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05-07-24 08:40 AM

86 Posts Found by name543

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02-12-16 10:43 AM
| ID: 1245000 | 31 Words

name543
Level: 21


POSTS: 86/86
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Likes: 1  Dislikes: 0
AmnesiaMaster28 : I actually appreciate that comment. I knew Zero Mission was the remake, but I didn't realize I made that typo in my review. Thanks for pointing that out for me.
AmnesiaMaster28 : I actually appreciate that comment. I knew Zero Mission was the remake, but I didn't realize I made that typo in my review. Thanks for pointing that out for me.
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07-25-15 08:48 PM
| ID: 1190076 | 32 Words

name543
Level: 21


POSTS: 85/86
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I don't see what everyone's problem is. I tried it and ended up getting Mega Man 2. You all obviously don't have enough skill to get it to choose the correct game. 
I don't see what everyone's problem is. I tried it and ended up getting Mega Man 2. You all obviously don't have enough skill to get it to choose the correct game. 
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06-10-15 09:12 PM
| ID: 1175327 | 1433 Words

name543
Level: 21


POSTS: 84/86
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Likes: 1  Dislikes: 0
I was a huge fan of Super Mario World when I was younger. Even today it's one of my most nostalgic games to come back to. In fact, one of the surprises when I played this game was some of its differences. The Cape is only seen in one level and meant to be lost so you can't abuse it through the rest of the game. The Fire Flower is gone and replaced by a Bullet Bill power. Another difference is the length. When I saw that this hack was an entire series, I assumed each game would be a miniature adventure that would take a short while at most. I was definitely wrong, the first game already taking me a few hours to reach the end of. The first question you might ask is if I enjoyed my playthrough. That answer is a complicated one. I definitely see where the game shines, but it's not without its flaws.

Graphics
My review will start with one of the first thing you'll ever notice about a game, the graphics. Now I'm sure the screenshots show well enough that this doesn't always look like a normal Mario game. Plenty of environments were copy pasted from Super Mario World. Many others come from different series though, including a Sonic the Hedgehog level at one point. Nostalgia fans will be in for a real treat later in, with some levels being remakes of Mario's classic games, including stages based off the classic Mario games. There's even a homage to the original Mario Bros arcade game, complete with black background and classic enemies. While I'd love to say all positive things about the graphics, they lose points due to the glitched Bullet Bill item. In most stages, it works just fine. In stages where you're underground or in a fortress though, the sprite glitches and fires an item that depends on the stage. It's a small gripe, but one I feel is very obvious due to how often you'll likely have the Bullet Bill item. The graphics are still nice though, so I rate them a 7/10

Sound
As you'd expect from a Mario hack, the sound here is all very well done. All the classic noises from Super Mario World are here, and I never noticed any real sound design problems. The soundtrack you'll listen to throughout the adventure will never leave you groaning and wanting to finish a level just to get that music done with. Most of the soundtrack are either remixes of tracks from other games, such as some Sonic themes and even a bit of Castlevania, or straight up songs from the games. I noticed the haunted forest's theme from Donkey Kong Country 2 at one point, and even a remixed Lavender Town theme for one of the horror themed levels. All in all, the sound design is solid. There's nothing exceptional here, but a solid soundtrack and good sounds make sure your ears will at least be having a good team while you play through the game. I give the sound an 8/10. It's not anything perfect, but all the tracks are nice and I really enjoyed the music.

Addictiveness
Unfortunately, the addictiveness is where this hack really loses points for me. It's an overall straightforward game most of the time. You have a few levels that lead to switch houses, with the rest simply leading down the linear path of levels. Most of the levels are well designed and have some very nice challenges. I'll admit I really did enjoy a lot of the gimmicks I saw here and would love to see them used more often. My only problem was that many stages dragged on to me. In Super Mario World, you could normally beat a stage in a minute or so, with longer ones being the exception and not being minded too much. The Lost Adventure, on the other hand, had long stages as the rule. Many stages would last two or so minutes in my experience and make me question just when these stages would end. It might just be my personal thoughts, but these stages just seemed to drag on at some points. That's why I give this game's addictiveness a 6/10. I loved the levels, but found that many of them lasted too long for what they were.

Story
As you'd probably expect from a Mario game, the story's nothing to write home about. There's no real charactarization or anything to really remember. The game starts with the same set up as Super Mario World. Bowser has kidnapped Princess Peach and several Yoshi eggs, and is generally doing evil stuff. Mario, our Italian plumber who stomps turtles more then he cleans toilets, goes after Bowser and fights the Koopalings to rescue the Yoshi eggs. The only plot twist is near the end, where it's revealed that Bowser's base is actually in Hell, forcing Mario to traverse to the depths of the underworld to defeat Bowser, and rescue Peach. I gave the story a 4/10 for this. It's slightly more interesting then the normal Mario fare due to the plot twist near the end. The lack of actual charactarization or any real story bring it down though. Mario games are never known for the story, though. That's why the rating of 4 doesn't really bring this hack down.

Depth
I'm unsure of how much depth I would say you'd find here. On one hand, there's a variety of stages throughout the worlds, some fitting a theme, some here to advertise other works, and some here to pay homage to the old days of Mario. In level variety and the amount of stuff you do by the end of the game, I'd say there's a lot. You go through long levels in many worlds, along with plenty of boss encounters and Ghost Houses along the way. There's also an issue on judging this game's depth, though.Other then the required levels, the alternate paths all lead to Switch Palace levels. This means you'll never do anything else except play through the main levels and the occasional Switch Palace bonus to make things easier. The main game itself has plenty to do, while the bonus options are very minimal. That's why I give the depth a 7/10. You'll find enough to do in the main levels you have to do, just don't expect to find much other then that.

Difficulty
I'm not going to sugarcoat the difficulty on this part. If you play this, I'd suggest you make save states at certain parts of the game. This is one of those hacks I'd say has difficulty that tends to vary wildly. Most of the levels aren't that bad at all and will be a comfortable level of challenge for a lot of gamers. Other levels, especially in the later stages, crank up the difficulty and make save states almost required to proceed. One of the most obvious instances of this is the auto scrolling speed level, and the levels that give a very short time limit. They require precise jumping and knowledge of the level ahead that you won't have your first time through. Due to this, you'll be required to go through at least twice just so you won't get instantly killed or run out of time due to the stage not giving you ample warning. Most levels aren't this bad, but the few that are really make me wonder where the spike came from. I give the difficulty a 7/10. It's comfortable throughout a lot of it, but some levels really pile on the difficulty in unfair ways.

Wrapping Up
It might seem like I've been very critical of this hack, but I actually did enjoy it overall. It had some issues and I did question when it would finally end due to the length of some of the levels. The graphics did have some issues that I've already brought up. Other then that, I can't complain too much about this hack. It's a fun time if you don't mind length, and this is just part one of the series. I don't regret playing Super Mario World the Lost Adventure, and I look forward to playing the sequel. I just hope it takes the issues with the first one and remedies them, making a game that I can really rave about to you in the review. Overall, I give this game a 7.8. It was a fun game overall, with some problems holding it back along the way. That shouldn't stop you from giving it a try though.


I was a huge fan of Super Mario World when I was younger. Even today it's one of my most nostalgic games to come back to. In fact, one of the surprises when I played this game was some of its differences. The Cape is only seen in one level and meant to be lost so you can't abuse it through the rest of the game. The Fire Flower is gone and replaced by a Bullet Bill power. Another difference is the length. When I saw that this hack was an entire series, I assumed each game would be a miniature adventure that would take a short while at most. I was definitely wrong, the first game already taking me a few hours to reach the end of. The first question you might ask is if I enjoyed my playthrough. That answer is a complicated one. I definitely see where the game shines, but it's not without its flaws.

Graphics
My review will start with one of the first thing you'll ever notice about a game, the graphics. Now I'm sure the screenshots show well enough that this doesn't always look like a normal Mario game. Plenty of environments were copy pasted from Super Mario World. Many others come from different series though, including a Sonic the Hedgehog level at one point. Nostalgia fans will be in for a real treat later in, with some levels being remakes of Mario's classic games, including stages based off the classic Mario games. There's even a homage to the original Mario Bros arcade game, complete with black background and classic enemies. While I'd love to say all positive things about the graphics, they lose points due to the glitched Bullet Bill item. In most stages, it works just fine. In stages where you're underground or in a fortress though, the sprite glitches and fires an item that depends on the stage. It's a small gripe, but one I feel is very obvious due to how often you'll likely have the Bullet Bill item. The graphics are still nice though, so I rate them a 7/10

Sound
As you'd expect from a Mario hack, the sound here is all very well done. All the classic noises from Super Mario World are here, and I never noticed any real sound design problems. The soundtrack you'll listen to throughout the adventure will never leave you groaning and wanting to finish a level just to get that music done with. Most of the soundtrack are either remixes of tracks from other games, such as some Sonic themes and even a bit of Castlevania, or straight up songs from the games. I noticed the haunted forest's theme from Donkey Kong Country 2 at one point, and even a remixed Lavender Town theme for one of the horror themed levels. All in all, the sound design is solid. There's nothing exceptional here, but a solid soundtrack and good sounds make sure your ears will at least be having a good team while you play through the game. I give the sound an 8/10. It's not anything perfect, but all the tracks are nice and I really enjoyed the music.

Addictiveness
Unfortunately, the addictiveness is where this hack really loses points for me. It's an overall straightforward game most of the time. You have a few levels that lead to switch houses, with the rest simply leading down the linear path of levels. Most of the levels are well designed and have some very nice challenges. I'll admit I really did enjoy a lot of the gimmicks I saw here and would love to see them used more often. My only problem was that many stages dragged on to me. In Super Mario World, you could normally beat a stage in a minute or so, with longer ones being the exception and not being minded too much. The Lost Adventure, on the other hand, had long stages as the rule. Many stages would last two or so minutes in my experience and make me question just when these stages would end. It might just be my personal thoughts, but these stages just seemed to drag on at some points. That's why I give this game's addictiveness a 6/10. I loved the levels, but found that many of them lasted too long for what they were.

Story
As you'd probably expect from a Mario game, the story's nothing to write home about. There's no real charactarization or anything to really remember. The game starts with the same set up as Super Mario World. Bowser has kidnapped Princess Peach and several Yoshi eggs, and is generally doing evil stuff. Mario, our Italian plumber who stomps turtles more then he cleans toilets, goes after Bowser and fights the Koopalings to rescue the Yoshi eggs. The only plot twist is near the end, where it's revealed that Bowser's base is actually in Hell, forcing Mario to traverse to the depths of the underworld to defeat Bowser, and rescue Peach. I gave the story a 4/10 for this. It's slightly more interesting then the normal Mario fare due to the plot twist near the end. The lack of actual charactarization or any real story bring it down though. Mario games are never known for the story, though. That's why the rating of 4 doesn't really bring this hack down.

Depth
I'm unsure of how much depth I would say you'd find here. On one hand, there's a variety of stages throughout the worlds, some fitting a theme, some here to advertise other works, and some here to pay homage to the old days of Mario. In level variety and the amount of stuff you do by the end of the game, I'd say there's a lot. You go through long levels in many worlds, along with plenty of boss encounters and Ghost Houses along the way. There's also an issue on judging this game's depth, though.Other then the required levels, the alternate paths all lead to Switch Palace levels. This means you'll never do anything else except play through the main levels and the occasional Switch Palace bonus to make things easier. The main game itself has plenty to do, while the bonus options are very minimal. That's why I give the depth a 7/10. You'll find enough to do in the main levels you have to do, just don't expect to find much other then that.

Difficulty
I'm not going to sugarcoat the difficulty on this part. If you play this, I'd suggest you make save states at certain parts of the game. This is one of those hacks I'd say has difficulty that tends to vary wildly. Most of the levels aren't that bad at all and will be a comfortable level of challenge for a lot of gamers. Other levels, especially in the later stages, crank up the difficulty and make save states almost required to proceed. One of the most obvious instances of this is the auto scrolling speed level, and the levels that give a very short time limit. They require precise jumping and knowledge of the level ahead that you won't have your first time through. Due to this, you'll be required to go through at least twice just so you won't get instantly killed or run out of time due to the stage not giving you ample warning. Most levels aren't this bad, but the few that are really make me wonder where the spike came from. I give the difficulty a 7/10. It's comfortable throughout a lot of it, but some levels really pile on the difficulty in unfair ways.

Wrapping Up
It might seem like I've been very critical of this hack, but I actually did enjoy it overall. It had some issues and I did question when it would finally end due to the length of some of the levels. The graphics did have some issues that I've already brought up. Other then that, I can't complain too much about this hack. It's a fun time if you don't mind length, and this is just part one of the series. I don't regret playing Super Mario World the Lost Adventure, and I look forward to playing the sequel. I just hope it takes the issues with the first one and remedies them, making a game that I can really rave about to you in the review. Overall, I give this game a 7.8. It was a fun game overall, with some problems holding it back along the way. That shouldn't stop you from giving it a try though.


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12-01-14 09:08 AM
| ID: 1109908 | 216 Words

name543
Level: 21


POSTS: 83/86
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From what I see, Sonic tends to run into the exact opposite problem that Mario gets into. Many people complain that Mario does the same thing too often, shown through the New Super Mario Bros series, along with some of the other platformers. Well from what I've seen, Sonic tends to do the opposite. When they find something that works like the way Colors and Generations played, they try to find a new gameplay style. I see why they do it, fear of the games becoming stale, but it also seems to lead into a lack of quality. When you create an entirely new way to play, it tends to lead to the game being like a test. Lost World was a game that had mixed reaction, and that's easy to see why. Sega was trying that kind of gameplay style for the first time. I think if they stayed with one style for a few games and fine tuned it, I think Sonic would be able to be in some more good games. Though for anyone worrying that Boom will kill the series due to it's negative reaction, it was made by Big Red Button, not Sonic Team. So hopefully Sonic Team will have some good ideas for the next game in the main series.
From what I see, Sonic tends to run into the exact opposite problem that Mario gets into. Many people complain that Mario does the same thing too often, shown through the New Super Mario Bros series, along with some of the other platformers. Well from what I've seen, Sonic tends to do the opposite. When they find something that works like the way Colors and Generations played, they try to find a new gameplay style. I see why they do it, fear of the games becoming stale, but it also seems to lead into a lack of quality. When you create an entirely new way to play, it tends to lead to the game being like a test. Lost World was a game that had mixed reaction, and that's easy to see why. Sega was trying that kind of gameplay style for the first time. I think if they stayed with one style for a few games and fine tuned it, I think Sonic would be able to be in some more good games. Though for anyone worrying that Boom will kill the series due to it's negative reaction, it was made by Big Red Button, not Sonic Team. So hopefully Sonic Team will have some good ideas for the next game in the main series.
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11-29-14 09:03 AM
| ID: 1109256 | 132 Words

name543
Level: 21


POSTS: 82/86
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Double posts happen sometimes. You don't need to worry about it. Anyway, I kinda thought that was the point of this thread, seeing what discussions both sides could make. I see how the magic might be against what some people want, but the Mario series has always been one that focused on not really caring for the plot details. Magic normally is just a way to explain things. Though, for technology.. Suppose Professor E. Gadd is the closest the series comes to sci fi, seeing he makes all those inventions.. Though, if you want a pure sci fi Mario, the Super Mario Bros movie is the closest the series ever comes. And that movie really took that concept and dropped the ball, so guess that wouldn't be a great place to check.
Double posts happen sometimes. You don't need to worry about it. Anyway, I kinda thought that was the point of this thread, seeing what discussions both sides could make. I see how the magic might be against what some people want, but the Mario series has always been one that focused on not really caring for the plot details. Magic normally is just a way to explain things. Though, for technology.. Suppose Professor E. Gadd is the closest the series comes to sci fi, seeing he makes all those inventions.. Though, if you want a pure sci fi Mario, the Super Mario Bros movie is the closest the series ever comes. And that movie really took that concept and dropped the ball, so guess that wouldn't be a great place to check.
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11-29-14 08:37 AM
| ID: 1109252 | 90 Words

name543
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POSTS: 81/86
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Oh I know you meant that the series could be re-written with the sci-fi elements in place and it'd still work. But it seems like it's personal preference on if you prefer magic being there or not. Some people prefer the magical element in the series. I have to say I like the inclusion of the magical elements. But if you'd prefer a sci-fi approach that's your right. If anything, a version of Mario with those elements would be pretty interesting, just wouldn't fit the series as it is currently.
Oh I know you meant that the series could be re-written with the sci-fi elements in place and it'd still work. But it seems like it's personal preference on if you prefer magic being there or not. Some people prefer the magical element in the series. I have to say I like the inclusion of the magical elements. But if you'd prefer a sci-fi approach that's your right. If anything, a version of Mario with those elements would be pretty interesting, just wouldn't fit the series as it is currently.
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11-29-14 07:27 AM
| ID: 1109247 | 152 Words

name543
Level: 21


POSTS: 80/86
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The thing about the Mario series is that the entire series is based around magic with each game. Bowser had black magic in the first game. The second game had magical dream fairies.. (I forget the exact names) The third game had magic wands, Super Mario World had the magical Star Road, and so on. It all comes down to the Mario series being a heavily magical world, where the magic is used to increase the creativity you can put into the game. The Mario world without magic would be without power ups, some types of enemies, and other things. Even if magic can be kinda lazy sometimes. The plot of the original game was that Bowser had conquered the kingdom with magic, and only Princess Toadstool's magic can undo the curse he had placed. So from the beginning, the series was pretty much founded off using magic as a story device.
The thing about the Mario series is that the entire series is based around magic with each game. Bowser had black magic in the first game. The second game had magical dream fairies.. (I forget the exact names) The third game had magic wands, Super Mario World had the magical Star Road, and so on. It all comes down to the Mario series being a heavily magical world, where the magic is used to increase the creativity you can put into the game. The Mario world without magic would be without power ups, some types of enemies, and other things. Even if magic can be kinda lazy sometimes. The plot of the original game was that Bowser had conquered the kingdom with magic, and only Princess Toadstool's magic can undo the curse he had placed. So from the beginning, the series was pretty much founded off using magic as a story device.
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10-22-14 02:34 PM
| ID: 1095266 | 233 Words

name543
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POSTS: 79/86
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FaithFighter :   Well I suppose that is a problem for Ridley returning. They cloned him in Other M, and by the time of Fusion he's simply a frozen corpse of a clone. I doubt any DNA would be getting around if he was frozen. Plus even if the X with Ridley's DNA did get anything on Samus' armor, she's not going to be exactly giving her suit to the Federation. So I suppose the largest chance we'd have is either them having saved some of that DNA that went into making Little Birdie, or a purely mechanical form with no biological components. Or maybe components from some other creature. And a Transformer-style enemy could be interesting, though I'd have to play it for myself to be sure. If anything, I just hope to see a sequel someday. Perhaps with another remade Mother Brain that actually does give a very difficult boss fight. I suppose Phantoon would be the only boss I can imagine making an easy return. Seeing its appearance in Other M, it definitely has potential to be boosted farther then what it was in Super Metroid. I also would love to see more creations from the Federation. Nightmare went to show what they did when making weapons of war. If that's any indication of what they create for battle, I want to see more of those kind of things as boss creatures.
FaithFighter :   Well I suppose that is a problem for Ridley returning. They cloned him in Other M, and by the time of Fusion he's simply a frozen corpse of a clone. I doubt any DNA would be getting around if he was frozen. Plus even if the X with Ridley's DNA did get anything on Samus' armor, she's not going to be exactly giving her suit to the Federation. So I suppose the largest chance we'd have is either them having saved some of that DNA that went into making Little Birdie, or a purely mechanical form with no biological components. Or maybe components from some other creature. And a Transformer-style enemy could be interesting, though I'd have to play it for myself to be sure. If anything, I just hope to see a sequel someday. Perhaps with another remade Mother Brain that actually does give a very difficult boss fight. I suppose Phantoon would be the only boss I can imagine making an easy return. Seeing its appearance in Other M, it definitely has potential to be boosted farther then what it was in Super Metroid. I also would love to see more creations from the Federation. Nightmare went to show what they did when making weapons of war. If that's any indication of what they create for battle, I want to see more of those kind of things as boss creatures.
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10-22-14 06:13 AM
| ID: 1095142 | 133 Words

name543
Level: 21


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I'm not quite sure about the Phantoon theory. Though there's no ruling it out, seeing how little we know about Phantoon and how different sources seem to scale it differently and give it different abilities. I always thought that a sequel would end up being about Samus fighting the Galactic Federation due to them hunting for her. Of course this would give the chance to run into some more classic bosses. I wouldn't be surprised if the Federation tried to remake Ridley in order to have him hunt her. Though, I'm stumped on what the final boss would be for a game about Samus vs other humans. Suppose that might be partially why it hasn't been done yet. They don't want Samus going around blasting at human troops just sent to apprehend her.
I'm not quite sure about the Phantoon theory. Though there's no ruling it out, seeing how little we know about Phantoon and how different sources seem to scale it differently and give it different abilities. I always thought that a sequel would end up being about Samus fighting the Galactic Federation due to them hunting for her. Of course this would give the chance to run into some more classic bosses. I wouldn't be surprised if the Federation tried to remake Ridley in order to have him hunt her. Though, I'm stumped on what the final boss would be for a game about Samus vs other humans. Suppose that might be partially why it hasn't been done yet. They don't want Samus going around blasting at human troops just sent to apprehend her.
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10-21-14 08:30 PM
| ID: 1094969 | 145 Words

name543
Level: 21


POSTS: 77/86
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Well, except the obvious pun, I wouldn't say Luigi really sucks. He tends to be afraid, but that's at least something of a character. It doesn't help that Mario is pretty much the straight man, bland character. Luigi just tends to be the one with a discernible personality. Then comes the RPG games where he has a lot of fun interaction. He's either telling you about his own, heavily made up and much more impressive in his own head, adventures that even his party members mention as false. He also has a decent enough plot in Super Paper Mario. He even gets partial final boss privilege alongside Dimentio. Overall, I'd say Luigi is more of an interesting character. He also completely curbstomps Mario in Super Mario 64 for DS. Play that game as Luigi and you'll never want to go back to playing as Mario.
Well, except the obvious pun, I wouldn't say Luigi really sucks. He tends to be afraid, but that's at least something of a character. It doesn't help that Mario is pretty much the straight man, bland character. Luigi just tends to be the one with a discernible personality. Then comes the RPG games where he has a lot of fun interaction. He's either telling you about his own, heavily made up and much more impressive in his own head, adventures that even his party members mention as false. He also has a decent enough plot in Super Paper Mario. He even gets partial final boss privilege alongside Dimentio. Overall, I'd say Luigi is more of an interesting character. He also completely curbstomps Mario in Super Mario 64 for DS. Play that game as Luigi and you'll never want to go back to playing as Mario.
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09-28-14 08:22 AM
| ID: 1082880 | 95 Words

name543
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Oh that's not even getting started compared to some of what has been said in the Japanese games. The Sinnoh Folk Story 3 he gave was actually from the international release of Pokemon. The original Japanese version didn't state that Pokemon and humans ate at the same table. In the Japanese version, they used to marry. So, that gives a lot of strange reasoning behind Pokemon like Jynx/Lucario/Kadabra... Anything in the human-like egg group.. And take into account that humans and Pokemon used to marry. I'd say there are some questions you don't want answered.
Oh that's not even getting started compared to some of what has been said in the Japanese games. The Sinnoh Folk Story 3 he gave was actually from the international release of Pokemon. The original Japanese version didn't state that Pokemon and humans ate at the same table. In the Japanese version, they used to marry. So, that gives a lot of strange reasoning behind Pokemon like Jynx/Lucario/Kadabra... Anything in the human-like egg group.. And take into account that humans and Pokemon used to marry. I'd say there are some questions you don't want answered.
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09-28-14 08:14 AM
| ID: 1082874 | 96 Words

name543
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It all depends on where the battle is. In game, I mostly focus on just offense. That's mostly all you need to beat the trainers in game, where PP is more important then a large amount of strategy. In competitive play though, I tend to try to use a mostly disruptive approach. I place hazards, use Knock Off, pretty much try to ruin any strategy my opponent had planned. Then I use my bulky Pokemon to take hits and attack back, or I use my stronger attackers to knock them out before they can even move.
It all depends on where the battle is. In game, I mostly focus on just offense. That's mostly all you need to beat the trainers in game, where PP is more important then a large amount of strategy. In competitive play though, I tend to try to use a mostly disruptive approach. I place hazards, use Knock Off, pretty much try to ruin any strategy my opponent had planned. Then I use my bulky Pokemon to take hits and attack back, or I use my stronger attackers to knock them out before they can even move.
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09-28-14 07:41 AM
| ID: 1082865 | 174 Words

name543
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Sonic.EXE is another one of those famous creepypastas that really doesn't seem to cause as much fright as people say it does. It's simply a kid getting a game from a friend, playing it, "spooky" stuff, evil Sonic saying he's god, and a plushie... The sequel was apparently trying to fix this kind of thing, and went into a lot more depth. Unfortunately, the depth just made it run on and on. The first one was at least easy to read in a few minutes. It doesn't help that the sequel tries to depict the protagonist as a detective with a decent amount of experience, while he acts very immature and idiotic through most of the story.

With Sonic.EXE and it's sequel, you really have to pick your poison. Do you want a bad story that only wastes five minutes of your time and gives barely any reason? Or would you prefer a drawn out, overly long story with more description, but none of it is really scary? (Plushie cameras, I'm talking about you)
Sonic.EXE is another one of those famous creepypastas that really doesn't seem to cause as much fright as people say it does. It's simply a kid getting a game from a friend, playing it, "spooky" stuff, evil Sonic saying he's god, and a plushie... The sequel was apparently trying to fix this kind of thing, and went into a lot more depth. Unfortunately, the depth just made it run on and on. The first one was at least easy to read in a few minutes. It doesn't help that the sequel tries to depict the protagonist as a detective with a decent amount of experience, while he acts very immature and idiotic through most of the story.

With Sonic.EXE and it's sequel, you really have to pick your poison. Do you want a bad story that only wastes five minutes of your time and gives barely any reason? Or would you prefer a drawn out, overly long story with more description, but none of it is really scary? (Plushie cameras, I'm talking about you)
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09-27-14 09:11 PM
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name543
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I always thought Ninjis were kind of overlooked. They only appeared in Mario 2, Super Mario World, and some of the spin off stuff. They're not the toughest enemies, but a ninja enemy would work pretty well in the newer games. I'm still not sure if they're a kind of cat or what though.
I always thought Ninjis were kind of overlooked. They only appeared in Mario 2, Super Mario World, and some of the spin off stuff. They're not the toughest enemies, but a ninja enemy would work pretty well in the newer games. I'm still not sure if they're a kind of cat or what though.
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09-22-14 06:08 AM
| ID: 1080969 | 120 Words

name543
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Sop is pretty much right with everything he said. Keiji Inafune left Capcom, and wanted to make a new Megaman game. Obviously he can't do that, since Capcom owns the character. He decided to create a game a lot like Megaman, even with the robot main character and power copying ability. It's not a Megaman game though, just heavily based on it in some aspects. There are some differences though, like the protagonist's power working differently in some ways, what seems to be a focus on quicker gameplay, and a few other things seen so far in the trailers. The game is a lot like Megaman, but just different enough that he can make it and hopefully not get sued.
Sop is pretty much right with everything he said. Keiji Inafune left Capcom, and wanted to make a new Megaman game. Obviously he can't do that, since Capcom owns the character. He decided to create a game a lot like Megaman, even with the robot main character and power copying ability. It's not a Megaman game though, just heavily based on it in some aspects. There are some differences though, like the protagonist's power working differently in some ways, what seems to be a focus on quicker gameplay, and a few other things seen so far in the trailers. The game is a lot like Megaman, but just different enough that he can make it and hopefully not get sued.
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06-07-14 09:44 PM
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name543
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Well, I'm finally writing a review again. It's been forever since I actually wrote a review for a game, so I decided to get back into things with one of my favorite games from the Donkey Kong Country series. DKC 2 was a marked improvement over the original in many ways, including stage design, level music, and of course boss battles. Now, without any more hyping of the game before we even get into the review, let's start off with the one thing that maybe wasn't as good as it's predecessor, the graphics.

Graphics:While I loved DKC2, I have to admit the graphics really never were hugely impressive compared to many other games on the Super Nintendo. They're nice to look at with no glitches I've seen, but I find that the original game had equal if not better graphics for some locations. This might be partially due to the pirate theme that this game tends to use, along with the levels that seem to take place in a location that repeats. Some levels, such as the mine shaft ones, seem like the exact same place except with different platforms and layouts. So some areas tend to feel a bit of the same from a graphical standpoint. This is not a huge problem though, as the colors are still nice and I never ran into anything that I really had any problem with when I played through the game. I give the graphics an 8. They're very good for the Super Nintendo, but I feel a repeat in areas might have hurt it, along with the fact I do think some games on the system did look better.

Sound:While the graphics in this game never proved hugely impressive to me, the sound actually was something I found myself always loving. The music in this game really always managed to make me enjoy a level no matter how irritating it would normally be, and in some places either fit the scene, or manage to make it much better then normal. A prime example of this is the level Bramble Blast, generally thought of to be one of the hardest levels in the game, with many players dying repeatedly in this area alone. While normally this might be an exercise in frustration, the calming music actually manages to keep the level a bit more calm. Other themes I enjoyed were the boss theme, and especially the final boss theme. Both of these fit the tone well and really fit the atmosphere for the final boss. Though there is some contrast, with the Benny Hill like music from Rattle Battle, which manages to make the level a bit comical during the whole thing. The sounds other then music are also nice, with each enemy making a satisfying noise when defeated, and each object making a sound when crashed or destroyed. While it's hard to really judge a game's sound effects, I'd say this one did pretty well with them all. I give the sound a 9, for having great music, and decent sounds throughout.

Addictiveness: As one of my favorite games on the SNES, I definitely find this game extremely addictive. Most of this comes to how easy it is to pick up and play. You have a jump button, a spin and run button, a button to switch characters, and a button to pick up your partner. With these few skills you go through the levels, collecting items or simply just running through the levels. While you can enjoy the game with just running through the levels, you can also collect all the DK coins and Tokens throughout the levels. Collecting these gives more incentive to play through the game, and more things to do if you want reason to come back into the game. If you prefer though, you can just run through the levels, enjoying the platforming and getting to the end. I give the addictiveness a 9. There's plenty of things to collect and plenty of reason to run back through.

Story:The story is mostly the same thing you see in a lot of early games, and seems to be more like Mario in some regards. The plot takes place after the events of the original Donkey Kong Country, with Diddy and Donkey Kong having beaten King K Rool on his ship and repelled the Kremling invasion of Donkey Kong's island. This doesn't last long though, as Donkey Kong is soon kidnapped by the Kremlings and brought to the Kremling's home island of Crocodile Isle as a captive. Diddy Kong gets his girlfriend Dixie Kong to come with him, and they both go to Crocodile Isle to rescue Donkey Kong. They start on King K Rool's ship, the Gangplank Galleon and go through the areas of the island until they finally reach Kaptain. K Rool's helicopter and defeat him. After this you can still beat the Lost World for a rematch, which ends with the complete destruction of Crocodile Isle. The story is not really that great, and is standard for many games of the time. I give it a 4. It's a bit interesting at least, with the hero from the last game being kidnapped, but there's not really anything to surprise you.

Depth: This game definitely had enough depth to keep me entertained for a while, even if there's not too much outside of the main path to do. Most of the depth comes from collecting Tokens and DK coins, which manage to add a bit of challenge into finding and collecting them. Some can be very hard to get, leading to some situations where you spend a while on one level trying to find that one thing you missed. While most of the depth comes from the levels though, there is also Swanky and his bonus games, which give a small amount of extra content in the trivia quizzes you can take from him. Other then this though, there's not a huge amount to do accept for beating most of the levels and collecting things, along with beating the Lost World if you feel like continuing to beat the rest of the game afterwards. I give the depth a 6, for having a decent amount to do for a while. It rapidly wears off though, leaving you with mostly just collection if you want to do something extra.

Difficulty: Depending on who you ask, this game is either very difficult, or not that hard at all. I found the game at a pretty decent difficulty curve throughout. The game starts off pretty easy, and heightens in challenge until the final levels do give some really tough situations. Though, there are some points where it seems the difficulty spikes. Levels like this are Animal Antics, a late game Lost World Level that proves to be the hardest level in the game in my opinion, with some parts that seem downright unfair. Other levels that I thought were far harder then those around them were Bramble Blast and Web Woods. These tended to be far more difficult then levels before and after them in my opinion, and gave a bit of a surprise when I took a while to beat them. I give the game's difficulty a 6. It tends to keep a steady pace of escalating difficulty during the whole game, with some parts that rapidly became harder then what was around it.

Wrapping up: I know what you're probably questioning now. I gave the game such low scores in some places, where did my high score for the game in total come from? Well, it mostly comes from how much I just enjoy the game, which is something the rating system here doesn't rate for. The platforming is truly enjoyable and the gameplay is something I can always come back to. I guess most of my enjoyment of it can be nostalgia, since I played it so much. But I still feel it's one of the best games on the SNES, with great music, graphics, really fun gameplay, and a decent amount of things to collect without really going overboard. I really enjoyed this game, and that's why I gave it a 9.4. It did have it's flaws, but overall I just found this as an improvement over the original Donkey Kong Country in many ways.
Well, I'm finally writing a review again. It's been forever since I actually wrote a review for a game, so I decided to get back into things with one of my favorite games from the Donkey Kong Country series. DKC 2 was a marked improvement over the original in many ways, including stage design, level music, and of course boss battles. Now, without any more hyping of the game before we even get into the review, let's start off with the one thing that maybe wasn't as good as it's predecessor, the graphics.

Graphics:While I loved DKC2, I have to admit the graphics really never were hugely impressive compared to many other games on the Super Nintendo. They're nice to look at with no glitches I've seen, but I find that the original game had equal if not better graphics for some locations. This might be partially due to the pirate theme that this game tends to use, along with the levels that seem to take place in a location that repeats. Some levels, such as the mine shaft ones, seem like the exact same place except with different platforms and layouts. So some areas tend to feel a bit of the same from a graphical standpoint. This is not a huge problem though, as the colors are still nice and I never ran into anything that I really had any problem with when I played through the game. I give the graphics an 8. They're very good for the Super Nintendo, but I feel a repeat in areas might have hurt it, along with the fact I do think some games on the system did look better.

Sound:While the graphics in this game never proved hugely impressive to me, the sound actually was something I found myself always loving. The music in this game really always managed to make me enjoy a level no matter how irritating it would normally be, and in some places either fit the scene, or manage to make it much better then normal. A prime example of this is the level Bramble Blast, generally thought of to be one of the hardest levels in the game, with many players dying repeatedly in this area alone. While normally this might be an exercise in frustration, the calming music actually manages to keep the level a bit more calm. Other themes I enjoyed were the boss theme, and especially the final boss theme. Both of these fit the tone well and really fit the atmosphere for the final boss. Though there is some contrast, with the Benny Hill like music from Rattle Battle, which manages to make the level a bit comical during the whole thing. The sounds other then music are also nice, with each enemy making a satisfying noise when defeated, and each object making a sound when crashed or destroyed. While it's hard to really judge a game's sound effects, I'd say this one did pretty well with them all. I give the sound a 9, for having great music, and decent sounds throughout.

Addictiveness: As one of my favorite games on the SNES, I definitely find this game extremely addictive. Most of this comes to how easy it is to pick up and play. You have a jump button, a spin and run button, a button to switch characters, and a button to pick up your partner. With these few skills you go through the levels, collecting items or simply just running through the levels. While you can enjoy the game with just running through the levels, you can also collect all the DK coins and Tokens throughout the levels. Collecting these gives more incentive to play through the game, and more things to do if you want reason to come back into the game. If you prefer though, you can just run through the levels, enjoying the platforming and getting to the end. I give the addictiveness a 9. There's plenty of things to collect and plenty of reason to run back through.

Story:The story is mostly the same thing you see in a lot of early games, and seems to be more like Mario in some regards. The plot takes place after the events of the original Donkey Kong Country, with Diddy and Donkey Kong having beaten King K Rool on his ship and repelled the Kremling invasion of Donkey Kong's island. This doesn't last long though, as Donkey Kong is soon kidnapped by the Kremlings and brought to the Kremling's home island of Crocodile Isle as a captive. Diddy Kong gets his girlfriend Dixie Kong to come with him, and they both go to Crocodile Isle to rescue Donkey Kong. They start on King K Rool's ship, the Gangplank Galleon and go through the areas of the island until they finally reach Kaptain. K Rool's helicopter and defeat him. After this you can still beat the Lost World for a rematch, which ends with the complete destruction of Crocodile Isle. The story is not really that great, and is standard for many games of the time. I give it a 4. It's a bit interesting at least, with the hero from the last game being kidnapped, but there's not really anything to surprise you.

Depth: This game definitely had enough depth to keep me entertained for a while, even if there's not too much outside of the main path to do. Most of the depth comes from collecting Tokens and DK coins, which manage to add a bit of challenge into finding and collecting them. Some can be very hard to get, leading to some situations where you spend a while on one level trying to find that one thing you missed. While most of the depth comes from the levels though, there is also Swanky and his bonus games, which give a small amount of extra content in the trivia quizzes you can take from him. Other then this though, there's not a huge amount to do accept for beating most of the levels and collecting things, along with beating the Lost World if you feel like continuing to beat the rest of the game afterwards. I give the depth a 6, for having a decent amount to do for a while. It rapidly wears off though, leaving you with mostly just collection if you want to do something extra.

Difficulty: Depending on who you ask, this game is either very difficult, or not that hard at all. I found the game at a pretty decent difficulty curve throughout. The game starts off pretty easy, and heightens in challenge until the final levels do give some really tough situations. Though, there are some points where it seems the difficulty spikes. Levels like this are Animal Antics, a late game Lost World Level that proves to be the hardest level in the game in my opinion, with some parts that seem downright unfair. Other levels that I thought were far harder then those around them were Bramble Blast and Web Woods. These tended to be far more difficult then levels before and after them in my opinion, and gave a bit of a surprise when I took a while to beat them. I give the game's difficulty a 6. It tends to keep a steady pace of escalating difficulty during the whole game, with some parts that rapidly became harder then what was around it.

Wrapping up: I know what you're probably questioning now. I gave the game such low scores in some places, where did my high score for the game in total come from? Well, it mostly comes from how much I just enjoy the game, which is something the rating system here doesn't rate for. The platforming is truly enjoyable and the gameplay is something I can always come back to. I guess most of my enjoyment of it can be nostalgia, since I played it so much. But I still feel it's one of the best games on the SNES, with great music, graphics, really fun gameplay, and a decent amount of things to collect without really going overboard. I really enjoyed this game, and that's why I gave it a 9.4. It did have it's flaws, but overall I just found this as an improvement over the original Donkey Kong Country in many ways.
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04-19-14 09:23 AM
| ID: 1009889 | 88 Words

name543
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As it's already been said, the music was good to a lot of people. It can be pretty hit or miss, but I think it was decent enough all around. The story though.. I'm just going to guess you never beat the whole game, since you just say Team Flare's goal is "We're gonna take over the world.." If you have played it all the way through, it's a tiny bit more complicated then that. The bit of social commentary in the story is a bit weird though.
As it's already been said, the music was good to a lot of people. It can be pretty hit or miss, but I think it was decent enough all around. The story though.. I'm just going to guess you never beat the whole game, since you just say Team Flare's goal is "We're gonna take over the world.." If you have played it all the way through, it's a tiny bit more complicated then that. The bit of social commentary in the story is a bit weird though.
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02-09-14 10:46 AM
| ID: 975358 | 109 Words

name543
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POSTS: 69/86
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Well, the next Sonic game has been announced.. While it might be alternate universe, it still counts I'd say. Surprisingly, it's not Sonic Heroes 2.. It's apparently a much different game, with four characters you can switch between, design changes for all the characters, and a different style of gameplay for each person. Tails seems to focus on ranged and Amy acrobatics. Knuckles will likely be for power and Sonic for speed. So, while everyone has their own use like Sonic Heroes.. It seems like a much different game overall, especially since it's being made by former Naughty Dog employees.. Remains me a bit of Jak and Daxter though.
Well, the next Sonic game has been announced.. While it might be alternate universe, it still counts I'd say. Surprisingly, it's not Sonic Heroes 2.. It's apparently a much different game, with four characters you can switch between, design changes for all the characters, and a different style of gameplay for each person. Tails seems to focus on ranged and Amy acrobatics. Knuckles will likely be for power and Sonic for speed. So, while everyone has their own use like Sonic Heroes.. It seems like a much different game overall, especially since it's being made by former Naughty Dog employees.. Remains me a bit of Jak and Daxter though.
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02-08-14 08:14 AM
| ID: 974930 | 83 Words

name543
Level: 21


POSTS: 68/86
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I've never played the game myself, but I've seen walkthroughs and Let's Plays. They all make the game seem kinda fun, but overall a bit disappointing. My advice would be to rent the game if you can. Once you've rented it and know if you like it or not, choose to make the purchase if it seems like it's worth it. So far, it seems like a very polarizing game. So, hard to give exact advice on if you'd enjoy it or not.
I've never played the game myself, but I've seen walkthroughs and Let's Plays. They all make the game seem kinda fun, but overall a bit disappointing. My advice would be to rent the game if you can. Once you've rented it and know if you like it or not, choose to make the purchase if it seems like it's worth it. So far, it seems like a very polarizing game. So, hard to give exact advice on if you'd enjoy it or not.
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name543
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Well, at this point, Kenji's kinda making his own spiritual successor to Mega Man. I doubt Capcom would get rid of the series completely, since they can still make a new Mega Man game with NES-like graphics and sell it for a quick amount of profit. I see Capcom just holding the series and not doing much with it, while Inafune works on Mighty Number 9. 
Well, at this point, Kenji's kinda making his own spiritual successor to Mega Man. I doubt Capcom would get rid of the series completely, since they can still make a new Mega Man game with NES-like graphics and sell it for a quick amount of profit. I see Capcom just holding the series and not doing much with it, while Inafune works on Mighty Number 9. 
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