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Vizzed Card Game

 

07-10-18 04:58 PM
is Offline
| ID: 1354978 | 161 Words


JigSaw
Level: 164


POSTS: 7287/7936
POST EXP: 584185
LVL EXP: 57379948
CP: 8045.8
VIZ: -46031833

Likes: 2  Dislikes: 0
Some users here would like to see a Vizzed Card Game. What are we waiting for? Let's do it! Now, I don't know how card games work so I'm going to need help with the concept of it LOL. Should cards be based on Vizzed Users first? I think eventually we can add more cards for weapons, maybe video game system card game, and maybe game character cards too but for now maybe we just do user cards first.

What should the user cards include? Their username, picture, maybe short bio? but what else? Once we figure that part out then all we need is how it shall operate and that is the part where I really need help to make it work properly. I will make a rough draft of a user card once I get some help with the feedback first.

Below is some random card deck I made cause I was bored.

Image upload: 500x531 totaling 295 KB's.
Some users here would like to see a Vizzed Card Game. What are we waiting for? Let's do it! Now, I don't know how card games work so I'm going to need help with the concept of it LOL. Should cards be based on Vizzed Users first? I think eventually we can add more cards for weapons, maybe video game system card game, and maybe game character cards too but for now maybe we just do user cards first.

What should the user cards include? Their username, picture, maybe short bio? but what else? Once we figure that part out then all we need is how it shall operate and that is the part where I really need help to make it work properly. I will make a rough draft of a user card once I get some help with the feedback first.

Below is some random card deck I made cause I was bored.

Image upload: 500x531 totaling 295 KB's.
Vizzed Elite
PHP Developer, Security Consultant

Affected by 'Laziness Syndrome'

Registered: 04-06-06
Location: Area 51
Last Post: 1728 days
Last Active: 1722 days

Post Rating: 2   Liked By: IgorBird122, thing1,

07-10-18 06:25 PM
Eirinn is Offline
| ID: 1354983 | 491 Words

Eirinn
Level: 154


POSTS: 7872/7900
POST EXP: 1300417
LVL EXP: 46005191
CP: 69368.0
VIZ: 1836533

Likes: 2  Dislikes: 0
I love TCGs, and I'll play a good one anytime I find one, so I would love to work something like this out. First there are some ground rules and concepts we would need to work out. Since you said you'd like some assistance with it, then I'll toss some concepts out there to iron out. It's your call whether or not you you utilize any of them though.

1. Basic format.
Do we want energy?
If so, do we want energy to be burnt with each move, some moves, or to last for the duration of the match?
Do we want the energy to be a single pool that applies to every card the player uses, or should energy apply to only the card it's played with?
Do we want energy cards, or do we want to gain energy by sacrificing other cards?

Since I'm tossing ideas out, I'll go ahead and state my preferences: I favor energy, but the energy should apply as a summoning cost that renews every turn. The PS2 version of Duel Masters is a perfect example of this. Also, I feel that sacrificing cards to add to your energy pot instead of relying on drawing energy cards makes it more about strategy and less about luck.


2. What is the objective? Attack the opposing player (their cards act as both shields to them and attackers against the enemy in this scenario), or defeating every enemy card?

Again, my preference is the former.


3. How are active cards handled? Is there a formation, or are all active cards on the front line so to speak?

I go for all active are in equal standing. No formations.



Once we handle those we should be able to move on to shaping the actual game.
However, I would personally suggest avoiding use of users for cards for two reasons:
1. It puts "values" on users, and there doesn't seem to be a fair way of handling that unless we have someone who is willing to constantly adjust values as users get promotions, demotions, step down, go inactive, become more active, etc. Besides, it could be offensive to have another user be openly announced as being more valuable than you.

2. Users become irrelevant in this setting eventually. Say the game is still alive and well five years from now. Half of the users on the cards may be inactive, and the new users who play the game will wonder "Who is Eirinn, and why is a card based on someone we've never heard of rated higher than [user who is now a newbie but by then has become a Global]?"

That said, I think fashioning the cards after portions of the site (like the various forums) or even better, games, consoles, handhelds, peripherals, etc. would be best as those always remain relevant to users.

Well that's my two cents. Hopefully it helps in some way. Cool card design btw.
I love TCGs, and I'll play a good one anytime I find one, so I would love to work something like this out. First there are some ground rules and concepts we would need to work out. Since you said you'd like some assistance with it, then I'll toss some concepts out there to iron out. It's your call whether or not you you utilize any of them though.

1. Basic format.
Do we want energy?
If so, do we want energy to be burnt with each move, some moves, or to last for the duration of the match?
Do we want the energy to be a single pool that applies to every card the player uses, or should energy apply to only the card it's played with?
Do we want energy cards, or do we want to gain energy by sacrificing other cards?

Since I'm tossing ideas out, I'll go ahead and state my preferences: I favor energy, but the energy should apply as a summoning cost that renews every turn. The PS2 version of Duel Masters is a perfect example of this. Also, I feel that sacrificing cards to add to your energy pot instead of relying on drawing energy cards makes it more about strategy and less about luck.


2. What is the objective? Attack the opposing player (their cards act as both shields to them and attackers against the enemy in this scenario), or defeating every enemy card?

Again, my preference is the former.


3. How are active cards handled? Is there a formation, or are all active cards on the front line so to speak?

I go for all active are in equal standing. No formations.



Once we handle those we should be able to move on to shaping the actual game.
However, I would personally suggest avoiding use of users for cards for two reasons:
1. It puts "values" on users, and there doesn't seem to be a fair way of handling that unless we have someone who is willing to constantly adjust values as users get promotions, demotions, step down, go inactive, become more active, etc. Besides, it could be offensive to have another user be openly announced as being more valuable than you.

2. Users become irrelevant in this setting eventually. Say the game is still alive and well five years from now. Half of the users on the cards may be inactive, and the new users who play the game will wonder "Who is Eirinn, and why is a card based on someone we've never heard of rated higher than [user who is now a newbie but by then has become a Global]?"

That said, I think fashioning the cards after portions of the site (like the various forums) or even better, games, consoles, handhelds, peripherals, etc. would be best as those always remain relevant to users.

Well that's my two cents. Hopefully it helps in some way. Cool card design btw.
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2053 days
Last Active: 2053 days

(edited by Eirinn on 07-10-18 06:29 PM)     Post Rating: 2   Liked By: , thing1,

07-10-18 06:57 PM
EX Palen is Offline
| ID: 1354986 | 377 Words

EX Palen
Spanish Davideo7
Level: 137


POSTS: 4418/6179
POST EXP: 1095491
LVL EXP: 30498003
CP: 187981.9
VIZ: 10665202

Likes: 2  Dislikes: 0
I don't normally do this, but I'll go against Eirinn about using users.

I'd like to combine the original idea of creating user cards just for fun, so the collection adds to our profile with stats like percentage of completion, rarest card, and packs available for Viz in the Market with a dedicated section to trade cards or sell them in for a slight Viz return that could come once enough cards were distributed.

Those cards could be used as our avatar of choice, and then play a normal card game like Yu-Gi-Oh! but basing the cards on Vizzed stuff, like the Field Spell Card "Innocent Town" where everyone with a leggy avatar gets a +1000 boost to everything. Just an example, but something along those lines.

I'd release several versions of the most well known members. For example, those who have won a jersey or banner in the TdV would have "special edition" cards to remember their conquests, and while creating versions of the ranks a user has achieved could mean a deep search, we could do them only for the members who have occupied important positions or were part of the staff for a long while (the term "long" would have to be specified though).

To avoid the "unfairness" of rich users, we could give out starter packs to everyone, and then set a system so users gain new battle cards by winning battles or levelling up or something like that. These cards wouldn't be able to make it to the Market, though in the long run it could be something hard to monitor.

I think that it would be easier this way. Giving Viz value again, liven up profiles with some random information and making a game out of them sounds like a good mix.

Then again, taking the reference of Yu-Gi-Oh!, users could be that game's Monster Cards with levels and attack points, and we could base the rest of cards on other Vizzed-related stuff. Basically, removing the avatars I spoke of earlier and turning them into your "battle units", so to speak.

Those would be my main ideas. I'd like to add that Eirinn is very good at making RPG games, so he could be a valuable asset in creating this thing.
I don't normally do this, but I'll go against Eirinn about using users.

I'd like to combine the original idea of creating user cards just for fun, so the collection adds to our profile with stats like percentage of completion, rarest card, and packs available for Viz in the Market with a dedicated section to trade cards or sell them in for a slight Viz return that could come once enough cards were distributed.

Those cards could be used as our avatar of choice, and then play a normal card game like Yu-Gi-Oh! but basing the cards on Vizzed stuff, like the Field Spell Card "Innocent Town" where everyone with a leggy avatar gets a +1000 boost to everything. Just an example, but something along those lines.

I'd release several versions of the most well known members. For example, those who have won a jersey or banner in the TdV would have "special edition" cards to remember their conquests, and while creating versions of the ranks a user has achieved could mean a deep search, we could do them only for the members who have occupied important positions or were part of the staff for a long while (the term "long" would have to be specified though).

To avoid the "unfairness" of rich users, we could give out starter packs to everyone, and then set a system so users gain new battle cards by winning battles or levelling up or something like that. These cards wouldn't be able to make it to the Market, though in the long run it could be something hard to monitor.

I think that it would be easier this way. Giving Viz value again, liven up profiles with some random information and making a game out of them sounds like a good mix.

Then again, taking the reference of Yu-Gi-Oh!, users could be that game's Monster Cards with levels and attack points, and we could base the rest of cards on other Vizzed-related stuff. Basically, removing the avatars I spoke of earlier and turning them into your "battle units", so to speak.

Those would be my main ideas. I'd like to add that Eirinn is very good at making RPG games, so he could be a valuable asset in creating this thing.
Administrator
Site Staff Manager, Content Writer, Console Manager
Vizzed #1 Hardstyle fan


Affected by 'Laziness Syndrome'

Registered: 07-03-13
Location: Barcelona, Spain
Last Post: 1 day
Last Active: 16 hours

Post Rating: 2   Liked By: , thing1,

07-10-18 06:59 PM
zanderlex is Offline
| ID: 1354988 | 73 Words

zanderlex
dark mode
Level: 263


POSTS: 23714/28312
POST EXP: 1930095
LVL EXP: 295917001
CP: 156516.0
VIZ: 12362157

Likes: 1  Dislikes: 0
If you can get this to work and it actually goes somewhere, that would be awesome. I suggested a card game based on users a few years ago and even though people wanted it, after a couple weeks, nobody wanted to actually do anything about it anymore.


For one person, a sentence on one major achievement sounds cool.


I can probably find the old threads and migrate some of the rules/ideas/designs to you.
If you can get this to work and it actually goes somewhere, that would be awesome. I suggested a card game based on users a few years ago and even though people wanted it, after a couple weeks, nobody wanted to actually do anything about it anymore.


For one person, a sentence on one major achievement sounds cool.


I can probably find the old threads and migrate some of the rules/ideas/designs to you.
Vizzed Elite
Sergei's Mustache


Affected by 'Laziness Syndrome'

Registered: 09-25-13
Location: Inaba
Last Post: 94 days
Last Active: 6 days

Post Rating: 1   Liked By: ,

07-10-18 07:16 PM
thing1 is Offline
| ID: 1354990 | 660 Words

thing1
Thingywingy
Level: 219


POSTS: 16355/17208
POST EXP: 921418
LVL EXP: 156779185
CP: 31502.3
VIZ: 526733

Likes: 1  Dislikes: 0
Eirinn : So you're essentially wanting a Vizzed themed Hearthstone? 

EX Palen : I like this idea.


(Note: I started typing this section after the things I wanted to add, so bear with it) Football cards have something similiar to EX Palen's idea. For example, you have your base card with a white border. Then, a green border only has 99 prints. Blue border with 50. Red /25... one with /10, /5, and then finally... /1. This is something we should do. 
There are also "inserts", which would apply to your TdV jersey idea. For example, I have my "base" card. However, if we were to release a set that doesn't have as many cards available, but inserted into normal packs (i.e. not printed as much as the base, yet not numbered either). Example: there's a special card that has "Blue Jersey winner" on it, and then it has my name on it. Do this for all the blue jersey winners. It's not the base card, but it's also not limited edition (serial numbered, like I mentioned with the colored borders). However, to add to the collection aspect, give them special borders too, and number those with a special feature for a limited print run. It would be a lot easier to explain with football cards, to be hoenst. 

I want to add a few things: 

1. I think utilizing users IS A MUST! As for the valuing of users, it can be unfair. Therefore, what if we start with 1 format while the game is in "beta", and then once we have everything down, we make 2 formats, "Standard", and "Veteran" (just 2 name examples). If a user is no longer active, then their card won't be legal in Standard. However, if they are too powerful, like Davideo7's card, and my card (I think I'm 8th on the site?), they should not be allowed in standard, and perhaps not even Veteran. 
2. We need to determine decks eventually. Can you have 4 thing1's and 4 merf's in a single X card deck? Or should it just 1? 
3. Combo'ing: I believe this is another must. Otherwise, the game would become too vanilla and too boring too quickly. For example, I'm only... what? Top 50 in CP? Barely? But, I'm top 10 in posts. What if we gave stat values to each site stat, and the user has to pick 1, and that is the use for that card, until they change it? That would not only make the game more interesting, but it would add a HUGE strategic aspect to it, which is an absolute must in any TCG. 
4. Trading: This is another must. Sure, if you just want to collect, that's fine. To be honest, that's probably what I would focus on. However, the ability to trade it vital. However, there's a problem with this... 
5. Valueing: How do you value how much each card is worth? Well, how good are the stats, how does the card combo with other cards, and the rarity. This is why I propose the following. 
6. Rarity: A rarity system based on power level, similiar to Magic: The Gathering. They have Common, Uncommon, Rare, and Mythic. I think we have enough to go on to assign users, games, game systems, periphals, etc a rarity based on how powerful they are. However, you have to think about the Serial Number thing I mentioned when I was talking about Ex Palen's idea. MTG has "foiled" cards. Any level (Common, Uncommon, Rare, or Mythic) can be foiled. And it adds value to the card... most of the time. Rather than "foiling" the cards, as that's a little difficult online, we number them. 


I'm starting to draw blank on my ideas and explanations, so I'll leave that there for now. If anybody has any questions about what I said above, feel free to ask, and I'll be more than willing to expand or explain further on them. 
Eirinn : So you're essentially wanting a Vizzed themed Hearthstone? 

EX Palen : I like this idea.


(Note: I started typing this section after the things I wanted to add, so bear with it) Football cards have something similiar to EX Palen's idea. For example, you have your base card with a white border. Then, a green border only has 99 prints. Blue border with 50. Red /25... one with /10, /5, and then finally... /1. This is something we should do. 
There are also "inserts", which would apply to your TdV jersey idea. For example, I have my "base" card. However, if we were to release a set that doesn't have as many cards available, but inserted into normal packs (i.e. not printed as much as the base, yet not numbered either). Example: there's a special card that has "Blue Jersey winner" on it, and then it has my name on it. Do this for all the blue jersey winners. It's not the base card, but it's also not limited edition (serial numbered, like I mentioned with the colored borders). However, to add to the collection aspect, give them special borders too, and number those with a special feature for a limited print run. It would be a lot easier to explain with football cards, to be hoenst. 

I want to add a few things: 

1. I think utilizing users IS A MUST! As for the valuing of users, it can be unfair. Therefore, what if we start with 1 format while the game is in "beta", and then once we have everything down, we make 2 formats, "Standard", and "Veteran" (just 2 name examples). If a user is no longer active, then their card won't be legal in Standard. However, if they are too powerful, like Davideo7's card, and my card (I think I'm 8th on the site?), they should not be allowed in standard, and perhaps not even Veteran. 
2. We need to determine decks eventually. Can you have 4 thing1's and 4 merf's in a single X card deck? Or should it just 1? 
3. Combo'ing: I believe this is another must. Otherwise, the game would become too vanilla and too boring too quickly. For example, I'm only... what? Top 50 in CP? Barely? But, I'm top 10 in posts. What if we gave stat values to each site stat, and the user has to pick 1, and that is the use for that card, until they change it? That would not only make the game more interesting, but it would add a HUGE strategic aspect to it, which is an absolute must in any TCG. 
4. Trading: This is another must. Sure, if you just want to collect, that's fine. To be honest, that's probably what I would focus on. However, the ability to trade it vital. However, there's a problem with this... 
5. Valueing: How do you value how much each card is worth? Well, how good are the stats, how does the card combo with other cards, and the rarity. This is why I propose the following. 
6. Rarity: A rarity system based on power level, similiar to Magic: The Gathering. They have Common, Uncommon, Rare, and Mythic. I think we have enough to go on to assign users, games, game systems, periphals, etc a rarity based on how powerful they are. However, you have to think about the Serial Number thing I mentioned when I was talking about Ex Palen's idea. MTG has "foiled" cards. Any level (Common, Uncommon, Rare, or Mythic) can be foiled. And it adds value to the card... most of the time. Rather than "foiling" the cards, as that's a little difficult online, we number them. 


I'm starting to draw blank on my ideas and explanations, so I'll leave that there for now. If anybody has any questions about what I said above, feel free to ask, and I'll be more than willing to expand or explain further on them. 
Vizzed Elite
What is life?


Affected by 'Laziness Syndrome'

Registered: 02-03-11
Location: Washington DC Area
Last Post: 44 days
Last Active: 2 days

Post Rating: 1   Liked By: ,

07-10-18 07:30 PM
is Offline
| ID: 1354991 | 383 Words


JigSaw
Level: 164


POSTS: 7288/7936
POST EXP: 584185
LVL EXP: 57379948
CP: 8045.8
VIZ: -46031833

Likes: 0  Dislikes: 0
Eirinn : Thanks for replying I'm not sure I can answer some of your questions as I am confused by them. Again, I don't know jack squat about TCG's LOL! The cards will most likely be dynamic using PHP so anytime something changes the values would update automatically.

I agree with the user cards, trying to think of a way to make it fair or some sort of formula to calculate energy for them. I think users rank would make it unfair so we'd not use that as a tool to determine ones energy.

So your card would be something like this:

Rarity: 7/11 (7 Energy, +1 per rank)
Posts: 7872 (7 Energy, +1 for every 1000 posts)
Activity: Today (10 Energy, -1 energy per inactive day)
Registration: 2183 Days (5 Energy, +1 energy per year)
Experience: 164 Avg Words Per Post (16 Energy, +1 for every 10 wpp avg)


I am not sure Viz, TP, or CP should be added in there or not to keep it more fair. But as you see your total energy would be 45. Your cards advantage is that you got extremely high post experience and this was accomplished by how hard you worked on your posts. This is where people would gain the most energy.

I have not thought of the formulas for consoles or games yet but how does that sound for user cards so far?

zanderlex : I saw your thread and encouraged me to make this I got all the time in the world and want to make this happen ASAP.

thing1 : I like your idea on card color border we will definitely do that based on how powerful each card is. I understand frustrations with CP which is why we probably would not include it at the start. We don't want to make the game too unfair unless we cap the energy amounts to something really low like I have done above with the posts, rarity, activity and registration.

Ex Palen: I like those ideas you have I think once we figure out the basics we can add special edition cards based on TDV or something along those lines. We also need to determine how people acquire different cards. Do they buy them or win them through fighting or trading?
Eirinn : Thanks for replying I'm not sure I can answer some of your questions as I am confused by them. Again, I don't know jack squat about TCG's LOL! The cards will most likely be dynamic using PHP so anytime something changes the values would update automatically.

I agree with the user cards, trying to think of a way to make it fair or some sort of formula to calculate energy for them. I think users rank would make it unfair so we'd not use that as a tool to determine ones energy.

So your card would be something like this:

Rarity: 7/11 (7 Energy, +1 per rank)
Posts: 7872 (7 Energy, +1 for every 1000 posts)
Activity: Today (10 Energy, -1 energy per inactive day)
Registration: 2183 Days (5 Energy, +1 energy per year)
Experience: 164 Avg Words Per Post (16 Energy, +1 for every 10 wpp avg)


I am not sure Viz, TP, or CP should be added in there or not to keep it more fair. But as you see your total energy would be 45. Your cards advantage is that you got extremely high post experience and this was accomplished by how hard you worked on your posts. This is where people would gain the most energy.

I have not thought of the formulas for consoles or games yet but how does that sound for user cards so far?

zanderlex : I saw your thread and encouraged me to make this I got all the time in the world and want to make this happen ASAP.

thing1 : I like your idea on card color border we will definitely do that based on how powerful each card is. I understand frustrations with CP which is why we probably would not include it at the start. We don't want to make the game too unfair unless we cap the energy amounts to something really low like I have done above with the posts, rarity, activity and registration.

Ex Palen: I like those ideas you have I think once we figure out the basics we can add special edition cards based on TDV or something along those lines. We also need to determine how people acquire different cards. Do they buy them or win them through fighting or trading?
Vizzed Elite
PHP Developer, Security Consultant

Affected by 'Laziness Syndrome'

Registered: 04-06-06
Location: Area 51
Last Post: 1728 days
Last Active: 1722 days

(edited by JigSaw on 07-10-18 07:40 PM)    

07-10-18 07:53 PM
zanderlex is Offline
| ID: 1354993 | 189 Words

zanderlex
dark mode
Level: 263


POSTS: 23715/28312
POST EXP: 1930095
LVL EXP: 295917001
CP: 156516.0
VIZ: 12362157

Likes: 0  Dislikes: 0
Then let's do it.

Will cards be more heavily based on battling or more collecting? How many cards will there be in total?


As for how you get them, what if you can buy packs, but limit how many you can buy a day in order to balance what Ex Palen brought up on rich unfairness?

Of course, the most powerful ones and the rarest ones should either be won, given at special events, or in packs you can buy that have low odds of getting the rarer cards.

Regardless of what happens, there should be a main base set that everyone can easily go after, and also cards in the same set that are rare.

In baseball, there's a set called Heritage. There's usually a set number of cards in each set each year, liked 350 for example. Cards 1-300 are regular base cards, but 301-350 are rare-ish. They are also base cards, but the odds of getting one are 1 in 5-10 packs.

We could do something like that, the last 10 or 20 cards in a base set are less frequent and lower odds of getting.
Then let's do it.

Will cards be more heavily based on battling or more collecting? How many cards will there be in total?


As for how you get them, what if you can buy packs, but limit how many you can buy a day in order to balance what Ex Palen brought up on rich unfairness?

Of course, the most powerful ones and the rarest ones should either be won, given at special events, or in packs you can buy that have low odds of getting the rarer cards.

Regardless of what happens, there should be a main base set that everyone can easily go after, and also cards in the same set that are rare.

In baseball, there's a set called Heritage. There's usually a set number of cards in each set each year, liked 350 for example. Cards 1-300 are regular base cards, but 301-350 are rare-ish. They are also base cards, but the odds of getting one are 1 in 5-10 packs.

We could do something like that, the last 10 or 20 cards in a base set are less frequent and lower odds of getting.
Vizzed Elite
Sergei's Mustache


Affected by 'Laziness Syndrome'

Registered: 09-25-13
Location: Inaba
Last Post: 94 days
Last Active: 6 days

07-10-18 08:07 PM
Eirinn is Offline
| ID: 1354998 | 452 Words

Eirinn
Level: 154


POSTS: 7875/7900
POST EXP: 1300417
LVL EXP: 46005191
CP: 69368.0
VIZ: 1836533

Likes: 0  Dislikes: 0
EX Palen : I could go for users as cards based on your idea, or based on Jigsaw's system. As long as card values remain relevant and don't factor in popularity then I'm okay with it. They then reflect your current "skills" and not the value placed on you as a user by the community.

Also, thank you for that compliment. I'm flattered that you would think so.




thing1 : Maybe? To be perfectly honest, I've never played Hearthstone, nor do I know anything about it. I based most of my preferences off of Duel Masters (PS2) really. I feel like that is probably the most balanced card game out there, and it's definitely the most balanced that I've played peraonally.

I have only one hesitation to using systems etc. instead of users, with that being that it's difficult to argue that one system is better than another, unless we get into specs, and even then we have issues with valuing games objectively. That said, Jigsaw's idea sounds like a good compromise.


If we use users, then I wouldn't want to limit how many of each user is placed in a deck personally. Maybe having a power limit to decks and individual cards depending the tournament rules instead?




Jigsaw – I hadn't even considered an automatic system for card valuing like that. That would work pretty well I think, especially with the inactivity affecting cards negatively. It then becomes something of a crossover between TCG and fantasy sports league. lol "Scooped up a ton of [username]'s cards when she stepped down from staff and went inactive. Now she's back and become a mod! Yes!" xD Vizzed card scalping begins now.

Seriously, that sounds like a good compromise, seeing as how valuing games and systems would be just as controversial. It brings with it another question though: would summoning cost/energy cost fluctuate as well as stats? It makes sense to me that if a card becomes more powerful, it's cost to use would also increase.


As for rarity and trading: perhaps we could assign Viz values, or perhaps we could make a point system, where competing in tournaments, winning, etc. would grant you points that you could redeem for cards. That sounds like a pain, but it also eliminates abuse of Viz by people who have millions already. As an alternative we could institute a power cap for various tournaments like they did in the old Pokémon multiplayer modes (and probably still do). Something like "your deck power cannot exceed 100 for this torunament."



Hopefully between your PHP talk and my TCG talk we can manage to actually understand one another (I don't understand PHP or any web coding languages at all). lol
EX Palen : I could go for users as cards based on your idea, or based on Jigsaw's system. As long as card values remain relevant and don't factor in popularity then I'm okay with it. They then reflect your current "skills" and not the value placed on you as a user by the community.

Also, thank you for that compliment. I'm flattered that you would think so.




thing1 : Maybe? To be perfectly honest, I've never played Hearthstone, nor do I know anything about it. I based most of my preferences off of Duel Masters (PS2) really. I feel like that is probably the most balanced card game out there, and it's definitely the most balanced that I've played peraonally.

I have only one hesitation to using systems etc. instead of users, with that being that it's difficult to argue that one system is better than another, unless we get into specs, and even then we have issues with valuing games objectively. That said, Jigsaw's idea sounds like a good compromise.


If we use users, then I wouldn't want to limit how many of each user is placed in a deck personally. Maybe having a power limit to decks and individual cards depending the tournament rules instead?




Jigsaw – I hadn't even considered an automatic system for card valuing like that. That would work pretty well I think, especially with the inactivity affecting cards negatively. It then becomes something of a crossover between TCG and fantasy sports league. lol "Scooped up a ton of [username]'s cards when she stepped down from staff and went inactive. Now she's back and become a mod! Yes!" xD Vizzed card scalping begins now.

Seriously, that sounds like a good compromise, seeing as how valuing games and systems would be just as controversial. It brings with it another question though: would summoning cost/energy cost fluctuate as well as stats? It makes sense to me that if a card becomes more powerful, it's cost to use would also increase.


As for rarity and trading: perhaps we could assign Viz values, or perhaps we could make a point system, where competing in tournaments, winning, etc. would grant you points that you could redeem for cards. That sounds like a pain, but it also eliminates abuse of Viz by people who have millions already. As an alternative we could institute a power cap for various tournaments like they did in the old Pokémon multiplayer modes (and probably still do). Something like "your deck power cannot exceed 100 for this torunament."



Hopefully between your PHP talk and my TCG talk we can manage to actually understand one another (I don't understand PHP or any web coding languages at all). lol
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
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07-10-18 08:14 PM
is Offline
| ID: 1355001 | 167 Words


JigSaw
Level: 164


POSTS: 7289/7936
POST EXP: 584185
LVL EXP: 57379948
CP: 8045.8
VIZ: -46031833

Likes: 0  Dislikes: 0
zanderlex : Those are questions I don't have answers too just yet lol.

I'm thinking of when someone buys a pack that I will have it randomly pick cards in each pack.

So here is an idea:

25 Cards = 25,000 Viz
50 Cards = 50,000 Viz
100 Cards = 100,000 Viz
and so on. I'd need a formula though to make it VERY difficult to get a rare card. I'm talking like 1 in a million odds lol.

Another idea is purchasing cards on rarity but the price tag would be really high on that. Maybe it is best those are won through battling or something. We don't want to make it too easy for someone to get rare cards. I'm thinking special edition cards will only be won via TDV or Vizzed Awards possibly.

Right now I am compiling the new user card statistics which will determine the power of each card. I should be done shortly with that and will need some feedback once done.
zanderlex : Those are questions I don't have answers too just yet lol.

I'm thinking of when someone buys a pack that I will have it randomly pick cards in each pack.

So here is an idea:

25 Cards = 25,000 Viz
50 Cards = 50,000 Viz
100 Cards = 100,000 Viz
and so on. I'd need a formula though to make it VERY difficult to get a rare card. I'm talking like 1 in a million odds lol.

Another idea is purchasing cards on rarity but the price tag would be really high on that. Maybe it is best those are won through battling or something. We don't want to make it too easy for someone to get rare cards. I'm thinking special edition cards will only be won via TDV or Vizzed Awards possibly.

Right now I am compiling the new user card statistics which will determine the power of each card. I should be done shortly with that and will need some feedback once done.
Vizzed Elite
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Affected by 'Laziness Syndrome'

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07-10-18 08:14 PM
zanderlex is Offline
| ID: 1355002 | 119 Words

zanderlex
dark mode
Level: 263


POSTS: 23721/28312
POST EXP: 1930095
LVL EXP: 295917001
CP: 156516.0
VIZ: 12362157

Likes: 0  Dislikes: 0
Eirinn : What if a users card was based on their rank? What if they had a different version of their card for each one?

For example, take someone who is a mod, or was one in the past. Their card can have different variations, one for each rank. There would be one for member, trusted, staff, and mod.

Each one would be just a little more powerful than the last.

If you have multiple cards of the same user and same rank, maybe you can trade them in to get the next higher one of the same user or in a game, you can fuse them to the next one (as long as you have the next higher version.)
Eirinn : What if a users card was based on their rank? What if they had a different version of their card for each one?

For example, take someone who is a mod, or was one in the past. Their card can have different variations, one for each rank. There would be one for member, trusted, staff, and mod.

Each one would be just a little more powerful than the last.

If you have multiple cards of the same user and same rank, maybe you can trade them in to get the next higher one of the same user or in a game, you can fuse them to the next one (as long as you have the next higher version.)
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07-10-18 08:46 PM
thing1 is Offline
| ID: 1355003 | 269 Words

thing1
Thingywingy
Level: 219


POSTS: 16357/17208
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VIZ: 526733

Likes: 0  Dislikes: 0
JigSaw : I'm going to be frank... I hate what you said in your reply. 

1. Your energy levels should not be based on your personal stats. That is entirely unfair to new players. 
2. The CP should be added. 
3. The color borders should not be based on rarity... The power of the card should base based on rarity. The colored borders with the limited print run is to add a collection aspect to the game. It should have no effect on the power of the card. 

As for how to obtain cards... I think every player should get a set number of cards, with x number of each rarity, with the cards in the rarity being randomized. 

Just... please, go make a Blizzard account, and either download Hearthstone on your phone, or download the Blizzard client on your PC and then the game. It will make explaining some things a whole lot easier. Also, it'll explain some of what I said in my original post here. (sorry if that seemed used. Just trying to be straight forward)

zanderlex : Baseball cards are different from football, but I think you know what I am trying to say with the serial numbers for a collection aspect. Think you could try explaining the serial number thing I mentioned a little better?

Eirinn : I get what you are saying... just give Hearthstone a try, too. I think it will do you and JigSaw a lot of good for what me and Ex Palen are talking about, as well as what I think most people would want to play / be willing to play. 
JigSaw : I'm going to be frank... I hate what you said in your reply. 

1. Your energy levels should not be based on your personal stats. That is entirely unfair to new players. 
2. The CP should be added. 
3. The color borders should not be based on rarity... The power of the card should base based on rarity. The colored borders with the limited print run is to add a collection aspect to the game. It should have no effect on the power of the card. 

As for how to obtain cards... I think every player should get a set number of cards, with x number of each rarity, with the cards in the rarity being randomized. 

Just... please, go make a Blizzard account, and either download Hearthstone on your phone, or download the Blizzard client on your PC and then the game. It will make explaining some things a whole lot easier. Also, it'll explain some of what I said in my original post here. (sorry if that seemed used. Just trying to be straight forward)

zanderlex : Baseball cards are different from football, but I think you know what I am trying to say with the serial numbers for a collection aspect. Think you could try explaining the serial number thing I mentioned a little better?

Eirinn : I get what you are saying... just give Hearthstone a try, too. I think it will do you and JigSaw a lot of good for what me and Ex Palen are talking about, as well as what I think most people would want to play / be willing to play. 
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07-10-18 08:51 PM
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JigSaw
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zanderlex : I think it would be too hard to determine who was mod in past or not. We probably have had over 100 and I don't know who they all are, a lot of them are inactive though.

How about when you own two of same card you can fuse them together to get a stronger card and it would add a multiplyer in energy? This is where border color of cards could come into play. It would create a sub-market for rarity of cards.

I think Viz these days is so undervalued. I think this game can make Viz valuable again for those who have millions of it and nothing to spend it on.

I'd need to compile the figures in a database though to determine the true value of everyones card. It's too difficult to do by hand.

Eirinn : This took a while but it's what I got so far in terms of calculating the energy. We want this to be as fair as possible so if you see anything that looks unfair let me know and I can change it.

Rarity = +1 per rank
(-1) Perma Banned
(+0) Banned
(+1) Newbie
(+2) Normal
(+3) Trusted
(+4) Vizzed Elite
(+5) Site Staff
(+6) Local Mods
(+7) Global Mods
(+8) Admin
(+9) Owner

Posts = +1 for every milestone post
(+0) 0 Posts
(+1) 1 Posts
(+2) 25 Posts
(+3) 100 Posts
(+4) 500 Posts
(+5) 1,000 Posts
(+6) 5,000 Posts
(+7) 10,000 Posts
(+8) 20,000 Posts
(+9) 50,000 Posts

Activity = -1 per inactive day
(+0) 10 Days Inactive
(+1) 9 Days Inactive
(+2) 8 Days Inactive
(+3) 7 Days Inactive
(+4) 6 Days Inactive
(+5) 5 Days Inactive
(+6) 4 Days Inactive
(+7) 3 Days Inactive
(+8) 2 Days Inactive
(+9) 1 Days Inactive
(+10) Active Today

Registration = +1 for every milestone date
(+0) 1 Day Old
(+1) 7 Days Old
(+2) 31 Days Old
(+3) 182 Days Old
(+4) 365 Days Old / 1 Year
(+5) 730 Days Old / 2 Years
(+6) 1095 Days Old / 3 Years
(+7) 1460 Days Old / 4 Years
(+8) 1825 Days Old / 5 Years
(+9) 2190 Days Old / 6 Years
(+10) 2555 Days Old / 7 Years
(+11) 2920 Days Old / 8 Years
(+12) 3285 Days Old / 9 Years
(+13) 3650 Days Old / 10 Years

Trust Points = 0 +1 per 5 TP milestone
(+0) <=0 Trust Point
(+1) 1 Trust Point
(+2) 5 Trust Points
(+3) 10 Trust Points
(+4) 25 Trust Points
(+5) 50 Trust Points
(+6) 100 Trust Points

Contribution Points = +1 per CP milestone
(+0) <=0 Contribution Points
(+1) 1 Contribution Points
(+2) 100 Contribution Points
(+3) 1,000 Contribution Points
(+4) 2,500 Contribution Points
(+5) 5,000 Contribution Points
(+6) 10,000 Contribution Points
(+7) 25,000 Contribution Points
(+8) 50,000 Contribution Points
(+9) 100,000 Contribution Points
(+10) 250,000 Contribution Points
(+11) 500,000 Contribution Points
(+12) 1,000,000 Contribution Points

Viz = +1 per Viz milestone
(+0) <=0 Viz
(+1) 100 Viz
(+2) 1,000 Viz
(+3) 5,000 Viz
(+4) 10,000 Viz
(+5) 25,000 Viz
(+6) 50,000 Viz
(+7) 100,000 Viz
(+8) 250,000 Viz
(+9) 500,000 Viz
(+10) 1,000,000 Viz
(+11) 5,000,000 Viz
(+12) 10,000,000 Viz
(+13) 25,000,000 Viz
(+14) 50,000,000 Viz
(+15) 75,000,000 Viz
(+16) 100,000,000 Viz

Experience = +1 for every words per post average milestone
(+0) <=0 Words Per Post Average
(+1) 10 Words Per Post Average
(+2) 25 Words Per Post Average
(+3) 50 Words Per Post Average
(+4) 75 Words Per Post Average
(+5) 100+ Words Per Post Average
zanderlex : I think it would be too hard to determine who was mod in past or not. We probably have had over 100 and I don't know who they all are, a lot of them are inactive though.

How about when you own two of same card you can fuse them together to get a stronger card and it would add a multiplyer in energy? This is where border color of cards could come into play. It would create a sub-market for rarity of cards.

I think Viz these days is so undervalued. I think this game can make Viz valuable again for those who have millions of it and nothing to spend it on.

I'd need to compile the figures in a database though to determine the true value of everyones card. It's too difficult to do by hand.

Eirinn : This took a while but it's what I got so far in terms of calculating the energy. We want this to be as fair as possible so if you see anything that looks unfair let me know and I can change it.

Rarity = +1 per rank
(-1) Perma Banned
(+0) Banned
(+1) Newbie
(+2) Normal
(+3) Trusted
(+4) Vizzed Elite
(+5) Site Staff
(+6) Local Mods
(+7) Global Mods
(+8) Admin
(+9) Owner

Posts = +1 for every milestone post
(+0) 0 Posts
(+1) 1 Posts
(+2) 25 Posts
(+3) 100 Posts
(+4) 500 Posts
(+5) 1,000 Posts
(+6) 5,000 Posts
(+7) 10,000 Posts
(+8) 20,000 Posts
(+9) 50,000 Posts

Activity = -1 per inactive day
(+0) 10 Days Inactive
(+1) 9 Days Inactive
(+2) 8 Days Inactive
(+3) 7 Days Inactive
(+4) 6 Days Inactive
(+5) 5 Days Inactive
(+6) 4 Days Inactive
(+7) 3 Days Inactive
(+8) 2 Days Inactive
(+9) 1 Days Inactive
(+10) Active Today

Registration = +1 for every milestone date
(+0) 1 Day Old
(+1) 7 Days Old
(+2) 31 Days Old
(+3) 182 Days Old
(+4) 365 Days Old / 1 Year
(+5) 730 Days Old / 2 Years
(+6) 1095 Days Old / 3 Years
(+7) 1460 Days Old / 4 Years
(+8) 1825 Days Old / 5 Years
(+9) 2190 Days Old / 6 Years
(+10) 2555 Days Old / 7 Years
(+11) 2920 Days Old / 8 Years
(+12) 3285 Days Old / 9 Years
(+13) 3650 Days Old / 10 Years

Trust Points = 0 +1 per 5 TP milestone
(+0) <=0 Trust Point
(+1) 1 Trust Point
(+2) 5 Trust Points
(+3) 10 Trust Points
(+4) 25 Trust Points
(+5) 50 Trust Points
(+6) 100 Trust Points

Contribution Points = +1 per CP milestone
(+0) <=0 Contribution Points
(+1) 1 Contribution Points
(+2) 100 Contribution Points
(+3) 1,000 Contribution Points
(+4) 2,500 Contribution Points
(+5) 5,000 Contribution Points
(+6) 10,000 Contribution Points
(+7) 25,000 Contribution Points
(+8) 50,000 Contribution Points
(+9) 100,000 Contribution Points
(+10) 250,000 Contribution Points
(+11) 500,000 Contribution Points
(+12) 1,000,000 Contribution Points

Viz = +1 per Viz milestone
(+0) <=0 Viz
(+1) 100 Viz
(+2) 1,000 Viz
(+3) 5,000 Viz
(+4) 10,000 Viz
(+5) 25,000 Viz
(+6) 50,000 Viz
(+7) 100,000 Viz
(+8) 250,000 Viz
(+9) 500,000 Viz
(+10) 1,000,000 Viz
(+11) 5,000,000 Viz
(+12) 10,000,000 Viz
(+13) 25,000,000 Viz
(+14) 50,000,000 Viz
(+15) 75,000,000 Viz
(+16) 100,000,000 Viz

Experience = +1 for every words per post average milestone
(+0) <=0 Words Per Post Average
(+1) 10 Words Per Post Average
(+2) 25 Words Per Post Average
(+3) 50 Words Per Post Average
(+4) 75 Words Per Post Average
(+5) 100+ Words Per Post Average
Vizzed Elite
PHP Developer, Security Consultant

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Registered: 04-06-06
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(edited by JigSaw on 07-11-18 02:48 AM)     Post Rating: 1   Liked By: IgorBird122,

07-10-18 09:01 PM
zanderlex is Offline
| ID: 1355009 | 197 Words

zanderlex
dark mode
Level: 263


POSTS: 23722/28312
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CP: 156516.0
VIZ: 12362157

Likes: 0  Dislikes: 0
thing1 : I'm not talking about serial numbers, I'm talking about the card number, like there's say 300 players in a set, #1 is the first player, #2 is the second player.

JigSaw : How many base user cards do you expect there to be? If There's a lot of bass cards and special ones, then 1K Viz per card might be too much, especially if there's a lot of weaker cards in the set.



One idea I have for a subset is TDV cards. What if there's a card for every past TDV? The card shows the top 3 winners of that TDV. If you have a TDV card and you have a card of one of the 3 users, that user gets an extra 1, 2, or 3 points.

These would also be cool cards just for collecting.


You mentioned cards that are one in a million odds. Cards that have super super rare odds I don't think should be playable cards, more for collecting and cosmetics. A card that's super rare would need to be powerful enough to warrant being that rare, and if someone is lucky enough to get it, they would be automatically OP
thing1 : I'm not talking about serial numbers, I'm talking about the card number, like there's say 300 players in a set, #1 is the first player, #2 is the second player.

JigSaw : How many base user cards do you expect there to be? If There's a lot of bass cards and special ones, then 1K Viz per card might be too much, especially if there's a lot of weaker cards in the set.



One idea I have for a subset is TDV cards. What if there's a card for every past TDV? The card shows the top 3 winners of that TDV. If you have a TDV card and you have a card of one of the 3 users, that user gets an extra 1, 2, or 3 points.

These would also be cool cards just for collecting.


You mentioned cards that are one in a million odds. Cards that have super super rare odds I don't think should be playable cards, more for collecting and cosmetics. A card that's super rare would need to be powerful enough to warrant being that rare, and if someone is lucky enough to get it, they would be automatically OP
Vizzed Elite
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07-10-18 09:27 PM
is Offline
| ID: 1355012 | 128 Words


JigSaw
Level: 164


POSTS: 7291/7936
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CP: 8045.8
VIZ: -46031833

Likes: 0  Dislikes: 0
zanderlex : There will be 1 card for every user but that will inflate as time goes on and people start winning or buying cards. The TDV cards sound pretty neat, we also need some for Vizzed Awards.

Maybe we need a slot machine. User gambles Viz for cards. The higher the Viz they gamble the better odds they will get at winning a pretty decent card. But yeah, the super rare cards will not be purchasable. They will only be won through competitions, awards or if you dare to fight with it, you could lose it to the winner of a battle.

thing1 : I am too lazy to go look at other card games right now. I say we just make our own as we go along lol!
zanderlex : There will be 1 card for every user but that will inflate as time goes on and people start winning or buying cards. The TDV cards sound pretty neat, we also need some for Vizzed Awards.

Maybe we need a slot machine. User gambles Viz for cards. The higher the Viz they gamble the better odds they will get at winning a pretty decent card. But yeah, the super rare cards will not be purchasable. They will only be won through competitions, awards or if you dare to fight with it, you could lose it to the winner of a battle.

thing1 : I am too lazy to go look at other card games right now. I say we just make our own as we go along lol!
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07-10-18 09:40 PM
IgorBird122 is Offline
| ID: 1355014 | 66 Words

IgorBird122
The_IB122
Level: 140


POSTS: 5733/6414
POST EXP: 526201
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CP: 40905.1
VIZ: 779500

Likes: 1  Dislikes: 0
JigSaw, this is quite an interesting concept that you want to introduce, the whole card game, I like it.

Anyways, if you need anyone to come up with more design of these cards like the front and all of that, as for being an Artist on Vizzed, you can ask me if you want to, and I can see on what I can come up with.
JigSaw, this is quite an interesting concept that you want to introduce, the whole card game, I like it.

Anyways, if you need anyone to come up with more design of these cards like the front and all of that, as for being an Artist on Vizzed, you can ask me if you want to, and I can see on what I can come up with.
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Affected by 'Laziness Syndrome'

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07-10-18 10:03 PM
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| ID: 1355016 | 85 Words


JigSaw
Level: 164


POSTS: 7292/7936
POST EXP: 584185
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Likes: 1  Dislikes: 0
IgorBird122 : Feel free to post any designs of cards that you got or want to make. We'll be needing different sets one for user cards, console cards, game character cards etc... I wouldn't bother with the backs yet till we figure out what the statistics needed are but you can go ahead and make cover art for them if you want to. Preferably, they should be shiny and cool looking kind of like holographic pokemon cards or if you got better ideas go for it!
IgorBird122 : Feel free to post any designs of cards that you got or want to make. We'll be needing different sets one for user cards, console cards, game character cards etc... I wouldn't bother with the backs yet till we figure out what the statistics needed are but you can go ahead and make cover art for them if you want to. Preferably, they should be shiny and cool looking kind of like holographic pokemon cards or if you got better ideas go for it!
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07-10-18 10:11 PM
IgorBird122 is Offline
| ID: 1355017 | 68 Words

IgorBird122
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JigSaw : I'll think of something with the cover art and everything else that would look similar to Pokemon cards and what not, and I'm also willing to try out a whole lot newer things with more of my artwork, so it's basically a 2-in-1 right there.

Normally, the hardest part is the brainstorming, but once I figure out a good design, it's a breeze from that point on.
JigSaw : I'll think of something with the cover art and everything else that would look similar to Pokemon cards and what not, and I'm also willing to try out a whole lot newer things with more of my artwork, so it's basically a 2-in-1 right there.

Normally, the hardest part is the brainstorming, but once I figure out a good design, it's a breeze from that point on.
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07-10-18 10:42 PM
is Offline
| ID: 1355018 | 134 Words


JigSaw
Level: 164


POSTS: 7293/7936
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VIZ: -46031833

Likes: 1  Dislikes: 0
IgorBird122 : Sounds good can't wait to see what you come up with.

I've begun working on the video game system cards now but don't have much for it just yet. Here is the rough draft for that.

Brand = +1 per console and handheld systems available under each brand?
Apple (?)
Atari (?)
Nintendo (?)
Microsoft (?)
Panasonic (?)
Sega (?)
Sony (?)

System = +1 per predecessor
(+3) Game Boy
(+2) Game Boy Color
(+1) Game Boy Advance
(+4) Playstation 1
(+3) Playstation 2
(+2) Playstation 3
(+1) Playstation 4
(+2) XBOX
(+1) XBOX 360

Generation = +1 per older generation
(+8) 1st generation (1972–1980)
(+7) 2nd generation (1976–1992)
(+6) 3rd generation (1983–2003)
(+5) 4th generation (1987–2004)
(+4) 5th generation (1993–2005)
(+3) 6th generation (1998–2013)
(+2) 7th generation (2005–2017)
(+1) 8th generation (2012–Present)
IgorBird122 : Sounds good can't wait to see what you come up with.

I've begun working on the video game system cards now but don't have much for it just yet. Here is the rough draft for that.

Brand = +1 per console and handheld systems available under each brand?
Apple (?)
Atari (?)
Nintendo (?)
Microsoft (?)
Panasonic (?)
Sega (?)
Sony (?)

System = +1 per predecessor
(+3) Game Boy
(+2) Game Boy Color
(+1) Game Boy Advance
(+4) Playstation 1
(+3) Playstation 2
(+2) Playstation 3
(+1) Playstation 4
(+2) XBOX
(+1) XBOX 360

Generation = +1 per older generation
(+8) 1st generation (1972–1980)
(+7) 2nd generation (1976–1992)
(+6) 3rd generation (1983–2003)
(+5) 4th generation (1987–2004)
(+4) 5th generation (1993–2005)
(+3) 6th generation (1998–2013)
(+2) 7th generation (2005–2017)
(+1) 8th generation (2012–Present)
Vizzed Elite
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Post Rating: 1   Liked By: IgorBird122,

07-10-18 11:31 PM
thing1 is Offline
| ID: 1355025 | 122 Words

thing1
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I do not like where this is going with the whole energy bit at all, unless the idea is to build decks to fight bosses... which would be really hard to do. 

Even just watching some videos of Hearthstone game play will help you. But this idea of your energy levels being based on your stats is unfair to new players. The grind alone will drive away a ton of potential new members. No. This should be a deck building game, where you try to build the best deck with the cards you have. 


Maybe instead of energy, it should be land/mana/energy type based, where you can only play cards that you have enough for, similiar to Magic: The Gathering and Pokemon. 
I do not like where this is going with the whole energy bit at all, unless the idea is to build decks to fight bosses... which would be really hard to do. 

Even just watching some videos of Hearthstone game play will help you. But this idea of your energy levels being based on your stats is unfair to new players. The grind alone will drive away a ton of potential new members. No. This should be a deck building game, where you try to build the best deck with the cards you have. 


Maybe instead of energy, it should be land/mana/energy type based, where you can only play cards that you have enough for, similiar to Magic: The Gathering and Pokemon. 
Vizzed Elite
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07-11-18 12:07 AM
is Offline
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thing1 : I watched hearthstone, now I am really confused! I will forget I watched it LOL.

If user cards are NOT based on statistics and energy, then what is the point of having them at all or any card game? What determines which card is stronger then the other? How will anyone get past their first battle when everyone has the same card with blank stats on it? Why bother trading for cards too when they are all the same. I don't get what you are saying haha.
thing1 : I watched hearthstone, now I am really confused! I will forget I watched it LOL.

If user cards are NOT based on statistics and energy, then what is the point of having them at all or any card game? What determines which card is stronger then the other? How will anyone get past their first battle when everyone has the same card with blank stats on it? Why bother trading for cards too when they are all the same. I don't get what you are saying haha.
Vizzed Elite
PHP Developer, Security Consultant

Affected by 'Laziness Syndrome'

Registered: 04-06-06
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Last Active: 1722 days

(edited by JigSaw on 07-12-18 12:33 PM)    

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