Remove Ad, Sign Up
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Register to Remove Ad
Register to Remove Ad
Signup for free
for more features
and less ads
About   Users   Help
Users & Guests Online
On Page:
Directory: 9
Entire Site: 17 & 127
08-24-19 12:42 PM

Metal Gear Solid 3: Snake Eater (PS2) Game - Playstation 2 Metal Gear Solid 3: Snake Eater (PS2)

Metal Gear Solid 3: Snake Eater is an Action-adventure, Stealth game developed by Konami and published by Konami in 2004 for the Playstation 2.

Metal Gear Solid 3: Snake Eater

Metal Gear Solid 3: Snake Eater Title ScreenMetal Gear Solid 3: Snake Eater Screenshot 1Metal Gear Solid 3: Snake Eater Box Art FrontMetal Gear Solid 3: Snake Eater Box Art Back
Rating: 9.8 (3 votes)

Search for More Games

Metal Gear Solid 3: Snake Eater Box Description

Rival nations are secretly developing weapons that could threaten the future of mankind.

Deep in the jungle, an elite soldier must use stealth to infiltrate the enemy and stop a weapon of mass destruction from triggering total war.

Survive behind enemy lines in this riveting story of peace, love and conflict from award-winning director, Hideo Kojima.

Metal Gear Solid 3: Snake Eater Screenshots

There are no submitted screenshots for this Game

Videos of Metal Gear Solid 3: Snake Eater Gameplay

Metal Gear Solid 3: Snake Eater Featured Review

Metal Gear Solid 3: Snake Eater Review by: siksiksikki - 9.5/10

Not for Honor, But for You
   Ah, Metal Gear Solid 3: Snake Eater, which originally released in 2004 for the Playstation 2 console before being re-released in HD in the aptly titled Metal Gear Solid HD Collection as well as a sadly sub-par 3DS release cleverly titled Metal Gear Solid 3DS. For many gamers, and even fans of the series, Metal Gear Solid 3 served as the prime entry in the series and one of the all-time greatest stealth-action titles to date. Featuring many departures from the previous three-dimensional Metal Gear games, MGS3 was an experience like any other and is still remembered- heck, still PLAYED- fondly to this day.

Right from the very moment the opening cinematic sequences end it is made very clear how different Metal Gear Solid 3 would be when compared to Sons of Liberty and Metal Gear Solid. The previous games, due to console limitations, were generally confined to urban environments and would place the player in or around the enemy base from the very beginning. Kojima instead decided to drop the main character, Naked Snake (or Big Boss if saying Naked Snake makes you as uncomfortable as it does with me), into a lush and beautiful jungle environment.

   Every area is unique and wonderfully crafted in such a way that can leave a lasting impression, which aside from the obvious boon of looking fantastic also helps out when going through the game on a second, third, fourth and/or fifth play-through. The models in the game have also been improved drastically over the pixel-faced and somewhat-dough-faced iterations of Metal Gear Solid and Metal Gear Solid 2 of previous titles- just in time too thanks to the ever-expanding cast of characters introduced.

   The only real issues one might have with the game lay mainly on the textures when viewed up-close, as well as the filter that is ever-present throughout the length of the game. Upon closer inspection of uniforms whether it's Snake's or a foe's will immediately bring back fond memories of Metal Gear Solid as it all appears to be elaborate pixel art- but, as long as you take a step back it all looks well and good. The filter however, while giving the game a distinct atmosphere, makes the entire game feel somewhat blurry and makes the bloom feel a little over-bright.

   Continuing in a famous trend of top-notch sound design, Metal Gear Solid 3 still manages to rise above and knock it out of the park. Before you even get into the video game proper- before you even get to the main MENU, as a matter of fact, the player is greeted by a track that feels (and looks, thanks to the video accompaniment) heavily inspired by the James Bond franchise which isn't too surprising due to Kojima's heavy inspiration from film as well as a few hidden 007 related gems in the games dialogue. The song, named Snake Eater after the game, is a beautiful arrangement that blends mystique and beauty weirdly into a combat and action heavy game and features the achingly heavenly voice of Cynthia Harrell.

   Continuing past the start menu, however, yields yet more promise in the in-game soundtrack with beautiful ambient sounds that can even go so far as to help the player our. Is your Big Boss feeling hungry? Listen closely for the sounds of a tree-frog, or a snake slithering it's way through the dense underbrush.

   The voice acting is a masterpiece in and of itself. David Hayter returns once more as Naked Snake, the father of Solid Snake from the first 4 games, and though his voice seems to have gotten deeper and even more gravelly it all sounds very natural when delivered through the in-game models of Big Boss. There are a couple bad accents here and there, but they are all over-shadowed by the shining examples of Zero with his suave British dialect and other characters like (Revolver) Ocelot being taken on by famous voice actor Yuri Lowenthal.

   And as a last note, since I've unfortunately played a sadly large amount of games that can somehow get this wrong- the mixing is handled very well, and you won't have to worry about music destroying the sound of everything else in the game. The gunshots feel and sound right, and many of the audio queues are localized in-game.

   Once more, the previous Metal Gear games have always had a couple different reasons to replay the game once you've reached the credits whether it's in the forms of subtle changes like a bad guy with an alternate color to more in-your-face bonuses like infinite ammo. Metal Gear Solid 3 is no slouch, and I'd even go so far as to say it pushed the boundaries further in this regard, which would make sense being the newest title in the series at the time.
   As a new mechanic, the character can now blend into the ever-changing environments in the game with the use of uniform and face camouflage which can give the player bonuses to their stealth while worn. Going further, certain outfits can go so far as to give specific effects such as stamina or health regeneration to making the characters footsteps completely silent. Many of these camouflages have to be unlocked in specific ways, however, and if a player wants to reach 100% invisibility it may warrant multiple play-throughs alone right there to achieve.

   Bonus weapons, secrets, and easter eggs are abundant in the game as well and it's unlikely that your average player will get the chance to experience every single one of these aspects on the first run. Pro Tip: Google Tsuchinoko, and I'll wish you happy hunting and good luck, since I still haven't been able to get the damn thing (which is required for one of the bonuses, I will add).

The overall plot for Metal Gear Solid can go either one of two ways for many people: Either there's way too much and it's convoluted, or it's a masterpiece of modern writing. While I tend towards the latter, I can understand how the entire plot can be hard to follow for many people even if they HAVE played each of the games.

   Metal Gear Solid 3 serves as a prequel for all the games, including Metal Gear and Metal Gear: Solid Snake, where the player is placed into the combat boots of Naked Snake, later known as Big Boss who was also the ANTAGONIST for the original pre-Solid games as well as the father of Solid Snake from all 4 of the prior games as well. Hot on the heels of the nuclear arms race that culminated in and during the Cold War, Snake as a member of the CIA unit FOX is dropped into Russia to find and ensure the protection of a defecting Soviet scientist who was helping develop a weapon that could be instrumental in ending the tense situation between East and West.

   Upon reaching Sokolov, Snake learns of the weapon being created and his world is turned onto it's head when his friend and mentor, The Boss, reveals herself to be a traitor and single-handedly puts an end to the Virtuous Mission. After regrouping and redeploying as Operation Snake Eater, Snake is now tasked with learning more about the weapon- and putting it down.

   Naturally as a prequel, Metal Gear Solid 3 starts placing the framework that would eventually support the stories and characters of the previous games and as of this review, Big Boss' story hasn't ended just yet.

   Metal Gear Solid 3: Snake Eater, as anyone familiar with the MGS franchise would expect, is not a short game. Of course, once you're more familiar with the story and the gameplay it can feel shorter- but even most speedruns tend to clock in at around an hour and a half or so, and that's when you're really TRYING to get through it as soon as possible of course. The overall length of the game will naturally differ from player-to-player. The game offers a huge world to explore (even if it's just area-to-area) and has a lot of things to experience and little nooks and crannies to weasel out. Combined with the unique difficulty, the game will have you entertained and scratching your head for hours.

Metal Gear Solid 3 has your standard obstacles to overcome: Controls that can be strange to get used to, many interesting and unique ways to deal with a single situation that aren't always readily apparent, and of course the lovingly crafted stealth mechanics. Joining the list of oddities are new and exciting enemy and boss encounters that are radically different from the previous games. For many of the bosses from previous games, the bosses tend to be right there in front of you and while it might not generally be advise you can usually just walk right on up to them. Many of the encounters in this game require an alternate way of thinking, however. One boss, The End (no, that's his name, not when the fight occurs), the player is dropped into a large jungle arena where you have to try and ferret out the End who's hiding somewhere around the area sniping and taking potshots at Big Boss. I won't spoil it all here, but I'd also recommend doing your best to go through the game non-lethally as well, as there is a specific boss fight that may or may not have something to do directly with Snakes kill streak- And boy was it just FUN when I figured it out after my very first play-through of the game when I was very thorough with the enemy soldiers.

   A new mechanic in the franchise, and a perfect one considering Snake's surrounding, arrives in the form of survival. Snake now has a stamina bar of his own which will slowly grow shorter and shorter the longer he goes without sustanance, which he will have to hunt for if out in the wilderness or scrounge for if he is in or near any form of civilization (by which I of course mean enemy bases and fortifications). It doesn't stop there though- No longer will the player character take a bullet and instantly be ready to go after eating a ration. Now when Snake has been shot, burned, bitten by a snake, or taken a bad fall the player will have to go into a new screen and learn how to effectively deal with these injuries- from applying bandages, ointment and disinfectant to burning off leeches with his signature cigar after wading through stagnant crocodile infested waters of the jungle.

   And of course it'd be hard to talk about difficulty without mentioning specific settings- new to the series is the Extreme or European Extreme setting which could be said to effectively turn MGS 3 into something more reminiscent of Dark Souls. Dark Souls tends to be thrown around without people really understanding what it actually is so let me clarify- There is always a way to get around the problem you're currently facing so you're left with two options: Throwing yourself at this problem until something works (or until you throw your controller through your monitor or TV) or you pay very close attention to every single detail until you can draw out a decent enough battle plan to get you where you need to go. You WILL be punished for mistakes- 3-4 shots will generally kill you, the guards practically turn into Superman with their sight and hearing, and bosses will generally dish out 1-hit kills or something so close as to make little to no difference.

Considering the immense size of this game, especially in it's re-release forms on what is now last-gen consoles as well as the 3DS (which is highly recommended to be played with the Circle Pad Pro, making it just as good as the original but a major headache without) and the legacy which was born from it which is STILL GOING TO THIS day with the release of Metal Gear Solid V: Ground Zeroes and the upcoming end to Big Boss' story in Metal Gear Solid V: The Phantom Pain- it is highly recommended you find some way to experience this remarkable title with your own eyes and your own skill.
I'm still in a dream, Snake Eater.
  Graphics 8   Sound 10   Addictive 8   Depth 9   Story 7   Difficulty 9

Metal Gear Solid 3: Snake Eater Reviews

Overall 9.8    Graphics 8    Sound 10    Addictive 8    Story 7    Depth 9    Difficulty 9

Not for Honor, But for You   siksiksikki
   Ah, Metal Gear Solid 3: Snake Eater, which originally released in 2004 for the Playsta...
  Graphics 8   Sound 10   Addictive 8   Story 7   Depth 9   Difficulty 9

      Review Rating: 5/5     Submitted: 05-25-15     Updated: 05-26-15     Review Replies: 3

Metal Gear Solid 3: Snake Eater Threads

There are no submitted threads for this Game

Metal Gear Solid 3: Snake Eater Guides and Walkthroughs

There are no submitted Guides for this Game

Users who own Metal Gear Solid 3: Snake Eater

Game Owner Name
Play Online
Like New
Very Good
Very Good
Very Good
Like New
Very Good
Very Good

Comments for Metal Gear Solid 3: Snake Eater

There are no submitted comments for this Game