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Mega Man Adventure Info Guide
04-26-14 05:04 PM
megamanmaniac is Offline
| ID: 1013442 | 4458 Words
| ID: 1013442 | 4458 Words
megamanmaniac
Level: 127
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POST EXP: 452698
LVL EXP: 23202629
CP: 17207.5
VIZ: 151134
POSTS: 3266/4966
POST EXP: 452698
LVL EXP: 23202629
CP: 17207.5
VIZ: 151134
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MMA Info Guide
This guide will provide the participants with information about this RP. This is good for three reasons. 1) All of the information will be organized into one thread for me to refer to when a battle 2) Anyone who wants to look at the mechanics of the RP can look through it. 3) Players can look at all of the information included in the RP, including the number of screws they have, how many items they have, what their stats are, etc. Note - Not everything is accurate. I have to go around and make sure that everything is correct. I'll probably end up editing it a few times before it's officially "finished". I have to edit it with every Sample Character Format Name: ______man/______woman Background: You let me know what your background you want and I'll accept or deny it. Element: You let me know what element you want. Class: You let me know what class you want. Weapon: You let me know what weapon you want. Character List This thread is for all OOC (out-of-character) discussion about the RP, such as opinions, suggestions, and OOC communication about actions to take in the game. The actual adventure thread itself took me like 3 days to write, and I had to change it all every time so done joined so it was a real pain. I can't believe that making a tutorial is harder than being in one... Base Stats for Character CLASSLESS BASE STATS Health: 500 Attack: 10 Defense: 10 Energy: 200 Hit Chance: 90.00% Dodge Chance: 5.00% Critical Chance: 1.00% ATTACK Health: 500 Attack: 12 (+2 Attack) Defense: 8 (-2 Defense) Energy: 200 Hit Chance: 85.00% (-5% Hit Chance) Dodge Chance: 2.00% (-3% Dodge Chance) Critical Chance: 1.00% DEFENSE Health: 500 Attack: 7 (-3 Attack) Defense: 14 (+4 Defense) Energy: 200 Hit Chance: 82.00% (-8% Hit Chance) Dodge Chance: 1.00% (-4% Dodge Chance) Critical Chance: 1.00% RANGE Health: 500 Attack: 6 (-4 Attack) Defense: 8 (-2 Defense) Energy: 200 Hit Chance: 88.00% (-2% Hit Chance) Dodge Chance: 2.00% (-3% Dodge Chance) Critical Chance: 4.00% (+3% Critical Chance) SPEED Health: 500 Attack: 4 (-6 Attack) Defense: 6 (-4 Defense) Energy: 200 Hit Chance: 92.00% (+2% Hit Chance) Dodge Chance: 7.00% (+2% Dodge Chance) Critical Chance: 1.00% Character List User: awesomeguy279 Name: Wire Man Background: Dr. Light made Wire Man to restore power lines. But when Dr. Wily was at large, Dr. Light had him modified for combat. Element: Electric Class: Speed Weapon: Buster Health: 500 (500+0) Attack: 8 (4+4) Defense: 6 (6+0) Energy: 200 (200+0) Hit Chance: 94.00% (92.00+2.00) Dodge Chance: 5.50% (7.00+(-1.50)) Critical Chance: 1.00% (1.00+0.00) INVENTORY Buster LVL 1 (+2.00% HIT CHANCE) Guts Punch LVL 1 (+4 ATK, -1.50% DODGE CHANCE) ITEM LIST E-Tank x3 - Fully restores health and energy. Health Capsule x5- Restores 50% health. Mini Health Capsule x11 - Restores 20% health. Energy Pellet x5 - Restores 50% energy. Mini Energy Pellet x10 - Restores 20% energy. ELEMENTAL ABILITIES Electric Ball LVL 2 Cost: 50 - An electric ball flies towards an enemy. 5% chance of STUN. Shock Wave LVL 1 Cost: 20 - A wave of electricity travels through the air to an enemy. 5% chance of STUN. Volt Laser LVL 1 Cost: 30 - An electric laser surrounds attacks ALL enemies. 10% chance of STUN. SPE Electric Spear LVL 1 Cost: ALL Effect: Stun - Powerful electric spear pierces through an enemy. Enemy is STUNNED when hit. Screws: 2000 Name: Zan'ei Man Background: Made by Dr. Wily as an ancestor to Hidden Phantom, the original commander of the Zan’ei Army. But, in conflict with Shadow Man, Zan’ei Man went berserk and began mass destruction. Known for his formidable speed, Wily was unable to control him. Upon a battle with Wily, he disappeared. He has only now made a reappearance. Element: Electric Class: Speed Weapon: Shuriken Health: 150 (150+0) Attack: 8 (4+4) Defense: 5 (5+0) Energy: 60 (60+0) Hit Chance: 85.05% (90.05+(-5.00)) Dodge Chance: 8.55% (10.05+(-1.50)) Critical Chance: 1.05% (1.00+0.05) INVENTORY Shuriken LVL 2 (+0.05% CRITICAL CHANCE, -5.00% HIT CHANCE) Guts Punch LVL 1 (+4 ATK, -1.50% DODGE CHANCE) ITEM LIST ELEMENTAL ABILITIES Electric Ball LVL 1 Shock Wave LVL 1 Volt Laser LVL 1 SPE Electric Spear LVL 1 User: Surgiac Name: Vanish Woman Background: Created by Dr. Light to live in the shadows. She covertly takes out Dr. Wily's robots. Element: Wood Class: Speed Weapon: Saber Health: 500 (500+0) Attack: 16 (4+12) Defense: 6 (6+0) Energy: 200 (200+0) Hit Chance: 80.00% (92.00+(-12.00)) Dodge Chance: 5.50% (7.00+(-1.50)) Critical Chance: 1.00% (1.00+0.00) INVENTORY Saber LVL 2 (+8 ATTACK, -12.00% HIT CHANCE) Guts Punch LVL 1 (+4 ATTACK, -1.50% DODGE CHANCE) ITEM LIST E-Tank x3 - Fully restores health and energy. Health Capsule x5- Restores 50% health. Mini Health Capsule x12 - Restores 20% health. Energy Pellet x5 - Restores 50% energy. Mini Energy Pellet x10 - Restores 20% energy. ELEMENTAL ABILITY Wood Ball LVL 1 Cost: 10 - A wood ball flies toward an enemy. Leaf Shot LVL 1 Cost: 20 - Compressed leaf energy is launched towards an enemy. 5% chance of HEAL. Bamboo Lance LVL 1 Cost: 30 - Lance made of bamboo strikes ALL enemies from behind. 10% chance of HEAL. SPE Gaia Slasher LVL 1 Cost: ALL Effect: Heal - Giant wood sword slashes an enemy. Half of damage dealt converted to health. Screws: 2000 Name: Luna Man Element: Fire Weapon: Saber Class: Speed Background: After a prototype gone wrong the completed version malfunctioned and went rouge. In attempts to become Dr.Lights greatest bot, the black and red bot now is a rouge mercenary. Lights and Wilys attempts to have them join their side have been but he does whatever he wants whenever he wants. Much like his old predecessor Proto Man. Weapon: Saber Health: 150 (150+0) Attack: 12 (4+8) Defense: 5 (5+0) Energy: 60 (60+0) Hit Chance: 78.05% (90.05+(-12.00)) Dodge Chance: 8.55% (10.05+(-1.50)) Critical Chance: 1.05% (1.05+0.00) INVENTORY Saber LVL 1 (+8 ATTACK, -12.00% HIT CHANCE) Guts Punch LVL 1 (+4 ATK, -1.50% DODGE CHANCE) ITEM LIST E-Tank x3 - Fully restores health and energy. Health Capsule x5 - Restores 50% health. Mini Health Capsule x11 - Restores 20% health. Energy Pellet x5 - Restores 50% health. Mini Energy Pellet x12 - Restores 20% health. ELEMENTAL ABILITIES Fire Ball LVL 1 Cost: 10 - A fire ball flies towards an enemy. Lava Wave LVL 1 Cost: 20 - A wave of lava flows onto an enemy. 5% chance of BURN. Magma Rocket LVL 1 Cost: 30 A rocket full of magma is launched towards ALL enemies. 10% chance of BURN. SPE Phoenix Wing LVL 1 Cost: ALL Effect: Burn - A fiery phoenix wing slices through an enemy. Enemy is BURNED when hit. Screws: 1000 User: Mega Mewtwo X Name: Zanbato Man Bio: Zanbato Man was only a concept by Dr. Light. However, somewhere in the events of Mega Man 9 and 10, Dr. Light created Zanbato Man. But Zanbato Man escaped and his whereabouts are unknown. Element: Fire Class: Speed Weapon: Saber Health: 500 (500+0) Attack: 16 (4+12) Defense: 6 (6+0) Energy: 200 (200+0) Hit Chance: 80.00% (92.00+(-12.00)) Dodge Chance: 5.50% (7.00+(-1.50)) Critical Chance: 1.00% (1.00+0.00) INVENTORY Saber LVL 1 (+8 ATTACK, -12.00% HIT CHANCE) Guts Punch LVL 1 (+4 ATK, -1.50% DODGE CHANCE) ITEM LIST E-Tank x2 - Fully restores health and energy. Health Capsule x5 - Restores 50% health. Mini Health Capsule x10 - Restores 20% health. Energy Pellet x5 - Restores 50% energy. Mini Energy Pellet x12 - Restores 50% energy. ELEMENTAL ABILITIES Fire Ball LVL 2 Cost: 50 - A fire ball flies toward an enemy. Lava Wave LVL 1 Cost: 20 - A wave of lava flows onto an enemy. 5% chance of BURN. Magma Rocket LVL 1 Cost: 30 - A rocket full of magma is launched towards ALL enemies. 10% chance of BURN. SPE Phoenix Wing LVL 1 Cost: ALL Effect: Burn - A fiery phoenix wing slices through an enemy. Enemy is BURNED when hit. Screws: 1000 Name: Cannon Man Bio: Cannons are too powerful, You know. But this isn't "too powerful" As he has a cool down and he is slow moving. But his cannon takes out 6 bars, and is pretty fast. Too bad he has a cooldown taking 10 seconds. Element: Electric Weapon: Buster Class: Strength Health: 100 (100+0) Attack: 5 (5+0) Defense: 2 (2+0) Energy: 50 (50+0) Hit Chance: 90.05% (90.00+0.05) Dodge Chance: 10.00% (10.00+0.00) Critical Chance: 1.00% (1.00+0.00) Inventory Buster LVL 1 (+0.05% HIT CHANCE) Item List Elemental Skills Electric Ball LVL 1 Shock Wave LVL 1 Volt Laser LVL 1 SPE Electric Spear LVL 1 Effect: Stun Screws: 0 User: Kelgate Name: Wizardman Background: Originally built as an entertainer, Wizardman set up shop to en tertain the kids and other Robots on the streets with his ability of magical design. From making things disappear, to levitating and other parlor tricks. Wizardman himself wasn't much of a threat like other Robots. However, the traumatic experience of seeing someone hurt in front of him by a Wily Robot turned this kind-hearted Robot into a wannabe protector, wanting to use his spells and abilities to put a stop to fighting so that he can continue to play the entertainer.[Also an avid wanderer. Just a mock background to start.] Element: Wood(He carries a wooden staff.) Class: Range Weapon: Buster[From the Staff to make it more interesting] Health: 500 (500+0) Attack: 8 (6+0) Defense: 8 (8+0) Energy: 200 (200+0) Hit Chance: 90.00% (88.00+2.00) Dodge Chance: 2.00% (2.00+0.00) Critical Chance: 4.00% (4.00+0.00) INVENTORY Buster LVL 1 (+2.00% HIT CHANCE) ITEM LIST E-Tank x3 - Fully restores health and energy. Health Capsule x5 - Restores 50% health. Mini Health Capsule x10 - Restores 20% health. Energy Pellet x5 - Restores 50% energy. Mini Energy Pellet x10 - Restores 50% energy. ELEMENTAL ABILITIES Wood Ball LVL 1 Cost: 10 - A wood ball flies toward an enemy. Leaf Shot LVL 1 Cost: 20 - Compressed leaf energy is launched towards an enemy. 5% chance of HEAL. Bamboo Lance LVL 1 Cost: 30 - Lance made of bamboo strikes ALL enemies from behind. 10% chance of HEAL. SPE Gaia Slasher LVL 1 Cost: ALL Effect: Heal - Giant wood sword slashes an enemy. Half of damage dealt converted to health. Screws: 2000 Character Battle Menu List WIRE MAN BATTLE MENU ATTACK - ELEMENTS - ITEMS - RUN - Try and escape from a battle. ATTACK SUBMENU Wire Man's Weapons BUSTER LVL 1 - Weak but fast buster. GUTS PUNCH LVL 1 - Slow but powerful punch. 20% chance of STUN. ELEMENTS SUBMENU Wire Man's Elemental Abilities Electric Ball LVL 2 Cost: 50 - An electric ball flies towards an enemy. 5% chance of STUN. Shock Wave LVL 1 Cost: 20 - A wave of electricity travels through the air to an enemy. 5% chance of STUN. Volt Laser LVL 1 Cost: 30 - An electric laser surrounds attacks ALL enemies. 10% chance of STUN. SPE Electric Spear LVL 1 Cost: ALL Effect: Stun - Powerful electric spear pierces through an enemy. Enemy is STUNNED when hit. ITEMS SUBMENU Wire Man's Items E-Tank x3 - Fully restores health and energy. Health Capsule x5- Restores 50% health. Mini Health Capsule x11 - Restores 20% health. Energy Pellet x5 - Restores 50% energy. Mini Energy Pellet x10 - Restores 20% energy. VANISH WOMAN BATTLE MENU ATTACK - ELEMENTS - ITEMS - RUN - Try and escape from a battle. ATTACK SUBMENU Vanish Woman's Weapons SABER LVL 2 - A powerful slashing saber. GUTS PUNCH LVL 1 - A slow but powerful punch. 20% chance of STUN. SABER LVL 2 ATTACKS Single Slash - A single slash to an enemy. Double Slash - Slashes the enemy twice. Cooldown: 1 turn ELEMENTS SUBMENU Vanish Woman's Elemental Abilities Wood Ball LVL 1 Cost: 10 - A wood ball flies toward an enemy. Leaf Shot LVL 1 Cost: 20 - Compressed leaf energy is launched towards an enemy. 5% chance of HEAL. Bamboo Lance LVL 1 Cost: 30 - Lance made of bamboo strikes ALL enemies from behind. 10% chance of HEAL. SPE Gaia Slasher LVL 1 Cost: ALL Effect: Heal - Giant wood sword slashes an enemy. Half of damage dealt converted to health. ITEMS SUBMENU Vanish Woman's Items E-Tank x3 - Fully restores health and energy. Health Capsule x5 - Restores 50% health. Mini Health Capsule x11 - Restores 20% health. Energy Pellet x5 - Restores 50% health. Mini Energy Pellet x12 - Restores 20% health. LUNA MAN BATTLE MENU ATTACK - ELEMENTS - ITEMS - RUN - Try and escape from a battle. ATTACK SUBMENU Luna Man's Weapons SABER LVL 2 - A powerful slashing saber. GUTS PUNCH LVL 1 - A slow but powerful punch. 20% chance of STUN. SABER LVL 2 ATTACKS Single Slash - A single slash to an enemy. Double Slash - Slashes the enemy twice. Cooldown: 1 turn ELEMENTS SUBMENU Luna Man's Elemental Abilities Fire Ball LVL 1 Cost: 10 - A fire ball flies towards an enemy. Lava Wave LVL 1 Cost: 20 - A wave of lava flows onto an enemy. 5% chance of BURN. Magma Rocket LVL 1 Cost: 30 A rocket full of magma is launched towards ALL enemies. 10% chance of BURN. SPE Phoenix Wing LVL 1 Cost: ALL Effect: Burn - A fiery phoenix wing slices through an enemy. Enemy is BURNED when hit. ITEMS SUBMENU Luna Man's Items E-Tank x2 - Fully restores health and energy. Health Capsule x5 - Restores 50% health. Mini Health Capsule x10 - Restores 20% health. Energy Pellet x5 - Restores 50% energy. Mini Energy Pellet x12 - Restores 50% energy. ZANBATO MAN BATTLE MENU ATTACK - ELEMENTS - ITEMS - RUN - Try and escape from a battle. ATTACK SUBMENU Zanbato Man's Weapons SABER LVL 1 - A powerful slashing saber. GUTS PUNCH LVL 1 - A slow but powerful punch. 20% chance of STUN. ELEMENTS SUBMENU Zanbato Man's Elemental Abilities Fire Ball LVL 2 Cost: 50 - A fire ball flies toward an enemy. Lava Wave LVL 1 Cost: 20 - A wave of lava flows onto an enemy. 5% chance of BURN. Magma Rocket LVL 1 Cost: 30 - A rocket full of magma is launched towards ALL enemies. 10% chance of BURN. SPE Phoenix Wing LVL 1 Cost: ALL Effect: Burn - A fiery phoenix wing slices through an enemy. Enemy is BURNED when hit. ITEMS SUBMENU Zanbato Man's Items E-Tank x3 - Fully restores health and energy. Health Capsule x5 - Restores 50% health. Mini Health Capsule x12 - Restores 20% health. Energy Pellet - Restores 50% energy. Mini Energy Pellet x11 - Restores 20% energy. If you choose ATTACK or ELEMENTS and If you choose ITEM and what ITEM you want to choose, decide who you want to use the item on. WIZARD MAN BATTLE MENU ATTACK - ELEMENTS - ITEMS - RUN - Try and escape from a battle. ATTACK SUBMENU Wizard Man's Weapons BUSTER LVL 1 - Weak but fast buster. ELEMENTS SUBMENU Wizard Man's Elemental Abilities Wood Ball LVL 1 Cost: 10 - A wood ball flies toward an enemy. Leaf Shot LVL 1 Cost: 20 - Compressed leaf energy is launched towards an enemy. 5% chance of HEAL. Bamboo Lance LVL 1 Cost: 30 - Lance made of bamboo strikes ALL enemies from behind. 10% chance of HEAL. SPE Gaia Slasher LVL 1 Cost: ALL Effect: Heal - Giant wood sword slashes an enemy. Half of damage dealt converted to health. ITEMS SUBMENU Wizard Man's Items E-Tank x3 - Fully restores health and energy. Health Capsule x5 - Restores 50% health. Mini Health Capsule x10 - Restores 20% health. Energy Pellet x5 - Restores 50% health. Mini Energy Pellet x10 - Restores 20% health. NPC List ????: First person you meet. He introduces you to Metropolis and your mission. Dr. Light: Revered as the worlds greatest scientist, Dr. Light has created hundreds of robots who live peacefully with humans. Mega Man: Also known as the Blue Bomber, Mega Man is the main protagonist who continuously thwarts the evil plots of Dr. Wily. Roll: The sister of Mega Man, Roll spends most of her time looking over the Inner Sector, making sure that everything runs smoothly. Proto Man: The older brother of Mega Man, Proto Man is a robot who protects others, but usually roams around solo. He does occasionally help Mega Man deal with Dr. Wily, though. Dr. Canon: An old scientist who works with Dr. Light, Dr. Canon helps with the maintenance and development of robots. He also serves as the head of the Research Department. Talmas: The creator of the Elemental Training Facility, Talmas upgrades elemental abilities for various elemental robot masters. He cares a lot about his little girl Payka. Payka: The young daughter of Talmas, Payka is an intelligent little girl who knows a lot about upgrading elemental abilities. She hopes to one day inherit her father's facility. Dalton Germy: A tough yet sensible man, Dalton runs the Weapons Store. He dislikes people who try and steal his weapons, but he does have a soft side for those who treat him with sincere respect. Bass: A robot master created by Dr. Wily to match Mega Man, Bass travels around the world becoming strong enough to defeat Mega Man. Bass is currently working alongside Dr. Wily in order to destroy a "project" Dr. Wily is working on. Guts Man: Guts Man is a strong capable of dealing monstrous blows. He has a great ability to carry and throw very heavy objects long distances. Fire Man: Fire Man is the first of the four guardians of the Inner Sector. His strong fire attacks ward off enemies. He refers to himself as the "Flame of Justice" and always tries to do the right thing in the name of justice. He is very knowledgable and will take responsibility when one of his comrades fails to properly fulfill their duties. Ice Man: A militaristic robot, Ice Man is capable of dealing critical ice attacks and freezing anyone who tries to get past him. He is the second guardian of the Inner Sector. He responds to the other guardians as if they were his commanders, and likes to create passwords for others to memorize when they encounter him. Elec Man: A sharp and egotistic robot, Elec Man is a fast robot master who loves to boast about himself and his many abilities. He is capable of accurately hitting an enemy with great speed. Despite his many abilities, he has never defeated Fire Man. Wood Man: A big robot whose defensive capabilities, he is the last guardian of the Inner Sector. His defensive capabilities is the last line of defense protecting the rest of the Inner Sector. He dislikes bombs, however, and cannot defeat Bomb Man when he is aggressive. Wood Man tries to take responsibility for his failures as well. Cut Man: Cut Man is a robot who can jump very high and cut distant enemies with his Rolling Cutter on top of his head. He does have a history of being fooled by others, especially Time Man. He is also very clumsy. Oil Man: Oil Man is a fairly quiet robot who doesn't communicate with others often. He does help Time Man prank Cut Man, laying oil traps for him to slip on. Oil Man likes to help robot masters recover with his healing oil. Bomb Man: Bomb Man is a pyromaniac who still suffers from the trauma he receives when Dr. Wily turned him against his creator. When he is aggressive, he goes on a violent rampage, trying to go into the Inner Sector and fulfill Dr. Wily's duties. Quick Man: A very fast robot master who can move around with unrivaled speed and agility, Quick Man enjoys speeding through whatever he has to do, and does everything at a fast pace. He and Time Man are known to compete with each other to see who is faster. Time Man: A robot who can accelerate himself, making everything around him appear to slow down. He loves to trick Cut Man and believes that he is as fast as anyone. He always exclaims that he has time on his side. He tends to race with Quick Man often. Plant Man: A robot who investigated the Greenhouse Extravaganza. He survived by imitating the plants in the greenhouse. After escaping the Greenhouse Extravaganza, he reports Vine Man's actions to Dr. Wily. He has the ability to heal others with his roots and he's immune to paralysis gas. Vendor: The seller of items to be used in the Training Facility. Elemental Sensei: A Sensei that helps develop resistance towards a superior element. Shopkeeper: A woman who serves as the gatekeeper to the Inner Sector. She watches everything that happens in the Outer Hall and reports to the four guardians. Dr. Jackson: A doctor who works in the Medic District. Revered as one of the best doctors to have ever worked in the Medic District. Enemy List Hard Hat HP: 150 Viney HP: 500 VineyEX HP: 2500 Mini Boss List Guardian Panda HP: 10000 Energy: ??? Class: Strength Element: Wood Boss List Guts Man HP: 500 Energy: ??? Class: Strength Element: None Fire Man HP: 1500 Energy: ??? Class: None Element: Fire Bomb Man HP: 2000 Energy: ??? Class: None Element: None Bass HP: 500000 Energy: ??? Class: ALL Element: Dark Item List Mini Energy Pellet - Restores 20% energy. Energy Pellet - Restores 50% energy. Mini Health Capsule - Restores 20% health. Health Capsule - Restores 50% health. E-Tank - Fully restores health and energy. Health Upgrade - Increases maximum health by 250. Energy Upgrade - Increases maximum energy by 100. Effect List STUN: Prevents one from attacking. BURN: Additional fire damage dealt. HEAL: Restores health. PURIFY: Removes negative effects. Weapon List BUSTER: The buster is a weak weapon, but it is very fast. When upgraded enough, it can be charged to deal a more powerful buster attack. SABER: The saber is a powerful weapon, but is a little slow. When upgraded enough, it can be charged to deal a more powerful slash. SHIELD: The shield can attack enemies and even deflect attacks. When upgraded enough, it can be charged to unleash an offense defense combo. SHURIKEN: The shuriken is a fairly accurate damage that is capable of piercing through enemies. When upgraded enough, it can be charged to create a barrage of shurikens. Class List SPEED: This class specializes in speed. Robots in this class have a higher chance of dodging attacks. STRENGTH: This class specializes in attacking. Robots in this class deal more damage to the enemy. DEFENSE: This class specializes in defense. Robots in this class take less damage from enemy attacks. RANGE: This class specializes in dealing critical blows to the enemy. Robots in this class have a higher chance of critically damaging the enemy. Element List FIRE: The element of fire gives a robot master the ability to use fire elemental abilities. Robots of the fire class are able to BURN enemies when dealing a fire attack. The element of fire is strong against wood enemies, and fire attacks will deal double damage to wood enemies. However, the element of fire is weak to water, and robots of the fire class will receive double damage from water attacks. WATER: The element of water gives a robot master the ability to use water elemental abilities. Robots of the water class are able to PURIFY themselves when dealing a water attack. The element of water is strong against fire enemies, and water attacks will deal double damage to fire enemies. However, the element of water is weak to electricity, and robots of the water class will receive double damage from electric attacks. ELECTRIC: The element of electricity gives a robot master the ability to use electric elemental abilities. Robots of the electric class are able to STUN enemies when dealing an electric attack. The element of electricity is strong against water enemies, and electric attacks will deal double damage to water enemies. However, the element of electricity is weak to wood, and robots of the electric class will receive double damage from wood attacks. WOOD: The element of wood gives a robot master the ability to use wood elemental abilities. Robots of the wood class are able to HEAL themselves when dealing a wood attack. The element of wood is strong against electric enemies, and wood attacks will deal double damage to electric enemies. However, the element of wood is weak to fire, and robots of the wood class will receive double damage from fire attacks. Ability List SCAN - Allows you to see the full potential of your weapons and items. A descr UNDERSHIRT - Allows you to survive a fatal attack. You will retain 1 health when you're dealt an attack that would otherwise deal a fatal blow. Sound Track Outer Hall Theme Inner Sector Theme Downtown Boss Theme Battle Analysis Theme Main Room Theme Stage Battle Theme Greenhouse Extravaganza Theme Mini Boss Theme Mini Boss Encounter Theme Terminology PIERCE: To go through one enemy and potentially hit another. BREAK: To go through a guard and deal damage to the enemy. GUARD: To set a defense to negate damage and potentially deflect attacks back towards the enemy. ABSORB: To take in inflicted damage and negate it. STRONG ELEMENTAL DAMAGE: A superior elemental attack deals double damage to the element it's strong against. CRITICAL DAMAGE: A concentrated attack in which triple damage is dealt. Miscellaneous TBD This guide will provide the participants with information about this RP. This is good for three reasons. 1) All of the information will be organized into one thread for me to refer to when a battle 2) Anyone who wants to look at the mechanics of the RP can look through it. 3) Players can look at all of the information included in the RP, including the number of screws they have, how many items they have, what their stats are, etc. Note - Not everything is accurate. I have to go around and make sure that everything is correct. I'll probably end up editing it a few times before it's officially "finished". I have to edit it with every Sample Character Format Name: ______man/______woman Background: You let me know what your background you want and I'll accept or deny it. Element: You let me know what element you want. Class: You let me know what class you want. Weapon: You let me know what weapon you want. Character List This thread is for all OOC (out-of-character) discussion about the RP, such as opinions, suggestions, and OOC communication about actions to take in the game. The actual adventure thread itself took me like 3 days to write, and I had to change it all every time so done joined so it was a real pain. I can't believe that making a tutorial is harder than being in one... Base Stats for Character CLASSLESS BASE STATS Health: 500 Attack: 10 Defense: 10 Energy: 200 Hit Chance: 90.00% Dodge Chance: 5.00% Critical Chance: 1.00% ATTACK Health: 500 Attack: 12 (+2 Attack) Defense: 8 (-2 Defense) Energy: 200 Hit Chance: 85.00% (-5% Hit Chance) Dodge Chance: 2.00% (-3% Dodge Chance) Critical Chance: 1.00% DEFENSE Health: 500 Attack: 7 (-3 Attack) Defense: 14 (+4 Defense) Energy: 200 Hit Chance: 82.00% (-8% Hit Chance) Dodge Chance: 1.00% (-4% Dodge Chance) Critical Chance: 1.00% RANGE Health: 500 Attack: 6 (-4 Attack) Defense: 8 (-2 Defense) Energy: 200 Hit Chance: 88.00% (-2% Hit Chance) Dodge Chance: 2.00% (-3% Dodge Chance) Critical Chance: 4.00% (+3% Critical Chance) SPEED Health: 500 Attack: 4 (-6 Attack) Defense: 6 (-4 Defense) Energy: 200 Hit Chance: 92.00% (+2% Hit Chance) Dodge Chance: 7.00% (+2% Dodge Chance) Critical Chance: 1.00% Character List User: awesomeguy279 Name: Wire Man Background: Dr. Light made Wire Man to restore power lines. But when Dr. Wily was at large, Dr. Light had him modified for combat. Element: Electric Class: Speed Weapon: Buster Health: 500 (500+0) Attack: 8 (4+4) Defense: 6 (6+0) Energy: 200 (200+0) Hit Chance: 94.00% (92.00+2.00) Dodge Chance: 5.50% (7.00+(-1.50)) Critical Chance: 1.00% (1.00+0.00) INVENTORY Buster LVL 1 (+2.00% HIT CHANCE) Guts Punch LVL 1 (+4 ATK, -1.50% DODGE CHANCE) ITEM LIST E-Tank x3 - Fully restores health and energy. Health Capsule x5- Restores 50% health. Mini Health Capsule x11 - Restores 20% health. Energy Pellet x5 - Restores 50% energy. Mini Energy Pellet x10 - Restores 20% energy. ELEMENTAL ABILITIES Electric Ball LVL 2 Cost: 50 - An electric ball flies towards an enemy. 5% chance of STUN. Shock Wave LVL 1 Cost: 20 - A wave of electricity travels through the air to an enemy. 5% chance of STUN. Volt Laser LVL 1 Cost: 30 - An electric laser surrounds attacks ALL enemies. 10% chance of STUN. SPE Electric Spear LVL 1 Cost: ALL Effect: Stun - Powerful electric spear pierces through an enemy. Enemy is STUNNED when hit. Screws: 2000 Name: Zan'ei Man Background: Made by Dr. Wily as an ancestor to Hidden Phantom, the original commander of the Zan’ei Army. But, in conflict with Shadow Man, Zan’ei Man went berserk and began mass destruction. Known for his formidable speed, Wily was unable to control him. Upon a battle with Wily, he disappeared. He has only now made a reappearance. Element: Electric Class: Speed Weapon: Shuriken Health: 150 (150+0) Attack: 8 (4+4) Defense: 5 (5+0) Energy: 60 (60+0) Hit Chance: 85.05% (90.05+(-5.00)) Dodge Chance: 8.55% (10.05+(-1.50)) Critical Chance: 1.05% (1.00+0.05) INVENTORY Shuriken LVL 2 (+0.05% CRITICAL CHANCE, -5.00% HIT CHANCE) Guts Punch LVL 1 (+4 ATK, -1.50% DODGE CHANCE) ITEM LIST ELEMENTAL ABILITIES Electric Ball LVL 1 Shock Wave LVL 1 Volt Laser LVL 1 SPE Electric Spear LVL 1 User: Surgiac Name: Vanish Woman Background: Created by Dr. Light to live in the shadows. She covertly takes out Dr. Wily's robots. Element: Wood Class: Speed Weapon: Saber Health: 500 (500+0) Attack: 16 (4+12) Defense: 6 (6+0) Energy: 200 (200+0) Hit Chance: 80.00% (92.00+(-12.00)) Dodge Chance: 5.50% (7.00+(-1.50)) Critical Chance: 1.00% (1.00+0.00) INVENTORY Saber LVL 2 (+8 ATTACK, -12.00% HIT CHANCE) Guts Punch LVL 1 (+4 ATTACK, -1.50% DODGE CHANCE) ITEM LIST E-Tank x3 - Fully restores health and energy. Health Capsule x5- Restores 50% health. Mini Health Capsule x12 - Restores 20% health. Energy Pellet x5 - Restores 50% energy. Mini Energy Pellet x10 - Restores 20% energy. ELEMENTAL ABILITY Wood Ball LVL 1 Cost: 10 - A wood ball flies toward an enemy. Leaf Shot LVL 1 Cost: 20 - Compressed leaf energy is launched towards an enemy. 5% chance of HEAL. Bamboo Lance LVL 1 Cost: 30 - Lance made of bamboo strikes ALL enemies from behind. 10% chance of HEAL. SPE Gaia Slasher LVL 1 Cost: ALL Effect: Heal - Giant wood sword slashes an enemy. Half of damage dealt converted to health. Screws: 2000 Name: Luna Man Element: Fire Weapon: Saber Class: Speed Background: After a prototype gone wrong the completed version malfunctioned and went rouge. In attempts to become Dr.Lights greatest bot, the black and red bot now is a rouge mercenary. Lights and Wilys attempts to have them join their side have been but he does whatever he wants whenever he wants. Much like his old predecessor Proto Man. Weapon: Saber Health: 150 (150+0) Attack: 12 (4+8) Defense: 5 (5+0) Energy: 60 (60+0) Hit Chance: 78.05% (90.05+(-12.00)) Dodge Chance: 8.55% (10.05+(-1.50)) Critical Chance: 1.05% (1.05+0.00) INVENTORY Saber LVL 1 (+8 ATTACK, -12.00% HIT CHANCE) Guts Punch LVL 1 (+4 ATK, -1.50% DODGE CHANCE) ITEM LIST E-Tank x3 - Fully restores health and energy. Health Capsule x5 - Restores 50% health. Mini Health Capsule x11 - Restores 20% health. Energy Pellet x5 - Restores 50% health. Mini Energy Pellet x12 - Restores 20% health. ELEMENTAL ABILITIES Fire Ball LVL 1 Cost: 10 - A fire ball flies towards an enemy. Lava Wave LVL 1 Cost: 20 - A wave of lava flows onto an enemy. 5% chance of BURN. Magma Rocket LVL 1 Cost: 30 A rocket full of magma is launched towards ALL enemies. 10% chance of BURN. SPE Phoenix Wing LVL 1 Cost: ALL Effect: Burn - A fiery phoenix wing slices through an enemy. Enemy is BURNED when hit. Screws: 1000 User: Mega Mewtwo X Name: Zanbato Man Bio: Zanbato Man was only a concept by Dr. Light. However, somewhere in the events of Mega Man 9 and 10, Dr. Light created Zanbato Man. But Zanbato Man escaped and his whereabouts are unknown. Element: Fire Class: Speed Weapon: Saber Health: 500 (500+0) Attack: 16 (4+12) Defense: 6 (6+0) Energy: 200 (200+0) Hit Chance: 80.00% (92.00+(-12.00)) Dodge Chance: 5.50% (7.00+(-1.50)) Critical Chance: 1.00% (1.00+0.00) INVENTORY Saber LVL 1 (+8 ATTACK, -12.00% HIT CHANCE) Guts Punch LVL 1 (+4 ATK, -1.50% DODGE CHANCE) ITEM LIST E-Tank x2 - Fully restores health and energy. Health Capsule x5 - Restores 50% health. Mini Health Capsule x10 - Restores 20% health. Energy Pellet x5 - Restores 50% energy. Mini Energy Pellet x12 - Restores 50% energy. ELEMENTAL ABILITIES Fire Ball LVL 2 Cost: 50 - A fire ball flies toward an enemy. Lava Wave LVL 1 Cost: 20 - A wave of lava flows onto an enemy. 5% chance of BURN. Magma Rocket LVL 1 Cost: 30 - A rocket full of magma is launched towards ALL enemies. 10% chance of BURN. SPE Phoenix Wing LVL 1 Cost: ALL Effect: Burn - A fiery phoenix wing slices through an enemy. Enemy is BURNED when hit. Screws: 1000 Name: Cannon Man Bio: Cannons are too powerful, You know. But this isn't "too powerful" As he has a cool down and he is slow moving. But his cannon takes out 6 bars, and is pretty fast. Too bad he has a cooldown taking 10 seconds. Element: Electric Weapon: Buster Class: Strength Health: 100 (100+0) Attack: 5 (5+0) Defense: 2 (2+0) Energy: 50 (50+0) Hit Chance: 90.05% (90.00+0.05) Dodge Chance: 10.00% (10.00+0.00) Critical Chance: 1.00% (1.00+0.00) Inventory Buster LVL 1 (+0.05% HIT CHANCE) Item List Elemental Skills Electric Ball LVL 1 Shock Wave LVL 1 Volt Laser LVL 1 SPE Electric Spear LVL 1 Effect: Stun Screws: 0 User: Kelgate Name: Wizardman Background: Originally built as an entertainer, Wizardman set up shop to en tertain the kids and other Robots on the streets with his ability of magical design. From making things disappear, to levitating and other parlor tricks. Wizardman himself wasn't much of a threat like other Robots. However, the traumatic experience of seeing someone hurt in front of him by a Wily Robot turned this kind-hearted Robot into a wannabe protector, wanting to use his spells and abilities to put a stop to fighting so that he can continue to play the entertainer.[Also an avid wanderer. Just a mock background to start.] Element: Wood(He carries a wooden staff.) Class: Range Weapon: Buster[From the Staff to make it more interesting] Health: 500 (500+0) Attack: 8 (6+0) Defense: 8 (8+0) Energy: 200 (200+0) Hit Chance: 90.00% (88.00+2.00) Dodge Chance: 2.00% (2.00+0.00) Critical Chance: 4.00% (4.00+0.00) INVENTORY Buster LVL 1 (+2.00% HIT CHANCE) ITEM LIST E-Tank x3 - Fully restores health and energy. Health Capsule x5 - Restores 50% health. Mini Health Capsule x10 - Restores 20% health. Energy Pellet x5 - Restores 50% energy. Mini Energy Pellet x10 - Restores 50% energy. ELEMENTAL ABILITIES Wood Ball LVL 1 Cost: 10 - A wood ball flies toward an enemy. Leaf Shot LVL 1 Cost: 20 - Compressed leaf energy is launched towards an enemy. 5% chance of HEAL. Bamboo Lance LVL 1 Cost: 30 - Lance made of bamboo strikes ALL enemies from behind. 10% chance of HEAL. SPE Gaia Slasher LVL 1 Cost: ALL Effect: Heal - Giant wood sword slashes an enemy. Half of damage dealt converted to health. Screws: 2000 Character Battle Menu List WIRE MAN BATTLE MENU ATTACK - ELEMENTS - ITEMS - RUN - Try and escape from a battle. ATTACK SUBMENU Wire Man's Weapons BUSTER LVL 1 - Weak but fast buster. GUTS PUNCH LVL 1 - Slow but powerful punch. 20% chance of STUN. ELEMENTS SUBMENU Wire Man's Elemental Abilities Electric Ball LVL 2 Cost: 50 - An electric ball flies towards an enemy. 5% chance of STUN. Shock Wave LVL 1 Cost: 20 - A wave of electricity travels through the air to an enemy. 5% chance of STUN. Volt Laser LVL 1 Cost: 30 - An electric laser surrounds attacks ALL enemies. 10% chance of STUN. SPE Electric Spear LVL 1 Cost: ALL Effect: Stun - Powerful electric spear pierces through an enemy. Enemy is STUNNED when hit. ITEMS SUBMENU Wire Man's Items E-Tank x3 - Fully restores health and energy. Health Capsule x5- Restores 50% health. Mini Health Capsule x11 - Restores 20% health. Energy Pellet x5 - Restores 50% energy. Mini Energy Pellet x10 - Restores 20% energy. VANISH WOMAN BATTLE MENU ATTACK - ELEMENTS - ITEMS - RUN - Try and escape from a battle. ATTACK SUBMENU Vanish Woman's Weapons SABER LVL 2 - A powerful slashing saber. GUTS PUNCH LVL 1 - A slow but powerful punch. 20% chance of STUN. SABER LVL 2 ATTACKS Single Slash - A single slash to an enemy. Double Slash - Slashes the enemy twice. Cooldown: 1 turn ELEMENTS SUBMENU Vanish Woman's Elemental Abilities Wood Ball LVL 1 Cost: 10 - A wood ball flies toward an enemy. Leaf Shot LVL 1 Cost: 20 - Compressed leaf energy is launched towards an enemy. 5% chance of HEAL. Bamboo Lance LVL 1 Cost: 30 - Lance made of bamboo strikes ALL enemies from behind. 10% chance of HEAL. SPE Gaia Slasher LVL 1 Cost: ALL Effect: Heal - Giant wood sword slashes an enemy. Half of damage dealt converted to health. ITEMS SUBMENU Vanish Woman's Items E-Tank x3 - Fully restores health and energy. Health Capsule x5 - Restores 50% health. Mini Health Capsule x11 - Restores 20% health. Energy Pellet x5 - Restores 50% health. Mini Energy Pellet x12 - Restores 20% health. LUNA MAN BATTLE MENU ATTACK - ELEMENTS - ITEMS - RUN - Try and escape from a battle. ATTACK SUBMENU Luna Man's Weapons SABER LVL 2 - A powerful slashing saber. GUTS PUNCH LVL 1 - A slow but powerful punch. 20% chance of STUN. SABER LVL 2 ATTACKS Single Slash - A single slash to an enemy. Double Slash - Slashes the enemy twice. Cooldown: 1 turn ELEMENTS SUBMENU Luna Man's Elemental Abilities Fire Ball LVL 1 Cost: 10 - A fire ball flies towards an enemy. Lava Wave LVL 1 Cost: 20 - A wave of lava flows onto an enemy. 5% chance of BURN. Magma Rocket LVL 1 Cost: 30 A rocket full of magma is launched towards ALL enemies. 10% chance of BURN. SPE Phoenix Wing LVL 1 Cost: ALL Effect: Burn - A fiery phoenix wing slices through an enemy. Enemy is BURNED when hit. ITEMS SUBMENU Luna Man's Items E-Tank x2 - Fully restores health and energy. Health Capsule x5 - Restores 50% health. Mini Health Capsule x10 - Restores 20% health. Energy Pellet x5 - Restores 50% energy. Mini Energy Pellet x12 - Restores 50% energy. ZANBATO MAN BATTLE MENU ATTACK - ELEMENTS - ITEMS - RUN - Try and escape from a battle. ATTACK SUBMENU Zanbato Man's Weapons SABER LVL 1 - A powerful slashing saber. GUTS PUNCH LVL 1 - A slow but powerful punch. 20% chance of STUN. ELEMENTS SUBMENU Zanbato Man's Elemental Abilities Fire Ball LVL 2 Cost: 50 - A fire ball flies toward an enemy. Lava Wave LVL 1 Cost: 20 - A wave of lava flows onto an enemy. 5% chance of BURN. Magma Rocket LVL 1 Cost: 30 - A rocket full of magma is launched towards ALL enemies. 10% chance of BURN. SPE Phoenix Wing LVL 1 Cost: ALL Effect: Burn - A fiery phoenix wing slices through an enemy. Enemy is BURNED when hit. ITEMS SUBMENU Zanbato Man's Items E-Tank x3 - Fully restores health and energy. Health Capsule x5 - Restores 50% health. Mini Health Capsule x12 - Restores 20% health. Energy Pellet - Restores 50% energy. Mini Energy Pellet x11 - Restores 20% energy. If you choose ATTACK or ELEMENTS and If you choose ITEM and what ITEM you want to choose, decide who you want to use the item on. WIZARD MAN BATTLE MENU ATTACK - ELEMENTS - ITEMS - RUN - Try and escape from a battle. ATTACK SUBMENU Wizard Man's Weapons BUSTER LVL 1 - Weak but fast buster. ELEMENTS SUBMENU Wizard Man's Elemental Abilities Wood Ball LVL 1 Cost: 10 - A wood ball flies toward an enemy. Leaf Shot LVL 1 Cost: 20 - Compressed leaf energy is launched towards an enemy. 5% chance of HEAL. Bamboo Lance LVL 1 Cost: 30 - Lance made of bamboo strikes ALL enemies from behind. 10% chance of HEAL. SPE Gaia Slasher LVL 1 Cost: ALL Effect: Heal - Giant wood sword slashes an enemy. Half of damage dealt converted to health. ITEMS SUBMENU Wizard Man's Items E-Tank x3 - Fully restores health and energy. Health Capsule x5 - Restores 50% health. Mini Health Capsule x10 - Restores 20% health. Energy Pellet x5 - Restores 50% health. Mini Energy Pellet x10 - Restores 20% health. NPC List ????: First person you meet. He introduces you to Metropolis and your mission. Dr. Light: Revered as the worlds greatest scientist, Dr. Light has created hundreds of robots who live peacefully with humans. Mega Man: Also known as the Blue Bomber, Mega Man is the main protagonist who continuously thwarts the evil plots of Dr. Wily. Roll: The sister of Mega Man, Roll spends most of her time looking over the Inner Sector, making sure that everything runs smoothly. Proto Man: The older brother of Mega Man, Proto Man is a robot who protects others, but usually roams around solo. He does occasionally help Mega Man deal with Dr. Wily, though. Dr. Canon: An old scientist who works with Dr. Light, Dr. Canon helps with the maintenance and development of robots. He also serves as the head of the Research Department. Talmas: The creator of the Elemental Training Facility, Talmas upgrades elemental abilities for various elemental robot masters. He cares a lot about his little girl Payka. Payka: The young daughter of Talmas, Payka is an intelligent little girl who knows a lot about upgrading elemental abilities. She hopes to one day inherit her father's facility. Dalton Germy: A tough yet sensible man, Dalton runs the Weapons Store. He dislikes people who try and steal his weapons, but he does have a soft side for those who treat him with sincere respect. Bass: A robot master created by Dr. Wily to match Mega Man, Bass travels around the world becoming strong enough to defeat Mega Man. Bass is currently working alongside Dr. Wily in order to destroy a "project" Dr. Wily is working on. Guts Man: Guts Man is a strong capable of dealing monstrous blows. He has a great ability to carry and throw very heavy objects long distances. Fire Man: Fire Man is the first of the four guardians of the Inner Sector. His strong fire attacks ward off enemies. He refers to himself as the "Flame of Justice" and always tries to do the right thing in the name of justice. He is very knowledgable and will take responsibility when one of his comrades fails to properly fulfill their duties. Ice Man: A militaristic robot, Ice Man is capable of dealing critical ice attacks and freezing anyone who tries to get past him. He is the second guardian of the Inner Sector. He responds to the other guardians as if they were his commanders, and likes to create passwords for others to memorize when they encounter him. Elec Man: A sharp and egotistic robot, Elec Man is a fast robot master who loves to boast about himself and his many abilities. He is capable of accurately hitting an enemy with great speed. Despite his many abilities, he has never defeated Fire Man. Wood Man: A big robot whose defensive capabilities, he is the last guardian of the Inner Sector. His defensive capabilities is the last line of defense protecting the rest of the Inner Sector. He dislikes bombs, however, and cannot defeat Bomb Man when he is aggressive. Wood Man tries to take responsibility for his failures as well. Cut Man: Cut Man is a robot who can jump very high and cut distant enemies with his Rolling Cutter on top of his head. He does have a history of being fooled by others, especially Time Man. He is also very clumsy. Oil Man: Oil Man is a fairly quiet robot who doesn't communicate with others often. He does help Time Man prank Cut Man, laying oil traps for him to slip on. Oil Man likes to help robot masters recover with his healing oil. Bomb Man: Bomb Man is a pyromaniac who still suffers from the trauma he receives when Dr. Wily turned him against his creator. When he is aggressive, he goes on a violent rampage, trying to go into the Inner Sector and fulfill Dr. Wily's duties. Quick Man: A very fast robot master who can move around with unrivaled speed and agility, Quick Man enjoys speeding through whatever he has to do, and does everything at a fast pace. He and Time Man are known to compete with each other to see who is faster. Time Man: A robot who can accelerate himself, making everything around him appear to slow down. He loves to trick Cut Man and believes that he is as fast as anyone. He always exclaims that he has time on his side. He tends to race with Quick Man often. Plant Man: A robot who investigated the Greenhouse Extravaganza. He survived by imitating the plants in the greenhouse. After escaping the Greenhouse Extravaganza, he reports Vine Man's actions to Dr. Wily. He has the ability to heal others with his roots and he's immune to paralysis gas. Vendor: The seller of items to be used in the Training Facility. Elemental Sensei: A Sensei that helps develop resistance towards a superior element. Shopkeeper: A woman who serves as the gatekeeper to the Inner Sector. She watches everything that happens in the Outer Hall and reports to the four guardians. Dr. Jackson: A doctor who works in the Medic District. Revered as one of the best doctors to have ever worked in the Medic District. Enemy List Hard Hat HP: 150 Viney HP: 500 VineyEX HP: 2500 Mini Boss List Guardian Panda HP: 10000 Energy: ??? Class: Strength Element: Wood Boss List Guts Man HP: 500 Energy: ??? Class: Strength Element: None Fire Man HP: 1500 Energy: ??? Class: None Element: Fire Bomb Man HP: 2000 Energy: ??? Class: None Element: None Bass HP: 500000 Energy: ??? Class: ALL Element: Dark Item List Mini Energy Pellet - Restores 20% energy. Energy Pellet - Restores 50% energy. Mini Health Capsule - Restores 20% health. Health Capsule - Restores 50% health. E-Tank - Fully restores health and energy. Health Upgrade - Increases maximum health by 250. Energy Upgrade - Increases maximum energy by 100. Effect List STUN: Prevents one from attacking. BURN: Additional fire damage dealt. HEAL: Restores health. PURIFY: Removes negative effects. Weapon List BUSTER: The buster is a weak weapon, but it is very fast. When upgraded enough, it can be charged to deal a more powerful buster attack. SABER: The saber is a powerful weapon, but is a little slow. When upgraded enough, it can be charged to deal a more powerful slash. SHIELD: The shield can attack enemies and even deflect attacks. When upgraded enough, it can be charged to unleash an offense defense combo. SHURIKEN: The shuriken is a fairly accurate damage that is capable of piercing through enemies. When upgraded enough, it can be charged to create a barrage of shurikens. Class List SPEED: This class specializes in speed. Robots in this class have a higher chance of dodging attacks. STRENGTH: This class specializes in attacking. Robots in this class deal more damage to the enemy. DEFENSE: This class specializes in defense. Robots in this class take less damage from enemy attacks. RANGE: This class specializes in dealing critical blows to the enemy. Robots in this class have a higher chance of critically damaging the enemy. Element List FIRE: The element of fire gives a robot master the ability to use fire elemental abilities. Robots of the fire class are able to BURN enemies when dealing a fire attack. The element of fire is strong against wood enemies, and fire attacks will deal double damage to wood enemies. However, the element of fire is weak to water, and robots of the fire class will receive double damage from water attacks. WATER: The element of water gives a robot master the ability to use water elemental abilities. Robots of the water class are able to PURIFY themselves when dealing a water attack. The element of water is strong against fire enemies, and water attacks will deal double damage to fire enemies. However, the element of water is weak to electricity, and robots of the water class will receive double damage from electric attacks. ELECTRIC: The element of electricity gives a robot master the ability to use electric elemental abilities. Robots of the electric class are able to STUN enemies when dealing an electric attack. The element of electricity is strong against water enemies, and electric attacks will deal double damage to water enemies. However, the element of electricity is weak to wood, and robots of the electric class will receive double damage from wood attacks. WOOD: The element of wood gives a robot master the ability to use wood elemental abilities. Robots of the wood class are able to HEAL themselves when dealing a wood attack. The element of wood is strong against electric enemies, and wood attacks will deal double damage to electric enemies. However, the element of wood is weak to fire, and robots of the wood class will receive double damage from fire attacks. Ability List SCAN - Allows you to see the full potential of your weapons and items. A descr UNDERSHIRT - Allows you to survive a fatal attack. You will retain 1 health when you're dealt an attack that would otherwise deal a fatal blow. Sound Track Outer Hall Theme Inner Sector Theme Downtown Boss Theme Battle Analysis Theme Main Room Theme Stage Battle Theme Greenhouse Extravaganza Theme Mini Boss Theme Mini Boss Encounter Theme Terminology PIERCE: To go through one enemy and potentially hit another. BREAK: To go through a guard and deal damage to the enemy. GUARD: To set a defense to negate damage and potentially deflect attacks back towards the enemy. ABSORB: To take in inflicted damage and negate it. STRONG ELEMENTAL DAMAGE: A superior elemental attack deals double damage to the element it's strong against. CRITICAL DAMAGE: A concentrated attack in which triple damage is dealt. Miscellaneous TBD |
Vizzed Elite
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(edited by megamanmaniac on 03-04-15 02:15 PM)
04-26-14 05:08 PM
megamanmaniac is Offline
| ID: 1013444 | 25 Words
| ID: 1013444 | 25 Words
megamanmaniac
Level: 127
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CP: 17207.5
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POST EXP: 452698
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VIZ: 151134
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awesomeguy279 :
Surgiac : Blubcreator : Mega Mewtwo X : I meant to summon you guys to this. It's probably a good idea for you to know about this. Surgiac : Blubcreator : Mega Mewtwo X : I meant to summon you guys to this. It's probably a good idea for you to know about this. |
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11-06-14 02:25 PM
Hidden Phantom is Offline
| ID: 1101976 | 4 Words
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Hidden Phantom
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POSTS: 1406/2088
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RP has been canceled. |
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