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Made A New Board Game. Looking For Playtesters

 

07-11-18 04:29 PM
supernerd117 is Offline
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I'd like to level a regular attack aagainst enemy #1. I'm still trying to grasp the mechanics, but am confident I will.
I'd like to level a regular attack aagainst enemy #1. I'm still trying to grasp the mechanics, but am confident I will.
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07-13-18 05:56 AM
Eniitan is Offline
| ID: 1355149 | 23 Words

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Hey guys long time no see! I will be attacking the alpha Wolf....he's caught my attention with his stats. Just a normal attack.
Hey guys long time no see! I will be attacking the alpha Wolf....he's caught my attention with his stats. Just a normal attack.
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07-15-18 01:13 PM
EX Palen is Offline
| ID: 1355289 | 60 Words

EX Palen
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Okay then, I'll use my K stat point on my HP. It was half of my planned move, but I was late for the other half, or maybe too overconfident of the path ahead

I'll also use a normal attack against Wolf 2. I hope I won't be defeated so the wolves grow stronger upon eating my flesh
Okay then, I'll use my K stat point on my HP. It was half of my planned move, but I was late for the other half, or maybe too overconfident of the path ahead

I'll also use a normal attack against Wolf 2. I hope I won't be defeated so the wolves grow stronger upon eating my flesh
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07-17-18 12:54 AM
Eirinn is Offline
| ID: 1355354 | 642 Words

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Battle commences as

EX Palen :
Akira attacks wolf 2: deals 1,980 damage.
Wolf 2 is defeated!


In regards to your comment: I laughed pretty hard at your decision to employ such a cheery emote when you said that about them eating your flesh. xD
But unless things just decide to go against you then you should be able to survive this... Hopefully.

Also, be sure to check the end of the post.


Wolf 1 attacks Bob: Bob successfully evades attack!

That was pretty lucky. He had a 1% chance to evade. lol


Wolf 3 attacks Alicia: deals 1,116 damage.

Stat changes: Alicia -1,116 HP (2,884/4,000)


Wolf 4 attacks Akira – Akira's defense is strong! Akira takes only 650 damage!

Stat changes: Akira -650 HP (2,350/3,000)


Alpha Wolf attacks Alicia: deals 1,424 damage!

Stat changes: Alicia -1,424 HP (1,460/4,000) Alicia is in danger!


Eniitan :
Your HP is dangerously low. See above for battle details explaining what happened.

Alicia attacks Alpha wolf: deals 2,870! damage!

Stat changes: Alpha wolf -2,870 HP (130/3,000)

Be sure to check the end of this post.



supernerd117 :
Bob attacks Wolf 1: deals 2,540 damage!
Wolf 1 is defeated!


Three enemies remain: wolf 3, wolf 4, and Alpha wolf.

Be sure to check the end of this post.



Team burst gauge has been filled (explanation at end of post)!

Will the team use the team gauge to unleash a total of 5,500 damage against the enemy forces, thus dealing 1,833 damage to each of the three remaining wolves, or will they use it to boost their defense stats by 15? Or will they save their gauge for use later?

Note: there is no limit to the amount of damage that can be blocked using the defense boost, so then it is possible to take 0 damage, provided a good enough die roll. This effect lasts for the remainder of the battle.

Also note that the gauge can be used in this battle, or saved for a later battle.

This will be decided with a vote, and the popular answer will be chosen.


______________
Info:
Team burst gauge:
Every attack successfully landed by a member of the player party adds 1 point to the gauge.
Every enemy defeated adds 1 point to the gauge.
Every attack evaded by a player adds 3 points to the gauge.
Every time a player is hit, 1 point is added to the gauge.

When the gauge reaches 10 points (it can never go higher than 10) it may be triggered by the players. Triggering the gauge causes the players to unleash an AOE (area of effect) attack that deals the total of their cumulative attack to the enemy. This damage is distributed evenly among the remaining enemies.

Example:
Player 1 has an attack stat of 3
Player 2 has an attack stat of 5
Player 3 has an attack stat of 2
This totals 10, which equals a base damage value of 3,250.

If there is only one enemy, it receives 3,250 damage.
However, if there are 2 enemies, they each receive half of that damage (1,625).
And so on.


Alternatively, the players may add the cumulative total of their defense to each player character for the duration of the battle.

Example:
Player 1 has a defense stat of 3
Player 2 has a defense stat of 2
Player 3 has a defense stat of 5
This equals 10 defense.

Their defense stats for the rest of the battle are now:
Player 1's defense stat: 13
Player 2's defense stat: 12
Player 3's defense stat: 15


The gauge does not reset after a battle, so the players may opt to save it for another fight if they feel confident with the outcome of the current battle without using it.

Note that the gauge, when activated, takes place before any turns are taken.
Battle commences as

EX Palen :
Akira attacks wolf 2: deals 1,980 damage.
Wolf 2 is defeated!


In regards to your comment: I laughed pretty hard at your decision to employ such a cheery emote when you said that about them eating your flesh. xD
But unless things just decide to go against you then you should be able to survive this... Hopefully.

Also, be sure to check the end of the post.


Wolf 1 attacks Bob: Bob successfully evades attack!

That was pretty lucky. He had a 1% chance to evade. lol


Wolf 3 attacks Alicia: deals 1,116 damage.

Stat changes: Alicia -1,116 HP (2,884/4,000)


Wolf 4 attacks Akira – Akira's defense is strong! Akira takes only 650 damage!

Stat changes: Akira -650 HP (2,350/3,000)


Alpha Wolf attacks Alicia: deals 1,424 damage!

Stat changes: Alicia -1,424 HP (1,460/4,000) Alicia is in danger!


Eniitan :
Your HP is dangerously low. See above for battle details explaining what happened.

Alicia attacks Alpha wolf: deals 2,870! damage!

Stat changes: Alpha wolf -2,870 HP (130/3,000)

Be sure to check the end of this post.



supernerd117 :
Bob attacks Wolf 1: deals 2,540 damage!
Wolf 1 is defeated!


Three enemies remain: wolf 3, wolf 4, and Alpha wolf.

Be sure to check the end of this post.



Team burst gauge has been filled (explanation at end of post)!

Will the team use the team gauge to unleash a total of 5,500 damage against the enemy forces, thus dealing 1,833 damage to each of the three remaining wolves, or will they use it to boost their defense stats by 15? Or will they save their gauge for use later?

Note: there is no limit to the amount of damage that can be blocked using the defense boost, so then it is possible to take 0 damage, provided a good enough die roll. This effect lasts for the remainder of the battle.

Also note that the gauge can be used in this battle, or saved for a later battle.

This will be decided with a vote, and the popular answer will be chosen.


______________
Info:
Team burst gauge:
Every attack successfully landed by a member of the player party adds 1 point to the gauge.
Every enemy defeated adds 1 point to the gauge.
Every attack evaded by a player adds 3 points to the gauge.
Every time a player is hit, 1 point is added to the gauge.

When the gauge reaches 10 points (it can never go higher than 10) it may be triggered by the players. Triggering the gauge causes the players to unleash an AOE (area of effect) attack that deals the total of their cumulative attack to the enemy. This damage is distributed evenly among the remaining enemies.

Example:
Player 1 has an attack stat of 3
Player 2 has an attack stat of 5
Player 3 has an attack stat of 2
This totals 10, which equals a base damage value of 3,250.

If there is only one enemy, it receives 3,250 damage.
However, if there are 2 enemies, they each receive half of that damage (1,625).
And so on.


Alternatively, the players may add the cumulative total of their defense to each player character for the duration of the battle.

Example:
Player 1 has a defense stat of 3
Player 2 has a defense stat of 2
Player 3 has a defense stat of 5
This equals 10 defense.

Their defense stats for the rest of the battle are now:
Player 1's defense stat: 13
Player 2's defense stat: 12
Player 3's defense stat: 15


The gauge does not reset after a battle, so the players may opt to save it for another fight if they feel confident with the outcome of the current battle without using it.

Note that the gauge, when activated, takes place before any turns are taken.
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07-17-18 03:51 AM
Eniitan is Offline
| ID: 1355355 | 37 Words

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Dam that alpha Wolf it's like is if it saw me going to attack it first. Can I use Ki on myself please? To heal my health. And I again attack that alpha Wolf it MUST DIE 
Dam that alpha Wolf it's like is if it saw me going to attack it first. Can I use Ki on myself please? To heal my health. And I again attack that alpha Wolf it MUST DIE 
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07-17-18 04:51 AM
EX Palen is Offline
| ID: 1355356 | 183 Words

EX Palen
Spanish Davideo7
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If I understood everything, team burst gauge is a one-time only "ability". I can see why we should use it in this battle, but if we use such a powerful move to get rid of a pack of wolves when we're faced with real enemies we're pretty much doomed for.

Such a shame that Alicia failed to defeat Alpha Wolf by such a small margin. Looks like none of us is still fully knowledgeable of the stats and the possible damage to be inflicted/reduced. I also ignore why I received nearly half the damage from Wolf 3 when Alicia, with higher defense, received a very big hit, but it may be out of what I can grasp at this timing.

I'm voting to save team burst gauge for later and take the risk. If I managed to survive this time around, maybe Alicia also can. Since I'm going first, I'll be the one to get rid of Alpha Wolf with a normal attack so the highest enemy attack is out of the way and my two partners can take down the remaining foes.
If I understood everything, team burst gauge is a one-time only "ability". I can see why we should use it in this battle, but if we use such a powerful move to get rid of a pack of wolves when we're faced with real enemies we're pretty much doomed for.

Such a shame that Alicia failed to defeat Alpha Wolf by such a small margin. Looks like none of us is still fully knowledgeable of the stats and the possible damage to be inflicted/reduced. I also ignore why I received nearly half the damage from Wolf 3 when Alicia, with higher defense, received a very big hit, but it may be out of what I can grasp at this timing.

I'm voting to save team burst gauge for later and take the risk. If I managed to survive this time around, maybe Alicia also can. Since I'm going first, I'll be the one to get rid of Alpha Wolf with a normal attack so the highest enemy attack is out of the way and my two partners can take down the remaining foes.
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07-17-18 10:54 AM
supernerd117 is Offline
| ID: 1355358 | 12 Words

supernerd117
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I'll attack Wolf 3 with a basic attack. You goin' down, sucka!
I'll attack Wolf 3 with a basic attack. You goin' down, sucka!
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07-17-18 02:41 PM
Eirinn is Offline
| ID: 1355365 | 226 Words

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This isn't a turn update. I just want to clarify a few things in case it affects your decisions.


EX Palen : The team burst gauge can be used repeatedly, but it's depleted entirely with each use, meaning that you have to refill it to use it again.


As for Alicia's attack, it was really close. So close in fact that I originally thought she had defeated it. She had an unlucky roll though, otherwise it would have gone down, as she has a base attack damage of 3,000 which is pretty massive this early in the game.

The reason you took less damage was because of a high roll when defending. While the effects of a roll on attacks are minor, defense rolls make a big difference. Alicia rolled a one while you rolled an eight if I recall correctly. Plus she was attacked by the alpha wolf which has an attack stat of 3 as opposed to the others which have an attack stat of only 1.


That said, I fully expect you guys to win this round. Hopefully the damage along the way will be minimal.



Eniitan : Unfortunately you can't do that yet. You'll have to unlock healing skills by using your points to unlock new skills in the skill pallette.
Assuming your team agrees though, you do have a health potion.
This isn't a turn update. I just want to clarify a few things in case it affects your decisions.


EX Palen : The team burst gauge can be used repeatedly, but it's depleted entirely with each use, meaning that you have to refill it to use it again.


As for Alicia's attack, it was really close. So close in fact that I originally thought she had defeated it. She had an unlucky roll though, otherwise it would have gone down, as she has a base attack damage of 3,000 which is pretty massive this early in the game.

The reason you took less damage was because of a high roll when defending. While the effects of a roll on attacks are minor, defense rolls make a big difference. Alicia rolled a one while you rolled an eight if I recall correctly. Plus she was attacked by the alpha wolf which has an attack stat of 3 as opposed to the others which have an attack stat of only 1.


That said, I fully expect you guys to win this round. Hopefully the damage along the way will be minimal.



Eniitan : Unfortunately you can't do that yet. You'll have to unlock healing skills by using your points to unlock new skills in the skill pallette.
Assuming your team agrees though, you do have a health potion.
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07-17-18 02:56 PM
EX Palen is Offline
| ID: 1355366 | 85 Words

EX Palen
Spanish Davideo7
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I somehow imagined it would refill, but still I'm not sure if we should use it. Refilling it would take a couple rounds, and if Alicia comes out of this battle as wounded as she is, we would very much need a hidden ace for our next encounter.

I'm more leaning towards the risk and keeping my original idea of attacking Alpha Wolf. I'm okay with using the potion if Alicia doesn't want to run any risks, though it's up to everyone else to decide.
I somehow imagined it would refill, but still I'm not sure if we should use it. Refilling it would take a couple rounds, and if Alicia comes out of this battle as wounded as she is, we would very much need a hidden ace for our next encounter.

I'm more leaning towards the risk and keeping my original idea of attacking Alpha Wolf. I'm okay with using the potion if Alicia doesn't want to run any risks, though it's up to everyone else to decide.
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07-17-18 03:23 PM
Eniitan is Offline
| ID: 1355367 | 44 Words

Eniitan
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Ugh....I should have gone with my first instincts with that. I typed it down then changed it. palen just go ahead and deal with that alpha Wolf I can't do that now because of my hp. Might as well defend or use a potion. 
Ugh....I should have gone with my first instincts with that. I typed it down then changed it. palen just go ahead and deal with that alpha Wolf I can't do that now because of my hp. Might as well defend or use a potion. 
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07-17-18 07:46 PM
Eirinn is Offline
| ID: 1355371 | 211 Words

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Battle turn 2. A turn for the worse.

EX Palen :
HP: 2,884/4,000

Akira attacks Alpha Wolf: deals 1,622 damage.
Alpha Wolf is defeated!


Wolf 3 attacks Alicia: deals 853 damage.

Stat changes: Alicia -853 HP (607/4,000).
Alicia is in critical condition!


Wolf 4 attacks Alicia: deals 1,000 damage.
Alicia falls in battle!

Eniitan : Gah! The tough breaks just keep coming at you. Gomen ne, imouto.


supernerd117 :
Bob attacks Wolf 3: deals 2,788 damage.
Wolf 3 is defeated!

Also if the system seems confusing, you can ignore the details that I posted since I'm the only one that has to calculate them. In the end it's just your basic high stats = strong setup. The only thing to remember for now is your options: attack, Ki attack, ability, and defend.


One enemy remains: Wolf 4 (1,000/1,000 HP).

The rolls went against you and sent two enemies after a weakened party member before they had time to heal. Alicia can be revived if a town is reached, or a revival item or skill is used on her within three turns. You are currently one space away from a settlement at which she can be revived. However, battle turns also count against the revival timer. Act quickly to save your comrade.
Battle turn 2. A turn for the worse.

EX Palen :
HP: 2,884/4,000

Akira attacks Alpha Wolf: deals 1,622 damage.
Alpha Wolf is defeated!


Wolf 3 attacks Alicia: deals 853 damage.

Stat changes: Alicia -853 HP (607/4,000).
Alicia is in critical condition!


Wolf 4 attacks Alicia: deals 1,000 damage.
Alicia falls in battle!

Eniitan : Gah! The tough breaks just keep coming at you. Gomen ne, imouto.


supernerd117 :
Bob attacks Wolf 3: deals 2,788 damage.
Wolf 3 is defeated!

Also if the system seems confusing, you can ignore the details that I posted since I'm the only one that has to calculate them. In the end it's just your basic high stats = strong setup. The only thing to remember for now is your options: attack, Ki attack, ability, and defend.


One enemy remains: Wolf 4 (1,000/1,000 HP).

The rolls went against you and sent two enemies after a weakened party member before they had time to heal. Alicia can be revived if a town is reached, or a revival item or skill is used on her within three turns. You are currently one space away from a settlement at which she can be revived. However, battle turns also count against the revival timer. Act quickly to save your comrade.
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(edited by Eirinn on 07-17-18 07:47 PM)    

07-18-18 05:34 AM
EX Palen is Offline
| ID: 1355387 | 118 Words

EX Palen
Spanish Davideo7
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Wow, that was unexpected. We lost a major powerhouse, so we totally need to revive her or our offensive potential will be incredibly hampered.

Just one enemy remaining, so I'll take it down with a normal attack. This will ensure we'll be moving away for the next turn, giving us the precise timing we need to revive Alicia.

It surely sucks we found such a fast opponent outnumbering us. Whereas I'll have to find ways of bettering my attack stat, my partners would do well in strengthening their speed to balance things out between us. I hope we don't find any other agile enemy like this, it could either mean wasting team burst or risking another big loss.
Wow, that was unexpected. We lost a major powerhouse, so we totally need to revive her or our offensive potential will be incredibly hampered.

Just one enemy remaining, so I'll take it down with a normal attack. This will ensure we'll be moving away for the next turn, giving us the precise timing we need to revive Alicia.

It surely sucks we found such a fast opponent outnumbering us. Whereas I'll have to find ways of bettering my attack stat, my partners would do well in strengthening their speed to balance things out between us. I hope we don't find any other agile enemy like this, it could either mean wasting team burst or risking another big loss.
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07-18-18 10:49 AM
Eirinn is Offline
| ID: 1355390 | 336 Words

Eirinn
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Turn three. Game on (I hope somebody gets that reference).

EX Palen :
Alicia also has high defense, so she would have survived normally, but that Alpha Wolf attacking her was rough. That thing was level seven (you can tell by their stat values), unlike the others that were only level three.
___________

Akira attacks Wolf 4: deals 1,547 damage.
Wolf 4 has been defeated!

Player party is victorious!
Gained 212 exp.
All members reach level 4, gain 2 Skill Points, 2 stat points, and 2 K stat points.

Will you loot the enemies? This costs 1 energy (you currently have 9). Note that looting does not count against revive timers.


Which way will you go next?
To the north you see a small town. Note that entering the town will require crossing the stream, which will take either two turns, or one energy.

To the east you see a plain with a stream running through it (the same stream at which you now stand).

To the west you see a field with a stream running through it.

To the south you see a plain (where you started).


Revive timer: you now have two full turns to save Alicia.



Reminder:
All players now have unspent points.

EX Palen
Akira has 3 unspent stat points, 3 unspent skill points, and 2 unspent K stat points.

Eniitan :
Alicia has 3 unspent stat points, 3 unspent skill points, and 3 unspent K stat points.
Note: Alicia's points may be distributed even in her current state. They will take effect once she's revived.

supernerd117 :
Bob has 3 unspent stat points, 3 unspent skill points, and 3 unspent K stat points.

Remember: enemy difficulty increases in correlation to player levels, regardless of strength levels. This means that while saving points can be a valid option, it also puts you at a disadvantage as the enemies grow stronger as soon as you level up, unlike you who only grow stronger when you spend the points gained from leveling up.
Turn three. Game on (I hope somebody gets that reference).

EX Palen :
Alicia also has high defense, so she would have survived normally, but that Alpha Wolf attacking her was rough. That thing was level seven (you can tell by their stat values), unlike the others that were only level three.
___________

Akira attacks Wolf 4: deals 1,547 damage.
Wolf 4 has been defeated!

Player party is victorious!
Gained 212 exp.
All members reach level 4, gain 2 Skill Points, 2 stat points, and 2 K stat points.

Will you loot the enemies? This costs 1 energy (you currently have 9). Note that looting does not count against revive timers.


Which way will you go next?
To the north you see a small town. Note that entering the town will require crossing the stream, which will take either two turns, or one energy.

To the east you see a plain with a stream running through it (the same stream at which you now stand).

To the west you see a field with a stream running through it.

To the south you see a plain (where you started).


Revive timer: you now have two full turns to save Alicia.



Reminder:
All players now have unspent points.

EX Palen
Akira has 3 unspent stat points, 3 unspent skill points, and 2 unspent K stat points.

Eniitan :
Alicia has 3 unspent stat points, 3 unspent skill points, and 3 unspent K stat points.
Note: Alicia's points may be distributed even in her current state. They will take effect once she's revived.

supernerd117 :
Bob has 3 unspent stat points, 3 unspent skill points, and 3 unspent K stat points.

Remember: enemy difficulty increases in correlation to player levels, regardless of strength levels. This means that while saving points can be a valid option, it also puts you at a disadvantage as the enemies grow stronger as soon as you level up, unlike you who only grow stronger when you spend the points gained from leveling up.
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(edited by Eirinn on 07-18-18 10:50 AM)    

07-18-18 01:00 PM
EX Palen is Offline
| ID: 1355394 | 277 Words

EX Palen
Spanish Davideo7
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I think nobody will oppose going north, despite the fact that we did enter this battle due to picking north the first time

I say loot the enemies and use one energy to reach the town ASAP. By reaching the town, we can resurrect Alicia, recover from our wounds (we may have done that by levelling up, but you know what I mean) and also recover our energy, so we can freely use it now before reaching the town.

About the unspent points, I'll use my three stat points now so my attack, defense and speed go each one up. With whatever we can loot, that should have my character more or less balanced, and while I could wait to use them upon reaching the town, I won't be playing overconfident again (this soon).

My unused K points will all go to HP. I have more than enough Ki and we still haven't used BP, so I'll be focusing on what I'm lacking for now that we do have a use for. This should place me in a 5-6-5 stance in K stats, so almost perfectly balanced for the stages we're in.

Lastly, not sure how Skill points can be spent yet, but I do want to use them. I want to exploit the Focus tree, it fits my "brainy" role within the team. Before I announce how many skill points I spend now (though will probably be all), can I know what could I unlock with my current points in that tree? It won't affect my decision, just that maybe I can save up skill points for later and unlock other abilities at another timing.
I think nobody will oppose going north, despite the fact that we did enter this battle due to picking north the first time

I say loot the enemies and use one energy to reach the town ASAP. By reaching the town, we can resurrect Alicia, recover from our wounds (we may have done that by levelling up, but you know what I mean) and also recover our energy, so we can freely use it now before reaching the town.

About the unspent points, I'll use my three stat points now so my attack, defense and speed go each one up. With whatever we can loot, that should have my character more or less balanced, and while I could wait to use them upon reaching the town, I won't be playing overconfident again (this soon).

My unused K points will all go to HP. I have more than enough Ki and we still haven't used BP, so I'll be focusing on what I'm lacking for now that we do have a use for. This should place me in a 5-6-5 stance in K stats, so almost perfectly balanced for the stages we're in.

Lastly, not sure how Skill points can be spent yet, but I do want to use them. I want to exploit the Focus tree, it fits my "brainy" role within the team. Before I announce how many skill points I spend now (though will probably be all), can I know what could I unlock with my current points in that tree? It won't affect my decision, just that maybe I can save up skill points for later and unlock other abilities at another timing.
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07-21-18 06:57 PM
supernerd117 is Offline
| ID: 1355493 | 41 Words

supernerd117
Level: 142


POSTS: 6001/6187
POST EXP: 404633
LVL EXP: 34934450
CP: 17926.3
VIZ: 12818

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I'll use my stat points to raise each of my attack, defense and speed, as well. I'll also use my K points for HP. I haven't used any spells yet, and am a bit worried about how easily we can fall.
I'll use my stat points to raise each of my attack, defense and speed, as well. I'll also use my K points for HP. I haven't used any spells yet, and am a bit worried about how easily we can fall.
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Location: Location
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07-25-18 03:43 PM
Eirinn is Offline
| ID: 1355575 | 761 Words

Eirinn
Level: 154


POSTS: 7884/7900
POST EXP: 1300417
LVL EXP: 46062190
CP: 69368.0
VIZ: 1836533

Likes: 0  Dislikes: 0
Sorry for my absence.

Eniitan :


EX Palen :

Akira's stats:
Attack: 4 [+1]
Defense: 5 [+2]
Charm: 4
Intelligence: 6
Speed: 5

The skill pallette works a little differently than a typical skill tree in that it isn't divided into separate categories, but it still allows for plenty of control over your skills.

Here's an illustration. A poorly made, low resolution illustration, but an illustration (good luck reading it).


All level one skills cost one point, level two skills cost two points, etc.
Also note that learning any skill enables you to learn any adjacent skill (so long as it isn't a level 2 skill that you haven't unlocked level 1 for yet).
Since this is just a test, I haven't made up the entire pallette yet, or I'd list more.



________________

Party loots the enemy:
Gained 4 Wolf pelts
Gained 1 High Quality wolf pelt
Gained 5 Tainted meat


Party travels north, using extra energy to power through the stream at higher speeds than is likely advisable. :p


With Akira being the faster of the two, Bob suggests that he head to the town beforehand to make the necessary preparations. Agreeing with this counsel, Akira heads toward the town at full speed, but he's stopped at the gate by a guard who looks none too keen on the idea of allowing some guy running at high speeds with blood smeared all over his arms and garments to enter.

Akira's a rather charming individual, and he does his best to sway the guard's opinion of him, despite his current appearance making him look less than trustworthy. He manages to make some headway, but the guard still isn't convinced that he trusts Akira enough to allow passage.


A few moments of this limbo pass before the guard looks up and sees Bob running, carrying a limp, bloody woman in his arms. No doubt this is where the blood on the man before him came from; and to think, he nearly fell for the man's trickery! Seeing the man (Akira) turn around to look at the other man (Bob) rushing toward them, the guard thinks quickly and grabs Akira, restraining him so that can neither run nor fight back.

This doesn't seem to make the man running toward them feel any better, however, as he begins shouting at the guard.


After hearing the matter from Bob and Akira, the man was still concerned, but upon seeing the hide of the wolves, especially the rather large skin of the alpha wolf that the men had spoken of, the guard permits them to enter.

____________
Welcome to Ilosaiph.
You may do the following while here:

•Buy or sell weapons, armor, badges, or items
•Heal (100G)
•Train (convert G to Exp — current exchange ratio: 4:1)

Relevant information to your visit:
Akira:
HP is full
Exp.: 25/100

Inventory:
(Selling price in this town will be indicated in square brackets)
Novice sword [5G]
Stone Sword (currently equipped) [20G]
Novice armor [5G]
Leather shield (currently equipped) [20G]
Wolf pelt x2 [100G each]
Tainted meat x2 [5G each]


Money: 100G



Bob:
HP is full
Exp. 25/100

Inventory:
Novice sword [5G]
Stone Sword (currently equipped) [20G]
Novice armor [5G]
Leather shield (currently equipped) [20G]
Wolf pelt x2 [100G each]
Tainted meat [5G]

Money: 100G



Alicia:
HP is full
Exp. 25/100

Inventory:
Novice sword [5G]
Stone Sword (currently equipped) [20G]
Novice armor [5G]
Leather shield (currently equipped) [20G]
High quality wolf pelt [200G]
Tainted meat [5G]

Money: 100G



Shop
•Cheap short sword: +2 Attack, +1 Speed [50G]
•Cheap long sword: +3 Attack [50G]

•Cheap shield: +2 Defense, -1 Speed [50G]
•Cheap armor: +3 Defense, -2 Speed [50G]

•HP badge: +10% HP (requires 20 BP)
•Underdog badge: prevents it's wearer from falling to an attack that drains more than half of their max HP. (requires 10 BP)
•Steel skin badge: reduces damage received by 10% (requires 20 BP)
•Selfless badge: enables the wearer to intercept an enemy attack that was meant for their ally, essentially jumping between their ally and their ally's attacker. (requires 20 BP)
•Target badge: Increases the likelihood of the wearer being targeted by enemies. This effect increases as ally health drops lower. (Requires 10 BP)

All badges here are selling for 100G.





After shopping, pick a direction to head in.
North is the capital — the final target resides here
To the east is woods
West is a plain
South is the stream




supernerd117 :
Your new stats:
Attack: 8 [+1]
Defense: 7 [+2]
Charm: 3
Intelligence: 4
Speed: 2


HP: 4,000/4,000
Ki: 5,000
BP: 50
Sorry for my absence.

Eniitan :


EX Palen :

Akira's stats:
Attack: 4 [+1]
Defense: 5 [+2]
Charm: 4
Intelligence: 6
Speed: 5

The skill pallette works a little differently than a typical skill tree in that it isn't divided into separate categories, but it still allows for plenty of control over your skills.

Here's an illustration. A poorly made, low resolution illustration, but an illustration (good luck reading it).


All level one skills cost one point, level two skills cost two points, etc.
Also note that learning any skill enables you to learn any adjacent skill (so long as it isn't a level 2 skill that you haven't unlocked level 1 for yet).
Since this is just a test, I haven't made up the entire pallette yet, or I'd list more.



________________

Party loots the enemy:
Gained 4 Wolf pelts
Gained 1 High Quality wolf pelt
Gained 5 Tainted meat


Party travels north, using extra energy to power through the stream at higher speeds than is likely advisable. :p


With Akira being the faster of the two, Bob suggests that he head to the town beforehand to make the necessary preparations. Agreeing with this counsel, Akira heads toward the town at full speed, but he's stopped at the gate by a guard who looks none too keen on the idea of allowing some guy running at high speeds with blood smeared all over his arms and garments to enter.

Akira's a rather charming individual, and he does his best to sway the guard's opinion of him, despite his current appearance making him look less than trustworthy. He manages to make some headway, but the guard still isn't convinced that he trusts Akira enough to allow passage.


A few moments of this limbo pass before the guard looks up and sees Bob running, carrying a limp, bloody woman in his arms. No doubt this is where the blood on the man before him came from; and to think, he nearly fell for the man's trickery! Seeing the man (Akira) turn around to look at the other man (Bob) rushing toward them, the guard thinks quickly and grabs Akira, restraining him so that can neither run nor fight back.

This doesn't seem to make the man running toward them feel any better, however, as he begins shouting at the guard.


After hearing the matter from Bob and Akira, the man was still concerned, but upon seeing the hide of the wolves, especially the rather large skin of the alpha wolf that the men had spoken of, the guard permits them to enter.

____________
Welcome to Ilosaiph.
You may do the following while here:

•Buy or sell weapons, armor, badges, or items
•Heal (100G)
•Train (convert G to Exp — current exchange ratio: 4:1)

Relevant information to your visit:
Akira:
HP is full
Exp.: 25/100

Inventory:
(Selling price in this town will be indicated in square brackets)
Novice sword [5G]
Stone Sword (currently equipped) [20G]
Novice armor [5G]
Leather shield (currently equipped) [20G]
Wolf pelt x2 [100G each]
Tainted meat x2 [5G each]


Money: 100G



Bob:
HP is full
Exp. 25/100

Inventory:
Novice sword [5G]
Stone Sword (currently equipped) [20G]
Novice armor [5G]
Leather shield (currently equipped) [20G]
Wolf pelt x2 [100G each]
Tainted meat [5G]

Money: 100G



Alicia:
HP is full
Exp. 25/100

Inventory:
Novice sword [5G]
Stone Sword (currently equipped) [20G]
Novice armor [5G]
Leather shield (currently equipped) [20G]
High quality wolf pelt [200G]
Tainted meat [5G]

Money: 100G



Shop
•Cheap short sword: +2 Attack, +1 Speed [50G]
•Cheap long sword: +3 Attack [50G]

•Cheap shield: +2 Defense, -1 Speed [50G]
•Cheap armor: +3 Defense, -2 Speed [50G]

•HP badge: +10% HP (requires 20 BP)
•Underdog badge: prevents it's wearer from falling to an attack that drains more than half of their max HP. (requires 10 BP)
•Steel skin badge: reduces damage received by 10% (requires 20 BP)
•Selfless badge: enables the wearer to intercept an enemy attack that was meant for their ally, essentially jumping between their ally and their ally's attacker. (requires 20 BP)
•Target badge: Increases the likelihood of the wearer being targeted by enemies. This effect increases as ally health drops lower. (Requires 10 BP)

All badges here are selling for 100G.





After shopping, pick a direction to head in.
North is the capital — the final target resides here
To the east is woods
West is a plain
South is the stream




supernerd117 :
Your new stats:
Attack: 8 [+1]
Defense: 7 [+2]
Charm: 3
Intelligence: 4
Speed: 2


HP: 4,000/4,000
Ki: 5,000
BP: 50
Vizzed Elite
Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
Last Post: 2064 days
Last Active: 2064 days

(edited by Eirinn on 07-25-18 03:58 PM)    

07-25-18 04:37 PM
EX Palen is Offline
| ID: 1355577 | 156 Words

EX Palen
Spanish Davideo7
Level: 137


POSTS: 4461/6183
POST EXP: 1095891
LVL EXP: 30568802
CP: 188040.3
VIZ: 10669512

Likes: 0  Dislikes: 0
More or less I understood the "skills". If I'm still allowed to use my skill points, I'd like to unlock the three first levels of the Focus tree, meaning Focus lv1, Scouting lv1 and Battle Sense lv1. Also, you didn't update my K stats, but I hope you got the increase in HP because it will be pretty much needed for the final showdown.

Preparing for that, I'll buy that Cheap Long Sword and equip it. With that, my attack will rise to 6, meaning I also can inflict good damage, and even more with the enhancements of the skills (if they do apply).

With everything decided, at least on my part, it's time we head North again and be ready for our next challenge, once again with our team complete. Our new stats could help us a bit, but the enemy can be a tough one so we'll have to think our moves more carefully.
More or less I understood the "skills". If I'm still allowed to use my skill points, I'd like to unlock the three first levels of the Focus tree, meaning Focus lv1, Scouting lv1 and Battle Sense lv1. Also, you didn't update my K stats, but I hope you got the increase in HP because it will be pretty much needed for the final showdown.

Preparing for that, I'll buy that Cheap Long Sword and equip it. With that, my attack will rise to 6, meaning I also can inflict good damage, and even more with the enhancements of the skills (if they do apply).

With everything decided, at least on my part, it's time we head North again and be ready for our next challenge, once again with our team complete. Our new stats could help us a bit, but the enemy can be a tough one so we'll have to think our moves more carefully.
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Affected by 'Laziness Syndrome'

Registered: 07-03-13
Location: Barcelona, Spain
Last Post: 5 days
Last Active: 14 hours

07-27-18 05:02 PM
supernerd117 is Offline
| ID: 1355641 | 116 Words

supernerd117
Level: 142


POSTS: 6002/6187
POST EXP: 404633
LVL EXP: 34934450
CP: 17926.3
VIZ: 12818

Likes: 0  Dislikes: 0
Ki Apptitude (I want to make a smartphone joke here soooooo much...I'll go with the classic "there's an app for that"). I'd like to unlock the "Focus" lvls 1 and 2. I don't know what it does, but hey! I'll figure this out as I go...and hope we survive

Also, are we ever allowed to "share" items and money and loot at towns? If so, that could dramatically affect what we do in the future (although our choices are made here).

I want to sell both wolf pelts and buy the shield, the armor and the last two badges. It is my hope to draw aggro for the team so we can focus on winning.
Ki Apptitude (I want to make a smartphone joke here soooooo much...I'll go with the classic "there's an app for that"). I'd like to unlock the "Focus" lvls 1 and 2. I don't know what it does, but hey! I'll figure this out as I go...and hope we survive

Also, are we ever allowed to "share" items and money and loot at towns? If so, that could dramatically affect what we do in the future (although our choices are made here).

I want to sell both wolf pelts and buy the shield, the armor and the last two badges. It is my hope to draw aggro for the team so we can focus on winning.
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Affected by 'Laziness Syndrome'

Registered: 03-21-10
Location: Location
Last Post: 1612 days
Last Active: 91 days

07-31-18 04:52 PM
Eniitan is Offline
| ID: 1355751 | 93 Words

Eniitan
Level: 174


POSTS: 10218/10522
POST EXP: 959649
LVL EXP: 70566526
CP: 55219.3
VIZ: 2613565

Likes: 0  Dislikes: 0
I am just going to come out and say this first. palen super I didn't like the way you guys let me die like that. Always attack the enemy with high health and attack first.


For the stats I place 1 add for attack and 2 for defence. I  use my k stat points to raise my health and ki as well.as for skill points I will use to unlock ki appitiude Lv 1, battle sense Lv 1 and scouting. For shop I am going to buy cheap long Sword and cheap armor. 
I am just going to come out and say this first. palen super I didn't like the way you guys let me die like that. Always attack the enemy with high health and attack first.


For the stats I place 1 add for attack and 2 for defence. I  use my k stat points to raise my health and ki as well.as for skill points I will use to unlock ki appitiude Lv 1, battle sense Lv 1 and scouting. For shop I am going to buy cheap long Sword and cheap armor. 
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Affected by 'Laziness Syndrome'

Registered: 08-16-12
Last Post: 576 days
Last Active: 64 days

07-31-18 05:08 PM
EX Palen is Offline
| ID: 1355752 | 117 Words

EX Palen
Spanish Davideo7
Level: 137


POSTS: 4487/6183
POST EXP: 1095891
LVL EXP: 30568802
CP: 188040.3
VIZ: 10669512

Likes: 0  Dislikes: 0
Eniitan : There's no way I could defeat Alpha Wolf all by myself before it attacked, so that's why I opted to defeat a minor enemy and reduce the amount of attacks we'd receive. If we received the five attacks of the full pack, maybe me or supernerd would have faced a similar fate to you.

We made the only choices available, so don't put the blame on us. We were unlucky to face so many fast enemies, and even unluckier that they focused most of their attacks on one of us, not to mention how bad the rolls were to decide damage dealt. Things like this can happen in games, and we can only keep on going.
Eniitan : There's no way I could defeat Alpha Wolf all by myself before it attacked, so that's why I opted to defeat a minor enemy and reduce the amount of attacks we'd receive. If we received the five attacks of the full pack, maybe me or supernerd would have faced a similar fate to you.

We made the only choices available, so don't put the blame on us. We were unlucky to face so many fast enemies, and even unluckier that they focused most of their attacks on one of us, not to mention how bad the rolls were to decide damage dealt. Things like this can happen in games, and we can only keep on going.
Administrator
Site Staff Manager, Content Writer, Console Manager
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Affected by 'Laziness Syndrome'

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Location: Barcelona, Spain
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Last Active: 14 hours

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