47 Posts Found by LaDestitute
06-10-16 08:45 PM
| ID: 1275569 | 684 Words
| ID: 1275569 | 684 Words
Dev Livestreams (at 8 PM PST on most days) The gamekit is made in Construct 2 r227, which is a game editor akin to Game Maker, except it primarily supports HTML5. (haven't been here in ages, was on a two-three year hiatus from my old project then been busy for a month with this, wanted to polish it first) Been working on a gamekit that plays like the oldschool 2D Zelda games, such as A Link to The Past, Minish Cap, and Four Swords. A Link to the Past is where most of the influence and design will be but I'm considering implementing gameplay mechanics from the other games, including the 3D ones. This started on the 22th of February (2016), and progress is coming along. A bunch of basic gameplay features are implemented, along with basic a-rpg combat, some functioning items, and an inventory system. A full version (capx and all) will be released once nearly all of the gameplay mechanics are in and bugfree. Edit: Took a small break at the end of March until this May, but now back to work with this. Thanks: Scirra, for this awesome game engine that is so amazingly capable Nintendo, for the video game series that ahem is...a legend. amiltonbr, for the original base this gamekit is partially based on (although, the capx has been stripped of most of that, save for the 8d movement) schueppe, advice and sharing techniques with me on how to handle ARPG things dpyellow, for his old Zelda capx I found (it helped me integrate a few things, namely the pause menu, future shooting/passive AI and future bombs/bow/boomerang) R0j0hound, for his sliding against diagonal slopes example C-7, for an example of ledge jumping and dynamic lighting Magistross, for the dialog system (edited version of a paid Scirra store products, kudos Magi) Screenshots and videos: Video 1 (very early build, when I first started) Video 2 (mid-build) Video 3 (build 0.6) Video 4 (latest 0.7) Dev Livestream Dev Livestream 2 (latest unstable build, 6/9/2016) Inventory screen Enemy stuff Current HUD Reworked textbox/dialog Heart containers and pieces Functioning lamp Map changing Dynamic lighting Buzzblob! Current Features: *Tilemaps for mapping, with original resolution tiles (two tilemaps, one on bottom for mapping, and one on top for setting collision detections for walls, etc) *Eight directional movement with proper animation *Variables, gametext, and item configurable gamedata stored in arrays, set predefined by loaded JSON files *Basic pickupable overworld objects (keys, rupees, hearts, etc) *Signs, with proper textbox, font, letter by letter text, proper pausing and skipping *Pushable blocks, they move 16 tiles per push, have animations and sound, and will not move if against an obstacle *Switches, enough said *Chests, animations and sound, can be locked *Liftable and throwable objects (pots as example) *Doorway transition animations *Zone based camera *Functioning doorways into other rooms (if on a big map, such as one floor of a dungeon or Hyrule Castle) *Proper collision detection (solid walls, working stairs in a room, etc) *Heart Pieces & Heart Containers *Hearts and magic bar system *Basic patrolling pathfinding and line of sight AI (with Green Soldier as an example) *Basic combat (collision detection, sword swinging, etc) *Inventory system (moving cursor, cursor bounded to menu boundaries, sound effects, flashing cursor, and setting item to active slot) *Sliding against diagonal slopes *Jumping from ledges *Working bridges that can be passed under/over *Map-changing (such as going inside of houses) *Compiled tilemaps like this *Dynamic lighting (like in A Link to The Past's Hyrule Castle Sewers) Planned Features (in order of priority): *Different enemy AIs beyond basic, including possibly Boss AI but generally passive and shooting AI (already have working examples outside of the gamekit) *Proper title/menu screen with save system support *Optional day/night system (can be disabled) *Gamepad support *Expanding gamedata jsons and eventing to include extra mechanics from other Zelda games such as Fire Arrows, Lens of Truth, and Pictobox (not a high priority) *Customizable drag and drop sets of compiled tilemaps/HUDs/SEs (choose between A Link To The Past, Minish Cap, Four Swords, or Ocarina of Time, not a high priority atm) The gamekit is made in Construct 2 r227, which is a game editor akin to Game Maker, except it primarily supports HTML5. (haven't been here in ages, was on a two-three year hiatus from my old project then been busy for a month with this, wanted to polish it first) Been working on a gamekit that plays like the oldschool 2D Zelda games, such as A Link to The Past, Minish Cap, and Four Swords. A Link to the Past is where most of the influence and design will be but I'm considering implementing gameplay mechanics from the other games, including the 3D ones. This started on the 22th of February (2016), and progress is coming along. A bunch of basic gameplay features are implemented, along with basic a-rpg combat, some functioning items, and an inventory system. A full version (capx and all) will be released once nearly all of the gameplay mechanics are in and bugfree. Edit: Took a small break at the end of March until this May, but now back to work with this. Thanks: Scirra, for this awesome game engine that is so amazingly capable Nintendo, for the video game series that ahem is...a legend. amiltonbr, for the original base this gamekit is partially based on (although, the capx has been stripped of most of that, save for the 8d movement) schueppe, advice and sharing techniques with me on how to handle ARPG things dpyellow, for his old Zelda capx I found (it helped me integrate a few things, namely the pause menu, future shooting/passive AI and future bombs/bow/boomerang) R0j0hound, for his sliding against diagonal slopes example C-7, for an example of ledge jumping and dynamic lighting Magistross, for the dialog system (edited version of a paid Scirra store products, kudos Magi) Screenshots and videos: Video 1 (very early build, when I first started) Video 2 (mid-build) Video 3 (build 0.6) Video 4 (latest 0.7) Dev Livestream Dev Livestream 2 (latest unstable build, 6/9/2016) Inventory screen Enemy stuff Current HUD Reworked textbox/dialog Heart containers and pieces Functioning lamp Map changing Dynamic lighting Buzzblob! Current Features: *Tilemaps for mapping, with original resolution tiles (two tilemaps, one on bottom for mapping, and one on top for setting collision detections for walls, etc) *Eight directional movement with proper animation *Variables, gametext, and item configurable gamedata stored in arrays, set predefined by loaded JSON files *Basic pickupable overworld objects (keys, rupees, hearts, etc) *Signs, with proper textbox, font, letter by letter text, proper pausing and skipping *Pushable blocks, they move 16 tiles per push, have animations and sound, and will not move if against an obstacle *Switches, enough said *Chests, animations and sound, can be locked *Liftable and throwable objects (pots as example) *Doorway transition animations *Zone based camera *Functioning doorways into other rooms (if on a big map, such as one floor of a dungeon or Hyrule Castle) *Proper collision detection (solid walls, working stairs in a room, etc) *Heart Pieces & Heart Containers *Hearts and magic bar system *Basic patrolling pathfinding and line of sight AI (with Green Soldier as an example) *Basic combat (collision detection, sword swinging, etc) *Inventory system (moving cursor, cursor bounded to menu boundaries, sound effects, flashing cursor, and setting item to active slot) *Sliding against diagonal slopes *Jumping from ledges *Working bridges that can be passed under/over *Map-changing (such as going inside of houses) *Compiled tilemaps like this *Dynamic lighting (like in A Link to The Past's Hyrule Castle Sewers) Planned Features (in order of priority): *Different enemy AIs beyond basic, including possibly Boss AI but generally passive and shooting AI (already have working examples outside of the gamekit) *Proper title/menu screen with save system support *Optional day/night system (can be disabled) *Gamepad support *Expanding gamedata jsons and eventing to include extra mechanics from other Zelda games such as Fire Arrows, Lens of Truth, and Pictobox (not a high priority) *Customizable drag and drop sets of compiled tilemaps/HUDs/SEs (choose between A Link To The Past, Minish Cap, Four Swords, or Ocarina of Time, not a high priority atm) |
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Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
04-30-15 05:53 PM
| ID: 1164813 | 45 Words
| ID: 1164813 | 45 Words
Going live in a few minutes, drawing some art for a project. Drawing up some fakemon for a Pokemon project. Be sure to stop by if you want, as I'll be playing some games on stream later once I'm done with the art drawing. http://www.twitch.tv/ladestitute http://www.twitch.tv/ladestitute |
Member
Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
08-29-13 03:47 PM
| ID: 873613 | 204 Words
| ID: 873613 | 204 Words
No, I'm not dead or anything! I'm incredibly sorry for the horrendous three month delay between Better late than never, right? Also... I also needed to focus more on my life and school, I have to admit. Seriously! I know it ain't much, almost all of the tiles are default, and it looks a little hacked together like some poorly done DIY project, but here is Everquart City Gym! The gym leader's name is Cliff, and he specializes in Flying types! It's kind of ice themed, because the city is at the summit of a mountain, and it tends to snow a lot. The player will be pushed into a cavern basement from the icy tiles on 1F, and they'll have to press switches on 2F to create tiles on the ice that will keep them on the right track towards Cliff. It's recently been on my mind but I should probably make it a full ice floor, eh? ![]() Better late than never, right? Also... I also needed to focus more on my life and school, I have to admit. Seriously! I know it ain't much, almost all of the tiles are default, and it looks a little hacked together like some poorly done DIY project, but here is Everquart City Gym! The gym leader's name is Cliff, and he specializes in Flying types! It's kind of ice themed, because the city is at the summit of a mountain, and it tends to snow a lot. The player will be pushed into a cavern basement from the icy tiles on 1F, and they'll have to press switches on 2F to create tiles on the ice that will keep them on the right track towards Cliff. It's recently been on my mind but I should probably make it a full ice floor, eh? ![]() |
Member
Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
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Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
06-19-13 09:30 PM
| ID: 820926 | 115 Words
| ID: 820926 | 115 Words
It's alive! So sorry for the lack of updates. I've been lately battling with sleeping problems/health problems, aside from a two week long bout of depression (maybe three week long, I think). I'm feeling a lot better now, and I've gotten back into the swing of things. Onto the actual subject, here is the second gym city, Everquart Peak City (it has to be shortened to Everquart City due to in-game location name character limits). The second badge is the Peak Badge, a Flying type gym. On another note, a two gym demo may not be out for a long while, merely because I really want to polish the demo for best quality possible. ![]() So sorry for the lack of updates. I've been lately battling with sleeping problems/health problems, aside from a two week long bout of depression (maybe three week long, I think). I'm feeling a lot better now, and I've gotten back into the swing of things. Onto the actual subject, here is the second gym city, Everquart Peak City (it has to be shortened to Everquart City due to in-game location name character limits). The second badge is the Peak Badge, a Flying type gym. On another note, a two gym demo may not be out for a long while, merely because I really want to polish the demo for best quality possible. ![]() |
Member
Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
05-30-13 10:15 PM
| ID: 807065 | 175 Words
| ID: 807065 | 175 Words
My choices are limited, because I only have exactly 30 slots left in the regional dex. I'm probably going to keep Trapinch and it's evolutions, since it clicks for the desert area. Some might see some improvements, depending on what Smogon says about them. I pretty much stayed up all night from last night until 2 PM to catch up on some work with the rom hack as I should have been done with this by now, but couldn't due to how busy I was lately. Then I...took a nap. Feshea Desert (placeholder name, I can't remember the name I wanted instead to use) is an area east of Amythist Town. It always has a sandstorm raging through it and you'll will need the Go-Goggles to traverse through the desert. There is an oasis, and a sunken ruins similar to the Ruins of Alph, but that's not immediately accessible. Aside from Trapinch, the Pokemon available in the desert are Tuttby (Psychic type, a sphinx kitty Pokemon) and Coyoco (Fire type, a feisty coyote Pokemon). ![]() Some might see some improvements, depending on what Smogon says about them. I pretty much stayed up all night from last night until 2 PM to catch up on some work with the rom hack as I should have been done with this by now, but couldn't due to how busy I was lately. Then I...took a nap. Feshea Desert (placeholder name, I can't remember the name I wanted instead to use) is an area east of Amythist Town. It always has a sandstorm raging through it and you'll will need the Go-Goggles to traverse through the desert. There is an oasis, and a sunken ruins similar to the Ruins of Alph, but that's not immediately accessible. Aside from Trapinch, the Pokemon available in the desert are Tuttby (Psychic type, a sphinx kitty Pokemon) and Coyoco (Fire type, a feisty coyote Pokemon). ![]() |
Member
Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
05-30-13 09:43 AM
| ID: 806562 | 350 Words
| ID: 806562 | 350 Words
Sorry for the lack of updates, recently. I'm on a different computer and my situation lately has been...hectic. No fast internet connection (at least until now! ![]() ![]() From left to right: Hoppiler, Rollip, Suckeeto, Tuttby, and Coyoco. Anyhow, I'm deciding on what Pokemon should go into the last 30 slots and so far, I have: #123: Scyther (Bug/Flying)*1 #212: Scizor (Bug/Steel)*1 #285: Shroomish (Grass) #286: Breloom (Grass/Fighting) #618: Stunfisk (Electric/Ground) #222: Corsola (Water/Rock) #328: Trapinch (Ground)*2 #329: Vibrava (Ground/Dragon)*2 #330: Flygon (Ground/Dragon)*2 #333: Swablu (Normal/Flying) #334: Altaria (Dragon/Flying) #041: Zubat (Poison/Flying) #042: Golbat (Poison/Flying) #169: Crobat (Poison/Flying) #167: Spinarak (Bug/Poison) #168: Ariados (Bug/Poison) #355: Duskull (Ghost) #356: Dusclops (Ghost) #477: Dusknoir (Ghost) #562: Yamask (Ghost) #563: Cofagrigus (Ghost) #218: Slugma (Fire) #219: Magcargo (Fire/Rock) #228: Houndour (Dark/Fire) #229: Houndoom (Dark/Fire) #324: Torkoal (Fire) #170: Chinchou (Water/Electric) #171: Lanturn (Water/Electric) #179: Mareep (Electric) #180: Flaaffy (Electric) #181: Ampharos (Electric) *3 *1: Scyther/Scizor or Yanma/Yanmega? *2: Trapinch/Vibrava/Flygon or Axew/Fraxure/Haxorus? *3: I'm tempted to replace Chinchou/Lantern with Pikachu/Raichu, just cause...you know, Pikachu. ![]() *4: I'm trying to stay budgeted here with my selection. I'm going for 2 Bug type Pokemon, 2 Fighting type Pokemon, 1 Ground type Pokemon, 1 Rock type Pokemon, 5 Dragon type Pokemon, 5 Poison type Pokemon, 5 Ghost type Pokemon, 5 Fire type Pokemon, and 5 Electric type Pokemon, all based on the type distribution for the regional dex (so far), and what types are most common/rarest. It's below, if you're curious. It counts both single type and dual type Pokemon. I might add more Poison type Pokemon though, since the current number is well...zero. Ouch. Flying: 19 Grass: 18 Water: 17 Normal: 16 Psychic: 16 Ice: 14 Dark: 13 Steel: 10 Bug: 10 Fighting: 11 Ground: 11 Rock: 11 Ghost: 7 Fire: 5 Electric: 5 Poison: 0 ![]() ![]() From left to right: Hoppiler, Rollip, Suckeeto, Tuttby, and Coyoco. Anyhow, I'm deciding on what Pokemon should go into the last 30 slots and so far, I have: #123: Scyther (Bug/Flying)*1 #212: Scizor (Bug/Steel)*1 #285: Shroomish (Grass) #286: Breloom (Grass/Fighting) #618: Stunfisk (Electric/Ground) #222: Corsola (Water/Rock) #328: Trapinch (Ground)*2 #329: Vibrava (Ground/Dragon)*2 #330: Flygon (Ground/Dragon)*2 #333: Swablu (Normal/Flying) #334: Altaria (Dragon/Flying) #041: Zubat (Poison/Flying) #042: Golbat (Poison/Flying) #169: Crobat (Poison/Flying) #167: Spinarak (Bug/Poison) #168: Ariados (Bug/Poison) #355: Duskull (Ghost) #356: Dusclops (Ghost) #477: Dusknoir (Ghost) #562: Yamask (Ghost) #563: Cofagrigus (Ghost) #218: Slugma (Fire) #219: Magcargo (Fire/Rock) #228: Houndour (Dark/Fire) #229: Houndoom (Dark/Fire) #324: Torkoal (Fire) #170: Chinchou (Water/Electric) #171: Lanturn (Water/Electric) #179: Mareep (Electric) #180: Flaaffy (Electric) #181: Ampharos (Electric) *3 *1: Scyther/Scizor or Yanma/Yanmega? *2: Trapinch/Vibrava/Flygon or Axew/Fraxure/Haxorus? *3: I'm tempted to replace Chinchou/Lantern with Pikachu/Raichu, just cause...you know, Pikachu. ![]() *4: I'm trying to stay budgeted here with my selection. I'm going for 2 Bug type Pokemon, 2 Fighting type Pokemon, 1 Ground type Pokemon, 1 Rock type Pokemon, 5 Dragon type Pokemon, 5 Poison type Pokemon, 5 Ghost type Pokemon, 5 Fire type Pokemon, and 5 Electric type Pokemon, all based on the type distribution for the regional dex (so far), and what types are most common/rarest. It's below, if you're curious. It counts both single type and dual type Pokemon. I might add more Poison type Pokemon though, since the current number is well...zero. Ouch. Flying: 19 Grass: 18 Water: 17 Normal: 16 Psychic: 16 Ice: 14 Dark: 13 Steel: 10 Bug: 10 Fighting: 11 Ground: 11 Rock: 11 Ghost: 7 Fire: 5 Electric: 5 Poison: 0 |
Member
Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
05-20-13 09:04 PM
| ID: 800521 | 82 Words
| ID: 800521 | 82 Words
I would be interested, yes. The only changes I made to the regional dex is that Jynx's family has switched places with Murkrow's family. I didn't make the Aromutt sprites (their overhauls/re-sprites of existing dA sprites), but most of my dA is my content. http://imgur.com/a/12YGa Finished mapping nearly all of Amythist Town. Just little things left now, like, scr I didn't make the Aromutt sprites (their overhauls/re-sprites of existing dA sprites), but most of my dA is my content. http://imgur.com/a/12YGa Finished mapping nearly all of Amythist Town. Just little things left now, like, scr |
Member
Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
05-19-13 03:30 PM
| ID: 799634 | 9 Words
| ID: 799634 | 9 Words
I can help you with that, if you like |
Member
Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
05-16-13 03:50 PM
| ID: 797643 | 514 Words
| ID: 797643 | 514 Words
Currently in the process of writing the first rival battle/starter selection scr You can check them out here: http://ladestitute.deviantart.com/gallery/ Anyhow, here is the first draft of the Junnin Regional Pokedex: 121/151 Pokemon (30 free slots) Pictures: http://imgur.com/a/mdQMp#0 #001: Eucuwala (Grass) #002: Gulacuff (Grass/Fighting) #003: Timberawl (Grass/Fighting) #004: Kindlemur (Fire) #005: Burmurly (Fire/Flying) #006: Merculey (Fire/Flying) #007: Dimetrus (Water) #008: Permidon (Water/Dark) #009: Lividon (Water/Dark) #010: Aromutt♀ (Normal) #011: Odorog (Normal) #012: Aromutt♂ (Normal) #013: Dodorog (Normal) #014: Baybolt (Electric) #015: Bolteen (Electric) #016: Chinchul (Normal) #017: Chilleap (Normal) #018: Chiquail (Normal/Flying) #019: Mavriquail (Normal/Flying) #020: Tuttby (Psychic) #021: Whiscleo (Psychic) #022: Pharoar (Psychic/Ground) #023: Smoochum (Ice/Psychic) *2 #024: Jynx (Ice/Psychic) *2 #025: Pryncice (Ice/Psychic) *2 #026: Buffhilla (Grass/Ground) #027: Bisommit (Grass/Ground) #028: Phanpy (Ground) #029: Donphan (Ground) #030: Brawnvoy (Ground/Steel) #031: Coyoco (Fire) #032: Hoppiler (Bug) #033: Cobworm (Bug) #034: Hoppereign (Bug/Flying) #035: Cocano (Grass) #036: Tropius (Grass/Flying) #037: Stuckarp (Water) #038: Stuckry (Water) #039: Dandaseed (Grass) #040: Dandelie (Grass) #041: Withereen (Grass) #042: Tangulb (Grass) #043: Tangela (Grass) #044: Tangrowth (Grass) #045: Sandstrum (Ground/Water) #046: Sanderon (Ground/Water) #047: Squeesel (Ice/Dark) #048: Sneasel (Ice/Dark) #049: Weavile (Ice/Dark) #050: Bloatick (Bug/Dark) #051: Suckeeto (Bug/Dark) #052: Dumbkin (Grass) #053: Frightern (Grass/Ghost) #054: Sableye (Dark/Ghost) #055: Goldogle (Dark/Steel) #056: Rollip (Bug) #057: Rollipod (Bug) #058: Graplipede (Bug/Ground) (no picture available) #059: Plubus (Water) #060: Salamink (Water) #061: Defibly (Electric) #062: Bansheet (Ghost) #063: Teepolter (Ghost) #064: Murcherp (Dark/Flying) #065: Murkrow (Dark/Flying) #066: Honchkrow (Dark/Flying) #067: Fawntia (Normal) #068: Pupalette (Normal) #069: Smeargle (Normal) #070: Girafarig (Normal/Psychic) #071: Zeberebez (Normal/Psychic or maybe Normal/Dark instead?) (no picture available) #072: Riolu (Fighting) #073: Lucario (Fighting/Steel) #074: Lucaria (Fighting/Steel) #075: Eevee (Normal) #076: Vaporeon (Water) #077: Jolteon (Electric) #078: Flareon (Fire) #079: Espeon (Psychic) #080: Umbreon (Dark) #081: Leafeon (Grass) #082: Glaceon (Ice) #083: Feathereon (Flying) (no picture available) #084: Draceon (Dragon) (no picture available) #085: Frostoss (Ice/Fighting) #086: Cresentide (Water) #087: Hermitab (Water or Water/Rock, Water/Steel, Water/Ice and Water/Grass) *1 #088: Snorunt (Ice) #089: Glacie (Ice) #090: Froslass (Ice/Ghost) #091: Frozenight (Ice/Ghost) (no picture available) #092: Kaboo (Ghost/Electric) #093: Mime Jr. (Psychic) #094: Mr. Mime (Psychic) #095: Mastermime (Psychic) #096: Ploworm (Steel/Bug) #097: Lumbrill (Steel/Bug) #098: Skarvenile (Steel/Flying) #099: Skarmory (Steel/Flying) #100: Natu (Psychic/Flying) #101: Xatu (Psychic/Flying) #102: Perchief (Psychic/Fighting) #103: Unown (Psychic) #104: Balilia (Grass/Water) #105: Omanyte (Rock/Water) #106: Omastar (Rock/Water) #107: Omanaut (Rock/Water) #108: Quartzac (Rock) #109: Equazar (Rock) #110: Jayzul (Normal/Flying) #111: Jazure (Normal/Flying) #112: Kidactyl (Rock/Flying) #113: Aerodactyl (Rock/Flying) #114: Tarift (Rock/Ground) #115: Tarzorus (Rock/Ground) #116: ??? #117: ??? #118: ??? #119: ??? #120: ??? #121: ??? #122: ??? #123: ??? #124: ??? #125: ??? #126: ??? #127: ??? #128: ??? #129: ??? #130: ??? #131: ??? #132: ??? #133: ??? #134: ??? #135: ??? #136: ??? #137: ??? #138: ??? #139: ??? #140: ??? #141: ??? #142: ??? #143: ??? #144: ??? #145: ??? #146: Cobalion (Steel/Fighting) #147: Terrakion (Rock/Fighting) #148: Virizion (Grass/Fighting) #149: Reindolph (Ice/Flying) #150: Orakey (Psychic) #151: Keldeo (Water/Fighting) *1: Maybe Water/Fire and Water/Poison as well. *2: Might move further down the list. You can check them out here: http://ladestitute.deviantart.com/gallery/ Anyhow, here is the first draft of the Junnin Regional Pokedex: 121/151 Pokemon (30 free slots) Pictures: http://imgur.com/a/mdQMp#0 #001: Eucuwala (Grass) #002: Gulacuff (Grass/Fighting) #003: Timberawl (Grass/Fighting) #004: Kindlemur (Fire) #005: Burmurly (Fire/Flying) #006: Merculey (Fire/Flying) #007: Dimetrus (Water) #008: Permidon (Water/Dark) #009: Lividon (Water/Dark) #010: Aromutt♀ (Normal) #011: Odorog (Normal) #012: Aromutt♂ (Normal) #013: Dodorog (Normal) #014: Baybolt (Electric) #015: Bolteen (Electric) #016: Chinchul (Normal) #017: Chilleap (Normal) #018: Chiquail (Normal/Flying) #019: Mavriquail (Normal/Flying) #020: Tuttby (Psychic) #021: Whiscleo (Psychic) #022: Pharoar (Psychic/Ground) #023: Smoochum (Ice/Psychic) *2 #024: Jynx (Ice/Psychic) *2 #025: Pryncice (Ice/Psychic) *2 #026: Buffhilla (Grass/Ground) #027: Bisommit (Grass/Ground) #028: Phanpy (Ground) #029: Donphan (Ground) #030: Brawnvoy (Ground/Steel) #031: Coyoco (Fire) #032: Hoppiler (Bug) #033: Cobworm (Bug) #034: Hoppereign (Bug/Flying) #035: Cocano (Grass) #036: Tropius (Grass/Flying) #037: Stuckarp (Water) #038: Stuckry (Water) #039: Dandaseed (Grass) #040: Dandelie (Grass) #041: Withereen (Grass) #042: Tangulb (Grass) #043: Tangela (Grass) #044: Tangrowth (Grass) #045: Sandstrum (Ground/Water) #046: Sanderon (Ground/Water) #047: Squeesel (Ice/Dark) #048: Sneasel (Ice/Dark) #049: Weavile (Ice/Dark) #050: Bloatick (Bug/Dark) #051: Suckeeto (Bug/Dark) #052: Dumbkin (Grass) #053: Frightern (Grass/Ghost) #054: Sableye (Dark/Ghost) #055: Goldogle (Dark/Steel) #056: Rollip (Bug) #057: Rollipod (Bug) #058: Graplipede (Bug/Ground) (no picture available) #059: Plubus (Water) #060: Salamink (Water) #061: Defibly (Electric) #062: Bansheet (Ghost) #063: Teepolter (Ghost) #064: Murcherp (Dark/Flying) #065: Murkrow (Dark/Flying) #066: Honchkrow (Dark/Flying) #067: Fawntia (Normal) #068: Pupalette (Normal) #069: Smeargle (Normal) #070: Girafarig (Normal/Psychic) #071: Zeberebez (Normal/Psychic or maybe Normal/Dark instead?) (no picture available) #072: Riolu (Fighting) #073: Lucario (Fighting/Steel) #074: Lucaria (Fighting/Steel) #075: Eevee (Normal) #076: Vaporeon (Water) #077: Jolteon (Electric) #078: Flareon (Fire) #079: Espeon (Psychic) #080: Umbreon (Dark) #081: Leafeon (Grass) #082: Glaceon (Ice) #083: Feathereon (Flying) (no picture available) #084: Draceon (Dragon) (no picture available) #085: Frostoss (Ice/Fighting) #086: Cresentide (Water) #087: Hermitab (Water or Water/Rock, Water/Steel, Water/Ice and Water/Grass) *1 #088: Snorunt (Ice) #089: Glacie (Ice) #090: Froslass (Ice/Ghost) #091: Frozenight (Ice/Ghost) (no picture available) #092: Kaboo (Ghost/Electric) #093: Mime Jr. (Psychic) #094: Mr. Mime (Psychic) #095: Mastermime (Psychic) #096: Ploworm (Steel/Bug) #097: Lumbrill (Steel/Bug) #098: Skarvenile (Steel/Flying) #099: Skarmory (Steel/Flying) #100: Natu (Psychic/Flying) #101: Xatu (Psychic/Flying) #102: Perchief (Psychic/Fighting) #103: Unown (Psychic) #104: Balilia (Grass/Water) #105: Omanyte (Rock/Water) #106: Omastar (Rock/Water) #107: Omanaut (Rock/Water) #108: Quartzac (Rock) #109: Equazar (Rock) #110: Jayzul (Normal/Flying) #111: Jazure (Normal/Flying) #112: Kidactyl (Rock/Flying) #113: Aerodactyl (Rock/Flying) #114: Tarift (Rock/Ground) #115: Tarzorus (Rock/Ground) #116: ??? #117: ??? #118: ??? #119: ??? #120: ??? #121: ??? #122: ??? #123: ??? #124: ??? #125: ??? #126: ??? #127: ??? #128: ??? #129: ??? #130: ??? #131: ??? #132: ??? #133: ??? #134: ??? #135: ??? #136: ??? #137: ??? #138: ??? #139: ??? #140: ??? #141: ??? #142: ??? #143: ??? #144: ??? #145: ??? #146: Cobalion (Steel/Fighting) #147: Terrakion (Rock/Fighting) #148: Virizion (Grass/Fighting) #149: Reindolph (Ice/Flying) #150: Orakey (Psychic) #151: Keldeo (Water/Fighting) *1: Maybe Water/Fire and Water/Poison as well. *2: Might move further down the list. |
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Affected by 'Laziness Syndrome'
Registered: 04-30-13
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Affected by 'Laziness Syndrome'
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05-15-13 01:21 AM
| ID: 796833 | 115 Words
| ID: 796833 | 115 Words
I need help writing a part of my Pokemon rom hack's storyline. So, the rival is like Gen V's Hugh (personality wise), except he becomes more like Gen II's rival gradually. I need a good reason as to why he turns from your best friend to your worst nightmare. The villainous team is like Team Galactic (goal wise, they want to get their hands on a legendary Pokemon that is said to hold all of the absolute answers and truths to the universe...which can be extremely dangerous in the wrong hands) and the hero/heroine isn't really morally ambiguous at all. They won't do anything wrong, and will always be encouraged to do the right thing. |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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05-13-13 10:31 PM
| ID: 796383 | 146 Words
| ID: 796383 | 146 Words
https://dl.dropboxusercontent.com/u/5899974/PKMN%20Rom%20Hack%20Tools/Sprites/Screens/Route%201-Large.png Well, another remap of Route 1. This will probably be the final remap of Route 1, purely because I wanted it to be accurate to the region's map. Aside from minor edits/fixes, that is. Charge Town (hero/heroine's hometown) is to the east, the Wildlife Reserve is to the south (where you get your starter Pokemon and can find a variety of Pokemon early, provided you have the right 'tools' to find them), and Amythist Town (first badge) to the north. https://dl.dropboxusercontent.com/u/5899974/PKMN%20Rom%20Hack%20Tools/Sprites/Screens/Wildlife%20Reserve.png The Wildlife Reserve. The Wildlife Reserve is to the south of Route 1, and where you get your starter Pokemon. You also have access to a plethora of Pokemon, from rock smash rocks, surfing, fishing, tall grass, and sand pit swirls (akin to B/W's dust clouds). https://dl.dropboxusercontent.com/u/5899974/PKMN%20Rom%20Hack%20Tools/Sprites/Screens/Palettes.png Which palette looks better, the one on top (old palette/current), or the one on the bottom (new/unused)? Well, another remap of Route 1. This will probably be the final remap of Route 1, purely because I wanted it to be accurate to the region's map. Aside from minor edits/fixes, that is. Charge Town (hero/heroine's hometown) is to the east, the Wildlife Reserve is to the south (where you get your starter Pokemon and can find a variety of Pokemon early, provided you have the right 'tools' to find them), and Amythist Town (first badge) to the north. https://dl.dropboxusercontent.com/u/5899974/PKMN%20Rom%20Hack%20Tools/Sprites/Screens/Wildlife%20Reserve.png The Wildlife Reserve. The Wildlife Reserve is to the south of Route 1, and where you get your starter Pokemon. You also have access to a plethora of Pokemon, from rock smash rocks, surfing, fishing, tall grass, and sand pit swirls (akin to B/W's dust clouds). https://dl.dropboxusercontent.com/u/5899974/PKMN%20Rom%20Hack%20Tools/Sprites/Screens/Palettes.png Which palette looks better, the one on top (old palette/current), or the one on the bottom (new/unused)? |
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Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
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Affected by 'Laziness Syndrome'
Registered: 04-30-13
Last Post: 3392 days
Last Active: 3391 days
05-11-13 09:09 AM
| ID: 795249 | 116 Words
| ID: 795249 | 116 Words
Major update. I've got bad news, but good news too! The bad news: My computer died two mornings ago, as she wouldn't turn on. Not sure if it's a bad PSU or bad motherboard as for the cause, but I'll have to wait and see as for what exactly happened. I'm planning on buying a PSU unit tester and a SATA to USB hard-drive cable (for transferring some files to my laptop) in the mean time. In any case, my OS partition/files are relatively safe. The good news: The files for my rom hack were not harmed or lost in any way, as I had a backup from the day before the hardware failure via dropbox. I've got bad news, but good news too! The bad news: My computer died two mornings ago, as she wouldn't turn on. Not sure if it's a bad PSU or bad motherboard as for the cause, but I'll have to wait and see as for what exactly happened. I'm planning on buying a PSU unit tester and a SATA to USB hard-drive cable (for transferring some files to my laptop) in the mean time. In any case, my OS partition/files are relatively safe. The good news: The files for my rom hack were not harmed or lost in any way, as I had a backup from the day before the hardware failure via dropbox. |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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05-08-13 04:07 PM
| ID: 794319 | 64 Words
| ID: 794319 | 64 Words
Probably final version of Route 1: https://dl.dropboxusercontent.com/u/5899974/PKMN%20Rom%20Hack%20Tools/Sprites/Screens/Route%201-Large.png Changes include minor remaps to allow the player to skip grass on the way back to Charge Town, a person blocking the beginning of Route 1 (until you get a Pokémon) and a couple of hidden items/Pokeball items. Also: https://dl.dropboxusercontent.com/u/5899974/PKMN%20Rom%20Hack%20Tools/Sprites/EarlyPokemon.png Front and back sprites of Chinchul and Chiquail, the region's obligatory early rodent and bird Pokemon, respectively. https://dl.dropboxusercontent.com/u/5899974/PKMN%20Rom%20Hack%20Tools/Sprites/Screens/Route%201-Large.png Changes include minor remaps to allow the player to skip grass on the way back to Charge Town, a person blocking the beginning of Route 1 (until you get a Pokémon) and a couple of hidden items/Pokeball items. Also: https://dl.dropboxusercontent.com/u/5899974/PKMN%20Rom%20Hack%20Tools/Sprites/EarlyPokemon.png Front and back sprites of Chinchul and Chiquail, the region's obligatory early rodent and bird Pokemon, respectively. |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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05-06-13 12:48 PM
| ID: 793438 | 110 Words
| ID: 793438 | 110 Words
Yngwie : Unown? Definitely, why did I forget that. o.o I can add some Unown via modifying ??? slots, but they won't have pokedex entries. I like to wait until I'm late in development though, as I'm reserving the said 25 slots for forme changes and split-evos. I would prefer to stay lax on legendaries and only include a small handful. I think the series is getting over saturated with them, imho. Also, Cobalion, Virizion, and Terrakion will replace the three legendary birds, with Reindolph (the second to last Pokemon, before Orakey) serving as their de-facto leader, like Ho-oh is to the legendary dogs, and Lugia is to the legendary birds. Unown? Definitely, why did I forget that. o.o I can add some Unown via modifying ??? slots, but they won't have pokedex entries. I like to wait until I'm late in development though, as I'm reserving the said 25 slots for forme changes and split-evos. I would prefer to stay lax on legendaries and only include a small handful. I think the series is getting over saturated with them, imho. Also, Cobalion, Virizion, and Terrakion will replace the three legendary birds, with Reindolph (the second to last Pokemon, before Orakey) serving as their de-facto leader, like Ho-oh is to the legendary dogs, and Lugia is to the legendary birds. |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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05-06-13 12:10 PM
| ID: 793426 | 124 Words
| ID: 793426 | 124 Words
Yngwie : What I'll change... Mostly everything will be changed, as it's a new region. The pokedex will have new cries (high quality, not that 8-bit mono rubbish the games use), and the fakemon will replace 80 (approximately 82) or so of Kanto's existing Pokemon slots. There will be 21 reserved slots for pre-existing Pokemon, but I'm not sure of what else to include in the regional dex, if I'm going to include existing Pokemon. Aside from last minute additions or changes halfway, the regional dex so far rounds out to 106 Pokemon, these existing ones in particular: Tropius Aerodactyl Murkrow Honchkrow Mime Jr. Mr. Mime Skarmory Riolu Lucario Smoochum Jynx Omanyte Omastar Smeargle Tangela Tangrowth Sneasel Weavile Phanpy Donphan Sableye Cobalion Virizion Terrakion Keldeo What I'll change... Mostly everything will be changed, as it's a new region. The pokedex will have new cries (high quality, not that 8-bit mono rubbish the games use), and the fakemon will replace 80 (approximately 82) or so of Kanto's existing Pokemon slots. There will be 21 reserved slots for pre-existing Pokemon, but I'm not sure of what else to include in the regional dex, if I'm going to include existing Pokemon. Aside from last minute additions or changes halfway, the regional dex so far rounds out to 106 Pokemon, these existing ones in particular: Tropius Aerodactyl Murkrow Honchkrow Mime Jr. Mr. Mime Skarmory Riolu Lucario Smoochum Jynx Omanyte Omastar Smeargle Tangela Tangrowth Sneasel Weavile Phanpy Donphan Sableye Cobalion Virizion Terrakion Keldeo |
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Affected by 'Laziness Syndrome'
Registered: 04-30-13
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Affected by 'Laziness Syndrome'
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05-06-13 12:06 AM
| ID: 793312 | 30 Words
| ID: 793312 | 30 Words
earthwarrior : Gen II is Chikorita, Cyndaquil, and Totodile. Yngwie : Fixed the images, and the black text ? You have to highlight it, I think. Also, something new! https://dl.dropboxusercontent.com/u/5899974/Graphics/Pokemon%20Rom%20Hack/Screenshots/Route%201.png Route 1 Gen II is Chikorita, Cyndaquil, and Totodile. Yngwie : Fixed the images, and the black text ? You have to highlight it, I think. Also, something new! https://dl.dropboxusercontent.com/u/5899974/Graphics/Pokemon%20Rom%20Hack/Screenshots/Route%201.png Route 1 |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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05-05-13 09:16 AM
| ID: 792994 | 7 Words
| ID: 792994 | 7 Words
Knuckles or Tails is a no brainer. |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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05-05-13 09:15 AM
| ID: 792993 | 14 Words
| ID: 792993 | 14 Words
I'm going for a degree in IT tech, but it'll probably be computer science. |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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05-05-13 09:14 AM
| ID: 792992 | 14 Words
| ID: 792992 | 14 Words
I don't care much for most remakes, and think it's just oversaturating the market. |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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05-03-13 01:25 AM
| ID: 792104 | 19 Words
| ID: 792104 | 19 Words
earthwarrior : DUDE. TAKE THAT LINK DOWN, NOW. It's illegal to distribute a rom file, use an ips patcher instead! DUDE. TAKE THAT LINK DOWN, NOW. It's illegal to distribute a rom file, use an ips patcher instead! |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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