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04-19-24 04:51 PM

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Treyevers
05-05-13 03:40 PM
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GuardianZack
05-05-13 04:25 PM
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Great Game Of History

 
Game's Ratings
Overall
Graphics
Sound
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Depth
Story
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Average User Score
9.6
9.1
9.7
9.1
9.3
9.6
6.1
Treyevers's Score
10
10
10
10
10
10
8

05-05-13 03:40 PM
Treyevers is Offline
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Treyevers
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A great game, personally I love this game and ill play it OVER AND OVER AGAIN! Because it is such a great game to have because seriously ,great story, great series, perfect graphics for the system, and a game put into the history o the world! Me and many other people will be going back when we are old with cybernetic games and play these old games because ya know, well love em so much we cant ever get rid o our childhood, for those are our best memories, I am 14 and I still play old games because they were superior at that time I shall never forget this game. I want to also add a little bit of the history of the game series below.
A lot of people don’t know the details about the MOTHER series’ history, so let’s take a quick look. At some point in the future I may go into more detail about specific things, but for now, this is just a quick overview that I’ve translated from a Japanese site. Just to be safe, I’ve crosschecked stuff when possible. I’m not claiming this to be 100% authoritative, but from everything I’ve known and from everything I’ve found, I’d say most everything here is correct. It’s also not super-detailed. I think I might try to make some sort of detailed timeline at some point, but this should suffice for most people for now.
History of the MOTHER series
March 1989 – Nintendo invests money and founds APE. Shigesato Itoi is made CEO of the company.
APE was created because Hiroshi Yamauchi, president of Nintendo, was concerned that ideas for games would eventually start to dry up if things continued as they were. He believed that exceptional talent would be what supports the industry into the future. Since Yamauchi was very fond of Shigesato Itoi’s work, he approached him with the idea. APE was filled with tons of talent, including Tsunekazu Ishihara (now CEO of the Pokemon Company), Ashura Benimaru Ito (famous illustrator), Akihiko Miura (head planner at Genius Sonority), Masayuki Miura (also works at the Pokemon Company), and many others. Once everyone was gathered, they all worked together on MOTHER. Pokemon also began when Satoshi Tajiri of Creatures brought the game’s idea to APE.
July 27, 1989 – Shigesato Itoi’s MOTHER game is released
The relationship between Shigesato Itoi and Nintendo actually first started because of the dating sim Nakayama Miho’s Heartbeat High School. Nintendo had called Itoi, hoping he could assist with the game’s publicity strategy. This led to his first meeting with important people at Nintendo. Itoi had been interested in games for some time, so he wrote a game proposal and showed it to Nintendo, but Shigeru Miyamoto’s reaction wasn’t particularly great at first. Miyamoto didn’t know how serious Itoi really was about making the game, since a bunch of celebrities and semi-celebrities had tried to make games before and they were generally bad. Miyamoto was worried that Itoi’s game might wind up as just another one of those. Supposedly, Miyamoto’s response made Itoi sad enough to cry while riding the bullet train back to Tokyo.
However, the next day, Nintendo contacted Itoi and told him, “Well, if you’re really serious about it…” and Itoi supposedly accepted the offer with, “I’ll do it! I’ll do it!” And that’s how the MOTHER project began.
Pax Softnica handled MOTHER’s development. Pax Softnica was in Ichikawa City in Chiba Prefecture, and Itoi traveled there almost daily from Tokyo to work on the game. It took about one year to develop MOTHER.
The music in MOTHER and MOTHER 2 was handled by Keiichi Suzuki of the Moonriders band and Hirokazu Tanaka, in the 1st Development Department at Nintendo. Tanaka is currently CEO of Creatures, incidentally. Tanaka’s reason for working on MOTHER wasn’t anything that special – his boss basically called him over and said, “You do it.”
1993 – APE and Pax Softnica’s development work on MOTHER 2 hit a major roadblock, and the game was very close to being canceled. Satoru Iwata (the current president of Nintendo) was brought in from HAL and put the game back on track.
August 27, 1994 – MOTHER 2 is released for the Super Famicom
The game’s slogan “Adults, children, and even your sister” became popular, as did Takuya Kimura’s appearance in the MOTHER 2 commercials.
After MOTHER 2 was completed, APE went into hibernation. In 1995, Tsunekazu Ishihara founded Creatures with members from APE.
June 1995 – Shigesato Itoi is made a board director at HAL
Did work on MOTHER 3 start around this time?
June 1995 – MOTHER 2 is released as EarthBound in North America
November 1996 – The Nintendo 64DD system is announced at the NINTENDO 64 Spaceworld ’96. Video of MOTHER 3 is shown. (note: I’m not sure this video has ever made it onto the Internet)
November 11, 1997 – The Nintendo Power service started in Japan. This let consumers download games onto flash carts at local Lawson convenience stores.
MOTHER 2 was one of the very first games available on the Nintendo Power system.
November 1997 – Video of “MOTHER 3 – The Chimera Forest” was shown at Nintendo Spaceworld ’97. (note: it’s unknown if this video exists on the Internet)
Incidentally, the “The Chimera Forest” subtitle had to be changed due to trademark issues. The last subtitle it had was “Fall of the Pig King”.
January 21, 1999 – Smash Brothers for the Nintendo 64 was released in Japan
Ness was included as an unlockable, playable character.
Spring 1999 – At President Yamauchi’s request, Satoru Iwata, MOTHER 3′s producer, was given a new job that meant he had to constantly travel back and forth between Japan and America to complete the Dolphin system (later named GameCube). Because of this intense schedule, he stepped down as HAL’s CEO in May.
This is also one reason the Nintendo 64 version of MOTHER 3 wound up cancelled.
June 11, 1999 – An overview of the 64DD membership service is announced
It was shortly after this announcement that it was made clear that MOTHER 3 had been made into a normal Nintendo 64 cartridge game.
August 1999 – a playable demo of MOTHER 3: Fall of the Pig King was presented at Nintendo Spaceworld ’99.
The release date for MOTHER 3 was announced to be May 2000. Because of the music battle system, players had to wear headphones when playing, but because the game was so unfinished and unpolished, the demo supposedly wasn’t as impressive as it could have been.
August 22, 2000 – Itoi announces the cancellation of MOTHER 3: Fall of the Pig King on his site
(note: I still haven’t translated this monster discussion between Itoi, Iwata, and Miyamoto, but I will at some point)
It should be mentioned that HAL had been developing the game, and Creatures had been involved with the graphics creation. Benimaru Ashura Ito (now with Creatures) served as the art director, and Hirokazu Tanaka was slated to handle the third game’s music again, but the job ultimately fell to Shogo Sakai of HAL.
June 2001 – Shigesato Itoi steps down as HAL board director
November 21, 2001 – Smash Bros. Melee is released in Japan
As before, Ness was included as a playable character. Also included were Onett and Fourside stages, plus figures of various MOTHER 2 characters.
April 14, 2003 – MOTHER 1+2 for the GameBoy Advance is announced via a TV commercial. The development of MOTHER 3 for the GBA is also mentioned. The next day, Itoi announces it on his site.
Apparently the commercial first aired on TV Asahi’s “News Station” show. People on the Internet who hadn’t seen the commercial thought it was a fake announcement at first.
June 20, 2003 – MOTHER 1+2 is released for the GameBoy Advance
The slogans were “Adults, children, and even your sister… all over again!” and “Weird game or moving RPG?!”
November 18, 2004 – Patents that seemed to be related to MOTHER 3 were posted on the Japanese patent office’s website
The patents were submitted on April 23, 2003. Among the names on the patent were Shigesato Itoi, Satoru Iwata, Shogo Sakai, and several people from Brownie Brown. It wasn’t until 2005 that this news really got out, though.
September 2005 – A help wanted ad for game testers was posted on Brownie Brown’s website
Brownie Brown was founded in 2000 as a Nintendo subsidiary, and had worked on games like Magical Vacation and Sword of Mana. The company was composed of ex-Square employees, and it’s because of their RPG experience that Nintendo probably placed them in charge of MOTHER 3. Shigesato Itoi often wrote on his site about Kichijoji, and that’s where Brownie Brown’s office is located.
November 4, 2005 – Itoi announces on his site that MOTHER 3 is nearly ready to be released
November 7, 2005 – Nintendo creates an official site for MOTHER 3, and announces the game will be released in the spring of 2006 and cost 4800 yen.
January 24, 2006 – Itoi announces on his site that MOTHER 3 will be released on April 20th
February 2, 2006 – MOTHER 1+2 is released as a Value Selection title
February 7, 2006 – The “Welcome to MOTHER 3 World” series of updates begins on Itoi’s site
The slogan, “Strange, funny, and heartrending” is announced. The MOTHER 3 Love Theme is also made public.
April 6, 2006 – MOTHER 3 commercials begin airing
April 20, 2006 – MOTHER 3 is released for the GameBoy Advance

-From http://earthboundcentral.com/2009/03/quick-history-of-the-mother-series/

AND HERES A LITTLE MORE FROM - http://earthbound.wikia.com/wiki/Mother_(series)

The Mother games are not a sequential series, but rather three "stand alone" games that feature common characters, themes, and settings. All three games are tied together with their respective final bosses.
Although most RPGs depict knights and wizards in pseudo-medieval settings, the Mother series takes place in more modern present-day Western settings told from a Japanese perspective. The first installment is set in rural America in 1989, while EarthBound is set in "199X" in Eagleland (an allusion to the United States) and Mother 3 is set an unspecified number of years following the events of EarthBound, on the Nowhere Islands (with some Western overtones). Enemies consist of everything from aliens, to possessed guitars, to evil hippies. Instead of swords and shields, weapons consist of household items, from yo-yos to frying pans. The series became extremely popular in Japan, and merchandise for the game was produced, including shirts, handbooks, and even a fully-orchestrated and performed soundtrack.

quite some more from - http://en.wikipedia.org/wiki/Mother_(video_game)

Mother (???Maz??) is a role-playing video game developed by Nintendo Tokyo Research and Development Products in cooperation with Ape. The game was published for the Family Computer (Famicom) video game console. It was designed and directed by Shigesato Itoi and produced byShigeru Miyamoto, with music by Keiichi Suzuki and Hirokazu Tanaka. It is the first game in the Mother video game series (otherwise known as the EarthBound series), and was never released outside of Japan. In 2003, the game was re-released in Japan as a compilation with its sequelEarthBound as Mother 1+2, containing the changes found in the unreleased English prototype. The game's taglines are "No crying until the ending" (??????????????? Endingu made nakun janai) and "Guaranteed Masterpiece" (????, Meisaku hosh?).
Mother tells the story of a psychic boy from Mother's Day (??????; Podunk in the English Prototype), a fictional town. The boy, whose default name is Ninten, sets out on a journey to discover the cause of the mysterious phenomenon that occurred in his home one day. As the story develops, he meets friends along the way, and they fight their way to the source of all their troubles. At the time, most role-playing games took place in similar overall settings; worlds modeled after the Middle Ages and focusing on swords and magic, with very few exceptions (among themSquare's Tom Sawyer). Mother takes place during a more modern time (1980s) in the United States and has equipment like baseball bats instead of swords and psychic powers (PK/PSI) instead of magic.
Mother was scheduled to be released in North America as Earth Bound in the fall of 1991, but marketing delayed and eventually removed the game from the release schedule, putting it on indefinite hold. The game was again considered for release in 1994[citation needed], shortly before the release of its sequel, Mother 2: Gyiyg no Gyakush?. However, it was decided to pass on the release of Earth Bound and to localize Mother 2 under the title, EarthBound. An official localization prototype of this "Earth Bound" made its way to the internet via a fan-translation group, Demiforce. The ROMbinary data from the prototype was extracted and circulated under the original title and as "EarthBound Zero" on January 15, 1998.[1]
 
So yeah i give it a 10/10 for being that game we all love so much. also don't think i posted all the info for Viz. i could care less i wanted to show people on vizzed.com some history and timeline events o the game's development and history itself.



A great game, personally I love this game and ill play it OVER AND OVER AGAIN! Because it is such a great game to have because seriously ,great story, great series, perfect graphics for the system, and a game put into the history o the world! Me and many other people will be going back when we are old with cybernetic games and play these old games because ya know, well love em so much we cant ever get rid o our childhood, for those are our best memories, I am 14 and I still play old games because they were superior at that time I shall never forget this game. I want to also add a little bit of the history of the game series below.
A lot of people don’t know the details about the MOTHER series’ history, so let’s take a quick look. At some point in the future I may go into more detail about specific things, but for now, this is just a quick overview that I’ve translated from a Japanese site. Just to be safe, I’ve crosschecked stuff when possible. I’m not claiming this to be 100% authoritative, but from everything I’ve known and from everything I’ve found, I’d say most everything here is correct. It’s also not super-detailed. I think I might try to make some sort of detailed timeline at some point, but this should suffice for most people for now.
History of the MOTHER series
March 1989 – Nintendo invests money and founds APE. Shigesato Itoi is made CEO of the company.
APE was created because Hiroshi Yamauchi, president of Nintendo, was concerned that ideas for games would eventually start to dry up if things continued as they were. He believed that exceptional talent would be what supports the industry into the future. Since Yamauchi was very fond of Shigesato Itoi’s work, he approached him with the idea. APE was filled with tons of talent, including Tsunekazu Ishihara (now CEO of the Pokemon Company), Ashura Benimaru Ito (famous illustrator), Akihiko Miura (head planner at Genius Sonority), Masayuki Miura (also works at the Pokemon Company), and many others. Once everyone was gathered, they all worked together on MOTHER. Pokemon also began when Satoshi Tajiri of Creatures brought the game’s idea to APE.
July 27, 1989 – Shigesato Itoi’s MOTHER game is released
The relationship between Shigesato Itoi and Nintendo actually first started because of the dating sim Nakayama Miho’s Heartbeat High School. Nintendo had called Itoi, hoping he could assist with the game’s publicity strategy. This led to his first meeting with important people at Nintendo. Itoi had been interested in games for some time, so he wrote a game proposal and showed it to Nintendo, but Shigeru Miyamoto’s reaction wasn’t particularly great at first. Miyamoto didn’t know how serious Itoi really was about making the game, since a bunch of celebrities and semi-celebrities had tried to make games before and they were generally bad. Miyamoto was worried that Itoi’s game might wind up as just another one of those. Supposedly, Miyamoto’s response made Itoi sad enough to cry while riding the bullet train back to Tokyo.
However, the next day, Nintendo contacted Itoi and told him, “Well, if you’re really serious about it…” and Itoi supposedly accepted the offer with, “I’ll do it! I’ll do it!” And that’s how the MOTHER project began.
Pax Softnica handled MOTHER’s development. Pax Softnica was in Ichikawa City in Chiba Prefecture, and Itoi traveled there almost daily from Tokyo to work on the game. It took about one year to develop MOTHER.
The music in MOTHER and MOTHER 2 was handled by Keiichi Suzuki of the Moonriders band and Hirokazu Tanaka, in the 1st Development Department at Nintendo. Tanaka is currently CEO of Creatures, incidentally. Tanaka’s reason for working on MOTHER wasn’t anything that special – his boss basically called him over and said, “You do it.”
1993 – APE and Pax Softnica’s development work on MOTHER 2 hit a major roadblock, and the game was very close to being canceled. Satoru Iwata (the current president of Nintendo) was brought in from HAL and put the game back on track.
August 27, 1994 – MOTHER 2 is released for the Super Famicom
The game’s slogan “Adults, children, and even your sister” became popular, as did Takuya Kimura’s appearance in the MOTHER 2 commercials.
After MOTHER 2 was completed, APE went into hibernation. In 1995, Tsunekazu Ishihara founded Creatures with members from APE.
June 1995 – Shigesato Itoi is made a board director at HAL
Did work on MOTHER 3 start around this time?
June 1995 – MOTHER 2 is released as EarthBound in North America
November 1996 – The Nintendo 64DD system is announced at the NINTENDO 64 Spaceworld ’96. Video of MOTHER 3 is shown. (note: I’m not sure this video has ever made it onto the Internet)
November 11, 1997 – The Nintendo Power service started in Japan. This let consumers download games onto flash carts at local Lawson convenience stores.
MOTHER 2 was one of the very first games available on the Nintendo Power system.
November 1997 – Video of “MOTHER 3 – The Chimera Forest” was shown at Nintendo Spaceworld ’97. (note: it’s unknown if this video exists on the Internet)
Incidentally, the “The Chimera Forest” subtitle had to be changed due to trademark issues. The last subtitle it had was “Fall of the Pig King”.
January 21, 1999 – Smash Brothers for the Nintendo 64 was released in Japan
Ness was included as an unlockable, playable character.
Spring 1999 – At President Yamauchi’s request, Satoru Iwata, MOTHER 3′s producer, was given a new job that meant he had to constantly travel back and forth between Japan and America to complete the Dolphin system (later named GameCube). Because of this intense schedule, he stepped down as HAL’s CEO in May.
This is also one reason the Nintendo 64 version of MOTHER 3 wound up cancelled.
June 11, 1999 – An overview of the 64DD membership service is announced
It was shortly after this announcement that it was made clear that MOTHER 3 had been made into a normal Nintendo 64 cartridge game.
August 1999 – a playable demo of MOTHER 3: Fall of the Pig King was presented at Nintendo Spaceworld ’99.
The release date for MOTHER 3 was announced to be May 2000. Because of the music battle system, players had to wear headphones when playing, but because the game was so unfinished and unpolished, the demo supposedly wasn’t as impressive as it could have been.
August 22, 2000 – Itoi announces the cancellation of MOTHER 3: Fall of the Pig King on his site
(note: I still haven’t translated this monster discussion between Itoi, Iwata, and Miyamoto, but I will at some point)
It should be mentioned that HAL had been developing the game, and Creatures had been involved with the graphics creation. Benimaru Ashura Ito (now with Creatures) served as the art director, and Hirokazu Tanaka was slated to handle the third game’s music again, but the job ultimately fell to Shogo Sakai of HAL.
June 2001 – Shigesato Itoi steps down as HAL board director
November 21, 2001 – Smash Bros. Melee is released in Japan
As before, Ness was included as a playable character. Also included were Onett and Fourside stages, plus figures of various MOTHER 2 characters.
April 14, 2003 – MOTHER 1+2 for the GameBoy Advance is announced via a TV commercial. The development of MOTHER 3 for the GBA is also mentioned. The next day, Itoi announces it on his site.
Apparently the commercial first aired on TV Asahi’s “News Station” show. People on the Internet who hadn’t seen the commercial thought it was a fake announcement at first.
June 20, 2003 – MOTHER 1+2 is released for the GameBoy Advance
The slogans were “Adults, children, and even your sister… all over again!” and “Weird game or moving RPG?!”
November 18, 2004 – Patents that seemed to be related to MOTHER 3 were posted on the Japanese patent office’s website
The patents were submitted on April 23, 2003. Among the names on the patent were Shigesato Itoi, Satoru Iwata, Shogo Sakai, and several people from Brownie Brown. It wasn’t until 2005 that this news really got out, though.
September 2005 – A help wanted ad for game testers was posted on Brownie Brown’s website
Brownie Brown was founded in 2000 as a Nintendo subsidiary, and had worked on games like Magical Vacation and Sword of Mana. The company was composed of ex-Square employees, and it’s because of their RPG experience that Nintendo probably placed them in charge of MOTHER 3. Shigesato Itoi often wrote on his site about Kichijoji, and that’s where Brownie Brown’s office is located.
November 4, 2005 – Itoi announces on his site that MOTHER 3 is nearly ready to be released
November 7, 2005 – Nintendo creates an official site for MOTHER 3, and announces the game will be released in the spring of 2006 and cost 4800 yen.
January 24, 2006 – Itoi announces on his site that MOTHER 3 will be released on April 20th
February 2, 2006 – MOTHER 1+2 is released as a Value Selection title
February 7, 2006 – The “Welcome to MOTHER 3 World” series of updates begins on Itoi’s site
The slogan, “Strange, funny, and heartrending” is announced. The MOTHER 3 Love Theme is also made public.
April 6, 2006 – MOTHER 3 commercials begin airing
April 20, 2006 – MOTHER 3 is released for the GameBoy Advance

-From http://earthboundcentral.com/2009/03/quick-history-of-the-mother-series/

AND HERES A LITTLE MORE FROM - http://earthbound.wikia.com/wiki/Mother_(series)

The Mother games are not a sequential series, but rather three "stand alone" games that feature common characters, themes, and settings. All three games are tied together with their respective final bosses.
Although most RPGs depict knights and wizards in pseudo-medieval settings, the Mother series takes place in more modern present-day Western settings told from a Japanese perspective. The first installment is set in rural America in 1989, while EarthBound is set in "199X" in Eagleland (an allusion to the United States) and Mother 3 is set an unspecified number of years following the events of EarthBound, on the Nowhere Islands (with some Western overtones). Enemies consist of everything from aliens, to possessed guitars, to evil hippies. Instead of swords and shields, weapons consist of household items, from yo-yos to frying pans. The series became extremely popular in Japan, and merchandise for the game was produced, including shirts, handbooks, and even a fully-orchestrated and performed soundtrack.

quite some more from - http://en.wikipedia.org/wiki/Mother_(video_game)

Mother (???Maz??) is a role-playing video game developed by Nintendo Tokyo Research and Development Products in cooperation with Ape. The game was published for the Family Computer (Famicom) video game console. It was designed and directed by Shigesato Itoi and produced byShigeru Miyamoto, with music by Keiichi Suzuki and Hirokazu Tanaka. It is the first game in the Mother video game series (otherwise known as the EarthBound series), and was never released outside of Japan. In 2003, the game was re-released in Japan as a compilation with its sequelEarthBound as Mother 1+2, containing the changes found in the unreleased English prototype. The game's taglines are "No crying until the ending" (??????????????? Endingu made nakun janai) and "Guaranteed Masterpiece" (????, Meisaku hosh?).
Mother tells the story of a psychic boy from Mother's Day (??????; Podunk in the English Prototype), a fictional town. The boy, whose default name is Ninten, sets out on a journey to discover the cause of the mysterious phenomenon that occurred in his home one day. As the story develops, he meets friends along the way, and they fight their way to the source of all their troubles. At the time, most role-playing games took place in similar overall settings; worlds modeled after the Middle Ages and focusing on swords and magic, with very few exceptions (among themSquare's Tom Sawyer). Mother takes place during a more modern time (1980s) in the United States and has equipment like baseball bats instead of swords and psychic powers (PK/PSI) instead of magic.
Mother was scheduled to be released in North America as Earth Bound in the fall of 1991, but marketing delayed and eventually removed the game from the release schedule, putting it on indefinite hold. The game was again considered for release in 1994[citation needed], shortly before the release of its sequel, Mother 2: Gyiyg no Gyakush?. However, it was decided to pass on the release of Earth Bound and to localize Mother 2 under the title, EarthBound. An official localization prototype of this "Earth Bound" made its way to the internet via a fan-translation group, Demiforce. The ROMbinary data from the prototype was extracted and circulated under the original title and as "EarthBound Zero" on January 15, 1998.[1]
 
So yeah i give it a 10/10 for being that game we all love so much. also don't think i posted all the info for Viz. i could care less i wanted to show people on vizzed.com some history and timeline events o the game's development and history itself.



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05-05-13 03:50 PM
ender44 is Offline
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ender44
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Treyevers : Thanks for the info, but this was copied directly from other websites, and it certainly isn't a review.

Local Mods :
Treyevers : Thanks for the info, but this was copied directly from other websites, and it certainly isn't a review.

Local Mods :
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05-05-13 04:25 PM
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GuardianZack
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Treyevers : Reviews must be original content, with very little (if any) information from other sources. I'll let you off with a warning this time, but next time you will get a temporary ban. Take more consideration into what you post.


ender44 : Thanks for the heads up. I appreciate it.

Treyevers : Reviews must be original content, with very little (if any) information from other sources. I'll let you off with a warning this time, but next time you will get a temporary ban. Take more consideration into what you post.


ender44 : Thanks for the heads up. I appreciate it.
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