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Main Profile Kirbybanjo's Profile Game Profile : Collection

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    31 / 02-11-93

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Registration: 04-04-12 02:56 PM (4396 days ago)
Last Activity: 07-22-16 02:24 AM

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Last Post: 10-27-14 07:44 AM
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Kirbybanjo's Last 10 Game Comments (view last 100)
Tactics Ogre - The Knight of Lodis no you cant
Golden Sun Nothing the "regular" Golden Sun was a port of this game
Fire Emblem - Seisen no Keifu (translated) @GameJunkie they did with some of them on the virtual consol
Fire Emblem - Fuuin no Tsurugi (english translation) Is there a way to rebind the save state to an alternate button
Gauntlet Dark Legacy (version DL 2.52) Game is currently not working
Advance Wars whenever you want abuse the save state
Final Fantasy Basically it depends on your party comp, with 4 white mages, your screwed, but with the 3 Fighter White mage, you can cake through this game
Yu-Gi-Oh! - Dark Duel Stories this game crashed after winning a game
Mario Party 2 Howdy
Advance Wars 2 - Black Hole Rising how do you mute

Kirbybanjo's Last Game Reviews
Fire Emblem - Fuuin no Tsurugi (english translation)
02-21-13 11:42 AM
The Strongest GBA Fire Emblem
Hello Ladies and Gentlemen, this is my review for the Fire Emblem Game, also known as FE6. FE6 was originally released only in Japan, and via the wonderful technologies of Translating and Rom hacking is now available on this site. With this review, I hope you can understand whether or not this game if for you

Overall:
9.2,
This game is the best Fire Emblem in the series for the Game Boy/Game Boy advanced, but lacks some of the basic mechanics that make what we would expect out of a Fire Emblem game. The presence of useless Jagen type characters, in addition to a vast majority of the characters not having promotions and or being viable (I'm looking at you chapter 3 recruits, all of you), makes this game difficult to stomach, and some of your early characters feel like they should be discarded after picking them up, as opposed to most FE games, where the starter characters with the exception of the paladin are always useful to the late game (herein referenced as Jagen's). At the same time, the transition to the mid game characters is the strength of the game, as many of these characters break the standard troupes that we see in the lame story writing of the early to mid Fire Emblems. The good aspects of this game, however, are the strategy, and immense story/support conversations with about a dozen different character endings, and very good conversations, while mixing useful unit decisions into this game that aren't there in other games. This is not a sacred stones where you can just face roll with your Lords + Seth and just win the game, but at the same time isn't as stupidly hard as the Thracia 766, wherein a bad RNG level can really screw you over. The game gives you enough play that if you have a series of bad level ups you wont be handicapped in the late game, and at the same time will still be competent throughout the mid game without feeling punished for bad luck. Additionally, the massive cast of characters, and the unusually large maps (15-... Read the rest of this Review

Kirbybanjo's Last Game Guides
Monster Rancher Advance 2
03-25-13 05:16 AM
Recommended Stats for Beating the Game and How to Get them
First off, since this is a review of a way to beat the game with any monster, I will state the stats of my final monster used to beat the game.

Monster-
Life - 376
Def- 999
Strength - 999
Accuracy - 800
Speed  - 40
Intellect - 0

General traits that are helpful
-Tough Skin
- Accuracy Up
-Damage boosting ability (eg Sharp Claw)

Justification for these traits
-With Tough skin and 999 Defense you arguably need 300 life, as this is the amount of damage 3 attacks from the phoenix will deal in damage, they did about 125 to me without Tough Skin. With Tough Skin, the boss now deals about 100 damage, which boosts you to being able to survive the three assumed hits at 301 as opposed to 375 life. With 800 accuracy your hit rate should be around 55% without any damage enhancement from other traits, and without hit rate boosting abilities. This decreases the life requirement to 300, but since this is a general guide the monster needs about 400 life to survive the additional damage received from the final boss' abilities, and removes 3 training sessions with a 999 coach.
-With Accuracy Up or any accuracy enhancing traits, it is now less difficult to defeat the final boss, and accuracy can be sacrificed down to 750 with still a 50% hit rate (assumed for this guide as you need to deliver 2 hits onto the boss. This trait only gives you 2 reduced training sessions with a 999 coach but is still relevant
-Since these are your highest stats 999, by having a 15% boost to damage from your primary ability, you are able to reduce more than 4 training sessions with a 999 coach, making this the most desirable stat by far
*Note*
-Since all monsters start with at least 1 physical damage ability I am advocating strength as opposed to intellect and speed. The reason for this is the internal strength life defense synergy, and advanced trainings can boost 2 of these at any time, whereas intellect training will n... Read the rest of this Guide

Kirbybanjo's Game History
Sonic the Hedgehog 3 (gen),   Final Fantasy Tactics Advance (gba),   Sonic and Knuckles & Sonic 3 (gen),   Sonic and Knuckles & Sonic 3 (gen),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Gold (gbc),   Pokemon Shiny Gold (gba),   Advance Wars 2 - Black Hole Rising (gba),   Super Mario Bros (nes),   Super Mario Bros (nes),   Super Mario Bros (nes),   Super Mario Bros (nes),   Advanced Wars 2 - War Room Challenge (gba),   Advanced Wars 2 - War Room Challenge (gba),   Advanced Wars 2 - War Room Challenge (gba),   Advanced Wars 2 - War Room Challenge (gba),   Advance Wars 2 - Black Hole Rising (gba),   Advance Wars 2 - Black Hole Rising (gba),   Advance Wars 2 - Black Hole Rising (gba),   Advance Wars 2 - Black Hole Rising (gba),   Advance Wars 2 - Black Hole Rising (gba),   Advance Wars 2 - Black Hole Rising (gba),   Advance Wars 2 - Black Hole Rising (gba),   Advance Wars (gba),   Advance Wars (gba),   Advance Wars (gba),   Advance Wars (gba),   Advance Wars (gba),   Advance Wars (gba),   Advance Wars (gba),   Advance Wars (gba),   Advance Wars (gba),   Advance Wars (gba),   Advance Wars (gba),   Advance Wars 2 - Black Hole Rising (gba),   Advance Wars 2 - Black Hole Rising (gba),   Advance Wars 2 - Black Hole Rising (gba),   Advance Wars 2 - Black Hole Rising (gba),   Advance Wars (gba),   Advance Wars (gba),   Advance Wars (gba),   Advance Wars (gba),   Sonic and Knuckles (gen),   Sonic the Hedgehog 2 (gen),   Sonic the Hedgehog 2 (gen),   Sonic the Hedgehog 2 (gen),   Sonic the Hedgehog 2 (gen),  
 
Game Boy Advance Games Kirbybanjo owns (44)

Super Nintendo Games Kirbybanjo owns (12)

Nintendo 64 Games Kirbybanjo owns (22)

Nintendo NES Games Kirbybanjo owns (21)

Game Boy Color Games Kirbybanjo owns (12)

Arcade Games Kirbybanjo owns (2)

Sega Genesis Games Kirbybanjo owns (11)

Game Boy Games Kirbybanjo owns (6)

Sega Master System Games Kirbybanjo owns (1)

Apple II Games Kirbybanjo owns (1)


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