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09-25-25 07:00 AM

470 Posts Found by relinquish022

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05-30-15 10:54 AM
| ID: 1172120 | 1830 Words

relinquish022
Level: 46


POSTS: 470/470
POST EXP: 254542
LVL EXP: 681282
CP: 2247.5
VIZ: 202686

Seriously,why am i doing this? Is there really any point in me reviewing Arceus? I mean..We all know that it's great.It's a freaking god.There is no point in me explaining anything,no point in me talking about.This whole action is just pointless.

So i'll be going.If you excuse me,i'll be re-watching Stiens;Gate.See yah! *Waves*



...I can't do that,can i? I might as well cut the comedic facade,and tell you why i am doing this.I am reviewing Arceus because i am very,very lazy this week.And i may have burnt myself out with the schedule of reviewing Pokemon.I don't have the patience right now to review something with 3 evolutions,and spout out mountains of information about the same move's i have talked about over and over.So i'm taking a free week by lazily reviewing this thing,because we all know it's overpowered as heck.It's basically god!

There is no point in me going through any information,or history about the Pokemon,because i can sum it up very easily,just by doing this review.Lets get to it.


Ladies & Gentlemen welcome to Pokemon Reviews,and this week: Arceus.


Moveset & Leveling Experiences.
.............................................................................................................................................................................................
Alright..I may have been a bit wrong.Arceus is not exactly a free ride to the Pokemon league.I mean it is,but it is a pain to level,due to it taking forever.

Right when Arceus is born (through mods of course.) it will know any one of these 4 moves.
Cosmic Power
Seismic Toss
Natural Gift
Punishment

If you don't get either punishment,or Seismic Toss you're screwed..Have fun!

Level 10 will give you Gravity.This move prevents immunity to ground,and flying immunity.For instance,let's say your Pokemon has the ability known as Levitate,and i use Gravity.You my dear are now grounded,and susceptible to any ground type attacks.This move is stupid,but you have no choice but to take it.

At level 20 you get Earth Power.This move is a ground based physical type attack,that deals 90 damage and has 100% accuracy.It also has a 10% chance of reducing the targets special defense by 1 stage.This move is awesome.

Level 30 gives you hyper voice.An extremely powerful normal type move that deals a base special damage of 90,and has 100% accuracy.That's it.This move is great.Nothing else needs to be said but to take it.

At level 40 you can get Extreme Speed.This move deals a base physical damage of 80,and has 100% accuracy.And to top it off,+2 priority.A.K.A,it hits really freaking fast.This move is excellent.If you can make room for it,i suggest you take it.

At level 50 you get Refresh.This move will cure you of all status conditions.Please take this move.If you want to know why,please skip right ahead to the competitive play section of the review.

Level 60 gives you Future sight.This move gives you Future Sight.This move will deal 120 base special damage,and has 100% accuracy.However,the move will hit the target two turns after you use the move.Making this somewhat problematic.I..don't really recommend it.But if you would to take it,go ahead.Not like i can stop you.

At level 70 you can learn Recover.This move will restore 50% of your health...That's it.This move can be useful in a stall set,and i do recommend it if that is your goal.Other than that,you may want to skip it.

Level 80 gives you a move that..Well,i believe is rather outdated.Hyper Beam.This move will deal 150 base special damage,and has 90% accuracy.Sounds good right? Well perhaps you should read the fine print.After you use this move,you need to recharge.The reason i don't recommend this move is for a couple of reasons.

1.This move sacrifices accuracy for power.Why use this when there is even the slightest chance it may miss.
2.You have to recharge next turn.This is obviously to make up for the extreme damage that you MAY do,but its not a good trade in my opinion.Especially after the move you get at level 100.

But go ahead and take it if you want

level 90 gives you Perish Song.All Pokemon who are on the field when they hear this move will faint within 3 turns,this includes you to.However,if you switch out your puny god will be saved.This also goes for your opponent.This move would be alot better if it made the Pokemon faint no matter what.Even if you switch out.That would make this move perfect!..Yet extremely overpowered,because all you would need to do is give all 6 of your Pokemon Perish Song,and take your opponent with you.I don't recommend it..But man would that be change be cool! XD

Level 100 gives you the Trademark of Arceus.Judgement.This move deals 100 base special damage,and has 100% accuracy.However,the type of damage Judgement does can change depending on the Plate Arceus holds.If you would like to know more,i refer you to these links.

http://bulbapedia.bulbagarden.net/wiki/Judgment_(move)

http://bulbapedia.bulbagarden.net/wiki/Plate

Well that was actually pretty good.Good job Arceus.Anyhow,onto the stats.

Stats Weaknesses & Abilities.
..............................................................................................................................................................................
*Sigh*..I have nothing to say.Get to it.

HP: 120
Attack: 120
Defense: 120
Sp. Atk: 120
Sp. Def: 120
Speed: 120

...So..What am i supposed to do with this? Am i just supposed to say that every single stat is perfect? Because that's what i am thinking about doing.There's almost nothing to talk about here.I'm sorry but everything here is good.Perfectly balanced.I suppose i should move onto weaknesses.See why i dislike reviewing legendaries now?

Luckily for you,Arceus has one.Fighting.This is defeated by any generic psychic type.I for one recommend Slowbro.Talonflame can also work due to it being a flying type.And..That's once again all i have to say.This is going pretty short.Oh,you're also immune to ghost types.

The ability you have is Multitype.This ability changes Arceus's type depending on the plate it has.This opens you up for a variety of strategies.And while it is not exactly optimal,it is still very interesting.You also have no choice but to take it.So..Meh.Not the worst thing ever.

Competitive Play
......................................................................................................................................................................................
This week i have 2 sets for yah.And they are very,very overpowered.Lets get started.

Arceus @ Life Orb/Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw/Stone Edge
- Earthquake

This set is basically just you being what i like to call,a Blind Berserker.You take down as many things as possible before you go down.

Swords Dance will be your move to gain more power,when you feel as if you're safe.Very risky to use,but if it works out for yah,the rewards will be great.

Extreme Speed will be better than Judgement for 1 reason.Just one Swords Dance will make this move just as powerful as Judgement.I'm not even kidding either,i did the math.Also,Extreme Speed was chosen because of the extra priority you get.We need to make sure we hit first.

Shadow Claw will be the move that counters Ghost types.Which is arguably Arceus's biggest flaw.This will solve your problem.Have fun.

Earthquake is the move that will be the filler move for this set.Use it when faced with an opportunity to deal 2x's damage to rock types.Also use it when you have not used Sword Dance yet,and extreme speed is not extremely powerful yet.Then again since Arceus should be a normal type pokemon with this set,the STAB bonus you get from Extreme Speed should be mathmatically more efficient.However,if i add in another variable such as..I think i have gone on about this long enough.

And they say Pokemon isn't complicated.

The item here will be Life Orb to maximize damage.I have also experimented with Leftovers.The results went fairly well.It proved to be useful when i'm at low health.However,Life Orb really maximized the damage.The choice here is really up to you.There are ups and downs to both.

The ability is..Obviously Multitype.Which will not be useful here.

Ev's are put into Attack and Speed to maximize damage,and just a is put into health to give us some bulk.

Nature is jolly to once again maximize damage.

That was a traditional attack set.But let's move onto something very,very annoying,shall we?
............................................................................................................................................................................................................

Arceus @ Leftovers
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Refresh
- Swords Dance
- Extreme Speed
- Shadow Claw

This is a very new set that was recently created,and is really pissing off people.There's actually petitions for it to be banned,but there are ways around it.Lets get to the set.

Refresh is here when you're affected by a status condition.This will cure you.Best.Medicine.Ever!
Swords Dance increases damage.Use this when you feel safe.

Extreme speed is the STAB used for this set.Coupled with Swords Dance this move will destroy everything.

Shadow Claw is to get rid of annoying Ghost types.Keep in mind that this move is also affected by Swords Dance.

The item here is Leftovers to keep us alive.As Recover would basically ruin this set.Trust me,I have tried to run it.

I'm not even talking about the ability.

Ev's are put into Attack and Speed to get the jump on the opponent.And once again a few points are put into health to give us bulk.

Nature is of course put into Jolly to give us more power.

That's it for Competitive Play.Let's get this over with.

Final Thoughts
...........................................................................................................................................................................................................................................
Arceus is very overpowered...But not invincible.The smart player can find a few holes in Arceus's defense.Granted they are very,very hard to find.And even then,the smart Arceus user will find a way to cover those flaws as much as possible.

Still,it is pretty fun to use.It has a pretty good moveset,that picks up right after level 20.Very awesome stats.And is excellent in competitive play.And like i have constantly said during the review,i honestly don't know what to say about Arceus,except that it's basically perfect.
Or at least as perfect as you can get.

It has a few small chinks in the armor,but the positives far outweigh the negatives.It's hard for me to find any flaws in this guy.So let's just end this.

Arceus gets a final score of-4.7/5

Good job buddy.*High fives Arceus.*

Pros
.............................
Very powerful moveset.

Powerful stats.

Excellent in competitive play.

Possibly overpowered.Especially with the new set the fanbase has created,that is almost breaking the entire Uber meta.

Cons
.............................................
HAH! Good luck getting one without mods.

So.Long.To.LEVEL!


For alternate Pokemon Recommendations,i would like to refer you to-

1.Darkrai: Darkrai may be the most annoying Pokemon to deal with in the Uber tier.Due to it's oh-so annoying move,Dark Void.

2.Greninja: Greninja is very powerful,but actually requires thought and skill to use correctly.Unlike other Pokemon in the Uber tier.

3.Mega Gengar: This guy is so powerful with a Mega Stone,that it can compete on legendary levels.


And that's all for this..Somewhat shorter review compared to my others.Hope you enjoyed it.And if you have any request or suggestions,just tell me in the form of a private message,or reply to this thread.Anyhow.that's all the time i have today,see yah next time! *Waves*
..............................................................................................................................................................................................................................................................................
Now if you excuse me,i'll be hanging up this new poster i got from Amazon.



Oh yeah baby!..What? Don't judge me!

(Don't worry.I will have a longer review next time.)
Seriously,why am i doing this? Is there really any point in me reviewing Arceus? I mean..We all know that it's great.It's a freaking god.There is no point in me explaining anything,no point in me talking about.This whole action is just pointless.

So i'll be going.If you excuse me,i'll be re-watching Stiens;Gate.See yah! *Waves*



...I can't do that,can i? I might as well cut the comedic facade,and tell you why i am doing this.I am reviewing Arceus because i am very,very lazy this week.And i may have burnt myself out with the schedule of reviewing Pokemon.I don't have the patience right now to review something with 3 evolutions,and spout out mountains of information about the same move's i have talked about over and over.So i'm taking a free week by lazily reviewing this thing,because we all know it's overpowered as heck.It's basically god!

There is no point in me going through any information,or history about the Pokemon,because i can sum it up very easily,just by doing this review.Lets get to it.


Ladies & Gentlemen welcome to Pokemon Reviews,and this week: Arceus.


Moveset & Leveling Experiences.
.............................................................................................................................................................................................
Alright..I may have been a bit wrong.Arceus is not exactly a free ride to the Pokemon league.I mean it is,but it is a pain to level,due to it taking forever.

Right when Arceus is born (through mods of course.) it will know any one of these 4 moves.
Cosmic Power
Seismic Toss
Natural Gift
Punishment

If you don't get either punishment,or Seismic Toss you're screwed..Have fun!

Level 10 will give you Gravity.This move prevents immunity to ground,and flying immunity.For instance,let's say your Pokemon has the ability known as Levitate,and i use Gravity.You my dear are now grounded,and susceptible to any ground type attacks.This move is stupid,but you have no choice but to take it.

At level 20 you get Earth Power.This move is a ground based physical type attack,that deals 90 damage and has 100% accuracy.It also has a 10% chance of reducing the targets special defense by 1 stage.This move is awesome.

Level 30 gives you hyper voice.An extremely powerful normal type move that deals a base special damage of 90,and has 100% accuracy.That's it.This move is great.Nothing else needs to be said but to take it.

At level 40 you can get Extreme Speed.This move deals a base physical damage of 80,and has 100% accuracy.And to top it off,+2 priority.A.K.A,it hits really freaking fast.This move is excellent.If you can make room for it,i suggest you take it.

At level 50 you get Refresh.This move will cure you of all status conditions.Please take this move.If you want to know why,please skip right ahead to the competitive play section of the review.

Level 60 gives you Future sight.This move gives you Future Sight.This move will deal 120 base special damage,and has 100% accuracy.However,the move will hit the target two turns after you use the move.Making this somewhat problematic.I..don't really recommend it.But if you would to take it,go ahead.Not like i can stop you.

At level 70 you can learn Recover.This move will restore 50% of your health...That's it.This move can be useful in a stall set,and i do recommend it if that is your goal.Other than that,you may want to skip it.

Level 80 gives you a move that..Well,i believe is rather outdated.Hyper Beam.This move will deal 150 base special damage,and has 90% accuracy.Sounds good right? Well perhaps you should read the fine print.After you use this move,you need to recharge.The reason i don't recommend this move is for a couple of reasons.

1.This move sacrifices accuracy for power.Why use this when there is even the slightest chance it may miss.
2.You have to recharge next turn.This is obviously to make up for the extreme damage that you MAY do,but its not a good trade in my opinion.Especially after the move you get at level 100.

But go ahead and take it if you want

level 90 gives you Perish Song.All Pokemon who are on the field when they hear this move will faint within 3 turns,this includes you to.However,if you switch out your puny god will be saved.This also goes for your opponent.This move would be alot better if it made the Pokemon faint no matter what.Even if you switch out.That would make this move perfect!..Yet extremely overpowered,because all you would need to do is give all 6 of your Pokemon Perish Song,and take your opponent with you.I don't recommend it..But man would that be change be cool! XD

Level 100 gives you the Trademark of Arceus.Judgement.This move deals 100 base special damage,and has 100% accuracy.However,the type of damage Judgement does can change depending on the Plate Arceus holds.If you would like to know more,i refer you to these links.

http://bulbapedia.bulbagarden.net/wiki/Judgment_(move)

http://bulbapedia.bulbagarden.net/wiki/Plate

Well that was actually pretty good.Good job Arceus.Anyhow,onto the stats.

Stats Weaknesses & Abilities.
..............................................................................................................................................................................
*Sigh*..I have nothing to say.Get to it.

HP: 120
Attack: 120
Defense: 120
Sp. Atk: 120
Sp. Def: 120
Speed: 120

...So..What am i supposed to do with this? Am i just supposed to say that every single stat is perfect? Because that's what i am thinking about doing.There's almost nothing to talk about here.I'm sorry but everything here is good.Perfectly balanced.I suppose i should move onto weaknesses.See why i dislike reviewing legendaries now?

Luckily for you,Arceus has one.Fighting.This is defeated by any generic psychic type.I for one recommend Slowbro.Talonflame can also work due to it being a flying type.And..That's once again all i have to say.This is going pretty short.Oh,you're also immune to ghost types.

The ability you have is Multitype.This ability changes Arceus's type depending on the plate it has.This opens you up for a variety of strategies.And while it is not exactly optimal,it is still very interesting.You also have no choice but to take it.So..Meh.Not the worst thing ever.

Competitive Play
......................................................................................................................................................................................
This week i have 2 sets for yah.And they are very,very overpowered.Lets get started.

Arceus @ Life Orb/Life Orb
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Extreme Speed
- Shadow Claw/Stone Edge
- Earthquake

This set is basically just you being what i like to call,a Blind Berserker.You take down as many things as possible before you go down.

Swords Dance will be your move to gain more power,when you feel as if you're safe.Very risky to use,but if it works out for yah,the rewards will be great.

Extreme Speed will be better than Judgement for 1 reason.Just one Swords Dance will make this move just as powerful as Judgement.I'm not even kidding either,i did the math.Also,Extreme Speed was chosen because of the extra priority you get.We need to make sure we hit first.

Shadow Claw will be the move that counters Ghost types.Which is arguably Arceus's biggest flaw.This will solve your problem.Have fun.

Earthquake is the move that will be the filler move for this set.Use it when faced with an opportunity to deal 2x's damage to rock types.Also use it when you have not used Sword Dance yet,and extreme speed is not extremely powerful yet.Then again since Arceus should be a normal type pokemon with this set,the STAB bonus you get from Extreme Speed should be mathmatically more efficient.However,if i add in another variable such as..I think i have gone on about this long enough.

And they say Pokemon isn't complicated.

The item here will be Life Orb to maximize damage.I have also experimented with Leftovers.The results went fairly well.It proved to be useful when i'm at low health.However,Life Orb really maximized the damage.The choice here is really up to you.There are ups and downs to both.

The ability is..Obviously Multitype.Which will not be useful here.

Ev's are put into Attack and Speed to maximize damage,and just a is put into health to give us some bulk.

Nature is jolly to once again maximize damage.

That was a traditional attack set.But let's move onto something very,very annoying,shall we?
............................................................................................................................................................................................................

Arceus @ Leftovers
Ability: Multitype
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Refresh
- Swords Dance
- Extreme Speed
- Shadow Claw

This is a very new set that was recently created,and is really pissing off people.There's actually petitions for it to be banned,but there are ways around it.Lets get to the set.

Refresh is here when you're affected by a status condition.This will cure you.Best.Medicine.Ever!
Swords Dance increases damage.Use this when you feel safe.

Extreme speed is the STAB used for this set.Coupled with Swords Dance this move will destroy everything.

Shadow Claw is to get rid of annoying Ghost types.Keep in mind that this move is also affected by Swords Dance.

The item here is Leftovers to keep us alive.As Recover would basically ruin this set.Trust me,I have tried to run it.

I'm not even talking about the ability.

Ev's are put into Attack and Speed to get the jump on the opponent.And once again a few points are put into health to give us bulk.

Nature is of course put into Jolly to give us more power.

That's it for Competitive Play.Let's get this over with.

Final Thoughts
...........................................................................................................................................................................................................................................
Arceus is very overpowered...But not invincible.The smart player can find a few holes in Arceus's defense.Granted they are very,very hard to find.And even then,the smart Arceus user will find a way to cover those flaws as much as possible.

Still,it is pretty fun to use.It has a pretty good moveset,that picks up right after level 20.Very awesome stats.And is excellent in competitive play.And like i have constantly said during the review,i honestly don't know what to say about Arceus,except that it's basically perfect.
Or at least as perfect as you can get.

It has a few small chinks in the armor,but the positives far outweigh the negatives.It's hard for me to find any flaws in this guy.So let's just end this.

Arceus gets a final score of-4.7/5

Good job buddy.*High fives Arceus.*

Pros
.............................
Very powerful moveset.

Powerful stats.

Excellent in competitive play.

Possibly overpowered.Especially with the new set the fanbase has created,that is almost breaking the entire Uber meta.

Cons
.............................................
HAH! Good luck getting one without mods.

So.Long.To.LEVEL!


For alternate Pokemon Recommendations,i would like to refer you to-

1.Darkrai: Darkrai may be the most annoying Pokemon to deal with in the Uber tier.Due to it's oh-so annoying move,Dark Void.

2.Greninja: Greninja is very powerful,but actually requires thought and skill to use correctly.Unlike other Pokemon in the Uber tier.

3.Mega Gengar: This guy is so powerful with a Mega Stone,that it can compete on legendary levels.


And that's all for this..Somewhat shorter review compared to my others.Hope you enjoyed it.And if you have any request or suggestions,just tell me in the form of a private message,or reply to this thread.Anyhow.that's all the time i have today,see yah next time! *Waves*
..............................................................................................................................................................................................................................................................................
Now if you excuse me,i'll be hanging up this new poster i got from Amazon.



Oh yeah baby!..What? Don't judge me!

(Don't worry.I will have a longer review next time.)
Member
Proud Otaku.The Waifu Commander.The Revived Pokemon Reviewer


Affected by 'Laziness Syndrome'

Registered: 06-29-13
Location: Inside the earths core.Biding my time,until i take it over..
Last Post: 3770 days
Last Active: 3045 days

05-27-15 07:04 PM
| ID: 1171224 | 52 Words

relinquish022
Level: 46


POSTS: 469/470
POST EXP: 254542
LVL EXP: 681282
CP: 2247.5
VIZ: 202686

Razor-987 : "Just out of curiosity, what pokemon do you plan on reviewing next?"

Sssshhh.Sorry buddy,can't tell ya that,don't like spoiling surprises.Hope you understand.I will tell you this though.

1.It's a legendary.

2.It will be here on the 30th of this month.

So just check back here in about 3 more days.
Razor-987 : "Just out of curiosity, what pokemon do you plan on reviewing next?"

Sssshhh.Sorry buddy,can't tell ya that,don't like spoiling surprises.Hope you understand.I will tell you this though.

1.It's a legendary.

2.It will be here on the 30th of this month.

So just check back here in about 3 more days.
Member
Proud Otaku.The Waifu Commander.The Revived Pokemon Reviewer


Affected by 'Laziness Syndrome'

Registered: 06-29-13
Location: Inside the earths core.Biding my time,until i take it over..
Last Post: 3770 days
Last Active: 3045 days

05-27-15 05:29 PM
| ID: 1171188 | 35 Words

relinquish022
Level: 46


POSTS: 468/470
POST EXP: 254542
LVL EXP: 681282
CP: 2247.5
VIZ: 202686

Member
Proud Otaku.The Waifu Commander.The Revived Pokemon Reviewer


Affected by 'Laziness Syndrome'

Registered: 06-29-13
Location: Inside the earths core.Biding my time,until i take it over..
Last Post: 3770 days
Last Active: 3045 days

05-20-15 10:53 AM
| ID: 1169091 | 2735 Words

relinquish022
Level: 46


POSTS: 467/470
POST EXP: 254542
LVL EXP: 681282
CP: 2247.5
VIZ: 202686

So...Anyone want to tell me what the F*** this thing is doing here?! How,just..How is Slowbro in the OU Tier? This makes no sense.Slowbro has not been a competitive choice since gen 1!

*Sigh* Well,i suppose i should try to figure out how this thing has suddenly bounced back from the grave.So,time to go through some mandatory history.Buckle up dearies,this could take a while.

Slowpoke,in gen 1,was a pretty lack luster water type.It learned moves at a snails pace,and was outclassed by bulbasaur,and even vaporeon.However,its evolution Slowbro was actually pretty good.This was due to an extremely powerful set that went a little something like this.

- Amnesia
- Surf
- Thunder Wave
- Rest

Couple this set of moves with Slowbros impressive health and defense,and you had yourself quite the defensive wall.This was at the time when Slowbro was pretty cool to use,although,very few people actually figured it out.
However,gen 2 is when it started to go all down hill for our little buddy.While it was still defensive,and arguably the best thunderwave user for the time,it started to get outclassed by other options,and as new pokemon are introduced,different variables and counters are created.And let me show you one Pokemon that reduced the chances of Slowbro getting played for a LONG time.

This guy.This guy right here screwed over Slowbro,hard.It countered Slowbro in almost every single way.Near perfectly.


Gen 3 is where Slowbro got even worse.It got dropped to Borderline levels of play.(A.K.A,it sits in a 50/50 level of play.Not to good to be played alot,not to bad to be completely dropped.) Sure,it had more sets to use,but they were all still lack luster.And Slowbro's spot as one of the best Thunderwave users in the game got taken away.

Gen 4 is when Slowbro started to show some sign of bouncing back,as it was now in the UU (Underused) tier of Pokemon.It rose above the rank of borderline,and was now..Well,good.Not very good,and not even close to great,but good.It had a very good Choice Specs set,that could compete against alot of competitive Pokemon at the time.This was a time when Slowbro was actually pretty decent.

Gen 5 got even better.Many players started to see progress in Slowbro,by using it in double battles.Being a very good support.And a not so bad choice in single battles.

And now here we are,gen 6.Slowbro has finally made its way back to the top tier of Pokemon.And with a mega evolution! So..Well,i'm out of stuff to say.

Ladies and Gentlemen welcome to Pokemon Reviews,and this week: Slowbro.Let's get started.

Moveset & Leveling Experiences.
..............................................................................................................................................................................................................................
Eh..I think i'll just say it.Slowpoke is not that bad to level.In fact,i found this guy rather fun to level up.Ev trained,it was able to easily get me past alot of the gyms without a problem.And was excellent in the elite 4.
And the evolution does not take to long at all.At least not compared to the previous Pokemon i have recently reviewed.(Gyarados.Volcarona.)

When Slowpoke hatches,it should have these 3 moves.

Curse
Yawn
Tackle

Well,i think we already know what to do,spam tackle.Using yawn right now is pointless.As you will most likely be able to take on a variety of targets,without any need for a status condition to cripple them.And curse will not do much right now.

Level 5 gives you growl.I won't even explain what it does.Because using it is completely pointless.But you're forced to take it anyway.As i said before,you should be able to take on most targets without help.

At level 9 you can learn confusion.A decent special water type move,that deals 50 base damage,and has 100% accuracy.Take it.There is no reason for you not to.It's a STAB,and you're focused in special attack...Wait!

Attack: 65
Sp.Atk: 40

...Huh..Well,still better do to being a STAB.

Level 14 gives you the option to learn confusion.Basic special psychic type move.Deals 50 base damage,and has 100% accuracy.Along with a 10% chance to confuse the target.No reason for you to not take it.

Level 19 gives you disable.A..Well,pretty fun move.This move forces the target to not use the last attack it used,for 2-5 turns.This is so fun to use,when you can actually predict it.If you have some room to spare,take it.

At level 23 you can learn Headbutt.This is a normal physical move that deals 70 base damage,and has 100% accuracy.Along with a 30% chance for your opponent to flinch.This move works because mathmatically speaking,it's currently better than water gun and confusion,even with the STAB they both get.However,take into account that the 30% flinch won't do much,because you're most likely much slower than your opponents.I still recommend it.

Level 28 will let you learn water pulse.A special water type move that deals 60 base damage,and has 100% accuracy.However,this move has a 20% chance to confuse the opponent.Immediatly replace water gun with this.It is better in every single way.

Level 32 gives you..Well,arguably the best move you will learn as Slowpoke.Zen Headbutt.This baby deals a base damage of 80,and is a physical move.And has 90% accuracy.This move also has a 20% chance of making the target flinch.This move is better than confusion for a variety of reasons.

1.Slowpoke focuses on physical moves right now.
2.Zen Headbutt also counts as a STAB.Doing even more damage.

Once again,no reason not to take this move.

Level 36 lets you learn one of the best move this Pokemon will ever get.Slack Off.This move automatically restores half of your health.This move is so,so useful.Please find something to make room for it.Please.

And finally at level 37,Slowpoke evolves into Slowbro.And it is so,so cute! Aside from that,it gets a pretty good boost in all other stats.Slowpoke,or as we now call him slowbro,also gains a huge boost in special attack.So,it looks like Zen Headbutt will be outclassed soon.Oh yeah,you also have the option to learn Withdraw,don't.You don't need anymore defense.

Level 43 lets you learn Amnesia.A move that is useful for Slowbro,because it increases special attack by 2 stages.I recommend it.However,i'll just say it now,i prefer calm mind.Just putting that out there.

At level 49,you can learn the trademark of the Psychic type Pokemon.This move is so widespread,that even the weakest of Psychic types get it.What i am talking about,is Psychic.A move that deals 90 base special damage.And has 100% accuracy.While also having a 10% chance to lower the targets special defense.Listen to me: You would be a fool,to not take this move.

Level 55 gives you Rain Dance.This move will increase the power of water type moves by 50%,for about 3-7 turns.This is a good move.And i do recommend it if you want to build Slowbro as a support.Other than that,not much a reason to take it.When you do use it though,just be aware that your opponents can use this move to there advantage.

At level 62 you get..Oh not this again.Not a move i can't talk about,because its to complicated for me to articulate.Alrighty,lets try to explain this.

Psych Up copies the targets copies the positive and negative stat changes the opponent has,and gives it to the user..You got me? Nope? Let's try to simplify it.

Opponent uses calm mind.The result is increased Special attack,and Special defense.
I use Psych Up.
I now have increased special attack,and special defense.
See? Anyhow,i don't recommend it.It's to much of a gimmick for me to use.And believe me,i have tried to use it.But it's the timing is specific,it's just unreliable.

Level 68 gives you my most hated move in the entire Pokemon universe..I'm not even kidding.Heal Pulse heals 50% of the opponents health...I..I don't even...Forget this move exist.

Slowbro's set is fairly.Even better than some of the previous Pokemon i have reviewed.Onto the stats.

Stats Weaknesses & Abilities.
........................................................................................................................................................................................
Can i just say how much of a fan i am of Slowbro's stat usage? It's nearly perfect for me.But let's not be biased.

HP: 95
Attack: 75
Defense: 110
Sp. Atk: 100
Sp. Def: 80
Speed: 30

Slowpoke's health is big,and bulky.This practically assures you that you will not go down in one hit.

It's attack stat is fairly low,and for good reason.There are some physical moves that can work with Slowbro.

It's Defense is very good.Able to defend against plenty of physical attack with much ease.

Special attack is also really good.And couples well with the amount of special attack moves Slowbro learns.

Special Defense is kind of weak.And to be honest,i wish it would be a bit higher.

It's speed is awful,and for good reason.Slowbro is a huge giant,that is slow,but deals alot of damage.

Slowbro has a variety of weaknesses that you have to worry about.You're gonna have to worry about.Bug,Grass,Ghost,Electric,And dark type moves.Ugh.This is gonna be a toughie.

Bug can be defeated by a Simple ice beam.Don't worry,if you're at max health,you will surive the attack.

Grass can also be defeated by an Ice Beam,but chances are you're gonna need a bit more than that.I recommend getting a Talonflame to assist you.That's the best defense i came up with.

Eletric is easily defeated by something like a Tyranitar.And any generic Dragon type Pokemon would also help,despite not being optimal.Ferrothorn is also an option.

Dark is once again defeated by Tyranitar.However,Conkelldur would most likely be optimal.Scizzor is also a very good option.

That should about cover weaknesses.

Moving onto abilities,Slowbro has 2.The first being.

Oblivious: This ability prevents Slowbro from falling in love,or being taunted.This ability is very,very helpful.Especially against Taunt.

Own Tempo: This ability prevents Slowbro from being confused.While effective sometimes,i prefer Oblivious.I just found it to be statistically better.

Regenerator: And finally we have Regenerator.This move will restore ? of your Pokemon's health,when you switch it out.

...I'm kind of stuck here.On one hand Oblivious can stop the enemy from trying to shut you down when using a Calm Mind set, and on another,Regenerator can really help Slowbro up when it needs some health,and you have no way to heal it.And Oblivious can be somewhat helpful.

I either recommend Oblivious,or Regenerator.While Own Tempo can rarely be effective,trust me,confusion is one of the least things you have to worry about in the meta.Right now.

Competitive Play
........................................................................................................................................................................
There are a few ways you can play Slowbro.It can be a very good support,or one of the best mega's out there if used correctly.So these two sets will cover Slowbro using a mega stone,and Slowbro not using a mega stone.The first one being.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Fire Blast/Ice Beam/Psyshock
- Toxic/Thunderwave
- Slack Off

This dearies is the classic set used in this gen the most.This set makes Slowbro a defensive wall of fat.Good luck getting through it.

The first move is Scald.This moves deal a decent 80 base damage,and has 100% accuracy.While also having a 30% chance to burn the target.The damage drop for the chance that the target will get burnt is,in my opinion,worth it.

The second move is rather tricky.Fire blast is very good at dealing damage to grass types,which is a big weakness,but chances are you already have another Pokemon you can switch out to to deal with it.Ice beam serves the same
purpose,And can take down unsuspecting fire types.

And finally Psyshock could be your psychic type move,which could deal with fighting type easily.This one is all up to you folks.Just go with statistics and see what you come across the most.The move you choose will be based off of that.

Toxic can slowly decay targets over time,but will have the amount of damage it deals reset after the opponent switches out.Thunderwave cripples the target forever,well,as long as the target does not heal itself somehow.I prefer thunderwave,but i have seen Toxic work better in certain sitiuations.

Slack Off will be your healing move.Whenever you're at low health,just use this.Just make sure if you're at low health,you can survive the attack so you can use Slack Off.

The item i prefer to use was leftovers.As this gave me alot of bulk,and almost guaranteed that i would never go down in one hit.I have not tried experimenting with any other items though.You may find something better.

The ability will be regenerator for its amazing ability to heal Slowbro once you switch out.Although if you're relying on Slowbro to cripple targets,Oblivious may be better.

Ev's are put in defensive stats for obvious reasons..We want to stay alive.And the nature is Bold to give us even more defense.

Now lets work on the next set.
.............................................................................................................................................................................................
This set will make use of a Mega stone.I created it myself.

Slowbro@ Mega Stone
Ability: Shell Armor
EV's: 252 HP/ 252 Def/ 4 SpA
Calm Nature
-Calm Mind
-Psyshock
-Scald
-Slack Off

This is a basic calm mind set used for Mega Slowbro.And if you know anything about the move calm mind,you should know how this set works just based on looking at the moveset.So lets get started.

Calm mind is obviously the first move.This will increase your special attack and special defense.Use this constantly to gain more power.

Psyshock deals physical damage,rather than special attack damage.Psychic is also an option.

Scald deals decent damage with a chance to burn.

Slack Off will take care of you.And chances are if you get about 2-3 calm minds in,you most likely wont even need it.

The item is..Well,a mega stone.Not much else to say.

The shell armor ability,while not optimal,will protect you from critical hits.So it's not completely terrible.

Ev's are mostly focused in defense,with a small bit focused on special attack to give a little bit of a boost in damage.

That's everything.Lets move onto final thoughts.

Final Thoughts
.......................................................................................................................................................................
..I..I have no idea how Slowbro started so good,then sucked for most of the generations,then came back swinging in gen 6.It's gotten so powerful,when very little about it has actually changed.But lets not be biased,Slowbro is pretty good right now.

It's moveset is pretty..Awful at first.But comes back swinging later on with pretty great moves.And it does not take to long to level.It's stats are fine.And while it admittedly has a few more weaknesses than average,it can find a way to counter a good deal of them.

It's abilities are actually pretty good.Competitively it's basically top tier.Second only to a really good Venasuar player.And it has a good number of ways to play it,so things don't get boring.

Slowbro was a Pokemon i really,really had fun with.I was very caught off guard at how good it is.Although,playing it effectively may take some time to get used to.

It's very slow on its feet,but is very hard to take down.It can be a decent support,or a very good calm mind user.In all honesty i'm out of stuff to say.Either that,or i just can't figure out anyway to articulate my sentences without spouting the same thing over and over again.Let's just get to the final score.

Final Score:3.8/5

Pros
.....................
Just try to take this Pokemon down in one hit without a boost in stats.I promise you,it's impossible! (A.K.A it has alot of health.)

Does not take to long to level.

Able to fill in a good number of rolls.

Fairy balanced stats.

Cons
...........................
You will eventually be faced with a weakness you have no counter towards.There's just to many to have a plan for.

Moveset is rather lacking to be honest.

It's not good in singleplayer..Like at all.

Takes a bit of time to get used to.As do most defensive Pokemon.You will have to develop instinct over the course of many losses.(For instance: Knowing when to switch out,predicting enemy movement,knowing when to heal,Etc.)

For alternate Pokemon recommendations,let me point you towards-

1.Venasuar: I'll admit it.I love Venasaur for this generation.It's my favorite starters,it powerful,and it fits my playstyle.The most popular set plays near identical to most ways you play Slowbro.

2.Keldeo: Perhaps you would like to play a bit more aggressively? Keldeo should do the trick for ya.

3.Clefable: Want to support your allies even more? I have a feeling you will like Clefable,alot.Klefki is overated anyway!

Welp,that's it for me.If you have any recommendations,feel free to tell me in the form of a private message or comment.To be honest that would be pretty cool,with so much Pokemon i lose my sense i direction sometimes.It's somewhat hard to figure out what i will talk about next.Anyhow,see yah next time! *Waves*

........................................................................................................................................................................................................................................................................................................................
Now if you'll excuse me,i'm gonna do some anime shipping to past the time.Wave X Kurome for life!

(Aww,there so cute!)
So...Anyone want to tell me what the F*** this thing is doing here?! How,just..How is Slowbro in the OU Tier? This makes no sense.Slowbro has not been a competitive choice since gen 1!

*Sigh* Well,i suppose i should try to figure out how this thing has suddenly bounced back from the grave.So,time to go through some mandatory history.Buckle up dearies,this could take a while.

Slowpoke,in gen 1,was a pretty lack luster water type.It learned moves at a snails pace,and was outclassed by bulbasaur,and even vaporeon.However,its evolution Slowbro was actually pretty good.This was due to an extremely powerful set that went a little something like this.

- Amnesia
- Surf
- Thunder Wave
- Rest

Couple this set of moves with Slowbros impressive health and defense,and you had yourself quite the defensive wall.This was at the time when Slowbro was pretty cool to use,although,very few people actually figured it out.
However,gen 2 is when it started to go all down hill for our little buddy.While it was still defensive,and arguably the best thunderwave user for the time,it started to get outclassed by other options,and as new pokemon are introduced,different variables and counters are created.And let me show you one Pokemon that reduced the chances of Slowbro getting played for a LONG time.

This guy.This guy right here screwed over Slowbro,hard.It countered Slowbro in almost every single way.Near perfectly.


Gen 3 is where Slowbro got even worse.It got dropped to Borderline levels of play.(A.K.A,it sits in a 50/50 level of play.Not to good to be played alot,not to bad to be completely dropped.) Sure,it had more sets to use,but they were all still lack luster.And Slowbro's spot as one of the best Thunderwave users in the game got taken away.

Gen 4 is when Slowbro started to show some sign of bouncing back,as it was now in the UU (Underused) tier of Pokemon.It rose above the rank of borderline,and was now..Well,good.Not very good,and not even close to great,but good.It had a very good Choice Specs set,that could compete against alot of competitive Pokemon at the time.This was a time when Slowbro was actually pretty decent.

Gen 5 got even better.Many players started to see progress in Slowbro,by using it in double battles.Being a very good support.And a not so bad choice in single battles.

And now here we are,gen 6.Slowbro has finally made its way back to the top tier of Pokemon.And with a mega evolution! So..Well,i'm out of stuff to say.

Ladies and Gentlemen welcome to Pokemon Reviews,and this week: Slowbro.Let's get started.

Moveset & Leveling Experiences.
..............................................................................................................................................................................................................................
Eh..I think i'll just say it.Slowpoke is not that bad to level.In fact,i found this guy rather fun to level up.Ev trained,it was able to easily get me past alot of the gyms without a problem.And was excellent in the elite 4.
And the evolution does not take to long at all.At least not compared to the previous Pokemon i have recently reviewed.(Gyarados.Volcarona.)

When Slowpoke hatches,it should have these 3 moves.

Curse
Yawn
Tackle

Well,i think we already know what to do,spam tackle.Using yawn right now is pointless.As you will most likely be able to take on a variety of targets,without any need for a status condition to cripple them.And curse will not do much right now.

Level 5 gives you growl.I won't even explain what it does.Because using it is completely pointless.But you're forced to take it anyway.As i said before,you should be able to take on most targets without help.

At level 9 you can learn confusion.A decent special water type move,that deals 50 base damage,and has 100% accuracy.Take it.There is no reason for you not to.It's a STAB,and you're focused in special attack...Wait!

Attack: 65
Sp.Atk: 40

...Huh..Well,still better do to being a STAB.

Level 14 gives you the option to learn confusion.Basic special psychic type move.Deals 50 base damage,and has 100% accuracy.Along with a 10% chance to confuse the target.No reason for you to not take it.

Level 19 gives you disable.A..Well,pretty fun move.This move forces the target to not use the last attack it used,for 2-5 turns.This is so fun to use,when you can actually predict it.If you have some room to spare,take it.

At level 23 you can learn Headbutt.This is a normal physical move that deals 70 base damage,and has 100% accuracy.Along with a 30% chance for your opponent to flinch.This move works because mathmatically speaking,it's currently better than water gun and confusion,even with the STAB they both get.However,take into account that the 30% flinch won't do much,because you're most likely much slower than your opponents.I still recommend it.

Level 28 will let you learn water pulse.A special water type move that deals 60 base damage,and has 100% accuracy.However,this move has a 20% chance to confuse the opponent.Immediatly replace water gun with this.It is better in every single way.

Level 32 gives you..Well,arguably the best move you will learn as Slowpoke.Zen Headbutt.This baby deals a base damage of 80,and is a physical move.And has 90% accuracy.This move also has a 20% chance of making the target flinch.This move is better than confusion for a variety of reasons.

1.Slowpoke focuses on physical moves right now.
2.Zen Headbutt also counts as a STAB.Doing even more damage.

Once again,no reason not to take this move.

Level 36 lets you learn one of the best move this Pokemon will ever get.Slack Off.This move automatically restores half of your health.This move is so,so useful.Please find something to make room for it.Please.

And finally at level 37,Slowpoke evolves into Slowbro.And it is so,so cute! Aside from that,it gets a pretty good boost in all other stats.Slowpoke,or as we now call him slowbro,also gains a huge boost in special attack.So,it looks like Zen Headbutt will be outclassed soon.Oh yeah,you also have the option to learn Withdraw,don't.You don't need anymore defense.

Level 43 lets you learn Amnesia.A move that is useful for Slowbro,because it increases special attack by 2 stages.I recommend it.However,i'll just say it now,i prefer calm mind.Just putting that out there.

At level 49,you can learn the trademark of the Psychic type Pokemon.This move is so widespread,that even the weakest of Psychic types get it.What i am talking about,is Psychic.A move that deals 90 base special damage.And has 100% accuracy.While also having a 10% chance to lower the targets special defense.Listen to me: You would be a fool,to not take this move.

Level 55 gives you Rain Dance.This move will increase the power of water type moves by 50%,for about 3-7 turns.This is a good move.And i do recommend it if you want to build Slowbro as a support.Other than that,not much a reason to take it.When you do use it though,just be aware that your opponents can use this move to there advantage.

At level 62 you get..Oh not this again.Not a move i can't talk about,because its to complicated for me to articulate.Alrighty,lets try to explain this.

Psych Up copies the targets copies the positive and negative stat changes the opponent has,and gives it to the user..You got me? Nope? Let's try to simplify it.

Opponent uses calm mind.The result is increased Special attack,and Special defense.
I use Psych Up.
I now have increased special attack,and special defense.
See? Anyhow,i don't recommend it.It's to much of a gimmick for me to use.And believe me,i have tried to use it.But it's the timing is specific,it's just unreliable.

Level 68 gives you my most hated move in the entire Pokemon universe..I'm not even kidding.Heal Pulse heals 50% of the opponents health...I..I don't even...Forget this move exist.

Slowbro's set is fairly.Even better than some of the previous Pokemon i have reviewed.Onto the stats.

Stats Weaknesses & Abilities.
........................................................................................................................................................................................
Can i just say how much of a fan i am of Slowbro's stat usage? It's nearly perfect for me.But let's not be biased.

HP: 95
Attack: 75
Defense: 110
Sp. Atk: 100
Sp. Def: 80
Speed: 30

Slowpoke's health is big,and bulky.This practically assures you that you will not go down in one hit.

It's attack stat is fairly low,and for good reason.There are some physical moves that can work with Slowbro.

It's Defense is very good.Able to defend against plenty of physical attack with much ease.

Special attack is also really good.And couples well with the amount of special attack moves Slowbro learns.

Special Defense is kind of weak.And to be honest,i wish it would be a bit higher.

It's speed is awful,and for good reason.Slowbro is a huge giant,that is slow,but deals alot of damage.

Slowbro has a variety of weaknesses that you have to worry about.You're gonna have to worry about.Bug,Grass,Ghost,Electric,And dark type moves.Ugh.This is gonna be a toughie.

Bug can be defeated by a Simple ice beam.Don't worry,if you're at max health,you will surive the attack.

Grass can also be defeated by an Ice Beam,but chances are you're gonna need a bit more than that.I recommend getting a Talonflame to assist you.That's the best defense i came up with.

Eletric is easily defeated by something like a Tyranitar.And any generic Dragon type Pokemon would also help,despite not being optimal.Ferrothorn is also an option.

Dark is once again defeated by Tyranitar.However,Conkelldur would most likely be optimal.Scizzor is also a very good option.

That should about cover weaknesses.

Moving onto abilities,Slowbro has 2.The first being.

Oblivious: This ability prevents Slowbro from falling in love,or being taunted.This ability is very,very helpful.Especially against Taunt.

Own Tempo: This ability prevents Slowbro from being confused.While effective sometimes,i prefer Oblivious.I just found it to be statistically better.

Regenerator: And finally we have Regenerator.This move will restore ? of your Pokemon's health,when you switch it out.

...I'm kind of stuck here.On one hand Oblivious can stop the enemy from trying to shut you down when using a Calm Mind set, and on another,Regenerator can really help Slowbro up when it needs some health,and you have no way to heal it.And Oblivious can be somewhat helpful.

I either recommend Oblivious,or Regenerator.While Own Tempo can rarely be effective,trust me,confusion is one of the least things you have to worry about in the meta.Right now.

Competitive Play
........................................................................................................................................................................
There are a few ways you can play Slowbro.It can be a very good support,or one of the best mega's out there if used correctly.So these two sets will cover Slowbro using a mega stone,and Slowbro not using a mega stone.The first one being.

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Fire Blast/Ice Beam/Psyshock
- Toxic/Thunderwave
- Slack Off

This dearies is the classic set used in this gen the most.This set makes Slowbro a defensive wall of fat.Good luck getting through it.

The first move is Scald.This moves deal a decent 80 base damage,and has 100% accuracy.While also having a 30% chance to burn the target.The damage drop for the chance that the target will get burnt is,in my opinion,worth it.

The second move is rather tricky.Fire blast is very good at dealing damage to grass types,which is a big weakness,but chances are you already have another Pokemon you can switch out to to deal with it.Ice beam serves the same
purpose,And can take down unsuspecting fire types.

And finally Psyshock could be your psychic type move,which could deal with fighting type easily.This one is all up to you folks.Just go with statistics and see what you come across the most.The move you choose will be based off of that.

Toxic can slowly decay targets over time,but will have the amount of damage it deals reset after the opponent switches out.Thunderwave cripples the target forever,well,as long as the target does not heal itself somehow.I prefer thunderwave,but i have seen Toxic work better in certain sitiuations.

Slack Off will be your healing move.Whenever you're at low health,just use this.Just make sure if you're at low health,you can survive the attack so you can use Slack Off.

The item i prefer to use was leftovers.As this gave me alot of bulk,and almost guaranteed that i would never go down in one hit.I have not tried experimenting with any other items though.You may find something better.

The ability will be regenerator for its amazing ability to heal Slowbro once you switch out.Although if you're relying on Slowbro to cripple targets,Oblivious may be better.

Ev's are put in defensive stats for obvious reasons..We want to stay alive.And the nature is Bold to give us even more defense.

Now lets work on the next set.
.............................................................................................................................................................................................
This set will make use of a Mega stone.I created it myself.

Slowbro@ Mega Stone
Ability: Shell Armor
EV's: 252 HP/ 252 Def/ 4 SpA
Calm Nature
-Calm Mind
-Psyshock
-Scald
-Slack Off

This is a basic calm mind set used for Mega Slowbro.And if you know anything about the move calm mind,you should know how this set works just based on looking at the moveset.So lets get started.

Calm mind is obviously the first move.This will increase your special attack and special defense.Use this constantly to gain more power.

Psyshock deals physical damage,rather than special attack damage.Psychic is also an option.

Scald deals decent damage with a chance to burn.

Slack Off will take care of you.And chances are if you get about 2-3 calm minds in,you most likely wont even need it.

The item is..Well,a mega stone.Not much else to say.

The shell armor ability,while not optimal,will protect you from critical hits.So it's not completely terrible.

Ev's are mostly focused in defense,with a small bit focused on special attack to give a little bit of a boost in damage.

That's everything.Lets move onto final thoughts.

Final Thoughts
.......................................................................................................................................................................
..I..I have no idea how Slowbro started so good,then sucked for most of the generations,then came back swinging in gen 6.It's gotten so powerful,when very little about it has actually changed.But lets not be biased,Slowbro is pretty good right now.

It's moveset is pretty..Awful at first.But comes back swinging later on with pretty great moves.And it does not take to long to level.It's stats are fine.And while it admittedly has a few more weaknesses than average,it can find a way to counter a good deal of them.

It's abilities are actually pretty good.Competitively it's basically top tier.Second only to a really good Venasuar player.And it has a good number of ways to play it,so things don't get boring.

Slowbro was a Pokemon i really,really had fun with.I was very caught off guard at how good it is.Although,playing it effectively may take some time to get used to.

It's very slow on its feet,but is very hard to take down.It can be a decent support,or a very good calm mind user.In all honesty i'm out of stuff to say.Either that,or i just can't figure out anyway to articulate my sentences without spouting the same thing over and over again.Let's just get to the final score.

Final Score:3.8/5

Pros
.....................
Just try to take this Pokemon down in one hit without a boost in stats.I promise you,it's impossible! (A.K.A it has alot of health.)

Does not take to long to level.

Able to fill in a good number of rolls.

Fairy balanced stats.

Cons
...........................
You will eventually be faced with a weakness you have no counter towards.There's just to many to have a plan for.

Moveset is rather lacking to be honest.

It's not good in singleplayer..Like at all.

Takes a bit of time to get used to.As do most defensive Pokemon.You will have to develop instinct over the course of many losses.(For instance: Knowing when to switch out,predicting enemy movement,knowing when to heal,Etc.)

For alternate Pokemon recommendations,let me point you towards-

1.Venasuar: I'll admit it.I love Venasaur for this generation.It's my favorite starters,it powerful,and it fits my playstyle.The most popular set plays near identical to most ways you play Slowbro.

2.Keldeo: Perhaps you would like to play a bit more aggressively? Keldeo should do the trick for ya.

3.Clefable: Want to support your allies even more? I have a feeling you will like Clefable,alot.Klefki is overated anyway!

Welp,that's it for me.If you have any recommendations,feel free to tell me in the form of a private message or comment.To be honest that would be pretty cool,with so much Pokemon i lose my sense i direction sometimes.It's somewhat hard to figure out what i will talk about next.Anyhow,see yah next time! *Waves*

........................................................................................................................................................................................................................................................................................................................
Now if you'll excuse me,i'm gonna do some anime shipping to past the time.Wave X Kurome for life!

(Aww,there so cute!)
Member
Proud Otaku.The Waifu Commander.The Revived Pokemon Reviewer


Affected by 'Laziness Syndrome'

Registered: 06-29-13
Location: Inside the earths core.Biding my time,until i take it over..
Last Post: 3770 days
Last Active: 3045 days

05-10-15 11:39 AM
| ID: 1167111 | 3182 Words

relinquish022
Level: 46


POSTS: 466/470
POST EXP: 254542
LVL EXP: 681282
CP: 2247.5
VIZ: 202686

(Disclaimer: Heya,quick note here.I am now doing Pokemon reviews every 10 days! Hope you guys like the extra content!)

I said it before,and i'll say it again: "Bug types are a dying breed."

The bug types have never,ever been used competitively until gen 4.Which was when this guy *Points down* Started getting popular.


While scizor was introduced in gen 2,they never started getting played competitively until gen 4.This was due to Scizor being an extremely powerful tank,that could stay in the battle for a very,very long time.And due to Scizor,the bug types actually started getting some use.

People started using Heracross,after figuring out that it was a very powerful glass cannon.Forretress was used as an effective wall.And gen 5 introduced Genesect,the first bug type legendary pokemon,and it was actually good! But enough of the history of other bug types,lets get into the Pokemon that we are going to be talking about today.

This one,Volcarona.


When Volcarona was first introduced,it was used heavily in competitive play and normal play alike.This was due to its most popular,and still most popular set: Quiver Dance.A very powerful move that boosted special attack,special defense,and speed.All you had to do was get 1-2 of these in,and you could take on a variety of Pokemon.

Sure,Volcarona was no Scizor,but statistically,it was in the top 5 most used bug type Pokemon,and it was in the top 20 most used Pokemon for the first 6 months of gen 5's release (According to Smogon that is.)
However,this is when it started to go downhill for out little Mothra.

Who here knows about a little move,called Stealth Rock? Yeah,that move screwed over Volcarona,hard! After people started to fill there teams with at least one Stealth Rock user,Volcarona started to get dropped from teams.In fact,after 2 more months,Volcarona's pick rates dropped by approximately 20%. And that number grew,and grew.Eventually it slowly started to go away.And in gen 6,Volcarona currently rest in the BL (Borderline) tier.A.K.A,that means that its just mediocre enough to sit the middle.Not good enough to be higher tier,but decently good enough to be used by loyalist who will use this Pokemon despite its flaws.

And now that that long winded introduction is over,i'd say its about time we get into this.Ladies and Gentlemen welcome to Pokemon Reviews,and this week: Volcarona.Lets get started.

Moveset,and Leveling Experiences
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*Sigh* Don't you love gimmicky Pokemon that take a LONG time to evolve,so the game can try to make you feel like you actually did something important? Yeah that's Volcarona.

Volcarona takes an insane amount of time to evolve,reaching its evolution at level 59.And as you may have guessed,its a very slow,very boring process.But enough about that,lets get to the moveset
.
Right when your little Mothra hatches,it will already know Ember and String Shot...I think we all know what to do,just spam Ember.

At level 10 you will learn Leech life.A low damage bug type move that deals a base damage of 20,and has 100% accuracy.50% of the damage you deal to the target,will restore health.This move sucks.It's much better for you to burn your enemies to cinder,then use this.But there's really no point in me telling you this,because you're forced to learn it anyway.

Level 20 gives you a surprisingly good move.Take Down.A physical normal type move that deals a base damage of 90,and has 85% accuracy.However,you take 25% of the damage your opponent takes.This move is actually very good,use it.Its statistically your best option right now.As larvetsta is focused on attack,not special attack.Unlike its evolution.

Level 30 will let you learn Flame Charge.A physical fire type move that will deal a base damage of 50,and has 100% accuracy.This move will also raise the users speed stat by 1 stage.Now,is this move better than Take Down? Yes,but only against opponents that are super effected by fire type attacks.Lets do the math here.

1.Larvesta is focused in attack.That's already a boost.Now you may be saying. "Doesn't Take Down get a boost to?" Yes,but we are not done yet.

2.This is a fire type move.Larvesta is a fire type Pokemon.This counts as a STAB.Doing 50% more damage than normal.

3.Certain Pokemon have a weakness to fire type attacks,taking 2x the damage than normal.

Mathmatically speaking,this move is more powerful than Take Down when using it on a Pokemon that is super effected by fire type moves.There's your answer.

I swear to god i would be a great teacher.Moving on.

At level 40,you will get Bug Bite.A decently powerful phyisical bug type attack,that deals a base damage of 60,and has 100% accuracy.Also,if your opponents Pokemon is holding a berry,this move will get rid of it.This move is better than Flame Charge,for the same reason Flame Charge is better than Take Down.If you would like to know why,simply break down this move using the formula we previously used.

..Or don't.Its better because Bug Bite has a base damage of 60,unlike Flame Charge's base damage of 50.Add in the previous formula,and its better.Simple.

At level 50 you get..Well,basically a more powerful version of Take Down.Double Edge.This is a normal type move that deals 120 base damage,and has 100% accuracy.However,you will take 50% of the damage your opponent recieves.Aka,you will be taking alot of damage.This move is matmatically better than both Flame Charge,and Bug Bite.Even with all the factors we have used before.However,while i do recommend it,don't use it to often.

And finally at level 59,you get Volcarona.When this happens,Volcarona gains a major boost in most stats.Especially special attack.So,Flame Charge and Bug Bite are now kind of..Inefficient.However,you gain something very,very good.Quiver Dance.This move will increase your special attack,special defense,and speed.My god,this move is so fun to use.Please take it.

Level 60 gives you Heat Wave.A very powerful fire type move,that deals 95 base damage,and has 90% accuracy.This move is very effective in Double Battles,and i recommend you keep it if you're building Volcarona to be used in Double Battles.

At level 70 you can get bug buzz,a once again very powerful bug type move with a base damage of 90,and has 100% accuracy.This move also has a 10% chance of lowering the targets special defense by 1 stage.I once again recommend this move.

At level 80 you learn..Oh dear.This is a move called Rage Powder.And it is so,so complicated.This move forces your opponent to target a specific Pokemon on your team.This move is only useful in Double,or Triple battles.Other than that..Eh,i suppose i could recommend it.There are a few Rage Powder sets for Volcarona.I suppose you should keep this move if you want to use them.

Level 90 gives you Hurricane.A very powerful flying type move that deals a base damage of 110,and has 70% accuracy.This move also has a 30% chance to confuse the target.Hurricane also hits your opponents Pokemon in Double and Triple battles.While this move is powerful,its accuracy is a huge risk.I recommend it,but always have a plan for when this move misses.

And finally,level 100 gives you Fiery Dance.A powerful fire type move that deals a base damage of 80,and has 100% accuracy.This move also has a chance of raising your special attack by 50%.I recommend it for accuracy freaks.If you don't want a move to miss,just use this instead of heat wave.

*Sigh* And that's done.Don't you hate it when you have to level a Pokemon to 100? Ugh.Moving on to the stats.
Stats Weaknesses & Abilities.
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Alright,lets see what we have here.

HP:85
Attack:60
Defense:65
Sp. Atk:135
Sp. Def:105
Speed:100

Volcarona's healths sits at a healthy 85.Allowing it to take a decent bit of damage.It's a decent amount of bulk.
It's attack is terrible,and for good reason.It barely has any physical attack moves.Why put points into a stat you will almost never use.I find that the stats made a logical choice.

Volcarona's defense is sadly very low.And you want to know what the sad part is? Well,you'll know once we get to it's weaknesses.So i'll just end this by saying that it's bad.

Volcarona's Special Attack is amazing.You can blow away so many damaged enemies easily.Perfect.

It's Special Defense is very high.Now if only you could switch this stat with the defense stat.But i suppose this works to.This is good.

Volcarona's speed is amazing.You will be able to out run many of your opponent.

Onto Volcarona's weaknesses.For this case,you will only have to worry about 3 things.Flying,rock,and water.These will be rather easy to counter.As these type have common weaknesses.

Flying is easily defeated by a common rock or electric type.Try Tyranitar.And if you have it avalible,Zapdos.

Rock is defeated by Starmie or Slowbro easily.I recommend Starmie.As it can get rid of entry hazards,such as stealth-..Oh yeah,i forgot.Unfortunately for you,Volcarona has a huge weakness.Stealth Rock.This move single handedly dropped Volcarona from teams.And this will be your biggest flaw.It will deal 4x's damage to you,and its a physical attack move.You know,your most vunerable defensive stat?! Now,how to get past it? Well,there are a few options.Bring a pokemon such as Starmie.This Pokemon will clear entry hazards with Rapid Spin.Easily getting rid of it.And,well..Just pray your opponent does not use taunt,or its over.

And finally we just have to worry about water.This will arguably be the easiest to get rid of.Any of these should help you.*Points Down.*

1.Altaria
2.Breloom
3.Celebi
4.Dragonite
5.Ferrothorn
6.Gyarados
7.Keldeo
8.Latias
9.Latios
10.Raikuo
11.Venasuar
12.Zapdos.

 Any of these will get rid of your problem.
Onto the abilities.

1.Flame Body:Our first ability is Flame Body.To give it to ya short,here is what it does.When you get hit by a physical attack move,there is a 30% chance your target will be burnt.This ability is excellent.And i'll tell you right now,i recommend this alot more than the second abiltiy,but i'm basically obligated to tell you about it,because that wouldn't be fair.

2.Swarm: This ability increases your damage by 1.5,if you have half your health remaining.While this ability does have its uses,its not very optimal in many traditional sets.I don't recommend it.
That's that.Time to talk about some competitive play.

Competitive Play.
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Yes.Favorite part of the review for me.Now,Volcarona's playstyle is meant to be somewhat of a hybrid between a tank,and an attacker.The basic style is to use Quiver Dance to gain power,and try to stay alive long enough to use the power you gained.A.K.A Calm Mind/Dragon Dance playstyle.And our first set will make use of this.
(You may notice the new format i made for giving information about the set.A.K.A the thing below.Try to get used to it.)

Volcarona @ Lum Berry/Leftovers
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

Say hello to the traditional Quiver Dance set.This set is meant to make you stay alive for as long as possible,while gaining power from Quiver Dance.The trick is to stay alive long enough,to gain the benifits from Quiver Dance.

Our first move is obviously Quiver Dance.All you need to do is get 2-3 of these in,and you're going to be set for a long time.If you can manage to pull 5 of these off,you have a very high chance of just automatically winning.Especially if your opponent has no counter.

Fire Blast is here to deal as much damage as possible.This is a very powerful STAB,and can blow away most targets.Some may prefer Heat Wave,of Flamethrower for accuracy purposes,that is acceptable.But just know you may need a few more hits to bring a target down.I actually recommend Fiery Dance for the possible boost in special attack.

Giga Drain is a very powerful addition to this set.This can help you stay in the fight for a long time.And,this can be effective against unsuspecting water types that try to get the jump on you."Oh,you think that hydro pump got rid of me? Nope.I still have 30% health,and i'm going to drain your health now.*Ding* right back up to 60%."

Bug Buzz is an effective STAB against unsuspecting Psychic types.And in all honesty,it's just a filler move.But it can still be powerful in the right situations.

Our item is either going to be Leftovers,or a Lum Berry.And there are advantages to both.Lets say you're confused.Bam,confusion cured.Let's say you're poisoned? Bam,cured.However,Leftovers allows you to stay in the fight alot longer.But a smart player will just decide to cripple you,while you're using your Quiver Dance tactic.Shutting you down instantly.There are advantages to both.Just pick what you believe is best.However,i will say from my personal experiences,i found Lum Berry worked better for me.

Our ability is obviously going to be Flame Body.There is a chance you may K.O'ed is one hit,but there is a chance you will burn your target before you go down.This is our best option right now.

And finally,Ev's are put in Health to make sure you can stay alive for a long time.Points are put into special attack to maximize our damage,and points are put into speed so we can use Quiver Dance,before our opponents have time to get to us.

The nature is going to be Timid,so we can get speed,and drop points in attack.

Now,lets move onto one other set.
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Volcarona @ Charti Berry/Lum Berry/Leftovers
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Heat Wave
- Bug Buzz
- Quiver Dance
- Protect

This set is traditionally used for Double or Triple battles.It focuses on trying to do damage to multiple targets at once,while slowly gaining power in the backround.This set aims to make you a sort of..Perhaps you could say,manipulator? It makes sure you can try to control the tide of battle.

Our first move is Heat Wave.This allows you to deal damage to multiple targets at once.Couple this with Quiver Dance,and you will deal massive amounts of damage.

Second is Bug Buzz.A filler damage move,that deals decent damage.Its best to use this move when facing an opponent that is not effected by fire.

Third is obviously going to be Quiver Dance.This will allow us to slowly gain massive amounts of power.It will be fairy easy to deal with the enemy after you get about 3 of these in.The trick is trying to survive for 3 turns.And i must admit,its quite tough.

Protect is here to check an opponents team for anything super effective.If this thing stops a Stone Edge from hitting you,well first of all,consider yourself lucky,and secondly,get out of there!

The item for this set is going to be tricky.A Charti berry removes 50% of the damage from a super effective rock type move.Meaning stone edge will most likely take only 30% of your health.Then again,you could be faced with an opponent that uses toxic,and decays you over time,and finally,leftovers could keep you alive for a very long time.And removes the need for a move such as Giga Drain,or Roost.Once again,this one is all up to you.However,i will tell you right now,i have had more games won due to having a Charti Berry.Just throwing that out there.

Ability is once again Flame Body.For the previous reasons mentioned in the last set.

Ev's are put into special attack and speed to maximize damage,and to make you move as quickly as possible.And we can put just a bit of points in health,to make sure we have a bit of bulk.

Welp,time for final thoughts.
Final Thoughts.
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...Volcarona is a Pokemon that suffers from many,many problems.It's heavily weak to a common amount of things.Its predictable,it's easy to shut down.And it's..Well,that's it.

I think i figured out what's wrong here.Despite popular belief,Volcarona does not have alot of problems.Its just the fact that is has few problems,but those problems are major.Very similar to Gyarados,but Gyarados has a way to deal with those problems without switching out.

Volcarona's moveset is rather lacking for the first 50 levels.But the last 50 levels easily make up for it.It has rather focused stats,but still suffers from massive vunerability due to its weaknesses.Its abilities are rather mediocre,but can prove useful at times.

And competitively..You can see why it stopped being use alot.Sadly,it pretty much only has one way you can play it.Which is quite unfortunate.

Volcarona has major flaws.And its quite obvious why it stopped being used on major levels.However,it still has potentiol.I believe that if you want to use this Pokemon,you need to find ways to deal with its flaws.For example,Volcarona is vunerable to stealth rock.Add in a starmie to deal with this problem.We need time to gain power from Quiver Dance,but we are faced with a powerful glass cannon? Add in something sturdy to deal with the glass cannon.

However,we can cover as many weaknesses as we want,but we are still faced with a problem.Can anyone guess what that problem is..? The problem is this: We have to deal with those weaknesses,when other Pokemon don't.There are some Pokemon out there,that don't need to have 2-4 contingency plans for different situations.There are Pokemon that do not need to literally build an entire team around dealing with its problem.This is exactly why Volcarona is deemed "Just Okay." Because while it can outclass higher tier Pokemon with Quiver Dance,some Pokemon don't even need a move to boost its stat's at all,because its already powerful.

All in all,Volcarona is fun to use,but heavily flawed.Still,if you want to deal with those flaws..You may have a chance to win with this guy.

This leads me to giving Volcarona an overall score of-3.5/5

Pros
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It has Quiver Dance,which is one of the best stat boosting moves in the game.

Its stats are rather balanced.

To be fair,i believe it is much better in Double Battles,then in single battles.

If you're smart,you can make this thing stay in play for quite a long time.

Pretty powerful in singleplayer.

Cons
..............................
Extremely predictable,because there is only one way to play it competitively.

Takes an extremely long time to level.

Very vunerable.If you want to play this competitively,you will need 2-4 contingency plans,just to play this one Pokemon.You may need to build an entire team around this one Pokemon.And lets not forget that you need to make a plan,just in case Volcarona goes down.Have fun!

So easy to shut down with taunt.Sort of a rehash of the first con,but we all know what Volcarona is running,Quiver Dance.Taunt will easily destroy this set up.

For alternate Pokemon recommendations,let me point you towards.

1.Scizor: So obvious.Scizor is possibly the best bug type in existence right now.Second only to Genesect.

2.Gyarados: Well,looks like Gyarados is not done boasting about how good it is.Gyarados can use Dragon Dance,and fills in a role very similar to Volcarona.

3.Heatran: Heatran is a Pokemon that can perform just as well as Volcarona is double battles.Using a variety of sets.


And that's all for me this week.And just in case you forgot,i am doing these every 10 days now.This allows me to do 3 reviews a month,rather than 2.YAY! So,see yah on the 20th for a new review.Also,i take request.If you would like me to review something,please tell me in the form of a reply,or in a private message.See yah next time.*Waves*
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Now if you excuse me..Well,i think i'm going to load Skyrim.It's been a while.
(Disclaimer: Heya,quick note here.I am now doing Pokemon reviews every 10 days! Hope you guys like the extra content!)

I said it before,and i'll say it again: "Bug types are a dying breed."

The bug types have never,ever been used competitively until gen 4.Which was when this guy *Points down* Started getting popular.


While scizor was introduced in gen 2,they never started getting played competitively until gen 4.This was due to Scizor being an extremely powerful tank,that could stay in the battle for a very,very long time.And due to Scizor,the bug types actually started getting some use.

People started using Heracross,after figuring out that it was a very powerful glass cannon.Forretress was used as an effective wall.And gen 5 introduced Genesect,the first bug type legendary pokemon,and it was actually good! But enough of the history of other bug types,lets get into the Pokemon that we are going to be talking about today.

This one,Volcarona.


When Volcarona was first introduced,it was used heavily in competitive play and normal play alike.This was due to its most popular,and still most popular set: Quiver Dance.A very powerful move that boosted special attack,special defense,and speed.All you had to do was get 1-2 of these in,and you could take on a variety of Pokemon.

Sure,Volcarona was no Scizor,but statistically,it was in the top 5 most used bug type Pokemon,and it was in the top 20 most used Pokemon for the first 6 months of gen 5's release (According to Smogon that is.)
However,this is when it started to go downhill for out little Mothra.

Who here knows about a little move,called Stealth Rock? Yeah,that move screwed over Volcarona,hard! After people started to fill there teams with at least one Stealth Rock user,Volcarona started to get dropped from teams.In fact,after 2 more months,Volcarona's pick rates dropped by approximately 20%. And that number grew,and grew.Eventually it slowly started to go away.And in gen 6,Volcarona currently rest in the BL (Borderline) tier.A.K.A,that means that its just mediocre enough to sit the middle.Not good enough to be higher tier,but decently good enough to be used by loyalist who will use this Pokemon despite its flaws.

And now that that long winded introduction is over,i'd say its about time we get into this.Ladies and Gentlemen welcome to Pokemon Reviews,and this week: Volcarona.Lets get started.

Moveset,and Leveling Experiences
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*Sigh* Don't you love gimmicky Pokemon that take a LONG time to evolve,so the game can try to make you feel like you actually did something important? Yeah that's Volcarona.

Volcarona takes an insane amount of time to evolve,reaching its evolution at level 59.And as you may have guessed,its a very slow,very boring process.But enough about that,lets get to the moveset
.
Right when your little Mothra hatches,it will already know Ember and String Shot...I think we all know what to do,just spam Ember.

At level 10 you will learn Leech life.A low damage bug type move that deals a base damage of 20,and has 100% accuracy.50% of the damage you deal to the target,will restore health.This move sucks.It's much better for you to burn your enemies to cinder,then use this.But there's really no point in me telling you this,because you're forced to learn it anyway.

Level 20 gives you a surprisingly good move.Take Down.A physical normal type move that deals a base damage of 90,and has 85% accuracy.However,you take 25% of the damage your opponent takes.This move is actually very good,use it.Its statistically your best option right now.As larvetsta is focused on attack,not special attack.Unlike its evolution.

Level 30 will let you learn Flame Charge.A physical fire type move that will deal a base damage of 50,and has 100% accuracy.This move will also raise the users speed stat by 1 stage.Now,is this move better than Take Down? Yes,but only against opponents that are super effected by fire type attacks.Lets do the math here.

1.Larvesta is focused in attack.That's already a boost.Now you may be saying. "Doesn't Take Down get a boost to?" Yes,but we are not done yet.

2.This is a fire type move.Larvesta is a fire type Pokemon.This counts as a STAB.Doing 50% more damage than normal.

3.Certain Pokemon have a weakness to fire type attacks,taking 2x the damage than normal.

Mathmatically speaking,this move is more powerful than Take Down when using it on a Pokemon that is super effected by fire type moves.There's your answer.

I swear to god i would be a great teacher.Moving on.

At level 40,you will get Bug Bite.A decently powerful phyisical bug type attack,that deals a base damage of 60,and has 100% accuracy.Also,if your opponents Pokemon is holding a berry,this move will get rid of it.This move is better than Flame Charge,for the same reason Flame Charge is better than Take Down.If you would like to know why,simply break down this move using the formula we previously used.

..Or don't.Its better because Bug Bite has a base damage of 60,unlike Flame Charge's base damage of 50.Add in the previous formula,and its better.Simple.

At level 50 you get..Well,basically a more powerful version of Take Down.Double Edge.This is a normal type move that deals 120 base damage,and has 100% accuracy.However,you will take 50% of the damage your opponent recieves.Aka,you will be taking alot of damage.This move is matmatically better than both Flame Charge,and Bug Bite.Even with all the factors we have used before.However,while i do recommend it,don't use it to often.

And finally at level 59,you get Volcarona.When this happens,Volcarona gains a major boost in most stats.Especially special attack.So,Flame Charge and Bug Bite are now kind of..Inefficient.However,you gain something very,very good.Quiver Dance.This move will increase your special attack,special defense,and speed.My god,this move is so fun to use.Please take it.

Level 60 gives you Heat Wave.A very powerful fire type move,that deals 95 base damage,and has 90% accuracy.This move is very effective in Double Battles,and i recommend you keep it if you're building Volcarona to be used in Double Battles.

At level 70 you can get bug buzz,a once again very powerful bug type move with a base damage of 90,and has 100% accuracy.This move also has a 10% chance of lowering the targets special defense by 1 stage.I once again recommend this move.

At level 80 you learn..Oh dear.This is a move called Rage Powder.And it is so,so complicated.This move forces your opponent to target a specific Pokemon on your team.This move is only useful in Double,or Triple battles.Other than that..Eh,i suppose i could recommend it.There are a few Rage Powder sets for Volcarona.I suppose you should keep this move if you want to use them.

Level 90 gives you Hurricane.A very powerful flying type move that deals a base damage of 110,and has 70% accuracy.This move also has a 30% chance to confuse the target.Hurricane also hits your opponents Pokemon in Double and Triple battles.While this move is powerful,its accuracy is a huge risk.I recommend it,but always have a plan for when this move misses.

And finally,level 100 gives you Fiery Dance.A powerful fire type move that deals a base damage of 80,and has 100% accuracy.This move also has a chance of raising your special attack by 50%.I recommend it for accuracy freaks.If you don't want a move to miss,just use this instead of heat wave.

*Sigh* And that's done.Don't you hate it when you have to level a Pokemon to 100? Ugh.Moving on to the stats.
Stats Weaknesses & Abilities.
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Alright,lets see what we have here.

HP:85
Attack:60
Defense:65
Sp. Atk:135
Sp. Def:105
Speed:100

Volcarona's healths sits at a healthy 85.Allowing it to take a decent bit of damage.It's a decent amount of bulk.
It's attack is terrible,and for good reason.It barely has any physical attack moves.Why put points into a stat you will almost never use.I find that the stats made a logical choice.

Volcarona's defense is sadly very low.And you want to know what the sad part is? Well,you'll know once we get to it's weaknesses.So i'll just end this by saying that it's bad.

Volcarona's Special Attack is amazing.You can blow away so many damaged enemies easily.Perfect.

It's Special Defense is very high.Now if only you could switch this stat with the defense stat.But i suppose this works to.This is good.

Volcarona's speed is amazing.You will be able to out run many of your opponent.

Onto Volcarona's weaknesses.For this case,you will only have to worry about 3 things.Flying,rock,and water.These will be rather easy to counter.As these type have common weaknesses.

Flying is easily defeated by a common rock or electric type.Try Tyranitar.And if you have it avalible,Zapdos.

Rock is defeated by Starmie or Slowbro easily.I recommend Starmie.As it can get rid of entry hazards,such as stealth-..Oh yeah,i forgot.Unfortunately for you,Volcarona has a huge weakness.Stealth Rock.This move single handedly dropped Volcarona from teams.And this will be your biggest flaw.It will deal 4x's damage to you,and its a physical attack move.You know,your most vunerable defensive stat?! Now,how to get past it? Well,there are a few options.Bring a pokemon such as Starmie.This Pokemon will clear entry hazards with Rapid Spin.Easily getting rid of it.And,well..Just pray your opponent does not use taunt,or its over.

And finally we just have to worry about water.This will arguably be the easiest to get rid of.Any of these should help you.*Points Down.*

1.Altaria
2.Breloom
3.Celebi
4.Dragonite
5.Ferrothorn
6.Gyarados
7.Keldeo
8.Latias
9.Latios
10.Raikuo
11.Venasuar
12.Zapdos.

 Any of these will get rid of your problem.
Onto the abilities.

1.Flame Body:Our first ability is Flame Body.To give it to ya short,here is what it does.When you get hit by a physical attack move,there is a 30% chance your target will be burnt.This ability is excellent.And i'll tell you right now,i recommend this alot more than the second abiltiy,but i'm basically obligated to tell you about it,because that wouldn't be fair.

2.Swarm: This ability increases your damage by 1.5,if you have half your health remaining.While this ability does have its uses,its not very optimal in many traditional sets.I don't recommend it.
That's that.Time to talk about some competitive play.

Competitive Play.
........................................................................................................................................................................
Yes.Favorite part of the review for me.Now,Volcarona's playstyle is meant to be somewhat of a hybrid between a tank,and an attacker.The basic style is to use Quiver Dance to gain power,and try to stay alive long enough to use the power you gained.A.K.A Calm Mind/Dragon Dance playstyle.And our first set will make use of this.
(You may notice the new format i made for giving information about the set.A.K.A the thing below.Try to get used to it.)

Volcarona @ Lum Berry/Leftovers
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

Say hello to the traditional Quiver Dance set.This set is meant to make you stay alive for as long as possible,while gaining power from Quiver Dance.The trick is to stay alive long enough,to gain the benifits from Quiver Dance.

Our first move is obviously Quiver Dance.All you need to do is get 2-3 of these in,and you're going to be set for a long time.If you can manage to pull 5 of these off,you have a very high chance of just automatically winning.Especially if your opponent has no counter.

Fire Blast is here to deal as much damage as possible.This is a very powerful STAB,and can blow away most targets.Some may prefer Heat Wave,of Flamethrower for accuracy purposes,that is acceptable.But just know you may need a few more hits to bring a target down.I actually recommend Fiery Dance for the possible boost in special attack.

Giga Drain is a very powerful addition to this set.This can help you stay in the fight for a long time.And,this can be effective against unsuspecting water types that try to get the jump on you."Oh,you think that hydro pump got rid of me? Nope.I still have 30% health,and i'm going to drain your health now.*Ding* right back up to 60%."

Bug Buzz is an effective STAB against unsuspecting Psychic types.And in all honesty,it's just a filler move.But it can still be powerful in the right situations.

Our item is either going to be Leftovers,or a Lum Berry.And there are advantages to both.Lets say you're confused.Bam,confusion cured.Let's say you're poisoned? Bam,cured.However,Leftovers allows you to stay in the fight alot longer.But a smart player will just decide to cripple you,while you're using your Quiver Dance tactic.Shutting you down instantly.There are advantages to both.Just pick what you believe is best.However,i will say from my personal experiences,i found Lum Berry worked better for me.

Our ability is obviously going to be Flame Body.There is a chance you may K.O'ed is one hit,but there is a chance you will burn your target before you go down.This is our best option right now.

And finally,Ev's are put in Health to make sure you can stay alive for a long time.Points are put into special attack to maximize our damage,and points are put into speed so we can use Quiver Dance,before our opponents have time to get to us.

The nature is going to be Timid,so we can get speed,and drop points in attack.

Now,lets move onto one other set.
........................................................................................................................................................................
Volcarona @ Charti Berry/Lum Berry/Leftovers
Ability: Flame Body
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Heat Wave
- Bug Buzz
- Quiver Dance
- Protect

This set is traditionally used for Double or Triple battles.It focuses on trying to do damage to multiple targets at once,while slowly gaining power in the backround.This set aims to make you a sort of..Perhaps you could say,manipulator? It makes sure you can try to control the tide of battle.

Our first move is Heat Wave.This allows you to deal damage to multiple targets at once.Couple this with Quiver Dance,and you will deal massive amounts of damage.

Second is Bug Buzz.A filler damage move,that deals decent damage.Its best to use this move when facing an opponent that is not effected by fire.

Third is obviously going to be Quiver Dance.This will allow us to slowly gain massive amounts of power.It will be fairy easy to deal with the enemy after you get about 3 of these in.The trick is trying to survive for 3 turns.And i must admit,its quite tough.

Protect is here to check an opponents team for anything super effective.If this thing stops a Stone Edge from hitting you,well first of all,consider yourself lucky,and secondly,get out of there!

The item for this set is going to be tricky.A Charti berry removes 50% of the damage from a super effective rock type move.Meaning stone edge will most likely take only 30% of your health.Then again,you could be faced with an opponent that uses toxic,and decays you over time,and finally,leftovers could keep you alive for a very long time.And removes the need for a move such as Giga Drain,or Roost.Once again,this one is all up to you.However,i will tell you right now,i have had more games won due to having a Charti Berry.Just throwing that out there.

Ability is once again Flame Body.For the previous reasons mentioned in the last set.

Ev's are put into special attack and speed to maximize damage,and to make you move as quickly as possible.And we can put just a bit of points in health,to make sure we have a bit of bulk.

Welp,time for final thoughts.
Final Thoughts.
...........................................................................................................................................................................................
...Volcarona is a Pokemon that suffers from many,many problems.It's heavily weak to a common amount of things.Its predictable,it's easy to shut down.And it's..Well,that's it.

I think i figured out what's wrong here.Despite popular belief,Volcarona does not have alot of problems.Its just the fact that is has few problems,but those problems are major.Very similar to Gyarados,but Gyarados has a way to deal with those problems without switching out.

Volcarona's moveset is rather lacking for the first 50 levels.But the last 50 levels easily make up for it.It has rather focused stats,but still suffers from massive vunerability due to its weaknesses.Its abilities are rather mediocre,but can prove useful at times.

And competitively..You can see why it stopped being use alot.Sadly,it pretty much only has one way you can play it.Which is quite unfortunate.

Volcarona has major flaws.And its quite obvious why it stopped being used on major levels.However,it still has potentiol.I believe that if you want to use this Pokemon,you need to find ways to deal with its flaws.For example,Volcarona is vunerable to stealth rock.Add in a starmie to deal with this problem.We need time to gain power from Quiver Dance,but we are faced with a powerful glass cannon? Add in something sturdy to deal with the glass cannon.

However,we can cover as many weaknesses as we want,but we are still faced with a problem.Can anyone guess what that problem is..? The problem is this: We have to deal with those weaknesses,when other Pokemon don't.There are some Pokemon out there,that don't need to have 2-4 contingency plans for different situations.There are Pokemon that do not need to literally build an entire team around dealing with its problem.This is exactly why Volcarona is deemed "Just Okay." Because while it can outclass higher tier Pokemon with Quiver Dance,some Pokemon don't even need a move to boost its stat's at all,because its already powerful.

All in all,Volcarona is fun to use,but heavily flawed.Still,if you want to deal with those flaws..You may have a chance to win with this guy.

This leads me to giving Volcarona an overall score of-3.5/5

Pros
....................
It has Quiver Dance,which is one of the best stat boosting moves in the game.

Its stats are rather balanced.

To be fair,i believe it is much better in Double Battles,then in single battles.

If you're smart,you can make this thing stay in play for quite a long time.

Pretty powerful in singleplayer.

Cons
..............................
Extremely predictable,because there is only one way to play it competitively.

Takes an extremely long time to level.

Very vunerable.If you want to play this competitively,you will need 2-4 contingency plans,just to play this one Pokemon.You may need to build an entire team around this one Pokemon.And lets not forget that you need to make a plan,just in case Volcarona goes down.Have fun!

So easy to shut down with taunt.Sort of a rehash of the first con,but we all know what Volcarona is running,Quiver Dance.Taunt will easily destroy this set up.

For alternate Pokemon recommendations,let me point you towards.

1.Scizor: So obvious.Scizor is possibly the best bug type in existence right now.Second only to Genesect.

2.Gyarados: Well,looks like Gyarados is not done boasting about how good it is.Gyarados can use Dragon Dance,and fills in a role very similar to Volcarona.

3.Heatran: Heatran is a Pokemon that can perform just as well as Volcarona is double battles.Using a variety of sets.


And that's all for me this week.And just in case you forgot,i am doing these every 10 days now.This allows me to do 3 reviews a month,rather than 2.YAY! So,see yah on the 20th for a new review.Also,i take request.If you would like me to review something,please tell me in the form of a reply,or in a private message.See yah next time.*Waves*
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Now if you excuse me..Well,i think i'm going to load Skyrim.It's been a while.
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04-27-15 11:37 PM
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relinquish022
Level: 46


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Cradily is love : *Whistles* Tough one for me.Gengar is one of my favorites,and is on most of my teams.And it only has one major flaw i can think of.Which is this: Gengar is possibly the best example of a glass cannon in the Pokemon meta game.It hits like a truck,but once it gets hit,it drops like an anchor.

Other than that,i can't really think of anything else.Next Pokemon to hate on is MIlotic.

(Oh dear,time for a quick edit.Looks like i did not reply quick enough.) Yanmega seems almost..Worthless to me.Its outclassed by some many other bug types.And has a variety of weaknesses.
Cradily is love : *Whistles* Tough one for me.Gengar is one of my favorites,and is on most of my teams.And it only has one major flaw i can think of.Which is this: Gengar is possibly the best example of a glass cannon in the Pokemon meta game.It hits like a truck,but once it gets hit,it drops like an anchor.

Other than that,i can't really think of anything else.Next Pokemon to hate on is MIlotic.

(Oh dear,time for a quick edit.Looks like i did not reply quick enough.) Yanmega seems almost..Worthless to me.Its outclassed by some many other bug types.And has a variety of weaknesses.
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Proud Otaku.The Waifu Commander.The Revived Pokemon Reviewer


Affected by 'Laziness Syndrome'

Registered: 06-29-13
Location: Inside the earths core.Biding my time,until i take it over..
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04-27-15 03:15 PM
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relinquish022
Level: 46


POSTS: 464/470
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ahkarate : My god,Abomansnow is terrible.Its has so many weaknesses,its stats are not balanced towards any particular play style,its mega evolution did practically nothing for it.Its just..Well,terrible.Even Shiftry is arguably better competitively.To give a quick score,it gets a 2.8/5

Next Pokemon to hate on is Volcarona.While it good,it has many flaws.
ahkarate : My god,Abomansnow is terrible.Its has so many weaknesses,its stats are not balanced towards any particular play style,its mega evolution did practically nothing for it.Its just..Well,terrible.Even Shiftry is arguably better competitively.To give a quick score,it gets a 2.8/5

Next Pokemon to hate on is Volcarona.While it good,it has many flaws.
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Proud Otaku.The Waifu Commander.The Revived Pokemon Reviewer


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04-23-15 11:39 AM
| ID: 1162158 | 3122 Words

relinquish022
Level: 46


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(On an irrelevant side note,anyone notice the new profile picture? I made it myself! No? Okay,i'll shut up now.)

So..I think we can all agree that Gyarados has aged pretty freaking well.

Gyarados first gained its popularity in the original Pokemon games due to its massive attack that basically beat all but the most powerful Pokemon in terms of stats.The only thing that could overpower it was Dragonite,Zapdos,or Mewtwo.Other than that,you were pretty much screwed.Although,i do recall Venasaur being decently effective against Gyarados,by using a Leech Seed stall tactic.

Unfortunately for Gyarados,it started to lose a bit of its edge in gen 2 because its special attack got heavily nerfed,which stopped it from being the ultimate All-Out-Attacker.And with the inclusion of more counters to it,Gyarados began to falter.But that would not last long.

Gen 3 is were Gyarados began to dominate everything.And Gyarados has been able to consistently be in the OU (Overused) tier,eversince Gen 3.Being able to perform well in many areas.

You can use Gyarados as a Choice Band attacker.(Although that way of playing Gyrados is a bit outdated now,due to having much better options.)

A steady Dragon Dancer.

A Defensive Tank.

And a variety of other options.

And guess what? It has a mega evolution now! Making it even more powerful stat wise! There's just so many ways to play it.Which is why it is one of my favorites in the Pokemon series.And i suppose its time for me to take a crack at it.

Ladies and Gentlemen welcome to Pokemon reviews,and this week: Gyarados.

Lets get started.

Moveset & Levling Experiences.
......................................................................................................................................................................
...So..Lets talk about the Elephant in the room.If any of you have read the Reuniclus review,you would most likely know that when i cover a Pokemon with an evolution,i talk about the "baby" Pokemon first.So now would be the part where i talk about Magikarp..I'm not.

And i'm quite sure you know why,it sucks.Its nothing but a stupid stall for you to get something powerful.It is literally pointless.A time consuming grind.So,i don't feel the need to talk about it.Maybe at the end of this review.So lets just move onto the moveset.

Immediatly after Magikarp evolves at level 20,it will learn Thrash.Which is basically just a normal type version of outrage,that deals less damage.In this case,it will deal 120.Which is absolutely perfect for in game battling.But there is quite a downside.After about 3-4 times of using it,you will be confused.Which in my opinion,is worth the risk.So i recommend you take it.And to be honest,you didn't really have a choice.Magikarp will learn it automatically.
Gyarados will also be able to learn bite a level 20.So pick that up as well.Its decent damaging move to use against ghost types.

Level 23 gives you dragon rage.A dragon type move that will always deal 40 damage.No matter what.Well,unless the opponent is immune to dragon types moves.(I'm looking at you fairy..) Anyhow,at this point in the game,40 damage should still deal a decent amount to most targets.And i'm guessing that at this point,you would have had something along the lines of this moveset.

Splash
Tackle
Thrash
Bite

I say just get rid of splash,and pick this move up.

At level 26 you will be able to learn leer.Don't.It just lowers the targets by one stage.There is no point in doing that.Chances are you will OHKO them anyway.

Level 29 gives you the ability to learn Twister.A decent dragon type move that deals 40 base damage,and has 100% accuracy.And to top it all off,it has a 20% chance to make the target flinch.This is mathmatically better than Dragon rage.I say take it.

Level 32 actually gives you something good,Ice Fang.This move will deal 65 base damage,and has 95% accuracy.Along with a 10% chance to make the target freeze.If you would like to,this move can easily replace bite.It far better than it.And it only has a 5% chance of missing.Not much of a risk if you ask me.

At level 35,you can learn Aqua Tail.A very powerful water type move,that will deal 90 base damage,and has a 90% chance of missing.While this offers a slightly higher chance of missing,its still very powerful.I would really recommend this move.Just don't get to stressed if it ends up missing."Such is life." I suppose.

Level 38 gives you the option to learn Rain Dance.This move will make rain fall for about 5 turns.It will also increase water type moves damage by 50%.While this is a powerful move on its own,it really depends on the Pokemon to determine if the move will be effective or not.And in this case,i don't believe Gyarados will work best with rain dance.Gyarados is either extremely quick and powerful,or defensive while perhaps using leftovers.I have found no way to incorporate it into my Gyrados set,but it just doesn't work well.I've tried every combination i can think of,but to no avail.Gyarados is just not built to use it on its own.I would instead recommend using Rain Dance on Politoed.
.
At level 41 you can get Crunch a very powerful Physical dark type move,that will deal a base damage of 80,and has 100% accuracy.This move also has a 20% chance of lowering the targets defense stat by one stage.This is a move i would recommend getting rid of Ice Fang for.Especially if you are planning to use a mega stone on Gyarados.
Level 44 gives you Hydro Pump.A water type move that will deal a base damage of 110,and has 80% accuracy.While this move is very powerful,there are two major downsides.

1.It will not hit all the time.And if you miss in a serious fight,you can count on taking a major loss.
2.It just does not work all to well with Gyarados.Gyarados's lowest stat is special attack.Even if you EV train it to focus in special attack,you will only be at the minimum power that other special attackers have already surpassed.Making Gyarados mediocre in that area.I instead recommend that you focus in something Gyarados is already good at.Such as: Attack!

I'm sorry,but i just can't recommend this move.

Level 47 gives you something that is actually fairy useful in competitive play.Dragon Dance.This move will increase your speed and attack by one stage.This is so,so useful.I highly recommend it if you are planning to play Gyarados by using Dragon Dance.It is absolutely mandatory.

At level 50 we get our final move from leveling.Hyper beam.This move will deal 150 base damage,and has 90% accuracy.After using it,you will need to take one turn to recover.Do i recommend it? Nope.While it is powerful,it once agains suffers from Gyarados's very lower special attack.Making it less powerful then you may believe.

Well the most boring part the review (For me at least) is over,onto the stats.

Stats Weaknesses & Abilities.
......................................................................................................................................................................
You know what,i'll just cut straight to the chase.I have no articulate introduction.Lets just get this over with.

HP:95
Attack:125
Defense:79
Sp. Atk:60
Sp. Def:100
Speed:81

The health is wonderful.This gives Gyarados a fair bit of bulk,and does not sacrifice much.

The attack is obviously Gyarados's trademark.You know,the powerful berserker.Anyhow,as you may have guessed,it is obviously the best and most helpful stat Gyarados has.Making it capable of OHKO-ing a glass cannon target with ease in just a few hits.

Gyarados's defense is..Rather mediocre.Which is not something i would expect.I know Gyarados is basically supposed to be the "blind berserker" type of Pokemon,but it is by no means a glass cannon,such as Gengar.It can take hits,but can be taken down by one hit by something super effective.I think this stat is okay,but a few more things could have been put into this.

It's special attack is awful,and for good reason: Gyarados does not have many special attack moves.Therefore,there is no point of having many assets put into this stat.Its the simple process of natural selection.I have no problem with it.Its actually a good thing that it is so bad.

Special Defense is where Gyarados shines.Now i understand why the defense is so bad.The developers knew that Gyarados has such a bad weakness to electricity,so they put this in in order to compinsate.Smart move,this is excellent.

Speed is kept at a rather healthy,and balanced 81.Making it fairly fast,and able to outrun unsuspecting a opponents,that underestimate Gyarados's speed.

Lets move onto weaknesses.

You will fortunately only have to worry about 2 things.Although,some could argue that those two things are very,very bad.Gyarados only has to worry about electricity,and rock type attacks.Both of these deal 4x damage against it.So please,please try your hardest not to get hit by these.As for countering them,there are a few options.
The easiet one to deal with will be rock.While Gyarados does possess waterfall,a powerful physical water type move.Lets not forget 3 things.

1.Gyarados is very weak to rock type moves.
2.Most rock type moves are physical.You are weak defense wise.
3.Rock types are known for there defense,it is very likely that you will not take them down in one hit.

Try having a sturdy water type Pokemon,such as Slowbro,to take on rock type Pokemon.Don't misunderstand,while you are powerful..Well,i believe the phrase "Even the strongest armor has gaps." Is best here.No matter how powerful you are,you have gaps.

Electricity will be a bit more tricky.While you can survive at least one thunderbolt,especially if you put some Ev's into special defense,you will most likely need something else to take down an electric type.I would recommend a few things in order to help take down those pesky electric types.

1.Breloom
2.Diancie
3.Excadrill
4.Ferrothorn
5.Garchomp
6.Gliscor
7.Mamoswine

Anyone of these on your team should help you.Onto abilities.

The first one we have avalible is Intimidate: This will lower the attack of the opponents current Pokemon out on the field,by one stage.While this is very basic,it is very helpful.

The second Ability is we have is Moxie: Let me try to explain this to you as basic as possible.If Gyarados causes your opponents Pokemon to faint,its attack will increase by one stage.There..That's it.

I suppose i should cover Mega Gyarados's ability,which is Mold Breaker: And..you know what,to be honest,i do know how this ability works,but its a bit difficult to explain.And i'm not sure i know how to properly articulate what i want to say about this move.So i'll just put a link to it down below.

http://bulbapedia.bulbagarden.net/wiki/Mold_Breaker_(Ability) Ugh,i am lazy..

What do i recommend? Well,the most popular choice is Moxie.As it can really help some Pokemon that are made to be physical glass cannons.I have won many battles by capping the attack on some pokemon,such as Conkeldurr.So i would go with that.While Moxie can be powerful,you would need to make sure Gyarados can take out most things in 1 or 2 hits.And to be honest,i don't really see that happening much.

Competitive Play.
......................................................................................................................................................................
Ugh,the things i do for people.Before i begin,let me try to give some insight on how i make these reviews.When i make a review,when i write the dialogue,and when i give my thoughts.I try to picture myself as the reader.I write as much information as i can give the readers.And when i do the competitive section of these reviews,some people can get the impression that there is only one way to play a Pokemon.When there is not.

And if you read the competitive section of my previous reviews,you may have gotten the impression that there are very few ways to play a Pokemon,that is not true.So from now on,i am going to work extra hard to tell people multiple ways they can use a Pokemon.In this case,i have 3 sets that i would recommend.Lets get started.

1-Rest
2-Sleep Talk
3-Waterfall
4-Dragon Tail

Item:Leftovers
Ability: Intimidate
Nature: Impish

Evs
248-Hp
252-SPD
8-Spe

This is the traditional Rest talk set that does not utilize a Mega Stone.This is mainly the way i play Gyarados,as i am not much of a Dragon Dancer myself.So i made an alternitive that made use of Rest and Sleep talk.

Rest will put you right back at max health if you are damaged to much.Sleep talk will allow you to use a random move while you are asleep.And there is a 2 out of 3 chance it will trigger waterfall,or dragon tail.

Waterfall is here to be our basic STAB.And Dragon Tail is there to be our annoying move.If you are able to outrun your opponents Pokemon,you can put them in a sort of purgatory state,by having them switch forever.Its pure heaven when it works.

Leftovers is here to keep us alive as long as possible.

Intimidate is here to make sure those pesky physical attackers don't K.O us in one hit.

And our nature is impish,to raise our defense,and lower our special attack.

Evs are put into health and special defense to keep us alive longer,and a few points are put into speed to give us some hope of outrunning our opponents.Which is basically essential if you want to use Dragon Tail to its full potential.
This is the set i personally use.Try it,you may be able to have some fun with it.But since i'm basically an amatuer,i suppose you may want to run something more "Official." So lets try some competitive sets from Smogon.

Onto our next set.
.....................................................................................................................................................................
1-Waterfall
2-Thunderwave
3-Earthquake
4-Protect

Item:Leftovers
Ability:Intimidate
Nature:Adament

Evs
100-Hp
252-Atk
84-Def
4-Spd
68-Spe

This set is so off the walls!..But it is surprisingly effective.This set is used in double battles.It makes Gyarados a sort of support/Attack hybrid.With alot of bulk.

Waterfall is a basic STAB.

Thunderwave can cap so many Pokemon's speed,and just demoralize the entire opponents team.Its rather funny when they quit on you after doing this. XD

Earthquake is a powerful ground type  move that can effect the opponents team in a major way,and only has one downside,which is that will effect your own team.Although if you have levitate,yeah,this is basically perfect.

Protect is here to stall,and check an opponents team for possible super effective moves.Taunt is also an option.
I'm just going to skip the purpose of the item and ability,because well..I already talked about it.
The nature is adament to maximize our damage.

Now are EV's are admittedly,kind of insane.And if any of you have been reading my reviews,you know that i often say something along the lines of "You cannot be the best at everything.Just be the best at what you're good at."
And this goes directly against that quote.However,this set is meant for being bulky and defensive,and these EV's achieve that.They try to cover as many things that Gyarados can be as good at,as much as possible.Therefore i am going to give it a pass.

Also,i am once again not explaining the purpose of the Ev's,you can most likely guess them.Besides,i just explained most of them in the previous set.

Onto the final set.
.....................................................................................................................................................................
This set will make use of the Gyaradosite.

1-Dragon Dance
2-Waterfall
3-Earthquake
4-Substitute

Item:Gyaradosite (Did you really think it was something else..?)
Ability: Mold Breaker (At least it is now.)
Nature: Adament

Evs
252-Atk
4-Def
252-Spe

This set is..Well,its not something i play often,but i suppose i do enjoy it.I was never really a fan of the Calm mind/Dragon Dance way of playing Pokemon competitively.As taunt can easily shut down the entire team.But i gave this a shot,and i really enjoy it.

Dragon Dance is essential.It increases damage and speed to an extreme degree.Just get 2-3 of these in,and you can take down almost anything.

Waterfall is..Its a STAB.I have explained this so many times now!

Earthquake can take down rock types,as well as electric types.

Substitute is here to be our annoying little stall.To be honest though,i would much rather take taunt over this.But its your choice,just see what you find most effective.

Ours Ev's are put into attack and speed to maximize our damage as much as possible.And just in case something gets past us,those 4 points in defense should help out.At the very least,it will make sure we don't get taken out in one hit.
At this point my arms are getting tired,so lets wrap this up.

Final Thoughts.
......................................................................................................................................................................
Gyarados is in all honesty,a Pokemon that will remain one of my favorites for a long,long time.It has remained so powerful,for so long,that its almost hard to believe.And it shows no sign of going away soon.

While it is very annoying to level,it is very rewarding in the end.It has a rather hit and miss moveset,with some previous moves in the set being outright useless later on.

Its stats are very,very focused in the right areas.Gyarados is a Pokemon that knows it can cover multiple roles in a team.And it trys its best to fufill those rolls as much as possible.

And competitively..Well,its one of the best right now.I'm actually having a very hard time trying to find problem with this Pokemon.I could say that it has two major weaknesses,but guess what? It has a way to counter them without switching out!

Unlike another Pokemon i reviewed..(Heracross) I could say that its annoying to level,but hey,so is Dragonite.And Dragonite still remains one of the best.In all honesty,most of the problems i can find with Gyarados are just nitpicks.But it is still not perfect.

If you're looking for a bulky water type,that can deal alot of damage,and take a few hits on its own,Gyarados is one of the best options for you right now.

This leads me to giving Gyarados a final score of-4.3/5

Pros
................................
Very quick and powerful with Dragon Dance,almost creating an artificial glass cannon that does not go down in one hit!

So much health!

It can fulfill a variety of rolls.

It can counter its major weaknesses.

One of the best Restalk users currently out there.

Its stats are close to perfect.

Cons
....................................
Annoying to level..Ugh.

A bit of a hit and miss moveset.

And..That's literally all i can think of.I'm trying my hardest not to be biased,but i just cannot think of anything!

For alternate Pokemon recommendations,let me point you towards-

1.Dragonite-Dragonite is one of my favorite Dragon Dancers,when i acutally feel the urge to use that set.I prefer Gyarados,but this can suffice.Although some may prefer Tyranitar.But i'll pass on that,to many weaknesses for me.

2.Vensaur-(Specifically Mega) Due to Venasaurs new Mega Evoltion,i have been able to counter act all types of Gyarados's i have come across.Using a leech seed set.My defensive Mega Venasaur has yet to be countered by any Gyarados.

3.Togekiss-Tokegiss with Airslash and Wish is so insanely powerful.Its like an even more annoying version of when Waterfall actually causes the opponent to flinch.


And that is it for me.Thanks for reading this far.If you have any request for a specific Pokemon you want to se reviewed,just place a comment,or send my a private message.And see yah next time!
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Now if you excuse me,i gotta get back to MKX.FATALITY BABY!

(On an irrelevant side note,anyone notice the new profile picture? I made it myself! No? Okay,i'll shut up now.)

So..I think we can all agree that Gyarados has aged pretty freaking well.

Gyarados first gained its popularity in the original Pokemon games due to its massive attack that basically beat all but the most powerful Pokemon in terms of stats.The only thing that could overpower it was Dragonite,Zapdos,or Mewtwo.Other than that,you were pretty much screwed.Although,i do recall Venasaur being decently effective against Gyarados,by using a Leech Seed stall tactic.

Unfortunately for Gyarados,it started to lose a bit of its edge in gen 2 because its special attack got heavily nerfed,which stopped it from being the ultimate All-Out-Attacker.And with the inclusion of more counters to it,Gyarados began to falter.But that would not last long.

Gen 3 is were Gyarados began to dominate everything.And Gyarados has been able to consistently be in the OU (Overused) tier,eversince Gen 3.Being able to perform well in many areas.

You can use Gyarados as a Choice Band attacker.(Although that way of playing Gyrados is a bit outdated now,due to having much better options.)

A steady Dragon Dancer.

A Defensive Tank.

And a variety of other options.

And guess what? It has a mega evolution now! Making it even more powerful stat wise! There's just so many ways to play it.Which is why it is one of my favorites in the Pokemon series.And i suppose its time for me to take a crack at it.

Ladies and Gentlemen welcome to Pokemon reviews,and this week: Gyarados.

Lets get started.

Moveset & Levling Experiences.
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...So..Lets talk about the Elephant in the room.If any of you have read the Reuniclus review,you would most likely know that when i cover a Pokemon with an evolution,i talk about the "baby" Pokemon first.So now would be the part where i talk about Magikarp..I'm not.

And i'm quite sure you know why,it sucks.Its nothing but a stupid stall for you to get something powerful.It is literally pointless.A time consuming grind.So,i don't feel the need to talk about it.Maybe at the end of this review.So lets just move onto the moveset.

Immediatly after Magikarp evolves at level 20,it will learn Thrash.Which is basically just a normal type version of outrage,that deals less damage.In this case,it will deal 120.Which is absolutely perfect for in game battling.But there is quite a downside.After about 3-4 times of using it,you will be confused.Which in my opinion,is worth the risk.So i recommend you take it.And to be honest,you didn't really have a choice.Magikarp will learn it automatically.
Gyarados will also be able to learn bite a level 20.So pick that up as well.Its decent damaging move to use against ghost types.

Level 23 gives you dragon rage.A dragon type move that will always deal 40 damage.No matter what.Well,unless the opponent is immune to dragon types moves.(I'm looking at you fairy..) Anyhow,at this point in the game,40 damage should still deal a decent amount to most targets.And i'm guessing that at this point,you would have had something along the lines of this moveset.

Splash
Tackle
Thrash
Bite

I say just get rid of splash,and pick this move up.

At level 26 you will be able to learn leer.Don't.It just lowers the targets by one stage.There is no point in doing that.Chances are you will OHKO them anyway.

Level 29 gives you the ability to learn Twister.A decent dragon type move that deals 40 base damage,and has 100% accuracy.And to top it all off,it has a 20% chance to make the target flinch.This is mathmatically better than Dragon rage.I say take it.

Level 32 actually gives you something good,Ice Fang.This move will deal 65 base damage,and has 95% accuracy.Along with a 10% chance to make the target freeze.If you would like to,this move can easily replace bite.It far better than it.And it only has a 5% chance of missing.Not much of a risk if you ask me.

At level 35,you can learn Aqua Tail.A very powerful water type move,that will deal 90 base damage,and has a 90% chance of missing.While this offers a slightly higher chance of missing,its still very powerful.I would really recommend this move.Just don't get to stressed if it ends up missing."Such is life." I suppose.

Level 38 gives you the option to learn Rain Dance.This move will make rain fall for about 5 turns.It will also increase water type moves damage by 50%.While this is a powerful move on its own,it really depends on the Pokemon to determine if the move will be effective or not.And in this case,i don't believe Gyarados will work best with rain dance.Gyarados is either extremely quick and powerful,or defensive while perhaps using leftovers.I have found no way to incorporate it into my Gyrados set,but it just doesn't work well.I've tried every combination i can think of,but to no avail.Gyarados is just not built to use it on its own.I would instead recommend using Rain Dance on Politoed.
.
At level 41 you can get Crunch a very powerful Physical dark type move,that will deal a base damage of 80,and has 100% accuracy.This move also has a 20% chance of lowering the targets defense stat by one stage.This is a move i would recommend getting rid of Ice Fang for.Especially if you are planning to use a mega stone on Gyarados.
Level 44 gives you Hydro Pump.A water type move that will deal a base damage of 110,and has 80% accuracy.While this move is very powerful,there are two major downsides.

1.It will not hit all the time.And if you miss in a serious fight,you can count on taking a major loss.
2.It just does not work all to well with Gyarados.Gyarados's lowest stat is special attack.Even if you EV train it to focus in special attack,you will only be at the minimum power that other special attackers have already surpassed.Making Gyarados mediocre in that area.I instead recommend that you focus in something Gyarados is already good at.Such as: Attack!

I'm sorry,but i just can't recommend this move.

Level 47 gives you something that is actually fairy useful in competitive play.Dragon Dance.This move will increase your speed and attack by one stage.This is so,so useful.I highly recommend it if you are planning to play Gyarados by using Dragon Dance.It is absolutely mandatory.

At level 50 we get our final move from leveling.Hyper beam.This move will deal 150 base damage,and has 90% accuracy.After using it,you will need to take one turn to recover.Do i recommend it? Nope.While it is powerful,it once agains suffers from Gyarados's very lower special attack.Making it less powerful then you may believe.

Well the most boring part the review (For me at least) is over,onto the stats.

Stats Weaknesses & Abilities.
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You know what,i'll just cut straight to the chase.I have no articulate introduction.Lets just get this over with.

HP:95
Attack:125
Defense:79
Sp. Atk:60
Sp. Def:100
Speed:81

The health is wonderful.This gives Gyarados a fair bit of bulk,and does not sacrifice much.

The attack is obviously Gyarados's trademark.You know,the powerful berserker.Anyhow,as you may have guessed,it is obviously the best and most helpful stat Gyarados has.Making it capable of OHKO-ing a glass cannon target with ease in just a few hits.

Gyarados's defense is..Rather mediocre.Which is not something i would expect.I know Gyarados is basically supposed to be the "blind berserker" type of Pokemon,but it is by no means a glass cannon,such as Gengar.It can take hits,but can be taken down by one hit by something super effective.I think this stat is okay,but a few more things could have been put into this.

It's special attack is awful,and for good reason: Gyarados does not have many special attack moves.Therefore,there is no point of having many assets put into this stat.Its the simple process of natural selection.I have no problem with it.Its actually a good thing that it is so bad.

Special Defense is where Gyarados shines.Now i understand why the defense is so bad.The developers knew that Gyarados has such a bad weakness to electricity,so they put this in in order to compinsate.Smart move,this is excellent.

Speed is kept at a rather healthy,and balanced 81.Making it fairly fast,and able to outrun unsuspecting a opponents,that underestimate Gyarados's speed.

Lets move onto weaknesses.

You will fortunately only have to worry about 2 things.Although,some could argue that those two things are very,very bad.Gyarados only has to worry about electricity,and rock type attacks.Both of these deal 4x damage against it.So please,please try your hardest not to get hit by these.As for countering them,there are a few options.
The easiet one to deal with will be rock.While Gyarados does possess waterfall,a powerful physical water type move.Lets not forget 3 things.

1.Gyarados is very weak to rock type moves.
2.Most rock type moves are physical.You are weak defense wise.
3.Rock types are known for there defense,it is very likely that you will not take them down in one hit.

Try having a sturdy water type Pokemon,such as Slowbro,to take on rock type Pokemon.Don't misunderstand,while you are powerful..Well,i believe the phrase "Even the strongest armor has gaps." Is best here.No matter how powerful you are,you have gaps.

Electricity will be a bit more tricky.While you can survive at least one thunderbolt,especially if you put some Ev's into special defense,you will most likely need something else to take down an electric type.I would recommend a few things in order to help take down those pesky electric types.

1.Breloom
2.Diancie
3.Excadrill
4.Ferrothorn
5.Garchomp
6.Gliscor
7.Mamoswine

Anyone of these on your team should help you.Onto abilities.

The first one we have avalible is Intimidate: This will lower the attack of the opponents current Pokemon out on the field,by one stage.While this is very basic,it is very helpful.

The second Ability is we have is Moxie: Let me try to explain this to you as basic as possible.If Gyarados causes your opponents Pokemon to faint,its attack will increase by one stage.There..That's it.

I suppose i should cover Mega Gyarados's ability,which is Mold Breaker: And..you know what,to be honest,i do know how this ability works,but its a bit difficult to explain.And i'm not sure i know how to properly articulate what i want to say about this move.So i'll just put a link to it down below.

http://bulbapedia.bulbagarden.net/wiki/Mold_Breaker_(Ability) Ugh,i am lazy..

What do i recommend? Well,the most popular choice is Moxie.As it can really help some Pokemon that are made to be physical glass cannons.I have won many battles by capping the attack on some pokemon,such as Conkeldurr.So i would go with that.While Moxie can be powerful,you would need to make sure Gyarados can take out most things in 1 or 2 hits.And to be honest,i don't really see that happening much.

Competitive Play.
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Ugh,the things i do for people.Before i begin,let me try to give some insight on how i make these reviews.When i make a review,when i write the dialogue,and when i give my thoughts.I try to picture myself as the reader.I write as much information as i can give the readers.And when i do the competitive section of these reviews,some people can get the impression that there is only one way to play a Pokemon.When there is not.

And if you read the competitive section of my previous reviews,you may have gotten the impression that there are very few ways to play a Pokemon,that is not true.So from now on,i am going to work extra hard to tell people multiple ways they can use a Pokemon.In this case,i have 3 sets that i would recommend.Lets get started.

1-Rest
2-Sleep Talk
3-Waterfall
4-Dragon Tail

Item:Leftovers
Ability: Intimidate
Nature: Impish

Evs
248-Hp
252-SPD
8-Spe

This is the traditional Rest talk set that does not utilize a Mega Stone.This is mainly the way i play Gyarados,as i am not much of a Dragon Dancer myself.So i made an alternitive that made use of Rest and Sleep talk.

Rest will put you right back at max health if you are damaged to much.Sleep talk will allow you to use a random move while you are asleep.And there is a 2 out of 3 chance it will trigger waterfall,or dragon tail.

Waterfall is here to be our basic STAB.And Dragon Tail is there to be our annoying move.If you are able to outrun your opponents Pokemon,you can put them in a sort of purgatory state,by having them switch forever.Its pure heaven when it works.

Leftovers is here to keep us alive as long as possible.

Intimidate is here to make sure those pesky physical attackers don't K.O us in one hit.

And our nature is impish,to raise our defense,and lower our special attack.

Evs are put into health and special defense to keep us alive longer,and a few points are put into speed to give us some hope of outrunning our opponents.Which is basically essential if you want to use Dragon Tail to its full potential.
This is the set i personally use.Try it,you may be able to have some fun with it.But since i'm basically an amatuer,i suppose you may want to run something more "Official." So lets try some competitive sets from Smogon.

Onto our next set.
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1-Waterfall
2-Thunderwave
3-Earthquake
4-Protect

Item:Leftovers
Ability:Intimidate
Nature:Adament

Evs
100-Hp
252-Atk
84-Def
4-Spd
68-Spe

This set is so off the walls!..But it is surprisingly effective.This set is used in double battles.It makes Gyarados a sort of support/Attack hybrid.With alot of bulk.

Waterfall is a basic STAB.

Thunderwave can cap so many Pokemon's speed,and just demoralize the entire opponents team.Its rather funny when they quit on you after doing this. XD

Earthquake is a powerful ground type  move that can effect the opponents team in a major way,and only has one downside,which is that will effect your own team.Although if you have levitate,yeah,this is basically perfect.

Protect is here to stall,and check an opponents team for possible super effective moves.Taunt is also an option.
I'm just going to skip the purpose of the item and ability,because well..I already talked about it.
The nature is adament to maximize our damage.

Now are EV's are admittedly,kind of insane.And if any of you have been reading my reviews,you know that i often say something along the lines of "You cannot be the best at everything.Just be the best at what you're good at."
And this goes directly against that quote.However,this set is meant for being bulky and defensive,and these EV's achieve that.They try to cover as many things that Gyarados can be as good at,as much as possible.Therefore i am going to give it a pass.

Also,i am once again not explaining the purpose of the Ev's,you can most likely guess them.Besides,i just explained most of them in the previous set.

Onto the final set.
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This set will make use of the Gyaradosite.

1-Dragon Dance
2-Waterfall
3-Earthquake
4-Substitute

Item:Gyaradosite (Did you really think it was something else..?)
Ability: Mold Breaker (At least it is now.)
Nature: Adament

Evs
252-Atk
4-Def
252-Spe

This set is..Well,its not something i play often,but i suppose i do enjoy it.I was never really a fan of the Calm mind/Dragon Dance way of playing Pokemon competitively.As taunt can easily shut down the entire team.But i gave this a shot,and i really enjoy it.

Dragon Dance is essential.It increases damage and speed to an extreme degree.Just get 2-3 of these in,and you can take down almost anything.

Waterfall is..Its a STAB.I have explained this so many times now!

Earthquake can take down rock types,as well as electric types.

Substitute is here to be our annoying little stall.To be honest though,i would much rather take taunt over this.But its your choice,just see what you find most effective.

Ours Ev's are put into attack and speed to maximize our damage as much as possible.And just in case something gets past us,those 4 points in defense should help out.At the very least,it will make sure we don't get taken out in one hit.
At this point my arms are getting tired,so lets wrap this up.

Final Thoughts.
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Gyarados is in all honesty,a Pokemon that will remain one of my favorites for a long,long time.It has remained so powerful,for so long,that its almost hard to believe.And it shows no sign of going away soon.

While it is very annoying to level,it is very rewarding in the end.It has a rather hit and miss moveset,with some previous moves in the set being outright useless later on.

Its stats are very,very focused in the right areas.Gyarados is a Pokemon that knows it can cover multiple roles in a team.And it trys its best to fufill those rolls as much as possible.

And competitively..Well,its one of the best right now.I'm actually having a very hard time trying to find problem with this Pokemon.I could say that it has two major weaknesses,but guess what? It has a way to counter them without switching out!

Unlike another Pokemon i reviewed..(Heracross) I could say that its annoying to level,but hey,so is Dragonite.And Dragonite still remains one of the best.In all honesty,most of the problems i can find with Gyarados are just nitpicks.But it is still not perfect.

If you're looking for a bulky water type,that can deal alot of damage,and take a few hits on its own,Gyarados is one of the best options for you right now.

This leads me to giving Gyarados a final score of-4.3/5

Pros
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Very quick and powerful with Dragon Dance,almost creating an artificial glass cannon that does not go down in one hit!

So much health!

It can fulfill a variety of rolls.

It can counter its major weaknesses.

One of the best Restalk users currently out there.

Its stats are close to perfect.

Cons
....................................
Annoying to level..Ugh.

A bit of a hit and miss moveset.

And..That's literally all i can think of.I'm trying my hardest not to be biased,but i just cannot think of anything!

For alternate Pokemon recommendations,let me point you towards-

1.Dragonite-Dragonite is one of my favorite Dragon Dancers,when i acutally feel the urge to use that set.I prefer Gyarados,but this can suffice.Although some may prefer Tyranitar.But i'll pass on that,to many weaknesses for me.

2.Vensaur-(Specifically Mega) Due to Venasaurs new Mega Evoltion,i have been able to counter act all types of Gyarados's i have come across.Using a leech seed set.My defensive Mega Venasaur has yet to be countered by any Gyarados.

3.Togekiss-Tokegiss with Airslash and Wish is so insanely powerful.Its like an even more annoying version of when Waterfall actually causes the opponent to flinch.


And that is it for me.Thanks for reading this far.If you have any request for a specific Pokemon you want to se reviewed,just place a comment,or send my a private message.And see yah next time!
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Now if you excuse me,i gotta get back to MKX.FATALITY BABY!

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Proud Otaku.The Waifu Commander.The Revived Pokemon Reviewer


Affected by 'Laziness Syndrome'

Registered: 06-29-13
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04-14-15 11:06 AM
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relinquish022
Level: 46


POSTS: 462/470
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gamerforlifeforever2 : Thanks for the reply! I really should have noticed that flaw in the review.Giving false information is one of the stupidest things you can do in these things.Thanks for giving me a heads up! 
gamerforlifeforever2 : Thanks for the reply! I really should have noticed that flaw in the review.Giving false information is one of the stupidest things you can do in these things.Thanks for giving me a heads up! 
Member
Proud Otaku.The Waifu Commander.The Revived Pokemon Reviewer


Affected by 'Laziness Syndrome'

Registered: 06-29-13
Location: Inside the earths core.Biding my time,until i take it over..
Last Post: 3770 days
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04-09-15 10:27 AM
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relinquish022
Level: 46


POSTS: 461/470
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So..Ghost types are in a bit of an odd place,aren't they?

For those who don't play competitively,Ghost types are in a state of which i can only (And ironically) describe as,purgatory.At least for the non legendary ghost types that is.Sure,Gengar and Mega Gengar are still at the top,but the others appear to be faltering.

The only other Ghost type in the Overused tier of competitive play is Sableye.And even he is slowly starting to go away.


And do to these guys,Dark types now have a new weakness.Which now leaves Eelektross the only Pokemon,with no weaknesses.(And it is still mediocre.)


Other than that,yeah,there not doing so well.But hey,thats just Pokemon in the higher tiers of play,how are Ghost types doing in lower tiers.Well..Not to bad.

Banette is fairy useful in the Rarelyused tier,do to its decent support viability.Golurk is very fun to use with a choice band.And the other forms are Rotom are SO fun to use.

And this week,we are going to go down into the lower tiers,and take a look at what alot of people say is basically the Rarelyused tier version of Gengar.That's right,this guy.



Ladies and Gentlemen welcome to Pokemon Reviews,and this week: Spiritomb.Lets get started.

Moveset And Leveling Experiences.
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(Disclaimer: This review was done by playing through Pokemon Omega Ruby,while using a level 5 Spiritomb as a substitute starter.)
You know,Spiritomb is surprisingly easy to level.Even though you now have a weakness,you don't encounter fairy types to often early on.Well,besides ralts of course.

And lets not forget,psychic attacks are not super effective against you.And as long as you use a wide arrange of moves,not much is going to be a major threat to you.As lets not forget,there is no fairy type gym in Omega Ruby.But lets just get onto the moveset.

Once your little Ghost demon thing is born,it can have any number of these random moves,so lets just go over them very briefly.

Curse: You sacrifice half your health,and your opponents current Pokemon takes 1/4 of there health in damage.It's a fun little gimmick,but not very effective.I do not recommend it.

Pursuit: This one is rather interesting.Pursuit is a dark type move,and deals 40 damage to the target.However,if they switch out to another Pokemon,it deals 80 damage instead.This can be useful for competitive play,and its a decent dark type move early on.I recommend it.

Confuse Ray: Do i really need to tell you what this does...? Its very self explanatory.It confuses the opponent.Done.I don't exactly recommend it,but it can be useful sometimes.Neutral.

Spite: This deducts 4 PP from the opponents Pokemon's last used move.Eh..I think it sucks.Moving on.
Shadow Sneak: This is basically the Ghost type version of quick attack.It deals 40 damage,and has +1 Priority.Its pretty decent early on.And may be the best move out of the others.I highly recommend it.But i guess that really does not matter,as everything you get is random anyway.Which means the chances of you getting this move are 1 out of 4.Good luck!

The first move you gain by leveling is feint attack,at level 7.Its a dark type move,that is uneffected by accuracy modifications.In other words,it will never miss.Unless the opponent is using something like fly,or dive.It also deals a pretty decent 60 damage.I recommend it.

The next move is you get is hypnosis,at level 13.It puts the target to sleep,and has 60% accuracy.This move is pretty effective in competitive play.And is decent in game for trying to stall.I say keep it for now,as it will be essential for the next move you gain in your set.

At level 19,you get dream eater.Which is a 100% damage psychic type move,with 100% accuracy.Perfect right? Nope.Because in order for this move to work,the target must be asleep.So if you can get that hypnosis to hit,this will most likely 1 hit K.O,or at least deal a good bit of damage to your target.If you kept hypnosis,might as well take this one.

Level 25 gives you Ominous Wind.A 60% damage ghost type move,that has a 10% chance of raising all stats are once.Besides accuracy and evasion of course.This move is pretty decent.And looking back at the previous moves we have gotten..We don't have much of a choice.So i would get this move.

At level 31 you get a move that is actually pretty good,Sucker Punch.It deals 80 damage,has 100% accuracy,and has +1 priority.There just one wittle catch.If your opponent does not use a damaging type move,the attack will fail.This is one of the moves that work great with competitive play,and requires great skill at prediction.If you think you have those skills,go ahead and take it.

At level 37,you get some very "Nasty" if you catch my drift..You don't? Fine then,i suppose i should elaborate.Level 37 gives you Nasty Plot.A move that raises your special attack stat,by 2 stages.This is something very,very powerful.I suggest you take it.As you can easily sweep a team.

Level 43 gives you suicide-I mean Memento! This move causes the users Pokemon to faint,but lowers the targets special attack,and attack stat by two stages.This move is honestly not worth it.I do not recommend it,at all.Explosion is much better.Although,i do not believe Spiritomb can learn it.

And finally at level 49,you get dark pulse,another pretty good move.This deals 80 base damage,and has 100% accuracy,and has a 20% chance to cause your opponent to flinch.This move is very good,please take it.
Well that was rather..Underwhelming.Onto the stats.

Stats Weaknesses And Abilites.
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HP: 50
Attack: 92
Defense: 108
Sp. Atk: 92
Sp. Def: 108
Speed: 35

You could argue that Spiritomb is meant to be built as a slow,sturdy,and somewhat offensive tank.
It has a rather oddly low amount of health,and is a bit annoying.It has a decent attack stat,even though you little to no attack move in the entire set..But whatever i suppose.

Its defense and defense are incredible,and make it very hard to take down in one hit.Its special attack is excellent.And its speed is mediocre.

As for weaknesses,you will only have to worry about 1.Fairy.A type that is a bit hard to counter in your case,at least on your own.You see,Spiritomb has no damaging poison type move.And when you switch out,there is a fare chance you can be predicted by your opponent,and take alot of damage.So yeah,this is going to be a bit of a problem.Perhaps a Hidden Power Poison will help.

Spiritomb comes with 2 avalible abilities.

Pressure:  Every time your opponent hits you with an attack,the move they attacked you with will lose one additional PP.This is not that good,i do not recommend it.

Infiltrator: Infiltrator however,is pretty good.This attack allows Spiritomb to ignore moves such as,Reflect,Light Screen,Safeguard,and Mist.This move is situational,but effective when it pays off.it is much better than pressure.

Competitive Play
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So,anyone know this little tactic called Resttalk? Well if you don't,you will soon enough.

1-Calm Mind
2-Dark Pulse
3-Rest
4-Sleep Talk

Item:Leftovers

Ability: Infiltrator

Nature:Bold

Evs
Hp: 252
Def: 252
SpD: 4

This is the traditional Resttalk set.This move focuses on gaining power through calm mind,then when you are extremely damaged,go to sleep.Afterwards,Sleep talk can activate Dark Pulse.Which will most likely 1 hit K.O any pokemon,if you have gotten about 2-3 calm minds in.Even if the Pokemon is not very effected by it.

The reason Leftovers is here is obvious,are goal is to stay alive as long as possible.This is essential.
Infiltrator is without a doubt Spiritombs best ability.Even if it is not useful all the time,its the best we got.
Our nature is bold.As it increases defense,but lowers attack.And it just so happens there is no physical attack move here.Everything to gain,and nothing to lose.

The reason we put our EV's into these specific areas is obvious,we want to stay alive.So its only natural that we focus in defensive stats.And be sure to put a minimum of 4 points into special defense,trust me,you will need it.

Final Thoughts
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...Really? This is the Rarelyused version of Gengar? I don't think so.The best way to describe Spiritomb in my opinion,is by calling it a Ghost type version of Snorlax.

It has a decent leveling moveset.Low,but very focused stats.It knows what its supposed to do,and the stats compliment its purpose perfectly.It has very little to worry about in the weaknesses department.And has a decent little ability.

It is alright in competitive play,and has a few fun little sets you can use.

All in all,Spiritomb is a bit dissapoiting,but still fun to use.The main problem lies in its moveset.It does not have to many Tms and Hms you can use either.But it is still pretty effective.And is a decent little support.

And lets not forget,only one weakness.This gives it the ability to counter alot of threats.The only thing you have to worry about is fairy.And i would suggest getting a poison type to counter that,immediatly.

If you're looking for a pretty unique Pokemon,with a fair bit of bulk,and not much to worry about,Spiritomb should do the trick for ya.

Spiritomb gets a final rating of-3.3/5

Pros
......................
.Very focused stats.Spiritomb is a pokemon that knows its roll.And will do its best to serve that roll,until it dies..Well,i suppose its already dead.

.Only one weakness.

.Bulky,you can bet that it wont die in one hit,if the target has not increased its stats in some way.Not even a super effective move will take it down in one go.

Cons
........................
.While it may not have to worry about its one weakness to often,it has no way of countering that weakness on its own.Practically forcing you to switch out,if you have not used calm mind.

.Not very flexible.It cannot learn a wide variety of moves.

For alternate Pokemon recommendations,i would like to point you towards-

1-Banette: Banette is another Pokemon in the RU tier.And is just about as good as Spiritomb in similar areas.And is possibly better,due to its mega evolution.

2-Jellicent: Jellicent is once again a Pokemon in the RU tier,and is very defensive.I would actually use that over Spiritomb.

3-Snorlax: Yep.Snorlax practically invented the Resttalk set up.So why not put the original guy in here!

Well,that's all i have to say this time.Thanks for getting this far.And apologies for any grammar mistakes.As i am writing this on my new computer,and i don't have much keyboard instinct with it yet,so i may have missed a few keys.

Anyhow,if you liked what i had to say here,please consider stroking my ego,by leaving a comment about what you think about the Pokemon,or the review in general.You can even request a Pokemon if you like,i'll get to it eventually.Other than that,see yah next time!
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Now if you excuse me,i'll be heading back to Heroes Of The Storm!
So..Ghost types are in a bit of an odd place,aren't they?

For those who don't play competitively,Ghost types are in a state of which i can only (And ironically) describe as,purgatory.At least for the non legendary ghost types that is.Sure,Gengar and Mega Gengar are still at the top,but the others appear to be faltering.

The only other Ghost type in the Overused tier of competitive play is Sableye.And even he is slowly starting to go away.


And do to these guys,Dark types now have a new weakness.Which now leaves Eelektross the only Pokemon,with no weaknesses.(And it is still mediocre.)


Other than that,yeah,there not doing so well.But hey,thats just Pokemon in the higher tiers of play,how are Ghost types doing in lower tiers.Well..Not to bad.

Banette is fairy useful in the Rarelyused tier,do to its decent support viability.Golurk is very fun to use with a choice band.And the other forms are Rotom are SO fun to use.

And this week,we are going to go down into the lower tiers,and take a look at what alot of people say is basically the Rarelyused tier version of Gengar.That's right,this guy.



Ladies and Gentlemen welcome to Pokemon Reviews,and this week: Spiritomb.Lets get started.

Moveset And Leveling Experiences.
......................................................................................................................................................................
(Disclaimer: This review was done by playing through Pokemon Omega Ruby,while using a level 5 Spiritomb as a substitute starter.)
You know,Spiritomb is surprisingly easy to level.Even though you now have a weakness,you don't encounter fairy types to often early on.Well,besides ralts of course.

And lets not forget,psychic attacks are not super effective against you.And as long as you use a wide arrange of moves,not much is going to be a major threat to you.As lets not forget,there is no fairy type gym in Omega Ruby.But lets just get onto the moveset.

Once your little Ghost demon thing is born,it can have any number of these random moves,so lets just go over them very briefly.

Curse: You sacrifice half your health,and your opponents current Pokemon takes 1/4 of there health in damage.It's a fun little gimmick,but not very effective.I do not recommend it.

Pursuit: This one is rather interesting.Pursuit is a dark type move,and deals 40 damage to the target.However,if they switch out to another Pokemon,it deals 80 damage instead.This can be useful for competitive play,and its a decent dark type move early on.I recommend it.

Confuse Ray: Do i really need to tell you what this does...? Its very self explanatory.It confuses the opponent.Done.I don't exactly recommend it,but it can be useful sometimes.Neutral.

Spite: This deducts 4 PP from the opponents Pokemon's last used move.Eh..I think it sucks.Moving on.
Shadow Sneak: This is basically the Ghost type version of quick attack.It deals 40 damage,and has +1 Priority.Its pretty decent early on.And may be the best move out of the others.I highly recommend it.But i guess that really does not matter,as everything you get is random anyway.Which means the chances of you getting this move are 1 out of 4.Good luck!

The first move you gain by leveling is feint attack,at level 7.Its a dark type move,that is uneffected by accuracy modifications.In other words,it will never miss.Unless the opponent is using something like fly,or dive.It also deals a pretty decent 60 damage.I recommend it.

The next move is you get is hypnosis,at level 13.It puts the target to sleep,and has 60% accuracy.This move is pretty effective in competitive play.And is decent in game for trying to stall.I say keep it for now,as it will be essential for the next move you gain in your set.

At level 19,you get dream eater.Which is a 100% damage psychic type move,with 100% accuracy.Perfect right? Nope.Because in order for this move to work,the target must be asleep.So if you can get that hypnosis to hit,this will most likely 1 hit K.O,or at least deal a good bit of damage to your target.If you kept hypnosis,might as well take this one.

Level 25 gives you Ominous Wind.A 60% damage ghost type move,that has a 10% chance of raising all stats are once.Besides accuracy and evasion of course.This move is pretty decent.And looking back at the previous moves we have gotten..We don't have much of a choice.So i would get this move.

At level 31 you get a move that is actually pretty good,Sucker Punch.It deals 80 damage,has 100% accuracy,and has +1 priority.There just one wittle catch.If your opponent does not use a damaging type move,the attack will fail.This is one of the moves that work great with competitive play,and requires great skill at prediction.If you think you have those skills,go ahead and take it.

At level 37,you get some very "Nasty" if you catch my drift..You don't? Fine then,i suppose i should elaborate.Level 37 gives you Nasty Plot.A move that raises your special attack stat,by 2 stages.This is something very,very powerful.I suggest you take it.As you can easily sweep a team.

Level 43 gives you suicide-I mean Memento! This move causes the users Pokemon to faint,but lowers the targets special attack,and attack stat by two stages.This move is honestly not worth it.I do not recommend it,at all.Explosion is much better.Although,i do not believe Spiritomb can learn it.

And finally at level 49,you get dark pulse,another pretty good move.This deals 80 base damage,and has 100% accuracy,and has a 20% chance to cause your opponent to flinch.This move is very good,please take it.
Well that was rather..Underwhelming.Onto the stats.

Stats Weaknesses And Abilites.
.......................................................................................................................................................................
HP: 50
Attack: 92
Defense: 108
Sp. Atk: 92
Sp. Def: 108
Speed: 35

You could argue that Spiritomb is meant to be built as a slow,sturdy,and somewhat offensive tank.
It has a rather oddly low amount of health,and is a bit annoying.It has a decent attack stat,even though you little to no attack move in the entire set..But whatever i suppose.

Its defense and defense are incredible,and make it very hard to take down in one hit.Its special attack is excellent.And its speed is mediocre.

As for weaknesses,you will only have to worry about 1.Fairy.A type that is a bit hard to counter in your case,at least on your own.You see,Spiritomb has no damaging poison type move.And when you switch out,there is a fare chance you can be predicted by your opponent,and take alot of damage.So yeah,this is going to be a bit of a problem.Perhaps a Hidden Power Poison will help.

Spiritomb comes with 2 avalible abilities.

Pressure:  Every time your opponent hits you with an attack,the move they attacked you with will lose one additional PP.This is not that good,i do not recommend it.

Infiltrator: Infiltrator however,is pretty good.This attack allows Spiritomb to ignore moves such as,Reflect,Light Screen,Safeguard,and Mist.This move is situational,but effective when it pays off.it is much better than pressure.

Competitive Play
......................................................................................................................................................................
So,anyone know this little tactic called Resttalk? Well if you don't,you will soon enough.

1-Calm Mind
2-Dark Pulse
3-Rest
4-Sleep Talk

Item:Leftovers

Ability: Infiltrator

Nature:Bold

Evs
Hp: 252
Def: 252
SpD: 4

This is the traditional Resttalk set.This move focuses on gaining power through calm mind,then when you are extremely damaged,go to sleep.Afterwards,Sleep talk can activate Dark Pulse.Which will most likely 1 hit K.O any pokemon,if you have gotten about 2-3 calm minds in.Even if the Pokemon is not very effected by it.

The reason Leftovers is here is obvious,are goal is to stay alive as long as possible.This is essential.
Infiltrator is without a doubt Spiritombs best ability.Even if it is not useful all the time,its the best we got.
Our nature is bold.As it increases defense,but lowers attack.And it just so happens there is no physical attack move here.Everything to gain,and nothing to lose.

The reason we put our EV's into these specific areas is obvious,we want to stay alive.So its only natural that we focus in defensive stats.And be sure to put a minimum of 4 points into special defense,trust me,you will need it.

Final Thoughts
......................................................................................................................................................................
...Really? This is the Rarelyused version of Gengar? I don't think so.The best way to describe Spiritomb in my opinion,is by calling it a Ghost type version of Snorlax.

It has a decent leveling moveset.Low,but very focused stats.It knows what its supposed to do,and the stats compliment its purpose perfectly.It has very little to worry about in the weaknesses department.And has a decent little ability.

It is alright in competitive play,and has a few fun little sets you can use.

All in all,Spiritomb is a bit dissapoiting,but still fun to use.The main problem lies in its moveset.It does not have to many Tms and Hms you can use either.But it is still pretty effective.And is a decent little support.

And lets not forget,only one weakness.This gives it the ability to counter alot of threats.The only thing you have to worry about is fairy.And i would suggest getting a poison type to counter that,immediatly.

If you're looking for a pretty unique Pokemon,with a fair bit of bulk,and not much to worry about,Spiritomb should do the trick for ya.

Spiritomb gets a final rating of-3.3/5

Pros
......................
.Very focused stats.Spiritomb is a pokemon that knows its roll.And will do its best to serve that roll,until it dies..Well,i suppose its already dead.

.Only one weakness.

.Bulky,you can bet that it wont die in one hit,if the target has not increased its stats in some way.Not even a super effective move will take it down in one go.

Cons
........................
.While it may not have to worry about its one weakness to often,it has no way of countering that weakness on its own.Practically forcing you to switch out,if you have not used calm mind.

.Not very flexible.It cannot learn a wide variety of moves.

For alternate Pokemon recommendations,i would like to point you towards-

1-Banette: Banette is another Pokemon in the RU tier.And is just about as good as Spiritomb in similar areas.And is possibly better,due to its mega evolution.

2-Jellicent: Jellicent is once again a Pokemon in the RU tier,and is very defensive.I would actually use that over Spiritomb.

3-Snorlax: Yep.Snorlax practically invented the Resttalk set up.So why not put the original guy in here!

Well,that's all i have to say this time.Thanks for getting this far.And apologies for any grammar mistakes.As i am writing this on my new computer,and i don't have much keyboard instinct with it yet,so i may have missed a few keys.

Anyhow,if you liked what i had to say here,please consider stroking my ego,by leaving a comment about what you think about the Pokemon,or the review in general.You can even request a Pokemon if you like,i'll get to it eventually.Other than that,see yah next time!
......................................................................................................................................................................
Now if you excuse me,i'll be heading back to Heroes Of The Storm!
Member
Proud Otaku.The Waifu Commander.The Revived Pokemon Reviewer


Affected by 'Laziness Syndrome'

Registered: 06-29-13
Location: Inside the earths core.Biding my time,until i take it over..
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Last Active: 3045 days

03-26-15 11:48 AM
| ID: 1150331 | 2206 Words

relinquish022
Level: 46


POSTS: 460/470
POST EXP: 254542
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CP: 2247.5
VIZ: 202686

*Facepalm*

Alright,if any of you have read any of my older reviews from over a year ago,you would know that one of the running gags i had was me complaining about reviewing Legendary Pokemon.And for any new people here,let me explain why.

The reason i dislike reviewing Legendary Pokemon,is the same reason why Pokemon are seperated into tiers.The fact is that most Pokemon are just not balanced,it is near impossible to balance over 700 Pokemon.Some Pokemon are just more powerful than others,and most Legendary Pokemon are just not worth reviewing,because you already know that most of them will be great.There's no excitement to it for me.Let me try to give you an example.

Here we have two Pokemon.

Heatran


And Heatmor


Now please,please tell me,what point is there to using Heatmor,when Heatran exist..? That's right,there is none.Heatran is just more powerful,in every single way.Plain and simple.You would be a fool,to not pick Heatran.But you know,some pokemon can surprise ya.

A long time ago,i planned to review a certain Pokemon called Raticate.I had very,very low hopes for this Pokemon,as we all know that its just cannon fodder in the original Pokemon games.However..Well,it's actually pretty effective,at least while playing offline.I eventually decided to cancel that review in favor for another Pokemon,but i don't think i will ever forget how surprised i was when it turned out that this guy was not all half bad.I would most likely give it a 3.3/5 if i were to review it now.But the moral of the story still stands: Some Pokemon can really,really surprise you in terms of effectiveness.

With all that said,some of you may be wondering "Then why are you reviewing Mew." Well..Let's just say that Mew "surprised" me.

Ladies and Gentlemen welcome to Pokemon Reviews,and this week we will be talking about Mew.Lets get started.

Leveling And Leveling Experiences.
................................................................................................................................................................................
Ugh.I'll just say this now,Mew does not have a good leveling movepool at all.Of course this is made up by the fact that Mew can learn every single TM and HM move.But,this is not going to be pretty.

The first 3 moves Mew can learn are: Pound.Reflect Type.And Transform.

Pound is basically the only move you can use until level 10,and is the most useful move out of these 3.Reflect type changes Mew's type to match the targets,and Transform transforms you into the target.Pound should be the thing you use for now,transform may be of some use later on.And Relflect Type is practically useless due to Transform.

At level 10 Mew can get Mega Punch.A powerful Normal type move that does 80 damage,and has 85% accuracy.You should be sticking with this move until you get level 30.Also,this should help you out with the first gym.(Well,if can even get a level 10 Mew without any modding,but i digress.)

Next up at level 20 is Metronome.A very funny move to troll with while playing Pokemon Showdown.Metronome is quite a funny move.This move randomely makes you use any move in the game,besides sketch of course.This move can be very hilarious,and surprisingly effective at times.However,there is an obvious downside.if you're hoping on getting a specific move,well.Your chances are about 1 to 620..Have fun gambling!

Level 30 brings us the move that saves this entire movepool,Psychic.The mandatory move for any Psychic type in the Pokemon universe.Dealing 90 base damage,having 100% accuracy,and 10% chance of lowering the targets special defense.If you do not use this move,please seek help.As there may be a chance you're not mentally well.

At level 40 you can learn Barrier.A move that will increase your defense by 2 stages.This move is not very useful.You need to defeat your targets quickly,not stall.Well,despite what Mew's most used set is competitively.But we'll get to that later.

Level 50 brings Ancient power into the mix.A Rock type move that does 60 base damage,and has 100% accuracy.This move has a 10% chance of raising all of your stats up at once,besides evasion.This move can be effective at times,especially when dealing with flying types.But a problem still remains..Psychic is still better,even if this move is super effective,due to Psychic being a STAB. (Same-type attack bonus) Which is a boost in the base power of a move that has the same type as the Pokémon using the move. This boost increases the damage done by 50%.Matmatically,Psychic is still better than this move.So take it if you want,just know that it is still inefficient.Now lets move on to the next move.As i'm starting to sound like Abathur from Starcraft.

Amnesia will be our next move at level 60.Increases the users special defense by two stages...You know what,everything i said about Barrier.Just apply it here.As there is little to no difference.

Level 70 will let us get Me First.If the foe has not made the first move, Me First copies any damage-dealing move that the target is about to use and increases the power by 50%. It will fail if the foe uses a non-damaging move.And once again,i'm sorry,but Psychic is still much more reliable than that.While it can be extremely powerful against something like a Dragon type,it's just not worth it.

Oh,finally something useful.Baton Pass is your next move at level 80.Baton Pass switches out the user, passing all temporary stats increases and decreases on to the Pokémon that replaces it in battle. Most volatile status conditions (such as confusion, seeding, and curse, but not infatuation) and volatile battle statuses (such as Substitute, Lock-On, and Ingrain) can also be passed.Now,this move can be useful competitively,(And even then,its still not that useful for me.)but i did not find it all two useful here.Especially when you can mow down most of the A.I by using Psychic.Seriously,there is almost no point to using anything else in this set because of it.

At level 90 we get something that,once again,is somewhat useful.Nasty Plot increases your Special Attack by two stages.And despite what i have said about most other moves in the movepool,this is actually useful.If you're up against something that just won't die in one hit,this move will most likely solve your problem.Chances are that if you use this move even once,the target will be out like a light.

And finally at level 100,you get your final move,Aura Sphere.This baby is a fighting tye move,that does 80 base damange and has..Well,perfect accuracy.It cannot miss regardless of any modifications of accuracy,or evasion.The only things can can avoid it are dig,fly,and dive.This is a fairy powerful move,and against a target that is super effected by this move,will deal alot of damage.I say get it.


Stats Weaknesses And Abilities.
................................................................................................................................................................................
Alright,now is usually the time where i tap dance over the stats,and say what i think about them.But lets change the format up a bit.I will tell you right now,i do not like these stats,at all.

For those who don't know,all of Mew's stats combined will equal 600.Mew has 100 points givin in every stat.While it does sound good in your head,you will quickly realize that it is much more of a hindrence than a help.
The problem is that you will be a jack of all trades,but a master of none.Which does mean you're practically guaranteed to survive one super effective attack,that is not enchanced by a move that modifies a stat.And even if i was to tell you my thoughts about each stat individually,it would go something like this.

Hp: That's good,not great.
Attack: That's good,not great.
Defense: That's good,not great.

See? I would much rather prefer that Mew sacrificed something,in order to gain something.There is no way to be perfect,you just need to put all your effort into what you're good at.That is what makes you great.Kind of funny,perfect balance made something....Unbalanced.Guess Mew didn't quite get the law of equivalent exchange.Onto the Weaknesses.

In terms of weaknesses,you don't have to worry about much.As only 3 things can hurt you.Dark,Ghost,and Bug.All 3 of these can easily be taken care of.Aura sphere gets rid of Dark types,Ghost types can be taken down with the oh so powerful Psychic STAB,and as for bug,any of your generic flying type Pokemon will do.

For your ability,Mew only has one: Synchronize.The ability that all rookies fall for.When a Pokémon with Synchronize is burned, paralyzed, or poisoned by another Pokémon,that Pokémon will be inflicted with the same status condition.This is a very,very good ability.Especially if you're predicting that your opponent will use a status condition on you.Such as Toxic,or Thunderwave.The amount of games i have turned around and won from people who did not know about this ability is incredible.And i'll admit,i have fallen for it a few times...

Competitive Play
................................................................................................................................................................................
You know,due to Mews stats,it is surprisingly not that good of an attacker..Like,at all.It is much more of a supporter,due to it being able to learn almost every move.Which is why this set is so effective.

1-Taunt
2-Soft Boiled
3-Toxic/Thunder Wave
4.Knock Off

Item: Leftovers
Ability: Synchronize
Nature: Impish

Evs
252-Hp
104-Def
152-Spe

Mew is much,much more of a supporter.Due to it basically wanting to be the ultimate stat balancer.So,this set was created in order to compensate  for this.This is the traditional Stallbreaker set.This set is aimed at making Mew get rid of annoying stalls,and help the bigger guys on your team out.

Taunt is here to help deal with those annoying Stealth Rocks,and Toxic's.And to stop Pokemon from buffing themselves up.

Soft Boiled is here just in case your Mew is starting to get a bit weak.Although like i said before,Mew is not meant to stay in the game for long periods of time.

Number 3 is all down to preferance.Would you like to slowly decay your opponents over time,of just cripple them quickly,so you can hit them faster.Each one is better for specific teams.Thunderwave works well with big guys,who are up against heavy hitting glass cannons,and Toxic works well when fighting big guys,who can stay in the game for a long time.

Knock Off is there to get rid of annoying items.This really,really helps out your team.Tired of that annoying tank using leftovers? (Well first of all,you're a massive hypocrite.) Just knock it off!

Leftovers is here to support Mew.This can help you survive hits that do half your damage in health,ensuring that Mew can take at least 3 hits before going down.

Synchronize is there for unlucky opponents,who fall for this trick.Smart players will think twice about using a status condition move,when the enemy has a Mew on there team.As it's very possible for the opponent to switch out to there Mew,and make there Pokemon suffer the same fate.

Our Nature is Impish,which will boost our defense,but lower our special attack.

We have 252 points put into our health,to make sure we can take a few hits.Same with our defense.And we have a few points put into speed,so we can use our annoying attacks,and get out of there before we are seriously damaged!

Final Thoughts
................................................................................................................................................................................
You know...Mew is very interesting.It just does not know what it wants to do.Now,if you compare Mew to other legendaries,its pretty mediocre.However,if you just judge it without comparing,its actually pretty good.
The Movepool is..Terribly unbalanced.And you will be using Psychic for a very,very long time.

The Stats are as on the fence as you can get.Mew just does not want to pick a side.And it suffers for it,by being a jack of all trades,but a master of none.

Mew has very few weaknesses to worry about,and thats a very good thing to know.And Mew also has an extremely good ability.Mew is also doing fairly well in competitive play.Currently resting in the OU (Overused) tier.And being one step behind Pokemon like Klefki and Blissey in terms of support.

All in all,Mew is not the best Support Pokemon out there,but it can be fairly effective.Especially if you make use of its massive adaptability,because of its Tm and HM movepool.Mew is certainly not the best Pokemon to help support your team,but it is not bad,at all.And is fairly fun to use.

Mew gets an overall score of-3.9/5

Nothing more,nothing less.

Pros
..........
Very good ability.
Wide arrange of moves to choose from.
Easily able to support a team.

Cons
..............
Terribly unbalanced movepool.Psychic will be the only thing you use for 10's of levels.
Annoying to level.Have fun EV training!
A bit more vunerable to weaknesses than another support Pokemon,such as Blissey.
As you may have guessed,its pretty hard to get your hands on one of these guys.Good luck!

For alternate Pokemon recommendations,i would like to points you towards-

1.Blissey: Blissey does everything Mew does,but better,at least in terms of efficiency in support.Blissey knows its role,and does the best it can.Unlike Mew.

2.Metagross: If you're tired of having Mew sit on the sidelines and not doing much damage,Metagross may be the Pokemon for you.Try fighting for a change.

3.Latios: I should also recommend Latios.This guy is excellent at building up power over time,and blowing everything to smithereens.Especially with its signature Calm Mind set being very popular right now.

That is all i have to say this week.If you have any request or suggestions for a specific Pokemon,just tell me in a private message,or post a comment down below.Other than that,see yah next time! *Waves*
...........................................................................................................................................................................................................
You guys use Mew all you want.I'll stick to my usual Med Kit/Pokemon,thank you.

*Facepalm*

Alright,if any of you have read any of my older reviews from over a year ago,you would know that one of the running gags i had was me complaining about reviewing Legendary Pokemon.And for any new people here,let me explain why.

The reason i dislike reviewing Legendary Pokemon,is the same reason why Pokemon are seperated into tiers.The fact is that most Pokemon are just not balanced,it is near impossible to balance over 700 Pokemon.Some Pokemon are just more powerful than others,and most Legendary Pokemon are just not worth reviewing,because you already know that most of them will be great.There's no excitement to it for me.Let me try to give you an example.

Here we have two Pokemon.

Heatran


And Heatmor


Now please,please tell me,what point is there to using Heatmor,when Heatran exist..? That's right,there is none.Heatran is just more powerful,in every single way.Plain and simple.You would be a fool,to not pick Heatran.But you know,some pokemon can surprise ya.

A long time ago,i planned to review a certain Pokemon called Raticate.I had very,very low hopes for this Pokemon,as we all know that its just cannon fodder in the original Pokemon games.However..Well,it's actually pretty effective,at least while playing offline.I eventually decided to cancel that review in favor for another Pokemon,but i don't think i will ever forget how surprised i was when it turned out that this guy was not all half bad.I would most likely give it a 3.3/5 if i were to review it now.But the moral of the story still stands: Some Pokemon can really,really surprise you in terms of effectiveness.

With all that said,some of you may be wondering "Then why are you reviewing Mew." Well..Let's just say that Mew "surprised" me.

Ladies and Gentlemen welcome to Pokemon Reviews,and this week we will be talking about Mew.Lets get started.

Leveling And Leveling Experiences.
................................................................................................................................................................................
Ugh.I'll just say this now,Mew does not have a good leveling movepool at all.Of course this is made up by the fact that Mew can learn every single TM and HM move.But,this is not going to be pretty.

The first 3 moves Mew can learn are: Pound.Reflect Type.And Transform.

Pound is basically the only move you can use until level 10,and is the most useful move out of these 3.Reflect type changes Mew's type to match the targets,and Transform transforms you into the target.Pound should be the thing you use for now,transform may be of some use later on.And Relflect Type is practically useless due to Transform.

At level 10 Mew can get Mega Punch.A powerful Normal type move that does 80 damage,and has 85% accuracy.You should be sticking with this move until you get level 30.Also,this should help you out with the first gym.(Well,if can even get a level 10 Mew without any modding,but i digress.)

Next up at level 20 is Metronome.A very funny move to troll with while playing Pokemon Showdown.Metronome is quite a funny move.This move randomely makes you use any move in the game,besides sketch of course.This move can be very hilarious,and surprisingly effective at times.However,there is an obvious downside.if you're hoping on getting a specific move,well.Your chances are about 1 to 620..Have fun gambling!

Level 30 brings us the move that saves this entire movepool,Psychic.The mandatory move for any Psychic type in the Pokemon universe.Dealing 90 base damage,having 100% accuracy,and 10% chance of lowering the targets special defense.If you do not use this move,please seek help.As there may be a chance you're not mentally well.

At level 40 you can learn Barrier.A move that will increase your defense by 2 stages.This move is not very useful.You need to defeat your targets quickly,not stall.Well,despite what Mew's most used set is competitively.But we'll get to that later.

Level 50 brings Ancient power into the mix.A Rock type move that does 60 base damage,and has 100% accuracy.This move has a 10% chance of raising all of your stats up at once,besides evasion.This move can be effective at times,especially when dealing with flying types.But a problem still remains..Psychic is still better,even if this move is super effective,due to Psychic being a STAB. (Same-type attack bonus) Which is a boost in the base power of a move that has the same type as the Pokémon using the move. This boost increases the damage done by 50%.Matmatically,Psychic is still better than this move.So take it if you want,just know that it is still inefficient.Now lets move on to the next move.As i'm starting to sound like Abathur from Starcraft.

Amnesia will be our next move at level 60.Increases the users special defense by two stages...You know what,everything i said about Barrier.Just apply it here.As there is little to no difference.

Level 70 will let us get Me First.If the foe has not made the first move, Me First copies any damage-dealing move that the target is about to use and increases the power by 50%. It will fail if the foe uses a non-damaging move.And once again,i'm sorry,but Psychic is still much more reliable than that.While it can be extremely powerful against something like a Dragon type,it's just not worth it.

Oh,finally something useful.Baton Pass is your next move at level 80.Baton Pass switches out the user, passing all temporary stats increases and decreases on to the Pokémon that replaces it in battle. Most volatile status conditions (such as confusion, seeding, and curse, but not infatuation) and volatile battle statuses (such as Substitute, Lock-On, and Ingrain) can also be passed.Now,this move can be useful competitively,(And even then,its still not that useful for me.)but i did not find it all two useful here.Especially when you can mow down most of the A.I by using Psychic.Seriously,there is almost no point to using anything else in this set because of it.

At level 90 we get something that,once again,is somewhat useful.Nasty Plot increases your Special Attack by two stages.And despite what i have said about most other moves in the movepool,this is actually useful.If you're up against something that just won't die in one hit,this move will most likely solve your problem.Chances are that if you use this move even once,the target will be out like a light.

And finally at level 100,you get your final move,Aura Sphere.This baby is a fighting tye move,that does 80 base damange and has..Well,perfect accuracy.It cannot miss regardless of any modifications of accuracy,or evasion.The only things can can avoid it are dig,fly,and dive.This is a fairy powerful move,and against a target that is super effected by this move,will deal alot of damage.I say get it.


Stats Weaknesses And Abilities.
................................................................................................................................................................................
Alright,now is usually the time where i tap dance over the stats,and say what i think about them.But lets change the format up a bit.I will tell you right now,i do not like these stats,at all.

For those who don't know,all of Mew's stats combined will equal 600.Mew has 100 points givin in every stat.While it does sound good in your head,you will quickly realize that it is much more of a hindrence than a help.
The problem is that you will be a jack of all trades,but a master of none.Which does mean you're practically guaranteed to survive one super effective attack,that is not enchanced by a move that modifies a stat.And even if i was to tell you my thoughts about each stat individually,it would go something like this.

Hp: That's good,not great.
Attack: That's good,not great.
Defense: That's good,not great.

See? I would much rather prefer that Mew sacrificed something,in order to gain something.There is no way to be perfect,you just need to put all your effort into what you're good at.That is what makes you great.Kind of funny,perfect balance made something....Unbalanced.Guess Mew didn't quite get the law of equivalent exchange.Onto the Weaknesses.

In terms of weaknesses,you don't have to worry about much.As only 3 things can hurt you.Dark,Ghost,and Bug.All 3 of these can easily be taken care of.Aura sphere gets rid of Dark types,Ghost types can be taken down with the oh so powerful Psychic STAB,and as for bug,any of your generic flying type Pokemon will do.

For your ability,Mew only has one: Synchronize.The ability that all rookies fall for.When a Pokémon with Synchronize is burned, paralyzed, or poisoned by another Pokémon,that Pokémon will be inflicted with the same status condition.This is a very,very good ability.Especially if you're predicting that your opponent will use a status condition on you.Such as Toxic,or Thunderwave.The amount of games i have turned around and won from people who did not know about this ability is incredible.And i'll admit,i have fallen for it a few times...

Competitive Play
................................................................................................................................................................................
You know,due to Mews stats,it is surprisingly not that good of an attacker..Like,at all.It is much more of a supporter,due to it being able to learn almost every move.Which is why this set is so effective.

1-Taunt
2-Soft Boiled
3-Toxic/Thunder Wave
4.Knock Off

Item: Leftovers
Ability: Synchronize
Nature: Impish

Evs
252-Hp
104-Def
152-Spe

Mew is much,much more of a supporter.Due to it basically wanting to be the ultimate stat balancer.So,this set was created in order to compensate  for this.This is the traditional Stallbreaker set.This set is aimed at making Mew get rid of annoying stalls,and help the bigger guys on your team out.

Taunt is here to help deal with those annoying Stealth Rocks,and Toxic's.And to stop Pokemon from buffing themselves up.

Soft Boiled is here just in case your Mew is starting to get a bit weak.Although like i said before,Mew is not meant to stay in the game for long periods of time.

Number 3 is all down to preferance.Would you like to slowly decay your opponents over time,of just cripple them quickly,so you can hit them faster.Each one is better for specific teams.Thunderwave works well with big guys,who are up against heavy hitting glass cannons,and Toxic works well when fighting big guys,who can stay in the game for a long time.

Knock Off is there to get rid of annoying items.This really,really helps out your team.Tired of that annoying tank using leftovers? (Well first of all,you're a massive hypocrite.) Just knock it off!

Leftovers is here to support Mew.This can help you survive hits that do half your damage in health,ensuring that Mew can take at least 3 hits before going down.

Synchronize is there for unlucky opponents,who fall for this trick.Smart players will think twice about using a status condition move,when the enemy has a Mew on there team.As it's very possible for the opponent to switch out to there Mew,and make there Pokemon suffer the same fate.

Our Nature is Impish,which will boost our defense,but lower our special attack.

We have 252 points put into our health,to make sure we can take a few hits.Same with our defense.And we have a few points put into speed,so we can use our annoying attacks,and get out of there before we are seriously damaged!

Final Thoughts
................................................................................................................................................................................
You know...Mew is very interesting.It just does not know what it wants to do.Now,if you compare Mew to other legendaries,its pretty mediocre.However,if you just judge it without comparing,its actually pretty good.
The Movepool is..Terribly unbalanced.And you will be using Psychic for a very,very long time.

The Stats are as on the fence as you can get.Mew just does not want to pick a side.And it suffers for it,by being a jack of all trades,but a master of none.

Mew has very few weaknesses to worry about,and thats a very good thing to know.And Mew also has an extremely good ability.Mew is also doing fairly well in competitive play.Currently resting in the OU (Overused) tier.And being one step behind Pokemon like Klefki and Blissey in terms of support.

All in all,Mew is not the best Support Pokemon out there,but it can be fairly effective.Especially if you make use of its massive adaptability,because of its Tm and HM movepool.Mew is certainly not the best Pokemon to help support your team,but it is not bad,at all.And is fairly fun to use.

Mew gets an overall score of-3.9/5

Nothing more,nothing less.

Pros
..........
Very good ability.
Wide arrange of moves to choose from.
Easily able to support a team.

Cons
..............
Terribly unbalanced movepool.Psychic will be the only thing you use for 10's of levels.
Annoying to level.Have fun EV training!
A bit more vunerable to weaknesses than another support Pokemon,such as Blissey.
As you may have guessed,its pretty hard to get your hands on one of these guys.Good luck!

For alternate Pokemon recommendations,i would like to points you towards-

1.Blissey: Blissey does everything Mew does,but better,at least in terms of efficiency in support.Blissey knows its role,and does the best it can.Unlike Mew.

2.Metagross: If you're tired of having Mew sit on the sidelines and not doing much damage,Metagross may be the Pokemon for you.Try fighting for a change.

3.Latios: I should also recommend Latios.This guy is excellent at building up power over time,and blowing everything to smithereens.Especially with its signature Calm Mind set being very popular right now.

That is all i have to say this week.If you have any request or suggestions for a specific Pokemon,just tell me in a private message,or post a comment down below.Other than that,see yah next time! *Waves*
...........................................................................................................................................................................................................
You guys use Mew all you want.I'll stick to my usual Med Kit/Pokemon,thank you.

Member
Proud Otaku.The Waifu Commander.The Revived Pokemon Reviewer


Affected by 'Laziness Syndrome'

Registered: 06-29-13
Location: Inside the earths core.Biding my time,until i take it over..
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03-12-15 12:04 AM
| ID: 1146228 | 2476 Words

relinquish022
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Before we begin this review audience,allow me to ask you a question.How would you kill a dragon? Well,more specifically a Wyvern.

And more precisely,this one.


That is the Nargacuga,from the Monster Hunter franchise.It's going to be your job to kill it,but you can only use an element from the Pokemon games.So i once again ask the question,how are you going to kill it?

Are you going to go with fire and burn it to ashes,Roy Mustang style?

Perhaps choose water,and shoot a concentrated blast so fast that it breaks off a limb?

Maybe even pick Psychic,so you can break its bones?

Or maybe pick fighting and..Um..Punch it alot.

If you don't get the joke,the point i'm trying to make is that realistically,fighting types in the Pokemon universe should be extinct.Just think about it.

You're up against Mewtwo,what are you going to do,run up and punch it,or use something like Shadow Ball from a range?


They just don't make alot of sense to me.Another type i see in the Pokemon games that would be extremely flawed,are bug types.And they are not just flawed from a realistic standpoint,but in a competitive one as well.The only thing that bug types have from a competitive standpoint,is Scizor.And Volcarona which was heavily used for a few months in gen 5 before slowly going away,due to its heavy weakness to Stealth Rock.(And i really,really want to review this guy.)

Now,what happens when you take some of the oddest types of Pokemon in the Pokemon universe,and mash them together?

Well,you get this guy.


Ladies and Gentlemen welcome to Pokemon Reviews,and this week we will be looking at Heracross.Lets get started.


Leveling And Leveling Experiences.
............................................................................................................................................................................................
Disclaimer: This review was done by creating a new save in Pokemon Omega Ruby,using a level 5 Heracross as my starter.
Ugh,how to begin.Well,leveling a Heracross is rather easy,just a bit confusing.You see,a level one Heracross can have any 4 of these moves.

Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure

So,lets just go over a quick review for all of them.
Arm thrust is a weak fighting type move,that deals 15 damage,but hits 2-5 times.It is rather effective against normal types early in the game,but quickly loses its touch by level 12-15.Even if the target is super effected by it.

Bullet seed is pretty much the same,but still remains a bit more effective against water types.

Night slash is excellent.Dealing a heavy 70 damage,and has a high critical hit ratio.Pray to whatever you believe in,that you get this move.As you can easily over power anything for a few levels.

Tackle is..Decent i suppose.But not really anything special.Basic attack move that all Pokemon get at one point.In fact,i believe literally every Pokemon can learn it...

Leer does nothing effective.It just lowers defense by 1 stage.Which is not efficient.Instead of wasting times lowering the defense,you can just one hit K.O most Pokemon at this point.Due to that extremely powerful attack stat.

Horn Attack is very powerful,and just one step below Night Slash in terms of damage.Well,technically 5,as this deals 65 damage.Moving on.

Endure allows you to survive a hit that would normally be fatal.Which..Is not to bad of a concept.But due to Heracross's speed,its not worth it.As chances are that you will be able to out run most Pokemon you encounter.

At level 7 you will learn feint.A move that deals 30 damage,and has +2 priority.Problem is that it will only deal damage,if the target is using is protect,or detect.And in all honest,this move will only be effective if you're a Psychic.Yes,it can be effective some times.But unless you have an extremely high level of prediction,its just not worth it.

Level 10 offers you Aerial Ace,a flying type move that deals 60 damage,and is uneffected by any changes to accuracy.This is actually rather powerful for leveling.You can take out fighting types easily using this move.

Level 16 gives you Chip Away.A normal type move that deals 70 damage,and ignores defense and evasion stats.This is actually powerful.And i recommend you keep it.Show those cascoons and metapods not to waste your time!

For Level 19,you will get Counter.A move that deals double the damage,the target dealt to you.For peoples who don't want to think to much,let me simplify it for you.

Gallade uses Brick Break,
Lucario loses 150 HP.
Lucario uses Counter.
Gallade loses 300 HP.

Easy math.This move is actually very,very interesting.However,it relies on the target being faster than you.Something that does not happen often.However,if you do encounter something faster than you,its not bad at all.In fact,its great.I recommend this one.Its sort of like a nice little trump card.

At level 25 you get Fury Attack.It sucks,Moving on.

Anyhow-..Okay fine.It's a normal type move that deals 15 damage.It can hit 2-5 times,and has 85% accuracy.This move is literally pointless if you have,or had arm thrust.It beats it in every single way.Well,unless the target is a Psychic or Flying type.By the way,why are you still fighting with Heracross,if you're facing a Psychic or Bird type?!

At level 28 you get the first move that is extremely helpful.Brick Break.This baby can destroy normal types.And deals decent damage without it being super effective on a target.Please use it,please

Next up at level 31 is Pin Missle.Don't take it.It's bad.Its a slightly stronger bug type Fury Attack,with a bit more accuracy.You will be getting a much better Bug Type move by the end of this.

Level 34 gives a take down.A poweful normal type move,that deals 90 damage and has 85% accuracy.In exchange for a bit of recoil damage of course.You will take 25% of the damage the target took.Which in my opinion,is a pretty fair trade.

And finally at level 37,we get Megahorn.A very powerful 120 damage bug type move,that has 85% accuraccy.This is arguably the best move Heracross can gain by leveling.You would have to be pretty dull in the head to not take this move.

Level 43 brings us the second most powerful move in Heracross's leveling set (In my opinion at least) Close combat.This baby deals 120 damage,and has 100% accuraccy.However,your defense and special defense will drop by one stage afterwards.This is a very powerful fighting type move,and a must have when leveling.

Finally we get Reversal at level 46.Which is rather underwhelming to be honest,but regardless.Reversal's power increases,as your health decreases.To make it a bit simpler,here are the mathmatics involved.

71% - 100%----- 20-Damage
36% - 70%------ 40-Damage
21% - 35%------80-Damage
11% - 20%------100-Damage
5% - 10%-------150-Damage
0% - 4%--------200-Damage

This can be very powerful when used correctly.And to be honest,i don't think i have to much of an opinion on this move.It can be a powerful trump card,but i don't think i can recommend,or not recommend it.I'm sitting on the fence for this one.


Stats Weaknesses And Abilities
............................................................................................................................................................................................
HP: 80
Attack: 125
Defense: 75
Sp. Atk: 40
Sp. Def: 95
Speed: 85

Heracross comes with rather impressive stats.Perfect for a speedy little glass cannon.

It's health is decent,and features a good bit of girth.

Its's Attack is insane.And can one hit K.O alot of enemies if you're dealing super effective damage.

It's Defense is rather..Lackluster.And you will most likely be taken down in one hit by a flying type move.

The Special Attack stat is mediocre.And for good reason.It has little to no special attack moves.And even if it did,it would still suck because of this stat.

The Special Defense is actually pretty high.You will be able to survive one or two special attacks because of this.
And finally the speed is very reasonable for a glass cannon.You can out run most threats in game,online though..You may have bit of trouble.

As for weaknesses,well..This is another area where Heracross begins to faulter.Heracross has 4 weaknesses.Two of them are commonly found in game (Flying and Fairy),and the other can easily be encountered online.(Fire and Psychic.)

You will no doubt have a tough time.However,you have a variety of counters to choose from.

An Excadrill will take care of your flying type problems in a jiffy.A simple water type will easily take down any fire type.However,be warned.In online play a fire type Pokemon will most likely have a contingency plan for take down a water,or electric type.Trust me,i know for experience...

Psychic types can easily be countered by a Dark type,such as Tyranitar.Or another Psychic type to catch them off guard.Such as Metagross,who also takes less damage from Psychic type attacks.

And for fairy types,a Gengar or Gliscor will easily get rid of them.

For abilities you 3 options.

Swarm: When a Pokémon with Swarm uses a Bug-type move, the power will increase by 1.5× if the user has less than or equal to ? of its maximum HP remaining.

Guts: Guts raises the Attack stat by 50% while affected by the burn, paralysis, poison, or sleep status conditions. The Attack drop from burn does not occur.

Moxie:When a Pokémon with Moxie causes another Pokémon (including allies) to faint through direct damage, its Attack rises by one stage. Moxie will not be activated by indirect damage, such as through Sandstorm or an item like Rocky Helmet. Moxie will not activate if an allied Pokémon defeats a foe in a Double or Triple Battle.

The most common choices in competitive play are Guts and Moxie.As for what i recommend,well,i think it depends on what you're expecting.Do you think you want your Heracross to stay in the fight for an extended period of time? (Guts)
Or do you want your Heracross to act as sort of a suicide bomber,that takes out a good amount of Pokemon,while also aware that its end is drawing near? (Moxie)

It's all up to you.

Competitive Play
...............................................................................................................................................................................
Due to the recent Mega evolution that Heracross has got,he has been making somewhat of a comeback in competitive play.As his play rate is just on par with Lucario's,and Scizor's.The major set being run right now is-

1-Close Combat
2-Megahorn
3-Facade
4-Sword Dance

Item:Toxic Orb
Ability: Guts
Nature: Jolly

Evs
252-Atk
4-Def
252-Spe

This set focuses on hitting hard,and hitting fast,and ultimately sacrificing yourself in the end,to get some effective faints on your opponents Pokemon.

Close Combat is considered to be Heracross's best STAB move.It deals a ton of damage,while giving you a decent price.The logic pretty much works like this: Why would i care about my defense and special defense? I'm going to die anyway!

Megahorn can take out a decent range of types,and does not miss often.And it also counts as a stab move.Which means it is almost assured that you will kill a Pokemon that is super effected by this.

Facade is there to resonate with Toxic Orb,and guts.Making a very cheap,but very powerful tactic.

Sword dance is here for when you suspect an opponent may switch out.Only use it when you're sure you will not be hit.Using this at the wrong time can most likely end your chances of taking a few Pokemon with you.It takes a while to learn when to use it.And it's going to be a gamble each time.So be prepared to take the risk.

Toxic Orb,as a stated before,easily resonates with Facade,and Guts.You will hit like a truck.And like i said,don't care about the damage it deals to you.You're going out anyway.

Guts is essential to this set.It helps you hit harder..That's pretty much it.I thought i explained this about two times now....
The EV point spent in Attack are there to maximize your damage.Its there to make sure that once you hit something,it has a very,very low chance of getting back up.

The 4 measily points spent in defense are there to help you against your greatest threat,flying type moves.As most flying type moves are physical.And since you have a very low defense stat,you're extremely vunerable.These 4 points,believe it or not,will most likely let you take at least one hit from a powerful flying type move.

Lastly,the 252 points spent in speed are there to help you hit fast.I don't care how powerful you are,you are fragile.If you can't hit fast,you're dead.

Almost forgot,the jolly nature is there to maximize our speed.As i believe we have enough attack already.It wont mean a thing if we can't hit the target.

Final Thoughts
................................................................................................................................................................................
Heracross is a fan favorite of mine.I used to use it all the time in Black and white,and a bit in X and Y.And in all honesty...Age does not seem to have treated him to well.

While Heracross is powerful,it is extremely vunerable to many types of Pokemon.Has an extremely lacking movepool until the last 3 moves.And is a bit of a pain to level.

However,that is not to say that Heracross is bad,at all.It hits like a truck,and is extremely fast.Perfect glass cannon Pokemon.But its just to fragile.It's basically just a slightly better version of Weavile.

To be honest,i would rather stick with a conkeldurr.At least i know it can take a few punches,and it has some methods of staying in the fight a bit longer.(A.K.A Drain Punch)

The problem with Heracross is not that it has a rather low defense stat,its that it has so many weaknesses.And do to it's Tm and Hm range,its nearly impossible to have a contingency move for them.

All in all,Heracross does have alot of speed and power.But is limited by its unfortunate typing,and Movepool.
Heracross gets a final score of-3.9/5

And just barely misses a 4.0,Due to it only having one major chink in its armor.Poor little guy is weak to everything.
Pros
.................
.Very Powerful,and Very Fast.Extremely good glass cannon.
.Effective and efficient stats.
.Wonderful abilities.
.Pretty good in competitive play.
.Despite what i have said,Megahorn can counter Psychic types effectively.However,that's just 1/4th of all the weaknesses you have.And that's not even the worst thing you have to worry about.

Cons
..................
.Terrible typing.It is very hard to give it a move that can counter your weaknesses.
.Limited movepool.
.If there is one thing Weavile can do better than Heracross,it's countering flying types.Heracross has little to no way to defend against its biggest threat,without switching out.

For alternate Pokemon recommendations,i would like to point you towards-

1.Conkelldur: If you want to stay in the fray a bit more,you will be happy to know that this Pokemon hits like a truck,but unfortunately moves at the speed of a snail...

2.Scizor: I don't want to say it,but..Scizor does everything Heracross does,but better.

3.Garchomp: I like to think of Garchomp as a Dragon type version of Heracross,at least in terms of stats.There both extremely powerful,and both of them have one extremely large chink in the armor.

Well,that's pretty much it for me.Thank you for taking the time to read this long wall of text.If you have any recommendations or suggestions of Pokemon i could review,just tell via comment,or private message.
............................................................................................................................................................................................
Now if you excuse me,i'll be hunting this rare Nargacuga.See yah next time.*Waves*
Before we begin this review audience,allow me to ask you a question.How would you kill a dragon? Well,more specifically a Wyvern.

And more precisely,this one.


That is the Nargacuga,from the Monster Hunter franchise.It's going to be your job to kill it,but you can only use an element from the Pokemon games.So i once again ask the question,how are you going to kill it?

Are you going to go with fire and burn it to ashes,Roy Mustang style?

Perhaps choose water,and shoot a concentrated blast so fast that it breaks off a limb?

Maybe even pick Psychic,so you can break its bones?

Or maybe pick fighting and..Um..Punch it alot.

If you don't get the joke,the point i'm trying to make is that realistically,fighting types in the Pokemon universe should be extinct.Just think about it.

You're up against Mewtwo,what are you going to do,run up and punch it,or use something like Shadow Ball from a range?


They just don't make alot of sense to me.Another type i see in the Pokemon games that would be extremely flawed,are bug types.And they are not just flawed from a realistic standpoint,but in a competitive one as well.The only thing that bug types have from a competitive standpoint,is Scizor.And Volcarona which was heavily used for a few months in gen 5 before slowly going away,due to its heavy weakness to Stealth Rock.(And i really,really want to review this guy.)

Now,what happens when you take some of the oddest types of Pokemon in the Pokemon universe,and mash them together?

Well,you get this guy.


Ladies and Gentlemen welcome to Pokemon Reviews,and this week we will be looking at Heracross.Lets get started.


Leveling And Leveling Experiences.
............................................................................................................................................................................................
Disclaimer: This review was done by creating a new save in Pokemon Omega Ruby,using a level 5 Heracross as my starter.
Ugh,how to begin.Well,leveling a Heracross is rather easy,just a bit confusing.You see,a level one Heracross can have any 4 of these moves.

Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure

So,lets just go over a quick review for all of them.
Arm thrust is a weak fighting type move,that deals 15 damage,but hits 2-5 times.It is rather effective against normal types early in the game,but quickly loses its touch by level 12-15.Even if the target is super effected by it.

Bullet seed is pretty much the same,but still remains a bit more effective against water types.

Night slash is excellent.Dealing a heavy 70 damage,and has a high critical hit ratio.Pray to whatever you believe in,that you get this move.As you can easily over power anything for a few levels.

Tackle is..Decent i suppose.But not really anything special.Basic attack move that all Pokemon get at one point.In fact,i believe literally every Pokemon can learn it...

Leer does nothing effective.It just lowers defense by 1 stage.Which is not efficient.Instead of wasting times lowering the defense,you can just one hit K.O most Pokemon at this point.Due to that extremely powerful attack stat.

Horn Attack is very powerful,and just one step below Night Slash in terms of damage.Well,technically 5,as this deals 65 damage.Moving on.

Endure allows you to survive a hit that would normally be fatal.Which..Is not to bad of a concept.But due to Heracross's speed,its not worth it.As chances are that you will be able to out run most Pokemon you encounter.

At level 7 you will learn feint.A move that deals 30 damage,and has +2 priority.Problem is that it will only deal damage,if the target is using is protect,or detect.And in all honest,this move will only be effective if you're a Psychic.Yes,it can be effective some times.But unless you have an extremely high level of prediction,its just not worth it.

Level 10 offers you Aerial Ace,a flying type move that deals 60 damage,and is uneffected by any changes to accuracy.This is actually rather powerful for leveling.You can take out fighting types easily using this move.

Level 16 gives you Chip Away.A normal type move that deals 70 damage,and ignores defense and evasion stats.This is actually powerful.And i recommend you keep it.Show those cascoons and metapods not to waste your time!

For Level 19,you will get Counter.A move that deals double the damage,the target dealt to you.For peoples who don't want to think to much,let me simplify it for you.

Gallade uses Brick Break,
Lucario loses 150 HP.
Lucario uses Counter.
Gallade loses 300 HP.

Easy math.This move is actually very,very interesting.However,it relies on the target being faster than you.Something that does not happen often.However,if you do encounter something faster than you,its not bad at all.In fact,its great.I recommend this one.Its sort of like a nice little trump card.

At level 25 you get Fury Attack.It sucks,Moving on.

Anyhow-..Okay fine.It's a normal type move that deals 15 damage.It can hit 2-5 times,and has 85% accuracy.This move is literally pointless if you have,or had arm thrust.It beats it in every single way.Well,unless the target is a Psychic or Flying type.By the way,why are you still fighting with Heracross,if you're facing a Psychic or Bird type?!

At level 28 you get the first move that is extremely helpful.Brick Break.This baby can destroy normal types.And deals decent damage without it being super effective on a target.Please use it,please

Next up at level 31 is Pin Missle.Don't take it.It's bad.Its a slightly stronger bug type Fury Attack,with a bit more accuracy.You will be getting a much better Bug Type move by the end of this.

Level 34 gives a take down.A poweful normal type move,that deals 90 damage and has 85% accuracy.In exchange for a bit of recoil damage of course.You will take 25% of the damage the target took.Which in my opinion,is a pretty fair trade.

And finally at level 37,we get Megahorn.A very powerful 120 damage bug type move,that has 85% accuraccy.This is arguably the best move Heracross can gain by leveling.You would have to be pretty dull in the head to not take this move.

Level 43 brings us the second most powerful move in Heracross's leveling set (In my opinion at least) Close combat.This baby deals 120 damage,and has 100% accuraccy.However,your defense and special defense will drop by one stage afterwards.This is a very powerful fighting type move,and a must have when leveling.

Finally we get Reversal at level 46.Which is rather underwhelming to be honest,but regardless.Reversal's power increases,as your health decreases.To make it a bit simpler,here are the mathmatics involved.

71% - 100%----- 20-Damage
36% - 70%------ 40-Damage
21% - 35%------80-Damage
11% - 20%------100-Damage
5% - 10%-------150-Damage
0% - 4%--------200-Damage

This can be very powerful when used correctly.And to be honest,i don't think i have to much of an opinion on this move.It can be a powerful trump card,but i don't think i can recommend,or not recommend it.I'm sitting on the fence for this one.


Stats Weaknesses And Abilities
............................................................................................................................................................................................
HP: 80
Attack: 125
Defense: 75
Sp. Atk: 40
Sp. Def: 95
Speed: 85

Heracross comes with rather impressive stats.Perfect for a speedy little glass cannon.

It's health is decent,and features a good bit of girth.

Its's Attack is insane.And can one hit K.O alot of enemies if you're dealing super effective damage.

It's Defense is rather..Lackluster.And you will most likely be taken down in one hit by a flying type move.

The Special Attack stat is mediocre.And for good reason.It has little to no special attack moves.And even if it did,it would still suck because of this stat.

The Special Defense is actually pretty high.You will be able to survive one or two special attacks because of this.
And finally the speed is very reasonable for a glass cannon.You can out run most threats in game,online though..You may have bit of trouble.

As for weaknesses,well..This is another area where Heracross begins to faulter.Heracross has 4 weaknesses.Two of them are commonly found in game (Flying and Fairy),and the other can easily be encountered online.(Fire and Psychic.)

You will no doubt have a tough time.However,you have a variety of counters to choose from.

An Excadrill will take care of your flying type problems in a jiffy.A simple water type will easily take down any fire type.However,be warned.In online play a fire type Pokemon will most likely have a contingency plan for take down a water,or electric type.Trust me,i know for experience...

Psychic types can easily be countered by a Dark type,such as Tyranitar.Or another Psychic type to catch them off guard.Such as Metagross,who also takes less damage from Psychic type attacks.

And for fairy types,a Gengar or Gliscor will easily get rid of them.

For abilities you 3 options.

Swarm: When a Pokémon with Swarm uses a Bug-type move, the power will increase by 1.5× if the user has less than or equal to ? of its maximum HP remaining.

Guts: Guts raises the Attack stat by 50% while affected by the burn, paralysis, poison, or sleep status conditions. The Attack drop from burn does not occur.

Moxie:When a Pokémon with Moxie causes another Pokémon (including allies) to faint through direct damage, its Attack rises by one stage. Moxie will not be activated by indirect damage, such as through Sandstorm or an item like Rocky Helmet. Moxie will not activate if an allied Pokémon defeats a foe in a Double or Triple Battle.

The most common choices in competitive play are Guts and Moxie.As for what i recommend,well,i think it depends on what you're expecting.Do you think you want your Heracross to stay in the fight for an extended period of time? (Guts)
Or do you want your Heracross to act as sort of a suicide bomber,that takes out a good amount of Pokemon,while also aware that its end is drawing near? (Moxie)

It's all up to you.

Competitive Play
...............................................................................................................................................................................
Due to the recent Mega evolution that Heracross has got,he has been making somewhat of a comeback in competitive play.As his play rate is just on par with Lucario's,and Scizor's.The major set being run right now is-

1-Close Combat
2-Megahorn
3-Facade
4-Sword Dance

Item:Toxic Orb
Ability: Guts
Nature: Jolly

Evs
252-Atk
4-Def
252-Spe

This set focuses on hitting hard,and hitting fast,and ultimately sacrificing yourself in the end,to get some effective faints on your opponents Pokemon.

Close Combat is considered to be Heracross's best STAB move.It deals a ton of damage,while giving you a decent price.The logic pretty much works like this: Why would i care about my defense and special defense? I'm going to die anyway!

Megahorn can take out a decent range of types,and does not miss often.And it also counts as a stab move.Which means it is almost assured that you will kill a Pokemon that is super effected by this.

Facade is there to resonate with Toxic Orb,and guts.Making a very cheap,but very powerful tactic.

Sword dance is here for when you suspect an opponent may switch out.Only use it when you're sure you will not be hit.Using this at the wrong time can most likely end your chances of taking a few Pokemon with you.It takes a while to learn when to use it.And it's going to be a gamble each time.So be prepared to take the risk.

Toxic Orb,as a stated before,easily resonates with Facade,and Guts.You will hit like a truck.And like i said,don't care about the damage it deals to you.You're going out anyway.

Guts is essential to this set.It helps you hit harder..That's pretty much it.I thought i explained this about two times now....
The EV point spent in Attack are there to maximize your damage.Its there to make sure that once you hit something,it has a very,very low chance of getting back up.

The 4 measily points spent in defense are there to help you against your greatest threat,flying type moves.As most flying type moves are physical.And since you have a very low defense stat,you're extremely vunerable.These 4 points,believe it or not,will most likely let you take at least one hit from a powerful flying type move.

Lastly,the 252 points spent in speed are there to help you hit fast.I don't care how powerful you are,you are fragile.If you can't hit fast,you're dead.

Almost forgot,the jolly nature is there to maximize our speed.As i believe we have enough attack already.It wont mean a thing if we can't hit the target.

Final Thoughts
................................................................................................................................................................................
Heracross is a fan favorite of mine.I used to use it all the time in Black and white,and a bit in X and Y.And in all honesty...Age does not seem to have treated him to well.

While Heracross is powerful,it is extremely vunerable to many types of Pokemon.Has an extremely lacking movepool until the last 3 moves.And is a bit of a pain to level.

However,that is not to say that Heracross is bad,at all.It hits like a truck,and is extremely fast.Perfect glass cannon Pokemon.But its just to fragile.It's basically just a slightly better version of Weavile.

To be honest,i would rather stick with a conkeldurr.At least i know it can take a few punches,and it has some methods of staying in the fight a bit longer.(A.K.A Drain Punch)

The problem with Heracross is not that it has a rather low defense stat,its that it has so many weaknesses.And do to it's Tm and Hm range,its nearly impossible to have a contingency move for them.

All in all,Heracross does have alot of speed and power.But is limited by its unfortunate typing,and Movepool.
Heracross gets a final score of-3.9/5

And just barely misses a 4.0,Due to it only having one major chink in its armor.Poor little guy is weak to everything.
Pros
.................
.Very Powerful,and Very Fast.Extremely good glass cannon.
.Effective and efficient stats.
.Wonderful abilities.
.Pretty good in competitive play.
.Despite what i have said,Megahorn can counter Psychic types effectively.However,that's just 1/4th of all the weaknesses you have.And that's not even the worst thing you have to worry about.

Cons
..................
.Terrible typing.It is very hard to give it a move that can counter your weaknesses.
.Limited movepool.
.If there is one thing Weavile can do better than Heracross,it's countering flying types.Heracross has little to no way to defend against its biggest threat,without switching out.

For alternate Pokemon recommendations,i would like to point you towards-

1.Conkelldur: If you want to stay in the fray a bit more,you will be happy to know that this Pokemon hits like a truck,but unfortunately moves at the speed of a snail...

2.Scizor: I don't want to say it,but..Scizor does everything Heracross does,but better.

3.Garchomp: I like to think of Garchomp as a Dragon type version of Heracross,at least in terms of stats.There both extremely powerful,and both of them have one extremely large chink in the armor.

Well,that's pretty much it for me.Thank you for taking the time to read this long wall of text.If you have any recommendations or suggestions of Pokemon i could review,just tell via comment,or private message.
............................................................................................................................................................................................
Now if you excuse me,i'll be hunting this rare Nargacuga.See yah next time.*Waves*
Member
Proud Otaku.The Waifu Commander.The Revived Pokemon Reviewer


Affected by 'Laziness Syndrome'

Registered: 06-29-13
Location: Inside the earths core.Biding my time,until i take it over..
Last Post: 3770 days
Last Active: 3045 days

03-05-15 01:05 PM
| ID: 1144201 | 1981 Words

relinquish022
Level: 46


POSTS: 458/470
POST EXP: 254542
LVL EXP: 681282
CP: 2247.5
VIZ: 202686

I don't know about you guys,but i find Psychic types very,very interesting.And i'm sure we all do,for one reason or another.But what i find most fascinating about them is there history in the Pokemon games.I have quite often found that Psychic types,in terms of effectiveness,are either hit or miss.They either go all out,or there just really suck.There is little to no in between.Don't believe me? I'll prove it to you.

In generation one,there was Alakazam.


Alakazam was the first psychic type in the Pokemon games.And is so powerful,that he has been put in the Overused tier of Pokemon for every single generation,except the current one.

Now lets look at another one.
Medicham


This Pokemon has rarely been used competitively since it was ever released in gen three.And it's mega evolution has not done much for it.However,it is rather decent in the game itself,i'll give it that.Still,there is one particular Psychic type that we will be talking about today.

This guy...Or girl,the random gender generator gives us.


Ladies and Gentlemen welcome to Pokemon Reviews,and today we will be talking about Reuniclus.Lets get started.


Leveling And Leveling Experiences
................................................................................................................................................................................
Disclaimer: This section of the review was done by breeding a Reuniclus with a Ditto,and sending the level five Solosis to a freshly made new character,on another 3ds in Pokemon X and Y.

In terms of leveling,Solosis was a bit..Annoying to level.Now some of you may be thinking "What are you talking about?! Do you even see that masssive special attack stat?!"

True.However,let me tell you a few more factors that go into a level 5 Solosis.

1.Your only moves at the moment will be Psywave,and Reflect.Psywave is a move that does not scale by damage,but by level.You are level 5...Just do the math.Granted,this sort of balances out because the Pokemon around you don't have much health.

2.In case you have not noticed,the special attack of this stat is gained by the suffering of all other stats.Basically everything except your health has to sacrifice itself,in order to give this stat more power.Which will be effective later on,but as of now is not that helpful.

Then comes your next move at level 7,Rollout.Which,could be effective against the Bug type gym in X & Y,but sadly your attack stat is garbage.Also,you're a Psychic type.The first gym focuses on using Bug types.You're at a severe disadvantage.But a flying type should give you an easy victory.

After this,it is going to be a very slow,and sad ride till your evolution at level 32.As your next move at level 10 is Snatch.A move that has +4 priority,and negates the effect of a move such as growl,or tail whip...How underwhelming.In all honesty,you should not be focused on slowly wearing down the enemy,you should be focused on killing them,before they kill you.You cannot stall with this Pokemon as of yet.

Then at level 14,you actually get something useful.Hidden Power.It's something decent that will help you in your survival.Its much better than Psywave though.

Next at level 16 comes Light Screen.A move that is actually useful in competitive play,and is decent here.This is Solosis's best non damaging move yet.

Now at level 19 we have charm.It lowers the targets attack.It sucks.Moving onto something better.

At level 24 Solosis graces you with Recover.A move that can restore your health,and is crucial to running just about every set in competitive play.For the love of god,please keep it.

Also after level 24,Solosis suddenly gets a boast of rather impressive moves.At level 25 there is Psyshock,a move that is very powerful,especially with Solosis's massive special attack stat.

Then at level 28 there is endeavor.Which is..Okay.Once again,you have a very low attack stat,and Endeavor is a physical move..I believe you see the problem here...

And the final move you get at level 31,and before your first evolution is Future Sight.A move that can really,really change the tide of a match if used correctly.

Finally at level 32,you get Duosion.With this,Duosion gains a decent boost in health,and Special Defense.Which is surprisingly helpful.Believe it or not,you can actually take alot more hits because of this.

With Duosion's evoltion,comes a variety of more moves.The first being Pain Split at level 34.Something that is really,really helpful in competitive play.Especially when using a pokemon that is slower than your opponents.Good job Duosion.Good job.

At level 39 we get the mandatory move for all Psychic types,Psychic.Arguably the trademark move of the entire type.Boasting an impressive 90 damage.Which is your most powerful move yet.If you do not learn this,you're a fool.Plain and simple.

At level 41 you get Reuniclus.The final evolution of Reuniclus.Which brings another massive boost to health,special defense,and a bit more points have gone into the defense stat.Which is appreciated.And with the final evolution comes a new move to add,Dizzy Punch.And while it is pretty useful,lets not forget that you have little to no attack...So,its not that powerful here.But that's not the same thing for other Pokemon.

The last 3 moves you will learn are non physical.And i'll just briefly go over them now.As..Well,i don't know why,but i have a feeling that i am starting to bore you,so lets pick up the pace,and quickly get onto the next section.

Level 45 offers skill swap.This forces you to switch moves with the target.This is one of the worst things you can do with this pokmeon.As Reunuclus has an amazing skill,which you will see later.

Level 54 gives you Heal Block.As you may be able to guess,it blocks healing.More specifically,it blocks healing for 5 turns.This is useful for competitive play,you may want to keep it.Notice the word "May."

At level 59 you get your final move from leveling,Wonder Room.This swaps the defense,and special defense stat with your target.This is a very,very tricky move.It may be useful later on,but i don't recommend it.Either that,or i just don't have an opinion on it.It may just be beyond me?

Stats Weaknesses And Abilities
.................................................................................................................................................................................
HP: 110
Attack: 65
Defense: 75
Sp. Atk: 125
Sp. Def: 85
Speed: 30

Reuniclus's stats are built to make him/her be able to stay in play as long as possible,and deal a good bit of damage along the way.I find these stats very balanced.It sacrifices speed,for power and defense.

The Health is there so you don't die as quickly.

The Attack has very little points put into it,and for good reason.

The Defense is there just in case you get hit by a bug type attack.

The Special Attack makes it so you can sweep teams easily.

The Special Defense is very high,to defend yourself from moves such as Shadow Ball.

And the speed is mediocre,because you don't need it.You can already sustain enough damage.

Everything makes sense.And i really like it.Very good.

Reuniclus will only take damage from 3 things.Bug,Ghost,and Dark.Which is excellent.To be honest,i have grown a bit tired of hybrid type pokemon.It's nice to get a bit of a break from them.Also,these are easily countered.Ghost can be beaten by any generic flying type.You can take care of Bug,as you will most likely be able to take a hit or two from them.And dark types will fall prey from a fighting type.

In terms of abilities,you will have two options.

Overcoat: This baby will protect you from weather conditions.Such as a sandstorm,or perhaps even hail.It will also protect you from powder and spore moves.

Magic Guard: On the other hand,Magic Guard will protect you from indirect damage.Such as,from weather conditions,posion,curses,and leech seed.Damage from things such as Spikes is also negated.And can also stop you from being poisoned from Toxic spikes.

In all honesty,i believe the choice here is very clear.I would go with Magic Guard.As it protects you from basically everything Overcoat does.Except from spore effects.Which i believe is a fair trade.

Our hidden ability will be Regenerator: This will let you restore 1/3 of your HP when you switch out.This is very useful.And is an excellent ability to have.

Competitive Play
................................................................................................................................................................................
Ah,my favorite part of the review.Reuniclus is actually very good in competitive play.It was heavily used in gen 5,and is currently resting in the Overused tier.Anyhow,the most common set used,and the one i found most effective was-

1-Calm Mind
2-Psychic
3-Focus Blast
4-Recover

Item:Leftovers

Ability:Magic Guard

Nature:Bold

EVs
HP-252
Def-200
SpD-56

This set makes use of Reuniclus impressive bulk,in order to keep gaining power from Calm Mind.Which will boost Reuniclus already incredible Special Attack.

Psychic is there to be your extremely powerful stab move.Able to easily dispatch anything that is weak to it,without a boost to its stats do to some sort of move.

Focus Blast can get rid of Dark types,and Normal types with ease.Just pray that it does not miss,especially against dark types.

And Recover is there for you to heal.Just be sure to know when to heal,and when to not heal.As using it at the wrong time can easily backfire.Trust me,i have learned this from experience...

Leftovers will help you recover health while you are gaining power and bulk with calm mind.

Magic Guard can protect you from many,many things.Such as the weather,or from spikes.Or from my personal bane of the universe,toxic.My very skin crawls just thinking about it.*Shivers*

The Nature we are choosing is bold: As it increases defense,and lowers attack.This will help us take a bit more damage.

Everything in this set is focused in surviving as long as possible.And when we finally have enough power,we will destroy all who oppose us.With our cute,Jello body.

Final Thoughts
................................................................................................................................................................................
Reuniclus is a Pokemon that surpassed my expectations.And made me it admire quite a bit.Its moveset is rather hit and miss,but it does have a few strong points in it.Such as Psychic.But hey,that move is practically manditory at this point.

It's stats are just for me.This Pokemon knows where its true strength lies,and it is willing to sacrifice a mediocre stat in order to boost its efficiency.Which is a very good way of thought.I wish more Pokemon would have stats like that.

Reuniclus also boast a wonderful ability.Which is in my opinion,one of the best in the game.

And competitively,this Pokemon is very effective.It does suffer from a few flaws,but its overall very good.Especially for new players.

Reuniclus just feels..Complete,and solid.I don't know why,but i feel a sense of security when i play it.It just feels..Safe.As long as you are a good player,it will be a good Pokemon.In fact,this would be great in the hands of a pro.I have not really seen this one much in tournament play though.Its just a Pokemon that needs no mega evolution,or nothing else special.Its just..Complete.

If you're looking for a Psychic type with a solid defense,high power,and very few weaknesses,Reuniclus will serve you well.

Reuniclus gets a final score of-4.1/5

Pros
.........
.With a few calm minds,it can easily sweep a team.
.Impressive bulk,very hard to take down without using any special effective attacks.Especially while using recover.Its very possible to use it as an effective wall.
.Very useful in competitive play.Currently resting in the OU (Overused) Tier.

Cons
................
.Leveling can be a bit of a pain.Especially if you're trying to EV train from scratch.
.Very akward leveling moveset.It will need a few Tms to be truly effective.


For alternate pokemon recommendations,i would like to point you towards 3 other Pokemon.

1.Blissey: Blissey is basically a much more powerful non Psychic Reuniclus.It can do everything this guy can,but better.
2.Gengar: While not being a Psychic type,Gengar is basically a fast glass cannon version of Reuniclus.Hits fast,hits hard,but dies quick.
3.Espeon: As much as i dislike the Eevee's,this one is just perfect.Arguably the best out of all of them.And a very good Psychic type.

If you have any thoughts,good or bad,why don't you post them down in the comments.I also take request for specific Pokemon.So feel free to ask.See yah later.*Waves*
.............................................................................................................................................................................................
Ah,good to be back.And i have a long journey of Pokemon Reviews ahead of me. Can't wait to come back with another one!
I don't know about you guys,but i find Psychic types very,very interesting.And i'm sure we all do,for one reason or another.But what i find most fascinating about them is there history in the Pokemon games.I have quite often found that Psychic types,in terms of effectiveness,are either hit or miss.They either go all out,or there just really suck.There is little to no in between.Don't believe me? I'll prove it to you.

In generation one,there was Alakazam.


Alakazam was the first psychic type in the Pokemon games.And is so powerful,that he has been put in the Overused tier of Pokemon for every single generation,except the current one.

Now lets look at another one.
Medicham


This Pokemon has rarely been used competitively since it was ever released in gen three.And it's mega evolution has not done much for it.However,it is rather decent in the game itself,i'll give it that.Still,there is one particular Psychic type that we will be talking about today.

This guy...Or girl,the random gender generator gives us.


Ladies and Gentlemen welcome to Pokemon Reviews,and today we will be talking about Reuniclus.Lets get started.


Leveling And Leveling Experiences
................................................................................................................................................................................
Disclaimer: This section of the review was done by breeding a Reuniclus with a Ditto,and sending the level five Solosis to a freshly made new character,on another 3ds in Pokemon X and Y.

In terms of leveling,Solosis was a bit..Annoying to level.Now some of you may be thinking "What are you talking about?! Do you even see that masssive special attack stat?!"

True.However,let me tell you a few more factors that go into a level 5 Solosis.

1.Your only moves at the moment will be Psywave,and Reflect.Psywave is a move that does not scale by damage,but by level.You are level 5...Just do the math.Granted,this sort of balances out because the Pokemon around you don't have much health.

2.In case you have not noticed,the special attack of this stat is gained by the suffering of all other stats.Basically everything except your health has to sacrifice itself,in order to give this stat more power.Which will be effective later on,but as of now is not that helpful.

Then comes your next move at level 7,Rollout.Which,could be effective against the Bug type gym in X & Y,but sadly your attack stat is garbage.Also,you're a Psychic type.The first gym focuses on using Bug types.You're at a severe disadvantage.But a flying type should give you an easy victory.

After this,it is going to be a very slow,and sad ride till your evolution at level 32.As your next move at level 10 is Snatch.A move that has +4 priority,and negates the effect of a move such as growl,or tail whip...How underwhelming.In all honesty,you should not be focused on slowly wearing down the enemy,you should be focused on killing them,before they kill you.You cannot stall with this Pokemon as of yet.

Then at level 14,you actually get something useful.Hidden Power.It's something decent that will help you in your survival.Its much better than Psywave though.

Next at level 16 comes Light Screen.A move that is actually useful in competitive play,and is decent here.This is Solosis's best non damaging move yet.

Now at level 19 we have charm.It lowers the targets attack.It sucks.Moving onto something better.

At level 24 Solosis graces you with Recover.A move that can restore your health,and is crucial to running just about every set in competitive play.For the love of god,please keep it.

Also after level 24,Solosis suddenly gets a boast of rather impressive moves.At level 25 there is Psyshock,a move that is very powerful,especially with Solosis's massive special attack stat.

Then at level 28 there is endeavor.Which is..Okay.Once again,you have a very low attack stat,and Endeavor is a physical move..I believe you see the problem here...

And the final move you get at level 31,and before your first evolution is Future Sight.A move that can really,really change the tide of a match if used correctly.

Finally at level 32,you get Duosion.With this,Duosion gains a decent boost in health,and Special Defense.Which is surprisingly helpful.Believe it or not,you can actually take alot more hits because of this.

With Duosion's evoltion,comes a variety of more moves.The first being Pain Split at level 34.Something that is really,really helpful in competitive play.Especially when using a pokemon that is slower than your opponents.Good job Duosion.Good job.

At level 39 we get the mandatory move for all Psychic types,Psychic.Arguably the trademark move of the entire type.Boasting an impressive 90 damage.Which is your most powerful move yet.If you do not learn this,you're a fool.Plain and simple.

At level 41 you get Reuniclus.The final evolution of Reuniclus.Which brings another massive boost to health,special defense,and a bit more points have gone into the defense stat.Which is appreciated.And with the final evolution comes a new move to add,Dizzy Punch.And while it is pretty useful,lets not forget that you have little to no attack...So,its not that powerful here.But that's not the same thing for other Pokemon.

The last 3 moves you will learn are non physical.And i'll just briefly go over them now.As..Well,i don't know why,but i have a feeling that i am starting to bore you,so lets pick up the pace,and quickly get onto the next section.

Level 45 offers skill swap.This forces you to switch moves with the target.This is one of the worst things you can do with this pokmeon.As Reunuclus has an amazing skill,which you will see later.

Level 54 gives you Heal Block.As you may be able to guess,it blocks healing.More specifically,it blocks healing for 5 turns.This is useful for competitive play,you may want to keep it.Notice the word "May."

At level 59 you get your final move from leveling,Wonder Room.This swaps the defense,and special defense stat with your target.This is a very,very tricky move.It may be useful later on,but i don't recommend it.Either that,or i just don't have an opinion on it.It may just be beyond me?

Stats Weaknesses And Abilities
.................................................................................................................................................................................
HP: 110
Attack: 65
Defense: 75
Sp. Atk: 125
Sp. Def: 85
Speed: 30

Reuniclus's stats are built to make him/her be able to stay in play as long as possible,and deal a good bit of damage along the way.I find these stats very balanced.It sacrifices speed,for power and defense.

The Health is there so you don't die as quickly.

The Attack has very little points put into it,and for good reason.

The Defense is there just in case you get hit by a bug type attack.

The Special Attack makes it so you can sweep teams easily.

The Special Defense is very high,to defend yourself from moves such as Shadow Ball.

And the speed is mediocre,because you don't need it.You can already sustain enough damage.

Everything makes sense.And i really like it.Very good.

Reuniclus will only take damage from 3 things.Bug,Ghost,and Dark.Which is excellent.To be honest,i have grown a bit tired of hybrid type pokemon.It's nice to get a bit of a break from them.Also,these are easily countered.Ghost can be beaten by any generic flying type.You can take care of Bug,as you will most likely be able to take a hit or two from them.And dark types will fall prey from a fighting type.

In terms of abilities,you will have two options.

Overcoat: This baby will protect you from weather conditions.Such as a sandstorm,or perhaps even hail.It will also protect you from powder and spore moves.

Magic Guard: On the other hand,Magic Guard will protect you from indirect damage.Such as,from weather conditions,posion,curses,and leech seed.Damage from things such as Spikes is also negated.And can also stop you from being poisoned from Toxic spikes.

In all honesty,i believe the choice here is very clear.I would go with Magic Guard.As it protects you from basically everything Overcoat does.Except from spore effects.Which i believe is a fair trade.

Our hidden ability will be Regenerator: This will let you restore 1/3 of your HP when you switch out.This is very useful.And is an excellent ability to have.

Competitive Play
................................................................................................................................................................................
Ah,my favorite part of the review.Reuniclus is actually very good in competitive play.It was heavily used in gen 5,and is currently resting in the Overused tier.Anyhow,the most common set used,and the one i found most effective was-

1-Calm Mind
2-Psychic
3-Focus Blast
4-Recover

Item:Leftovers

Ability:Magic Guard

Nature:Bold

EVs
HP-252
Def-200
SpD-56

This set makes use of Reuniclus impressive bulk,in order to keep gaining power from Calm Mind.Which will boost Reuniclus already incredible Special Attack.

Psychic is there to be your extremely powerful stab move.Able to easily dispatch anything that is weak to it,without a boost to its stats do to some sort of move.

Focus Blast can get rid of Dark types,and Normal types with ease.Just pray that it does not miss,especially against dark types.

And Recover is there for you to heal.Just be sure to know when to heal,and when to not heal.As using it at the wrong time can easily backfire.Trust me,i have learned this from experience...

Leftovers will help you recover health while you are gaining power and bulk with calm mind.

Magic Guard can protect you from many,many things.Such as the weather,or from spikes.Or from my personal bane of the universe,toxic.My very skin crawls just thinking about it.*Shivers*

The Nature we are choosing is bold: As it increases defense,and lowers attack.This will help us take a bit more damage.

Everything in this set is focused in surviving as long as possible.And when we finally have enough power,we will destroy all who oppose us.With our cute,Jello body.

Final Thoughts
................................................................................................................................................................................
Reuniclus is a Pokemon that surpassed my expectations.And made me it admire quite a bit.Its moveset is rather hit and miss,but it does have a few strong points in it.Such as Psychic.But hey,that move is practically manditory at this point.

It's stats are just for me.This Pokemon knows where its true strength lies,and it is willing to sacrifice a mediocre stat in order to boost its efficiency.Which is a very good way of thought.I wish more Pokemon would have stats like that.

Reuniclus also boast a wonderful ability.Which is in my opinion,one of the best in the game.

And competitively,this Pokemon is very effective.It does suffer from a few flaws,but its overall very good.Especially for new players.

Reuniclus just feels..Complete,and solid.I don't know why,but i feel a sense of security when i play it.It just feels..Safe.As long as you are a good player,it will be a good Pokemon.In fact,this would be great in the hands of a pro.I have not really seen this one much in tournament play though.Its just a Pokemon that needs no mega evolution,or nothing else special.Its just..Complete.

If you're looking for a Psychic type with a solid defense,high power,and very few weaknesses,Reuniclus will serve you well.

Reuniclus gets a final score of-4.1/5

Pros
.........
.With a few calm minds,it can easily sweep a team.
.Impressive bulk,very hard to take down without using any special effective attacks.Especially while using recover.Its very possible to use it as an effective wall.
.Very useful in competitive play.Currently resting in the OU (Overused) Tier.

Cons
................
.Leveling can be a bit of a pain.Especially if you're trying to EV train from scratch.
.Very akward leveling moveset.It will need a few Tms to be truly effective.


For alternate pokemon recommendations,i would like to point you towards 3 other Pokemon.

1.Blissey: Blissey is basically a much more powerful non Psychic Reuniclus.It can do everything this guy can,but better.
2.Gengar: While not being a Psychic type,Gengar is basically a fast glass cannon version of Reuniclus.Hits fast,hits hard,but dies quick.
3.Espeon: As much as i dislike the Eevee's,this one is just perfect.Arguably the best out of all of them.And a very good Psychic type.

If you have any thoughts,good or bad,why don't you post them down in the comments.I also take request for specific Pokemon.So feel free to ask.See yah later.*Waves*
.............................................................................................................................................................................................
Ah,good to be back.And i have a long journey of Pokemon Reviews ahead of me. Can't wait to come back with another one!
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03-05-15 02:05 AM
| ID: 1144102 | 33 Words

relinquish022
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I'll go with Lelouch from code geass.I am actually very good at chess,it would be nice to have a challenging opponent.Plus,unlike a character such as Light Yagami,he seems like a generally nice person.
I'll go with Lelouch from code geass.I am actually very good at chess,it would be nice to have a challenging opponent.Plus,unlike a character such as Light Yagami,he seems like a generally nice person.
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Affected by 'Laziness Syndrome'

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03-04-15 08:01 PM
| ID: 1144018 | 190 Words

relinquish022
Level: 46


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CP: 2247.5
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Eevee,and all of its evolution's.They are one of the most overrated Pokemon to ever exist.Nearly all of them are terrible competitively.The only two that are strong enough to get a spot in your team are Sylveon,and Espeon.

Flareon is easily outclassed by any fire type starter,and most other fire types.

Vaporeon does have a good bit of health,but does not have enough damage to dish out,and still does not have enough health to become a stalling wall of defense.

Jolteon was somewhat effective back in the day,but Zebstrike has made them inefficient now.

Umbreon is...Pretty alright.But still nothing compared to a Bisharp,or even an Absol.And is absolutely destroyed by the all powerful Greninja.

I'm pretty okay with Leafeon,but Sceptile can still outclass it.

Glaceon maybe quick on its feet,but i'd take a Mamoswine over them any day.

While Sylveon and Espeon are very powerful,the rest just seem..Pointless.It's almost likes there no point to there existence,because there are much better options out there,that are actually easier to obtain! In my eyes,there just the poor mans type.Granted,most of them look cool,and can be used offline without a problem.Except Flareon,he will forever suck.
Eevee,and all of its evolution's.They are one of the most overrated Pokemon to ever exist.Nearly all of them are terrible competitively.The only two that are strong enough to get a spot in your team are Sylveon,and Espeon.

Flareon is easily outclassed by any fire type starter,and most other fire types.

Vaporeon does have a good bit of health,but does not have enough damage to dish out,and still does not have enough health to become a stalling wall of defense.

Jolteon was somewhat effective back in the day,but Zebstrike has made them inefficient now.

Umbreon is...Pretty alright.But still nothing compared to a Bisharp,or even an Absol.And is absolutely destroyed by the all powerful Greninja.

I'm pretty okay with Leafeon,but Sceptile can still outclass it.

Glaceon maybe quick on its feet,but i'd take a Mamoswine over them any day.

While Sylveon and Espeon are very powerful,the rest just seem..Pointless.It's almost likes there no point to there existence,because there are much better options out there,that are actually easier to obtain! In my eyes,there just the poor mans type.Granted,most of them look cool,and can be used offline without a problem.Except Flareon,he will forever suck.
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02-23-15 10:00 PM
| ID: 1140426 | 748 Words

relinquish022
Level: 46


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If you are an avid watcher of seasonal anime,chances are that you have most likely heard about a certain show,that has fan girls and boys alike screaming there heads off,and telling you its the best thing they have seen all season.A.K.A Attack On Titan 2.0.

I am of course talking about Tokyo Ghoul.


The anime adaptation of Sui Ishida's most popular work is getting alot of hype.Being acclaimed for its dark themes,interesting main character,and awesome fight scenes filled with very good animation.(Lets just forget about episode 4 of the 2nd season,and be reminded of the 12th episode of season 1..Ah,much better. )

Whether you're a fan of it or not,there is no doubt that its becoming a bit of a juggernaut.Considering that it was the 2nd most watch anime in the season it premiered in,and that its manga has already beat Naruto in terms of most popular anime of 2014.

Ahem
http://orzzzz.com/tokyo-ghoul-beats-naruto-for-complete-manga-prize.html

With its alarming popularity,some anime fans (Such as myself) have already predicted that it would begin airing on Toonami after it gets an English dub.So,i would like to go over 3 most the most commonly used reasons.Starting with-

Number 1: It's Dark: There comes a point in your youth when you start craving something more..Dark,sinister.You begin to grow bored of the Powerpuff girls,and Spongebob,and you start to want something more.And this is only natural,you're becoming more aware of the world around you.And lets be honest,Earth is very,very violent.

And its not going to be to long until you start to crave something a bit violent,because we live in a violent world.Whether its through shooting pixels in a first person shooter,or by watching a kid get a centipede shoved in his ear as a method of torture.

Tokyo Ghoul is not just some run of the mill Shonen,were every body comes out of a situation okay.People die.People get hurt,and somethings wont go the way they are planned.The reason people like Tokyo Ghoul so much is obviously because of the main characters struggle through the world.He's a tearjerker for the female audience,and an awesome fighter for the male audience.(In season 2 that is.)

Toonami is aimed at teenagers.Teenagers will eventually want to explore the darker sides of life.And while Tokyo ghoul is not the most depressing thing out there,it certainly gets the job done.

(You want to see something dark? Look up something called  mnemosyne.You won't be able to sleep well...)

Number 2:Its good,but not great: Make no mistake,Toonami is not a channel for hardcore anime fans.Not at all.Its goal is to get other people into anime.And as much as i hate to contradict myself a bit here-

(Read a bit of this to get what i'm talking about.)
https://www.vizzed.com/boards/thread.php?id=83082

There are statistically anime out there,that are more likely to get other people into anime.Sure,some people out there say that things like Madoka Magica got them into anime.But on the other hand,shows like Fairy Tail are much more likely to get people into anime,rather than a show like Madoka Magica.Let me try to give you an example

Here we have Death Note.


And here we have Monster.


Both have very similar themes,and characters.But ultimately,the more popular one is given the most praise.While Monster just sits in the back,when it deserves as much praise as Death Note gets.And while it could be argued to death about which one is better,it will not change the fact that the answer will be the same in the end.Which is: "It's just an opinion."

Even if Tokyo Ghoul does not deserve the acclaim it gets,it does not change the fact that its popular.And if its popular enough,Toonami will pick it up.Especially if it has elements out there,that are aimed at Teenagers.It does not require as much thought as something like Kara No Kyoukai,and does not take forever to get good,like Monster does.Its simple,and sweet.

Number 3: It is a very good anime,for getting other people into anime: Tokyo Ghoul has something for everybody (Besides mechs)

It has a very good protagonist.


The perfect introduction to what a Tsundere is.


The bad guy that contradicts himself.


And any other trope out there.And its a perfect addition to the lineup.Its not as gory as Hellsing Ultimate,or Attack On Titan.And its perfect for getting other people into anime.And i expect to see it air after Kill La Kill has finished its run.

Anyhow,that's it for me.Why don't you guys tell me your thoughts on the subject? See yah later *Waves*
If you are an avid watcher of seasonal anime,chances are that you have most likely heard about a certain show,that has fan girls and boys alike screaming there heads off,and telling you its the best thing they have seen all season.A.K.A Attack On Titan 2.0.

I am of course talking about Tokyo Ghoul.


The anime adaptation of Sui Ishida's most popular work is getting alot of hype.Being acclaimed for its dark themes,interesting main character,and awesome fight scenes filled with very good animation.(Lets just forget about episode 4 of the 2nd season,and be reminded of the 12th episode of season 1..Ah,much better. )

Whether you're a fan of it or not,there is no doubt that its becoming a bit of a juggernaut.Considering that it was the 2nd most watch anime in the season it premiered in,and that its manga has already beat Naruto in terms of most popular anime of 2014.

Ahem
http://orzzzz.com/tokyo-ghoul-beats-naruto-for-complete-manga-prize.html

With its alarming popularity,some anime fans (Such as myself) have already predicted that it would begin airing on Toonami after it gets an English dub.So,i would like to go over 3 most the most commonly used reasons.Starting with-

Number 1: It's Dark: There comes a point in your youth when you start craving something more..Dark,sinister.You begin to grow bored of the Powerpuff girls,and Spongebob,and you start to want something more.And this is only natural,you're becoming more aware of the world around you.And lets be honest,Earth is very,very violent.

And its not going to be to long until you start to crave something a bit violent,because we live in a violent world.Whether its through shooting pixels in a first person shooter,or by watching a kid get a centipede shoved in his ear as a method of torture.

Tokyo Ghoul is not just some run of the mill Shonen,were every body comes out of a situation okay.People die.People get hurt,and somethings wont go the way they are planned.The reason people like Tokyo Ghoul so much is obviously because of the main characters struggle through the world.He's a tearjerker for the female audience,and an awesome fighter for the male audience.(In season 2 that is.)

Toonami is aimed at teenagers.Teenagers will eventually want to explore the darker sides of life.And while Tokyo ghoul is not the most depressing thing out there,it certainly gets the job done.

(You want to see something dark? Look up something called  mnemosyne.You won't be able to sleep well...)

Number 2:Its good,but not great: Make no mistake,Toonami is not a channel for hardcore anime fans.Not at all.Its goal is to get other people into anime.And as much as i hate to contradict myself a bit here-

(Read a bit of this to get what i'm talking about.)
https://www.vizzed.com/boards/thread.php?id=83082

There are statistically anime out there,that are more likely to get other people into anime.Sure,some people out there say that things like Madoka Magica got them into anime.But on the other hand,shows like Fairy Tail are much more likely to get people into anime,rather than a show like Madoka Magica.Let me try to give you an example

Here we have Death Note.


And here we have Monster.


Both have very similar themes,and characters.But ultimately,the more popular one is given the most praise.While Monster just sits in the back,when it deserves as much praise as Death Note gets.And while it could be argued to death about which one is better,it will not change the fact that the answer will be the same in the end.Which is: "It's just an opinion."

Even if Tokyo Ghoul does not deserve the acclaim it gets,it does not change the fact that its popular.And if its popular enough,Toonami will pick it up.Especially if it has elements out there,that are aimed at Teenagers.It does not require as much thought as something like Kara No Kyoukai,and does not take forever to get good,like Monster does.Its simple,and sweet.

Number 3: It is a very good anime,for getting other people into anime: Tokyo Ghoul has something for everybody (Besides mechs)

It has a very good protagonist.


The perfect introduction to what a Tsundere is.


The bad guy that contradicts himself.


And any other trope out there.And its a perfect addition to the lineup.Its not as gory as Hellsing Ultimate,or Attack On Titan.And its perfect for getting other people into anime.And i expect to see it air after Kill La Kill has finished its run.

Anyhow,that's it for me.Why don't you guys tell me your thoughts on the subject? See yah later *Waves*
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02-23-15 08:29 PM
| ID: 1140398 | 48 Words

relinquish022
Level: 46


POSTS: 454/470
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Mecha Leo : *Waves Back* Heya Leo! Been quite a long time,hasn't it.Anyhow,hows the Pokemon board  doing these days? I've mostly been making threads in the anime forums,but my passion for Pokemon has not changed.I bet things are going crazy with Pokemon omega sapphire and alpha ruby out. XD
Mecha Leo : *Waves Back* Heya Leo! Been quite a long time,hasn't it.Anyhow,hows the Pokemon board  doing these days? I've mostly been making threads in the anime forums,but my passion for Pokemon has not changed.I bet things are going crazy with Pokemon omega sapphire and alpha ruby out. XD
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Affected by 'Laziness Syndrome'

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02-20-15 01:21 PM
| ID: 1139290 | 825 Words

relinquish022
Level: 46


POSTS: 453/470
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LVL EXP: 681282
CP: 2247.5
VIZ: 202686

Warning: This list will contain spoilers about..Well,everything up until the end of the anime.Please turn back now if you do not want to be spoiled.

ANYHOW! Let's get to it.

1.Wanna guess what bleach character inspired Ferra and Torr from the upcoming Mortal Kombat X..?
Come on,guess.


Yep,Kenpachi and Yachiru.Ed Boon has stated that he is quite a fan of the duo.


2.When Tite Kubo was in elementary,he was always fasinated by designs of architecture.Tite designed all pieces of clothing in Bleach around what he would like to buy.Ichigo's t-shirts have been manifactured and sold as real products in a Tokyo store called Urahara Soten.Well,time to move to Tokyo!

Who knows,maybe i'll encounter some ghouls there!?


3.Kubo hand made an entire calendar specifically for the Arrancar arc,because it would take over a year to make.

4.Rukia was the first character created in the bleach series.She was made when Kubo felt like drawing a Shinigami in a Kimono.

5.Quincy translated from German means monk of destruction. Quincy, or quince, in Spanish means 15. Ichigo in Japanese means 15. ( Ichi = 1, Go = 5 )

6.Additionally Bankai means final release. If you go to google translate and set it to translate from English to Japanese, and type in "Bankai", a swastika will appear. Swastika's were prominent in Germany during WWII. This also appears on the hilt of Ichigo's Bankai. Quincies have a German motif.

7.There was so much Spanish used in the Arrancar arc,that it took up 12-15% of the dialogue!

8.The idea of Bleach was centered around Yin and Yang. Even the name "Bleach" was meant as "white on black". But before Bleach, it was called Snipe, about Shinigami with guns, and the main character was Rukia who was armed with a scythe. Because guns and sycthes didn't exisit in the same era, it was retransformed into what we all love today.
I don't know why Kubo was trying so hard to not break immersion,this is anime.This medium can be as stupid and nonsensical is it wants.

We have an alien that is going to destroy the earth in a year,teach high school students in his spare time.


Spirits that decide the fate of humans,and hang out in a bar while waiting for new chumps to show up.


And we have highschool aged exorcist,who save the freaking world.


Trust me Kubo,you don't have to worry about a thing...

10.Tite Kubo has hundreds of cds that he plays while drawing Bleach. He has given each character a unique theme song.

11.Tite Kubo recieved literally thousands of letters about Ulquiorra's death. He didn't declare whether or not Ulquiorra was dead.STOP TOYING WITH ME KUBO!

PLEASE! Be alive Ulquiorra-Sama! Or at least be in a state of purgatory or something,so we can bring you back in the final arc! Come on Kubo,you can hint at Grimmjow and Aizen returning,but not him! Ugh.


12.Kon was modeled after Tite witnessed a boy at a fair, wanting a very cute (and very expensive) plushie. The boy's father bought instead a very cheap (and very ugly) plushie. The boy was so distraught that he threw the toy in the garbage. As in Bleach, Kon was found one the side of the road, abandoned and...ugly. 

13.Bleach was almost cut because the beginning featured too much Yu Yu Hakusho elements.

14.Tite doesn't think ahead of time. He draws what he feels in the moment.He gets alot of flack from his editor from doing this method.Kubo described it as "High risk,high reward." HA! I KNEW IT! That's why Bleach feels so inconsistent.

15.Although Mexican, Chad's tattoo (depicting a heart and snake with angel wings) says "Amore e Morte", Italian for "love and death".

16.Orihime has said "Kurosaki-Kun." At least over 800 times in the entire series.And has said the honorific "Kun" over 1000 times.

17.Yoruichi Shihoin's original name was,Kuroneko.However,Kubo changed the name for a rather...Sensitive reason.You see,Kuroneko literally translates into "Black Cat." Now,what skin color does Yoruichi have again?


Yeah,Kubo did not want to take any risk of sparking up racism comments,so he just decided to change the name.Smart move Kubo.I personally wouldn't care to much.But hey,there are some people out there who would get offended.

18.Kubo intended for Ichigo to have a bit more of a "nerd" appearance.He was meant to have glasses (like Uryu) and be more properly dressed. He also didn't start out with Orange hair in the beginning. On the other hand, Rukia was supposed to be the "hero," but Tite Kubo didn't like how it matched.

19.The Espada's attacks are loosely based on the seven deadly sins. The Espada's actual names are loosely based on archiets names.

20.According to the Shonen Jump’s character popularity polls, Ichigo is consistently the Bleach series’s favorite character.And has only lost his spot at number one 2 times in the entire series run.

Well,that's all i got.I'll go back to playing Omega Ruby now,see yah! *Waves*
Warning: This list will contain spoilers about..Well,everything up until the end of the anime.Please turn back now if you do not want to be spoiled.

ANYHOW! Let's get to it.

1.Wanna guess what bleach character inspired Ferra and Torr from the upcoming Mortal Kombat X..?
Come on,guess.


Yep,Kenpachi and Yachiru.Ed Boon has stated that he is quite a fan of the duo.


2.When Tite Kubo was in elementary,he was always fasinated by designs of architecture.Tite designed all pieces of clothing in Bleach around what he would like to buy.Ichigo's t-shirts have been manifactured and sold as real products in a Tokyo store called Urahara Soten.Well,time to move to Tokyo!

Who knows,maybe i'll encounter some ghouls there!?


3.Kubo hand made an entire calendar specifically for the Arrancar arc,because it would take over a year to make.

4.Rukia was the first character created in the bleach series.She was made when Kubo felt like drawing a Shinigami in a Kimono.

5.Quincy translated from German means monk of destruction. Quincy, or quince, in Spanish means 15. Ichigo in Japanese means 15. ( Ichi = 1, Go = 5 )

6.Additionally Bankai means final release. If you go to google translate and set it to translate from English to Japanese, and type in "Bankai", a swastika will appear. Swastika's were prominent in Germany during WWII. This also appears on the hilt of Ichigo's Bankai. Quincies have a German motif.

7.There was so much Spanish used in the Arrancar arc,that it took up 12-15% of the dialogue!

8.The idea of Bleach was centered around Yin and Yang. Even the name "Bleach" was meant as "white on black". But before Bleach, it was called Snipe, about Shinigami with guns, and the main character was Rukia who was armed with a scythe. Because guns and sycthes didn't exisit in the same era, it was retransformed into what we all love today.
I don't know why Kubo was trying so hard to not break immersion,this is anime.This medium can be as stupid and nonsensical is it wants.

We have an alien that is going to destroy the earth in a year,teach high school students in his spare time.


Spirits that decide the fate of humans,and hang out in a bar while waiting for new chumps to show up.


And we have highschool aged exorcist,who save the freaking world.


Trust me Kubo,you don't have to worry about a thing...

10.Tite Kubo has hundreds of cds that he plays while drawing Bleach. He has given each character a unique theme song.

11.Tite Kubo recieved literally thousands of letters about Ulquiorra's death. He didn't declare whether or not Ulquiorra was dead.STOP TOYING WITH ME KUBO!

PLEASE! Be alive Ulquiorra-Sama! Or at least be in a state of purgatory or something,so we can bring you back in the final arc! Come on Kubo,you can hint at Grimmjow and Aizen returning,but not him! Ugh.


12.Kon was modeled after Tite witnessed a boy at a fair, wanting a very cute (and very expensive) plushie. The boy's father bought instead a very cheap (and very ugly) plushie. The boy was so distraught that he threw the toy in the garbage. As in Bleach, Kon was found one the side of the road, abandoned and...ugly. 

13.Bleach was almost cut because the beginning featured too much Yu Yu Hakusho elements.

14.Tite doesn't think ahead of time. He draws what he feels in the moment.He gets alot of flack from his editor from doing this method.Kubo described it as "High risk,high reward." HA! I KNEW IT! That's why Bleach feels so inconsistent.

15.Although Mexican, Chad's tattoo (depicting a heart and snake with angel wings) says "Amore e Morte", Italian for "love and death".

16.Orihime has said "Kurosaki-Kun." At least over 800 times in the entire series.And has said the honorific "Kun" over 1000 times.

17.Yoruichi Shihoin's original name was,Kuroneko.However,Kubo changed the name for a rather...Sensitive reason.You see,Kuroneko literally translates into "Black Cat." Now,what skin color does Yoruichi have again?


Yeah,Kubo did not want to take any risk of sparking up racism comments,so he just decided to change the name.Smart move Kubo.I personally wouldn't care to much.But hey,there are some people out there who would get offended.

18.Kubo intended for Ichigo to have a bit more of a "nerd" appearance.He was meant to have glasses (like Uryu) and be more properly dressed. He also didn't start out with Orange hair in the beginning. On the other hand, Rukia was supposed to be the "hero," but Tite Kubo didn't like how it matched.

19.The Espada's attacks are loosely based on the seven deadly sins. The Espada's actual names are loosely based on archiets names.

20.According to the Shonen Jump’s character popularity polls, Ichigo is consistently the Bleach series’s favorite character.And has only lost his spot at number one 2 times in the entire series run.

Well,that's all i got.I'll go back to playing Omega Ruby now,see yah! *Waves*
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02-13-15 04:32 PM
| ID: 1136964 | 119 Words

relinquish022
Level: 46


POSTS: 452/470
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CP: 2247.5
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Well,with valentines day coming tomorrow,i thought that i should make a thread regarding the holiday.So here's a questions for the other anime fans out there,who is your anime valentine?

Who is a character from an anime,or manga that you would want  to give a valentine gift to? Just to show that you care about them.With the amount of tragic characters in the medium,there are a abundance of characters to choose from.


I would personally give a valentines gift to Guts,from Berserk.As he has had a really...Really messed up life.And chances are that he would most likely shrug it off.But hey,he would most likely appreciate it somewhere in his cold,cold heart.



Now its your turn.Who is your anime valentine?
Well,with valentines day coming tomorrow,i thought that i should make a thread regarding the holiday.So here's a questions for the other anime fans out there,who is your anime valentine?

Who is a character from an anime,or manga that you would want  to give a valentine gift to? Just to show that you care about them.With the amount of tragic characters in the medium,there are a abundance of characters to choose from.


I would personally give a valentines gift to Guts,from Berserk.As he has had a really...Really messed up life.And chances are that he would most likely shrug it off.But hey,he would most likely appreciate it somewhere in his cold,cold heart.



Now its your turn.Who is your anime valentine?
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02-09-15 11:48 PM
| ID: 1135966 | 187 Words

relinquish022
Level: 46


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Brain-Splattered : Ooh! This is an interesting one.To be honest though,only two couples come to mind.

1.Light Yagami


Seryu Ubiquitous


So..So easy.Now,chances are that statistically,you have most likely seen Death Note.Which means you may already know who Light Yagami is.However,Seryu is from a bit of a lesser known show.Which is Akame Ga Kill.

But that does not matter,because these two are extremely similar.They both have an extremely black and white view of the world,and want to rid the world of evil,due to there twisted seance of justice.The only difference is that Light thinks of himself as a god,Seryu does not.Just to prove it to you,look at this.

This is Light when he goes insane.


This is Seryu.


You seeing much of a difference?

2.Grimmjow Jaegerjaquez


Revy


I swear,these two were meant for each other.They both have a rather care free attitude.and they both seem to get some sort of high from fighting.They would be two peas i a pod!


And..Well,that's all i could think of.This is a really fun thread,perfect for the upcoming valentines day! Can't wait to see other peoples ideas.
Brain-Splattered : Ooh! This is an interesting one.To be honest though,only two couples come to mind.

1.Light Yagami


Seryu Ubiquitous


So..So easy.Now,chances are that statistically,you have most likely seen Death Note.Which means you may already know who Light Yagami is.However,Seryu is from a bit of a lesser known show.Which is Akame Ga Kill.

But that does not matter,because these two are extremely similar.They both have an extremely black and white view of the world,and want to rid the world of evil,due to there twisted seance of justice.The only difference is that Light thinks of himself as a god,Seryu does not.Just to prove it to you,look at this.

This is Light when he goes insane.


This is Seryu.


You seeing much of a difference?

2.Grimmjow Jaegerjaquez


Revy


I swear,these two were meant for each other.They both have a rather care free attitude.and they both seem to get some sort of high from fighting.They would be two peas i a pod!


And..Well,that's all i could think of.This is a really fun thread,perfect for the upcoming valentines day! Can't wait to see other peoples ideas.
Member
Proud Otaku.The Waifu Commander.The Revived Pokemon Reviewer


Affected by 'Laziness Syndrome'

Registered: 06-29-13
Location: Inside the earths core.Biding my time,until i take it over..
Last Post: 3770 days
Last Active: 3045 days

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