Overall 9.2 Graphics 8.6 Sound 8.6 Addictive 8 Story 9 Depth 7.6 Difficulty 7
9.6
I actually do a non pokemon Review~ HakumeixShay
Hey, look, time to do a Megaman review, I watched a Let's play of this and just had to play it, but first I should state some key differences in the difficulties.
Differences in difficulties: the differences are not damage that the enemies do to you, but it makes it harder to get the stuff you need, and you can't restore your energy tanks when you have full health either, I don't believe (correct me if I'm wrong). I think I missed out something, but I could care less.
Overall - 9.6 - This is obviously a good game, it's probably one of my favorite megaman games, or games in general, on this site. this game's controls is simplistic if you've played any Megaman Zero game before, and it brings an easier first level to the table. This game has excellent everything and I will explain it all in the other catagories.
Graphics - 9 - The only reason why this gets a 9 is because of the turtle boss, when he shoots his laser, it makes your movement choppy and I could never dodge it, and I always had to use 1 energy tank on the boss due to this, but other than that, everything seems to be decent for the platform it's on, also, the anime slides, they are well drawn, and I cried at the end, well almost. ;3
Sound - 10 - This game, it's jam packed with sounds, Zero makes sounds, Ciel makes sounds, the Mavericks make sounds, heck everything that isn't a grunt to the maverick makes sounds. I loved the level music and couldn't help but never speeding up outside of cut scenes, in the actual level.
Addictiveness - 10 - This was more addicting than Red Rescue team, every day I had to work at that last level to perfect my skills and actually beat the final boss, and it's so mind consuming on it's replay value and you just want to play it again to get a better result.
Story - 9 - The story only caught me confused one time, and that's when I actually read them fully, but the strips I got from speeding up make it beautiful, I never sped up at the end, and it was a fun story in all.
Depth - 6 - Now we get into the lower rated categories, this is rated as it is because it's just a beat the levels, the bosses, and just beat the final boss and get the ending, you can get ranks and better equipment but it all really goes to your end score.
Difficulty - 5 - This game, again, was easier than the other Megaman Zero games, but it's fun because of the story and the intensity of combat, I found times where I got confused on the level, like the mid point level, and I just had to resort to the Let's Play and find out what to do.
This game is wonderful, and I recommend anyone who likes megaman, or Zero, to play these games.
Review Rating: 5/5
Submitted: 05-28-13
Updated: 05-30-14
Review Replies: 1
9.8
Megaman Zero 4 Review Divine Aurora
" The final chapter in the epic Megaman Zero saga has begun". Will Zero be
able to stop Dr.Weil and his new army of reploids or will he parish. With Neo Arcadia
the only safe place for humans and reploids to co-exist now seized
and ruled by the tyrant war criminal and outcast Dr.Weil, Zero and Ceil
along with the resistance and other humans have fled the newly human
occupied zone called Area Zero, but little do they know Dr. Weil's
elite fighting commando reploids are there destroying it by the will of
there Lord, (Dr. Weil) which apparently is all according to a master
plan/end game plan he and his deceitfulls call the Ragnarok.
Overall:9.8
Graphics:10
Sound:10
Addictiveness:8
Story:8
Depth:8
Difficulty:8
"What's the overall experience of Megaman Zero 4 ?" Overall
the game is enjoyable and supplied enough suspense and edge of you seat
action and story/plot for me.The controls, attack availabilities and
diversity in attack moves are by far the best out of the whole
series/titles in the franchise.The graphics and detail in the layout
level design were the best and were even more descriptive, boss battle
door ways or whatever you want to call them have been changed again and
are different from the ones seen in Megaman Zero 3. This was one of the
best endings to any Megaman game Capcom has come up with I say that
because some of the other games they have made that revolves around the
world of Megaman has left many fans of the franchise wondering what
happens next there has to be more than just that, but thank full this
was not one of those cases and the game closes nicely with a explanation
to most questions you could possibly ask.
" Just how good were the graphics in Megaman Zero 4 ?" The graphics were in
accordance with what one would expect out of the Game Boy Advanced
system, Not much really changed from what was seen in Megaman Zero 3(the
previous title in the franchise). The stage design got some what better
than what was seen in previous titles, the enemy's both main and minor
ones are a lot more complex and descriptive in there design, animations
in the cut scenes are clear and easy to make out what characters they
betray.
"So how was the Sound ?" The sound alternated throughout the game with an
excellent cycle of the soundtrack being played, not once did it seem
repetitive, nor did it get annoying for me to listen to. Its clean cut
with no distortions in it or scratchy and or long laggy noises.
" Where you addicted to playing Megaman Zero 4? " I
for one was addicted to playing the game because I have played the
other 3 titles in the series and would have felt a deep disappointment
for myself if I didn't go and play the final 4 installment to see what
was to become of Zero and Ceil and for the game to answer questions left
of from the 3rd installment in the franchise.
"What's the Story like in Megaman Zero 4 ?" The story starts
off like... Zero and Ceil along with other resistance members against
Dr. Weil's rule are fleeing from Neo Arcadia to a new human settlement
and are being pursued by Dr.Weil's reploids and Zero has to go out of
the monorail they are riding to fight the reploids out side of it that
are trying to burn it down.
"How long is the game and what's its depth?" The game is huge, it takes a fair
amount of time to beat, not terribly to long to beat and besides who
wants a story to drag out longer than what it has to anyways. The game
offers players the chance to decide what bosses they want to face first
and what order they want to fight them in well basically what ever order
you want to fight them in.
" How hard was Megaman Zero 4 to beat?" The difficulty was fairly hard. The
controls were quite simply and easy to pick up on. What made the game
hard was the bosses, it seems for each individual boss there health bar
would get larger and larger after each boss was defeated so each boss
was harder than the last and has more health than the last.
Review Rating: 4/5
Submitted: 07-17-13
Updated: 07-17-13
Review Replies: 5
9.8
Megaman Zero 4 Review Marcmoney
Overall - 9.8
Megaman Zero 4 is the last game of Megaman Zero series and it is the best of all four. When I played this, I already felt like I was started playing the game immediately with all the fighting and stories. I really like this one of all because it shows more coolness and all the awesome things that happen in the game. I guarantee that this one is even more fun than the third one.
Graphics - 10
The graphics are a whole lot better and looks cooler. The effects are even a lot better. Destroying enemies and items look so much cooler than the previous game. The enemies looks a lot stronger, but they are still easy to beat.
Sound - 10
The sound is amazing. It starts of with a serious music in the beginning and then just slows down a bit after beating the first level. It gets you into the game when they play the serious songs during your missions.
Addictiveness - 9
Like I said, I would play this more than the other three games because I seem to have so much fun playing it than the others. It can get addicting some of the time and I just really like how the game plays.
Story - 10
This is the best story I have ever seen and heard about out of all the Megaman Zero games. It starts off in like a desert or something with the wind blowing, making it seem quiet. Then trucks drive by and there are enemies behind them. This is my favorite part, the people in the trucks say that the car can only go this fast and they do not know what to do. The enemies start to get on and Zero just comes in a destroys them all and does a finishing pose on top of the truck. Ciel tells Zero to wipe out the enemies on the trucks and this is where you come in and start your first mission. It seems to be a very fast story, but in the end, it gets even better. I like the way you start out on a truck that is driving at full speed. It just starts off with a bang in your face (not trying to be immature). I really like this a lot and I played this one more than the previous games a lot of times.
Depth - 9
The game has a lot more features than the third one. For example, when you pause the game and you go to the screen with the weapons, it looks different and you have more things to put in and stuff. Another thing about this game is that you get items during the missions that you can use to make things by going to someone. I do not care about that cause it is so complicated for me to find the items that I want so that I can make a specific weapon for me. There is other things like creatures that can do something that you want to do like get more items in the game and get twice the defense. I do not know if that really helps, but I just use them for the heck of it. Also, the missions are different. For some reason, it would act like the Megaman games on the NES where you choose which one you want to play. Kind of suckish if you ask me cause I did not like that. I like it when they would play one level to the next, that makes the game more fun, but I guess they had to change it up a bit.
Difficulty - 5
The game is a lot easier than the second and third game cause in the first level, it is more easier. I had no problem with it at all and it seems like they made the game the way we wanted it to be. The only thing that was hard for me was that there was a boss that you had to verse that looked kind of like Zero and he would do swords and guns. I was having a hard time beating it, but he appears somewhere in the beginning. It was very hard for me, but other than that, the games plays fair and the enemies are still easy to beat.
Wrap Things Up...
Megaman Zero 4 is a great game to play after playing the other three games first. I highly recommend trying this game out if you have not already. I guarantee that you will like this more than the other three games. :)
NOTE: Do not play this one before trying the other three cause you will get kind of confused about the story, so be sure to play the first three before trying this. You do not have to listen to what I say, but I am just telling you that.
Graphics 10 Sound 10 Addictive 9 Story 10 Depth 9 Difficulty 5
Review Rating: 3/5
Submitted: 10-09-11
Review Replies: 3
9.5
Mega Man Zero 4: Weil-ended Conclusion? accpikachu2
Hello everyone! This review is, as you probably guessed by where this post is and what it's titled, on Mega Man Zero 4, the final entry in Capcom's Mega Man Zero franchise. This game picks up a little bit after the events of Mega Man Zero 3, and also modifies and adds a few elements from previous entries in the franchise. Considering this game is the first in the Mega Man Multiverse to be a conclusion to a series, how did it pull off its curtain call? Did it fall face-first compared to its predecessors, or is a
"Weil" deserved finale to the series? Without further ado, let's start the review!
---Gameplay--- This game, as with most Mega Man games, is a platformer requiring you to get from Point A to Point B, with "B" standing for "Boss." Zero's twist on the formula is that you get the Buster Shot and Z-Saber, and those instead get different attributes and techniques if conditions are met after each boss. Also, in between Point A and B, there is usually some other task you need to do to get a higher rating on the level, such as locating and destroying hidden generators in a stage. There are a few changes that help you complete the game and give a better experience overall. For one, EX Skills (techniques and attributes mentioned earlier) from the previous entries are now much easier to gain; you only need to complete a level with the weather giving you harder time, which leads me to a new mechanic introduced: weather. Now, a level will become easier or harder depending on the weather, which you can alter before entering the level. These changes range from providing a method a kill an enemy or two, to adding a storm that pushes you back in the air for nearly the entire level. "Hard" weather also allows one extra attack for the boss at the end. While you may want to take the easier route, you won't gain the EX Skill if you do so, so pick wisely. Another change to the formula is how Cyber Elves are used. Or in this case, how the Cyber
Elf is used. For this game, Zero uses an experimental Cyber Elf that can utilize all kinds of abilities, but with restrictions. This Cyber Elf, who's default name is Croire, will level up every time you beat one of the main 8 bosses, and by feeding Croire e-crystals, Croire will be able to use more of the abilities it unlocked by leveling up. However, you
can go over the limit, but you will have a reduced ranking at the end. It's a bit confusing to explain, so I recommend you play the game if you want more information. Anyhow, these two changes, along with an easy mode, allow more players to enjoy the Zero series, as now you don't have to play pixel perfectly if you want to enjoy the game to its fullest. Overall, Zero 4 allows more players to enjoy the game thanks to its changes.
---Graphics--- The graphics haven't changed too much from Zero 3 to 4, but that's okay. The game's sprites and colors not only look good for their time, but they still stand the test of time and don't appear ugly at all. While the complex designs of the bosses and enemies admittingly look a bit... weird, they certainly don't look bad at all. The game doesn't try to be advanced for its time, and they still stand up with their good choice of color palette and detail to the sprites. In fact, they kind of remind me of the GBA Fire Emblem games in this matter, which is a good thing considering that Fire Emblem is one my favorite games that I have played (I'll probably cover it in a future review)! There isn't much left to say about graphics, but it's standing in the test of time allows me to give Graphics an
8.
---Sound--- The quality of Zero 4's soundtrack is very similar to its Graphics; they were good for its time and still good to this day (now that I think about it, Capcom did a really good job on sprited visuals that stand the test of time, just look at the Mega Man Classic games if you need proof). While the soundtrack doesn't have as many memorable tracks as I would have liked, I can still jam out to the 2 intro stage themes and boss themes. And while the other tracks aren't exactly... memorable, the tracks that were good in that area were
REALLY GOOD in that area. Just listen to the boss theme, Nothing Beats (look it up on Youtube)! The way the track manages keep an action paced theme that reminds what kind of threat you're facing is something the game does
GOOD! At that's taken to
11,000 in the Final Boss theme, but
[SPAELORS] prevents me from talking anymore. While there weren't too many memorable tracks, the tracks that were good made up for that, so I can safely give Sound a
7.
---Addictivesness--- The game does give you some incentive to replay the game: Hard Mode and Ultimate Mode. After you beat the game, you'll unlock Hard Mode, for extra challenge... but if you want to screw around with the game, then max out your cyber elf in a game file, beat the game, and you'll unlock
Ultimate Mode, which gives you all the cyber elf abilities in the game once you obtain Croire. Combine this with the EX Skills being much easier to obtain consistently, and alternate paths hidden in the game that encourage
at least one more time. Overall, Addictiveness gets a
9.
---Story--- If you ask me, the Mega Man GBA games have the best storylines in the series. Without spoiling anything from previous games, Mega Man Zero 4 picks up right after Zero defeats Dr. Weil, who is a madman that basically started the series and did some
very inhumane crimes. Not to mention that he's the current dictator of Neo Arcadia. Let's see here, we have a crazed psycopath who rules the only utopia left in the world after World War III. I wonder why people are trying to leave. And because of that, Weil wants to make sure his subjects stay in the one place he can torture them with an iron fist and bronze knuckles. The game starts with some runaway citizens of Neo Arcadia trying to escape Weil's control, but they are attacked by the mad doctor's robotic army. Thankfully, convenient timing allows Zero to free the escapees. After finding out that there is a settlement where nature flourishes and Weil doesn't rule, Zero and Ciel decide to check it out. After some interactions, we find out something about Neo Arcadian culture: reploids are looked down upon by humans as inferior and responsible for the power struggle that has been going on since the first Mega Man Zero game. This actually can come as a shock because we didn't really know what the average Neo Arcadian thought of reploids until now! After that, we learn about Dr. Weil's scheme; send out 8 reploids to destroy/take over certain area that will
very negatively affect the environment of Area Zero, forcing its settlers to die or come back to Neo Arcadia. Because of these things, you will have to defeat the 8 Einhajar and stop Weil! The story does a good job of wrapping up the story, tying up loose plot points, and adding more perspectives to the story. Because of this, I give story a
9.
---Depth--- The game does offer quite a bit to do. For one, the game allows you to net EX Skills by beating the game's stages on a harder difficulty, which add replayability as mentioned earlier, and the ultimate mode allows you to just have fun with the game. There are a few things I need to mention. For one, there are parts that you can collect from the remains of defeated enemies, and those can be turned into equipment, such as super armor to prevent knockback, extra invincibility frames, double jumping, extra healing, or an extra use of the Zero Knuckle weapon. Which brings me to one of the games' weapons that adds a whole new level of depth itself. At first glance, the Zero Knuckle is a short range, multi-directional weapon that doubles as the games' gimmick. However, if you defeat certain enemies with it, you'll gain the enemies' weapon. These range from incineration cannons, to shields, to rapid fire buster shots, to lasers, to lightbulbs, to bombs, to hammers, to water guns, to giant axes! Sure, the weapons aren't exactly reliable 100%, but they allow people to play Zero 4 how they want? Do you want to use the EX Skills? Z-Saber and Buster Shot? One or the other? Only use the Zero Knuckle and it's extra abilities that come with it? The game gives you plenty of ways to progress through the level. Finally, there are the mini games I have to talk about. Mini-games are, as the name implies, little challenges usually centered around the use of Z-Knuckle weapons to add a little more fun. What more, you have to unlock these games through playing the main game and doing certain objective, such as keeping a consistent S rank through the game, beating the game in under an hour, beating hard mode, etc. This game has quite a bit of meat to it, so I feel comfortable enough to give Depth a
9.
---Difficulty--- This game is pretty hard... on its own. When compared to the first 3 Zero games, this game is almost a walk in the park. This game
does offer quite a bit of challenge, ranging from sneakily placed enemies and obstacles, to gimmicks that force you to race to clock. Thankfully, this game does only damage you for your mistakes, not outright kill you for them. And considering that the game gives you quite a few opportunities to heal right back up, the punishment for mistakes aren't that bad overall. However, the boss patterns are quite tricky and
WILL give you a hard time if you're not prepared. However, considering that you've probably already played 3 games similar to this game prior (assuming you played the games in chronological order) to playing this game, you should have all the practice you need when firing up this game. However, on its own, Zero 4's level design, enemy placement, and boss challenge is obviously there, so I'm give Zero 4's Difficulty a
7.
---OVERALL--- Mega Man Zero 4 is a game that rightfully sits in the throne of "finale" of this game franchise. I've seen a couple of reviews on this game, and it does appear that most people would consider it the best in the franchise, and that's for good reason. The adjustments to the gameplay were needed and helped make the game more accessible, the graphics and sound were good for its time and still stand to this day, the game is addictive and has tons of depth that will have you coming back for more, the difficulty is fair and very rarely too challenging, and the narrative of the game does a great job at giving the story a nice conclusion that answers almost every question we had about the series. There aren't many flaws about the game; if I had to give one, it would be the somewhat unmemorable background music and the difficulty can seem a little unfair at times, but that itself is a rarity. I would recommend Mega Man Zero 4 to:
- People who enjoy platformers- People who played the first 3 Zero games- People who are fans of the Mega Man series- People who can appreciate a challenge- People who are completionists- People who can get the hang of things after their first playthrough; even if it's on easy So what recommendation level do I give Mega Man Zero 4? Considering that lacks many flaws, I think I can give Mega Man Zero 4 a
9.5 out of 10. Very few flaws, but I recommend you play the first 3 games in the series before playing this game. And with that, one last Pros and Cons!
Pros- Fun!- Challenging, but not too much- Graphics and Music that stand the test of time- An engaging and completing storyline- Quite a few things to doCons- You enjoy the game the most if you've played the first 3 games... no easy task- Music can be forgettable at times- A few parts that feel a bit unfair compared to the rest of the game.Thank you for your time, and have a good day!
Graphics 8 Sound 7 Addictive 8 Story 9 Depth 9 Difficulty 7
Review Rating: 3/5
Submitted: 08-05-16
Review Replies: 1
10
BEST GAME EVER!! Jirachi7593
This is a very good game! I love Zero and the other lovable characters! Its one of the best game I've played EVER! Yea the graphics and depth aren't so good but what can you say? Its a Game Boy Advance game! I loved the story and its very addictive! Its was fun to play and even my Dad likes it! (He watches me play while playing on his iPad) The music is so addicting to! So i give a BIG 10! 8 for Graphics 10 for Sound 9 for Addictiveness 10 for Story 6 for Depth and a 5 for Difficulty
Graphics 8 Sound 10 Addictive 9 Story 10 Depth 6 Difficulty 5
Review Rating: 3/5
Submitted: 11-18-14
Review Replies: 1
8.8
Zero 4 review tornadocam
Today I am going to be reviewing and critiquing the final game in the Mega Man Zero collection. So, today's review will be Mega Man Zero 4. Story: 8In the time line, Mega Man Zero 4 takes place shortly after Zero 3. After, the death of the guardians Dr. Weil has taken over Neo Arcadia. Weil, has set up a dictatorship. Anybody, who speaks against Weil is automatically executed and that goes for humans and reploids. Some of the humans decide to escape and form a new settlement near Area Zero. Area Zero, was the site of the space colony crash from Mega Man X5. The humans there are against reploids because they feel like they are the cause of this mess. Zero, tries to warn them that Weil is going to attack and execute everyone and they need to hide. The humans in the new settlement will have none of it though. They tell Zero they cannot trust him because, the reploids led to the maverick wars, then reploid civil wars, then the elf wars, and now Dr. Weil. Meanwhile, Commander Craft under orders from Weil attacks the settlement. Zero drives them back and soon the humans realize that Zero is on their side. Zero and the resistance realize that they are going to have to find a way to defeat Weil's army and possibly even kill Weil to save mankind. I liked the plot of this game. I like plots that give history lessons in them. Zero 4's story does that. Moreover, it was nice how they referenced the X series in this game. Mega Man X5 is referenced as were the space colony crashes. Zero even comments saying "it was a painful reminder of a war that occurred several centuries ago". However, I really did not feel a lot of creativity in this plot. If anybody played the last game the players knew Weil would take over and set up a dictatorship. So, that was nothing new. It, would have been nice if this plot had some more creativity. Still, its a good plot that leads up to the game nicely. Thus, I give it a solid 8 out of 10. Graphics & Controls 9The graphics were much improved from the previous game. In my critique of the 3rd game I said how some of the later backgrounds looked fuzzy as well as had static in them. Zero 4, does not have that in this game. It was like Capcom did not rush this game. The backgrounds are very nicely done in this game as they look like real places. In addition, the sprints are very nicely done. The people in this game look like real people, and they are more defined then the last game. Moreover, the enemy soldiers look more like enemies this time instead of zombies. So, I was glad to see that. Furthermore, the game did not seem to lag at all, which was nice. The controls in this game were also much improved from the third game. Zero does not feel sluggish at all. The 3rd game appeared to have a few sluggish parts in it. I can tell that Capcom put more time in developing this game than the 3rd game. Thus, I give the graphics and controls a good solid 9 out of 10. Sound: 8 The music in this game was for the most part good. There were no tingles in this game, which is very good, because I hate tingles. However, some of the stage's theme was more like hard rock. I am more of a soft rock guy, so the head banging tunes really did not go other well with me. In addition, the enemies' weapons really sound decent. Some of their weapons sound like machine guns. Zero's, weapons also sound nice and powerful. The explosions, in this game sound more clear than they did in the 3rd game. So, Zero 4, had a good sound to it. I wanted to give a higher rating since there were no tingles in the game. But, the hard rock was a little bit of a turn off for me. If you like hard rock than you will like the sound to this game. Thus, I give the sound a good rating of 8 out of 10.Addictiveness and Depth: 6 Zero 4 is a fun game to play due to the plot and the graphics. However, unlike the other Mega Man Zero games , this one suffers a little in the lack of depth. On, the other hand this is a good game to play it just could have had more depth to it. The depth in Zero 4 suffers more than the other games in this series. There are not many things to unlock in this game. The previous Zero games the player could unlock several mini games by beating the game a certain way. Zero 4, has that ability but not as many games as the other titles did. Also, the other games were infamous due to the number of cyber elves that could be downloaded for power ups. Zero 4, has cyber elves to download but not as much as the other titles. In addition, Zero does not have many power up options like the other games did. Zero cannot get other pieces of armor in this game compared to the 2nd and 3rd game. If Zero can wear different colors of armor in this game; I have not been able to find out how. What, keeps the depth rating from being lower is that there are still items to collect. They are some power ups in this game, as well as elves to download. Therefore, I give the depth rating a 6 out of 10. I was really hoping this game would have the depth that the second game or even the 3rd game had. Do not get me wrong there are still items to collect, but not as much as the other games. Difficulty: 10 Zero 4, really shines on its difficulty. This game is up there with the 3rd game in difficulty. Some of the stages are nightmares, mostly due to enemy placement. Enemies have more powerful attacks in this game and are more numerous. So, many times it is easy to get hit, surrounded and cornered. In fact, I can remember loosing lives in the game quite a bit. In addition, some of the stages require the player to beat the clock. Beating the clock is very hard in this game for several reasons. First of all, its the enemy placement, sometimes you will need to decide rather to fight enemies or ignore them due to the clock. Second, a lot of the beat the clock stages have mazes to get through, which only slows you down more. The bosses in this game are also very difficult. Moreover, the bosses require quick reflexes and skills to beat. Creativity is not so much a factor in this game as it was in others. But, if you are going to beat this game you better have good reflexes and skills. In other games they gave you power ups and armor pieces to deal with the enemies. However, in this game there are not many power ups and if they are armor pieces in this game I have not found them or unlocked them. Thus, this is a very difficult game prepare to be challenged and lose a few lives in this one. Overall: 8.8 Zero 4, is a good and fun game to play. But they are a few negatives. The first, being the toned down dept in this game. I do not know why Capcom took out some of the items that the previous game had. I would have thought that Capcom would have kept the same items as well as add new items in this game. After all, this is the last game in the Zero series. To be honest, I was shocked that this game had the least amount of depth in it. I could understand the first game not having so many items, but the 4th and final game not having so much depth was shocking. In addition, I do not understand why they had to go to a hard rock theme for this one. The other three titles had a rock theme, but it was more of a soft rock theme. The heavy rock theme in this game really did not make sense to me. Now for the positives, this was a fun game to play and it was a nice conclusion to the series. I like how the story tied the X series games into this. As I mentioned under the plot section I like games that give a history lesson. I also thought the graphics in this game were much improved compared to the 3rd game. The fuzziness and static that were in the 3rd game were not in this one. Moreover, it seems like Capcom put more time into developing this game and it shows in the graphics. Second, I really liked the difficulty in this game. Yes, the difficulty will cause you to pull your hair out as well as do a few stomps in frustration. But, I like difficult games like that. Zero 4, really challenges you skills and reflexes to master this game. In fact, I will be honest I have not made it to the final boss yet, that is how hard this game is. Is Mega Man Zero 4 as good as Mega Man Zero 2? The answer is I do not think so, because the second game was just hard to top. However, this is a fun game and a nice piece in the series. Thus, I give the overall rating of this game a good score of 8.8. Zero 4, does have a few negatives, but they are minor negatives. To some players these negatives might not even be negatives as they were to me. For example, some players like hard rock music and some prefer soft rock. The question becomes would I recommend this game? By all means I would recommend this game. It is a good game. If you want to see how the series ends then play this game. If you like challenges then play this game. I hope you pick up this game and have fun playing it; just be prepared to be challenged.
Graphics 9 Sound 8 Addictive 6 Story 8 Depth 6 Difficulty 10
Review Rating: 3/5
Submitted: 02-27-14
Review Replies: 1
9.8
Megaman Zero 4 kidd mac
The final battle between the newly learned to be a copy Zero(Omega being the real zero learned at the end of Megaman Zero 3) and the Evil manipulative half human half reploid Dr. Weil has begun, will Zero be able to stop Dr.Weil and his new army of reploids or will he parish and go the way of Master X(Copy X), dead, a mere cyber elf. With Neo Arcadia the only safe place for humans and reploids to co-exist now seized and ruled by the tyrant war criminal and outcast Dr.Weil, Zero and Ceil along with the resistance and other humans have fled the newly human occupied zone called Area Zero, but little do they know Dr. Weil's elite fighting commando reploids are there destroying it by the will of there Lord, (Dr. Weil) which apparently is all according to a master plan/end game plan he and his deceitfulls call the Ragnarok.
Overall:9.8
Graphics:10
Sound:10
Addictiveness:8
Story:8
Depth:8
Difficulty:8
Overall the game is enjoyable and supplied enough suspense and edge of you seat action and story/plot for me.The controls, attack availabilities and diversity in attack moves are by far the best out of the whole series/titles in the franchise.The graphics and detail in the layout level design were the best and were even more descriptive, boss battle door ways or whatever you want to call them have been changed again and are different from the ones seen in Megaman Zero 3. This was one of the best endings to any Megaman game Capcom has come up with I say that because some of the other games they have made that revolves around the world of Megaman has left many fans of the franchise wondering what happens next there has to be more than just that, but thank full this was not one of those cases and the game closes nicely with a explanation to most questions you could possibly ask.
The graphics were in accordance with what one would expect out of the Game Boy Advanced system, Not much really changed from what was seen in Megaman Zero 3(the previous title in the franchise). The stage design got some what better than what was seen in previous titles, the enemy's both main and minor ones are a lot more complex and descriptive in there design, animations in the cut scenes are clear and easy to make out what characters they betray.
The sound alternated throughout the game with an excellent cycle of the soundtrack being played, not once did it seem repetitive, nor did it get annoying for me to listen to. Its clean cut with no distortions in it or scratchy and or long laggy noises.
I for one was addicted to playing the game because I have played the other 3 titles in the series and would have felt a deep disappointment for myself if I didn't go and play the final 4 installment to see what was to become of Zero and Ceil and for the game to answer questions left of from the 3rd installment in the franchise.
The story starts off like... Zero and Ceil along with other resistance members against Dr. Weil's rule are fleeing from Neo Arcadia to a new human settlement and are being pursued by Dr.Weil's reploids and Zero has to go out of the monorail they are riding to fight the reploids out side of it that are trying to burn it down.
The game is huge, it takes a fair amount of time to beat, not terribly to long to beat and besides who wants a story to drag out longer than what it has to anyways. The game offers players the chance to decide what bosses they want to face first and what order they want to fight them in well basically what ever order you want to fight them in.
The difficulty was fairly hard. The controls were quite simply and easy to pick up on. What made the game hard was the bosses, it seems for each individual boss there health bar would get larger and larger after each boss was defeated so each boss was harder than the last and has more health than the last.
Graphics 8 Sound 8 Addictive 8 Story 8 Depth 8 Difficulty 8
Review Rating: 2/5
Submitted: 05-26-13
Review Replies: 2