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thenumberone's Last Game Comments | Lemmings | press the escape key on your keyboard, then go to config, input then you can chnge controls | South Park - Chef\'s Luv Shack | its made in 1999 what do you expect?of course the graphics are bad |
thenumberone's Last 25 Game Reviews |
BioShock 07-31-12 11:44 AM |
The best game, ever Well, I dont know how it took me so long to review this game, many people have been unfortunate enough to have to listen to me rave about how good it is. And now your going to be faced with a beast of a review where you wonder where the end is. If youre lucky, it will end, i cant make promises though =p Bioshock is a great game in so many ways, it unites so many ideas and factors, hypothesis's and questions, that are actual present in socoiety. It highlights corruption, greed, ambition, war, all the things in man that are bad, but all that is good too. So at the start you are on a plane, in fact, il post the start scene, it wil give you an idea of what the games like: [youtube]3U1WdKwbv_s[/youtube] So thats the first thing you see on starting the game, excellent, a bit of drama, i bit of excitement. Imediately following that scene you find yourself sinking in the ocean, and fight your way to the surface, where total devestation greets you, your plane destroyed, oil slick burning all around you, and the only thing in sight, a lone lighthouse. Walking through the open door, it slams shut, plunging you into darkness. The auto lights trigger and the first thing you see, [img]http://www.meh.ro/original/2009_10/meh.ro2452.png[/img] That sets the tone for the game. As yet you still have no clue as to what is going on, or where you are, and the game does that throughout. You never quite know where you will end up, never quite know who to trust, you think you've reached the end and find that the marker moves again. Frustration, determenation, hate, these are al things you feel, because like any great game should, you arent sitting in your room playing as jack (the main character). You are jack. So this video is all i really need to demonstarte the idea of the game, then we can get... Read the rest of this Review |
Haze 04-30-12 06:47 AM |
HAZE-PS3 Haze is an exclusive for the playstation 3 system, designed by nottingham based free radical design. The company was famous for such titles as timesplitters and second sight. The 3 founding members were from the team that created goldeneye 64. Despte this, HAZE was to be there undoing, the fact the title was launched as an exclusive combined with low sales meant when the recession arrived they were in no fit condition. The company was bough over and renamed crysis uk, making the online for crysis 2 (the only bit that didnt suck hard) and reportedly homefront 2. Well, thats some backlog about the company, now the game. Honestly, i had played all the trailers, read all the reports, played the demo. And i loved it all. In fact, heres a trailer, check that out before we go further. [youtube]XfmxP7wSoNQ[/youtube] So, there came launch day and i bought it. Its set only 25 years in the future, so about 2033 i guess. In the game, corporations have becme the true rulers and enforcers. There were a whole serious of adverts for this game with real pople, actors, pushing the main part of this game: Nector. The armys are now run by massive corporations, there services sold off to the highest bidder. The corporation you work for is known as mantel. I dont know if all the armys use it, but mantel is dominant on the market, thanks in no small part, to nector. This drug increases all your senses, sight, hearing, speed, strength, agression, the ultimate battle stimulant. In the game you have a constant supply streaming into your blood supply via your nector pack. It also has a few other effects, in combination with your mantel equipment, visor etc, the drug stops you from hearing things like screams and once an enemy is dead they are wiped from your vision. Due to your equipment being somewhat 'faulty' you often fail to have this censored, helping to lead your c... Read the rest of this Review |
Perfect Dark 04-02-12 07:16 PM |
Perfect dark (N64) So, this is actualy my 2nd review of this game, I made one last year, twas a thing of beauty with descriptions about weapons and everything, then i hit submit and got a vizzed error, wiping my entire review =( Il copy it this time in case something happens =p Perfect dark, i was sadly ignorant of until i stumbled upon it on vizzed, but what a find. Even having played moderngames i was amased at how well this one stood up, but you almost expect that from n64, a truely great console. In the game you are an agent of the carington institute, youre essentialy a female james bond, following up on leads to uncover a very...interesting scenario. The game wasnt overly lavish on the hints so i never realised certain things until well into the game. weapons you pick up, from pistols to rocket launchers are all unlocked for training in the carington institute ( your hq). Each individual weapon has 3 timed challenges whereby you have to either destroy so many targets in a set time or get a certain number of points while maintaining a certain accuracy percentage. It limits your ammo too, and some of these are exceptioaly difficult to do but well worth the effort, for every challenge level completed you get an accuracy and damage increase, making missions FAR easier. You can also unlock cheats like start with a rocket launcher or a partner etc, by completing set goals like complete said level on perfect agent (hardest difficulty) or complete in say, 15 minutes. If youre in game and think, id like to play a harder difficulty but i dont want to lose what iv unlocked, that too, is not a problem. From the carington institute you can scroll through missions, and choose the difficulty ( but if you want to do a harder one you have to play the missions consecutively). I started on easiest, and then went back to do it on perfect dark. As well as unlocking things for doing that, the harder the difficulty, the more objectives there are, the easy ... Read the rest of this Review |
Mission Impossible 04-02-12 04:28 PM |
mission impossible Strange that the very game that brought me to vized has not even been reviewed, I probably should have done that a while ago. So mission impossible, I played it years ago, albeit on the ps1. Its the very game that, via Google, directed me to vizzed. The game, unlike the movie, Starts off with you in Russia, with not much explanation to be honest. You're basically on a sabotage mission. Actually, the game seems hugely different to the movie... Either way, like the movie, its awesomeness carrys it through, a great game shouldn't even need to stand on top of a great movie anyway. The gameplay and progression of the game are pretty fun and addictive, there are a few key let downs though. First, the graphics, theres no 2 ways about it, they suck. Then theres the controls, and boy do they suck, as well as being dropped right into it amongst armed Russians, you aren't told anything about the controls and theres no easing into it, learning as you go, nor are there particularly great explanations of what to do and how to do it. The controls are clumsy, you rotate around and then move in that direction, and using a keyboard its a logistical nightmare trying to accomplish everything, its really far better with a controller but dont think hats going to solve the problem completely. Then theres the fact the game has like, no checkpoints, you die, you're doing the mission again buddy. Graphics-6 They are blocky, Ethan's head is square and it looks like he fell off a building onto it. The environment and npc's are not a great deal better. Sound-6 Hell if that didn't drive me crazy, same tune throughout the whole missions, and that could be as long as 15 minutes. The voices are pretty bad too, and the sounds of pain are some of the worst out there, its really pretty unbelievable. Addictiveness-10 The game is addictive and a half, looking back at... Read the rest of this Review |
Tecmo World Cup Soccer (Japan) 04-02-12 02:37 PM |
Tecmo World Cup Soccer Well at first i thought the game wasnt actually that bad, sure it was basic to the extreme but it had that inescapable draw that some games just inherantly have. It does however, have colossal flaws. First and formost, there seems to be absolutely no way to cycle which player you control, i was playing as scotland against brazil, it was 1-1, there net was wide, the ball was sitting there, one of my guys was near it and all the brazilians were miles away, i could taste the victory. But this game seems to use some seriously flawed algorithm to designate your active player, to my horro my player just stood there, and when a brazilian drew into the screen he ran AWAY from the ball. Annoyed does not begin to do t for me, i couldn't believe it. Theres not really bunch to say about this, its a really basic repetitve game. Graphics-6 I wasnt expecting miracles, and granted i got none, but i was plesently surprised that 1, the people were actualy identifiable as, y'know, people, and 2, each team was custom designed, the brazilians even had different skin tones. Equally however, theres only one pitch which is weird because they are all national teams... Yeh lets have west germany v france in america... But, not bad. Aparently your team mates even cover there eyes while the oposition celebrate if you score an own goal. Sound-5 It was meh, you get a pretty random tune while playing and a cheerfull little jingle if you actually score, which incidentally, is another hangup. Controlling the power and direction of your shot is next to impossible as is actually scoring a goal, it took me ages to get even one. Plus the makers seem to have forgoten half time.. Oh, sound, sorry. Yeh, its repetitive but its not so bad it makes you want to mute the sound. Addictiveness-8 Yeh, its colossaly flawed, but shock horror, all the difficuties and bad designs actually made me more determin... Read the rest of this Review |
Mary Shelley's Frankenstein 04-02-12 01:42 PM |
Mary Shelley's Frankenstein(Super Nintendo ) Well, in all honesty, I only decided to play this game as it had no review that met the minimum requirements, i didnt want to scrap what was there and leave it reviewless. Before then i left quite a few single reviews which were as little as 10 words so there was some kind of review, now im switching policys. so yeh, review incoming. The game starts with a somewhat unimaginative title sequence, with a slide of words which progress so slow i can only imagine it was designed for very young children or they were trying to bulk out the gam, either way, the general gist of the thing is its set in bavaria (thats germany to you) in the early 19th century, and oddly enough its about frankenstein (the detectives in the audience may have divulged that from the title, high five). you get the traditional mansion against a thundery backdrop image after this and then a cross of clip and picture shots basically showing the creation of Frankensteins monster (trivia fact, the monster was not called frankenstein, that was its creators name). Aaaannnnyyyyyyyy who... Actual game reviewing time i guess. The game starts with you at the university where you are apparently created. I say you as i think you are meant to be frankensteins monster, its kind of hard to tell though because youre wearing a trench coat and carrying a staff, which can fire some kind of magic bolt which dosent even hit people unless you stand well back from them, i tried crouching and firing it but it dosent actualy work while crouching. I thought it would come in handy shooting people on stairs (because then it wont just fly over there heads) but i quickly realised the npc's cant actually use stairs. I assume the character is the monster due to the fact he's gray and pitchfork wielding villagers are after your head on a platter, or maybe theyre just not very sociable n germany, either way, youre droped right in it. I began by descending the stairs, the... Read the rest of this Review |
Super Mario World 09-24-11 05:16 PM |
super mario world (i have copy/pasted this from my previous review because it messed up, i have permission to do so) I love this game, I used to have it on Nintendo so I was pretty happy when I found it on vizzed. True to the original Mario style its composed of levels, with each level area ending in a boss and a somewhat cheesy but amusing cut scene. You can get power ups in the form of the flight cape, the fire flower and the growth mushroom which can all allow you to finish the level in a different way. You can also find yoshi in some levels, which is always useful. He can eat most of the enemies so if you get him it becomes significantly easier. A classic game and lots of fun, well worth a play. Graphics wise its actually pretty decent. I mean, ok, it's only got one dimension, and the backdrop is essentially a repeating picture but its an old game. And I've never experienced any graphical glitches either so consistency is high here. Addictiveness is high too, the only reason I stopped playing is I have no clue how to advance now =( Story and depth, I'm really not sure wheat's going on. You battle through a few levels and then reach a boss. After an epic battle that usually consists of jumping on them (what the?) you get the little cut scene of Mario running into the castle, carrying out an egg, then destroying the castle in a random manner. So fairly repetitive story but hey, if it ain't broke don't fix it I guess. The sounds not bad, you actually get different tracks based on the level/location which s kinda cool. You also get a fairly annoying sound every time you jump, use a pipe, jump on something, eat an enemy with yoshi etc but its kinda funny so that's good too. Classic game, great fun, lots to do, play it, you wont regret it I'm sure. [img]http://www.vizzed.com/vizzedboard/userimages/postattachments/103698-1309974364.jpg[/img] |
Lemmings 09-24-11 05:10 PM |
lemings (i have copy/pasted this from my first review of the game because it messed up, i have permission to do so) It's a classic game, and unique too which is always a bonus. Fairly straightforward. Its based on the idea of the animal (lemming) which people thought were suicidal (they thought they deliberately jumped off cliffs). You get a bunch of lemmings out of a hatch and you need to use items/moves like dig to reach the platform below, or umbrella so they can float down. The more lemmings you get to the door alive the better, if too many go splat you lose. I'm no expert but they don't look like lemmings though, more like oompah loompahs, lol. You need to get a certain amount to the hatch to win and then you progress to the next level. The games pretty fun, until you get stuck at which point, it just irritates me but I always go back, good game, if you somehow haven't tried it then I advise you do. Trivia fact, the lemmings was created in my own country and city, of Edinburgh, Scotland. [img]http://www.vizzed.com/vizzedboard/userimages/postattachments/103698-1309973077.gif[/img] The graphics are simple but not bad. You can tell what everythings supposed to be so that's pretty good. Soundwise, nothing impressive there, then again, whats new. Most retro game soundtracks suck anyway. Difficulty wise, it gets progressively harder. I've never actually completed it but yeah, it gets fairly difficult. Addictiveness, I would put at around 7. Its pretty fun but eventually, it does wear thin on your nerves. And story and depth wise, almost non existent. It's the same every level, save da lemmings. Still, very good game, worth a play. I still enjoy it all those years after it was made. |
Romance of the Three Kingdoms II 09-06-11 08:33 AM |
romance of the three kingdoms First off, this game does not have nearly as many plays as it deserves. I have played many total war games and conquest games, the fact I enjoy playing this is tribute to the fact it is so good. So its for the snes, and its pretty much now my favourite retro game. Overall, 9.8, it has problems but the overall awesomeness just destroys them. The graphics are a little pixely at times but not overly so, so its all good. You get a campaign map with pictures of all the province leaders, and in battle you get little images from a top down view. The battlefield is split into grids and the movement is very much like chess, only with some catches. Flat areas can be crossed with 3 moves for each unit, whereas things like forts and heavy forests take all your 3 moves for one square. Sound: Its really just the themetune over and over but its ok. If a leader dies, you get a dramatic tune and picture, and in battle you get something a little faster and more intense. Addictiveness: Im going back to it after i finish this review, good enough?i only did a review because 1, it dosent have one, and 2, it totally deserves more plays. This game is very addictive. The story: I put as not existant but I suppose it does. Basically, everyone starts with one chinese province. You have to unify china by gaining all the provinces through various means. Depth: This is going to take a while. soooooooo, here goes. The game is pretty big and complex considering the age of it and its system, and id love a remake. So you start as a ruler and get a max loyalty general. From there in, you can do many things. Each general has loyalty (can be improved by gifts etc), intelligence, war, skill, charm, arms, soldiers and an age bar. Most can be increased. So, you can... Read the rest of this Review |
Ghostbusters II 09-05-11 02:04 PM |
ghostbusters 2 atarie well, same game as i reviewed for the nes, only this one sucks.its so bad i laugh everytime i play it.if i can keep a straight face for 2 minutes lets have a shot at reviewing this. overall:3, yeh, that bad, i could justify why, but i think the other ratings will break it down for you. graphics:yeh,if you can call them that.its basically square blocks on top of each other.if thats a ghostbuster it had me fooled.it looks more like someone has thrown luigi down a well full of boo's. the ghosts are little better.10, haha no..... it gets a firm 1. sound:yeh, its like some techno ping pong tune type thing going on there.and yes, it also sucks.the only other sound you get is the sound of sawing from one ghost. addictiveness:purely because it was so bad it was funny, i had to play it a few times.honestly, after the mirth wears off, my motivation to play it plumets. story:as far as i can tell, there isn one.youre some faceless ghostbuster, going down some kind of well attached to a very long rope.you have to swing around as you go down to avoid ghosts and platforms.it reminds me of 2 things.the level in mission impossible where you have to get down to a computer by rope, and the worms game where you use the ninja rope.only far more primitive.i guess youre meant to get to the bottom or amass a highscore.i couldnt be sure though because i cant manage to get far.story gets a 1. depth:as far as the well goes, hahaha...no?ok, that was bad... well then, 1. difficulty:yeh, its surprisingly hard.as far as i could see there were 3 enemys.one ghost that flew up and took health off if you touched it, one ghost that resembled a fork sticking out the wall, also took health.and a ghost that looks something like a knife.if you touch that, it hacks away at the rope, and you eventualy fall to your death, even if youre on a platform.as far as i can tell, theres no getting rid of it once you hit it.you can also ... Read the rest of this Review |
New Ghostbusters II 09-05-11 01:48 PM |
ghostbusters 2 as the title says, ghostbusters 2, for the nes. the game was surprisingly fun, then again, i had very low expectations. -theres not much to say really, its as simple a game as could be made. you chose your hostbuster at the start.and he also gets a sidekick.the game is simple because, it only has 2 buttons.one button fires a laser, the 2nd button makes your partner use the ghosttrap to catch it.this can get annoying at times becuae youre partner has to be facing the ghost.at one point my partner did 4 laps of the room tryinbg to fingd the ghost i xzapped, while amusing, it does get annoying. theres also a fairely stupid glitch, if theres a ghost on the other side of a wall, it cant get you.but, you can get it.its an easy way of getting through the game. so, if youre hit by the ghosts 3 times, you lose a life and get a continue screen, and you get 3 continues.if im honst, i only stayed for 2 continues. so the features: overall, it was pretty decent, what it reall reminded me of, movement wise etc,was pokemon for the gameboy advance.the layout, the items, all pretty similar.it was entertaining up until i got annoyed with various things, but, fun nonetheless.i give it 8.7 i give the graphics a 7, i didnt really care about them, its what i expected so thats the only reasoning for my rating there. sound:yeh, the sound drove me crazy,you can mess about with the sound when you start the game, but ultimately, its the same tune. OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER OVER AND OVER AND OVER AND OVER AND OVER AND OVER AND OVER. at this point, youre probably thinking, way too ma... Read the rest of this Review |
Home Alone 04-06-11 11:45 AM |
home alone 1 (sega) great game, good way to kill half an hour. The game is based on the movie though with many significant differences. For one thing the movie all leads up to the kid you play ( kevin) defending his house from the 'wet bandits', so named because after theyre done robing the houses they flood them. In the game, you dont really start with much clue as to how to play, you just have to go around, protecting the neighbours houses. Its christmas and theyre all on holiday, as are youre familly who accidentally left you behind. The games made a great deal more difficult due to the fact you cant actually tell where the bandits will go next. You can follow them but they periodically go off the map to lick there wounds and stash there loot. You get around the neighbourhood on your sledge (which i guess is rocketpowered since it goes along flat ground and up kurbs without having to stop. You can find various weapons and components (which can be turned into weapons) by exploring houses and the general neighbour hood, as well as ammo for your weapons to be. If you reach a house before the bandits you get an architects map (dont ask me how the kid got it ) and can stragetically place traps. Since this pauses the game a good tactic is to sled just in front of the bandits van until you know where theyre going, and then beat them to the door. When you and the bandits are in the house there are 2 bars. Pain, and loot (if you have a weapon, an ammo bar too) Basically, they rob little circular safes on walls all over the house (i guess the owners are all loaded then) and this gradualy fills the loots bars. Traps that you set, such as marbles, glue, toycars etc all drive the pain ratings up although the best method is to use the gnarly weapons. If you open up the combination menu you can make weapons from the various items you have gathered like glue guns and pepper guns. You need to make the ... Read the rest of this Review |
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Game Boy Advance Games thenumberone owns (2) |
Super Nintendo Games thenumberone owns (8) |
Nintendo 64 Games thenumberone owns (19) |
Nintendo NES Games thenumberone owns (8) |
Game Boy Color Games thenumberone owns (1) |
Sega Genesis Games thenumberone owns (3) |
Commodore 64 Games thenumberone owns (2) |
Atari 2600 Games thenumberone owns (1) |
Sega Master System Games thenumberone owns (1) |
Apple II Games thenumberone owns (2) |
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