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04-26-24 07:28 PM

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Wii Review - Step Up!
Quite Possibly the worst Wii game ever made. Really saying something.
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alexanyways
01-23-12 12:52 AM
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04-02-12 02:43 PM
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Wii Review - Step Up!

 

01-23-12 12:52 AM
alexanyways is Offline
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The Wii is an amazing console for combining a love for gaming and fitness. Casual workout titles like Wii Fit offer laid back activities like yoga and jogging, while third-party titles like EA Sports Active offer up more rigorous routines. But what about WiiWare?

Sure, retail games/workout tests are great, but Nintendo's download service hasn't really had many options in the fitness genre, nor any genre at all, really. Step Up is the one of the only other three purely fitness title available to download. So how does it stack up? (Pun intended)


Well, quite literally, it stacks up (Again, pun intended): the game is a tie-in for a riser add-on for the Balance Board that's meant to transform the board into a traditional aerobic step, which is 20 dollars down the drain, or if you've got a footstool or other similarly raised board, however, that will work too.

For a title pitched as a Balance Board game, Step Up's use of the peripheral is incredibly useless. As you work out, the game counts how many calories you've burned via a clicker in the top right corner. It can't be much accurate however, because if you choose to bail and grab some water mid-session, the game keeps on counting your calories (there is no option to pause the game, leading me to a wtf moment).

Presentation is really lacking at best. Graphics are lifeless and dull (Most boring looking game I've ever seen), and the movements of your instructors are so jagged and hard to follow that they can sometimes be misleading. From the barren title screen – consisting completely of the words “Step Up” and a clunky blue button to press – you are taken to the main menu. Here there are four player slots, each letting you punch in your weight and gender. That's as far as the individual customization goes however; there's a "settings" icon, but it only tests if your Balance Board is on and working. You can use the Balance Board to automatically set your weight though, rather than punching it in manually.


Leaving the Balance Board off just changes the object the on-screen characters are stepping on. The only added functionality of using the Balance Board, aside from the already mentioned weighing, is that the on-screen characters will all be using Balance Boards. The right and left sides of their boards light up corresponding with your steps. This doesn't impact the game at all however; you can take a few steps and then go make a sandwich and the game will keep counting your calories.

The overall amount of content is also quite short. A total of 12 different step moves are mixed into seven sessions of supposedly varying difficulty, which surprisingly didn't vary, and was the exact same thing. You can select to work out for either five, ten or 15 minute sessions, and can choose the tracks you want to listen along to from the game's limited selection of canned rhythms and beats. The music is OK, but far from motivational, it is actually a bit of an earsore, so just mute your TV and get your computer/iPod ready. There is the option to “customize” your routine, but when there are only a total of 12 “moves” to mix and match, the outcome doesn't feel much different from the normal routines.


Your progress isn't tracked in-game at all (the game only remembers your last weigh-in) and even if you do follow the routines vigorously, there still isn't much of a workout to be had. Maybe if you shell out the extra cash for the tie-in Balance Board riser the workouts would feel more significant, which isn't needed, you may as well get some temporary glue and stack it on a book or two, or a foot step, but as they are you'd likely be just as invigorated going for a casually brisk walk. Basically, the game is just a promotional piece of software for a peripheral to a peripheral, containing seven mindless workout routines that you can oddly play along with without the Balance Board or add-on riser, which ruins the complete point of the game even being made.


Conclusion

With so many other great workout games out there for Wii, it is impossible to recommend, Step Up. The overall package is quite unpolished, the game gives you little incentive to play along correctly and a $20 add-on for the Balance Board is needed to get the most out of this already overpriced software. If you love your Wii and don't want to see it cry, and you like and working out, you're better off spending your money on a full retail experience like Wii Fit Plus.

In short, this game is a disgrace that costs 30 bucks, you should fear and protest against it.
The Wii is an amazing console for combining a love for gaming and fitness. Casual workout titles like Wii Fit offer laid back activities like yoga and jogging, while third-party titles like EA Sports Active offer up more rigorous routines. But what about WiiWare?

Sure, retail games/workout tests are great, but Nintendo's download service hasn't really had many options in the fitness genre, nor any genre at all, really. Step Up is the one of the only other three purely fitness title available to download. So how does it stack up? (Pun intended)


Well, quite literally, it stacks up (Again, pun intended): the game is a tie-in for a riser add-on for the Balance Board that's meant to transform the board into a traditional aerobic step, which is 20 dollars down the drain, or if you've got a footstool or other similarly raised board, however, that will work too.

For a title pitched as a Balance Board game, Step Up's use of the peripheral is incredibly useless. As you work out, the game counts how many calories you've burned via a clicker in the top right corner. It can't be much accurate however, because if you choose to bail and grab some water mid-session, the game keeps on counting your calories (there is no option to pause the game, leading me to a wtf moment).

Presentation is really lacking at best. Graphics are lifeless and dull (Most boring looking game I've ever seen), and the movements of your instructors are so jagged and hard to follow that they can sometimes be misleading. From the barren title screen – consisting completely of the words “Step Up” and a clunky blue button to press – you are taken to the main menu. Here there are four player slots, each letting you punch in your weight and gender. That's as far as the individual customization goes however; there's a "settings" icon, but it only tests if your Balance Board is on and working. You can use the Balance Board to automatically set your weight though, rather than punching it in manually.


Leaving the Balance Board off just changes the object the on-screen characters are stepping on. The only added functionality of using the Balance Board, aside from the already mentioned weighing, is that the on-screen characters will all be using Balance Boards. The right and left sides of their boards light up corresponding with your steps. This doesn't impact the game at all however; you can take a few steps and then go make a sandwich and the game will keep counting your calories.

The overall amount of content is also quite short. A total of 12 different step moves are mixed into seven sessions of supposedly varying difficulty, which surprisingly didn't vary, and was the exact same thing. You can select to work out for either five, ten or 15 minute sessions, and can choose the tracks you want to listen along to from the game's limited selection of canned rhythms and beats. The music is OK, but far from motivational, it is actually a bit of an earsore, so just mute your TV and get your computer/iPod ready. There is the option to “customize” your routine, but when there are only a total of 12 “moves” to mix and match, the outcome doesn't feel much different from the normal routines.


Your progress isn't tracked in-game at all (the game only remembers your last weigh-in) and even if you do follow the routines vigorously, there still isn't much of a workout to be had. Maybe if you shell out the extra cash for the tie-in Balance Board riser the workouts would feel more significant, which isn't needed, you may as well get some temporary glue and stack it on a book or two, or a foot step, but as they are you'd likely be just as invigorated going for a casually brisk walk. Basically, the game is just a promotional piece of software for a peripheral to a peripheral, containing seven mindless workout routines that you can oddly play along with without the Balance Board or add-on riser, which ruins the complete point of the game even being made.


Conclusion

With so many other great workout games out there for Wii, it is impossible to recommend, Step Up. The overall package is quite unpolished, the game gives you little incentive to play along correctly and a $20 add-on for the Balance Board is needed to get the most out of this already overpriced software. If you love your Wii and don't want to see it cry, and you like and working out, you're better off spending your money on a full retail experience like Wii Fit Plus.

In short, this game is a disgrace that costs 30 bucks, you should fear and protest against it.
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04-02-12 02:43 PM
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