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Davideo7
10-29-07 11:46 AM
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New fields in item database

 

10-29-07 11:46 AM
Davideo7 is Online
| ID: 57594 | 257 Words

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We're definitely going to need more fields in the items database, which I'm going to do soon here and than update all the items that take advantage of these fields.

Here is a list of new fields (the names of the fields are in brackets):

required - what the item requires to be able to use (mostly applies to weapons)

(healthChange) lose/gain health - How much health the player loses or gains per a turn because of item
(energyChange) lose/gain energy - How much energy the player loses or gains per a turn because of item

(attackTurn) odds/turn - If it's a number followed by %, what percent chance of stat effect being successful; if it's just a single digit number, than how many times you have to attack before stat effect applies
poison - if true, weapon poisons enemy
confuses - if true, weapon confuses enemy
stuns - if true, weapon stuns enemy
ablaze - if true, weapon ablazes enemy
frozen - if true, weapon freezes enemy
vizzed - if true, player becomes vizzed

turnsToUse - how many turns it takes to use the item

oppDefNoEffect - Opponents defense has no affect against this item
oppPowDefNoEffect - Opponents pow defense has no affect against this item

(instantDeath) instant death at # turn - if set to 10, for example, on your 10th turn, weapon automatically KO's enemy

(healthGain) when used +## health - this would be like potions
(energyGain) when used +## energy - this would be energy supplements
(timesToUsed) how many times can be used
We're definitely going to need more fields in the items database, which I'm going to do soon here and than update all the items that take advantage of these fields.

Here is a list of new fields (the names of the fields are in brackets):

required - what the item requires to be able to use (mostly applies to weapons)

(healthChange) lose/gain health - How much health the player loses or gains per a turn because of item
(energyChange) lose/gain energy - How much energy the player loses or gains per a turn because of item

(attackTurn) odds/turn - If it's a number followed by %, what percent chance of stat effect being successful; if it's just a single digit number, than how many times you have to attack before stat effect applies
poison - if true, weapon poisons enemy
confuses - if true, weapon confuses enemy
stuns - if true, weapon stuns enemy
ablaze - if true, weapon ablazes enemy
frozen - if true, weapon freezes enemy
vizzed - if true, player becomes vizzed

turnsToUse - how many turns it takes to use the item

oppDefNoEffect - Opponents defense has no affect against this item
oppPowDefNoEffect - Opponents pow defense has no affect against this item

(instantDeath) instant death at # turn - if set to 10, for example, on your 10th turn, weapon automatically KO's enemy

(healthGain) when used +## health - this would be like potions
(energyGain) when used +## energy - this would be energy supplements
(timesToUsed) how many times can be used
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02-24-09 09:56 AM
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What about a rage or berserker form. Would that be okay. You know like if you were hit with some type item or magic.
What about a rage or berserker form. Would that be okay. You know like if you were hit with some type item or magic.
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02-24-09 10:08 AM
Davideo7 is Online
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Would be a little to complicating for a manual battle arena but once it becomes automated that'll be a possibility.
Would be a little to complicating for a manual battle arena but once it becomes automated that'll be a possibility.
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02-24-09 08:55 PM
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just curious, is progress being made on the automated arena? once its done and the battling is easier, i figure more people will give it a shot
just curious, is progress being made on the automated arena? once its done and the battling is easier, i figure more people will give it a shot
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02-24-09 09:16 PM
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Last i heard, BigBob85 had been hit by a few delays. As important as Vizzed is, paying the bills is far more. A website his being working on has a high payout - just a matter of waiting. Plus he will be starting Uni soon - around a week. So expect more delays. Cant be helped.
Last i heard, BigBob85 had been hit by a few delays. As important as Vizzed is, paying the bills is far more. A website his being working on has a high payout - just a matter of waiting. Plus he will be starting Uni soon - around a week. So expect more delays. Cant be helped.
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02-25-09 10:31 AM
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And actually I figure Bigbob will be far to busy to ever work on it so I'll probably end up paying someone else to do it (or perhaps do it myself). In fact, it might not even get done in this board, might just wait until the new board to implement that feature.
And actually I figure Bigbob will be far to busy to ever work on it so I'll probably end up paying someone else to do it (or perhaps do it myself). In fact, it might not even get done in this board, might just wait until the new board to implement that feature.
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02-26-09 09:35 AM
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I hope all goes well.
I hope all goes well.
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02-26-09 10:08 PM
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new board? I think I remember something about this...when will that be implemented?
new board? I think I remember something about this...when will that be implemented?
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02-27-09 09:29 AM
Davideo7 is Online
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I'm going to wait until my budget is $10,000 than I'm gonna pay a professional to make it and it's gonna have a ton of features. I'm also going distribute in a way, don't feel like going into details now but I plan for it to be a well known message board system one day and hopefully I'll make my money back on it within a years time.
I'm going to wait until my budget is $10,000 than I'm gonna pay a professional to make it and it's gonna have a ton of features. I'm also going distribute in a way, don't feel like going into details now but I plan for it to be a well known message board system one day and hopefully I'll make my money back on it within a years time.
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02-27-09 04:52 PM
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I had already made a semi-working battle arena. We needed a better working server (like foxit server or whatever it is) to make the battles run smoother.

Could possibly write a server program..
I had already made a semi-working battle arena. We needed a better working server (like foxit server or whatever it is) to make the battles run smoother.

Could possibly write a server program..
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