56 Posts Found by siksiksikki
05-20-15 06:22 PM
| ID: 1169181 | 350 Words
| ID: 1169181 | 350 Words
siksiksikki
Level: 18




POSTS: 36/56
POST EXP: 21693
LVL EXP: 27682
CP: 2602.3
VIZ: 18288




POSTS: 36/56
POST EXP: 21693
LVL EXP: 27682
CP: 2602.3
VIZ: 18288

Likes: 2 Dislikes: 0
I would like to apply as a review writer for a couple different reasons: 1. It will give me even more of a reason to be active here on the site aside from simply doing streams. 2. I've already made a handful of reviews since I began, 2-3 of which have been approved by staff and used as the corresponding games main review on it's Retro Game Room profile. 3. I'd love a chance to work closer with the staff, even if I'm not officially one myself. If that means the interactions are as they were before- moderators critiquing my review- I'd still be happy. I have plenty of reviews already that can be viewed from my profile. And I'd have no problem doing 2-4 or more reviews a month on the site as I have just started doing competitions on my streaming page when doing Vizzed-based games in which I will donate the amount of points necessary to get the system item for the game I happen to be playing to one lucky follower of my Twitch channel. I'm also up for doing reviews on titles not hosted/emulated by Vizzed and the RGR Plugin as well, not just the ones here on the site. Steam, XBox 360, Xbox One, Playstation 2, Playstation 3, 2DS/3DS, Wii, Gamecube, and more. Qualities, Abilities, and Experience: -Clear and precise writing -Large vocabulary, and a great understanding of said vocabulary -Experience as well as connections with game development -Experience with journalism (I have no proof of this unfortunately, so ignore this as you see fit) -The ability to dig under or see through the dirt to find any gems that may not easily be seen without the work put in. A List of My Best Reviews: Super Mario Sunshine: https://www.vizzed.com/boards/thread.php?id=85615 Super Mario 64 - HD: https://www.vizzed.com/boards/thread.php?id=85584 Metal Gear Solid: https://www.vizzed.com/boards/thread.php?id=86217 Dragon Ball Z: The Legacy of Goku 2: https://www.vizzed.com/boards/thread.php?id=85583 Resident Evil 3: Nemesis: https://www.vizzed.com/boards/thread.php?id=87368 I'm able to begin immediately, and will happily write my first review as on official Reviewer before I even reply to say "thank you for the postion"- assuming I'm chosen. 1. It will give me even more of a reason to be active here on the site aside from simply doing streams. 2. I've already made a handful of reviews since I began, 2-3 of which have been approved by staff and used as the corresponding games main review on it's Retro Game Room profile. 3. I'd love a chance to work closer with the staff, even if I'm not officially one myself. If that means the interactions are as they were before- moderators critiquing my review- I'd still be happy. I have plenty of reviews already that can be viewed from my profile. And I'd have no problem doing 2-4 or more reviews a month on the site as I have just started doing competitions on my streaming page when doing Vizzed-based games in which I will donate the amount of points necessary to get the system item for the game I happen to be playing to one lucky follower of my Twitch channel. I'm also up for doing reviews on titles not hosted/emulated by Vizzed and the RGR Plugin as well, not just the ones here on the site. Steam, XBox 360, Xbox One, Playstation 2, Playstation 3, 2DS/3DS, Wii, Gamecube, and more. Qualities, Abilities, and Experience: -Clear and precise writing -Large vocabulary, and a great understanding of said vocabulary -Experience as well as connections with game development -Experience with journalism (I have no proof of this unfortunately, so ignore this as you see fit) -The ability to dig under or see through the dirt to find any gems that may not easily be seen without the work put in. A List of My Best Reviews: Super Mario Sunshine: https://www.vizzed.com/boards/thread.php?id=85615 Super Mario 64 - HD: https://www.vizzed.com/boards/thread.php?id=85584 Metal Gear Solid: https://www.vizzed.com/boards/thread.php?id=86217 Dragon Ball Z: The Legacy of Goku 2: https://www.vizzed.com/boards/thread.php?id=85583 Resident Evil 3: Nemesis: https://www.vizzed.com/boards/thread.php?id=87368 I'm able to begin immediately, and will happily write my first review as on official Reviewer before I even reply to say "thank you for the postion"- assuming I'm chosen. |
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05-20-15 06:16 PM
| ID: 1169176 | 3 Words
| ID: 1169176 | 3 Words
Thank you kindly! |
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05-19-15 08:14 PM
| ID: 1168977 | 129 Words
| ID: 1168977 | 129 Words
Davideo7 : I have complied with ze money, mon capitan. I'd also like to point out that I advertise Vizzed rather heavily, if that would help with my partner ranking. I have a button for the site, and a vizzed logo I had made (to fit with the theme of my other buttons) is displayed in the actual stream itself now when I am playing a vizzed-based game. And, likewise, I stop every hour/hour-and-a-half to read a scr Just in case I might be able to attain Silver status, whereas before I was Bronze despite my heavy advertisement as well. Either way is fine, of course, and rank me as you see fit, but consider this my request for Silver at least. Just in case I might be able to attain Silver status, whereas before I was Bronze despite my heavy advertisement as well. Either way is fine, of course, and rank me as you see fit, but consider this my request for Silver at least. |
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05-14-15 06:09 PM
| ID: 1168034 | 83 Words
| ID: 1168034 | 83 Words
Might I be added back as a streamer? Like the previous poster, I too have been having issues, but I was able to stream today before realizing I missed that "month" mark by 2 days. I'll be getting back on my Wednesday-Friday-Saturday-Sunday schedule again here soon. Just got to make a list of games to play, and adhere to it strictly. I'm pleased with my nearly 50 viewer count, and I absolutely love advertising for Vizzed when and wherever I get the chance! Just got to make a list of games to play, and adhere to it strictly. I'm pleased with my nearly 50 viewer count, and I absolutely love advertising for Vizzed when and wherever I get the chance! |
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04-08-15 08:34 PM
| ID: 1155969 | 20 Words
| ID: 1155969 | 20 Words
Satanic meat packing facility. (surely I've posted this in the right place? If not point me in the right direction) (surely I've posted this in the right place? If not point me in the right direction) |
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04-08-15 02:37 PM
| ID: 1155759 | 6 Words
| ID: 1155759 | 6 Words
STARTING POST: One day, a young One day, a young |
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04-08-15 02:36 PM
| ID: 1155756 | 201 Words
| ID: 1155756 | 201 Words
A little game I came up with (probably not originally, but I had never heard nor played it before I thought of it) that I used to love playing on the RoosterTeeth Community forums. The rules are very simple, and likely very familiar to anyone with any knowledge of improv comedy whatsoever. I will start by saying FOUR WORDS. Every post after this will be limited to FOUR WORDS, no MORE, no LESS (unless you talk in brackets or parenthesis. Every post has to have the four words though to stay on topic). You will continue from the previous four word post in some coherent manner, but you can take it in literally any direction you want, but let's TRY and keep this PG13. Anyone can end a sentence. You can even end a sentence and still have words left. If your post does actually end with a period, the next person gets to start a sentence. LET'S GO! Check example below. EX: (no one mentioned actually said any of this) SikSikSikki says: There Once Was A LunarDarkness2 says: Dinosaur in Tokyo who Galacta says: was very sad. He SikSikSikki says: lose his favorite toy Eriitan says: wouldn't leave without it. I will start by saying FOUR WORDS. Every post after this will be limited to FOUR WORDS, no MORE, no LESS (unless you talk in brackets or parenthesis. Every post has to have the four words though to stay on topic). You will continue from the previous four word post in some coherent manner, but you can take it in literally any direction you want, but let's TRY and keep this PG13. Anyone can end a sentence. You can even end a sentence and still have words left. If your post does actually end with a period, the next person gets to start a sentence. LET'S GO! Check example below. EX: (no one mentioned actually said any of this) SikSikSikki says: There Once Was A LunarDarkness2 says: Dinosaur in Tokyo who Galacta says: was very sad. He SikSikSikki says: lose his favorite toy Eriitan says: wouldn't leave without it. |
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Affected by 'Laziness Syndrome'
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04-08-15 01:53 PM
| ID: 1155742 | 231 Words
| ID: 1155742 | 231 Words
I'm just going to assume that everyone who has and will say "Five Night's At Freddy's couldn't make a movie" are basing this solely on the gameplay mechanics and are completely ignoring the fact that FNaF actually has a really good albeit really obscure story line that's told through subtext and easy-to-miss background information. Of course, even I'm on the fence about it still since most video-game-turned-movies don't end well (Resident Evil being my prime example), but I'm going to hold out until I see a final product. Just because something seems like it will be bad, doesn't always mean it will be. I remember everyone saying you couldn't make a good Lego movie, and look at how that turned out. An issue I'm seeing here (or maybe not an issue, depending on how you look at it) is that love or hate the franchise, you've got to admit that FNaF is really somewhat of a fad. It came out of nowhere, became wildly popular PRACTICALLY overnight and spawned three games over the course of like half a year. A movie, especially with Warner Bros. backing the project, isn't going to simply take a few months. My theory is that the love and hype over FNaF is going to die down before the movie get's to see the light of day. But, there is one rather simple solution: Make more games. Of course, even I'm on the fence about it still since most video-game-turned-movies don't end well (Resident Evil being my prime example), but I'm going to hold out until I see a final product. Just because something seems like it will be bad, doesn't always mean it will be. I remember everyone saying you couldn't make a good Lego movie, and look at how that turned out. An issue I'm seeing here (or maybe not an issue, depending on how you look at it) is that love or hate the franchise, you've got to admit that FNaF is really somewhat of a fad. It came out of nowhere, became wildly popular PRACTICALLY overnight and spawned three games over the course of like half a year. A movie, especially with Warner Bros. backing the project, isn't going to simply take a few months. My theory is that the love and hype over FNaF is going to die down before the movie get's to see the light of day. But, there is one rather simple solution: Make more games. |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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04-07-15 08:15 PM
| ID: 1155504 | 27 Words
| ID: 1155504 | 27 Words
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Affected by 'Laziness Syndrome'
Registered: 10-07-13
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Affected by 'Laziness Syndrome'
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04-07-15 03:03 PM
| ID: 1155274 | 44 Words
| ID: 1155274 | 44 Words
gamerforlifeforever2 : I couldn't do a Metal Gear related post without titling it after my favorite line from the original ![]() ![]() |
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Affected by 'Laziness Syndrome'
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04-06-15 04:05 AM
| ID: 1154889 | 1047 Words
| ID: 1154889 | 1047 Words
siksiksikki
Level: 18




POSTS: 26/56
POST EXP: 21693
LVL EXP: 27682
CP: 2602.3
VIZ: 18288




POSTS: 26/56
POST EXP: 21693
LVL EXP: 27682
CP: 2602.3
VIZ: 18288

Likes: 2 Dislikes: 0
Metal Gear Solid, for many gamer's, defined the stealth genre. Picking up from it's immediate predecessors in Metal Gear and Metal Gear 2: Solid Snake, Metal Gear Solid had players sneaking around and avoiding fights that would lead to bigger problems like you were the leader of the Chess Club in High School again. The story, while somewhat confusing in parts, is much larger than in-game events and sets the stage beautifully for Kojima's later sequels in Sons of Liberty and Guns of the Patriots. Combined with Hideo's love of intricately small and sometimes absurd details helps craft a game that will forever live in infamy. GRAPHICS Stepping into the hay-day era of Sony's Playstation in 1998, Metal Gear Solid was a masterpiece in graphics during it's time, despite the consoles issues in rendering. The 3d environments the player will explore whilst traversing the famous Shadow Moses Island are sure to leave a lasting impression. Even with the central theme, naturally, being a rather unassuming military base there are still many locations that have etched themselves into my mind and many gamer's alike. The character models might be a little lacking, sure, but the codec calls can clear up the confusion on a couple characters at least. And when two characters are meant to look alike for reasons that shall go unnamed for the sake of the uninitiated, they really do look alike. SOUND The music and sound effects in the game are rather standard, and generally what you'd expect from an action game. The music and ambiance, for the most part, are where the game truly shines. With such memorable tracks as "Encounter" and the ending theme "The Best Has Yet To Come", the player will be on their toes from start to finish. If the music that assaults you when the legendary "!" appears above an enemies head isn't enough to get your blood pumping, you may have a problem. ADDICTIVENESS While the game is rather straighforward- for the most part- I couldn't really find myself playing this game more than 2-3 times, personally. Especially after playing some of the later games in the series such as Metal Gear Solid 3: Snake Eater, which I could play over and over again in one sitting if it wasn't hazardous to my health. Regardless, for the player that does find this game a holy grail there are many things to keep the player playing even after the credits roll. Secret passages, easter eggs, and minor changes can appear to players who become a little more wise once the game is finished- whether it's the color of the Cyborg Ninja, or the fact that you can have a wolf puppy piss on you for an easy walk through the cave system (just to name a FEW), Kojima will have you guessing every time you click play. STORY My... My god. Where do I even begin? The story, as with every video game with "Hideo Kojima" listed anywhere in sight, is simply astounding. It's full of twists and turns, and will LIKELY leave you asking more questions than it answered- and you'll love it. A lot of gamers, myself included, found this to be one of the most interesting parts of the Metal Gear Solid series once you look past the game play mechanics and enigmatic ludicrous situations. Taking place after the events of Outer Heaven and Zanzibar Land chronicled in Metal Gear and Metal Gear 2: Solid Snake on the MSX2 and NES systems, Metal Gear Solid puts players once again in the shoes of the ever-badass Solid Snake. His mission? To find out what exactly is going on behind the scenes of a terrorist takeover of the Nuclear Disposal Facility on Shadow Moses Island off the coast of Alaska. Snake soon finds out that nothing can be quite that simple, as he learns of the possible existence of yet another Metal Gear. DEPTH The game isn't generally something you'll sit down and take it in just one or two sessions. This isn't your run-of-the-mill shooter storyline where you really don't care about what's going on, as long as you can play online after you've got the controls down. After sitting down and playing this game after so long it took me about 8 hours simply to get through HALF the game, and it's even arguable as to whether halfway through the game is even where I am. DIFFICULTY Coming back to this classic PSX game after being spoiled by such modern luxuries as 2 control sticks can be hard. The controls feel a little strange, and the aiming can be a nightmare which will generally work in the games favor of challenging the player to play the game as if you were actually trying to be a spy. The lack of a tutorial (unless I simply missed them, which would be just plain silly) for certain IMPORTANT actions can also leave the player confused on certain mechanics until they experiment with them their selves. (Pro tip: Square grabs bad guys, repeatedly pressing square with someone grabbed will break their necks). However, like many games from the playstation days, the wonky controls can sometimes lead to a much more memorable game. An example that's light on spoilers would be a fight with a certain revolver slinging bad guy. You had to be careful due to hazards in the room and aim your shots accordingly, and pay attention to your surroundings. However, in an attempt to FIX these awkward shooting scenarios, the remake- Metal Gear Solid: Twin Snakes- allowed for shooting in first person, which made the iconic boss fight almost laughably easy. OVERALL If you're a player looking to relive the game that truly brought Metal Gear to the next generation, wanting to play a decent stealth game, or just someone with an itch for a long and well written story, look no further than Metal Gear Solid. It can be frustrating- in fact, certain parts are DEFINITELY going to frustrate the ever-loving hell out of you- but once you see the credits rolling and you hear The Best Has Yet To Come playing through your headphones/earphones/speakers, you'll be left with a feeling of satisfaction that you aren't likely to find in any other game. That's a promise. and Metal Gear 2: Solid Snake, Metal Gear Solid had players sneaking around and avoiding fights that would lead to bigger problems like you were the leader of the Chess Club in High School again. The story, while somewhat confusing in parts, is much larger than in-game events and sets the stage beautifully for Kojima's later sequels in Sons of Liberty and Guns of the Patriots. Combined with Hideo's love of intricately small and sometimes absurd details helps craft a game that will forever live in infamy. GRAPHICS Stepping into the hay-day era of Sony's Playstation in 1998, Metal Gear Solid was a masterpiece in graphics during it's time, despite the consoles issues in rendering. The 3d environments the player will explore whilst traversing the famous Shadow Moses Island are sure to leave a lasting impression. Even with the central theme, naturally, being a rather unassuming military base there are still many locations that have etched themselves into my mind and many gamer's alike. The character models might be a little lacking, sure, but the codec calls can clear up the confusion on a couple characters at least. And when two characters are meant to look alike for reasons that shall go unnamed for the sake of the uninitiated, they really do look alike. SOUND The music and sound effects in the game are rather standard, and generally what you'd expect from an action game. The music and ambiance, for the most part, are where the game truly shines. With such memorable tracks as "Encounter" and the ending theme "The Best Has Yet To Come", the player will be on their toes from start to finish. If the music that assaults you when the legendary "!" appears above an enemies head isn't enough to get your blood pumping, you may have a problem. ADDICTIVENESS While the game is rather straighforward- for the most part- I couldn't really find myself playing this game more than 2-3 times, personally. Especially after playing some of the later games in the series such as Metal Gear Solid 3: Snake Eater, which I could play over and over again in one sitting if it wasn't hazardous to my health. Regardless, for the player that does find this game a holy grail there are many things to keep the player playing even after the credits roll. Secret passages, easter eggs, and minor changes can appear to players who become a little more wise once the game is finished- whether it's the color of the Cyborg Ninja, or the fact that you can have a wolf puppy piss on you for an easy walk through the cave system (just to name a FEW), Kojima will have you guessing every time you click play. STORY My... My god. Where do I even begin? The story, as with every video game with "Hideo Kojima" listed anywhere in sight, is simply astounding. It's full of twists and turns, and will LIKELY leave you asking more questions than it answered- and you'll love it. A lot of gamers, myself included, found this to be one of the most interesting parts of the Metal Gear Solid series once you look past the game play mechanics and enigmatic ludicrous situations. Taking place after the events of Outer Heaven and Zanzibar Land chronicled in Metal Gear and Metal Gear 2: Solid Snake on the MSX2 and NES systems, Metal Gear Solid puts players once again in the shoes of the ever-badass Solid Snake. His mission? To find out what exactly is going on behind the scenes of a terrorist takeover of the Nuclear Disposal Facility on Shadow Moses Island off the coast of Alaska. Snake soon finds out that nothing can be quite that simple, as he learns of the possible existence of yet another Metal Gear. DEPTH The game isn't generally something you'll sit down and take it in just one or two sessions. This isn't your run-of-the-mill shooter storyline where you really don't care about what's going on, as long as you can play online after you've got the controls down. After sitting down and playing this game after so long it took me about 8 hours simply to get through HALF the game, and it's even arguable as to whether halfway through the game is even where I am. DIFFICULTY Coming back to this classic PSX game after being spoiled by such modern luxuries as 2 control sticks can be hard. The controls feel a little strange, and the aiming can be a nightmare which will generally work in the games favor of challenging the player to play the game as if you were actually trying to be a spy. The lack of a tutorial (unless I simply missed them, which would be just plain silly) for certain IMPORTANT actions can also leave the player confused on certain mechanics until they experiment with them their selves. (Pro tip: Square grabs bad guys, repeatedly pressing square with someone grabbed will break their necks). However, like many games from the playstation days, the wonky controls can sometimes lead to a much more memorable game. An example that's light on spoilers would be a fight with a certain revolver slinging bad guy. You had to be careful due to hazards in the room and aim your shots accordingly, and pay attention to your surroundings. However, in an attempt to FIX these awkward shooting scenarios, the remake- Metal Gear Solid: Twin Snakes- allowed for shooting in first person, which made the iconic boss fight almost laughably easy. OVERALL If you're a player looking to relive the game that truly brought Metal Gear to the next generation, wanting to play a decent stealth game, or just someone with an itch for a long and well written story, look no further than Metal Gear Solid. It can be frustrating- in fact, certain parts are DEFINITELY going to frustrate the ever-loving hell out of you- but once you see the credits rolling and you hear The Best Has Yet To Come playing through your headphones/earphones/speakers, you'll be left with a feeling of satisfaction that you aren't likely to find in any other game. That's a promise. |
Trusted Member
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
03-19-15 08:27 PM
| ID: 1148323 | 27 Words
| ID: 1148323 | 27 Words
siksiksikki
Level: 18




POSTS: 25/56
POST EXP: 21693
LVL EXP: 27682
CP: 2602.3
VIZ: 18288




POSTS: 25/56
POST EXP: 21693
LVL EXP: 27682
CP: 2602.3
VIZ: 18288

Likes: 1 Dislikes: 0
Congratulations on the milestone. Wonder if/when I'll ever get that far- Probably not at all, since i'm not really a forum kind of guy, but oh well. |
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Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
03-19-15 07:14 PM
| ID: 1148291 | 119 Words
| ID: 1148291 | 119 Words
Davideo7 : I likewise would like to request Silver status as I have added you as a moderator in my chat and would be very willing to advertise on stream. I'll treat it like a legit sponsorship and make a little scr I appreciate you adding me at all, regardless! And if I need to send more Viz for the upgrade, just say so~ EDIT: I did my first RGR stream today with Super Mario 64: Star Road, and I went for an hour and a half. When I returned to the site I got the notifications for it, but it says I earned 0 cp and 0 Viz in 3 entries. I appreciate you adding me at all, regardless! And if I need to send more Viz for the upgrade, just say so~ EDIT: I did my first RGR stream today with Super Mario 64: Star Road, and I went for an hour and a half. When I returned to the site I got the notifications for it, but it says I earned 0 cp and 0 Viz in 3 entries. |
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Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
03-17-15 11:56 PM
| ID: 1148108 | 99 Words
| ID: 1148108 | 99 Words
Kruzer : Yeah, I won't lie I was trying not to fall a |
Trusted Member
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
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Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
siksiksikki
Level: 18




POSTS: 22/56
POST EXP: 21693
LVL EXP: 27682
CP: 2602.3
VIZ: 18288




POSTS: 22/56
POST EXP: 21693
LVL EXP: 27682
CP: 2602.3
VIZ: 18288

Likes: 1 Dislikes: 0
I've always been a Rooster Teeth fan, ever since the end of the 5th season for Red Vs Blue. In fact, I don't think it would be entirely unfair to say I'm kind of obsessed- I listen to 2 of the 3 podcasts they release a week, watch all of their live action short videos, and otherwise dream of going to their personal convention RTX at some point when I get the money to make my way down to Texas. On the subject of RWBY, however, I'm sad to say I haven't given it the attention it deserves. I followed it for about the first 5 episodes and I wasn't too impressed by some of the minor oddities in the animation that I felt would have been relatively easy to fix (mainly, the fact that a lot of the characters animations would turn to stone at the end of an animation, generally before a camera would switch scenes, as opposed to being somewhat fluid into the next scene). However, I had always been a big fan of Monty Oum's work in Red Vs Blue as well as prior to it with Haloid and Dead Fantasy. Now that Monty Oum has died, I've been planning to sit down and watch the series again out of respect for an amazingly talented individual, and once a certain project I've been working on reaches fruition I'll be dedicating it to his memory as Burnie Burns stated that what Monty would have wanted is for people to get out there and be creative and do what they dream of. On the subject of RWBY, however, I'm sad to say I haven't given it the attention it deserves. I followed it for about the first 5 episodes and I wasn't too impressed by some of the minor oddities in the animation that I felt would have been relatively easy to fix (mainly, the fact that a lot of the characters animations would turn to stone at the end of an animation, generally before a camera would switch scenes, as opposed to being somewhat fluid into the next scene). However, I had always been a big fan of Monty Oum's work in Red Vs Blue as well as prior to it with Haloid and Dead Fantasy. Now that Monty Oum has died, I've been planning to sit down and watch the series again out of respect for an amazingly talented individual, and once a certain project I've been working on reaches fruition I'll be dedicating it to his memory as Burnie Burns stated that what Monty would have wanted is for people to get out there and be creative and do what they dream of. |
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Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
03-17-15 01:55 PM
| ID: 1147908 | 104 Words
| ID: 1147908 | 104 Words
I don't recall off the top of my head what movie it was I was seeing, but on more than one occasion a great movie has been ruined for me in theater by mothers who bring their children who are likely too young to be in a theater anyway. Either A.) the kids like 4 months old and shouldn't be around all the flashing lights and loud noises or B.) the kids a little brat regardless of age and keeps throwing tantrums throughout the entire movie because he either has to make potty or go get some more candy. Control your damn kids, people! Control your damn kids, people! |
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Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
03-17-15 01:53 PM
| ID: 1147906 | 144 Words
| ID: 1147906 | 144 Words
siksiksikki
Level: 18




POSTS: 20/56
POST EXP: 21693
LVL EXP: 27682
CP: 2602.3
VIZ: 18288




POSTS: 20/56
POST EXP: 21693
LVL EXP: 27682
CP: 2602.3
VIZ: 18288

Likes: 1 Dislikes: 0
For the most part, I generally don't actually care about Disney movies. Not that I don't like them or hate them, of course, there are just too many of them that I wouldn't exactly care to see twice. That being said, the best Disney movie that really stuck with me would be Mulan. A lot of people complain about how the story was portrayed when compared to the story it was based on but- I mean come on, people it's for kid. Jeez.- and a lot of people likewise talk about how she actually isn't a princess. Either way, she'll always have my favorite movie and she'll always be the strongest Disney Princess and the best example for girls everywhere. That, and of course the music speaks to me a lot more than a lot of the other movies- Let's get dooown to buuuusiness.... That being said, the best Disney movie that really stuck with me would be Mulan. A lot of people complain about how the story was portrayed when compared to the story it was based on but- I mean come on, people it's for kid. Jeez.- and a lot of people likewise talk about how she actually isn't a princess. Either way, she'll always have my favorite movie and she'll always be the strongest Disney Princess and the best example for girls everywhere. That, and of course the music speaks to me a lot more than a lot of the other movies- Let's get dooown to buuuusiness.... |
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Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
03-17-15 01:43 PM
| ID: 1147902 | 40 Words
| ID: 1147902 | 40 Words
Eirinn : I absolutely will! I'm afraid I was a really tired when I wrote the other one I did last night for The Legend of Zelda: Ocarina of Time which I think may have affected it a liiittle too much. |
Trusted Member
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
03-17-15 05:09 AM
| ID: 1147802 | 989 Words
| ID: 1147802 | 989 Words
siksiksikki
Level: 18




POSTS: 18/56
POST EXP: 21693
LVL EXP: 27682
CP: 2602.3
VIZ: 18288




POSTS: 18/56
POST EXP: 21693
LVL EXP: 27682
CP: 2602.3
VIZ: 18288

Likes: 2 Dislikes: 0
The Legend of Zelda: Ocarina of Time. Still to this day, no other game has been talked about as if it were, in fact, a real legend nearly as much as this Nintendo 64 classic. Marking the series' first foray into the realm of the third dimension, Ocarina of Time will take you on a journey just as it's predecessors have that will leave you breathless- Whether breathless means awe-inspired, or simply frustrated at a specific task is entirely up to you to decide. The game which released in 1998 features more GRAPHICS As previously mentioned, Ocarina marks Legend of Zelda's first adventure in the three dimensional space, and as such the graphic quality was of course far superior to any previous entry in the franchise. For the first time, everyone was able to experience the green-clad Champion of Hyrule in a way that would make many almost uncomfortable in how real it seemed. However, when you take a step back and look at many of the games that came out around the time- well, nothing changes. The game was still beautiful and was surprisingly not held back in visual quality despite it's immense size. The art assets used combined with the level design implemented mixed together perfectly well and made for a great adventure for pro gamers of the time as well as new blood to the scene. No hand holding was entirely necessary, as long as you looked for obvious visual queues in the environment such as a wall with vines that just FEELS like you were able to climb it like a ladder to get to that ledge that holds the door to the next room or that chest with a shiny new item. The only real nitpick one might have for the graphics in the game is that in certain areas (Castle Town and almost every small Interior) the game switches to use pre-rendered backdrops, which can be jarring when you switch from the depth that the world models and terrain offer. However, this is very easy to overlook since it was somewhat of a trend around the time the game came out, and made room for more art assets that make the game even more beautiful. ADDICTIVENESS The addictiveness in the game can be disputed. It all really depends on what kind of gamer you are at heart. A player who likes to have a reason to explore the world for more than just the exploration itself will find themselves pleased with the many collectible items scattered throughout the game in the form of Gold Skulltulas, heart containers, bottles, and a few other things. Some players, especially newer ones, might find themselves the trek from the Kokiri Woods to the final showdown at Ganon's castle quite daunting, especially with the difficulty present randomly in certain areas of the game. But, if you're here for story, lore, and adventure then you're in luck as this game will definitely eat up hours of your time as trek through the game's many dungeons and locales. STORY The story, as one might expect in a Zelda title, is where this game truly shines. It starts out nice and cozy, and somewhat familiar to some younger gamers, as link is awoken by a fairy sent by the Kokiri's gaurdian- the Great Deku Tree- to summon him to a meeting. As the player makes his way to the ancient pillar of the world they find themselves talking to their best friend and coming face to face with the local bully. Soon, things take a dark turn as you're forced to save the life of the very entity which was supposed to have been protecting you and every other child of the forest which would understandably be a very hard pill for someone of such a young age to swallow. And just like that you're out in the world and on your own, young and vulnerable. You have to make decisions for yourself on where to go, though you've been given good directions on where to start at least. Soon enough, you're thrust into a rich story familiar to many as you are tasked in saving the damsel who holds a key that a great evil requires in order to fulfill his wish of ruling over not just Hyrule but the rest of the world as well. DEPTH This game is long. There really is no other way to go about it- It's going to eat up your free time like it was dots in front of Pac-man. Whether or not that is a good thing... Well, that's up to you. There are multiple ways to go about beating this game, and it supports a multitude of play-styles and warrants multiple play-through's to really get every little juicy detail out of the way. Simply going through the game is one adventure, but trying to find all the game's secrets is almost an entire game in it's own. DIFFICULTY Just like the addictiveness, the difficulty of this game can be debated. While the game does throw a lot of curve-balls at you, the main point of frustration tends to lie on the game's highly advertised Z-targeting system and camera controls. It's a nice change of pace to be able to lock on to enemies, especially those that fly around like Keese, but when an enemy moves around sporadically it has the tendency to jolt the camera around making it likewise hard for the player themselves to move around and avoid any would-be environmental hazards such as a small pit of lava during Volvagia's boss-fight, or an edge leading to a pit during a fight with a Stalfos. The game which released in 1998 features more GRAPHICS As previously mentioned, Ocarina marks Legend of Zelda's first adventure in the three dimensional space, and as such the graphic quality was of course far superior to any previous entry in the franchise. For the first time, everyone was able to experience the green-clad Champion of Hyrule in a way that would make many almost uncomfortable in how real it seemed. However, when you take a step back and look at many of the games that came out around the time- well, nothing changes. The game was still beautiful and was surprisingly not held back in visual quality despite it's immense size. The art assets used combined with the level design implemented mixed together perfectly well and made for a great adventure for pro gamers of the time as well as new blood to the scene. No hand holding was entirely necessary, as long as you looked for obvious visual queues in the environment such as a wall with vines that just FEELS like you were able to climb it like a ladder to get to that ledge that holds the door to the next room or that chest with a shiny new item. The only real nitpick one might have for the graphics in the game is that in certain areas (Castle Town and almost every small Interior) the game switches to use pre-rendered backdrops, which can be jarring when you switch from the depth that the world models and terrain offer. However, this is very easy to overlook since it was somewhat of a trend around the time the game came out, and made room for more art assets that make the game even more beautiful. ADDICTIVENESS The addictiveness in the game can be disputed. It all really depends on what kind of gamer you are at heart. A player who likes to have a reason to explore the world for more than just the exploration itself will find themselves pleased with the many collectible items scattered throughout the game in the form of Gold Skulltulas, heart containers, bottles, and a few other things. Some players, especially newer ones, might find themselves the trek from the Kokiri Woods to the final showdown at Ganon's castle quite daunting, especially with the difficulty present randomly in certain areas of the game. But, if you're here for story, lore, and adventure then you're in luck as this game will definitely eat up hours of your time as trek through the game's many dungeons and locales. STORY The story, as one might expect in a Zelda title, is where this game truly shines. It starts out nice and cozy, and somewhat familiar to some younger gamers, as link is awoken by a fairy sent by the Kokiri's gaurdian- the Great Deku Tree- to summon him to a meeting. As the player makes his way to the ancient pillar of the world they find themselves talking to their best friend and coming face to face with the local bully. Soon, things take a dark turn as you're forced to save the life of the very entity which was supposed to have been protecting you and every other child of the forest which would understandably be a very hard pill for someone of such a young age to swallow. And just like that you're out in the world and on your own, young and vulnerable. You have to make decisions for yourself on where to go, though you've been given good directions on where to start at least. Soon enough, you're thrust into a rich story familiar to many as you are tasked in saving the damsel who holds a key that a great evil requires in order to fulfill his wish of ruling over not just Hyrule but the rest of the world as well. DEPTH This game is long. There really is no other way to go about it- It's going to eat up your free time like it was dots in front of Pac-man. Whether or not that is a good thing... Well, that's up to you. There are multiple ways to go about beating this game, and it supports a multitude of play-styles and warrants multiple play-through's to really get every little juicy detail out of the way. Simply going through the game is one adventure, but trying to find all the game's secrets is almost an entire game in it's own. DIFFICULTY Just like the addictiveness, the difficulty of this game can be debated. While the game does throw a lot of curve-balls at you, the main point of frustration tends to lie on the game's highly advertised Z-targeting system and camera controls. It's a nice change of pace to be able to lock on to enemies, especially those that fly around like Keese, but when an enemy moves around sporadically it has the tendency to jolt the camera around making it likewise hard for the player themselves to move around and avoid any would-be environmental hazards such as a small pit of lava during Volvagia's boss-fight, or an edge leading to a pit during a fight with a Stalfos. |
Trusted Member
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
03-17-15 03:55 AM
| ID: 1147796 | 1330 Words
| ID: 1147796 | 1330 Words
siksiksikki
Level: 18




POSTS: 17/56
POST EXP: 21693
LVL EXP: 27682
CP: 2602.3
VIZ: 18288




POSTS: 17/56
POST EXP: 21693
LVL EXP: 27682
CP: 2602.3
VIZ: 18288

Likes: 2 Dislikes: 0
Having lacked a large scale standalone adventure since Mario's triumphant march on to the 3D scene with Super Mario 64 on- well- the Nintendo 64, this new and wondrous tale of Mario's travels in the Mushroom Kingdom's (Mushroom World's?) equivalent to a Floridian resort was more than breath of fresh, salty air. Modeling itself vaguely on the previously mentioned title's controls and take on world exploration, Super Mario Sunshine was an immediate hit. For many, myself included, Super Mario Sunshine was already the epitome of Gamecube gaming, eating hours out of our time as we hopped, jumped, skipped and jetted our way through beautiful and inspired locales ranging from amusement parks to odd alternate dimensions that will put your platforming skills to the test. GRAPHICS No longer is our denim clad crimson hero rendered in the obsolete sharp edged polygons of the past system. The plumber is back in a glorious smooth fashion, and sporting short sleeves for the tropical excursion to boot! But it doesn't stop there! Everything about this game's design was handled with the utmost love and care. The waters, which of course shows up in abundance, is deep, blue, vast and almost makes you want to find the nearest pool and relax for the rest of the day (temperature permitting, of course!). A player might actually find themselves stopping while on a run through a stage to stop and just admire the scenery. A wonderful new addition to the games rendering is a new Depth of Field mechanic which at the time- for me at least- was my introduction to this little piece of technology. Sadly, it doesn't go into effect near the player and is mainly for the background elements, but it's certainly not lost on the overall experience. And, as if the beautiful tropical environment, the new sleek character models, and the ocean water that almost makes one TASTE the salt it's so real wasn't enough- just take a good look at your surroundings the next time you're strolling through Delfino Plaza. Nearly every level you might be able to visit by jumping into graffiti or otherwise is actually visible from the main hub world! You can even see the airstrip where the game all started! Talk about detail, folks! SOUND The sound, while remaining still beautiful and very fitting to the game's overall theme, leaves something to be desired. Koji Kondo and his genius does in fact return as one of the main composers for the game, however I, myself, would be hard-pressed to single out any specific track in the game to recommend to someone else. The exception to this possibly being either the Delfino Plaza theme song- mainly because you spend so much time there- or the memorable tracks remixed for the alternate "secret" levels you'll run into throughout each level of the game. Music aside, however, everything is just- dare I say it- Peachy. From Mario's trademark grunts and whoops, to the almost sickeningly satisfying sound of bouncing around on a Toad's head. The game introduces even more voice acting than many previous Mario titles with many Pianta characters and even Toadsworth getting actual dialogue through the game. Even a certain bad guy who will go unnamed for spoiler's sake had some dialogue that had me laughing, even if it wasn't aloud. ADDICTIVENESS Boy, oh boy is this a game a gem for those looking for a title to waste their free time on. For those who played Super Mario 64, collecting stars- referred to as Shine Sprites in this game- will be nothing new. In fact, the game features a total of 120 Shine Sprites where SM64 had the exact same amount of stars. New to the title in one way, however are the new ways Blue Coins are implemented. In Super Mario 64 blue coins were a bonus for stomping on a certain corresponding block that would cause a certain amount of them to appear somewhere near the player, challenging them to collect them before an invisible timer ran out. Each coin would yield 5 coins to the players coin counter and help them significantly on their journey to collecting 100 of those golden suckers in each level. But not in Super Mario Sunshine. Instead, in Super Mario Sunshine the Blue Coins are now their own sort of collectible outside of hunting down Shine Sprites! Though outside of having a counter and a grand total of 240, the Blue Coins themselves are more a mechanic to collect more Shine Sprites, as collecting 10 of them and bringing them to a shop in the main hub town will net the player one of the beautiful golden... Things. STORY Now, we all know where the story is going here. Mario shows up somewhere with Peach, someone takes Peach, Mario goes through Hell and high water to save Peach, end game. Everyone bow. Peach doesn't even have to be around Mario to get kidnapped half the time! Well, this game doesn't exactly break the mold in THAT respect, but that certainly doesn't mean the formula hasn't been changed entirely! Instead, as the game opens we are introduced to the familiar faces of Toadsworth, Princess Toadstool, and- duh- Mario on their way to Isle Delfino for a much needed vacation. Of course after years of fighting a giant turtle dragon and his motley crew of an army will take it's toll on anyone. But not all is well as they touch down on a grafitti riddled airport. Mario dons the F.L.U.D.D. and leaps into action as the goop takes the form of a giant piranha plant! After saving the day, even though he wasn't even supposed to be at work today, Mario issssss- Jailed! That's right! Now thanks for our mustachio'd jumping machine! As it turns out, it would seem someone who looks exactly like him has been running around the island throwing graffiti all over the place, and that's where I'll leave off before I get into real spoiler territory! But, for any would-be new players I'll at least leave you with this appetizing little snippet from a certain someone's dialogue: "Mama Peach" DEPTH As one might expect as the successor to Super Mario 64, the game will take you quite a bit to beat. The content in this game while simple, is abundant. There really isn't much to be said other than that, really. Collecting all 120 stars and all the Blue Coins will definitely take up a lot of one's time! DIFFICULTY Oh yes, while it might surprise someone with all it's bright and vibrant colors, this game can in fact be quite difficulty. Take the controls from Super Mario 64 and adding to them with the new F.L.U.D.D. mechanics in itself will have Mario vets new to the title taking some time to get used to. The platforming can be fun, though frustrating at times- especially once you HAVE gotten used to F.L.U.D.D. and it's controls and you find yourself in one of the "Secret" levels within the levels and F.L.U.D.D. gets taken away from you! You're left with Mario and Mario alone as you're tasked with some of the most challenging platforming you'll experience in a Mario game. And, while F.L.U.D.D. can handle like a dream at the best of times, that doesn't mean it is without fault- Specifically when using the jetpack nozzle you're equipped with from the beginning. Very quickly a glide can turn bad when you can't turn quite as fast as you normally would for some odd reason, or when you're trying to steer F.L.U.D.D. while simultaneously trying to fiddle with the camera's controls. (which by the way has been vastly overhauled since 64, and feels much more fluid, thankfully) OVERALL There's not much left to be said that hasn't already been stated! Get your overalls on, that control stick burning, and get ready for one of the most colorful adventures you'll ever have! Well, at least until you play Super Mario Galaxy! For many, myself included, Super Mario Sunshine was already the epitome of Gamecube gaming, eating hours out of our time as we hopped, jumped, skipped and jetted our way through beautiful and inspired locales ranging from amusement parks to odd alternate dimensions that will put your platforming skills to the test. GRAPHICS No longer is our denim clad crimson hero rendered in the obsolete sharp edged polygons of the past system. The plumber is back in a glorious smooth fashion, and sporting short sleeves for the tropical excursion to boot! But it doesn't stop there! Everything about this game's design was handled with the utmost love and care. The waters, which of course shows up in abundance, is deep, blue, vast and almost makes you want to find the nearest pool and relax for the rest of the day (temperature permitting, of course!). A player might actually find themselves stopping while on a run through a stage to stop and just admire the scenery. A wonderful new addition to the games rendering is a new Depth of Field mechanic which at the time- for me at least- was my introduction to this little piece of technology. Sadly, it doesn't go into effect near the player and is mainly for the background elements, but it's certainly not lost on the overall experience. And, as if the beautiful tropical environment, the new sleek character models, and the ocean water that almost makes one TASTE the salt it's so real wasn't enough- just take a good look at your surroundings the next time you're strolling through Delfino Plaza. Nearly every level you might be able to visit by jumping into graffiti or otherwise is actually visible from the main hub world! You can even see the airstrip where the game all started! Talk about detail, folks! SOUND The sound, while remaining still beautiful and very fitting to the game's overall theme, leaves something to be desired. Koji Kondo and his genius does in fact return as one of the main composers for the game, however I, myself, would be hard-pressed to single out any specific track in the game to recommend to someone else. The exception to this possibly being either the Delfino Plaza theme song- mainly because you spend so much time there- or the memorable tracks remixed for the alternate "secret" levels you'll run into throughout each level of the game. Music aside, however, everything is just- dare I say it- Peachy. From Mario's trademark grunts and whoops, to the almost sickeningly satisfying sound of bouncing around on a Toad's head. The game introduces even more voice acting than many previous Mario titles with many Pianta characters and even Toadsworth getting actual dialogue through the game. Even a certain bad guy who will go unnamed for spoiler's sake had some dialogue that had me laughing, even if it wasn't aloud. ADDICTIVENESS Boy, oh boy is this a game a gem for those looking for a title to waste their free time on. For those who played Super Mario 64, collecting stars- referred to as Shine Sprites in this game- will be nothing new. In fact, the game features a total of 120 Shine Sprites where SM64 had the exact same amount of stars. New to the title in one way, however are the new ways Blue Coins are implemented. In Super Mario 64 blue coins were a bonus for stomping on a certain corresponding block that would cause a certain amount of them to appear somewhere near the player, challenging them to collect them before an invisible timer ran out. Each coin would yield 5 coins to the players coin counter and help them significantly on their journey to collecting 100 of those golden suckers in each level. But not in Super Mario Sunshine. Instead, in Super Mario Sunshine the Blue Coins are now their own sort of collectible outside of hunting down Shine Sprites! Though outside of having a counter and a grand total of 240, the Blue Coins themselves are more a mechanic to collect more Shine Sprites, as collecting 10 of them and bringing them to a shop in the main hub town will net the player one of the beautiful golden... Things. STORY Now, we all know where the story is going here. Mario shows up somewhere with Peach, someone takes Peach, Mario goes through Hell and high water to save Peach, end game. Everyone bow. Peach doesn't even have to be around Mario to get kidnapped half the time! Well, this game doesn't exactly break the mold in THAT respect, but that certainly doesn't mean the formula hasn't been changed entirely! Instead, as the game opens we are introduced to the familiar faces of Toadsworth, Princess Toadstool, and- duh- Mario on their way to Isle Delfino for a much needed vacation. Of course after years of fighting a giant turtle dragon and his motley crew of an army will take it's toll on anyone. But not all is well as they touch down on a grafitti riddled airport. Mario dons the F.L.U.D.D. and leaps into action as the goop takes the form of a giant piranha plant! After saving the day, even though he wasn't even supposed to be at work today, Mario issssss- Jailed! That's right! Now thanks for our mustachio'd jumping machine! As it turns out, it would seem someone who looks exactly like him has been running around the island throwing graffiti all over the place, and that's where I'll leave off before I get into real spoiler territory! But, for any would-be new players I'll at least leave you with this appetizing little snippet from a certain someone's dialogue: "Mama Peach" DEPTH As one might expect as the successor to Super Mario 64, the game will take you quite a bit to beat. The content in this game while simple, is abundant. There really isn't much to be said other than that, really. Collecting all 120 stars and all the Blue Coins will definitely take up a lot of one's time! DIFFICULTY Oh yes, while it might surprise someone with all it's bright and vibrant colors, this game can in fact be quite difficulty. Take the controls from Super Mario 64 and adding to them with the new F.L.U.D.D. mechanics in itself will have Mario vets new to the title taking some time to get used to. The platforming can be fun, though frustrating at times- especially once you HAVE gotten used to F.L.U.D.D. and it's controls and you find yourself in one of the "Secret" levels within the levels and F.L.U.D.D. gets taken away from you! You're left with Mario and Mario alone as you're tasked with some of the most challenging platforming you'll experience in a Mario game. And, while F.L.U.D.D. can handle like a dream at the best of times, that doesn't mean it is without fault- Specifically when using the jetpack nozzle you're equipped with from the beginning. Very quickly a glide can turn bad when you can't turn quite as fast as you normally would for some odd reason, or when you're trying to steer F.L.U.D.D. while simultaneously trying to fiddle with the camera's controls. (which by the way has been vastly overhauled since 64, and feels much more fluid, thankfully) OVERALL There's not much left to be said that hasn't already been stated! Get your overalls on, that control stick burning, and get ready for one of the most colorful adventures you'll ever have! Well, at least until you play Super Mario Galaxy! |
Trusted Member
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
Amateur Reviewer |
Affected by 'Laziness Syndrome'
Registered: 10-07-13
Last Post: 3754 days
Last Active: 2623 days
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