56 Posts Found by siksiksikki
03-16-15 07:47 PM
| ID: 1147669 | 158 Words
| ID: 1147669 | 158 Words
Eirinn : I've got one coming out here after midnight roles around so I can capitalize on the Viz and Contribution Points. You can check it out the thing I did at twitch.tv/siksiksikki, and I'm currently looking for another game to do. Sadly, since my N64 experience is unfortunately limited I'd have to have a guide open next to me to do just about anything else- but Banjo-Kazooie and Rare's other game Conker's Bad Fur day is on the list. If Mario Kart 64 had unlockables I'd do one for that as well, but it'll probably be some pretty limited games. Thinking about doing Super Mario 64: Star Road as well, once I beat it the first time around. Anyway, I'll leave the rest of this thread to anyone who wants to comment/debate the review, but I had to stop in to say thanks for the feature! Can't wait to roll out my next review on Spider-Man (N64) now~ I've got one coming out here after midnight roles around so I can capitalize on the Viz and Contribution Points. You can check it out the thing I did at twitch.tv/siksiksikki, and I'm currently looking for another game to do. Sadly, since my N64 experience is unfortunately limited I'd have to have a guide open next to me to do just about anything else- but Banjo-Kazooie and Rare's other game Conker's Bad Fur day is on the list. If Mario Kart 64 had unlockables I'd do one for that as well, but it'll probably be some pretty limited games. Thinking about doing Super Mario 64: Star Road as well, once I beat it the first time around. Anyway, I'll leave the rest of this thread to anyone who wants to comment/debate the review, but I had to stop in to say thanks for the feature! Can't wait to roll out my next review on Spider-Man (N64) now~ |
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Affected by 'Laziness Syndrome'
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Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3762 days
Last Active: 2631 days
03-16-15 07:22 PM
| ID: 1147662 | 129 Words
| ID: 1147662 | 129 Words
Eirinn : Thank you kindly, Eirinn. As I mentioned in the review, this game was my childhood almost entirely. Grandmother had a N64 before I owned one for all the kids when they came over, and the only games she had were Super Mario 64, Mario Party, and Wave Race. Took me way too long to beat this game, since I only ever really had the patience for doing the easy stars over and over again, but it's nice being able to go back and beat the game from start to finish. Hopefully Davideo7 checks out the twitch stream thread again here soon since I applied for partnership with the site- Just recently did a 100% run of this game in about 7-7 and a half hours on the stream. Hopefully Davideo7 checks out the twitch stream thread again here soon since I applied for partnership with the site- Just recently did a 100% run of this game in about 7-7 and a half hours on the stream. |
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Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3762 days
Last Active: 2631 days
Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3762 days
Last Active: 2631 days
03-16-15 04:39 PM
| ID: 1147606 | 29 Words
| ID: 1147606 | 29 Words
IgorBird122 : Yeah, Zander's right. Was unaware of the rank limitation, and I had also thought I did the other two reviews yesterday. No more late night reviews for me! |
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Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3762 days
Last Active: 2631 days
Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3762 days
Last Active: 2631 days
03-16-15 04:09 PM
| ID: 1147587 | 1222 Words
| ID: 1147587 | 1222 Words
Spider-Man. A good, wholesome classic game based on a good, wholesome classic franchise. For many, this game was 'you know that ONE game' due to how old the title is and in part because the game is simply titled Spider-Man with no other really good way to denote it's difference from every other Spider-Man game aside from maybe saying "You know, the one with Doc Ock and Carnage!" Which, let's be honest, still isn't a remarkable distinction. From Easter eggs for marvel fans to the groan worthy dialogue, this game is worth at least a quick look through if not a full playthrough. It does, however, have some faulty qualities as well so if you're wanting to really learn about this game before picking it up, read on Truebeliever! EXCELSIOR! GRAPHICS Simply at a quick glance you could tell this game wasn't quite made for the Nintendo 64. It suffers from some visual oddities that practically every single game from the time did, and it's really up to you personally on whether you're going to fault them for it. For example- The character models are exceptionally well made. A lot of Web-head's costumes make an appearance in this game and each of them looks as if they were crafted with a lot of love and care- But, generally, you don't see 'ol Pete's face beneath the read and blue visage. While the models do look fantastic, again considering it's release in 2000, and the bodies on a lot of the character models match up- Well, the faces seemed to be the last thing they worked on before they pushed it out of the office doors. It's an odd issue noticeable very early on when Black-cat joins the fray to give the player some advice on how to play the game should the player decide to skip the tutorial mode and dive right in to the Bank Heist opening with her fluid movements, lovely curvature, and her... face... like a caveman. The cut-scenes definitely took a hit as well, as instead of actual movies that were sported in many other versions of the game on other consoles, the N64 had to book style slide-show that doesn't feel too out-of-place to an individual who might not know better, but having seen the cut-scenes on the other systems it can be an odd regression. SOUND This can be a really tough one to judge, to be entirely honest. The music, while generally good, doesn't really seem to fit the overall tone very well. Easily noticeable on the very first stage, the developers tried their hand at adding in a soundtrack that kind of fits whatever Spidey might be doing at the moment- With a nice track to sling your way around the upper New York Skyline, to an upbeat track when attempting to pummel some baddies into the ground. The effect is kind of lost, however, with the way the music seems to just pop in and right back out without so much as a subtle fade. The music, however, isn't the only part of the game- There is of course the dialogue. You really have to walk a thin line when it comes to voice work in a Spider-Man title. It can be weird trying to balance good voice acting with intentionally bad dialogue that will have you grimacing at one point and cracking a smile the next as Peter tries his best to be the funniest superhero. Quite frankly, I think they nailed this on right on the head. Not just with Spider-man either, but with Stan Lee's narration, the few lines of dialogue from Mac Gargan, Venom, Blackcat and many others feels relatively polished and don't seem out of place in either comic book format or in the video game world. ADDICTIVENESS Now, today developers have been bashed time and time again by adding costumes into games usually in the form of DLC or other some such nonsense. But what else are you expecting when you've got a character who has a different costume not only for every day of the week but every consecutive holiday on the calender as well? Fortunately, no DLC here, and a lot of the addictiveness in this game comes from a mix between the many, many levels it offers and the amount of costumes that actually have different powers at the players disposal. (once you've unlocked them, and/or cheated for them of course) The costumes with all their crazy and unique powers give you a wonderful and varied experience on different play-through's of the game and allow the game to support a wide array of play styles. Maybe you just want to breeze through the game and feel like a superhero truly would? Well, try out the Captain Universe costume. Want a challenging experience that will really test your skills? Don the Quick Change Spider-man outfit which limit's you to just two web cartridges for the Spider-Man equivalent to Dark Souls. STORY The story would have to be a 10/10 in this reviewer's opinion. The story arc present in this game is a wonderful callback to classic comic books and cartoon series starring our Friendly Neighborhood Spider-man. It start's simple, as many comics do and slowly works it's way up to a diabolical scheme that has almost nothing to do with how the game started- seemingly. It's not exactly an Emmy award-winning scr looking gas instead of just writing it off as a trick to keep from rendering more polygons in the game's engine. DEPTH At this point there isn't much left to be said that hasn't already been stated. The game offers you a plethora of missions to fulfill and a hundred different ways to fulfill them with the many costumes of Spider-dude. The game will definitely take you awhile to complete in it's entirety- assuming you keep away from the cheat menu. DIFFICULTY Unfortunately, this can be where the game is off-kilter. While the game itself isn't necessarily difficulty- throwing goons and baddies at you in a very 'few and far between' manner, the N64 control scheme does it's best (which isn't great, let me tell you) at attempting a character action styled game. The enemies aren't exactly the toughest guys on the street, usually taking 2-3 punches on the earlier levels, but it can be a pain trying to get the camera to follow you correctly while using the C-Buttons to dish out your punches and kicks. Likewise, the web-slinging in the game while easy as long as you stick to slinging straight forward and sticking to the games path can still get a little confusing when you try to mix the zip-line mechanic with the wonky camera controls which (SLIGHT SPOILER) you will definitely want to work on before attempting the final boss of the game. that ONE game' due to how old the title is and in part because the game is simply titled Spider-Man with no other really good way to denote it's difference from every other Spider-Man game aside from maybe saying "You know, the one with Doc Ock and Carnage!" Which, let's be honest, still isn't a remarkable distinction. From Easter eggs for marvel fans to the groan worthy dialogue, this game is worth at least a quick look through if not a full playthrough. It does, however, have some faulty qualities as well so if you're wanting to really learn about this game before picking it up, read on Truebeliever! EXCELSIOR! GRAPHICS Simply at a quick glance you could tell this game wasn't quite made for the Nintendo 64. It suffers from some visual oddities that practically every single game from the time did, and it's really up to you personally on whether you're going to fault them for it. For example- The character models are exceptionally well made. A lot of Web-head's costumes make an appearance in this game and each of them looks as if they were crafted with a lot of love and care- But, generally, you don't see 'ol Pete's face beneath the read and blue visage. While the models do look fantastic, again considering it's release in 2000, and the bodies on a lot of the character models match up- Well, the faces seemed to be the last thing they worked on before they pushed it out of the office doors. It's an odd issue noticeable very early on when Black-cat joins the fray to give the player some advice on how to play the game should the player decide to skip the tutorial mode and dive right in to the Bank Heist opening with her fluid movements, lovely curvature, and her... face... like a caveman. The cut-scenes definitely took a hit as well, as instead of actual movies that were sported in many other versions of the game on other consoles, the N64 had to book style slide-show that doesn't feel too out-of-place to an individual who might not know better, but having seen the cut-scenes on the other systems it can be an odd regression. SOUND This can be a really tough one to judge, to be entirely honest. The music, while generally good, doesn't really seem to fit the overall tone very well. Easily noticeable on the very first stage, the developers tried their hand at adding in a soundtrack that kind of fits whatever Spidey might be doing at the moment- With a nice track to sling your way around the upper New York Skyline, to an upbeat track when attempting to pummel some baddies into the ground. The effect is kind of lost, however, with the way the music seems to just pop in and right back out without so much as a subtle fade. The music, however, isn't the only part of the game- There is of course the dialogue. You really have to walk a thin line when it comes to voice work in a Spider-Man title. It can be weird trying to balance good voice acting with intentionally bad dialogue that will have you grimacing at one point and cracking a smile the next as Peter tries his best to be the funniest superhero. Quite frankly, I think they nailed this on right on the head. Not just with Spider-man either, but with Stan Lee's narration, the few lines of dialogue from Mac Gargan, Venom, Blackcat and many others feels relatively polished and don't seem out of place in either comic book format or in the video game world. ADDICTIVENESS Now, today developers have been bashed time and time again by adding costumes into games usually in the form of DLC or other some such nonsense. But what else are you expecting when you've got a character who has a different costume not only for every day of the week but every consecutive holiday on the calender as well? Fortunately, no DLC here, and a lot of the addictiveness in this game comes from a mix between the many, many levels it offers and the amount of costumes that actually have different powers at the players disposal. (once you've unlocked them, and/or cheated for them of course) The costumes with all their crazy and unique powers give you a wonderful and varied experience on different play-through's of the game and allow the game to support a wide array of play styles. Maybe you just want to breeze through the game and feel like a superhero truly would? Well, try out the Captain Universe costume. Want a challenging experience that will really test your skills? Don the Quick Change Spider-man outfit which limit's you to just two web cartridges for the Spider-Man equivalent to Dark Souls. STORY The story would have to be a 10/10 in this reviewer's opinion. The story arc present in this game is a wonderful callback to classic comic books and cartoon series starring our Friendly Neighborhood Spider-man. It start's simple, as many comics do and slowly works it's way up to a diabolical scheme that has almost nothing to do with how the game started- seemingly. It's not exactly an Emmy award-winning scr looking gas instead of just writing it off as a trick to keep from rendering more polygons in the game's engine. DEPTH At this point there isn't much left to be said that hasn't already been stated. The game offers you a plethora of missions to fulfill and a hundred different ways to fulfill them with the many costumes of Spider-dude. The game will definitely take you awhile to complete in it's entirety- assuming you keep away from the cheat menu. DIFFICULTY Unfortunately, this can be where the game is off-kilter. While the game itself isn't necessarily difficulty- throwing goons and baddies at you in a very 'few and far between' manner, the N64 control scheme does it's best (which isn't great, let me tell you) at attempting a character action styled game. The enemies aren't exactly the toughest guys on the street, usually taking 2-3 punches on the earlier levels, but it can be a pain trying to get the camera to follow you correctly while using the C-Buttons to dish out your punches and kicks. Likewise, the web-slinging in the game while easy as long as you stick to slinging straight forward and sticking to the games path can still get a little confusing when you try to mix the zip-line mechanic with the wonky camera controls which (SLIGHT SPOILER) you will definitely want to work on before attempting the final boss of the game. |
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Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3762 days
Last Active: 2631 days
Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3762 days
Last Active: 2631 days
03-16-15 03:49 AM
| ID: 1147479 | 1047 Words
| ID: 1147479 | 1047 Words
siksiksikki
Level: 18




POSTS: 12/56
POST EXP: 21693
LVL EXP: 27707
CP: 2602.3
VIZ: 18288




POSTS: 12/56
POST EXP: 21693
LVL EXP: 27707
CP: 2602.3
VIZ: 18288

Likes: 1 Dislikes: 0
The base game, Super Mario 64, was my childhood. Before continuing on with this review, I would very much like to state this fact plain and simple for anyone reading. So many hours spent running around the castle and it's halls and collecting stars while playing this with and for family. With that being said, I will be more than happy to take off the nostalgia goggles and give this game serious once over along with it's HD elements for this specific version. GRAPHICS Naturally, in order to really understand the graphics in Super Mario 64 you have to put yourself in the shoes of a kid and/or young adult in 1996 when the game originally came out. The switch from side-scrollers and 2d graphics to 3d was absolutely jarring and the word "polygon" when referring to video games wasn't necessarily a common thing at the time. Today, the graphics be it textures or models are severely outdated, but to many (myself included, honestly and not biased) they still hold up well due to the cartoonish nature of the Mario franchise. Now, what we have here is Super Mario 64 HD. Today, putting HD in front of something means a lot more than what this game has done. You won't find higher resolution models or added ambient occlusion or the ability to have more entities rendered on screen than the original base game. Instead, what you have here something much more simple- Textures. That's right, the HD in this version of the classic is HD textures. The models, as I said have not changed, but weirdly enough it actually doesn't look very bad, despite the realistic style chosen instead of a more cartoon-styled approach that might have made more sense. The trees look like real trees, though they remain 2d. The brick looks like real brick. And the grass actually looks nice and verdant, though it's darker than the original. While the effect is surprisingly good, it sadly doesn't effect every inch of the game. I was astounded at the surroundings and couldn't wait to see how Bowser in The Dark World (a personal favorite) had changed- it didn't. The textures and the blurry jpeg skybox hadn't been touched, though the first fight with King Koopa definitely got the HD treatment, at least. A few graphical errors remain, though that may very well be due to the emulator used more than the texture pack present. SOUND The sound hasn't changed at all, and that is entirely fine with me. The soundtrack in this game, to this day, is still absolutely amazing. I could just as easily fall a The music is beautiful and the voice work from Mario and Peach is entertaining and very well done considering the time in which it was recorded. ADDICTIVENESS Oh man, is this game addictive. Seems like every Mario game has the ability to make you lose hours and hours trying to get past a single level. Maybe not so much for the older audience who know the in's and out's of this game like the back of their hands, but as a kid there were levels that had me stumped for days- WEEKS in some rare cases. While the controls may be clunky, it doesn't take very long to get used to them and before long you're a maniac jumping all around the levels inherent in Peach's Castle. And considering the game's secondary goal of finding all 120 stars (with a secret 7th star in every level and around 15 secret stars not in any of the main levels) this game can eat up your time even when you're not trying to reach the end of the game. STORY Well, I'm not entirely sure what exactly you were looking for here. You're Mario. Bowser is a jerk and he likes to steal Peach, and sometimes he enjoys taking a handful of star-shaped objects along with her. It's your typical Mushroom Kingdom affair in Super Mario 64, so there's not much to be said. Put on your best overalls and get ready to save the damsel once again. DEPTH As a great subject of speedruns, it can technically take you just a couple hours (if that, even) to finish the game. However, if you're aiming for a perfect ending with every little star and a hundred coins in every main level, you're looking at a venture that'll probably take you the better part of a day if you want to do it all in one sitting and you know what you're doing. Just recently, before writing this review I spend a good seven maybe seven and a half hours streaming this game from start to finish with 100%. But, if you're looking at this game for the first time then you've got one heck of a ride in front of you! It's not exactly Ocarina of Time level, but you'll definitely be spreading this out over a couple of days at the very least. DIFFICULTY This game is not difficult per se. Nor was it meant to be, necessarily. The difficulty that IS present in this title stems mainly from the slightly clunky controls and the camera system that REALLY likes to mess with you when you're trying to mess with it. As long as you're careful when changing views, though it shouldn't be much of a problem. And once you've received your first 2-3 stars in the castle, the controls begin to feel a bit more fluid so it's a bit of a non-issue really. Otherwise, the difficulty would likely be in the stage hazards found in a few of the games levels. Whether it's an annoying quicksand trap that you couldn't quite jump out of or you slipped too far into a lake of lava, you're bound to have a couple accidents. But, hey, it's not hard to find 1-up's in this game so feel free to grab a mushroom and jump right back onto the levels head! plain and simple for anyone reading. So many hours spent running around the castle and it's halls and collecting stars while playing this with and for family. With that being said, I will be more than happy to take off the nostalgia goggles and give this game serious once over along with it's HD elements for this specific version. GRAPHICS Naturally, in order to really understand the graphics in Super Mario 64 you have to put yourself in the shoes of a kid and/or young adult in 1996 when the game originally came out. The switch from side-scrollers and 2d graphics to 3d was absolutely jarring and the word "polygon" when referring to video games wasn't necessarily a common thing at the time. Today, the graphics be it textures or models are severely outdated, but to many (myself included, honestly and not biased) they still hold up well due to the cartoonish nature of the Mario franchise. Now, what we have here is Super Mario 64 HD. Today, putting HD in front of something means a lot more than what this game has done. You won't find higher resolution models or added ambient occlusion or the ability to have more entities rendered on screen than the original base game. Instead, what you have here something much more simple- Textures. That's right, the HD in this version of the classic is HD textures. The models, as I said have not changed, but weirdly enough it actually doesn't look very bad, despite the realistic style chosen instead of a more cartoon-styled approach that might have made more sense. The trees look like real trees, though they remain 2d. The brick looks like real brick. And the grass actually looks nice and verdant, though it's darker than the original. While the effect is surprisingly good, it sadly doesn't effect every inch of the game. I was astounded at the surroundings and couldn't wait to see how Bowser in The Dark World (a personal favorite) had changed- it didn't. The textures and the blurry jpeg skybox hadn't been touched, though the first fight with King Koopa definitely got the HD treatment, at least. A few graphical errors remain, though that may very well be due to the emulator used more than the texture pack present. SOUND The sound hasn't changed at all, and that is entirely fine with me. The soundtrack in this game, to this day, is still absolutely amazing. I could just as easily fall a The music is beautiful and the voice work from Mario and Peach is entertaining and very well done considering the time in which it was recorded. ADDICTIVENESS Oh man, is this game addictive. Seems like every Mario game has the ability to make you lose hours and hours trying to get past a single level. Maybe not so much for the older audience who know the in's and out's of this game like the back of their hands, but as a kid there were levels that had me stumped for days- WEEKS in some rare cases. While the controls may be clunky, it doesn't take very long to get used to them and before long you're a maniac jumping all around the levels inherent in Peach's Castle. And considering the game's secondary goal of finding all 120 stars (with a secret 7th star in every level and around 15 secret stars not in any of the main levels) this game can eat up your time even when you're not trying to reach the end of the game. STORY Well, I'm not entirely sure what exactly you were looking for here. You're Mario. Bowser is a jerk and he likes to steal Peach, and sometimes he enjoys taking a handful of star-shaped objects along with her. It's your typical Mushroom Kingdom affair in Super Mario 64, so there's not much to be said. Put on your best overalls and get ready to save the damsel once again. DEPTH As a great subject of speedruns, it can technically take you just a couple hours (if that, even) to finish the game. However, if you're aiming for a perfect ending with every little star and a hundred coins in every main level, you're looking at a venture that'll probably take you the better part of a day if you want to do it all in one sitting and you know what you're doing. Just recently, before writing this review I spend a good seven maybe seven and a half hours streaming this game from start to finish with 100%. But, if you're looking at this game for the first time then you've got one heck of a ride in front of you! It's not exactly Ocarina of Time level, but you'll definitely be spreading this out over a couple of days at the very least. DIFFICULTY This game is not difficult per se. Nor was it meant to be, necessarily. The difficulty that IS present in this title stems mainly from the slightly clunky controls and the camera system that REALLY likes to mess with you when you're trying to mess with it. As long as you're careful when changing views, though it shouldn't be much of a problem. And once you've received your first 2-3 stars in the castle, the controls begin to feel a bit more fluid so it's a bit of a non-issue really. Otherwise, the difficulty would likely be in the stage hazards found in a few of the games levels. Whether it's an annoying quicksand trap that you couldn't quite jump out of or you slipped too far into a lake of lava, you're bound to have a couple accidents. But, hey, it's not hard to find 1-up's in this game so feel free to grab a mushroom and jump right back onto the levels head! |
Trusted Member
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3762 days
Last Active: 2631 days
Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3762 days
Last Active: 2631 days
03-16-15 03:10 AM
| ID: 1147472 | 603 Words
| ID: 1147472 | 603 Words
siksiksikki
Level: 18




POSTS: 11/56
POST EXP: 21693
LVL EXP: 27707
CP: 2602.3
VIZ: 18288




POSTS: 11/56
POST EXP: 21693
LVL EXP: 27707
CP: 2602.3
VIZ: 18288

Likes: 1 Dislikes: 0
In all my years of gaming- especially related to the Dragon Ball, Dragon Ball Z, or Dragon Ball GT properties- I have yet to find a game that has allowed me to play through the Dragon Ball Z saga in such a fun and interactive way as this. Not even newer games on the market like Dragon Ball Xenoverse have you experience the rich world of Dragon Ball Z to such an amazing extent as Dragon Ball Z: The Legacy of Goku 2. The graphics, considering it's status as a Game Boy Advance game are an amazing representation of Son Goku and Friends (see what I did there? Eh? No? Fine.) The sprites are adorable, while still being recognizable. Everything is detailed despite the size from Goku's golden strands of hair while Super Saiyan to the spots on a T-Rex's back to the spotless sheen on a killer skull faced robot that also serves a link to the original series, Dragon Ball. The music, while it can get a little repetitive like many game boy advance soundtracks still help to get you into the mood to either aimlessly mill around one of the cities, fly around the world, or pummel either Cell or some of the other iconic DBZ baddies into the ground. Nothing too special or out of the ordinary. As for sound effects, this game definitely got it right. The sound effects for ki blasts sound right at home, and the Kamehameha Wave definitely has a wavy sound to it- at least in my ears it does. Replayability? You betcha! Depending on the type of gamer you are of course. If you're like me, then you're the type to focus more on the story your first time around. Beat the game and focus on the main goals- And once the credits have rolled you start up your second save file and get to collecting all the extra details. The world has a lot of cool things to explore and a lot of areas that make you work on each and every character respectively, so this game CAN be time consuming if that's what you're looking for. The story... Well, I mean, come on man. It's Dragon Ball Z. There really isn't much to be said that hasn't already been stated. Of course it's story is fantastic! This game in particular covers everything starting from the end of the first Legacy of Goku right up until the end of the Cell Saga. And, as an added bonus, if you find yourself in the right place at the right time you may find yourself facing down some rather iconic foes from the Dragon Ball Z movies! Figured these games wouldn't be complete without Cooler and/or Meta Cooler? I thought so as well, and trust me- they don't leave you hanging! As for the difficulty of the game... It's, a little sad, but it really isn't challenging necessarily. There are a couple parts that might have you stuck for a few minutes, but if you pay close attention and handle the controls well enough, you won't have to worry about it very much. The game handles itself in a generally familiar RPG architecture in that as long as you spend the little extra time in an area to level yourself up a few or more times, you won't have very many issues leading up to the next big boss fight. However, if you're like me and you end up rushing in headlong (head cha-la! Okay, I'll stop now.) you'll find the difficulty you might be wanting, where you're receiving WAY more than you're giving. find a game that has allowed me to play through the Dragon Ball Z saga in such a fun and interactive way as this. Not even newer games on the market like Dragon Ball Xenoverse have you experience the rich world of Dragon Ball Z to such an amazing extent as Dragon Ball Z: The Legacy of Goku 2. The graphics, considering it's status as a Game Boy Advance game are an amazing representation of Son Goku and Friends (see what I did there? Eh? No? Fine.) The sprites are adorable, while still being recognizable. Everything is detailed despite the size from Goku's golden strands of hair while Super Saiyan to the spots on a T-Rex's back to the spotless sheen on a killer skull faced robot that also serves a link to the original series, Dragon Ball. The music, while it can get a little repetitive like many game boy advance soundtracks still help to get you into the mood to either aimlessly mill around one of the cities, fly around the world, or pummel either Cell or some of the other iconic DBZ baddies into the ground. Nothing too special or out of the ordinary. As for sound effects, this game definitely got it right. The sound effects for ki blasts sound right at home, and the Kamehameha Wave definitely has a wavy sound to it- at least in my ears it does. Replayability? You betcha! Depending on the type of gamer you are of course. If you're like me, then you're the type to focus more on the story your first time around. Beat the game and focus on the main goals- And once the credits have rolled you start up your second save file and get to collecting all the extra details. The world has a lot of cool things to explore and a lot of areas that make you work on each and every character respectively, so this game CAN be time consuming if that's what you're looking for. The story... Well, I mean, come on man. It's Dragon Ball Z. There really isn't much to be said that hasn't already been stated. Of course it's story is fantastic! This game in particular covers everything starting from the end of the first Legacy of Goku right up until the end of the Cell Saga. And, as an added bonus, if you find yourself in the right place at the right time you may find yourself facing down some rather iconic foes from the Dragon Ball Z movies! Figured these games wouldn't be complete without Cooler and/or Meta Cooler? I thought so as well, and trust me- they don't leave you hanging! As for the difficulty of the game... It's, a little sad, but it really isn't challenging necessarily. There are a couple parts that might have you stuck for a few minutes, but if you pay close attention and handle the controls well enough, you won't have to worry about it very much. The game handles itself in a generally familiar RPG architecture in that as long as you spend the little extra time in an area to level yourself up a few or more times, you won't have very many issues leading up to the next big boss fight. However, if you're like me and you end up rushing in headlong (head cha-la! Okay, I'll stop now.) you'll find the difficulty you might be wanting, where you're receiving WAY more than you're giving. |
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03-16-15 02:28 AM
| ID: 1147469 | 113 Words
| ID: 1147469 | 113 Words
To be entirely honest, I feel like war would probably happen for one reason or another. Either they won't be friendly, or we won't be friendly, or there will probably be some kind of police styled misunderstanding where one of us thinks the other has a weapon when they really don't and we/they attack first in a confused act of self defense. I'm of the mind that if aliens did find us, they would probably study us from on far before legitimately making contact, and if this is true what they see would probably not rub off on them very well and they'd make their merry way to a different and better quadrant. Either they won't be friendly, or we won't be friendly, or there will probably be some kind of police styled misunderstanding where one of us thinks the other has a weapon when they really don't and we/they attack first in a confused act of self defense. I'm of the mind that if aliens did find us, they would probably study us from on far before legitimately making contact, and if this is true what they see would probably not rub off on them very well and they'd make their merry way to a different and better quadrant. |
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03-16-15 02:26 AM
| ID: 1147468 | 58 Words
| ID: 1147468 | 58 Words
Dead trees, dead trees, more dead trees, and a bright as hell lamp right outside my second story apartment bedroom window. I moved into this apartment around January, so I have yet to really see how good the view might be until the trees start getting a little more green. At least have a private balcony, either way. |
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03-16-15 02:14 AM
| ID: 1147467 | 274 Words
| ID: 1147467 | 274 Words
Well on the very unlikely chance that I ever become famous, no one will ever find this. And if I don't become famous which is extremely likely... No one will ever find this. Both me and a friend of mine used to be super obsessed with the good 'ol hair metal band, Motley Crue. At the time, my friend was more into social gaming (playing online with friends he knew or met online with Xbox 360 and such) while I was more or less still playing offline by myself and doing co-op in certain games with friends I knew in person. I never really cared about things like gamer tags and usernames, really. Now, for those who don't know the aforementioned band, Motley Crue, the bassist of the band was a wild haired fellow named Nikki Sixx. That wasn't always his name of course, but he ended up legally changing it once he left home. Due to a huge addiction to heroine, he would constantly be paranoid and at one point said it felt like he lived with a terrible version of himself that he aptly named Sikki Nixx. My friend took that and used it as a gamer tag for awhile, after using it for awhile as a name for a Rock Band and/or Guitar Hero character name. Later on, after he abandoned it, I picked up the Sikki part of it because I liked the sound of it and added the SikSik to it for... No real reason at all, though my mother likes to think it's to be a smart ass and make a pun on 666, which wasn't the case. And if I don't become famous which is extremely likely... No one will ever find this. Both me and a friend of mine used to be super obsessed with the good 'ol hair metal band, Motley Crue. At the time, my friend was more into social gaming (playing online with friends he knew or met online with Xbox 360 and such) while I was more or less still playing offline by myself and doing co-op in certain games with friends I knew in person. I never really cared about things like gamer tags and usernames, really. Now, for those who don't know the aforementioned band, Motley Crue, the bassist of the band was a wild haired fellow named Nikki Sixx. That wasn't always his name of course, but he ended up legally changing it once he left home. Due to a huge addiction to heroine, he would constantly be paranoid and at one point said it felt like he lived with a terrible version of himself that he aptly named Sikki Nixx. My friend took that and used it as a gamer tag for awhile, after using it for awhile as a name for a Rock Band and/or Guitar Hero character name. Later on, after he abandoned it, I picked up the Sikki part of it because I liked the sound of it and added the SikSik to it for... No real reason at all, though my mother likes to think it's to be a smart ass and make a pun on 666, which wasn't the case. |
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03-16-15 02:07 AM
| ID: 1147466 | 23 Words
| ID: 1147466 | 23 Words
I flick through them, at best, just to make sure what I said hasn't already been said depending on the situation of course. |
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03-16-15 02:00 AM
| ID: 1147464 | 284 Words
| ID: 1147464 | 284 Words
Okay, this one takes a little bit of imagination since I can't/won't post pictures of a place I used to live in. Nor do I even have any to post, otherwise. Off and on through my childhood me, my mother, and my sister would have to live with my grandparents on about four acres of good 'ol country land. My grandfather had one hell of an imagination, too, he was the cool grandpa people talk about with all the cool stories about literally everything. Anyway, little 6-7 year old me had a bit of an exploration streak in me and I would constantly walk too far away from the house and generally venture down towards the main road. So my grandfather, in an effort to keep me from being turned into roadkill, decided to concoct this story that there was a mysterious creature known as 'The Wombat' who lived under this bridge that the gravel road leading to the street. Anytime he would hurt himself by accident while working in his shop or doing anything else, he would show me the scar/scrape/cut/whathaveyou and tell me he was attacked by this mythical creature. Since my grandfather was one hell of a man (he's in his late 60's now and I still wouldn't go toe-to-toe with him if I had to) the fact that there was a monster that could hurt my grandfather scared the bejeezus out of me, and it definitely confined me to the 'front yard' of their house. Years later I naturally grew out of it, realizing that it was fake, and as it turned out a wombat was actually a real animal which my grandfather nor I actually realized at the time. Off and on through my childhood me, my mother, and my sister would have to live with my grandparents on about four acres of good 'ol country land. My grandfather had one hell of an imagination, too, he was the cool grandpa people talk about with all the cool stories about literally everything. Anyway, little 6-7 year old me had a bit of an exploration streak in me and I would constantly walk too far away from the house and generally venture down towards the main road. So my grandfather, in an effort to keep me from being turned into roadkill, decided to concoct this story that there was a mysterious creature known as 'The Wombat' who lived under this bridge that the gravel road leading to the street. Anytime he would hurt himself by accident while working in his shop or doing anything else, he would show me the scar/scrape/cut/whathaveyou and tell me he was attacked by this mythical creature. Since my grandfather was one hell of a man (he's in his late 60's now and I still wouldn't go toe-to-toe with him if I had to) the fact that there was a monster that could hurt my grandfather scared the bejeezus out of me, and it definitely confined me to the 'front yard' of their house. Years later I naturally grew out of it, realizing that it was fake, and as it turned out a wombat was actually a real animal which my grandfather nor I actually realized at the time. |
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03-16-15 01:49 AM
| ID: 1147461 | 18 Words
| ID: 1147461 | 18 Words
I absolutely thought they were small trees. Not sure why, but it made them MORE appetizing to me... |
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03-15-15 10:55 PM
| ID: 1147439 | 168 Words
| ID: 1147439 | 168 Words
Oh damn, like, where do I even begin? Majority of the games are on Steam, and with a collection of 166 there are way too many titles, granted most of them I probably won't even touch. -Dead Island (it sucks, I know, but I paid more than I should have for it and I want my money out of it) -Duke Nukem 3D (finished the main story, need to finish the 'official' expansions) -Shadow Warrior (the original, not the remake) -Batman Arkham Origins (before Arkham Knight comes out) -Dragon Age: Origins -Fallout 3 (completed the main game, but only like half the DLC's) as for here on Vizzed, the -LoZ: Oracle of Seasons -All the games in Super Mario All-Stars + Super Mario World -Final Fantasy: Mystic Quest (not sure what the consensus is on this game, but it's a nostalgia trip for me) -Dragon Ball Z: The Legacy of Goku (played and beaten 2 and Buu's Fury, but never played the original) -Dead Island (it sucks, I know, but I paid more than I should have for it and I want my money out of it) -Duke Nukem 3D (finished the main story, need to finish the 'official' expansions) -Shadow Warrior (the original, not the remake) -Batman Arkham Origins (before Arkham Knight comes out) -Dragon Age: Origins -Fallout 3 (completed the main game, but only like half the DLC's) as for here on Vizzed, the -LoZ: Oracle of Seasons -All the games in Super Mario All-Stars + Super Mario World -Final Fantasy: Mystic Quest (not sure what the consensus is on this game, but it's a nostalgia trip for me) -Dragon Ball Z: The Legacy of Goku (played and beaten 2 and Buu's Fury, but never played the original) |
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03-15-15 10:47 PM
| ID: 1147438 | 171 Words
| ID: 1147438 | 171 Words
siksiksikki
Level: 18




POSTS: 3/56
POST EXP: 21693
LVL EXP: 27707
CP: 2602.3
VIZ: 18288




POSTS: 3/56
POST EXP: 21693
LVL EXP: 27707
CP: 2602.3
VIZ: 18288

Likes: 1 Dislikes: 0
There's really not much left to be said that hasn't already been stated. Practice is the key, and it always will be. Even if/when you become professional, it'll still be your biggest help. I've found personally that the best way to get into doing comics or anything like that would be to work more on drawing realistically, even if your style is extremely exaggerated. You need to work on anatomy and proportioning, and once you're comfortable with that you can then work on stretching it and changing it into your own style. Repetition in practice is also key. Having trouble with hands? Set aside an hour a day and do nothing but draw hands. Repeat this process for anything else that's barring you from continuing. Shading. Inking. Crosshatching, whatever. Do it, then do it again, then do it again and just to make sure, do it again. Here's a little snippet of a piece I've been procrastinating on, so you know what level the dude giving you advice is on: http://i.imgur.com/cFfnCEv.png I've found personally that the best way to get into doing comics or anything like that would be to work more on drawing realistically, even if your style is extremely exaggerated. You need to work on anatomy and proportioning, and once you're comfortable with that you can then work on stretching it and changing it into your own style. Repetition in practice is also key. Having trouble with hands? Set aside an hour a day and do nothing but draw hands. Repeat this process for anything else that's barring you from continuing. Shading. Inking. Crosshatching, whatever. Do it, then do it again, then do it again and just to make sure, do it again. Here's a little snippet of a piece I've been procrastinating on, so you know what level the dude giving you advice is on: http://i.imgur.com/cFfnCEv.png |
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03-15-15 10:40 PM
| ID: 1147437 | 63 Words
| ID: 1147437 | 63 Words
I like to think a good fit for my own theme song would Ballroom Blitz, the original by Sweet. My life, is weirdly hectic yet going nowhere, and people seem to freak out randomly. Always some kind of drama going on behind the scenes. I'd probably play the role of 'the girl in the corner' in this case, though I'm definitely male https://www.youtube.com/watch?v=cN9jTnxv0RU My life, is weirdly hectic yet going nowhere, and people seem to freak out randomly. Always some kind of drama going on behind the scenes. I'd probably play the role of 'the girl in the corner' in this case, though I'm definitely male https://www.youtube.com/watch?v=cN9jTnxv0RU |
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03-14-15 04:13 PM
| ID: 1147000 | 278 Words
| ID: 1147000 | 278 Words
I have a stream that started about a month ago and I'm up to 19 followers. I generally get between 6-9 viewers a stream, and it's been increasing lately to 10-15. I was planning on doing a Super Mario 64 100% Run here soon (either tomorrow on Sunday or the following day on Monday) and I figured that would likely put me over 10 viewers since those seem to be rather popular on Twitch. I've had this account for a long time, but I've never really been great at keeping up with forums (thus my low post count) and I'd honestly really enjoy advertising this wonderful site and playing more games from it when doing more solo streams (I generally do a couple stream with my girlfriend every Friday or so, but those are Steam/Origin/Non-Vizzed games for the most part) The Stream information is a little confusing to me, however, as I'm not really sure how to connect with Vizzed on this kind of thing so that it all shows up correctly, and I'd be more than happy to make Davideo7 a moderator on my stream since I only have NightBot and a friend of mine so far. EDIT: Extra Information Twitch Channel: http://www.twitch.tv/siksiksikki Mic: Yes, semi-professional one at that HD Streaming: Yes, now that I've got it figured out Ambition: More than I should have, really. Youtube Channel: I post my better/favorite highlights to YouTube, and I plan on adding longer ones at some point. i/e Playthough's w/ commentary. (calling them Let's Plays at this point bothers me for some reason). I plan on changing up my YouTube channel here soon to reflect a more professional environment. I was planning on doing a Super Mario 64 100% Run here soon (either tomorrow on Sunday or the following day on Monday) and I figured that would likely put me over 10 viewers since those seem to be rather popular on Twitch. I've had this account for a long time, but I've never really been great at keeping up with forums (thus my low post count) and I'd honestly really enjoy advertising this wonderful site and playing more games from it when doing more solo streams (I generally do a couple stream with my girlfriend every Friday or so, but those are Steam/Origin/Non-Vizzed games for the most part) The Stream information is a little confusing to me, however, as I'm not really sure how to connect with Vizzed on this kind of thing so that it all shows up correctly, and I'd be more than happy to make Davideo7 a moderator on my stream since I only have NightBot and a friend of mine so far. EDIT: Extra Information Twitch Channel: http://www.twitch.tv/siksiksikki Mic: Yes, semi-professional one at that HD Streaming: Yes, now that I've got it figured out Ambition: More than I should have, really. Youtube Channel: I post my better/favorite highlights to YouTube, and I plan on adding longer ones at some point. i/e Playthough's w/ commentary. (calling them Let's Plays at this point bothers me for some reason). I plan on changing up my YouTube channel here soon to reflect a more professional environment. |
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