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| legacyme3's Last 5 Game Reviews (view last 25) |
Heavy Rain 04-10-13 11:07 PM |
So rainy it makes Portland look dry... Heavy Rain isn't so much a game as it is an interactive movie. That doesn't change the fact it's one of the PS3's key blue chip exclusives, and one of the many reasons to buy the system. I got my copy of the game later than most, and held off on reviewing it for who knows why. Graphics - 9 I'm basing this off of how the graphics looked for a relatively early PS3 title. It can still sort of hold its own with several of today's games. The one place the game looks less than stunning is with the facial animations... but we can't all be L.A. Noire. The scenes are rendered beautifully, despite the darker look of some scenes. Also, the rain looks heavy. Which is fantastic. ;) Sounds - 7 Not fantastic. Not terrible. The voice acting could have used some work, and so could some of the hits you make in the game. All the times you crash into something it sounds sort of the same. As someone who has hit many walls, not all thuds sound the same. It's a minor complaint, so try not to make it a bigger deal than it is. The sound in the background accompanies the scene... but a lot of the times I found myself barely noticing it, because I was too preoccupied. Addictiveness - 9 You will want to get this entire game done in one playthrough, and as it's not "terribly" long, it is certainly doable if you have a day off of work, and you start early. It's rewarding too, so you keep feeling like finishing just "one more scene". It stays like this from start to finish and keeps you engaged the entire time. The fact the game is all QTEs also makes it stressful if you put it on a harder difficulties. Especially with motion controls. This keeps your blood pumping even if you aren't aware of it. Nothing beats a good thrill. Depth - 8 Multiple playthroughs are needed to really savor the choices you make in game. Multiple endings that vary in simple ways are influenced by characters living, dying, no... Read the rest of this Review |
Legend of Zelda: Skyward Sword, The 04-09-13 04:40 PM |
My take on the Legend of Zelda Skyward Sword OK, this is a bit of a change for me, because I do not "own" a Wii or Skyward Sword. Then why am I reviewing it? Because I have played it to its finish in the story over a long stretch of time (at a friends) to the point where I think I can actually give a good review on the game. I should note, before I get too into the review that I think motion controls in gaming is idiotic. And I think forced motion (even though it's not "THAT" big a deal) is even worse, and very upsetting. Here we go. Graphics - 9 There is no getting around this. The game is beautiful and the character models are well made. For a Wii game it looks amazing. The only reason it loses any points is for being a Wii game. I can't help but think the game would look absolutely jaw dropping on the PS3 or XBOX 360. Unfortunately, Zelda will never be on either. I digress though, the game is stunning visually, which is really speaking to the strength of the game. Its' look. Sound - 9 It sounds just as good as it looks. The soundtrack of this Zelda game harkens back to older times with how alive the music felt. It makes me feel like the sound is a living breathing thing, unlike in a lot of past Zelda games where the music has been substandard at a series standpoint (even if better than a large portion of other games). All the music fits the areas they belong to, and all the little things from footsteps to panting to sword hits sound cool and add to the game's already very good reputation. I was very pleased. Addictiveness - 8 I can't fault this game in terms of its' fun aspect. It was fun at times, even though it was significantly less fun than a lot of Zelda games (MOTION CONTROL ARGH). There wasn't much to stop your enjoyment of the game either except a few choice puzzles in the late game that seemed to slow the experience to a crawl. If you know what you are doing, it will feel more streamlined, but some of... Read the rest of this Review |
Legend of Mana 04-01-13 06:54 PM |
Legend of Mana! Legend of Mana - PSX What a welcome change of pace. My last review had me playing through Final Fantasy IX, which shall now be referred to as the Final Fantasy That Never Officially Existed. This one has me reviewing the Legend of Mana. A game that I had some uneasy thoughts about upon purchasing the Playstation Store. However, the good news is that it was on sale at the time, and came heavily reccommended. I don't know a ton about the game's history, nor do I care to look it up. However, I believe it is the second game in the "series" so to speak, following the Secret of Mana on the SNES. Graphics - 7 It was... new to me, sort of. Remember how much I hated the cartoony graphics in the Final Fantasy That Never Officially Existed? Well, the graphics in Legend of Mana could be described as cartoony. Actually, it's a very colorful look, and I am kind of a fan of it in this case. It comes off well, and didn't agitate me. Sure the quality of the game's graphics is lesser than some might like, but it doesn't hinder your ability to play the game. Very basic, in that you know they weren't trying to blow you away. The character design was also rather interesting at times. There were moments where I just smiled at some of the sillier designs. Sound - 6 Nothing overly special. There were a few nice tunes, but also a LOT of bad ones. And they kept looping. Some of the battle themes are still grating to me. Grating enough that an easy way to piss me off would be to play one certain battle theme, and send it to my PM Box. Please don't though. The surround sound is ok. Nothing overly ambient, but also not non existent. There are some nice subtleties, that I didn't catch on first look. Addictiveness - 7 Not a terribly fun game. It gets points in this department for it's well done, yet simplistic battle system. Essentially you can have a party member, a pet, and yourself in battle. Each character... Read the rest of this Review |
Final Fantasy IX 04-01-13 06:52 PM |
Final Fantasy IX - AKA the Devil's Game Final Fantasy IX Review - PSX Final Fantasy IX, yet another installment in the endless Final Fantasy series, and the successor to my favorite Final Fantasy... the eighth. So this game has pretty big shoes to fill... will it impress enough? Or does this one fall ultimately short of expectations? I'll be honest, this was one of the last games in the series I played. The only game I waited longer to play was Final Fantasy XI. Which is an MMO. It is for that reason I absolutely refuse to play it. I will never play XI, and until they release Lightning Returns: Final Fantasy XIII... this was going to be the last "new" Final Fantasy on my playlist to get to. Graphics - 7 I'm basing my score on the change from Final Fantasy VIII. The graphics were crisper, and cleaner, but ultimately, way too cartoonish for my tastes. I am a fan of VIII's style, that was gritty and more depressing. I am not a fan of... whatever this is. As a result, I knocked it down, maybe more than it deserved. The character design was... mediocre, I felt. Zidane looked throughly uninteresting, Garnet never really caught my eye unless she was saying something, and many of the characters were eye sores. Also, Freya is probably my least favorite design. I didn't even know what she was supposed to look like until I looked at some fan art. Fail. Sound - 6 This shocked me. For once, the sound didn't excite me. It didn't blow me away. It didn't even make me feel nostalgic. Some familiar tunes are in there, sure, but the music and surround sound never really felt right. It felt like the sound was developed independently millions of miles away from where the game itself was being made. It felt like the composers were being forbidden from seeing the material they were working with. Ultimately, it was just really bad. The original score is probably the worst in the series. The battle music was even more repetitive than it was in other games. And I sp... Read the rest of this Review |
Chrono Trigger 04-01-13 06:45 PM |
Chrono Trigger on PSN Chrono Trigger - PSX Yes. I know the game is on SNES. But I played the game on my PS3, with the thanks of the Playstation Store. IF there is something that I should be aware of, that makes my review wrong, do not blame me, but rather, the porting process. :P I'm mostly kidding. This game is in its full form. So stop freaking out. Actually, for a bit of backstory before I start. For the longest time, I prided myself as a guy who loved RPGs, and loved playing them. But there were three very notable games I had yet to play (as of May of 2012) that were all RPGs. Final Fantasy VIII, Earthbound, and Chrono Trigger. This was mostly in part because I never owned a PSX or a SNES. I played several RPGs for the SNES on Vizzed in the past couple years. But I never touched Chrono Trigger or Earthbound, for unknown reasons. Probably because I knew the story or characters, and felt like it'd be cheating a little to know the plot. KG, one of my closer friends on this site, urged me to play Chrono Trigger, calling me several unpleasant things. Rather than have her bug me forever (love you Kage ), I chose to buy the game on PSN (so I could play it without an internet connection... smart move, I lost mine ;)). So without further ado, the "much anticipated review". Graphics - 7 Fairly standard for an RPG of it's time. Reminds me of several RPGs, including Final Fantasy VI, which was also a rather nice looking game. There are no bonus points for this, but I do rather like the design of the game world, and the design of the characters. The world is separated, much like our own, into continents separated by a large mass of water, that you cannot cross until later in the game. The cool thing is that the developers actually knew what they were doing. Because you can believe the shifting of the continents as they grinded apart, and in some cases grew. It was a nice touch, and shows me they actually cared about the work. The c... Read the rest of this Review |
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