Darkest Dungeon (XB1) - Xbox One
Darkest Dungeon is a Role playing RPG game developed by Red Hook Studios Inc. and published by Red Hook Studios Inc. in 2018 for the Xbox One.
Darkest Dungeon is a challenging gothic roguelike turn-based RPG about the psychological stresses of adventuring.
Recruit, train, and lead a team of flawed heroes through twisted forests, forgotten warrens, ruined crypts, and beyond. You'll battle not only unimaginable foes, but stress, famine, disease, and the ever-encroaching dark. Uncover strange mysteries, and pit the heroes against an array of fearsome monsters with an innovative strategic turn-based combat system.
* The Affliction System battle not only monsters, but stress! Contend with paranoia, masochism, fear, irrationality, and a host of gameplay-meaningful quirks!
* Striking hand-drawn gothic crowquill art style
* Innovative turn-based combat pits you against a host of diabolical monsters
* Narration system to celebrate your successes...and failures
* 16 (and counting!) playable hero classes, including Plague Doctor, Hellion, and even the Leper!
* Camp to heal wounds or deliver inspiring speeches.
* Rest your weary, shell-shocked characters in town at the Tavern or the Abbey to keep their stress in check.
* Classic CRPG and roguelike features, including character permadeath, procedural dungeons, and incredible replay
Can you stem the tide of eldritch horrors erupting across your family's ancestral estate?
Descend at your peril!
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Darkest Dungeon is a turn-based, side-scrolling RPG with roguelike and strategy elements. You manage a maximum of 25 randomly generated characters of thirteen possible classes, grouping them into temporary parties of four, which can be sent to dungeons in search of resources and equipment. You can upgrade your town, which harbors training, healing and equipment purchasing facilities.
Characters have various stats, the most important of which is Stress. Stress leads to the gaining of negative traits and, if its levels are too severe, death. Negative traits can be gained, along with positive ones and experience, at the end of a mission. Managing Stress and negative effects is a significant part of the game. They cost large amounts of money to be healed, so you must weigh expenses with benefits - try to heal everyone and you'll soon go bankrupt. During battle, characters' positions matter greatly, likewise with their given skills. Darkest Dungeon is a tactically demanding game, so it is easy for a mistake to end badly.
Its storyline and aesthetics are influenced by H. P. Lovecraft, Mike Mignola's artwork and stories, and the gothic desolateness typical to Edgar Allan Poe. Story exposure is indirect and sometimes elliptical: its main source is a narrator that constantly comments on your actions. His previous ambitions led to the unleashing of eldritch horrors and it's up to you, his heir, to banish them. Characters also comment, hinting at their own storylines.
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