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05-09-24 06:43 AM

11 Posts Found by TheGilsterMan

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TheGilsterMan
Level: 9


POSTS: 11/11
POST EXP: 3453
LVL EXP: 2542
CP: 1262.7
VIZ: 11075

These are some excellent features that I really hope get added to the RGR. Netplay for MAME, to me, seems like a no-brainer. Cheat code support would also be awesome.

I am excited for Dreamcast games, but what kind of technical specs would be necessary? Like, what kind of processor or how much RAM?

One last question: if MS DOS games get added, would we be able to load the games straight away, or would we have to manually load the game from the DOS startup screen?

Thanks.
These are some excellent features that I really hope get added to the RGR. Netplay for MAME, to me, seems like a no-brainer. Cheat code support would also be awesome.

I am excited for Dreamcast games, but what kind of technical specs would be necessary? Like, what kind of processor or how much RAM?

One last question: if MS DOS games get added, would we be able to load the games straight away, or would we have to manually load the game from the DOS startup screen?

Thanks.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-11
Last Post: 3373 days
Last Active: 2743 days

09-24-13 02:11 PM
| ID: 889818 | 21 Words

TheGilsterMan
Level: 9


POSTS: 10/11
POST EXP: 3453
LVL EXP: 2542
CP: 1262.7
VIZ: 11075

This was very informative, as well as helpful. Thank you very much.

And with that, I have finally reached 10 posts.
This was very informative, as well as helpful. Thank you very much.

And with that, I have finally reached 10 posts.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-11
Last Post: 3373 days
Last Active: 2743 days

09-24-13 11:39 AM
| ID: 889789 | 98 Words

TheGilsterMan
Level: 9


POSTS: 9/11
POST EXP: 3453
LVL EXP: 2542
CP: 1262.7
VIZ: 11075

Likes: 1  Dislikes: 0
thephantombrain : Thank you for the game review forum, my good sir. It was very helpful of you. And no, you're not being hard on me at all. I'm willing to take constructive criticism as long as said criticism isn't just bias trolling from noobs, if you know what I mean.
However, I feel I should tell you that not listing categories was intentional. This idea of rambling about every aspect of the game is just my style, and I do try to make it either as interesting or as humorous and personally possible. Your reply is still appreciated. 
thephantombrain : Thank you for the game review forum, my good sir. It was very helpful of you. And no, you're not being hard on me at all. I'm willing to take constructive criticism as long as said criticism isn't just bias trolling from noobs, if you know what I mean.
However, I feel I should tell you that not listing categories was intentional. This idea of rambling about every aspect of the game is just my style, and I do try to make it either as interesting or as humorous and personally possible. Your reply is still appreciated. 
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-11
Last Post: 3373 days
Last Active: 2743 days

09-21-13 02:23 PM
| ID: 888011 | 679 Words

TheGilsterMan
Level: 9


POSTS: 8/11
POST EXP: 3453
LVL EXP: 2542
CP: 1262.7
VIZ: 11075

Devil May Cry 2 is regarded as the worst game in the franchise by fans and critics alike, for numerous reasons. And you know what? I agree. I didn't like this game as much as any of the other ones (and before you even ask, yes, I like DmC), but I still think it's an okay game, albeit very, very flawed. I would normally say something like, "Let's rock, baby!", but I feel this game just doesn't have that sense of cool. So let's begin.

The story of Devil May Cry 2 isn't much to talk about, because it's not very memorable. It takes place in some sort of European country which kind of reminds me of Venice, and involves the main character Dante trying to take down the corporate demon Arius before he can conquer the world...or at least, that's what I got out of it. I don't really remember it that well. Sorry :/ 

Well, now that you know how the story is, you're probably wondering, how's the rest of the game? Now, there I have a lot to talk about. Let's start with the graphics. They're pretty good. The character models are nicely rendered, the cut scenes are decent to look at, and the game runs very smoothly, which is fundamental in an action game like this. The only problems are that the backgrounds are pretty bland without that much variety, and the lighting is darker than Black Ops at night *crosses Call of Duty reference off to-do list*. The music was also pretty nice, but didn't do much for me.

Now that I've gotten those out of the way, now I can talk about the game play. Why is it that I always have the most to say about the game play? Anyways, to sum it up briefly, it's an improvement over the game play of Devil May Cry 1, though at the cost of being excruciatingly easy. Seriously, you could just smash away at the square button for 5 hours and you'll finish the game, unless you decide to switch it up a bit with melee combat, or replay the game with Lucia.

Ah yes, I almost forgot to mention our leading lady, Lucia. The cool thing about her is that you can actually play as her, which sounds fun when you think about it, but from what I've seen, there's little difference in her missions or play style. She's basically like Nero before he came around. Personally, my favorite female character in the franchise is Lady from Devil May Cry 3.

Anyways, back to the game play. My biggest problem with this game is how repetitive it is. Do we go into Devil May Cry expecting a monotonous button-masher? No, we do not. We go into it expecting a stylish Gothic hack-and-slasher with crazy combos and cheesy one-liners. I'll admit, the original Devil May Cry wasn't as stylish as advertised, but it was still more varied than just unloading Ebony and Ivory to the ground, and giving your right thumb similar treatment.

Not only that, this game is really easy to breeze through. Not only are the bosses and enemies pushovers as all you need to do is fire and dodge, but your Devil Trigger is so overpowered. Dante basically turns invincible at that point. 

...However, despite all this bashing of the game, I still find it fun and rewarding, even with the flaws of the game play, and I still feel like I played a Devil May Cry game instead of some easy-breezy platforming shooter. Plus, I never found myself ripping my hair out when playing this game, because it was less stiff than the first game and felt like a much smoother experience. It turned out pretty okay.

Overall, Devil May Cry 2 has lots of flaws, but it's still mildly enjoyable. If you want to play all of the Devil May Cry's, this is at least worth a rental. Despite that, you're much better off just playing the other games in the series.

Thank you for reading, and good night.
Devil May Cry 2 is regarded as the worst game in the franchise by fans and critics alike, for numerous reasons. And you know what? I agree. I didn't like this game as much as any of the other ones (and before you even ask, yes, I like DmC), but I still think it's an okay game, albeit very, very flawed. I would normally say something like, "Let's rock, baby!", but I feel this game just doesn't have that sense of cool. So let's begin.

The story of Devil May Cry 2 isn't much to talk about, because it's not very memorable. It takes place in some sort of European country which kind of reminds me of Venice, and involves the main character Dante trying to take down the corporate demon Arius before he can conquer the world...or at least, that's what I got out of it. I don't really remember it that well. Sorry :/ 

Well, now that you know how the story is, you're probably wondering, how's the rest of the game? Now, there I have a lot to talk about. Let's start with the graphics. They're pretty good. The character models are nicely rendered, the cut scenes are decent to look at, and the game runs very smoothly, which is fundamental in an action game like this. The only problems are that the backgrounds are pretty bland without that much variety, and the lighting is darker than Black Ops at night *crosses Call of Duty reference off to-do list*. The music was also pretty nice, but didn't do much for me.

Now that I've gotten those out of the way, now I can talk about the game play. Why is it that I always have the most to say about the game play? Anyways, to sum it up briefly, it's an improvement over the game play of Devil May Cry 1, though at the cost of being excruciatingly easy. Seriously, you could just smash away at the square button for 5 hours and you'll finish the game, unless you decide to switch it up a bit with melee combat, or replay the game with Lucia.

Ah yes, I almost forgot to mention our leading lady, Lucia. The cool thing about her is that you can actually play as her, which sounds fun when you think about it, but from what I've seen, there's little difference in her missions or play style. She's basically like Nero before he came around. Personally, my favorite female character in the franchise is Lady from Devil May Cry 3.

Anyways, back to the game play. My biggest problem with this game is how repetitive it is. Do we go into Devil May Cry expecting a monotonous button-masher? No, we do not. We go into it expecting a stylish Gothic hack-and-slasher with crazy combos and cheesy one-liners. I'll admit, the original Devil May Cry wasn't as stylish as advertised, but it was still more varied than just unloading Ebony and Ivory to the ground, and giving your right thumb similar treatment.

Not only that, this game is really easy to breeze through. Not only are the bosses and enemies pushovers as all you need to do is fire and dodge, but your Devil Trigger is so overpowered. Dante basically turns invincible at that point. 

...However, despite all this bashing of the game, I still find it fun and rewarding, even with the flaws of the game play, and I still feel like I played a Devil May Cry game instead of some easy-breezy platforming shooter. Plus, I never found myself ripping my hair out when playing this game, because it was less stiff than the first game and felt like a much smoother experience. It turned out pretty okay.

Overall, Devil May Cry 2 has lots of flaws, but it's still mildly enjoyable. If you want to play all of the Devil May Cry's, this is at least worth a rental. Despite that, you're much better off just playing the other games in the series.

Thank you for reading, and good night.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-11
Last Post: 3373 days
Last Active: 2743 days

07-09-13 05:49 AM
| ID: 840534 | 587 Words

TheGilsterMan
Level: 9


POSTS: 7/11
POST EXP: 3453
LVL EXP: 2542
CP: 1262.7
VIZ: 11075

ATTENTION, NARC-1! Oh no, it's the NARC, man! 5-1-1 IN PROGRESS. LET'S GO!

Narc is an arcade game that was released in 1988 by Midway, as somewhat of an anti-drug message. And it is fun!

In this ultra-violent side-scrolling shooter, you play as either Max Force or Hit Man of the NARC forces, and the majority of the game is to defeat the huge army of drug dealers lead by Mr. Big. Original. And that's pretty much the whole story. There IS a clever twist ending at the end, but reviews on this humble website are supposed to be spoiler free, so you'll just have to beat the game yourself.

There isn't a whole lot I can say about the audio and visuals. The graphics were outstanding for the time and were also advanced, with digitized characters and all that, and they still hold up today. I can't say much about music though, as the most you're going to be hearing are bullets firing, things exploding, and the NARC guys spouting generic police lines. Not that that's a bad thing.

Now for the big part: the game play. Oh boy, where do I start? In NARC, you can do four things; jump, crouch, shoot machine guns, and fire rockets that make things explode. You will need to use these skills to either slay or apprehend the vast army of drug dealers and addicts. Arresting these cronies earns you more points, but if you ask me, it's more fun and satisfying to gun 'em all down. Taking down Mr. Big's henchmen leaves their money and other booty for you to steal -- I mean, confiscate. Grab as much as you can, because after all, this is an arcade game, and these games REALLY want your initials on that high score screen. Sure, it does absolutely jack, but it's still fun.

As previously mentioned, this game has been classified as "ultra-violent" and I have added it to my mental list of games you don't want to play while your parents are around. Realistic blood and gore abound in this mission, and there is a small dose of woman and animal violence. For real, you can shoot rabid dogs. I never understood why people find it fun to kill dogs, be it by planting a bullet in their skull, or snapping their neck with a timed button press. Oh well, the dogs were on drugs, anyway.

Not only is this game rather fun and equally satisfying, but it's also equally difficult. There is so much stuff on the screen, and bullets are flying everywhere, so you have to be really careful when walking around so you don't get it. Or you could just say "screw caution" and just run on head-first, guns-a-blazing. And if you do that, I can't blame you. One thing I love about arcade games on Vizzed is endless credits, and I am sure there are many out there who abuse this system, further driving the 5 key on their keyboard to extinction.

Overall, NARC is a fun shooter to waste half an hour on, and after all, it is trying to give out a very important message - doing drugs is not just wrong...it could be dead wrong *this message has been approved by the NARC special forces*. While there is 2-player co-op, without Netplay for arcade games, it's kind of pointless. So let's cross our fingers and hope for the best.

That was TheGilsterMan's two cents on NARC, the arcade game. Say no to drugs!
ATTENTION, NARC-1! Oh no, it's the NARC, man! 5-1-1 IN PROGRESS. LET'S GO!

Narc is an arcade game that was released in 1988 by Midway, as somewhat of an anti-drug message. And it is fun!

In this ultra-violent side-scrolling shooter, you play as either Max Force or Hit Man of the NARC forces, and the majority of the game is to defeat the huge army of drug dealers lead by Mr. Big. Original. And that's pretty much the whole story. There IS a clever twist ending at the end, but reviews on this humble website are supposed to be spoiler free, so you'll just have to beat the game yourself.

There isn't a whole lot I can say about the audio and visuals. The graphics were outstanding for the time and were also advanced, with digitized characters and all that, and they still hold up today. I can't say much about music though, as the most you're going to be hearing are bullets firing, things exploding, and the NARC guys spouting generic police lines. Not that that's a bad thing.

Now for the big part: the game play. Oh boy, where do I start? In NARC, you can do four things; jump, crouch, shoot machine guns, and fire rockets that make things explode. You will need to use these skills to either slay or apprehend the vast army of drug dealers and addicts. Arresting these cronies earns you more points, but if you ask me, it's more fun and satisfying to gun 'em all down. Taking down Mr. Big's henchmen leaves their money and other booty for you to steal -- I mean, confiscate. Grab as much as you can, because after all, this is an arcade game, and these games REALLY want your initials on that high score screen. Sure, it does absolutely jack, but it's still fun.

As previously mentioned, this game has been classified as "ultra-violent" and I have added it to my mental list of games you don't want to play while your parents are around. Realistic blood and gore abound in this mission, and there is a small dose of woman and animal violence. For real, you can shoot rabid dogs. I never understood why people find it fun to kill dogs, be it by planting a bullet in their skull, or snapping their neck with a timed button press. Oh well, the dogs were on drugs, anyway.

Not only is this game rather fun and equally satisfying, but it's also equally difficult. There is so much stuff on the screen, and bullets are flying everywhere, so you have to be really careful when walking around so you don't get it. Or you could just say "screw caution" and just run on head-first, guns-a-blazing. And if you do that, I can't blame you. One thing I love about arcade games on Vizzed is endless credits, and I am sure there are many out there who abuse this system, further driving the 5 key on their keyboard to extinction.

Overall, NARC is a fun shooter to waste half an hour on, and after all, it is trying to give out a very important message - doing drugs is not just wrong...it could be dead wrong *this message has been approved by the NARC special forces*. While there is 2-player co-op, without Netplay for arcade games, it's kind of pointless. So let's cross our fingers and hope for the best.

That was TheGilsterMan's two cents on NARC, the arcade game. Say no to drugs!
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-11
Last Post: 3373 days
Last Active: 2743 days

07-09-13 05:05 AM
| ID: 840529 | 60 Words

TheGilsterMan
Level: 9


POSTS: 6/11
POST EXP: 3453
LVL EXP: 2542
CP: 1262.7
VIZ: 11075

Well, to be perfectly honest, I've been a newbie for, like, 2 years now, because I only come here for the video games. But I think I will take some time here and there to post stuff and review the games I play, and, who knows? Maybe something great is awaiting me. 

P.S. I'm glad you guys liked the review.
Well, to be perfectly honest, I've been a newbie for, like, 2 years now, because I only come here for the video games. But I think I will take some time here and there to post stuff and review the games I play, and, who knows? Maybe something great is awaiting me. 

P.S. I'm glad you guys liked the review.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-11
Last Post: 3373 days
Last Active: 2743 days

07-08-13 03:30 PM
| ID: 839841 | 740 Words

TheGilsterMan
Level: 9


POSTS: 5/11
POST EXP: 3453
LVL EXP: 2542
CP: 1262.7
VIZ: 11075

Rockman 3 Endless is an interesting mod. Anybody who has played either Mega Man 9 or Mega Man 10  would know of a certain game mode for both games called "Endless Attack" where you have one life, all weapons, and the stages are slammed together and repeat in an endless loop. The goal in those modes is to see how far you can get through the loop before dying, like trying to earn the highest score possible. It is a very addictive mode and interesting change of pace from the standard game. So my guess is the creator of this mod took that mode and Mega Man 3 -- oh, excuse me, "Rockman 3: Dr. Wily no Saigo?!" -- and just threw the two into a computerized blender. The result is an addictive, challenging, and entertaining experience, and a must play if you love Mega Man and Atari arcade games.

Game play wise, this is the same classic Mega Man game you've come to love. You got the standard lemon blaster (yeah, lemons!), you have the slide which is very efficient and useful, and you have EVERY SINGLE WEAPON IN THE GAME. All down to the Rush thingies. And while most of the weapons are rather useless, you will learn from facing one of the bosses (which is a very rare, by the way) that the best way to fight Needles is with Needles! Get the gist? Good. Moving on.

On the audio-video side of things, the graphics and music are just like you would expect - awesome! The enemies and stages are all bright and colorful, and offer plenty of variety. The music is...well, if I told you, I'd just be stating the obvious, but I'll tell you anyway - it's catchy as heck, gets you pumped for some action, and is one of the best OST's of the entire franchise, if not THE best.

And now we get to my favorite part...the difficulty. This game is quite hard, and is a true test of skill and how well you respond to the level design and environment around you. There's frustrating obstacles (teleporting blocks), tricky jumps and enemies that are, for  unexplained reasons, difficult to kill (I'm looking at you, you stupid bees!) But the good thing about the difficulty is that it is fair. The controls in this game are tight and responsive, so if you die, it's all your fault. Just like every other Mega Man game, you never feel like the game is broken or flawed in its design. Remember, this is back when Capcom could still spell their name right, and they knew what they were doing.

But the difference between this mod and the original Mega Man 3 is that, as was previously mentioned, you only have one life, and the stages loop infinitely. That means that if you die, you're left with the amount of levels passed and that's it. You have only two options - take the blue pill, you quit the game and end up back in Vizzed land, believing whatever you want to believe. Take the red pill, you stay in the year 20XX, and see just how far your sanity will go. Then again, that's what they call "addictiveness". You will want to test your sanity and skill because you know you can do better. You will hardly get tired of it.

Overall, Rockman 3 Endless is a very enjoyable experience. If you already beat Mega Man 3, then this is a nice distraction until Mega Man X9 comes out *wink wink*. Not only that, but there are also Endless mods for Mega Men 2, 4 and 5, with 5 having 2 variations, 1 of which without laser areas, if you find those too frustrating. Furthermore, due to the addictiveness, this game will keep you coming back for more, because you will want to get the highest score (poetry).

Speaking of which, it's a little surprising to me how this game isn't getting that much attention. There are no videos, no high scores, barely any screenshots, and no reviews (except this one). So Davideo7, if you are reading this by any chance, it would be great if you could one month put this game for a high score competition. I would put so much time into that.

And that was TheGilsterMan's two cents on Rockman 3 Endless for the Nintendo Entertainment System. Thank you for reading, and good night.
Rockman 3 Endless is an interesting mod. Anybody who has played either Mega Man 9 or Mega Man 10  would know of a certain game mode for both games called "Endless Attack" where you have one life, all weapons, and the stages are slammed together and repeat in an endless loop. The goal in those modes is to see how far you can get through the loop before dying, like trying to earn the highest score possible. It is a very addictive mode and interesting change of pace from the standard game. So my guess is the creator of this mod took that mode and Mega Man 3 -- oh, excuse me, "Rockman 3: Dr. Wily no Saigo?!" -- and just threw the two into a computerized blender. The result is an addictive, challenging, and entertaining experience, and a must play if you love Mega Man and Atari arcade games.

Game play wise, this is the same classic Mega Man game you've come to love. You got the standard lemon blaster (yeah, lemons!), you have the slide which is very efficient and useful, and you have EVERY SINGLE WEAPON IN THE GAME. All down to the Rush thingies. And while most of the weapons are rather useless, you will learn from facing one of the bosses (which is a very rare, by the way) that the best way to fight Needles is with Needles! Get the gist? Good. Moving on.

On the audio-video side of things, the graphics and music are just like you would expect - awesome! The enemies and stages are all bright and colorful, and offer plenty of variety. The music is...well, if I told you, I'd just be stating the obvious, but I'll tell you anyway - it's catchy as heck, gets you pumped for some action, and is one of the best OST's of the entire franchise, if not THE best.

And now we get to my favorite part...the difficulty. This game is quite hard, and is a true test of skill and how well you respond to the level design and environment around you. There's frustrating obstacles (teleporting blocks), tricky jumps and enemies that are, for  unexplained reasons, difficult to kill (I'm looking at you, you stupid bees!) But the good thing about the difficulty is that it is fair. The controls in this game are tight and responsive, so if you die, it's all your fault. Just like every other Mega Man game, you never feel like the game is broken or flawed in its design. Remember, this is back when Capcom could still spell their name right, and they knew what they were doing.

But the difference between this mod and the original Mega Man 3 is that, as was previously mentioned, you only have one life, and the stages loop infinitely. That means that if you die, you're left with the amount of levels passed and that's it. You have only two options - take the blue pill, you quit the game and end up back in Vizzed land, believing whatever you want to believe. Take the red pill, you stay in the year 20XX, and see just how far your sanity will go. Then again, that's what they call "addictiveness". You will want to test your sanity and skill because you know you can do better. You will hardly get tired of it.

Overall, Rockman 3 Endless is a very enjoyable experience. If you already beat Mega Man 3, then this is a nice distraction until Mega Man X9 comes out *wink wink*. Not only that, but there are also Endless mods for Mega Men 2, 4 and 5, with 5 having 2 variations, 1 of which without laser areas, if you find those too frustrating. Furthermore, due to the addictiveness, this game will keep you coming back for more, because you will want to get the highest score (poetry).

Speaking of which, it's a little surprising to me how this game isn't getting that much attention. There are no videos, no high scores, barely any screenshots, and no reviews (except this one). So Davideo7, if you are reading this by any chance, it would be great if you could one month put this game for a high score competition. I would put so much time into that.

And that was TheGilsterMan's two cents on Rockman 3 Endless for the Nintendo Entertainment System. Thank you for reading, and good night.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-11
Last Post: 3373 days
Last Active: 2743 days

06-07-13 12:28 PM
| ID: 812416 | 5 Words

TheGilsterMan
Level: 9


POSTS: 4/11
POST EXP: 3453
LVL EXP: 2542
CP: 1262.7
VIZ: 11075

I am joining the competition.
I am joining the competition.
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-11
Last Post: 3373 days
Last Active: 2743 days

07-02-11 03:23 AM
| ID: 417031 | 394 Words

TheGilsterMan
Level: 9


POSTS: 3/11
POST EXP: 3453
LVL EXP: 2542
CP: 1262.7
VIZ: 11075

Bad Street Brawler for the NES, released by Mattel Electronics in 1987, for use of the ill-fated Power Glove. (Although, it's still playable with the controller)

Believe it or not, the title sums it up perfectly. It's a beat 'em up - and it sucks.

Now, I've played a lot of beat 'em 'ups in the Vizzed Retro Game Room (Double Dragon, River City Ransom, Streets of Rage, etc.) but, compared to those classics, this is just lousy. And for a number of reasons.

You play as this guy called Duke Davis, the so-called ''coolest fighter''. He looks like some drunk bloke wearing yellow gym clothes and sunglasses. How is that cool? Anyway, all you really have to do is beat up bad guys until you reach the end of the level. Yeah, it's so much fun! (sarcasm)

The graphics look like a big mess of building blocks. Looks to me like this game takes place in New York Cit;y. As for the music, each level has it's own specific tune. But it goes on and on, forever and ever, it's not even entertaining to listen to. What's weird is that every time someone gets hit, including you, the music stops playing for a short second, and, let me tell you, it's nice to have some peace and quiet, even for just a tad long.

My biggest issue is the controls are so awkward. Since both A and B buttons are occupied, you have to press Up to jump, and attacking is so awkward. It's already bad with the controller, but good luck trying to play this awful game with the Power Glove!!

Oh, well, at least there are some upsides. In every level, there are two specific attacks, so you're not just stuck with the same, lame moves that do next to no damage. Also, At the end of a level, if you collected an item that the enemies leave after they die, the character throws them in the trash can. I have to admit, that is kind of funny.

Overall, Bad Street Brawler is just bad. And I mean REALLY bad. I didn't even have any patience to finish the game, but the ending probably sucks too. Please, do yourself a favor and don't play this terribly broken pile of awfulness. It's just not worth your time.  

My final score is 35/100. 
Bad Street Brawler for the NES, released by Mattel Electronics in 1987, for use of the ill-fated Power Glove. (Although, it's still playable with the controller)

Believe it or not, the title sums it up perfectly. It's a beat 'em up - and it sucks.

Now, I've played a lot of beat 'em 'ups in the Vizzed Retro Game Room (Double Dragon, River City Ransom, Streets of Rage, etc.) but, compared to those classics, this is just lousy. And for a number of reasons.

You play as this guy called Duke Davis, the so-called ''coolest fighter''. He looks like some drunk bloke wearing yellow gym clothes and sunglasses. How is that cool? Anyway, all you really have to do is beat up bad guys until you reach the end of the level. Yeah, it's so much fun! (sarcasm)

The graphics look like a big mess of building blocks. Looks to me like this game takes place in New York Cit;y. As for the music, each level has it's own specific tune. But it goes on and on, forever and ever, it's not even entertaining to listen to. What's weird is that every time someone gets hit, including you, the music stops playing for a short second, and, let me tell you, it's nice to have some peace and quiet, even for just a tad long.

My biggest issue is the controls are so awkward. Since both A and B buttons are occupied, you have to press Up to jump, and attacking is so awkward. It's already bad with the controller, but good luck trying to play this awful game with the Power Glove!!

Oh, well, at least there are some upsides. In every level, there are two specific attacks, so you're not just stuck with the same, lame moves that do next to no damage. Also, At the end of a level, if you collected an item that the enemies leave after they die, the character throws them in the trash can. I have to admit, that is kind of funny.

Overall, Bad Street Brawler is just bad. And I mean REALLY bad. I didn't even have any patience to finish the game, but the ending probably sucks too. Please, do yourself a favor and don't play this terribly broken pile of awfulness. It's just not worth your time.  

My final score is 35/100. 
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-11
Last Post: 3373 days
Last Active: 2743 days

06-04-11 08:39 AM
| ID: 392758 | 570 Words

TheGilsterMan
Level: 9


POSTS: 2/11
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CP: 1262.7
VIZ: 11075

Mega Man 2. One of the best video games created for the NES, and probably THE best of the original Mega Man series. But before I can start this review, lets take a little history lesson of how the Blue Bomber was going so far.The first Mega Man (or Rockman for Japan) was released for the NES/Famicom in December 1987 under development of the well-known creator, Keiji Inafune. It was a classic for most people, but, unfortunately, it didn't sell like hotcakes in North America (GEE, I WONDER WHY!!!) So, they gave Inafune and his crew another chance, and so, Rockman 2: Dr. Wily no Nazo was released for the Famicom in 1988, and the renamed Mega Man 2 was brought to the NES a year later. Alright, now that I have that out of the way, onto the review.Let's start with the first thing you notice: the back story. It's nothing too special: Dr. Wily was defeated by Mega Man a first time, escaped, built 8 Robot Masters and plans to take over the world, blah blah blah, heard it a million times already, WHO CARES?!! Let's just play the game!!Then the title screen pops up, with that ever-so-memorable theme song. Don't you just love that music? One thing that's really nice is the ability to switch between Normal and Hard difficulties. The only other NES game I know that does that is the Japanese version of the original Castlevania. Anyway, once you pick a difficulty, it's time to start the game.So you start of by selecting one of 8 Robot Master stages. These enemies are: Metal Man, Bubble Man, Air Man, Heat Man, Wood Man, Crash Man (a fan favourite!), Flash Man, and Quick Man. You don't have to beat these guys in order, you can do it in any order you wish.After selection, you are then transported into the Robot Masters level. Here, you must run around and shoot any robots who dare to stand in your path, picking up anything they leave behind (either health or ammo or, sometimes, 1-ups) The levels are big, so be prepared for a huge button-masher. Nevertheless, you'll eventually get to the Robot Master, and you'll be able to blast him to bits, and steal whatever weapon he has for your own will ( A classic tradition in the Mega Man franchise) Once you're done with that, just do it 7 more times, and you'll get to the last part of the game: Dr. Wily's castle. Here, run through six more stages, crush the maniac's plans into smithereens, and watch him drop at his knees, beggin' for mercy!!The graphics in Mega Man 2 are awesome, with detailed backgrounds, and really goofy-looking enemies (I heard that some enemies in this game were designed by children!) The music is very memorable, with a lot of remixes. Just listen to a certain someone who wrote lyrics for the title theme (You know who he is!)If you thought the first game was difficult, then you haven't seen anything yet, because this one REALLY gives you a challenge. Heck, I think the Quick Man stage is probably the hardest part! (see for yourself) But you get unlimited continues, so it's not all that that bad.My overall score on Mega Man 2 is 89/100. If you love Mega Man, or are just a huge fan of the NES, then play this fistful of awesome. You'll love it!
Mega Man 2. One of the best video games created for the NES, and probably THE best of the original Mega Man series. But before I can start this review, lets take a little history lesson of how the Blue Bomber was going so far.The first Mega Man (or Rockman for Japan) was released for the NES/Famicom in December 1987 under development of the well-known creator, Keiji Inafune. It was a classic for most people, but, unfortunately, it didn't sell like hotcakes in North America (GEE, I WONDER WHY!!!) So, they gave Inafune and his crew another chance, and so, Rockman 2: Dr. Wily no Nazo was released for the Famicom in 1988, and the renamed Mega Man 2 was brought to the NES a year later. Alright, now that I have that out of the way, onto the review.Let's start with the first thing you notice: the back story. It's nothing too special: Dr. Wily was defeated by Mega Man a first time, escaped, built 8 Robot Masters and plans to take over the world, blah blah blah, heard it a million times already, WHO CARES?!! Let's just play the game!!Then the title screen pops up, with that ever-so-memorable theme song. Don't you just love that music? One thing that's really nice is the ability to switch between Normal and Hard difficulties. The only other NES game I know that does that is the Japanese version of the original Castlevania. Anyway, once you pick a difficulty, it's time to start the game.So you start of by selecting one of 8 Robot Master stages. These enemies are: Metal Man, Bubble Man, Air Man, Heat Man, Wood Man, Crash Man (a fan favourite!), Flash Man, and Quick Man. You don't have to beat these guys in order, you can do it in any order you wish.After selection, you are then transported into the Robot Masters level. Here, you must run around and shoot any robots who dare to stand in your path, picking up anything they leave behind (either health or ammo or, sometimes, 1-ups) The levels are big, so be prepared for a huge button-masher. Nevertheless, you'll eventually get to the Robot Master, and you'll be able to blast him to bits, and steal whatever weapon he has for your own will ( A classic tradition in the Mega Man franchise) Once you're done with that, just do it 7 more times, and you'll get to the last part of the game: Dr. Wily's castle. Here, run through six more stages, crush the maniac's plans into smithereens, and watch him drop at his knees, beggin' for mercy!!The graphics in Mega Man 2 are awesome, with detailed backgrounds, and really goofy-looking enemies (I heard that some enemies in this game were designed by children!) The music is very memorable, with a lot of remixes. Just listen to a certain someone who wrote lyrics for the title theme (You know who he is!)If you thought the first game was difficult, then you haven't seen anything yet, because this one REALLY gives you a challenge. Heck, I think the Quick Man stage is probably the hardest part! (see for yourself) But you get unlimited continues, so it's not all that that bad.My overall score on Mega Man 2 is 89/100. If you love Mega Man, or are just a huge fan of the NES, then play this fistful of awesome. You'll love it!
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-11
Last Post: 3373 days
Last Active: 2743 days

04-24-11 01:00 PM
| ID: 374459 | 211 Words

TheGilsterMan
Level: 9


POSTS: 1/11
POST EXP: 3453
LVL EXP: 2542
CP: 1262.7
VIZ: 11075

Likes: 2  Dislikes: 0
Ah, Super Castlevania IV. Like most people, after seeing the AVGN review, I decided to give this game a try. It was AWESOME!!!

The graphics really demonstrate what the Super Nintendo can do, and were really kickass for their time. The music was so catchy (Simon's theme was great) and the sound was good, but can get a little annoying.

Of course, you have to talk about the improvement of the controls. Now you can whip in all eight directions, instead of strictly left and right. You can also hold down the button and mess around with the D-Pad, causing Simon to just swing it around like an idiot. And, finally, you can use your whip for a grappling hook for those hard-to-reach jumps.

Now, Super Castlevania IV is a little easier than the Castlevania games on the NES, but this one is still hard! Thanks to a password, I managed to get to Dracula right away, but, holy damn, was that hard! His fireballs were so damn annoying!!! So, I would recommend cheat codes. They helped me see anything past level 3!

So, Overall, Super Castlevania IV is a great game. A little difficult, but if the Nerd can beat it, so can you! Definitely give this one a try!
Ah, Super Castlevania IV. Like most people, after seeing the AVGN review, I decided to give this game a try. It was AWESOME!!!

The graphics really demonstrate what the Super Nintendo can do, and were really kickass for their time. The music was so catchy (Simon's theme was great) and the sound was good, but can get a little annoying.

Of course, you have to talk about the improvement of the controls. Now you can whip in all eight directions, instead of strictly left and right. You can also hold down the button and mess around with the D-Pad, causing Simon to just swing it around like an idiot. And, finally, you can use your whip for a grappling hook for those hard-to-reach jumps.

Now, Super Castlevania IV is a little easier than the Castlevania games on the NES, but this one is still hard! Thanks to a password, I managed to get to Dracula right away, but, holy damn, was that hard! His fireballs were so damn annoying!!! So, I would recommend cheat codes. They helped me see anything past level 3!

So, Overall, Super Castlevania IV is a great game. A little difficult, but if the Nerd can beat it, so can you! Definitely give this one a try!
Member

Affected by 'Laziness Syndrome'

Registered: 01-22-11
Last Post: 3373 days
Last Active: 2743 days

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