter jump that can be used as an extra jump, but if you continually flutter, you can cross big parts of the level that might be tough otherwise. Although, this is really tough to do, and is even rage inducing sometimes. Failing to complete a successful chain could cause in deaths often, and it sometimes seems to not function properly.
   But now we come to what is probably the biggest flaw of the game. This game took advantage of the dual screens of the DS, and did it as good as it could have been. But as you probably know, there is a border between the screens. This is a problem, because the screens are both used as the game area. Most places, it won’t be a problem not being able to see where the borders are, but in some cases, especially in the harder levels, you might find yourself unable to see an enemy or unable to attack or time your jump right. Although it does work for much of the rest of the game, there is nothing more irritating than getting hit by something you could never see.
   Although, there are some errors, they are usually minimal, and the great platforming, puzzles, and other elements of gameplay are all really good. The areas where you transform into a helicopter or drill return, and are fun, but unfortunately, they only show up a few times. Other kinds of gameplay show up as well, such as areas where you are skiing, and areas where you can fly in rockets, although the rocket areas are usually pretty repetitive, and pretty bland, and nearly impossible to predict.
   The last thing I want to talk about here is the lives system a bit. Instead of having a set life bar, your life depends on how many flower points you have. At the beginning of the level, you start with 10, and you can get up to 30 by collecting little flower things throughout the level. If you get hit, the star point you have will go down after about a second, it’s pretty much how many seconds you have until your baby gets kidnapped. But if you have less than 10, and recover your baby, the counter will start going back up to 10 automatically, but if it’s higher than that, it won’t count back up.
   This is a pretty interesting system, and works perfectly for this game. You have a split second where you can save the baby right after getting hit, so with some skill and luck, it’s like you never took damage. Although, the one problem that comes up with this is that it is pretty rare to come to a place where you will actually die because of this. However, it does serve another purpose, which I’ll go over later.
   Graphics: 8 – All the sprites are well designed and the animations are all very smooth. Although it isn’t exactly pushing the limits of the DS, the art style makes it look better than most other DS titles. It’s also really colorful. All the backgrounds are bright, but never get in the way of the game. The characters all seem to come to life. Even the Piranha Plants appear to be more like living creatures. Really, the only time that the character design was bad was with Bowser. He looks a little awkward, and just strange. However, since he only appears a few times, it isn’t all that bad.
   There are some really good enemy designs, such as the different versions as Shy Guy, to the Sherbets, and also the bulls. They all scream personality, and seeing even the most annoying enemies, is slightly better, because of the terrific appeal of the graphics in general.
   Story: 6.5 – It takes place sometime after the first Yoshi’s Island. Kamek and his Toadies have kidnapped all the babies of the island, and brought them to Bowser’s Castle. Luckily, a stork, cleverly named Stork, swings in, and was able to defeat the Toadies that have kidnapped Baby Mario, Baby Peach, and Baby Donkey Kong. However, the one with Baby Luigi escapes. The Yoshis find Baby Mario, and decide to help him, and Stork comes along too, and carries the babies not being currently used.
   Up next will contain the further plot. It’s not much, but if you really don’t want to spoil it, you can skip this part, and go onto the next category.
   Eventually, they realize that Bowser is behind this, and trying to find the seven star children. These kids all have magical stars in them, and if they are all owned by somebody, they can rule the word. Bowser even sends Kamek to kidnap Baby Bowser. After the two Bowsers get into a fight, Bowser causes his baby self to fall out of the castle. Luckily, Yoshi is there, and Baby Bowser joins the team.
   Eventually, Baby Bowser goes back with Kamek to the castle, for no real reason. But on the way back to the castle, he falls from Kamek’s broom. Back at Bowser’s castle, Bowser checks through a crystal ball to see if any babies they captured were a star child. Since Baby Luigi was hiding, he saw that none of the babies held one of the magical stars. This makes Bowser angry, and he sends more toadies to capture more babies.
   Later on, you eventually find Baby Bowser and Baby Wario fighting over treasure, and who gets to keep it. After they realize the Yoshi’s are there, they continue into Bowser’s castle together. When they get to the top, Baby Bowser tells Yoshi to leave, but after Yoshi refuses, Baby Bowser thinks that Yoshi is after the treasure, so you face off against Baby Bowser.
   After defeating him, Bowser comes in, and is angry at Yoshi for what he did to his younger self. He too gets defeated, but Kamek comes in and uses his magic to make Bowser giant. You face off against giant Bowser with all the babies at your side.
   After the final boss, Kamek commands the toadies to carry Bowser away, and Baby Bowser again grabs onto Kamek’s broom. A bunch of storks take all the babies home. Then, Baby Wario, who was homeless, gets taken in by Stork, and is living on a raft, with a bunch of treasure. Then, Baby Bowser falls off Kamek’s broom, and lands on the raft, and they continue arguing again.
In the end, it is revealed that the seven star babies are Baby Mario, Baby Peach, Baby DK, Baby Wario, Baby Luigi, and even Baby Bowser. The final star baby is a Baby Yoshi, who just hatched.
   Overall, the story ok, but the two different timelines seems a little confusing, and it is also hard to follow sometimes. But overall, I don’t really think it’s too bad, but it didn’t really capture me, and really didn’t seem to have a real point most of the time.
   Sound: 9 – The music is really good. All of the songs are really well done, and match the cute style that this game is going for. Even the tracks for the castles match the cutesy style, but still match the levels’ form.
   Then there are the sound effects. Some are great, but some aren’t. For instance, the jumps, eating, ground pounding, and egg throwing all sound great. They all work, never overdone, and really help the feeling of the game. And then the negatives can be summed up into one word: crying. After getting hit, and while the babies are trapped in bubbles, they will start to cry. At first, it’s annoying, but in the first few worlds, it might seem alright. But once the difficulty picks up, you will be yelling at the babies a lot to shut up. In the end, you will like the soundtrack, but dislike the babies by the end, especially in the special levels.
   Addictiveness: 8/ Depth: 7.5 – There are a pretty good amount of levels, and most feel different from others. Although there are some areas, especially where you will be floating with Peach’s parasol, where it feels like you are repeating sections over and over again, although, with about 60 levels, with each having some hidden areas hiding baby coins or flowers, it’s a pretty good amount of content to play through, although it definitely felt like it could have used an extra world.
   The addictiveness really depends on how much of the game you actually want to complete. You can beat the game fairly quickly if you don’t ever play again after the final boss. If you want to complete everything in the game 100%, it’s going to take a lot of practice. I’ve had the game for about 4 years, but still not all that close to getting everything needed. To beat everything, you need to get 20 red coins, which are mixed in with the normal coins, along with 5 flowers, and you also need 30 flower points at the end of the level. It’s usually pretty fun to do this, although it becomes more of a chore during the later levels, especially for the stages where the screen moves, and you only get one chance to get something.
   Difficulty: 8 – Don’t let the cute art style fool you. This game gets very difficult. There was even a level I lost over 100 lives to beat. There are some difficult enemies to avoid, as well as an occasional puzzle that might stump you for a minute. There are some tough running stages, or some places where you might have to throw an egg with perfect accuracy to find a hidden secret.
   The downside here is that the main area in the difficulty is when you are going for a 100% completion. Even the earlier stages are tough when you have to get through with all the requirements for a fully completed stage, they are tough. However, the harder stages are nearly impossible to do. This means that almost a single hit can ruin your chances, and considering the way the courses are designed, they aren’t exactly made for a perfect run, although if you are good enough, they can be possible, but it takes a lot of skill.
   Overall: 9 – Yoshi’s Island is a really good game. It has some really creative levels and character designs, and is one of the best looking games on the ds, even without having to push the boundaries of 3d polygons. The music is great, and goes perfectly with the style of the game, and overall, it an amazing platformer. If you like the original, I’m sure you will enjoy this one.

  Graphics 8   Sound 9   Addictive 8   Story 6   Depth 8   Difficulty 8

      Review Rating: 5/5     Submitted: 11-18-13     Updated: 11-18-13     Review Replies: 2


8.4
Yoshi's Island on DS   IgorBird122
Time for another review by IB122, this review this time is on Yoshi's Island for the Nintendo DS. This game is a sequel to Super Mario World 2: Yoshi's Island for the SNES, This game right here has introduced a whole lot of new elements in the Yoshi series like having newer enemies, newer babies each with abilities and with a lot of more goodies within this game as well, although this game got fewer levels, but to even it out, it's got a lot inside. Ok, enough with the intro, let's get going with the review my friends.
The Graphics:
The graphics in Yoshi's Island DS is pretty amazing for a handheld version, I think personally they really did a great job from the graphics they made in the SNES version, with this game, they made the colors blend in a little bit more than in the SNES version (although the SNES version was a 16-bit game). but still, I personally think graphic wise, this game came out really outstanding and all and all the character spites in the game look a little more clearer than they were in the SNES version, and with the new enemies out, on how they look, it's really outstanding, the only disadvantage I got to give with the graphics can be a tiny bit off here and there, but I personally don't think this'll be much of an issue though in this game.
On how really great the graphics turned out in this game, I give this a 9 out of 10
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The Sound/Music:
The sound effects haven't much changed than from the SNES version, although some have changed, it's really depending on what the effects are like the rocks and boulders crashing down sound a whole lot different than from the SNES version, the crashing sound sound a little more clearer and a little more smoother than on the SNES version, and a couple other sound effects have also changed as well, but most of them are recycled from the SNES version of Yoshi's Island. As for the music, the music really changed from the SNES version, in a way, I like both versions of the songs, but on the DS version alone I think the music is all pretty good, if's got more of a softer melody than on the SNES version had, but still, they both sound really nice though.
Although most of the sound effects are recycled from the SNES version, but the music was really well done, I give this an 8 out of 10
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The Addiction Level:
The addiction level is pretty good for this game, although this game isn't as addicting as the SNES version of the game, but still personally this game is a little bit addicting, although not a whole lot of people have this game but I think once you started playing it, you can start being hooked on it mostly if you happen to have a DS and don't have a SNES or can't be able to play it on an emulator so in a way, not a very addicting game, but it is addicting to a certain extent though if you feel like killing some time though.
With what I mentioned above, I do happen to give the addiction level a 7 out of 10.
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The Story:
The story of Yoshi's Island DS takes place after the events of the SNES game, both Baby Mario and Baby Luigi. Yoshi and Baby Mario went onto a huge adventure to rescue Baby Luigi from Bowser (who was also a Baby at the time), and once the Babies returned, that was it, but think again. Kamek happens to steal the babies once again this time their plan was going good until the stork manage to free two of the babies (both Mario and Peach) while fighting back, and the babies falls to the ground on Yoshi's island again (like last time). So, once the Yoshis sees that the babies needs help once again to save Baby Luigi, they're off for yet, another adventure and this time, they start running into more babies like Donkey Kong, Wario and yes, even Baby Bowser (strangely), and once you get to the end, you battle Bowser once again and rescue Baby Luigi once again.
This story is all well done and really wonderful, I give this a perfect 10 out of 10
----
The Depth:
Their have been a lot of changes from the SNES version, both good and bad, some of the good things I do got to mention about Yoshi's Island is that you can control 5 different babies, Mario, Peach, Donkey Kong, Wario and yes, even Bowser, and each babies all have a very unique powers and abilities to do like Mario's Dash, Peach's hovering, to DK's power, to Wario's coin-stealing, to Bowser's fire power, you really got a whole lot to do, but the only bad thing in this game from the SNES version is the lack of power-ups that were in the SNES version which at some extent could be a little useful in this game, but that's mostly it in this game though. Also, it's just not the newer features in the game, it's also some of the changes in the mini-games as well, personally I think the SNES mini-games are a little better, but these mini-games in the DS version are still as good as well. Also like I mentioned in the intro, they're not a lot of levels in the DS version, but to make that all up, each of the levels in this game really got a whole lot to fill in that missing gap and to add on top of that, you can also check out the enemy museum to see what all enemies you have taken care of in the entire game which is really fun to look at here and there.
With what I mentioned about the Depth, I happen to give this an 8 out of 10
----
The Difficulty:
The difficulty is slightly harder than the SNES version, but not really by much though. In this game, this game is pretty easy to play if you're mostly on what you're doing in the game, but like typical games, it'll get a little more harder to accomplish the more later on you go on and when you face Bowser, it's going to take a couple attempts to defeat him in the final level but you'll be able to accomplish it and you're done with the game, but if you really want a hard challenge, try to complete it at a 100% (like getting all the stars, all the red coins, and all the flowers) in all of the levels and that can be pretty challenging but that's what we all like, a game with a challenge. So bottom line for the Difficulty in this game, it is pretty hard at first, but once you're used to the game, it can be pretty east. For the overall difficulty of the game, I'm going to say that this game's difficulty is a 8 out of 10
----
Overall:
Overall, what I got to say about this game, this game is a pretty interest game sequel to Super Mario World 2: Yoshi's Island for the SNES with newer adventures that Baby Mario and Yoshi's going to experience with including going with all of his friends as well. This game might not be like the first, but it is still a pretty fun and exciting game to try out if you haven't yet and you happen to own a Nintendo DS, I in a way would recommend this game, mostly if you happen to have a Nintendo DS with you and you feel like playing a Yoshi game, this game will be an interesting game for you to try out because it is a pretty fun game.
With all I have mentioned about this one game, I would like to say that I'm giving this game an 8.3 out of 10, a pretty alright score, but my my opinion, I think the game could do a little better though, but still, not a really bad game nonetheless.

  Graphics 9   Sound 8   Addictive 7   Story 10   Depth 8   Difficulty 8

      Review Rating: 5/5     Submitted: 10-15-13     Review Replies: 0

Yoshi's Island DS Box Description

Saddle up for adventure! Yoshi's back with a knee-high entourage! Use new abilities! Yoshi takes on a whole new set of abilities depending on whether he's carrying Baby Mario, Baby Peach, Baby DK, or Baby Wario. Search for hidden treasures! Hidden goodies like the all-new character coins abound, so even after you finish the game, the challenge continues! Double the trouble! All the lush vistas and perilous paths of Yoshi's Island span two screens now!

Yoshi's Island DS (DS) Screenshots

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Yoshi's Island DS Cheat Codes

Character Coins Bonus

In the game there is a coin with one of the baby's faces on it in each level and if you manage to find all of the coins in each world you unlock the harder version of a minigame in the minigames menu!

Bouncy Maze (Hard) Get all character coins in World 3
Egg Toss (Hard) Get all character coins in World 5
Flutter Challenge (Hard) Get all character coins in World 2
Speed Eating (Hard) Get all character coins in World 4
Tulip Shooter (Hard) Get all character coins in World 1

Secret Bonus Challenge Panels

At the end of each level there is a ring that can have 0 to 5 flowers on it depending on how many flowers you found in the level. When you jump in this ring there will be an imaginary ball that circles around the ring and if it stopped on a flower you would get warped to a bonus stage. There is another way to get one of these 5 bonus levels however and here's how...

Flip Cards Get a total of 700 points in World 1
Match Cards Get a total of 700 points in World 3
Roulette Get a total of 700 points in World 4
Scratch and Match Get a total of 700 points in World 2
Slot Machine Get a total of 700 points in World 5

Time Trial

Once you've beaten the game, you will be rewarded the Time Trial mode. To access Time Trial enter the File Menu like you would starting up a game. Your completed game file will have a star icon and will have the word "Clear!" under where the world should be. Click on your file and you will notice "Time Trial" on the bottom right corner where a question mark used to be. In Time Trial mode, you will be rewarded 5 extra levels, one for each world. You will also be able to play those levels with a black Yoshi.

Time Trial Mode Complete the game once

Unlock Extra levels

To unlock the extra levels you will need to collect a 100 points on 8 stages (Including secret levels) of that world. Meaning you must get 20 red coins, 5 flowers and 30 stars to get 100 points. All together 800 points.

Extra 1 Get 800 points for world 1
Extra 2 Get 800 points for world 2
Extra 3 Get 800 points for world 3
Extra 4 Get 800 points for world 4
Extra 5 Get 800 points for world 5

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