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01-10-18 11:07 PM
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Made A New Board Game. Looking For Playtesters

 

01-10-18 11:07 PM
Eirinn is Offline
| ID: 1351303 | 137 Words

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So I've already spoken with three or four members about this, but I'm working on putting up a sort of board game thread on here. It's basically a table top RPG, but I made it myself. Before I post it however, I'm going to need to test I out so I can see if it needs additional balancing, and so that I can get a general idea of how high enemy HP and Attack power should be (don't wanna wipe the entire party in the first fight).

If you'd be interested in helping me test it out, either reply here or PM me. I'm not sure if the testing will take place in private or openly in the forum, so be prepared for either.
I really appreciate any and all help I can get with this.
So I've already spoken with three or four members about this, but I'm working on putting up a sort of board game thread on here. It's basically a table top RPG, but I made it myself. Before I post it however, I'm going to need to test I out so I can see if it needs additional balancing, and so that I can get a general idea of how high enemy HP and Attack power should be (don't wanna wipe the entire party in the first fight).

If you'd be interested in helping me test it out, either reply here or PM me. I'm not sure if the testing will take place in private or openly in the forum, so be prepared for either.
I really appreciate any and all help I can get with this.
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(edited by Eirinn on 01-10-18 11:08 PM)     Post Rating: 8   Liked By: asdren, kingvictory, m0ssb3rg935, Momo Aria, pinkeyedtree, supernerd117, thing1, Yuna1000,

01-11-18 04:15 AM
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EX Palen
Spanish Davideo7
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I got summoned but the thread has no summons what sorcery is this

I'll be more than happy to help. My free time isn't as high as it used to be, but I compensate it with motivation and curiosity about new things.

I hope we can get enough people to get this started, site activity doesn't give quite the positive vibe to accomplish it. Please prove me wrong.
I got summoned but the thread has no summons what sorcery is this

I'll be more than happy to help. My free time isn't as high as it used to be, but I compensate it with motivation and curiosity about new things.

I hope we can get enough people to get this started, site activity doesn't give quite the positive vibe to accomplish it. Please prove me wrong.
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Post Rating: 2   Liked By: m0ssb3rg935, MarioLucarioFan64,

01-11-18 04:54 AM
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I'm in for giving this a shot. While things have been relatively slow for the other game we're doing on the boards, I was surprised at how well it actually fits the platform and I'd like to see more games like that being played online.
I'm in for giving this a shot. While things have been relatively slow for the other game we're doing on the boards, I was surprised at how well it actually fits the platform and I'd like to see more games like that being played online.
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01-11-18 06:26 AM
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You know I love anything that is RPG I am quite sad you didn't tell me about this...I wish to give this a go as well, it sounds really fun from what you are describing it as.
You know I love anything that is RPG I am quite sad you didn't tell me about this...I wish to give this a go as well, it sounds really fun from what you are describing it as.
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01-11-18 09:27 AM
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I'd be up for it. It sounds fun!
I'd be up for it. It sounds fun!
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01-11-18 10:24 AM
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I also see my summon is imaginary.

But i'm in. It's sounding interesting, and maybe it becomes trending like Monopoly Vizzed or so. Anything we need to do for the test in order to start it, though? (besides playing, as i actually meant what preparations we need to do for this)

EDIT: I favourited this game.
I also see my summon is imaginary.

But i'm in. It's sounding interesting, and maybe it becomes trending like Monopoly Vizzed or so. Anything we need to do for the test in order to start it, though? (besides playing, as i actually meant what preparations we need to do for this)

EDIT: I favourited this game.
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(edited by MarioLucarioFan64 on 01-11-18 10:24 AM)    

01-11-18 11:12 AM
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dark mode
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I'd be in for testing it out.
I'd be in for testing it out.
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(edited by zanderlex on 01-11-18 11:13 AM)    

01-11-18 05:28 PM
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EX Palen : Ah, purrfect (puns are funs)! I didn't expect this kind of turnout either honestly. It's pretty exciting.


m0ssb3rg935 : Thanks, man. I'm really hoping it does well. If so I'd be up for making more in the future. I've always felt that games are what makes forums really shine.


Eniitan : Ah, gomen, imouto. I knew you were into RPG video games, but had no idea you were interested in table top RPGs. I'll be certain to put you at the top of my list for any notifications on future ideas should I make another.


MarioLucarioFan64 : No sir, just be ready when it starts, and have fun!


supernerd117 :
zanderlex :
Thanks guys. I really appreciate your participation.

Everyone : Fake summon ftw! :3 Thanks for joining in, everyone. I'll summon you back sometime over the next day or so, just as soon as I get everything sorted out. I do ask one more thing of you though: once we begin, offer your honest opinion and feedback. If you feel anything needs balancing, or if the battle system is lacking, don't hesitate to let me know. I have a few ideas that I can incorporate that I originally cut because I didn't want things to be overly complex, but if it would be better with them added back, I can easily do so.

Thanks again!
EX Palen : Ah, purrfect (puns are funs)! I didn't expect this kind of turnout either honestly. It's pretty exciting.


m0ssb3rg935 : Thanks, man. I'm really hoping it does well. If so I'd be up for making more in the future. I've always felt that games are what makes forums really shine.


Eniitan : Ah, gomen, imouto. I knew you were into RPG video games, but had no idea you were interested in table top RPGs. I'll be certain to put you at the top of my list for any notifications on future ideas should I make another.


MarioLucarioFan64 : No sir, just be ready when it starts, and have fun!


supernerd117 :
zanderlex :
Thanks guys. I really appreciate your participation.

Everyone : Fake summon ftw! :3 Thanks for joining in, everyone. I'll summon you back sometime over the next day or so, just as soon as I get everything sorted out. I do ask one more thing of you though: once we begin, offer your honest opinion and feedback. If you feel anything needs balancing, or if the battle system is lacking, don't hesitate to let me know. I have a few ideas that I can incorporate that I originally cut because I didn't want things to be overly complex, but if it would be better with them added back, I can easily do so.

Thanks again!
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01-12-18 12:27 PM
Eirinn is Offline
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EX Palen :
Eniitan :
m0ssb3rg935 :
supernerd117 :
MarioLucariofan64 - (Sorry for the summon last time when you already had it favorited btw)
zanderlex :

After a few more hours of crunching numbers, rebalancing, altering some character features, and all that jazz, we're ready to start battle one of our (probably) two battle test. I'll let you folks play through the first one, then I'll jump into the second to see how well the predetermined adjustments made to account for player number adjustments works.


So to start off, pick a character! Each category (class) has only two characters, so first come first serve. Sorry, Palen, MLF64, and Eniitan -- you three are probably at a disadvantage in character selection due to your time zones.


----
Simple overview of how battle works so that you know who you want to pick.
Players take turns attacking the enemy. When it's your turn to attack, you are what is known as the attacker (surprising, I know) and the other players are what are known as the supporters.
To attack, you roll the attack dice, and the supporters roll their support dice. The entire group combines their rolls to get the number combination that the attacker needs in order to perform their moves.

Simply put, the more attack dice you have, the more able you are to perform your attacks, but the more support dice you have, the more able you are to help your partners perform their moves. Prefer to be the strong one? Pick a Tank, they are stronger and have more attack dice. Want to be the kind that aids your team members? Pick a Support, they have low attack and HP, and fewer attack dice, but also have more support dice. Want more balance? Pick a Rounder, they have stats and dice totals that fall exactly in between the tanks and supports, and as such are more balanced in gameplay.

If anything is unclear, let me know and I'll share the full description and explain as best I can.


---

•Characters:
Below are the characters that can be chosen, along with their details, some important, some not.
Note that the moves and stats that are listed are only the moves and stats that the character comes with at the start. They will gain more as they level up.

Aaron (claimed by supernerd117)
Category: Tank
Sex: Male
Weapon: Ax
Moves: Swipe -- 5 DMG [any]; Clean sweep -- 10 DMG [four dice totalling 17 or more]

Alicia (claimed by Eniitan)
Category: Tank
Sex: Female
Weapon: Two handed sword
Moves: Pierce -- 5 DMG [any]; Slice -- 10 DMG [four dice showing the same number. ex: 1, 1, 1, 1]

•Kiyun
Category: Rounder
Sex: Male
Weapon: Two daggers
Moves: Stab -- 4 DMG [any]; Rapid strikes -- 7 DMG [four dice showing successive numbers. ex: 1, 2, 3, 4]

•Keiko
Category: Rounder
Sex: Female
Weapon: One handed sword
Moves: Vertical slice -- 4 DMG [any]; Thither and yon' -- 7 DMG [four dice totalling less than 10]

Emmerich (claimed by Palen)
Category: Support
Sex: Male
Weapon: Mace
Moves: Bash -- 3 DMG [any]; Pummel -- 5 DMG [four odd dice. ex: 1,1,3,5]

•Sydney
Category: Support
Sex: Female
Weapon: Bow
Moves: Shoot -- 3 DMG [any]; Sniper shot -- 5 DMG [four even dice. ex: 2, 2, 4, 6]


Additional information:

Category base stats:
Tanks: HP- 20, Attack dice- 4, Support dice- 2, Card Power- 5; Skill- add double the amount of damage dealt to them by enemy's last attack to their next attack on the enemy.

Supports: HP- 10, Attack dice- 2, Support dice- 4, Card Power- 15; Skill- reduces enemy's attack power by 66% for one full round [totals are rounded up, so 1/3 of 4 = 1 instead of 1.333etc.]; Skill 2- Switch dice [all players get special dice that are more likely to result in combinations they need to execute attacks for one full round -- only when they are attacking, not applicable to support rolls. Support dice are not affected.]

Rounders: HP- 15, Attack dice- 3, Support dice- 3, Card Power- 10; Skill- two extra rerolls [supporters can reroll twice more as well. Can be used on any player's turn]
EX Palen :
Eniitan :
m0ssb3rg935 :
supernerd117 :
MarioLucariofan64 - (Sorry for the summon last time when you already had it favorited btw)
zanderlex :

After a few more hours of crunching numbers, rebalancing, altering some character features, and all that jazz, we're ready to start battle one of our (probably) two battle test. I'll let you folks play through the first one, then I'll jump into the second to see how well the predetermined adjustments made to account for player number adjustments works.


So to start off, pick a character! Each category (class) has only two characters, so first come first serve. Sorry, Palen, MLF64, and Eniitan -- you three are probably at a disadvantage in character selection due to your time zones.


----
Simple overview of how battle works so that you know who you want to pick.
Players take turns attacking the enemy. When it's your turn to attack, you are what is known as the attacker (surprising, I know) and the other players are what are known as the supporters.
To attack, you roll the attack dice, and the supporters roll their support dice. The entire group combines their rolls to get the number combination that the attacker needs in order to perform their moves.

Simply put, the more attack dice you have, the more able you are to perform your attacks, but the more support dice you have, the more able you are to help your partners perform their moves. Prefer to be the strong one? Pick a Tank, they are stronger and have more attack dice. Want to be the kind that aids your team members? Pick a Support, they have low attack and HP, and fewer attack dice, but also have more support dice. Want more balance? Pick a Rounder, they have stats and dice totals that fall exactly in between the tanks and supports, and as such are more balanced in gameplay.

If anything is unclear, let me know and I'll share the full description and explain as best I can.


---

•Characters:
Below are the characters that can be chosen, along with their details, some important, some not.
Note that the moves and stats that are listed are only the moves and stats that the character comes with at the start. They will gain more as they level up.

Aaron (claimed by supernerd117)
Category: Tank
Sex: Male
Weapon: Ax
Moves: Swipe -- 5 DMG [any]; Clean sweep -- 10 DMG [four dice totalling 17 or more]

Alicia (claimed by Eniitan)
Category: Tank
Sex: Female
Weapon: Two handed sword
Moves: Pierce -- 5 DMG [any]; Slice -- 10 DMG [four dice showing the same number. ex: 1, 1, 1, 1]

•Kiyun
Category: Rounder
Sex: Male
Weapon: Two daggers
Moves: Stab -- 4 DMG [any]; Rapid strikes -- 7 DMG [four dice showing successive numbers. ex: 1, 2, 3, 4]

•Keiko
Category: Rounder
Sex: Female
Weapon: One handed sword
Moves: Vertical slice -- 4 DMG [any]; Thither and yon' -- 7 DMG [four dice totalling less than 10]

Emmerich (claimed by Palen)
Category: Support
Sex: Male
Weapon: Mace
Moves: Bash -- 3 DMG [any]; Pummel -- 5 DMG [four odd dice. ex: 1,1,3,5]

•Sydney
Category: Support
Sex: Female
Weapon: Bow
Moves: Shoot -- 3 DMG [any]; Sniper shot -- 5 DMG [four even dice. ex: 2, 2, 4, 6]


Additional information:

Category base stats:
Tanks: HP- 20, Attack dice- 4, Support dice- 2, Card Power- 5; Skill- add double the amount of damage dealt to them by enemy's last attack to their next attack on the enemy.

Supports: HP- 10, Attack dice- 2, Support dice- 4, Card Power- 15; Skill- reduces enemy's attack power by 66% for one full round [totals are rounded up, so 1/3 of 4 = 1 instead of 1.333etc.]; Skill 2- Switch dice [all players get special dice that are more likely to result in combinations they need to execute attacks for one full round -- only when they are attacking, not applicable to support rolls. Support dice are not affected.]

Rounders: HP- 15, Attack dice- 3, Support dice- 3, Card Power- 10; Skill- two extra rerolls [supporters can reroll twice more as well. Can be used on any player's turn]
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(edited by Eirinn on 01-14-18 02:39 AM)    

01-12-18 01:03 PM
Eniitan is Offline
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I pick Alicia as a tank I like my female characters that are strong. So its good that I waited for you to reply back on this lol. XD
If there is anything I did wrong for the instructions let me know please.
I pick Alicia as a tank I like my female characters that are strong. So its good that I waited for you to reply back on this lol. XD
If there is anything I did wrong for the instructions let me know please.
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01-12-18 01:28 PM
EX Palen is Offline
| ID: 1351340 | 85 Words

EX Palen
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Looks like we're more at an advantage due to time zones, at least if you post at this timing xD

I'll go and pick Emmerich. Fits my style to be a supporting character rather than a frontline fighter.

I was about to post a question about dice rolls, but then I read we can level up so maybe I'll get my answer when we're displayed the full rules. Other than that, I think I understood everything, the test will confirm whether I'm right or wrong.
Looks like we're more at an advantage due to time zones, at least if you post at this timing xD

I'll go and pick Emmerich. Fits my style to be a supporting character rather than a frontline fighter.

I was about to post a question about dice rolls, but then I read we can level up so maybe I'll get my answer when we're displayed the full rules. Other than that, I think I understood everything, the test will confirm whether I'm right or wrong.
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01-13-18 11:37 AM
supernerd117 is Offline
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Eirinn : I choose Aaron. I like the idea of being a tank, because of the unique opportunity to support my party members.
Eirinn : I choose Aaron. I like the idea of being a tank, because of the unique opportunity to support my party members.
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01-14-18 02:15 PM
Eirinn is Offline
| ID: 1351401 | 100 Words

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m0ssb3rg935 :
MarioLucarioFan64 :
zanderlex :
We're going to go ahead and start at midnight CST (12 AM/0:00 Vizzed time), so if you guys still want to participate, don't forget to pick a character before then.


EX Palen : Emmerich's dice combinations have been changed. He was lacking balance (his moves were too difficult to perform). A few characters had their dice combinations changed, but the others were either to make them simpler, or to make them more difficult because they were too easy.
But yeah, I thought I should let you know about Emmerich since you'd already chosen him.
m0ssb3rg935 :
MarioLucarioFan64 :
zanderlex :
We're going to go ahead and start at midnight CST (12 AM/0:00 Vizzed time), so if you guys still want to participate, don't forget to pick a character before then.


EX Palen : Emmerich's dice combinations have been changed. He was lacking balance (his moves were too difficult to perform). A few characters had their dice combinations changed, but the others were either to make them simpler, or to make them more difficult because they were too easy.
But yeah, I thought I should let you know about Emmerich since you'd already chosen him.
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(edited by Eirinn on 01-14-18 02:15 PM)    

01-14-18 02:29 PM
MarioLucarioFan64 is Offline
| ID: 1351404 | 25 Words


MrBeingcool1
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Sorry for the insanely late reply, i can't really check here anymore for some freaking odd reason.

I'll pick Kiyun or whatever his name is.
Sorry for the insanely late reply, i can't really check here anymore for some freaking odd reason.

I'll pick Kiyun or whatever his name is.
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01-15-18 02:13 AM
m0ssb3rg935 is Offline
| ID: 1351421 | 36 Words

m0ssb3rg935
m0ssb3rg935
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Sorry I forgot to get this in before midnight. If it's not too late, I'll go ahead and take the other supporting role and go with Sydney. Was letting everyone else get their pick in first.
Sorry I forgot to get this in before midnight. If it's not too late, I'll go ahead and take the other supporting role and go with Sydney. Was letting everyone else get their pick in first.
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01-15-18 03:58 PM
Eirinn is Offline
| ID: 1351428 | 299 Words

Eirinn
Level: 154


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Sorry guys, I was expecting to be up later than I was, but around 9 I was told that my nephews would be coming over at 7:30, so I had to get in bed early.

So yeah, here we go.
EX Palen :
Eniitan :
supernerd117 :
MarioLucariofan64 -

m0ssb3rg935 : No, you're good. I ended up getting on sixteen hours late myself, so...yeah. xD


Alright folks, we're ready to get test battle number one under way.
Five players.
Running algorithms....
Deedledoo....
Done.


Current team:
Aaron (supernerd117)
Alicia (Eniitan)
Kiyun (MarioLucariofan64)
Emmerich (EX Palen)
Sydney (m0ssb3rg935)


Test monster has appeared! :O [/cheese]

Red Dragon:
HP: 100
Attack: 3


We'll cover the rest of the rules once the testing phase is over. For now the rolls and skills are all that matter. Skills, in case I wasn't clear before, can be used once per battle. Note that Tanks can only use their skills when they're the attacker.

Additionally, the enemy attacks every time they are attacked. The damage they deal is indicated by their attack power (3 attack = 3 damage).
Now let's give this battle a go, shall we? If anything is unclear, let me know, as I feel as though typing this up while a five year old is shouting about video games beside me is going to result in me forgetting something...
EDIT: Let's make it a point to summon the person after you when you play, please.
And let me know if you wish to roll or use a skill (if possible).


EDIT 2: Cancel the summons. I'm still getting a feel for how we'll conduct this game as a forum game. I should be posting enough to summon everyone as needed.

Turn order:
supernerd117 1st
Eniitan 2nd
MarioLucariofan64 3rd
Palen 4th
m0ssb3rg935 5th
Sorry guys, I was expecting to be up later than I was, but around 9 I was told that my nephews would be coming over at 7:30, so I had to get in bed early.

So yeah, here we go.
EX Palen :
Eniitan :
supernerd117 :
MarioLucariofan64 -

m0ssb3rg935 : No, you're good. I ended up getting on sixteen hours late myself, so...yeah. xD


Alright folks, we're ready to get test battle number one under way.
Five players.
Running algorithms....
Deedledoo....
Done.


Current team:
Aaron (supernerd117)
Alicia (Eniitan)
Kiyun (MarioLucariofan64)
Emmerich (EX Palen)
Sydney (m0ssb3rg935)


Test monster has appeared! :O [/cheese]

Red Dragon:
HP: 100
Attack: 3


We'll cover the rest of the rules once the testing phase is over. For now the rolls and skills are all that matter. Skills, in case I wasn't clear before, can be used once per battle. Note that Tanks can only use their skills when they're the attacker.

Additionally, the enemy attacks every time they are attacked. The damage they deal is indicated by their attack power (3 attack = 3 damage).
Now let's give this battle a go, shall we? If anything is unclear, let me know, as I feel as though typing this up while a five year old is shouting about video games beside me is going to result in me forgetting something...
EDIT: Let's make it a point to summon the person after you when you play, please.
And let me know if you wish to roll or use a skill (if possible).


EDIT 2: Cancel the summons. I'm still getting a feel for how we'll conduct this game as a forum game. I should be posting enough to summon everyone as needed.

Turn order:
supernerd117 1st
Eniitan 2nd
MarioLucariofan64 3rd
Palen 4th
m0ssb3rg935 5th
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(edited by Eirinn on 01-15-18 06:08 PM)    

01-15-18 04:52 PM
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Eirinn : I don't understand how card power works. And I'm just wanting to make sure, I choose a specific move and we see how that turns out? So, for example, "Clean Sweep" is the only attack in my current arsenal that has a chance of failing. If I were to use it and not the other attack, if I were not to receive the conditions, my attack would fail, right? And in my case, I have 17 dice at my disposal because of support dice, right? That means the odds are very slightly against me getting my condition. 1/5 chance per die to get win condition part. 4 dice required. I tend to break even when there is 20 dice, then. I only have 17. So, I have a 40% chance of success because 1/5 * 15 = 3 (dice that succeed, on average of 15) 2 dice remain. 2 * 1/5 = 2/5 = 40%.

#WordProblems #Probability #Math

Therefore, I choose the safe route. I'll use my normal attack, Swipe.

Eniitan : You're up next!
Eirinn : I don't understand how card power works. And I'm just wanting to make sure, I choose a specific move and we see how that turns out? So, for example, "Clean Sweep" is the only attack in my current arsenal that has a chance of failing. If I were to use it and not the other attack, if I were not to receive the conditions, my attack would fail, right? And in my case, I have 17 dice at my disposal because of support dice, right? That means the odds are very slightly against me getting my condition. 1/5 chance per die to get win condition part. 4 dice required. I tend to break even when there is 20 dice, then. I only have 17. So, I have a 40% chance of success because 1/5 * 15 = 3 (dice that succeed, on average of 15) 2 dice remain. 2 * 1/5 = 2/5 = 40%.

#WordProblems #Probability #Math

Therefore, I choose the safe route. I'll use my normal attack, Swipe.

Eniitan : You're up next!
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01-15-18 06:06 PM
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supernerd117 : Ah, sorry about that. I forgot to explain how it worked properly.
Think of Yahtzee: you can roll up to three times, and keep whichever dice you want from each roll. For your strongest available move right now, you need ten dice totalling more than 42 (numbers are adjusted based on how many players are in the game). If you don't get the numbers you need, your weak attack will automatically activate, as it's basically a fail save to make sure that you don't deal 0 damage.

You will roll your attack dice while attacking, and everyone else will roll their support dice. Everyone's roll will go toward your move. You'll see an example in just a second...


supernerd117's first roll.
Which dice do you want to keep? You can keep as many or as few as you'd like.


Eniitan : Your support roll: 6,4,6. Which do you want to keep and which do you want to reroll? You can keep as many or as few as you want. Since Aaron is attacking, you want to get as many higher numbers as you can.

MarioLucarioFan64 : Your support roll: 2,2,5,6. Read my reply to Eniitan for more information on how to play as a supporter for Aaron.

EX Palen : Your support roll: 1,1,3,4,4. Read my reply to Eniitan for more information.

m0ssb3rg935 : Your support roll: 1,4,5,5,5. Read my reply to Eniitan for more information.

Everyone:
Let me know if you would rather not be summoned to your support turns. If you don't reply, I'll manage your support turns for you.

Already this play test has been helpful. I'm seeing a serious need for rebalancing of the dice system. We'll play another turn or two before I decide on it for sure, but you guys are kind of crushing it already. xD
supernerd117 : Ah, sorry about that. I forgot to explain how it worked properly.
Think of Yahtzee: you can roll up to three times, and keep whichever dice you want from each roll. For your strongest available move right now, you need ten dice totalling more than 42 (numbers are adjusted based on how many players are in the game). If you don't get the numbers you need, your weak attack will automatically activate, as it's basically a fail save to make sure that you don't deal 0 damage.

You will roll your attack dice while attacking, and everyone else will roll their support dice. Everyone's roll will go toward your move. You'll see an example in just a second...


supernerd117's first roll.
Which dice do you want to keep? You can keep as many or as few as you'd like.


Eniitan : Your support roll: 6,4,6. Which do you want to keep and which do you want to reroll? You can keep as many or as few as you want. Since Aaron is attacking, you want to get as many higher numbers as you can.

MarioLucarioFan64 : Your support roll: 2,2,5,6. Read my reply to Eniitan for more information on how to play as a supporter for Aaron.

EX Palen : Your support roll: 1,1,3,4,4. Read my reply to Eniitan for more information.

m0ssb3rg935 : Your support roll: 1,4,5,5,5. Read my reply to Eniitan for more information.

Everyone:
Let me know if you would rather not be summoned to your support turns. If you don't reply, I'll manage your support turns for you.

Already this play test has been helpful. I'm seeing a serious need for rebalancing of the dice system. We'll play another turn or two before I decide on it for sure, but you guys are kind of crushing it already. xD
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(edited by Eirinn on 01-15-18 06:09 PM)    

01-15-18 06:25 PM
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I'm starting to see how this goes. Doesn't sound difficult to play, though we indeed need to balance things out a bit and get better understanding of what our characters can do.

As it stands, and if I understood everything right, with our rolls we have more than enough to support Aaron's strongest attack. If this is a team effort, then maybe it's worth noting this to my teammates so nobody rerolls unnecessarily. We still have margin, surpassing 42 with so many dices and so many rerolls shouldn't be hard, so we can continue if we want to test rolls.

I'm the one who rolled the lowest, so I'll wait for everyone to give their say. I'm not even needed to support Aaron, therefore more of a reason to stay behind and save a possible reroll without having to risk much.

Btw, now that you mention it, a forum version of Yahtzee wouldn't be that bad either. We've turned into forum games almost all of the traditional board games, so maybe the time has come for Yahtzee to suffer that same fate lol
I'm starting to see how this goes. Doesn't sound difficult to play, though we indeed need to balance things out a bit and get better understanding of what our characters can do.

As it stands, and if I understood everything right, with our rolls we have more than enough to support Aaron's strongest attack. If this is a team effort, then maybe it's worth noting this to my teammates so nobody rerolls unnecessarily. We still have margin, surpassing 42 with so many dices and so many rerolls shouldn't be hard, so we can continue if we want to test rolls.

I'm the one who rolled the lowest, so I'll wait for everyone to give their say. I'm not even needed to support Aaron, therefore more of a reason to stay behind and save a possible reroll without having to risk much.

Btw, now that you mention it, a forum version of Yahtzee wouldn't be that bad either. We've turned into forum games almost all of the traditional board games, so maybe the time has come for Yahtzee to suffer that same fate lol
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01-15-18 06:50 PM
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Yeah, go ahead and summon me for my supports if it's not too much trouble.

So, if I understand correctly, my support dice help him achieve the number he needs? That means he could get by on my dice alone...

I'll keep the three fives and re-roll the other two.
Yeah, go ahead and summon me for my supports if it's not too much trouble.

So, if I understand correctly, my support dice help him achieve the number he needs? That means he could get by on my dice alone...

I'll keep the three fives and re-roll the other two.
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01-15-18 07:23 PM
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Oh man I am still....confused a bit. I will keep the 6. So it's my turn to roll huh? Let's see if I can get this right...I rolled a 15 I couldn't find a way to snap it and put it on my post because that I am on my phone. Is that ok? I would still like to be summoned please tell me if I did something wrong 
Oh man I am still....confused a bit. I will keep the 6. So it's my turn to roll huh? Let's see if I can get this right...I rolled a 15 I couldn't find a way to snap it and put it on my post because that I am on my phone. Is that ok? I would still like to be summoned please tell me if I did something wrong 
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01-16-18 02:19 AM
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Eirinn : I think I understand now. I'd like to keep one four and reroll the other four.
Eirinn : I think I understand now. I'd like to keep one four and reroll the other four.
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01-16-18 09:30 AM
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You might as well want to create a Discord server for those who play this game in case we can't access Vizzed or so. Just a suggestion though.

I'm really confused, i've been reading it like 3 times but i think i got it. Idk if it's smart but i'll keep the 6 and 5 (if that's not okay then just the 6) and reroll the rest.

Btw, by the time i finished typing the above text, i though i understood it now. Finally my high IQ of 136 proves itself right.
You might as well want to create a Discord server for those who play this game in case we can't access Vizzed or so. Just a suggestion though.

I'm really confused, i've been reading it like 3 times but i think i got it. Idk if it's smart but i'll keep the 6 and 5 (if that's not okay then just the 6) and reroll the rest.

Btw, by the time i finished typing the above text, i though i understood it now. Finally my high IQ of 136 proves itself right.
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01-16-18 02:59 PM
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Everyone be sure to check the end of this post for a message to all of you.

Turn results:
m0ss keeps three 5s [15]
Eniitan keeps one 6
MarioLucariofan64 keeps one 5 and one 6 [11]
supernerd keeps one 4
Palen waited to see everyone's decision due to the talk of balance issues, so I'll pick his top three (3,4,4) to put it over the edge. [11]

Total: 47, spread across exactly ten dice.

Aaron deals 10 damage to the enemy, using Clean Sweep.
Red Dragon loses 10 HP [90/100] and deals 3 damage to Aaron.


Next up
Eniitan : Oh no, I'll do the rolling for everyone, you don't have to worry about that. And yes, just keep all of the dice that you want from your roll. Your character needs to get multiples of the same number (so for example, if you get two or three 3s, you should keep them and reroll the other dice).
I think it will all begin to make sense by the end of the testing.


Eniitan's current stats: 20 HP
Red Dragon's current stats: 90 HP, 3 Attack.



Eniitan's roll. Keep as many dice as you want.



supernerd117 : Your support roll: 3,3.



EX Palen : Your support roll: 2,4,4,5.

Yeah, the full rule set, being made by me, is naturally pretty wordy so I didn't want to post them right now since the other rules won't apply until after testing ends (things like choosing your next fight, drawing and using cards, and the like). But even with the full rule set, it's a pretty straight forward game, so I think everyone will understand it pretty easily after a round or two.

I spent quite a bit of time testing rolls myself last night, and the numbers are already being adjusted. Also I just noticed that Aaron's required dice count should be ten or less, not ten or more since more dice = higher totals. *facepalm* Good thing we held some testing rounds. lol

Yeah, I'm hoping as many people as possible will discuss what they rolled and what's needed and so on, so that it ends up being more of a team effort. If everyone reads everyone else posts here, it'll make things more fun I believe.

And I'd go for some Yahtzee. :3



m0ssb3rg935 : Your support roll: 1,3,4,6.

No trouble at all. In fact I'd prefer to summon everyone for their support turns so that it's more like everyone is playing together and less like a system is doing it all for them. Besides, most skills can be used on support turns too, so it could be important that everyone sees how the rolls are going, even on support turns.

As for the numbers Aaron needed, his numbers that are listed in the description are based on a one to two player game. He needed 47 with five players. That'll be different next round though, since I'm adjusting his stuff between turns.



MarioLucarioFan64 : Your support roll: 4,5,5. Same as before, keep as many or as few as you want, but be sure to check and see what numbers Alicia needs.


Yeah, you can keep as many dice as you want. In fact you don't even have to reroll at all if you like your first roll well enough.

As for the discord server, I've actually been contemplating doing that or DMing everyone on there if they can't make it on here in time.



Everyone:
Alicia (Eniitan) needs multiples of the same number (example: 1,1,1,1,etc). Since there are five players, she needs 9 dice showing the same number. Try to pick the same numbers that she keeps, unless you see that the supporters have more of another number (So if she keeps three 1s and the supporters have a combined total of five 3s) in which case you might do well to suggest keeping those numbers. Be sure to look for a comment left for you in everyone's post to be safe. This is where the teamwork aspect comes in.

Also I fully expect you to crush it this time too, but I don't want to adjust her dice totals too much until I see how this goes when it's in action.

EDIT: Just realized that I've been giving everyone too many dice. lol I've adjusted all of the support rolls in this post, but I can't adjust Eniitan's since I uploaded an image showing hers.
Btw, can everyone see those dice images alright, or do I need to make them bigger?
Everyone be sure to check the end of this post for a message to all of you.

Turn results:
m0ss keeps three 5s [15]
Eniitan keeps one 6
MarioLucariofan64 keeps one 5 and one 6 [11]
supernerd keeps one 4
Palen waited to see everyone's decision due to the talk of balance issues, so I'll pick his top three (3,4,4) to put it over the edge. [11]

Total: 47, spread across exactly ten dice.

Aaron deals 10 damage to the enemy, using Clean Sweep.
Red Dragon loses 10 HP [90/100] and deals 3 damage to Aaron.


Next up
Eniitan : Oh no, I'll do the rolling for everyone, you don't have to worry about that. And yes, just keep all of the dice that you want from your roll. Your character needs to get multiples of the same number (so for example, if you get two or three 3s, you should keep them and reroll the other dice).
I think it will all begin to make sense by the end of the testing.


Eniitan's current stats: 20 HP
Red Dragon's current stats: 90 HP, 3 Attack.



Eniitan's roll. Keep as many dice as you want.



supernerd117 : Your support roll: 3,3.



EX Palen : Your support roll: 2,4,4,5.

Yeah, the full rule set, being made by me, is naturally pretty wordy so I didn't want to post them right now since the other rules won't apply until after testing ends (things like choosing your next fight, drawing and using cards, and the like). But even with the full rule set, it's a pretty straight forward game, so I think everyone will understand it pretty easily after a round or two.

I spent quite a bit of time testing rolls myself last night, and the numbers are already being adjusted. Also I just noticed that Aaron's required dice count should be ten or less, not ten or more since more dice = higher totals. *facepalm* Good thing we held some testing rounds. lol

Yeah, I'm hoping as many people as possible will discuss what they rolled and what's needed and so on, so that it ends up being more of a team effort. If everyone reads everyone else posts here, it'll make things more fun I believe.

And I'd go for some Yahtzee. :3



m0ssb3rg935 : Your support roll: 1,3,4,6.

No trouble at all. In fact I'd prefer to summon everyone for their support turns so that it's more like everyone is playing together and less like a system is doing it all for them. Besides, most skills can be used on support turns too, so it could be important that everyone sees how the rolls are going, even on support turns.

As for the numbers Aaron needed, his numbers that are listed in the description are based on a one to two player game. He needed 47 with five players. That'll be different next round though, since I'm adjusting his stuff between turns.



MarioLucarioFan64 : Your support roll: 4,5,5. Same as before, keep as many or as few as you want, but be sure to check and see what numbers Alicia needs.


Yeah, you can keep as many dice as you want. In fact you don't even have to reroll at all if you like your first roll well enough.

As for the discord server, I've actually been contemplating doing that or DMing everyone on there if they can't make it on here in time.



Everyone:
Alicia (Eniitan) needs multiples of the same number (example: 1,1,1,1,etc). Since there are five players, she needs 9 dice showing the same number. Try to pick the same numbers that she keeps, unless you see that the supporters have more of another number (So if she keeps three 1s and the supporters have a combined total of five 3s) in which case you might do well to suggest keeping those numbers. Be sure to look for a comment left for you in everyone's post to be safe. This is where the teamwork aspect comes in.

Also I fully expect you to crush it this time too, but I don't want to adjust her dice totals too much until I see how this goes when it's in action.

EDIT: Just realized that I've been giving everyone too many dice. lol I've adjusted all of the support rolls in this post, but I can't adjust Eniitan's since I uploaded an image showing hers.
Btw, can everyone see those dice images alright, or do I need to make them bigger?
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(edited by Eirinn on 01-16-18 03:34 PM)     Post Rating: 1   Liked By: supernerd117,

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Eirinn : I'd like to reroll both.

Eirinn : I'd like to reroll both.

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01-16-18 05:09 PM
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Well, if this is a team's effort, I'm in to say we keep our 4s because we already have 5 of them, more than any other number.

If we all agree on the above, I'd like to keep my 4s and reroll the remaining two dices. If not, you'll see me back here soon.
Well, if this is a team's effort, I'm in to say we keep our 4s because we already have 5 of them, more than any other number.

If we all agree on the above, I'd like to keep my 4s and reroll the remaining two dices. If not, you'll see me back here soon.
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01-16-18 05:34 PM
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Eirinn : Oh sorry.....could you possibly message me on discord to talk about it? Just you and me please. There are parts that I still don't understand, some others may got it but for me I am unsure.
Eirinn : Oh sorry.....could you possibly message me on discord to talk about it? Just you and me please. There are parts that I still don't understand, some others may got it but for me I am unsure.
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01-17-18 09:26 AM
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I'll agree with EX Palen and keep my four. I now noticed how long this thread can be.

Also, i had a short idea. What if one of us makes a storyline based on this game, like an actual adventure? If nobody's in to make a story for it, maybe i could. But i saw Eirinn made some stories himself too, so i guessed he would've thought of that already. But in case he didn't... Well... Pleeeaaase? :3
I'll agree with EX Palen and keep my four. I now noticed how long this thread can be.

Also, i had a short idea. What if one of us makes a storyline based on this game, like an actual adventure? If nobody's in to make a story for it, maybe i could. But i saw Eirinn made some stories himself too, so i guessed he would've thought of that already. But in case he didn't... Well... Pleeeaaase? :3
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01-18-18 04:56 PM
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Roll 2/3

Eniitan : Eniitan asked via Discord to keep her 4 and reroll the rest.


Your new roll, Eni: 4, 1, 1
Your locked in die: 4


supernerd117 : Your new support roll: 6, 4.


EX Palen : Good call.
Your new support roll: 3, 1.
Your locked in dice: 4, 4

I'm liking the team planning, there. :V


MarioLucarioFan64 : Your new support roll: 5, 5.
Your locked in die: 4

As for a story: I had thought of it since table top RPGs tend to have them, but I had decided to not do much more than describing what happened in a sort of adventure log fashion where I'd make an entry to record what happened as it did. If you want to make a story for this, feel free to. It'll only be one or two battles long during testing though. Oh and if it helps, the premise of the actual game is that you're in the top of a tower and need to get out, but you have to fight a new battle on every floor.
At least that's the plan for now. :V


m0ssb3rg935 : I'll be assuming your turn since you were unable to do so.
Your new support roll: 4, 1, 6.
Your locked in die: 4


Team total: [This is where everyone's locked in dice (the dice you keep after rolling) appears, along with all important, pertinent information on it]
Five 4s.
Alicia needs four more 4s, or nine of another number to execute her strongest attack.

Seems like Alicia's dice totals may not need balanced as badly as I'd thought.



Everyone:
Which seems best when rebalancing: increasing the amount of dice needed, being more strict with what numbers are needed, lowering the amount of dice each character has, or reducing the maximum roll total from three to two?
Roll 2/3

Eniitan : Eniitan asked via Discord to keep her 4 and reroll the rest.


Your new roll, Eni: 4, 1, 1
Your locked in die: 4


supernerd117 : Your new support roll: 6, 4.


EX Palen : Good call.
Your new support roll: 3, 1.
Your locked in dice: 4, 4

I'm liking the team planning, there. :V


MarioLucarioFan64 : Your new support roll: 5, 5.
Your locked in die: 4

As for a story: I had thought of it since table top RPGs tend to have them, but I had decided to not do much more than describing what happened in a sort of adventure log fashion where I'd make an entry to record what happened as it did. If you want to make a story for this, feel free to. It'll only be one or two battles long during testing though. Oh and if it helps, the premise of the actual game is that you're in the top of a tower and need to get out, but you have to fight a new battle on every floor.
At least that's the plan for now. :V


m0ssb3rg935 : I'll be assuming your turn since you were unable to do so.
Your new support roll: 4, 1, 6.
Your locked in die: 4


Team total: [This is where everyone's locked in dice (the dice you keep after rolling) appears, along with all important, pertinent information on it]
Five 4s.
Alicia needs four more 4s, or nine of another number to execute her strongest attack.

Seems like Alicia's dice totals may not need balanced as badly as I'd thought.



Everyone:
Which seems best when rebalancing: increasing the amount of dice needed, being more strict with what numbers are needed, lowering the amount of dice each character has, or reducing the maximum roll total from three to two?
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(edited by Eirinn on 01-18-18 06:26 PM)    

01-18-18 05:14 PM
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Sorry about missing my support roll, I had it in my head somewhere I'd replied here when I hadn't. I won't make a habit of that.

I'll go ahead and lock in the 4 and re-roll the other two.

Whatever we do with the balancing will need to scale well with extra players involved, so I would think maybe increasing the number of dice needed and/or bring the number of re-rolls down a notch.
Sorry about missing my support roll, I had it in my head somewhere I'd replied here when I hadn't. I won't make a habit of that.

I'll go ahead and lock in the 4 and re-roll the other two.

Whatever we do with the balancing will need to scale well with extra players involved, so I would think maybe increasing the number of dice needed and/or bring the number of re-rolls down a notch.
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01-18-18 06:30 PM
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If we're following the same strategy, then I'll re-roll my two remaining dices since none of them is worth locking.

About your question, I think that the answer could vary from character to character. My personal opinion is that we shouldn't touch the three re-rolls, even if it's what could potentially slow down the game the most, and instead make the game need those re-rolls more often than not.

In this case, we have 17 dices at our disposal and we need 9 of the same number yet we're needing three re-rolls of no less than 9 dices, so I'd say either she's totally balanced or we're having the worst of luck. Whatever it is, it's clear that it's not easy to achieve, and so reducing the maximum rolls would unbalance her in a bad way.
If we're following the same strategy, then I'll re-roll my two remaining dices since none of them is worth locking.

About your question, I think that the answer could vary from character to character. My personal opinion is that we shouldn't touch the three re-rolls, even if it's what could potentially slow down the game the most, and instead make the game need those re-rolls more often than not.

In this case, we have 17 dices at our disposal and we need 9 of the same number yet we're needing three re-rolls of no less than 9 dices, so I'd say either she's totally balanced or we're having the worst of luck. Whatever it is, it's clear that it's not easy to achieve, and so reducing the maximum rolls would unbalance her in a bad way.
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01-19-18 01:08 PM
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Eirinn : I don't know what kind of enemies we will face, but my best ability seemed quite easy to get, while Eniitan's is a bit (a lot) harder. Now, I know we'll have new abilities and face new enemies. But right now, I'm looking a bit OP. Maybe that's the point in the early game, I dunno. I could become increasingly more useless as the game goes on lol. I mean, tanks aren't known for having a ton of abilities and being very adaptable. They're usually built for taking hits while the other members do the hard stuff. Now of course, that means I do want some abilities that are a bit more progressive. Maybe some risk vs. reward abilities that could affect the entire party. But I know that I probably won't be doing the hardest work or making the hardest choices. If you manage to sidestep the usual shortcomings of a tank, I'll be impressed and pleased. But I'll be pleased regardless.

As for the number of dice, I think it's great how it is. Like the best video games, you need to acknowledge the weaknesses of your system and work around those. You can see that in Breath of the Wild, for example. They took something so basic as climbing and added rules to it, to balance it and to add depth and fun. You have to consider rain, the environment, the surface, and more. It also shows that something unbalanced can also be crazy fun. You could make our moves have special effects that affect the story in funny or poignant ways, for example. They wouldn't simply be used for battle, but outside it, too. Perhaps that could be explored better in another game.

I'll keep my 4 and reroll the 6, please.
Eirinn : I don't know what kind of enemies we will face, but my best ability seemed quite easy to get, while Eniitan's is a bit (a lot) harder. Now, I know we'll have new abilities and face new enemies. But right now, I'm looking a bit OP. Maybe that's the point in the early game, I dunno. I could become increasingly more useless as the game goes on lol. I mean, tanks aren't known for having a ton of abilities and being very adaptable. They're usually built for taking hits while the other members do the hard stuff. Now of course, that means I do want some abilities that are a bit more progressive. Maybe some risk vs. reward abilities that could affect the entire party. But I know that I probably won't be doing the hardest work or making the hardest choices. If you manage to sidestep the usual shortcomings of a tank, I'll be impressed and pleased. But I'll be pleased regardless.

As for the number of dice, I think it's great how it is. Like the best video games, you need to acknowledge the weaknesses of your system and work around those. You can see that in Breath of the Wild, for example. They took something so basic as climbing and added rules to it, to balance it and to add depth and fun. You have to consider rain, the environment, the surface, and more. It also shows that something unbalanced can also be crazy fun. You could make our moves have special effects that affect the story in funny or poignant ways, for example. They wouldn't simply be used for battle, but outside it, too. Perhaps that could be explored better in another game.

I'll keep my 4 and reroll the 6, please.
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01-19-18 02:36 PM
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I'll keep a 5 i guess.

Sorry, short post, ik. That's why i'm gonna type this line in case this post gets counted for TDV. Not that i'm actively competing, but oh well.
I'll keep a 5 i guess.

Sorry, short post, ik. That's why i'm gonna type this line in case this post gets counted for TDV. Not that i'm actively competing, but oh well.
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01-20-18 01:12 AM
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Final roll results.

m0ssb3rg935 : Your final support roll: 6, 1. :/
Your locked dice: 4, 4


supernerd117 : Your final support roll: 1. This turn is so unfortunate still. This could end badly.
Your locked die: 4.

Right. I've been tweaking your attack requirements, so it will definitely be more challenging next turn to perform your best move. This entire test will likely be spent adjusting things until it feels balanced.

In this game the idea of the tanks was to take and deal heavy amounts of damage, but this is tempered by the fact that, support roll wise, they lend very little to the battle. Basically they are polar opposites with the support class who can deal and take very little damage, but in turn can help their stronger teammates land powerful hits. Eventually players will gain the ability to take damage for one another, thus increasing the tanks' teamwork factor, and helping the weaker members survive damage-heavy battles. Each class will gain abilities as they go that increase their usefulness to the team as a whole, making all players valuable party members.

Thanks a ton for your in depth and thoughtful answer. Those are extremely helpful in this whole test play.



EX Palen : Your final support roll: 4, 4.
Man that was a much needed break. lol
Your locked dice: 4, 4.

Yeah, I'm gathering that the dice needed seems to be the preferred option in general, and that's what I was actually doing already, but I figured it would be good to see if the actual players felt the same, as I have no first hand experience with any of this.

That said, I've been adjusting the dice changes on a character by character basis. Alicia for example, currently needs two additional numbers for each additional player after two, and Kiyun need a two for every odd player after two, and three for every even player after two. Hopefully this method helps to strike a fairly even balance between the difficulty levels of handling each character.



Eniitan : Locked in her 4 via Discord.
Her final attack roll: 1, 5.
Her locked dice: 4, 4.



Only one die left, and one more 4 is needed.


MarioLucarioFan64 : Your final support roll: 4.
Man the luck. xD
Locked dice: 4, 5.



Team total:
Nine 4s.
Everyone came in handy here. Thank goodness for all of those support dice.

Turn result:
Alicia attacks with Slice, dealing 10 damage to the Red Dragon.
Red Dragon attacks Alicia and deals 3 damage.

Alicia's current stats: 17/20 HP.



Next up: Kiyun.

MarioLucariofan64 --
MarioLucariofan64 opts to use his skill: Energize. All players gain two extra rolls for this turn.

Turn begins.
Kiyun uses Energize -- feels the caffeine for his 42 oz. soda kicking in.
Current stats: 15/15 HP

Red Dragon's current stats: 80/100, Attack: 3


MarioLucariofan64 --

Your first attack roll: 1, 4, 6 Which die/dice do you wish to keep?


m0ssb3rg935 -- 1, 2, 3, 4.
Spreading your numbers out in an attempt to catch anything you might need?


supernerd117 -- 1, 2.


EX Palen : 1, 3, 5, 6.


Eniitan -- 2, 5.


Not a terrible start.

Everyone:
Kiyun needs 3s and 4s only. More specifically, he needs eleven dice showing any combination of 3 and 4.
Remember: you have skills that you can use (see your character's category description to see what your skill(s) is/are) at any time now, if you feel that it would be helpful. Also you have five rolls this round, due to Kiyun's skill usage.

Finally, each skill can only be used once per battle.
Final roll results.

m0ssb3rg935 : Your final support roll: 6, 1. :/
Your locked dice: 4, 4


supernerd117 : Your final support roll: 1. This turn is so unfortunate still. This could end badly.
Your locked die: 4.

Right. I've been tweaking your attack requirements, so it will definitely be more challenging next turn to perform your best move. This entire test will likely be spent adjusting things until it feels balanced.

In this game the idea of the tanks was to take and deal heavy amounts of damage, but this is tempered by the fact that, support roll wise, they lend very little to the battle. Basically they are polar opposites with the support class who can deal and take very little damage, but in turn can help their stronger teammates land powerful hits. Eventually players will gain the ability to take damage for one another, thus increasing the tanks' teamwork factor, and helping the weaker members survive damage-heavy battles. Each class will gain abilities as they go that increase their usefulness to the team as a whole, making all players valuable party members.

Thanks a ton for your in depth and thoughtful answer. Those are extremely helpful in this whole test play.



EX Palen : Your final support roll: 4, 4.
Man that was a much needed break. lol
Your locked dice: 4, 4.

Yeah, I'm gathering that the dice needed seems to be the preferred option in general, and that's what I was actually doing already, but I figured it would be good to see if the actual players felt the same, as I have no first hand experience with any of this.

That said, I've been adjusting the dice changes on a character by character basis. Alicia for example, currently needs two additional numbers for each additional player after two, and Kiyun need a two for every odd player after two, and three for every even player after two. Hopefully this method helps to strike a fairly even balance between the difficulty levels of handling each character.



Eniitan : Locked in her 4 via Discord.
Her final attack roll: 1, 5.
Her locked dice: 4, 4.



Only one die left, and one more 4 is needed.


MarioLucarioFan64 : Your final support roll: 4.
Man the luck. xD
Locked dice: 4, 5.



Team total:
Nine 4s.
Everyone came in handy here. Thank goodness for all of those support dice.

Turn result:
Alicia attacks with Slice, dealing 10 damage to the Red Dragon.
Red Dragon attacks Alicia and deals 3 damage.

Alicia's current stats: 17/20 HP.



Next up: Kiyun.

MarioLucariofan64 --
MarioLucariofan64 opts to use his skill: Energize. All players gain two extra rolls for this turn.

Turn begins.
Kiyun uses Energize -- feels the caffeine for his 42 oz. soda kicking in.
Current stats: 15/15 HP

Red Dragon's current stats: 80/100, Attack: 3


MarioLucariofan64 --

Your first attack roll: 1, 4, 6 Which die/dice do you wish to keep?


m0ssb3rg935 -- 1, 2, 3, 4.
Spreading your numbers out in an attempt to catch anything you might need?


supernerd117 -- 1, 2.


EX Palen : 1, 3, 5, 6.


Eniitan -- 2, 5.


Not a terrible start.

Everyone:
Kiyun needs 3s and 4s only. More specifically, he needs eleven dice showing any combination of 3 and 4.
Remember: you have skills that you can use (see your character's category description to see what your skill(s) is/are) at any time now, if you feel that it would be helpful. Also you have five rolls this round, due to Kiyun's skill usage.

Finally, each skill can only be used once per battle.
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01-20-18 01:34 AM
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I'll want to have onto the three and the four and re-roll the other two.

Rough going, but it's a good thing we decided to call this a playtest so we could work out the bugs as we go along.
I'll want to have onto the three and the four and re-roll the other two.

Rough going, but it's a good thing we decided to call this a playtest so we could work out the bugs as we go along.
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01-20-18 04:49 AM
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We only have 15 dices at our disposal, so getting 11 of them to be either 3 or 4 will require tons of luck. Good timing, MLF, those two extra rolls are a safe bet in this complicated turn.

I'm not high on time right now, so I'll opt for not checking character stats. Lock my 3 and re-roll the rest of dices, we'll have time later on to test more character skills.
We only have 15 dices at our disposal, so getting 11 of them to be either 3 or 4 will require tons of luck. Good timing, MLF, those two extra rolls are a safe bet in this complicated turn.

I'm not high on time right now, so I'll opt for not checking character stats. Lock my 3 and re-roll the rest of dices, we'll have time later on to test more character skills.
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01-20-18 11:26 AM
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Eirinn : It seems fairly pointless to ask which dice we want to keep for this attack. I suggest tweaking the skill so that there is a reason to make dice choices. That, or give dilemmas that may incentivize not kepeping certain dice. Incentivizing players not to keep favorable dice towards an attack may be necessary.

I'd like to retool.
Eirinn : It seems fairly pointless to ask which dice we want to keep for this attack. I suggest tweaking the skill so that there is a reason to make dice choices. That, or give dilemmas that may incentivize not kepeping certain dice. Incentivizing players not to keep favorable dice towards an attack may be necessary.

I'd like to retool.
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01-21-18 08:13 PM
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Roll 2/5

MarioLucarioFan64 :


Your second roll: 3, 5.
Which do you wish to keep?
Your locked die: 4


m0ssb3rg935 : Your second support roll: 2, 5.
Your locked dice: 3, 4.

Aye. I'm having trouble adjusting Kiyun above all others given the nature of dice multiplication, as you know. This one won't work at all, unless I add more moves to level one as well. I may very well do that though.


EX Palen : Your second support roll: 1, 2, 4.
Your locked die: 3.

His number requirement is the highest so far because we managed to see that Alicia's nine dice requirement for an attack isn't overly demanding, and he can take two numbers instead of one, so his odds should be roughly twice as high...unless my math has failed me, which is entirely possible. lol

Your character has two skills, actually. One is to reduce the enemy's attack power by 33% for a full round, and the other is to change everyone's dice to a custom set I made for each of them that makes it easier for them to get the numbers that they need. For example, Aaron's special dice have only 3, 4, 5, and 6, since he needs higher numbers the 1 and 2 are removed.


supernerd117 : Your second support roll: 3, 5.

Yeah, I realized as soon as I posted it that there was no real choice involved in this one, but then there wasn't a choice involved in Alicia's move either I suppose, save for the first one. At least for this turn players can use the roll intermissions to contemplate skill usage, if nothing else.

This has made me think about some more changes that would affect every character though, so it hasn't been a complete waste. I may go ahead and implement those early, starting with the next character to attack (Emmerich).

This whole system is constantly undergoing revisions with literally every role. Bear with me. m(_ _)m


Eniitan : Your second support roll: 3, 3.

Wow. That's a perfect roll. lol




Team total:
Two 3s and two 4s. [four total usable dice].
Dice needed: seven more 3s or 4s.
Roll 2/5

MarioLucarioFan64 :


Your second roll: 3, 5.
Which do you wish to keep?
Your locked die: 4


m0ssb3rg935 : Your second support roll: 2, 5.
Your locked dice: 3, 4.

Aye. I'm having trouble adjusting Kiyun above all others given the nature of dice multiplication, as you know. This one won't work at all, unless I add more moves to level one as well. I may very well do that though.


EX Palen : Your second support roll: 1, 2, 4.
Your locked die: 3.

His number requirement is the highest so far because we managed to see that Alicia's nine dice requirement for an attack isn't overly demanding, and he can take two numbers instead of one, so his odds should be roughly twice as high...unless my math has failed me, which is entirely possible. lol

Your character has two skills, actually. One is to reduce the enemy's attack power by 33% for a full round, and the other is to change everyone's dice to a custom set I made for each of them that makes it easier for them to get the numbers that they need. For example, Aaron's special dice have only 3, 4, 5, and 6, since he needs higher numbers the 1 and 2 are removed.


supernerd117 : Your second support roll: 3, 5.

Yeah, I realized as soon as I posted it that there was no real choice involved in this one, but then there wasn't a choice involved in Alicia's move either I suppose, save for the first one. At least for this turn players can use the roll intermissions to contemplate skill usage, if nothing else.

This has made me think about some more changes that would affect every character though, so it hasn't been a complete waste. I may go ahead and implement those early, starting with the next character to attack (Emmerich).

This whole system is constantly undergoing revisions with literally every role. Bear with me. m(_ _)m


Eniitan : Your second support roll: 3, 3.

Wow. That's a perfect roll. lol




Team total:
Two 3s and two 4s. [four total usable dice].
Dice needed: seven more 3s or 4s.
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(edited by Eirinn on 01-21-18 08:13 PM)    

01-21-18 08:26 PM
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Lock that 4 and re-roll the rest of dices. We should need just one more 3 or 4 in the remaining six dices, and with still three re-rolls at our disposal. Maybe your math didn't betray you after all xD

I did see my skills, but I'll save them up because for now we're dealing heavy damage to our enemy and our last roll gave us hope to get what we need. You never mentioned when can we use it, at least not outside the tanks, so a confirmation about that timing would be okay as well.

About tweaking MLF's character because of the rolls he needs, I'd personally have him stay as is. I doubt we'll come up with incentives for all characters, so if just one is like this the remaining four can balance it out. I haven't given this much thought as of now, but if there are other ideas for his support rolls I'm in to test them as well to make the perfect comparison.
Lock that 4 and re-roll the rest of dices. We should need just one more 3 or 4 in the remaining six dices, and with still three re-rolls at our disposal. Maybe your math didn't betray you after all xD

I did see my skills, but I'll save them up because for now we're dealing heavy damage to our enemy and our last roll gave us hope to get what we need. You never mentioned when can we use it, at least not outside the tanks, so a confirmation about that timing would be okay as well.

About tweaking MLF's character because of the rolls he needs, I'd personally have him stay as is. I doubt we'll come up with incentives for all characters, so if just one is like this the remaining four can balance it out. I haven't given this much thought as of now, but if there are other ideas for his support rolls I'm in to test them as well to make the perfect comparison.
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01-21-18 11:58 PM
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Gonna go ahead and re-roll the 2 and the 5.

Quick question: not that I can think of a reason why we would right off the top of my head, but would we be able to unlock dice we already locked in and re-roll those? One reason I ask because I wasn't aware if I should specify whether I want to keep the locked dice or not when it's not obvious.
Gonna go ahead and re-roll the 2 and the 5.

Quick question: not that I can think of a reason why we would right off the top of my head, but would we be able to unlock dice we already locked in and re-roll those? One reason I ask because I wasn't aware if I should specify whether I want to keep the locked dice or not when it's not obvious.
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01-22-18 03:34 PM
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Eirinn : All righty, I'll keep the 3 and reroll the 5. I thought of perhaps the easiest way around this. Attach a cost to rerolls. A mana pool, if you will. You could even make it so players can reroll as much as they want, provided their mana pool doesn't run out. That way skills that would be redundant would no longer be so.
Eirinn : All righty, I'll keep the 3 and reroll the 5. I thought of perhaps the easiest way around this. Attach a cost to rerolls. A mana pool, if you will. You could even make it so players can reroll as much as they want, provided their mana pool doesn't run out. That way skills that would be redundant would no longer be so.
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01-22-18 07:41 PM
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EDIT: Palen's right. I overlooked that there were enough dice as of this turn. Don't reply: this turn is finished. I'll post the next one tomorrow.





Roll 3/5


MarioLucarioFan64 :

Your third attack roll: 1.
Your locked dice: 3, 4.



EX Palen : Your third support roll: 4, 6.
Your locked dice: 3, 4.



All players can use their skills at any time, with the exception of the tanks having to wait until after they've taken damage at least once.
So before any given roll, you just say that you wish to use your skill and it's effects are automatically applied as soon as applicable. Although in hindsight it would be best if dice altering skills weren't used this round, since we have to balance the numbers still.



m0ssb3rg935 : Your third support roll: 3, 4. Nice.
Your locked dice: 3, 4.

Oh yeah, you can unlock dice anytime you want. You don't have to say that you want to keep them locked though. Once they're locked they stay that way unless you say otherwise.


supernerd117 : Your third support roll: 1
Your locked die: 3.

That could actually work, but I want to keep this one as simple as possible while not limiting interaction too much. I'd be willing to consider it for a later project though. Right now I'm leaning toward more skills and maybe more cards.



Eniitan :
She informed me through a private message that she wishes to lock both 3s.

Just summoning you in case you want to say anything or use your skill before the next roll.



Team total:
Six 3s and three 4s. [nine total usable dice].
Dice needed: two more 3s or 4s. Good thing he used that skill.


Again, how do these roll pictures look on a computer? I can't judge the size very well from mobile.
EDIT: Palen's right. I overlooked that there were enough dice as of this turn. Don't reply: this turn is finished. I'll post the next one tomorrow.





Roll 3/5


MarioLucarioFan64 :

Your third attack roll: 1.
Your locked dice: 3, 4.



EX Palen : Your third support roll: 4, 6.
Your locked dice: 3, 4.



All players can use their skills at any time, with the exception of the tanks having to wait until after they've taken damage at least once.
So before any given roll, you just say that you wish to use your skill and it's effects are automatically applied as soon as applicable. Although in hindsight it would be best if dice altering skills weren't used this round, since we have to balance the numbers still.



m0ssb3rg935 : Your third support roll: 3, 4. Nice.
Your locked dice: 3, 4.

Oh yeah, you can unlock dice anytime you want. You don't have to say that you want to keep them locked though. Once they're locked they stay that way unless you say otherwise.


supernerd117 : Your third support roll: 1
Your locked die: 3.

That could actually work, but I want to keep this one as simple as possible while not limiting interaction too much. I'd be willing to consider it for a later project though. Right now I'm leaning toward more skills and maybe more cards.



Eniitan :
She informed me through a private message that she wishes to lock both 3s.

Just summoning you in case you want to say anything or use your skill before the next roll.



Team total:
Six 3s and three 4s. [nine total usable dice].
Dice needed: two more 3s or 4s. Good thing he used that skill.


Again, how do these roll pictures look on a computer? I can't judge the size very well from mobile.
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(edited by Eirinn on 01-22-18 09:41 PM)    

01-22-18 08:33 PM
EX Palen is Offline
| ID: 1351591 | 129 Words

EX Palen
Spanish Davideo7
Level: 137


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I'll go ahead and lock that 4. We have more than enough right now, so it wouldn't even be necessary. And it ended up that we didn't need those two extra rolls, but they were a safe bet to test out our luck and the chances of failing.

Okay then, I'll keep that in mind about skills. One of mine won't have a use for a while or even at all during the test, but the other one could use a test as a safe bet next time MLF's turn comes around if his character keeps having such difficult combinations to pull off his strongest attack. We'll have to see about that.

About the picture, it looks good on a computer, though I honestly preferred the older one
I'll go ahead and lock that 4. We have more than enough right now, so it wouldn't even be necessary. And it ended up that we didn't need those two extra rolls, but they were a safe bet to test out our luck and the chances of failing.

Okay then, I'll keep that in mind about skills. One of mine won't have a use for a while or even at all during the test, but the other one could use a test as a safe bet next time MLF's turn comes around if his character keeps having such difficult combinations to pull off his strongest attack. We'll have to see about that.

About the picture, it looks good on a computer, though I honestly preferred the older one
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01-23-18 04:44 AM
m0ssb3rg935 is Offline
| ID: 1351605 | 17 Words

m0ssb3rg935
m0ssb3rg935
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I'm on a 15 inch laptop and this is what it looks like on my end.


I'm on a 15 inch laptop and this is what it looks like on my end.


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01-23-18 07:21 PM
Eirinn is Offline
| ID: 1351609 | 832 Words

Eirinn
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Kiyun attacks with Rapid Strikes. Deals seven damage to Red Dragon.
Red Dragon attacks, dealing three damage to Kiyun.



Note:
We're going to try some new things starting this round: meet the "Floor Card" and "Attack Card" Decks!


Floor Cards:
Cards from the Floor Card deck may be drawn at the end of every round (a round is made up of all players' attack turns combined. So after all players have attacked once, a full round has been completed). These cards make up three draw decks: Battle, Effect, and Die. Floor Cards are read upon drawing, and go into effect immediately. Some effects will be positive, others negative.


Drawing Floor Cards is optional.


Battle cards will either increase the entire team's attack power, or decrease it by a set amount.
The effect wears off after one full round unless stated otherwise.


Effect cards may increase health, lower defense (make players take more damage from enemy attacks), or raise defense (reduce amount of damage received from enemy attacks).
The effect wears off after one full round, unless stated otherwise.


Die cards will either increase the number of dice each player has, or decrease the number of dice each player has (you can never have fewer dice than what is needed to perform your strongest attack). On rare occasion (10% chance) this deck may yield a card that adds an extra reroll to all players' turns, and on even rarer occasions (5% chance) it may yield a "lose one reroll" card.
As always, the effect wears off for all of these cards after one turn, unless stated otherwise.



Attack Cards:
These cards are drawn after every turn (each attack phase is a turn. So that's one roll + all rerolls used on one player's attack). The card is drawn by the attacking player and kept in their "hand" face down. These cards may be redeemed before your first attacking roll on your next turn.


Unlike Floor Cards, Attack Cards may be held without effect until the player opts to turn them over, or alternatively, the player may choose to "burn" them. Burning a card adds one die to the player's die total.

Cards included in the Attack Deck:

•Attack +50%

•Attack -50%

•Lose a die

•Change a die (change any die from your next roll to any number you want it to be)

•Overkill (automatically triggers overkill effect on your attack)

Note that cards are listed in order of chance to draw them, with Attack+50% being the most likely, and Overkill being the least likely.



Also introducing: Overkill mode!
Overkill mode is triggered when all dice are used on any given turn. Overkill mode doubles all damage dealt by the player's attack when successfully triggered. However, if the player's attempt to enter overkill mode is unsuccessful, the damage dealt is reduced by 50%-100%, as determined by the negation die.
Note that the amount of damage lost by a failed overkill attempt will always be either 50% or 100%.

To trigger overkill mode, the player must use all available dice. That is, if any dice are left unused after meeting the requirements for an attack, the unused dice are rerolled twice more (I will handle both rerolls and keep the dice needed automatically in order to expedite the process). If all dice are used, the player has successfully triggered overkill mode. If all dice are not used, the attempt has failed, and the attack weakened.

Supporters have special rules for triggering overkill mode.
Upon performing their strongest attack, the supporter may opt to perform a special reroll for overkill. If they do so, the player is given six dice which they then roll. If half or more of the dice are odd (for Emmerich) or even (for Sydney) overkill mode has been successfully triggered.
This must be accomplished with only one roll, making the odds 50/50.


Overkill mode attempts are optional.







Now on to the battle. :V


Next: Emmerich.
Emmerich's stats: HP: 10/10
Red Dragon's stats: HP: 73/100, attack: 3


EX Palen :


Your first attack roll: 2, 4.
Yes, that's Xiahou Dun. It's much more difficult than you might think, finding good pictures of animated men with maces.

And yeah, I preferred the first one as well, but I meant to have a different one for each player -- supernerd should have had a different one. lol



m0ssb3rg935 : Your first support roll: 2, 5, 5, 6.

That seems kind of small when viewed from mobile. I have a resize option when I upload them to postimg, and I resized it to that one. Think it should be bigger? [insert :thinking: emote...man I wish we had that thing on Vizzed]



MarioLucarioFan64 : Your first support roll: 1, 1, 5.



supernerd117 : Your first support roll: 2, 6.



Eniitan : Your first support roll: 3, 5.



Everyone:
Emmerich needs odd numbers (1, 3, 5) only. With five players he'll need twelve (yes, that leaves you with only one free die. :3)
Kiyun attacks with Rapid Strikes. Deals seven damage to Red Dragon.
Red Dragon attacks, dealing three damage to Kiyun.



Note:
We're going to try some new things starting this round: meet the "Floor Card" and "Attack Card" Decks!


Floor Cards:
Cards from the Floor Card deck may be drawn at the end of every round (a round is made up of all players' attack turns combined. So after all players have attacked once, a full round has been completed). These cards make up three draw decks: Battle, Effect, and Die. Floor Cards are read upon drawing, and go into effect immediately. Some effects will be positive, others negative.


Drawing Floor Cards is optional.


Battle cards will either increase the entire team's attack power, or decrease it by a set amount.
The effect wears off after one full round unless stated otherwise.


Effect cards may increase health, lower defense (make players take more damage from enemy attacks), or raise defense (reduce amount of damage received from enemy attacks).
The effect wears off after one full round, unless stated otherwise.


Die cards will either increase the number of dice each player has, or decrease the number of dice each player has (you can never have fewer dice than what is needed to perform your strongest attack). On rare occasion (10% chance) this deck may yield a card that adds an extra reroll to all players' turns, and on even rarer occasions (5% chance) it may yield a "lose one reroll" card.
As always, the effect wears off for all of these cards after one turn, unless stated otherwise.



Attack Cards:
These cards are drawn after every turn (each attack phase is a turn. So that's one roll + all rerolls used on one player's attack). The card is drawn by the attacking player and kept in their "hand" face down. These cards may be redeemed before your first attacking roll on your next turn.


Unlike Floor Cards, Attack Cards may be held without effect until the player opts to turn them over, or alternatively, the player may choose to "burn" them. Burning a card adds one die to the player's die total.

Cards included in the Attack Deck:

•Attack +50%

•Attack -50%

•Lose a die

•Change a die (change any die from your next roll to any number you want it to be)

•Overkill (automatically triggers overkill effect on your attack)

Note that cards are listed in order of chance to draw them, with Attack+50% being the most likely, and Overkill being the least likely.



Also introducing: Overkill mode!
Overkill mode is triggered when all dice are used on any given turn. Overkill mode doubles all damage dealt by the player's attack when successfully triggered. However, if the player's attempt to enter overkill mode is unsuccessful, the damage dealt is reduced by 50%-100%, as determined by the negation die.
Note that the amount of damage lost by a failed overkill attempt will always be either 50% or 100%.

To trigger overkill mode, the player must use all available dice. That is, if any dice are left unused after meeting the requirements for an attack, the unused dice are rerolled twice more (I will handle both rerolls and keep the dice needed automatically in order to expedite the process). If all dice are used, the player has successfully triggered overkill mode. If all dice are not used, the attempt has failed, and the attack weakened.

Supporters have special rules for triggering overkill mode.
Upon performing their strongest attack, the supporter may opt to perform a special reroll for overkill. If they do so, the player is given six dice which they then roll. If half or more of the dice are odd (for Emmerich) or even (for Sydney) overkill mode has been successfully triggered.
This must be accomplished with only one roll, making the odds 50/50.


Overkill mode attempts are optional.







Now on to the battle. :V


Next: Emmerich.
Emmerich's stats: HP: 10/10
Red Dragon's stats: HP: 73/100, attack: 3


EX Palen :


Your first attack roll: 2, 4.
Yes, that's Xiahou Dun. It's much more difficult than you might think, finding good pictures of animated men with maces.

And yeah, I preferred the first one as well, but I meant to have a different one for each player -- supernerd should have had a different one. lol



m0ssb3rg935 : Your first support roll: 2, 5, 5, 6.

That seems kind of small when viewed from mobile. I have a resize option when I upload them to postimg, and I resized it to that one. Think it should be bigger? [insert :thinking: emote...man I wish we had that thing on Vizzed]



MarioLucarioFan64 : Your first support roll: 1, 1, 5.



supernerd117 : Your first support roll: 2, 6.



Eniitan : Your first support roll: 3, 5.



Everyone:
Emmerich needs odd numbers (1, 3, 5) only. With five players he'll need twelve (yes, that leaves you with only one free die. :3)
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Eirinn


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01-23-18 08:10 PM
EX Palen is Offline
| ID: 1351610 | 170 Words

EX Palen
Spanish Davideo7
Level: 137


POSTS: 4235/6183
POST EXP: 1095891
LVL EXP: 30552963
CP: 188035.7
VIZ: 10669052

Likes: 0  Dislikes: 0
Why is my character a Johnny Deep-like, patch-wearing and heavy mace-wielding guy? I mean, I'd totally be like that if you ask me for my character, but how did you find out?

The newly introduced things sound like fun. Floor Cards won't be seen for one more turn, but it will be fun to test them out. I guess that we choose to draw them before the next round begins, so let's get this going as quick as possible.

Trying overkill should be fun as well, but first we must figure out if I can actually pull off my strongest attack. We have a very slight margin, so it's still early to call for overkill. I could also test one of the supporters' skills, but we've already started this round so we'll test it in upcoming turns.

For now, I have no choice but re-roll my two dices. We need five more odd numbers with six dices remaining and two rolls, so hopes should be high to pull it off.
Why is my character a Johnny Deep-like, patch-wearing and heavy mace-wielding guy? I mean, I'd totally be like that if you ask me for my character, but how did you find out?

The newly introduced things sound like fun. Floor Cards won't be seen for one more turn, but it will be fun to test them out. I guess that we choose to draw them before the next round begins, so let's get this going as quick as possible.

Trying overkill should be fun as well, but first we must figure out if I can actually pull off my strongest attack. We have a very slight margin, so it's still early to call for overkill. I could also test one of the supporters' skills, but we've already started this round so we'll test it in upcoming turns.

For now, I have no choice but re-roll my two dices. We need five more odd numbers with six dices remaining and two rolls, so hopes should be high to pull it off.
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01-23-18 09:43 PM
m0ssb3rg935 is Offline
| ID: 1351617 | 48 Words

m0ssb3rg935
m0ssb3rg935
Level: 109


POSTS: 2878/3607
POST EXP: 283159
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For a moment, I thought the "Die Card" meant you instantly died. Thanks, homonyms... I'll keep the fives and re-roll the two and the six.

It's not particularly small, but not large either. Roughly the same size as my phone's screen so almost like I'm rolling for myself.

For a moment, I thought the "Die Card" meant you instantly died. Thanks, homonyms... I'll keep the fives and re-roll the two and the six.

It's not particularly small, but not large either. Roughly the same size as my phone's screen so almost like I'm rolling for myself.

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01-24-18 07:18 AM
supernerd117 is Offline
| ID: 1351627 | 9 Words

supernerd117
Level: 142


POSTS: 5941/6187
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I suppose I shall have to reroll. Tally-ho, then!
I suppose I shall have to reroll. Tally-ho, then!
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01-24-18 10:19 PM
Eirinn is Offline
| ID: 1351647 | 353 Words

Eirinn
Level: 154


POSTS: 7777/7900
POST EXP: 1300417
LVL EXP: 46040267
CP: 69368.0
VIZ: 1836533

Likes: 0  Dislikes: 0
So sorry for the late post. My nephews were here today and this is the first chance that I've gotten to work out the results.


Roll 2/3

EX Palen :

Your second attack roll: 1, 4.


lol Well when I image searched "EX Palen", that's what came up! Crazy, right?
But yeah, that was the most appropriate choice out of the, like... two animated men with maces that came up, so I guess I just got lucky. I had a different one picked out for you, but since Emmerich has a mace, I figured an image with a mace would be more fitting.

As for skills, you can use them on any turn, so if you want to do so, you can feel free to. We've gotten a good feel for your character's totals already I think. It's either just right or one die too high (though as odds go his odds are better than Kiyun's).

Also I fully intend to have enemies that require overkill in order to deplete all of their health before they can wipe out the party once the full game starts (assuming anyone wants to even play after finishing the test! lol). If you notice, the supporters can only survive three attacks from Red Dragon, so he'll have to be finished before their fourth attack on him or it won't end well for them. Oh and I left out a minor detail about death -- it's permanent. :3 Not that it'll matter during tests.


m0ssb3rg935 : Your second support roll: 3, 4.
Your locked dice: 5, 5.

I may have laughed pretty hard at that comment. I actually went on to explain because I was afraid someone might take it that way. lol Why, English?


supernerd117 : Your second support roll: 5, 4.
That's a little better, yeah?


Eniitan :
and
MarioLucarioFan64 : didn't answer, so I locked all of their dice! Take that!
Actually they rolled all odds so I locked the dice to help them, but whatever.


Team total:
Two 1s, one 3, four 5s. [seven useable dice].
Five more odd dice needed.
So sorry for the late post. My nephews were here today and this is the first chance that I've gotten to work out the results.


Roll 2/3

EX Palen :

Your second attack roll: 1, 4.


lol Well when I image searched "EX Palen", that's what came up! Crazy, right?
But yeah, that was the most appropriate choice out of the, like... two animated men with maces that came up, so I guess I just got lucky. I had a different one picked out for you, but since Emmerich has a mace, I figured an image with a mace would be more fitting.

As for skills, you can use them on any turn, so if you want to do so, you can feel free to. We've gotten a good feel for your character's totals already I think. It's either just right or one die too high (though as odds go his odds are better than Kiyun's).

Also I fully intend to have enemies that require overkill in order to deplete all of their health before they can wipe out the party once the full game starts (assuming anyone wants to even play after finishing the test! lol). If you notice, the supporters can only survive three attacks from Red Dragon, so he'll have to be finished before their fourth attack on him or it won't end well for them. Oh and I left out a minor detail about death -- it's permanent. :3 Not that it'll matter during tests.


m0ssb3rg935 : Your second support roll: 3, 4.
Your locked dice: 5, 5.

I may have laughed pretty hard at that comment. I actually went on to explain because I was afraid someone might take it that way. lol Why, English?


supernerd117 : Your second support roll: 5, 4.
That's a little better, yeah?


Eniitan :
and
MarioLucarioFan64 : didn't answer, so I locked all of their dice! Take that!
Actually they rolled all odds so I locked the dice to help them, but whatever.


Team total:
Two 1s, one 3, four 5s. [seven useable dice].
Five more odd dice needed.
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Eirinn


Affected by 'Laziness Syndrome'

Registered: 07-18-12
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(edited by Eirinn on 01-25-18 01:44 AM)    

01-25-18 12:07 AM
m0ssb3rg935 is Offline
| ID: 1351648 | 29 Words

m0ssb3rg935
m0ssb3rg935
Level: 109


POSTS: 2881/3607
POST EXP: 283159
LVL EXP: 13812033
CP: 22121.1
VIZ: 925924

Likes: 0  Dislikes: 0
Alright, cool. Up to three odds. Now if only I could get that last die to fall on an odd number.

I'll keep the three and re-roll the four.
Alright, cool. Up to three odds. Now if only I could get that last die to fall on an odd number.

I'll keep the three and re-roll the four.
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