24 Posts Found by poopywyatt
01-03-15 08:13 PM
| ID: 1119888 | 24 Words
Wow tateril thank you for the reminder about Super Metroid! I will put that on the to-do list after A Link to the Past. |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
01-02-15 09:20 PM
| ID: 1119321 | 38 Words
Thank your two for your comments. I will start working on The Legend of Zelda: a Link to the Past in a few days and then begin doing the Dragon Warrior games that I am familiar with. . |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
01-01-15 05:25 PM
| ID: 1118399 | 3417 Words
“Judgment time with the Duel Blade has come.” -Arek
Lufia 2: The Rise of the Sinistrals
I first discovered this game from
Lufia & the
Lufia 2 is a sequel prequel, meaning that you
Story: The
You begin your journey as Maxim, a
All seems well until your son gets
You eventually make your way to Doom Island
Characters/characterization: This game does an excellent job of
Music Lufia
Music on its own: Most of the music in
Music compared to Lufia & The Fortress of Doom: Most of the
Favorite Tracks: If you have played Lufia 2 or Lufia: Curse of the
Graphics
Addictiveness
Difficulty: Any difficulty in this game caused by monsters
Game Play:
The more monsters you fight, the more experience and gold
Battle System The battle system is standard turn bases fighting
Magic Magic in Lufia 2 is different than most other games for two
Puzzles: This game plays like a Zelda game and the first Lufia game
Capsule Monsters A fun and worthwhile mechanic that deliberately
Bugs: You will discover several bugs playing this game. These bugs
Side Quests Ancient cave: The Ancient Cave side quest could be a game on its
Casino: For some reason this game has a casino side quest. You can
Forfeit: This is a unique town that I forgot to mention in my Lufia
Retry Mode: When you beat the game, you will have the option of
Gift Mode: Finish the game in Retry, and you can play in Gift mode.
Dragon Eggs: Like in the previous game, collect 8 dragon eggs in
The Most Difficult Puzzle in the World: You will encounter this
Conclusion: I
“Judgment time with the Duel Blade has come.” -Arek
Lufia 2: The Rise of the Sinistrals
I first discovered this game from
Lufia & the
Lufia 2 is a sequel prequel, meaning that you
Story: The
You begin your journey as Maxim, a
All seems well until your son gets
You eventually make your way to Doom Island
Characters/characterization: This game does an excellent job of
Music Lufia
Music on its own: Most of the music in
Music compared to Lufia & The Fortress of Doom: Most of the
Favorite Tracks: If you have played Lufia 2 or Lufia: Curse of the
Graphics
Addictiveness
Difficulty: Any difficulty in this game caused by monsters
Game Play:
The more monsters you fight, the more experience and gold
Battle System The battle system is standard turn bases fighting
Magic Magic in Lufia 2 is different than most other games for two
Puzzles: This game plays like a Zelda game and the first Lufia game
Capsule Monsters A fun and worthwhile mechanic that deliberately
Bugs: You will discover several bugs playing this game. These bugs
Side Quests Ancient cave: The Ancient Cave side quest could be a game on its
Casino: For some reason this game has a casino side quest. You can
Forfeit: This is a unique town that I forgot to mention in my Lufia
Retry Mode: When you beat the game, you will have the option of
Gift Mode: Finish the game in Retry, and you can play in Gift mode.
Dragon Eggs: Like in the previous game, collect 8 dragon eggs in
The Most Difficult Puzzle in the World: You will encounter this
Conclusion: I
|
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
01-01-15 03:03 AM
| ID: 1118036 | 116 Words
I am having semi-mental blocks on which game(s) to review next. I would
like your feedback from the list of games provided or possible suggestions I have not listed. Please note I cannot review a game I have not played. But if I have played it, then it's fair game.
like your feedback from the list of games provided or possible suggestions I have not listed. Please note I cannot review a game I have not played. But if I have played it, then it's fair game.
|
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
01-01-15 03:00 AM
| ID: 1118031 | 116 Words
I am having semi-mental blocks on which game(s) to review next. I would like your feedback from the list of games provided or possible suggestions I have not listed. Please note I cannot review a game I have not played. But if I have played it, then it's fair game.
|
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-30-14 10:35 PM
| ID: 1117647 | 31 Words
Good for you. I think the challenge would be if you use any outside resources or not. It would be a challenge to figure out what to do on your own! |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-30-14 10:33 PM
| ID: 1117646 | 13 Words




POSTS: 18/24
POST EXP: 15828
LVL EXP: 7567
CP: 973.7
VIZ: 39717

Thanks a lot for you compliments. I am glad you got the reference! |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-30-14 12:55 AM
| ID: 1117429 | 879 Words




POSTS: 17/24
POST EXP: 15828
LVL EXP: 7567
CP: 973.7
VIZ: 39717

Castlevania 2: Simon’s Quest is a direct follow up to Konami’s
Story: After Simon Belmont defeated the evil Count Dracula
Music: There are only a few tracts in this game, but boy did
Game Play: This game is a 2-d side scrolling adventure in a
This is also one of the first games to have multiple endings
Speaking of grinding, this game also has minor RPG elements.
Difficulty: This game is on the easy sides of gaming. It is
Addictiveness: I found this very addictive and I have tried
Final Thoughts: This is one of those games that it seems
Castlevania 2: Simon’s Quest is a direct follow up to Konami’s
Story: After Simon Belmont defeated the evil Count Dracula
Music: There are only a few tracts in this game, but boy did
Game Play: This game is a 2-d side scrolling adventure in a
This is also one of the first games to have multiple endings
Speaking of grinding, this game also has minor RPG elements.
Difficulty: This game is on the easy sides of gaming. It is
Addictiveness: I found this very addictive and I have tried
Final Thoughts: This is one of those games that it seems
|
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-29-14 11:06 PM
| ID: 1117412 | 39 Words
I agree. Regardless of everything else about the game, it is just a super fun game. It was fun just playing around. This game may have been the black sheep, but it is now cannon, at least in America. This game may have been the black sheep, but it is now cannon, at least in America. |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-29-14 10:59 PM
| ID: 1117408 | 516 Words




POSTS: 15/24
POST EXP: 15828
LVL EXP: 7567
CP: 973.7
VIZ: 39717

Castlevania is as classic as you can get in video games and
Castlevania is 2-d side scroller where you work your way
I honestly never actually beat this until my mid 20’s. But I
Graphics: At the time, these graphics were amazing. I still
Sound: Beautiful and classic. This game’s music is
Story: Count Dracula is causing a raucous and it is your
Game play: You walk the level from beginning to end. You
Difficulty: This game is well known for is unmerciful
Castlevania is as classic as you can get in video games and
Castlevania is 2-d side scroller where you work your way
I honestly never actually beat this until my mid 20’s. But I
Graphics: At the time, these graphics were amazing. I still
Sound: Beautiful and classic. This game’s music is
Story: Count Dracula is causing a raucous and it is your
Game play: You walk the level from beginning to end. You
Difficulty: This game is well known for is unmerciful
|
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-29-14 05:25 PM
| ID: 1117362 | 311 Words




POSTS: 14/24
POST EXP: 15828
LVL EXP: 7567
CP: 973.7
VIZ: 39717

The story of Dragon Ball GT is fun and interesting. There are well flushed out characters, and plenty of other fighting games and Dragon Ball games to pull from. With all the ingredients for an awesome beat-em-up, the developers decided to pillage the trash can. I was not even able to finish this game. After the first few levels (which was a chore in and of itself), I could not even force myself to continue playing it. Maybe the target audience was for a younger crown, and this is why I did not like it as much. But when I was younger we had the Final Fights, X-Men, Streets of Rage, TNMTs and a slew of other memorable beat-em-ups. The difference between this game and the others, is that the others were FUN. In addition, the others STILL ARE FUN. The monotony of this game is just a chore. I think this is a perfect way to describe this game. CHORE. Story: This game somewhat follows the story of Dragon Ball GT. I am not going to go into it here. However after the first few levels, you have the option to choose your own destination. At this point in the game, who cares? Graphics: The graphics are pretty good and represent their characters very well I have no issues with the graphics. Depth: I didn't find any real depth with the fighting system, just boring and unvaried. Addictiveness: Chore. Difficulty: This is not a very difficult game. I only died once while playing it. Music: I did not find anything bad, or good about the music. It is lackluster at worst and average at best. Completely forgettable If you are looking for a Dragon Ball game, go elsewhere. I do not know how many Dragon Ball GT games there are, but in any case, stay away from this one. . I was not even able to finish this game. After the first few levels (which was a chore in and of itself), I could not even force myself to continue playing it. Maybe the target audience was for a younger crown, and this is why I did not like it as much. But when I was younger we had the Final Fights, X-Men, Streets of Rage, TNMTs and a slew of other memorable beat-em-ups. The difference between this game and the others, is that the others were FUN. In addition, the others STILL ARE FUN. The monotony of this game is just a chore. I think this is a perfect way to describe this game. CHORE. Story: This game somewhat follows the story of Dragon Ball GT. I am not going to go into it here. However after the first few levels, you have the option to choose your own destination. At this point in the game, who cares? Graphics: The graphics are pretty good and represent their characters very well I have no issues with the graphics. Depth: I didn't find any real depth with the fighting system, just boring and unvaried. Addictiveness: Chore. Difficulty: This is not a very difficult game. I only died once while playing it. Music: I did not find anything bad, or good about the music. It is lackluster at worst and average at best. Completely forgettable If you are looking for a Dragon Ball game, go elsewhere. I do not know how many Dragon Ball GT games there are, but in any case, stay away from this one. . |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-29-14 11:11 AM
| ID: 1117272 | 17 Words
I am new to posting things. I wanted to post it as a review of Zelda 2. |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-29-14 12:27 AM
| ID: 1117199 | 516 Words
Did you get the Spartacus reference??? Contra is a classic NES title that always brings fond memories to all the retro gamers. This game is fun while playing alone, but even better with a group of friends. My fondest memories were playing this game with friends all the way through, and then playing again. I hope the current generations can experience this for all its glory. Contra is a 2-d side scrolling platform shoot everything in sign game. Everything wants you dead, and in turn you can kill almost everything. If you see something move there are 5 things you have to do. These are 1. Dodge 2. Duck 3. Dip 4. Dive 5. Dodge... Or shoot it back. Get to the end of the level, defeat a boss. Rinse, repeat. All my little scores may be low but my overall score is high. If a game is fun, then it is fun. Story: Aliens come to take over the world. The world sends only 2 shirtless men with a gun a piece to flip through the jungles and kill everything in sight. This is the EXACT OPPOSITE of Metal Gear. Run and gun.This is pretty much the story. Nothing too deep, but that is ok by me. There are only about 5 or 6 levels in this game and it can go by really quickly. Controls: This game is a prime example of how controls should be on a game. If you die in this game, it's your own fault. The controls are tight and responsive. There are countless games that could be made so much better if their controls mimicked Contra's controls. Music: The music is notable and catchy. Mini-Bosses have done excellent renditions of the sound track. The music is fast and upbeat. If fits the action perfectly. Depth: There are several different kinds of guns you can pick up. There is the classic spreader gun which will probably be your number 1 choice Machine gun, a power up that makes you shoot faster, a crappy but powerful laser weapon, and a fire gun which shoots a bullet in a spiral motion. Just stick with the spreader. Addictiveness: I don't think I would call this game addictive. But this is just my personal tastes. It is very fun while it lasts and I when I play this game, I play it to the end. Difficulty: I cannot beat this game without the Konami code. There are some people that are, and that is quite the accomplishment. This game is beatable with the Konami code, but ridiculously unmerciful without it. The last level's inspiration was the movie Alien or Aliens. This is why many of the enemies look like xenomorphs. When you get to the final boss, there are 4 egg type things that spawn face huggers. The music in the last stage is different from the others as it is more spooky and creepy than the others. However it is still fast paced. Anyone who follows IGN, Gametrailers, or Screw Attack should become acquainted with this game as it is referenced a lot. Contra is a classic NES title that always brings fond memories to all the retro gamers. This game is fun while playing alone, but even better with a group of friends. My fondest memories were playing this game with friends all the way through, and then playing again. I hope the current generations can experience this for all its glory. Contra is a 2-d side scrolling platform shoot everything in sign game. Everything wants you dead, and in turn you can kill almost everything. If you see something move there are 5 things you have to do. These are 1. Dodge 2. Duck 3. Dip 4. Dive 5. Dodge... Or shoot it back. Get to the end of the level, defeat a boss. Rinse, repeat. All my little scores may be low but my overall score is high. If a game is fun, then it is fun. Story: Aliens come to take over the world. The world sends only 2 shirtless men with a gun a piece to flip through the jungles and kill everything in sight. This is the EXACT OPPOSITE of Metal Gear. Run and gun.This is pretty much the story. Nothing too deep, but that is ok by me. There are only about 5 or 6 levels in this game and it can go by really quickly. Controls: This game is a prime example of how controls should be on a game. If you die in this game, it's your own fault. The controls are tight and responsive. There are countless games that could be made so much better if their controls mimicked Contra's controls. Music: The music is notable and catchy. Mini-Bosses have done excellent renditions of the sound track. The music is fast and upbeat. If fits the action perfectly. Depth: There are several different kinds of guns you can pick up. There is the classic spreader gun which will probably be your number 1 choice Machine gun, a power up that makes you shoot faster, a crappy but powerful laser weapon, and a fire gun which shoots a bullet in a spiral motion. Just stick with the spreader. Addictiveness: I don't think I would call this game addictive. But this is just my personal tastes. It is very fun while it lasts and I when I play this game, I play it to the end. Difficulty: I cannot beat this game without the Konami code. There are some people that are, and that is quite the accomplishment. This game is beatable with the Konami code, but ridiculously unmerciful without it. The last level's inspiration was the movie Alien or Aliens. This is why many of the enemies look like xenomorphs. When you get to the final boss, there are 4 egg type things that spawn face huggers. The music in the last stage is different from the others as it is more spooky and creepy than the others. However it is still fast paced. Anyone who follows IGN, Gametrailers, or Screw Attack should become acquainted with this game as it is referenced a lot. |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-28-14 05:25 PM
| ID: 1117123 | 2095 Words
Lufia & The fortress of Doom is a standard Japanese RPG produced by Taito. This game came out in the early 90’s for the Super Nintendo. You take control of the Hero (I believe he is ultimately nameless, save the name you give him) and gather 3 friends to fight some super evil destructive beings called Sinistrals. Along the way you will meet interesting characters, save cities, make lot of other friends, and ultimately save the world. Along the way you will travel the world, navigate the sea, dive underwater, and fly in the air. You will meet old heroes, meet new heroes, become heroes yourselves, stop human sacrifices, liberate the kidnapped, build bridges, and unwittingly help resurrect evil beings. I must preface this review on the fact that I am SUPER FREAKING BIASED about this game. I love the whole series and this game in particular has a special place in my heart. I will try my hardest to not be a fan boy, but I may fail in some instances. My prior RPG experience was playing Dragon Warrior start to finish several times. I have rented Dragon Warrior 3 or 4 or something for the NES. This was the game that got me into RPGs and helped me develop a love for the genera. My brother rented it, and I sat down and decided to play it from beginning to in and I was instantly hooked. I eventually got about half way through before I had to return the game. I eventually bought the game and played the game through several times over the next several years. I have since gone back to replay and had as much fun. I still have a fondness for the story, characters, and the whole experience as a whole. I have followed in Beard Man’s example a while ago and completed this game as much as I was able too at the time by leveling ALL my characters up to level 99, and collecting all dragon eggs. With my current knowledge, I would attempt to find all the treasure chests and all the other secret items in towns and suck hidden in bushes, houses and castles. Graphics: The graphics of this game remind me of an anime. They are bright, colorful and fun to look at. Some of the caves can get boring to look at and the towers are not well detailed. But the character sprites and enemies are detailed enough. Sound: The music in the game is amazing. The soundtrack sets the mood wherever you are and is catchy. You will find yourself grinding quite a lot, so it is nice listening to. Any of the music around Doom Island is fantastic and I believe is an excellent source for remixers. The over world music is classic and has continued on through future games. For some reason, the volume in this game is set to high, VERY HIGH. If I keep my TV set on a volume of 12, whenever I put this game on I had to turn the volume down to 6. This is not a big deal, but something to mention. Right when you turn the game on, you get gloomy and intense music eluding you to the seriousness of the situation. There is happy music, sad music, and everything in between. There is something to fit the mood of the game. My least favorite track is the cave music. This is bad because there are a lot of caves and you will be spending a lot of time in caves hunting around for treasure and finding people. Addictiveness: This sucked me in the first time I played it. I always wanted to know what came next and what more I can learn about the story. Since then the novelty has subsided. There was this great mystery of what these evil beings were and how they would return. I feel this would get you sucked in, but after the first or 2nd time through playing and beating this game, it may not be as engaging. Story: This game brings us to the very end of the first Doom Island conflict where you play as Maxim and friends, on Doom Island and defeat the 4 Sinistrals. Your characters are very powerful with all the best weapons and armor. The game then fast forwards to about 100 years later to our young Hero (who is a descendant of Maxim) is a knight in the Alekian guard. A neighboring castle is decimated by monsters and you go to investigate. You find one of the Sinistrals has risen and destroyed the town. At this point you and your childhood friend Lufia undertake a quest to find and destroy the Sinistrals. Early on you find one of the heroes of Doom Island named Guy. He tells you to go find Artea, and that Artea has an apprentice they should seek, right before he dies. Our heroes find the apprentice who tells them how to find the Elf town of Elfria. After finding Artea, he tells you to find a professor because he will help you find Doom Island and the Duel Blade. After another long series of quests you find the Duel Blade, and one of the BIGGEST M. KNIGHT SHAYMALAN TWISTS in video game history. I will not spoil this ha ha. Doom Island is now resurrected and you continue your quest to get on Doom Island and Defeat the Sinistrals. After beating the game, prepare yourself for a nice 20 minute long ending. There are a lot of games that take a long time to beat and have short or crappy endings. This is not one of those endings. The ending is both somber, melancholy, and happy. I am sure you will enjoy it. Depth: There is a balance with the weapons between attack power and weight. If you are too weighted down, it affects your agility and order of combat. But at the end of the game, this is all sorted out. I found myself using the same spell TONS of times, while other spells I hardly ever touched. There are rings or accessories that can help enhance stats or magic abilities you can find. These do not make dramatically huge change in game play though. Once I found a good ring for a character, I stuck with it for most of the game. The only two side quests that exists are Dragon Egg collecting and the Ancient Cave. I will explain these further later in this review. After beating the game, you have the option of the "retry," which will also be explained later in this review. Difficulty: In retrospect, this game has an unbalanced difficulty level. Some parts are moderate difficulty, while others along the story were extremely difficult. In the beginning of the game, you will fight 2 boss battles against some demons on a dock and trying to save a boat. Both of these times will require some grinding. Later you will have to fight an apprentice. This is a very difficult one-on-one battle. If you are unprepared you will get massacred. For this instance, I would skip the tower he is in, and travel to the next castle to buy stronger equipment. Later in the game you will have to save a professor from some pirates. This is another unbalanced fight and requires quite a bit of grinding and top notch weapons and armor. With all the difficulty, any real troubles can be solved with grinding, and upgrading weapons and armor. Another note on difficulty/story. I found it frustrating at times on my first few play throughs progressing the story. It is that common RPG trope where you have to talk to the RIGHT person in the RIGHT sequence in order for something to happen and/or someone to appear somewhere. The game is not always clear at times where you should go or do. This may be a turn off to some people. This section I will just post notes and observations I decided not to mention in the above sections. · On the over world/caves/towers, your characters move a normal JRPG pace which is annoyingly slow. However, in towns your characters move at sprinting pace which is such a relief. This feature is further expanded upon in the sequel/prequel Lufia: The Rise of the Sinistrals where all the walking is at a very brisk pace. There is a Lufia & the Fortress of Doom ROM hack that corrects this and allows your character to walk fast in all settings. · After you beat the game, there is a 2nd quest of sorts. You will be given the option to play on “Retry” mode, which doubles to quadruples the experience and gold you obtain from enemies. This is fun because it means you can breeze through the game and now worry about the required heavy grinding. You will be able to buy all the most expensive weapons and armor whenever you encounter new towns. · I find it difficult to explain the battle system. It is kind of turn based, and not turn based. For most of the game, it will appear turn based. The order in which each character gets a chance to perform an action is based on agility, weight, and probably something else. Towards the end of the game, if you go back to the beginning and fight the beginning monsters, you will find your characters will be able to have multiple chances for attack before the monsters will have a chance for action. I do not have a solid explanation for this phenomenon. · There are several things introduced in this game that has become a staple of the series. One of these is the Ancient Cave. In the Ancient Cave, you can access the each new level by going up 5 levels. You go into the nearby town of Grenoble, get your assignment, then enter the Ancient Cave to the appropriate floor of the cave, find the above mention item (and anything else you can find), take it back to the guild, and get your reward. There are a total of seven levels. This has gone on in grander heights, becoming almost it’s own game. The other staple has been the Dragon Eggs. Throughout the game you will find 8 Dragon Eggs in treasure chests. You take these Dragon Eggs to the Egg Dragon and you will be granted 1 of 4 wishes. These could be the Might Bow (the strongest bow in the game), a Might Shield (the strongest shield in the game), a bundle of stat building potions, or to advance your party members by 5 levels. I never increased my party members by 5 levels because I always found this uses, since I can just defeat more monsters to gain levels, and money. I never got the potions because you get pick them up from fallen monsters. I usually got the Might Bow or Might shields. After you take the Dragon Eggs to the Egg Dragon, the eggs are scattered across the world to different predetermined locations. There are a total of three batches of Dragon Eggs. This game is does not innovate or bring anything new to the JRPG table in my opinion compared to other Super Nintendo contemporaries like Secret of Mana, Final Fantasy 6, Chrono Trigger or Tales of Phantasia. But what this game does is perfect a formula of standard JRPGs. In other words, this game is basic algebra, done beautifully.One thing that distinguishes this game from many others, is the scr I hope you have enjoyed my review of Lufia & the Fortress of Doom. This is a bright and colorful game that I recommend to any lover of RPGs or JRPGs and this one should definitely not be passed up. Happy Gaming! Lufia & The fortress of Doom is a standard Japanese RPG produced by Taito. This game came out in the early 90’s for the Super Nintendo. You take control of the Hero (I believe he is ultimately nameless, save the name you give him) and gather 3 friends to fight some super evil destructive beings called Sinistrals. Along the way you will meet interesting characters, save cities, make lot of other friends, and ultimately save the world. Along the way you will travel the world, navigate the sea, dive underwater, and fly in the air. You will meet old heroes, meet new heroes, become heroes yourselves, stop human sacrifices, liberate the kidnapped, build bridges, and unwittingly help resurrect evil beings. I must preface this review on the fact that I am SUPER FREAKING BIASED about this game. I love the whole series and this game in particular has a special place in my heart. I will try my hardest to not be a fan boy, but I may fail in some instances. My prior RPG experience was playing Dragon Warrior start to finish several times. I have rented Dragon Warrior 3 or 4 or something for the NES. This was the game that got me into RPGs and helped me develop a love for the genera. My brother rented it, and I sat down and decided to play it from beginning to in and I was instantly hooked. I eventually got about half way through before I had to return the game. I eventually bought the game and played the game through several times over the next several years. I have since gone back to replay and had as much fun. I still have a fondness for the story, characters, and the whole experience as a whole. I have followed in Beard Man’s example a while ago and completed this game as much as I was able too at the time by leveling ALL my characters up to level 99, and collecting all dragon eggs. With my current knowledge, I would attempt to find all the treasure chests and all the other secret items in towns and suck hidden in bushes, houses and castles. Graphics: The graphics of this game remind me of an anime. They are bright, colorful and fun to look at. Some of the caves can get boring to look at and the towers are not well detailed. But the character sprites and enemies are detailed enough. Sound: The music in the game is amazing. The soundtrack sets the mood wherever you are and is catchy. You will find yourself grinding quite a lot, so it is nice listening to. Any of the music around Doom Island is fantastic and I believe is an excellent source for remixers. The over world music is classic and has continued on through future games. For some reason, the volume in this game is set to high, VERY HIGH. If I keep my TV set on a volume of 12, whenever I put this game on I had to turn the volume down to 6. This is not a big deal, but something to mention. Right when you turn the game on, you get gloomy and intense music eluding you to the seriousness of the situation. There is happy music, sad music, and everything in between. There is something to fit the mood of the game. My least favorite track is the cave music. This is bad because there are a lot of caves and you will be spending a lot of time in caves hunting around for treasure and finding people. Addictiveness: This sucked me in the first time I played it. I always wanted to know what came next and what more I can learn about the story. Since then the novelty has subsided. There was this great mystery of what these evil beings were and how they would return. I feel this would get you sucked in, but after the first or 2nd time through playing and beating this game, it may not be as engaging. Story: This game brings us to the very end of the first Doom Island conflict where you play as Maxim and friends, on Doom Island and defeat the 4 Sinistrals. Your characters are very powerful with all the best weapons and armor. The game then fast forwards to about 100 years later to our young Hero (who is a descendant of Maxim) is a knight in the Alekian guard. A neighboring castle is decimated by monsters and you go to investigate. You find one of the Sinistrals has risen and destroyed the town. At this point you and your childhood friend Lufia undertake a quest to find and destroy the Sinistrals. Early on you find one of the heroes of Doom Island named Guy. He tells you to go find Artea, and that Artea has an apprentice they should seek, right before he dies. Our heroes find the apprentice who tells them how to find the Elf town of Elfria. After finding Artea, he tells you to find a professor because he will help you find Doom Island and the Duel Blade. After another long series of quests you find the Duel Blade, and one of the BIGGEST M. KNIGHT SHAYMALAN TWISTS in video game history. I will not spoil this ha ha. Doom Island is now resurrected and you continue your quest to get on Doom Island and Defeat the Sinistrals. After beating the game, prepare yourself for a nice 20 minute long ending. There are a lot of games that take a long time to beat and have short or crappy endings. This is not one of those endings. The ending is both somber, melancholy, and happy. I am sure you will enjoy it. Depth: There is a balance with the weapons between attack power and weight. If you are too weighted down, it affects your agility and order of combat. But at the end of the game, this is all sorted out. I found myself using the same spell TONS of times, while other spells I hardly ever touched. There are rings or accessories that can help enhance stats or magic abilities you can find. These do not make dramatically huge change in game play though. Once I found a good ring for a character, I stuck with it for most of the game. The only two side quests that exists are Dragon Egg collecting and the Ancient Cave. I will explain these further later in this review. After beating the game, you have the option of the "retry," which will also be explained later in this review. Difficulty: In retrospect, this game has an unbalanced difficulty level. Some parts are moderate difficulty, while others along the story were extremely difficult. In the beginning of the game, you will fight 2 boss battles against some demons on a dock and trying to save a boat. Both of these times will require some grinding. Later you will have to fight an apprentice. This is a very difficult one-on-one battle. If you are unprepared you will get massacred. For this instance, I would skip the tower he is in, and travel to the next castle to buy stronger equipment. Later in the game you will have to save a professor from some pirates. This is another unbalanced fight and requires quite a bit of grinding and top notch weapons and armor. With all the difficulty, any real troubles can be solved with grinding, and upgrading weapons and armor. Another note on difficulty/story. I found it frustrating at times on my first few play throughs progressing the story. It is that common RPG trope where you have to talk to the RIGHT person in the RIGHT sequence in order for something to happen and/or someone to appear somewhere. The game is not always clear at times where you should go or do. This may be a turn off to some people. This section I will just post notes and observations I decided not to mention in the above sections. · On the over world/caves/towers, your characters move a normal JRPG pace which is annoyingly slow. However, in towns your characters move at sprinting pace which is such a relief. This feature is further expanded upon in the sequel/prequel Lufia: The Rise of the Sinistrals where all the walking is at a very brisk pace. There is a Lufia & the Fortress of Doom ROM hack that corrects this and allows your character to walk fast in all settings. · After you beat the game, there is a 2nd quest of sorts. You will be given the option to play on “Retry” mode, which doubles to quadruples the experience and gold you obtain from enemies. This is fun because it means you can breeze through the game and now worry about the required heavy grinding. You will be able to buy all the most expensive weapons and armor whenever you encounter new towns. · I find it difficult to explain the battle system. It is kind of turn based, and not turn based. For most of the game, it will appear turn based. The order in which each character gets a chance to perform an action is based on agility, weight, and probably something else. Towards the end of the game, if you go back to the beginning and fight the beginning monsters, you will find your characters will be able to have multiple chances for attack before the monsters will have a chance for action. I do not have a solid explanation for this phenomenon. · There are several things introduced in this game that has become a staple of the series. One of these is the Ancient Cave. In the Ancient Cave, you can access the each new level by going up 5 levels. You go into the nearby town of Grenoble, get your assignment, then enter the Ancient Cave to the appropriate floor of the cave, find the above mention item (and anything else you can find), take it back to the guild, and get your reward. There are a total of seven levels. This has gone on in grander heights, becoming almost it’s own game. The other staple has been the Dragon Eggs. Throughout the game you will find 8 Dragon Eggs in treasure chests. You take these Dragon Eggs to the Egg Dragon and you will be granted 1 of 4 wishes. These could be the Might Bow (the strongest bow in the game), a Might Shield (the strongest shield in the game), a bundle of stat building potions, or to advance your party members by 5 levels. I never increased my party members by 5 levels because I always found this uses, since I can just defeat more monsters to gain levels, and money. I never got the potions because you get pick them up from fallen monsters. I usually got the Might Bow or Might shields. After you take the Dragon Eggs to the Egg Dragon, the eggs are scattered across the world to different predetermined locations. There are a total of three batches of Dragon Eggs. This game is does not innovate or bring anything new to the JRPG table in my opinion compared to other Super Nintendo contemporaries like Secret of Mana, Final Fantasy 6, Chrono Trigger or Tales of Phantasia. But what this game does is perfect a formula of standard JRPGs. In other words, this game is basic algebra, done beautifully.One thing that distinguishes this game from many others, is the scr I hope you have enjoyed my review of Lufia & the Fortress of Doom. This is a bright and colorful game that I recommend to any lover of RPGs or JRPGs and this one should definitely not be passed up. Happy Gaming! |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-28-14 12:57 PM
| ID: 1117107 | 652 Words
Super Mario Brothers 2 (American version), is a fun and entertaining game. The control is tight, the game play is fun, the music is fantastic, and the colors are bright. The Irate Gamer did an entertaining rant about this game, but as entertaining as his video was, I completely disagree with his opinions. As a youth, we did not care if the game was really called Doki Doki Panic with text and palate swaps of all the characters. For us, it was the ability to play separately as Mario, Luigi, Toad, and Princess. These characters were not clones of each other, but each had his or her own strengths and weaknesses. Super Mario Brothers 2 is a side scrolling platform game. You run either right, left, up or down to get to the end of the stage. Sometimes there is a mini boss, sometimes not. All the stages are divided into 8 worlds, and there is a main boss at the end of the world. There are several warp point scattered throughout so you can finish the game quicker. Unlike the previous Super Mario Brothers from the vantage point of an American, you cannot jump on an enemy’s head to kill them. In this game, if you jump on an enemy, you just stand on their head! To kill them, they must walk off the screen, you pick them up and throw them off screen, throw and enemy into another enemy, throw a vegetable at an enemy, or get an invincibility start and touch an enemy. There are day levels, night levels, air based levels, ice levels, and desert levels. Eventually you make your way to a big from named Wart. My friends, family, and myself had a blast playing this game back in the day. Upon revisiting this game, I find that it still stands strong as a game and has aged well. Graphics: I think the graphics still hold strong today. Even in the super HD are cartoony, bright, colorful, and easily recognizable. They are fantastic in any generation. Sound: The music is fun and catchy and fits the mood well. Good job Nintendo! Addictiveness: This game is very fun and I remember playing this game over and over again with my friends. Currently, I did not find this game as addictive, but no less fun. Story: As typical with Mario games, not much story. I do not remember the story well, other than you free some fairies after you beat the last boss. But maybe it was just a dream. Depth: You have four characters to choose from. Mario is Mr. Average at all the skills of speed, jumping high, digging/picking up, and jumping distance. Luigi can jump very high and remains in the air but is a little harder to control in the air, and is a slow digger. Toad is the weakest jumper, but can pick up/ dig things super fast, but can also run fast. The Princess can’t jump very high, but can hover a long distance. She is the slowest runner and slowest picker upper/digger. If you know what’s coming, you can choose the most appropriate character for the situation. If you are on a heavy digging level, Toad. Lots of jumping? Luigi or Princess. I have noticed the Princess does well on the Ice Levels. Difficulty: This game is not the most difficult. I had no problem beating this game as a youth, or even now. But this game is not meant for experienced adult gamers, but for children. I think the difficulty is where it should be. This game introduced a lot of game play mechanics and enemies that have since become staples in the Super Mario Brothers universe such as Birdo and throwing veggies at enemies. Playing this game is always nothing more than fun and entertaining. You cannot go wrong with this game! Super Mario Brothers 2 (American version), is a fun and entertaining game. The control is tight, the game play is fun, the music is fantastic, and the colors are bright. The Irate Gamer did an entertaining rant about this game, but as entertaining as his video was, I completely disagree with his opinions. As a youth, we did not care if the game was really called Doki Doki Panic with text and palate swaps of all the characters. For us, it was the ability to play separately as Mario, Luigi, Toad, and Princess. These characters were not clones of each other, but each had his or her own strengths and weaknesses. Super Mario Brothers 2 is a side scrolling platform game. You run either right, left, up or down to get to the end of the stage. Sometimes there is a mini boss, sometimes not. All the stages are divided into 8 worlds, and there is a main boss at the end of the world. There are several warp point scattered throughout so you can finish the game quicker. Unlike the previous Super Mario Brothers from the vantage point of an American, you cannot jump on an enemy’s head to kill them. In this game, if you jump on an enemy, you just stand on their head! To kill them, they must walk off the screen, you pick them up and throw them off screen, throw and enemy into another enemy, throw a vegetable at an enemy, or get an invincibility start and touch an enemy. There are day levels, night levels, air based levels, ice levels, and desert levels. Eventually you make your way to a big from named Wart. My friends, family, and myself had a blast playing this game back in the day. Upon revisiting this game, I find that it still stands strong as a game and has aged well. Graphics: I think the graphics still hold strong today. Even in the super HD are cartoony, bright, colorful, and easily recognizable. They are fantastic in any generation. Sound: The music is fun and catchy and fits the mood well. Good job Nintendo! Addictiveness: This game is very fun and I remember playing this game over and over again with my friends. Currently, I did not find this game as addictive, but no less fun. Story: As typical with Mario games, not much story. I do not remember the story well, other than you free some fairies after you beat the last boss. But maybe it was just a dream. Depth: You have four characters to choose from. Mario is Mr. Average at all the skills of speed, jumping high, digging/picking up, and jumping distance. Luigi can jump very high and remains in the air but is a little harder to control in the air, and is a slow digger. Toad is the weakest jumper, but can pick up/ dig things super fast, but can also run fast. The Princess can’t jump very high, but can hover a long distance. She is the slowest runner and slowest picker upper/digger. If you know what’s coming, you can choose the most appropriate character for the situation. If you are on a heavy digging level, Toad. Lots of jumping? Luigi or Princess. I have noticed the Princess does well on the Ice Levels. Difficulty: This game is not the most difficult. I had no problem beating this game as a youth, or even now. But this game is not meant for experienced adult gamers, but for children. I think the difficulty is where it should be. This game introduced a lot of game play mechanics and enemies that have since become staples in the Super Mario Brothers universe such as Birdo and throwing veggies at enemies. Playing this game is always nothing more than fun and entertaining. You cannot go wrong with this game! |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-27-14 05:17 PM
| ID: 1116937 | 52 Words
You are right , it is an underdog of a game. But it is still enjoyable to that niche crowd. There is a place for this game in some people's library. However, my initial comments were supposed to be more comical. I also like Honey boo boo hahahah. Not THAT is embarrassing! |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-27-14 05:14 PM
| ID: 1116935 | 517 Words




POSTS: 8/24
POST EXP: 15828
LVL EXP: 7567
CP: 973.7
VIZ: 39717

This is a game that is hard to categorize in my opinion. There is an over world where you drive a boat between 2 ports. It is done RPG style where you run into random battles, or even into a grey shark fin which is where you enter your first fight with jaws. When you go into a random battle (with or without Jaws), you enter into a side scrolling shooting type game, but there is no actual side scrolling. You are able to move up and down as you control a human diver who shoots little harpoons. You can kill crabs, jelly fish, and mini sharks. You are rewarded with points, conch shells, and something else that increases your human's speed. Conch shells act as currency, and when you go from port to port you can get a radar, then increase your strength (your diver's harpoon damage). Be careful about getting too many speed boosters, because your diver's control will become slippery and you will run into a jelly fish or crab and die. One it deaths, that's right. You get the radar, acquire more conch shells, build up strength, run into Jaws, widdle down his life to 0 and then you enter the final stage where you must press the A button that supposed to emit a sonic wave and cause Jaws to jump out of the water, then the B button to use a boat to stab forward. You have three attempts to impale Jaws. If successful, you beat the game. If unsuccessful you return to the over world where you have to defeat Jaws again to get the final stage. Graphics: Blue. Lot's of blue. Other than that, graphics are average. Sounds: There are a only a few different tracts in this game, and none of them are catchy or anything special. Addictiveness: This game can be beaten in 30 min or less. It is fun while it lasts. Story: You are humans, and you want to kill a big shark. Why? It is never explained. This movie tends to follow the plot to Jaws the Revenge, which takes place in the Bahamas (a place where great white sharks are not indigenous). Depth: In this game, you can collect more conch shells to increase your strength, or just look for Jaws and take him out that way. However each action scene lasts a short time, and Jaw's life regenerates after each encounter. If you collect enough points, a special submarine will appear in one of two places on the over world map. The sub is pretty fast, has powerful shooting projectiles, and can drop cannon balls However, after one hit, it's gone. Difficulty: This game can be more tedious than difficult. If you are sloppy, you will die. It's that simple. Overall this game is not as horrible as certain retro game critics would claim. On the other hand, it is not that good either. It is a unique game that tried to do something different. I think it did do something different, but lacked a lot of polish. Give this game a try. Graphics: Blue. Lot's of blue. Other than that, graphics are average. Sounds: There are a only a few different tracts in this game, and none of them are catchy or anything special. Addictiveness: This game can be beaten in 30 min or less. It is fun while it lasts. Story: You are humans, and you want to kill a big shark. Why? It is never explained. This movie tends to follow the plot to Jaws the Revenge, which takes place in the Bahamas (a place where great white sharks are not indigenous). Depth: In this game, you can collect more conch shells to increase your strength, or just look for Jaws and take him out that way. However each action scene lasts a short time, and Jaw's life regenerates after each encounter. If you collect enough points, a special submarine will appear in one of two places on the over world map. The sub is pretty fast, has powerful shooting projectiles, and can drop cannon balls However, after one hit, it's gone. Difficulty: This game can be more tedious than difficult. If you are sloppy, you will die. It's that simple. Overall this game is not as horrible as certain retro game critics would claim. On the other hand, it is not that good either. It is a unique game that tried to do something different. I think it did do something different, but lacked a lot of polish. Give this game a try. |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-27-14 04:01 PM
| ID: 1116924 | 281 Words
To be honest, I didn't even get past the first level of this game. I just couldn't stand it that much to play it. The game box art work is enticing and the fact the main weapon is spear, and not a sword or gun is appealing. With all the developers could, they decided to be as basic and uncreative as possible. This game is a 2-d side scroller. I did not find any power ups. I died often. The enemies respawed very quickly, and the controls, although responsive, just felt odd. Who really cares about crouching and walking backwards at the same time? Graphics: Bland. Nothing special. I wish I could say more on graphics, but the overall appeal of the game repulsed me from it. Sound: Bland. The Super Nintendo is capable of sooo much more. This game is already sounding like the AVGN episode of Independence day. The same criticisms could be made with this game. Addictiveness: None existent. Like I stated above, I did not even get past the first level. Story: I am sure there is a cool story to this game, but who really cares! Depth: I experimented as much as I could with the spear weapon and was only disappointed with what I was able to do, and what I couldn't do. I rather enjoyed Castlevania Bloodlines' Erick Lecarde spear action much better. Difficulty: Enemies took waaaaay too many hits. I got hit all the time and dies often from stupid little creatures. The protagonist moves really slow and jumps awkwardly. There are many other better games out there for the SNES. Do yourself a favor and skip this one. Go play Ninja Warriors.. This game is a 2-d side scroller. I did not find any power ups. I died often. The enemies respawed very quickly, and the controls, although responsive, just felt odd. Who really cares about crouching and walking backwards at the same time? Graphics: Bland. Nothing special. I wish I could say more on graphics, but the overall appeal of the game repulsed me from it. Sound: Bland. The Super Nintendo is capable of sooo much more. This game is already sounding like the AVGN episode of Independence day. The same criticisms could be made with this game. Addictiveness: None existent. Like I stated above, I did not even get past the first level. Story: I am sure there is a cool story to this game, but who really cares! Depth: I experimented as much as I could with the spear weapon and was only disappointed with what I was able to do, and what I couldn't do. I rather enjoyed Castlevania Bloodlines' Erick Lecarde spear action much better. Difficulty: Enemies took waaaaay too many hits. I got hit all the time and dies often from stupid little creatures. The protagonist moves really slow and jumps awkwardly. There are many other better games out there for the SNES. Do yourself a favor and skip this one. Go play Ninja Warriors.. |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-27-14 01:24 PM
| ID: 1116911 | 2346 Words




POSTS: 6/24
POST EXP: 15828
LVL EXP: 7567
CP: 973.7
VIZ: 39717

The 7th Saga: The new classes is a few remake of the original 7th Saga for the Super Nintendo. Like in the descr New Classes: I find the new classes do not add anything new to the game. Just changes in text. Weapons/Armor: I have noticed a few changes is what an apprentice can hold, but not enough to matter in the end. One HUGE change is that all the weapons and armor have received major boosts to their attack/defense points up to doubling or tripling their value. New Item shop: very late in the game after you have gone back in time and are investigating the old Melenam, there is a town that sells power/vitality/magic/defense/etc potions that boosts your stats permanently. At this time I was able to grind for levels and use the extra money to further beef up my characters and max out on stats. This changed my game play style as in the first 70% of the game I am not worried about dieing as I would just grind for gold. Now I was conscientious about NOT dieing so I can save up money for extra stat boosts. Leveling: It seems there is less experience needed to gain levels, especially in the later levels. It is not as noticeable in the beginning of the game, but towards the end I am gaining levels VERY quickly. Monsters: appears unchanged. The Verdict: I found this as an enjoyable hack of the game 7th Saga.The subtle nuances I feel enhanced it and I still got my 7TH Saga fix from this version. If you are 7th Saga fan, you will enjoy this version for a change of pace. My 7th Saga review: The 7th Saga is a unique game that came out in the early to mid 90's for the Super Nintendo. I do not remember many people other than myself, my brother, and one of my friends actually playing this game. Due to the online community, it appears that still not a lot of other people have played it. This game never was as popular as its contemporaries such as the Final Fantasy games or Chrono Trigger. However I would consider this an amazing 16 bit gem, and I hope other people would consider this game a 16 big gem as well. Hint hint. The 7th Saga is a turn based JRPG. You move, enemy moves, rinse and repeat. Defeat enemies to gain experience and gold. Buy weapons and armor, defeat bosses when then cross your path. This game is part of an unofficial trilogy of games by Enix for the Super Nintendo, with other two being 7th Saga 2: Mystic Arc, and Brainlord. However Mystic Arc is considered the true sequel (but it’s really a prequel I think). There is a Mystic Arc 2 for the Playstation 1, but I do not have any information on that game. All three of the games have similar graphics and even names of characters. Mystic Arc has an identical fighting system. A review on that game will come later. There are some speculations of how these games are connected, but I will not go into those in this review. Graphics: Honestly, the graphics are nothing special for what the Super Nintendo could have offered. The best way I could describe this game graphically is average, or bland. There is nothing special about the over world, and the towns and dungeons do not distinguish themselves from each other. There are a few outliers though. Some of the bosses look amazing, and I think the final boss is stunning, as he takes up most of the screen and looks terrifying. I think a remake of this game with better graphics would do this game justice. Addictiveness: I have a special hypothesis about this games addictiveness. If someone is a big fan of the Dragon Warrior/ Dragon Quest games, then they would be a fan of this game. In the Dragon Warrior/ Dragon Quest games, one must level grind for most of the game. After the long hours of grinding, one will finally see the fruits of their persistence in the ability to dominate enemies that were prior so the grinding, dominate them. There is a very notable difference between one's current level and the levels prior to the grinding. Increasing one's strength or defense with by 10 points may mean the difference between victory and defeat. I really enjoyed the old Dragon Warrior/Dragon Quest games. This game shares a spiritual RPG lineage in my opinion. The answer to MOST (I use the word MOST for reasons I will explain later) of this game's difficulty can be solved with more grinding. Story: The legendary King Lemele recruits 7 apprentices and trains them for five years. After the training they are set to search the world in an attempt to find and collect the 7 magical runes. By doing so, they will obtain wondrous powers. You play as one of the 7 apprentices. Because of the ability to choose between 7 unique characters, this adds a lot of replay value to this game. Additionally, as you play the game, you will be able to choose another apprentice to join your party. Each character has their own unique characteristics, strengths, and weaknesses. Kamile is your basic overall fighter, offensive magic user and defensive magic user. He can use a variety of equipment, but overall he is a jack of all trades and a master of none. He is always a good choice as a companion. Lux is a robot who is a power house in HP and defence. He is also a good fighter and usually receives high stat boosts with levels. Lux is a poor magician, although he can use thunder magic (but his magic is so low that it is still useless) and his agility is low. Lejes is a unique demon character who can be characterized a almost purely offensive. He is fast, has above average attack and can use most swords and is a strong offensive magic user. However this character is not the strongest fighter nor strongest offensive magic user, and he is very weak in defense and you will find that you will die quite often with this character unless you over level quite a bit. Olvan is a power house dwarf who is the fighting specialist. He can use the best weapons and can destroy most enemies with a single blow or a defense/attack blow. Unfortunately he is the slowest character, and his offensive magic is terrible. He has a few good defensive and healing spells though. Valsu is your typical defensive magic user and can use every single defensive and healing magic spell. He can be a good companion to the offensive characters. Wilme is an alien of some kind, but in my opinion looks like and attacks like an enemy called Flame in the game. He probably receives the best stat boosts per level, with overall high stats except for MP and magic. He is fast, tough, a powerful fighter, and just a cheap character. Playing as Wilme you will accumulate a lot of gold. He can only use 1 weapon that you obtain late in the game as an item drop from an enemy. Finally there is Esuna, the bipolar elf-mage who is the stereotypical offensive magic user. She is fast, uses the weakest mage-related weapons and armor and has amazing magic spells. The story begins after being given a crystal orb with will alert you to surrounding enemies, nearby runes and treasure chests. You can then talk to the other apprentices and learn a little about their personalities. Your first main objective is to defeat the vengeful dead dog spirit of a ruined old castle. Then you will obtain the Gate of Earth Key which will allow you to pass a gate to your next 2 towns. In these towns you will be able to find another apprentice to join you in your quest. The apprentices will either reject you, challenge you to a fight, or join you. Here you will also discover the ancient civilization of Melanam and obtain your first rune. After traveling through some underground tunnels you will find yourself on the South side of the main continent. You will help a village get some water and be rewarded with another rune. Then you will run into the city of Patrof, which has been taken over by one of the other apprentices. Defeat him or her to receive the third rune. Then you make your way over to the town of Bone where you will take 1 (or 2 ) of three paths, depending on your character or your companion. You will either go to an underground lake, go to the Tower of Grime to be transported to another tower, or help a child and then be transported via boat to the north half of the continent. In this part of the game, the world opens up and and the next three runes can be obtained in any order. Here is also you will do a lot of grinding. There are a few optional things you can do like a secret cave, or help stop a war between two rivaling city-states. You will eventually take a flying contraption across the sea to another country. While traveling towns here, you will be curses and lose the ability to loose magic. You will then have to defeat a boss without the use of magic. If you have 2 magic users, you will have a very difficult time here. Then you will go after Gorsia, and after defeating him you will gain the 7th run... only be transported back in time 5,000 years and find yourself waking up in a bed in a small town. You quickly learn that Gorsia came back from the furture, beat Saro and is sitting high in his castle. While this is happening, the current civilization of Melanam is alive and well and working on a scientific/dark magical method to defeat Gorsia. As you investigate Melenam, their machine goes haywire and you defeat the machine which brings about the ultimate destruction of civilization and resulting in stranding you and a group of Melanam survivors on a continent where Gorsia is located. You then find Saro, learn some back story, re-receive the seven runes, travel to Gorsia’s castle and finally defeat him. There is only one ending, regardless of which apprentice or companion you have chosen. There is a slight twist at the end, but I will not spoil that part for you. That is what YouTube is for haha. Music: This game’s music, like the graphics, are bland to average at best. The music does change in the over world when you arrive on a new plane or section of the game which is nice. The dungeon theme is actually pretty good and a modern fan remake or heavy metal remake would sound awesome. I have notice the town music being used by certain internet shows such as the Game Theorist, Angry Video Game Nerd (I think), and The Game Overthinker. Needless to say, I think people have made better use of the music outside of the game, then the developers did inside of the game. Difficulty: This game can be pretty unforgiving and even brutal at times. You will learn to save the game even before speaking to any other apprentice. When fighting the other apprentices, you will note that they are vastly stronger than you at the same level. I must divulge some information about the general difficulty of the game and about the difficulty of the apprentices. From my research, there are actually two versions of this game. The Japanese version and the American version of the game. The Japanese version is actually easier, whilst the American version is much more difficult. In the Japanese version, the characters gain more stat points per level and it is easier to level up. For some reason the game was made much harder in the American version. In the American version, you gain the American stats, but the apprentices you fight or accept as companions gain levels according to the Japanese version. You cannot out level the other apprentices. They will always be around the same level as you are. This is the reason they will always seem super powerful compared to you at the same level. When you die in this game (and if you are new to this game, YOU WILL DIE), you will find that this does not result in a game over. You just start over in the last inn you save at with half your money. The game does have a unique jewel system which helps alleviate money loses. There are jewels called opal, rubies, emeralds, sapphires etc. that can be bought and sold at the same price. The in-game explanation is that when you die, the monsters steal your money, but they do not like jewels so they leave them alone. Depth: Depth from this game can come from which apprentice you decide to play, and which apprentice, if any, you decide to accept as a traveling companion. The higher level you are , the stronger they will be when you accept them as a companion. Fellow apprentices and runes: This section is a combination of depth and difficulty. If you have a rune, and fight another apprentice AND lose, that apprentice will take ALL your runes. Depending on what section of the game you are in, this can make hunting down that apprentice and defeating him/her can be VERY difficult. Hence, as stated above, you will learn to save the game before talking to any other apprentice, and then reset after you lose. New Classes: I find the new classes do not add anything new to the game. Just changes in text. Weapons/Armor: I have noticed a few changes is what an apprentice can hold, but not enough to matter in the end. One HUGE change is that all the weapons and armor have received major boosts to their attack/defense points up to doubling or tripling their value. New Item shop: very late in the game after you have gone back in time and are investigating the old Melenam, there is a town that sells power/vitality/magic/defense/etc potions that boosts your stats permanently. At this time I was able to grind for levels and use the extra money to further beef up my characters and max out on stats. This changed my game play style as in the first 70% of the game I am not worried about dieing as I would just grind for gold. Now I was conscientious about NOT dieing so I can save up money for extra stat boosts. Leveling: It seems there is less experience needed to gain levels, especially in the later levels. It is not as noticeable in the beginning of the game, but towards the end I am gaining levels VERY quickly. Monsters: appears unchanged. The Verdict: I found this as an enjoyable hack of the game 7th Saga.The subtle nuances I feel enhanced it and I still got my 7TH Saga fix from this version. If you are 7th Saga fan, you will enjoy this version for a change of pace. My 7th Saga review: The 7th Saga is a unique game that came out in the early to mid 90's for the Super Nintendo. I do not remember many people other than myself, my brother, and one of my friends actually playing this game. Due to the online community, it appears that still not a lot of other people have played it. This game never was as popular as its contemporaries such as the Final Fantasy games or Chrono Trigger. However I would consider this an amazing 16 bit gem, and I hope other people would consider this game a 16 big gem as well. Hint hint. The 7th Saga is a turn based JRPG. You move, enemy moves, rinse and repeat. Defeat enemies to gain experience and gold. Buy weapons and armor, defeat bosses when then cross your path. This game is part of an unofficial trilogy of games by Enix for the Super Nintendo, with other two being 7th Saga 2: Mystic Arc, and Brainlord. However Mystic Arc is considered the true sequel (but it’s really a prequel I think). There is a Mystic Arc 2 for the Playstation 1, but I do not have any information on that game. All three of the games have similar graphics and even names of characters. Mystic Arc has an identical fighting system. A review on that game will come later. There are some speculations of how these games are connected, but I will not go into those in this review. Graphics: Honestly, the graphics are nothing special for what the Super Nintendo could have offered. The best way I could describe this game graphically is average, or bland. There is nothing special about the over world, and the towns and dungeons do not distinguish themselves from each other. There are a few outliers though. Some of the bosses look amazing, and I think the final boss is stunning, as he takes up most of the screen and looks terrifying. I think a remake of this game with better graphics would do this game justice. Addictiveness: I have a special hypothesis about this games addictiveness. If someone is a big fan of the Dragon Warrior/ Dragon Quest games, then they would be a fan of this game. In the Dragon Warrior/ Dragon Quest games, one must level grind for most of the game. After the long hours of grinding, one will finally see the fruits of their persistence in the ability to dominate enemies that were prior so the grinding, dominate them. There is a very notable difference between one's current level and the levels prior to the grinding. Increasing one's strength or defense with by 10 points may mean the difference between victory and defeat. I really enjoyed the old Dragon Warrior/Dragon Quest games. This game shares a spiritual RPG lineage in my opinion. The answer to MOST (I use the word MOST for reasons I will explain later) of this game's difficulty can be solved with more grinding. Story: The legendary King Lemele recruits 7 apprentices and trains them for five years. After the training they are set to search the world in an attempt to find and collect the 7 magical runes. By doing so, they will obtain wondrous powers. You play as one of the 7 apprentices. Because of the ability to choose between 7 unique characters, this adds a lot of replay value to this game. Additionally, as you play the game, you will be able to choose another apprentice to join your party. Each character has their own unique characteristics, strengths, and weaknesses. Kamile is your basic overall fighter, offensive magic user and defensive magic user. He can use a variety of equipment, but overall he is a jack of all trades and a master of none. He is always a good choice as a companion. Lux is a robot who is a power house in HP and defence. He is also a good fighter and usually receives high stat boosts with levels. Lux is a poor magician, although he can use thunder magic (but his magic is so low that it is still useless) and his agility is low. Lejes is a unique demon character who can be characterized a almost purely offensive. He is fast, has above average attack and can use most swords and is a strong offensive magic user. However this character is not the strongest fighter nor strongest offensive magic user, and he is very weak in defense and you will find that you will die quite often with this character unless you over level quite a bit. Olvan is a power house dwarf who is the fighting specialist. He can use the best weapons and can destroy most enemies with a single blow or a defense/attack blow. Unfortunately he is the slowest character, and his offensive magic is terrible. He has a few good defensive and healing spells though. Valsu is your typical defensive magic user and can use every single defensive and healing magic spell. He can be a good companion to the offensive characters. Wilme is an alien of some kind, but in my opinion looks like and attacks like an enemy called Flame in the game. He probably receives the best stat boosts per level, with overall high stats except for MP and magic. He is fast, tough, a powerful fighter, and just a cheap character. Playing as Wilme you will accumulate a lot of gold. He can only use 1 weapon that you obtain late in the game as an item drop from an enemy. Finally there is Esuna, the bipolar elf-mage who is the stereotypical offensive magic user. She is fast, uses the weakest mage-related weapons and armor and has amazing magic spells. The story begins after being given a crystal orb with will alert you to surrounding enemies, nearby runes and treasure chests. You can then talk to the other apprentices and learn a little about their personalities. Your first main objective is to defeat the vengeful dead dog spirit of a ruined old castle. Then you will obtain the Gate of Earth Key which will allow you to pass a gate to your next 2 towns. In these towns you will be able to find another apprentice to join you in your quest. The apprentices will either reject you, challenge you to a fight, or join you. Here you will also discover the ancient civilization of Melanam and obtain your first rune. After traveling through some underground tunnels you will find yourself on the South side of the main continent. You will help a village get some water and be rewarded with another rune. Then you will run into the city of Patrof, which has been taken over by one of the other apprentices. Defeat him or her to receive the third rune. Then you make your way over to the town of Bone where you will take 1 (or 2 ) of three paths, depending on your character or your companion. You will either go to an underground lake, go to the Tower of Grime to be transported to another tower, or help a child and then be transported via boat to the north half of the continent. In this part of the game, the world opens up and and the next three runes can be obtained in any order. Here is also you will do a lot of grinding. There are a few optional things you can do like a secret cave, or help stop a war between two rivaling city-states. You will eventually take a flying contraption across the sea to another country. While traveling towns here, you will be curses and lose the ability to loose magic. You will then have to defeat a boss without the use of magic. If you have 2 magic users, you will have a very difficult time here. Then you will go after Gorsia, and after defeating him you will gain the 7th run... only be transported back in time 5,000 years and find yourself waking up in a bed in a small town. You quickly learn that Gorsia came back from the furture, beat Saro and is sitting high in his castle. While this is happening, the current civilization of Melanam is alive and well and working on a scientific/dark magical method to defeat Gorsia. As you investigate Melenam, their machine goes haywire and you defeat the machine which brings about the ultimate destruction of civilization and resulting in stranding you and a group of Melanam survivors on a continent where Gorsia is located. You then find Saro, learn some back story, re-receive the seven runes, travel to Gorsia’s castle and finally defeat him. There is only one ending, regardless of which apprentice or companion you have chosen. There is a slight twist at the end, but I will not spoil that part for you. That is what YouTube is for haha. Music: This game’s music, like the graphics, are bland to average at best. The music does change in the over world when you arrive on a new plane or section of the game which is nice. The dungeon theme is actually pretty good and a modern fan remake or heavy metal remake would sound awesome. I have notice the town music being used by certain internet shows such as the Game Theorist, Angry Video Game Nerd (I think), and The Game Overthinker. Needless to say, I think people have made better use of the music outside of the game, then the developers did inside of the game. Difficulty: This game can be pretty unforgiving and even brutal at times. You will learn to save the game even before speaking to any other apprentice. When fighting the other apprentices, you will note that they are vastly stronger than you at the same level. I must divulge some information about the general difficulty of the game and about the difficulty of the apprentices. From my research, there are actually two versions of this game. The Japanese version and the American version of the game. The Japanese version is actually easier, whilst the American version is much more difficult. In the Japanese version, the characters gain more stat points per level and it is easier to level up. For some reason the game was made much harder in the American version. In the American version, you gain the American stats, but the apprentices you fight or accept as companions gain levels according to the Japanese version. You cannot out level the other apprentices. They will always be around the same level as you are. This is the reason they will always seem super powerful compared to you at the same level. When you die in this game (and if you are new to this game, YOU WILL DIE), you will find that this does not result in a game over. You just start over in the last inn you save at with half your money. The game does have a unique jewel system which helps alleviate money loses. There are jewels called opal, rubies, emeralds, sapphires etc. that can be bought and sold at the same price. The in-game explanation is that when you die, the monsters steal your money, but they do not like jewels so they leave them alone. Depth: Depth from this game can come from which apprentice you decide to play, and which apprentice, if any, you decide to accept as a traveling companion. The higher level you are , the stronger they will be when you accept them as a companion. Fellow apprentices and runes: This section is a combination of depth and difficulty. If you have a rune, and fight another apprentice AND lose, that apprentice will take ALL your runes. Depending on what section of the game you are in, this can make hunting down that apprentice and defeating him/her can be VERY difficult. Hence, as stated above, you will learn to save the game before talking to any other apprentice, and then reset after you lose. |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
12-27-14 12:55 PM
| ID: 1116908 | 21 Words




POSTS: 5/24
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Thank you for the advice. I just started writing reviews and am still developing my own style and outline. Happy gaming!!! |
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3932 days
Last Active: 280 days
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