Overall 9.1 Graphics 7.4 Sound 7.4 Addictive 7.8 Story 7.2 Depth 7.4 Difficulty 8.4
8.2
7th Saga= My Guilty Pleasure poopywyatt
This game is like Honey Boo Boo, a game I am kind of embarrassed to say I like or even play, but secretly I really like binging on every now and then. The 7th Sage is a guilty pleasure of mine. The 7th Saga is a
unique game that came out in the early to mid 90's for the Super Nintendo. I do
not remember many people other than myself, my brother, and one of my friends
actually playing this game. Due to the online community, it appears that still
not a lot of other people have played it. This game never was as popular as its
contemporaries such as the Final Fantasy games or Chrono Trigger. However I
would consider this an amazing 16 bit gem, and I hope other people would
consider this game a 16 big gem as well. Hint hint.
The 7th Saga is a turn based JRPG.
You move, enemy moves, rinse and repeat. Defeat enemies to gain experience and
gold. Buy weapons and armor, defeat bosses when then cross your path. This game
is part of an unofficial trilogy of games by Enix for the Super Nintendo, with
other two being 7th Saga 2: Mystic Arc, and Brainlord. However
Mystic Arc is considered the true sequel (but it’s really a prequel I think).
There is a Mystic Arc 2 for the PlayStation 1, but I do not have any information
on that game. All three of the games have similar graphics and even names of
characters. Mystic Arc has an identical fighting system. A review on that game
will come later. There are some speculations of how these games are connected,
but I will not go into those in this review.
Graphics: Honestly, the graphics are nothing special for what the Super
Nintendo could have offered. The best way I could describe this game
graphically is average, or bland. There is nothing special about the over
world, and the towns and dungeons do not distinguish themselves from each
other. There are a few outliers though. Some of the bosses look amazing, and I
think the final boss is stunning, as he takes up most of the screen and looks
terrifying. I think a remake of this game with better graphics would do this
game justice.
Addictiveness: I have a special hypothesis about this games addictiveness. If
someone is a big fan of the Dragon Warrior/ Dragon Quest games, then they would
be a fan of this game. In the Dragon Warrior/ Dragon Quest games, one must
level grind for most of the game. After the long hours of grinding, one will
finally see the fruits of their persistence in the ability to dominate
enemies that were prior so the grinding, dominate them. There is a very notable
difference between one's current level and the levels prior to the grinding.
Increasing one's strength or defense with by 10 points may mean the difference
between victory and defeat. I really enjoyed the old Dragon Warrior/Dragon
Quest games. This game shares a spiritual RPG lineage in my opinion. The answer
to MOST (I use the word MOST for reasons I will explain later) of this game's
difficulty can be solved with more grinding.
Story: The legendary King Lemele recruits 7 apprentices and trains them for
five years. After the training they are set to search the world in an attempt
to find and collect the 7 magical runes. By doing so, they will obtain wondrous
powers. You play as one of the 7 apprentices. Because of the ability to choose
between 7 unique characters, this adds a lot of replay value to this game.
Additionally, as you play the game, you will be able to choose another
apprentice to join your party. Each character has their own unique
characteristics, strengths, and weaknesses. Kamile is your basic overall
fighter, offensive magic user and defensive magic user. He can use a variety of
equipment, but overall he is a jack of all trades and a master of none. He is
always a good choice as a companion. Lux is a robot who is a power house in HP
and defence. He is also a good fighter and usually receives high stat boosts
with levels. Lux is a poor magician, although he can use thunder magic (but his
magic is so low that it is still useless) and his agility is low. Lejes is a
unique demon character who can be characterized a almost purely offensive. He
is fast, has above average attack and can use most swords and is a strong
offensive magic user. However this character is not the strongest fighter nor
strongest offensive magic user, and he is very weak in defense and you will
find that you will die quite often with this character unless you over level
quite a bit. Olvan is a power house dwarf who is the fighting specialist. He
can use the best weapons and can destroy most enemies with a single blow or a
defense/attack blow. Unfortunately he is the slowest character, and his
offensive magic is terrible. He has a few good defensive and healing spells
though. Valsu is your typical defensive magic user and can use every single
defensive and healing magic spell. He can be a good companion to the offensive
characters. Wilme is an alien of some kind, but in my opinion looks like
and attacks like an enemy called Flame in the game. He probably receives the
best stat boosts per level, with overall high stats except for MP and magic. He
is fast, tough, a powerful fighter, and just a cheap character. Playing as
Wilme you will accumulate a lot of gold. He can only use 1 weapon that you
obtain late in the game as an item drop from an enemy. Finally there is Esuna,
the bipolar elf-mage who is the stereotypical offensive magic user. She is
fast, uses the weakest mage-related weapons and armor and has amazing magic
spells.
The story begins after being given a crystal orb with will alert you to
surrounding enemies, nearby runes and treasure chests. You can then talk to the
other apprentices and learn a little about their personalities. Your first main
objective is to defeat the vengeful dead dog spirit of a ruined old
castle. Then you will obtain the Gate of Earth Key which will allow you to pass
a gate to your next 2 towns. In these towns you will be able to find another
apprentice to join you in your quest. The apprentices will either reject you,
challenge you to a fight, or join you. Here you will also discover the ancient
civilization of Melanam and obtain your first rune. After traveling through
some underground tunnels you will find yourself on the South side of the main
continent. You will help a village get some water and be rewarded with another
rune. Then you will run into the city of Patrof, which has been taken over by
one of the other apprentices. Defeat him or her to receive the third rune. Then
you make your way over to the town of Bone where you will take 1 (or 2 ) of
three paths, depending on your character or your companion. You will either go
to an underground lake, go to the Tower of Grime to be transported to another
tower, or help a child and then be transported via boat to the north half
of the continent. In this part of the game, the world opens up and and the next
three runes can be obtained in any order. Here is also you will do a lot of
grinding. There are a few optional things you can do like a secret cave, or
help stop a war between two rivaling city-states. You will eventually take a
flying contraption across the sea to another country. While traveling towns here,
you will be curses and lose the ability to loose magic. You will then have to
defeat a boss without the use of magic. If you have 2 magic users, you will
have a very difficult time here. Then you will go after Gorsia, and after
defeating him you will gain the 7th run... only be transported back in time
5,000 years and find yourself waking up in a bed in a small town. You quickly
learn that Gorsia came back from the furture, beat Saro and is sitting high in
his castle. While this is happening, the current civilization of Melanam is
alive and well and working on a scientific/dark magical method to defeat
Gorsia. As you investigate Melenam, their machine goes haywire and you defeat
the machine which brings about the ultimate destruction of civilization and
resulting in stranding you and a group of Melanam survivors on a continent where
Garcia is located. You then find Saro, learn some back story, re-receive the
seven runes, travel to Gorsia’s castle and finally defeat him. There is only
one ending, regardless of which apprentice or companion you have chosen. There
is a slight twist at the end, but I will not spoil that part for you. That is
what YouTube is for haha. Overall, the story is nothing too exciting and does not bring anything new to the table outside of a little time traveling paradox.
Music: This game’s music, like the graphics, are bland to
average at best. The music does change in the over world when you arrive on a
new plane or section of the game which is nice. The dungeon theme is actually pretty
good and a modern fan remake or heavy metal remake would sound awesome. I have
notice the town music being used by certain internet shows such as the Game Theorist,
Angry Video Game Nerd (I think), and The Game Overthinker. Needless to say, I
think people have made better use of the music outside of the game, then the
developers did inside of the game.
Difficulty: This game can be pretty unforgiving and even brutal
at times. You will learn to save the game even before speaking to any other
apprentice. When fighting the other apprentices, you will note that they are
vastly stronger than you at the same level.
I must divulge some information about the general difficulty
of the game and about the difficulty of the apprentices. From my research,
there are actually two versions of this game. The Japanese version and the American
version of the game. The Japanese version is actually easier, whilst the
American version is much more difficult. In the Japanese version, the
characters gain more stat points per level and it is easier to level up. For some
reason the game was made much harder in the American version. In the American
version, you gain the American stats, but the apprentices you fight or accept
as companions gain levels according to the Japanese version. You cannot out
level the other apprentices. They will always be around the same level as you
are. This is the reason they will always
seem super powerful compared to you at the same level.
When you die in this game (and if you are new to this game,
YOU WILL DIE), you will find that this does not result in a game over. You just
start over in the last inn you save at with half your money. The game does have
a unique jewel system which helps alleviate money loses. There are jewels
called opal, rubies, emeralds, sapphires etc. that can be bought and sold at
the same price. The in-game explanation is that when you die, the monsters
steal your money, but they do not like jewels so they leave them alone.
Depth: Depth from this game can come from which apprentice
you decide to play, and which apprentice, if any, you decide to accept as a
traveling companion. The higher level you are , the stronger they will be when
you accept them as a companion.
Fellow apprentices and runes: This section is a combination
of depth and difficulty. If you have a rune, and fight another apprentice AND
lose, that apprentice will take ALL your runes. Depending on what section of
the game you are in, this can make hunting down that apprentice and defeating
him/her can be VERY difficult. Hence, as stated above, you will learn to save
the game before talking to any other apprentice, and then reset after you lose.
Graphics 4 Sound 4 Addictive 7 Story 5 Depth 7 Difficulty 10
Review Rating: 5/5
Submitted: 12-27-14
Review Replies: 3
8.6
Easy to reach on that low shelf. Dragoon26
Everyone knows the classics from the 16-Bit era. You have Chrono Trigger, Final Fantasy 6 and Earthbound. It doesn't stop there... You also have Final Fantasy 4, Breath of Fire 2 and Phantasy Star 4. The list continues with the Lufia and Shining Series. That still leaves Secret of Mana, Secret of Evermore, Breath of Fire 1. So many great games to play.
Then you have "The other ones". You know, Paladin's Quest, Sword of Vermilion, Lagoon, Final Fantasy Mystic Quest, Tecmo: Secret of the Stars and 7th Saga. I still love all of those games but, 7th Saga does falls into the lower tier of 16-Bit RPG's. HOWEVER! I am here to tell you why it is at the "Top of the bottom tier" and still worth playing.
STORY- You have been recruited and trained under the great King Lemele for the past 5 years. Finally the time has come for you to look for the seven Runes hidden throughout the world of Ticondera. The one with all the Runes will be the future leader of the world. Choose from;
Kamil Dowonna - Human - A balanced choice, leaning towards attack. Has many skills but excels at none.
Lux Tizer - Tetujin - A great beginner character. Has high HP and attack. Learns very little magic. He costs very little to outfit also.
Lejes Rimul - Demon - A balanced choice, leaning towards magic. One of my favorites.
Esuna Busy - Elf - All magic here. In my opinion, she is the best partner to have in the game.
Wilme Pelin - Alien - High HP and Defense make him a decent choice. I never use him though.
Olvan Jaess - Dwarf - Great beginner choice. Is strong enough to be an attacker and still has nice support spells. This makes him a good choice for a "No Partner Run".
Valsu Saizer - Human - Has nothing to offer offensively. He becomes almost invincible late game due to his magic. Unfortunately this happens far to late in the game for him to be a good choice. Unless your a pro, he is best left as a partner.
7/10Graphics - The towns and castles are nice... The world map is ok... Lots of land to explore in Ticondera, but nothing really to marvel at. The real attraction here are the battles. They look pretty good for 1993. Characters are detailed and have animations for attacking, defending and using magic that look pretty smooth. The best part about the graphics to me is when entering a battle. You get spun with your surroundings from 2D to 3D. I thought that looked pretty awesome, compared to what I was playing at the time.
7/10Difficulty - This game is known to be hard. Bosses can be punishing and traveling from place to place can end tragically if your not prepared. But really the game is just unbalanced. As hard as an enemy seems, it will be equally easy after gaining a few levels. This is true with one exception... This game is known as Elnard in Japan. It is about the same, but one main difference is your stat growth at level up. In Elnard your stat gains were much higher making the game easier than 7th Saga(The US actually got a "Harder" version of a game!). In 7th Saga that is gone from your character but... The characters you
don't choose still get those higher stat gains! That means when fighting another Apprentice, you will always be weaker than them, always. This is the hardest part of the game in my opinion as all other problems can be solved by leveling up.
9/10Sound - It's really not bad. The town and castle songs are very catchy. The World Map theme gives you a sense of emptiness in a large world and the battle music is at the very least average. The music is a reason why I come back to play this game.
8/10Addictiveness - That sense of wanting to push forward in this game doesn't hit you until you get your first Rune. The Runes really do make your character stronger and are the driving force in this game.
5/10Depth - This game does offer a small amount of depth. Picking different characters could mean using a different strategy through out most of the game. You can recruit a partner in this game making it even more different if you desire. Their is even a story line event that plays out differently depending on who you choose. Another thing to note is that you have a Crystal Ball that shows you Runes, towns, treasure, etc. It also shows you enemies. So the better you know the game/dungeons, the less battles you fight. You can get pretty good at dodging them. It's not much, but it is something.
6/10 Play the classics first, they deserve that. But if you have played them all and are looking for a 16-Bit fix, this game might be worth your while. Grinding is big in this game, but here at Vizzed we have a solution to that! Speed it up! Just be sure to listen to the music when you are not speed leveling.
Graphics 7 Sound 8 Addictive 5 Story 7 Depth 6 Difficulty 9
Review Rating: 4.3/5
Submitted: 04-30-13
Review Replies: 4
8
The Seventh Saga ksb1082
The Super Nintendo has the best collection of RPG's among the home systems. One that would not be rivaled until the Play Station One. While the SNES was home to some of the best RPG's of all time. Read Chrono Trigger and/or Final Fantasy III. The SNES also had a library of what I like to call my hidden RPG gems. The 7th Saga is one of them.
Here is my review:
Graphics: The 7th Saga easily is one of the best looking RPG's of it's time. Well most of the game is anyway. The game utilized Nintendo's "Mode 7" tech to create a beautiful battle screen. Each of the games characters and monsters are fully animated, with a dazzling array of fully animated spells. Yet, the over world screen left something to be desired. It meet the standards of other RPG's of it's day.Sound: The sound in of itself satisfies the expectations of gamers of this era. The music is nothing special and is rated as passable. However, the combat sounds are notable here. Each of the melee attacks and spells all have their own unique sounds. There is the something to be said about the clank of some of the weapons.
Addictiveness: This is a must play for anyone who likes an old school RPG. While the difficulty may turn off some, it is still a great game. The variety of characters alone gives this game great replay ability. Yet, it could have been even better if the story was developed better.
Story: Story is probably where The 7th Saga suffers the most. The story falls under the tried and probably overused trope of adventurers being sent out, by benevolent king, to find items of power. All in the name of fighting some barely understood and mostly unnamed, until the end of the game that is, force. This would be acceptable if the developers focused on any kind of back story for it's main characters. Frankly this was almost unforgivable missed opportunity to create 7 unique character stories. While there is some dialogue and banter between the 7 apprentices, it is superficial at best. Some back story into the motivations of each character would have been spectacular. Especially since they all seem tied to the world in some way. This could have also highlighted the apparent rivalries between each of the apprentices.
Depth: If the game excelled in any one place it was the depth of the gameplay. Probably it's strongest trait, and the sole factor of replay ability, is the games combat. Each of the games seven apprentices has a unique play style. Each character has a different ability focus and development. Some characters are pure fighters, others are pure magic users. The others are some combination of both with a varied set of offensive and defensive capabilities. Some need lots of, very expensive, equipment. Others don't even require it. Each apprentice also has a focused set of spells, if they can cast that is and there is also very little overlap between characters. On top of this you have the potential to ally with the other apprentices, giving you a chance to shore up your weaknesses. Or if your prefer you can increase your challenge by embracing your weaknesses and fly solo.
Difficulty: Probably the biggest gripe about the game, besides the story, is the games difficulty. This is a rough RPG even for the most experienced in the genre. Expect to die, a lot. While you can mitigate the punishment for losing battles, it is time consuming and often doesn't convey enough reward for the effort. Also, expect to spend a lot of time grinding levels. For perspective, if you were able to complete this game in 25 hours. You would have spent 23 of them grinding levels. The remaining time would be spent advancing the story. The reason the games suffers from this difficulty is a poor learning curve combined with poor stat development. More often than not your characters are to weak for their level. Hence the constant grinding, this also adds a superficial level of time to the game. Grinding really should be used to be ahead of the curve, not just keeping up. This also plays into probably this most difficult aspect of the game. Dealing with the other apprentices. This is where things can get really problematic. The apprentices level up with you, and more importantly they get better stat treatment. This creates periods in the game in which can leave you stuck if you need to beat them to progress. Worse even is how punishing the game is if you lose to them. Ultimately it could have been handled a lot better.
Overall: While in general I would suggest that anyone with an affinity for old school RPG's play, "The Seventh Saga." I would recommend it with reservations. It is a good game, but it has flaws. I wouldn't expect the level of storytelling like the masterpieces Chrono Trigger or Final Fantasy III. It's story really just serves as a device to get you moving from area to area. However, compared to it's contemporaries it is a very attractive game. The battles are well animated and entertaining. Which is a good thing because you will be spending a whole lot of time in them. There are times where you will encounter an enemy every few seconds. The game could have been paced much better, with a shorter level curve and better stat development. While 25+ hours of gameplay was a hallmark of RPG's of this generation, that doesn't necessary mean it makes for a good game. Most of us, at this age, don't have the time to commit to this game. However, the unique capabilities of each of the apprentices might just get you to give this game a few goes. Each character plays in a different way. Giving this game enough credibility to be counted among the top RPG's of that generation.
Review Rating: 4/5
Submitted: 08-09-13
Updated: 08-10-13
Review Replies: 4
10
7th Saga xXCHUCKXx86
One of the top 3 RPG games for the super Nintendo system.
Six very different characters to choose from to meet anyone's style
from humans to aliens and elves, male and female, magical and less-magical
characters meant to appeal to as many people and styles as possible. You have HP and
MP just in like most RPG's, learn spells and earn HP as you battle an assortment of
monsters.When you level up you also gain between 1-5 in the attributes of Power, Defense,
Magic, Agility, Speed. Every time you play or even level up it is different. There are also variations
in the story line for the different characters and choices you pick. In addition to the stats
from leveling up you can also purchase new armor and weapons as you travel from town
to town increasing your weapon and armor strength ultimately increasing your power and defense.
Along with the weapons and armor to help out your stats there is a huge assortment of items
to purchase from the different towns. All the towns do not have the same items for make sure you stock up
on what you need before you leave town. The items are similar to most games HP potions and MP herbs to heal,
but in the game you can also buy items that can cast spells if you have a weak magic character or one who does
not have a certain spell . There is pretty much and item for almost every spell or, a spell for almost every item that
you can buy. You can hook up with some of the other characters in the game and they will join your team. The team
can only consist of the two people your character and one other. The other characters in the game will not
always want to be your partner, you may have to level up before they may ask you, or they may just want to travel alone.
The Characters can also choose to fight you or challenge you for your RUNES (magical stones in the games that you collect
as a part of the main story line). The characters that you do not choose in the beginning are the ones who
may be a future partner or a future foe. Each Character has a unique strengths and weaknesses in which
another character may compliment yours perfectly. You will just have to play the story line with each character
and see which combo and story line is the best.
Graphics 7 Sound 8 Addictive 10 Story 10 Depth 8 Difficulty 7
Review Rating: 3/5
Submitted: 10-28-12
Review Replies: 4
8.5
7th Saga Review AquaTurtle20
7th Saga. One of various obscure games on the SNES that aren't too common to other people, but are actually quite fun. Some people actually dislike it, due to the fact that it's very difficult. But it's still kind of fun in other ways, as I'm going to explain to you right now.
Graphics: The Graphics are very good for an SNES game. It has (kind of) an almost 3D battle sequence which can show the sky, and your character(s). And everything looked great and colorful. 9/10
Sound: The soundtrack of the game is mostly great, from the world themes (there are many of them) to battle themes, and even in dungeons. 10/10
Addictiveness: This game can be very addicting sometimes. I'm surprised I had more fun than I probably should've while leveling up my character. 8/10
Story: After five years of training under King Lemele, you and six other apprentices are going to go on a quest to collect seven magical runes, which would give you enough power to rule the land. You choose which of the seven apprentices you will play as:
Kamil: An average fighter, who knows some magic and has average overall stats.
Olvan: A Dwarf who can wield very strong weapons. Very similar to Kamil, but not as much magic, and slightly more strength.
Esuna: A Wizard who knows many magic spells, however lacks attack power very much.
Lux: A Robot (Known as "Tetujin" in the game) whom is more of a fighter when it comes to battles, but knows a couple of good magic spells, and is more of a tank. (High HP/Defense)
Wilme: An Alien who is a very, very strong fighter, who doesn't use weapons due to his massive attack power. Knows no useful magic.
Valsu: A Priest who is very talented in the arts of healing, and can learn some powerful healing magic...however, almost no damaging magic.
Lejes: A Demon, pretty much the opposite of Valsu; powerful offense magic, but almost no healing magic.
The story seems a little bit cliché, with collecting things from all around the world, and especially with some of them being guarded by powerful beings. But it gets better later on, which I won't explain due to spoilers. 7/10
Depth: The game is very long, at roughly 45 hours. It is very long and you may or may not see some characters on your journey. And you can try different characters and different strategies with a pair of characters, giving it some reasons to give it a replay. 10/10
Difficulty: Finally, let's talk about the difficulty. This game is very hard. Seriously, the first enemies you'll encounter can kill you in 3 hits (As Kamil) and magic costs tons of MP. Bosses deal tons of damage to you. You'll need to have lots of Health, Healing Items, etc. 10/10
And that's my review on 7th Saga. the game was pretty great, and I have fun playing it to this day. Some people dislike it because of the difficulty, and I understand that, but hey, I guess I think games are too easy nowadays, and I wanted a real challenge :P 8.5/10 Overall
Graphics 9 Sound 10 Addictive 8 Story 7 Depth 10 Difficulty 10
Review Rating: 3/5
Submitted: 11-27-13
Updated: 08-11-15
Review Replies: 3