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09-11-25 05:07 PM

7 Posts Found by ochigawa

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12-29-12 10:06 PM
| ID: 710824 | 15 Words

ochigawa
Level: 7

POSTS: 7/7
POST EXP: 640
LVL EXP: 1284
CP: 24.0
VIZ: 2966

I posted and replied. Username is Ochigawa like it is on here. Merry belated Christmas!
I posted and replied. Username is Ochigawa like it is on here. Merry belated Christmas!
Newbie

Affected by 'Laziness Syndrome'

Registered: 07-07-12
Last Post: 4638 days
Last Active: 4156 days

07-15-12 12:15 PM
| ID: 618133 | 11 Words

ochigawa
Level: 7

POSTS: 6/7
POST EXP: 640
LVL EXP: 1284
CP: 24.0
VIZ: 2966

shadowman3 :
Well, if you'd like more ideas, just let me know.
shadowman3 :
Well, if you'd like more ideas, just let me know.
Newbie

Affected by 'Laziness Syndrome'

Registered: 07-07-12
Last Post: 4638 days
Last Active: 4156 days

07-08-12 06:08 PM
| ID: 615022 | 44 Words

ochigawa
Level: 7

POSTS: 5/7
POST EXP: 640
LVL EXP: 1284
CP: 24.0
VIZ: 2966

I agree with Ice Cap Zone. I would have loved to see a new Hidden Palace Zone, Sky Fortress, and the Death Egg stage from Sonic 3. So many good levels, too bad they were only  able to use one level from each game.
I agree with Ice Cap Zone. I would have loved to see a new Hidden Palace Zone, Sky Fortress, and the Death Egg stage from Sonic 3. So many good levels, too bad they were only  able to use one level from each game.
Newbie

Affected by 'Laziness Syndrome'

Registered: 07-07-12
Last Post: 4638 days
Last Active: 4156 days

07-08-12 06:02 PM
| ID: 615020 | 357 Words

ochigawa
Level: 7

POSTS: 4/7
POST EXP: 640
LVL EXP: 1284
CP: 24.0
VIZ: 2966

Wow, this sounds like an awesome idea and I suppose it is awesome that I am a huge Mega Man and Sonic fan. I will list every Sonic character I know and give a weapon, if you would like a move list, I can give you some ideas for that as well.

sonic : Blue Blur- Shoots a blue rolling ball of spikes  (like Armored Armadillo's weapon in Mega Man X) that destroys all enemies in its path. It can also be used to break certain walls.

Tails: Flickies- Robotic flickies act like a shield (like the Leaf Shield from Mega Man 2) and can hover Mega Man over pits and spikes until an enemy is hit or the weapon gauge runs out.

Knuckles : Knuckles : Both of Mega Man's arms are now replicas of Knuckles' hands until the weapon gauge runs out. Mega Man can climb walls and punch enemies.

Shadow: Chaos Control- Mega Man has the ability to freeze time till until the weapon gauge runs out.

Amy: Heart Hammer- Mega Man gains the ability to use a hammer (like Zero's saber and weapons from Mega Man X8) to do various moves. This weapon does not use up the weapon gauge!

Silver: Levitation- With a lock-on reticule, Mega Man can choose objects and enemies to pick up and control. Each use takes a portion of the weapon gauge.

Big the Cat: FROGGY- Mega Man calls upon Froggy to devour enemies in their path. Froggy follows Mega Man till the weapon gauge runs out.

Blaze the Cat: Pyrokinesis- Mega Man creates a wall of fire with a regular shot. This weapon can be charged to fire a wave of flames towards the enemy.

I did not include Eggman because I assume he would be a final boss due to teaming up with Dr. Wily. The only other characters that I did not include are Omega (because he would be good as a reoccurring boss like how Bass was in Mega Man 7), Team Chaotix, and Cream and Cheese. Hope these ideas help and I would love to stay in contact with you to find out more on this!
Wow, this sounds like an awesome idea and I suppose it is awesome that I am a huge Mega Man and Sonic fan. I will list every Sonic character I know and give a weapon, if you would like a move list, I can give you some ideas for that as well.

sonic : Blue Blur- Shoots a blue rolling ball of spikes  (like Armored Armadillo's weapon in Mega Man X) that destroys all enemies in its path. It can also be used to break certain walls.

Tails: Flickies- Robotic flickies act like a shield (like the Leaf Shield from Mega Man 2) and can hover Mega Man over pits and spikes until an enemy is hit or the weapon gauge runs out.

Knuckles : Knuckles : Both of Mega Man's arms are now replicas of Knuckles' hands until the weapon gauge runs out. Mega Man can climb walls and punch enemies.

Shadow: Chaos Control- Mega Man has the ability to freeze time till until the weapon gauge runs out.

Amy: Heart Hammer- Mega Man gains the ability to use a hammer (like Zero's saber and weapons from Mega Man X8) to do various moves. This weapon does not use up the weapon gauge!

Silver: Levitation- With a lock-on reticule, Mega Man can choose objects and enemies to pick up and control. Each use takes a portion of the weapon gauge.

Big the Cat: FROGGY- Mega Man calls upon Froggy to devour enemies in their path. Froggy follows Mega Man till the weapon gauge runs out.

Blaze the Cat: Pyrokinesis- Mega Man creates a wall of fire with a regular shot. This weapon can be charged to fire a wave of flames towards the enemy.

I did not include Eggman because I assume he would be a final boss due to teaming up with Dr. Wily. The only other characters that I did not include are Omega (because he would be good as a reoccurring boss like how Bass was in Mega Man 7), Team Chaotix, and Cream and Cheese. Hope these ideas help and I would love to stay in contact with you to find out more on this!
Newbie

Affected by 'Laziness Syndrome'

Registered: 07-07-12
Last Post: 4638 days
Last Active: 4156 days

07-07-12 09:48 PM
| ID: 614678 | 125 Words

ochigawa
Level: 7

POSTS: 3/7
POST EXP: 640
LVL EXP: 1284
CP: 24.0
VIZ: 2966

From playing this when I was younger and actually beating it, I can tell what things have been changed in this game. First, your health does not deplete as quickly as it does in the original. Each enemy hit takes one health bar. The second change is that every enemy drops an item, which was a rare occurrence in the original. Besides those two things, I could not notice anything else.  The levels are still the same, but I ran into a glitch at the end of stage 2-2 which made the exit area glitchy, resulting in me dying to the turning gears. Overall, the game's difficulty is reduced by the increase of pickups, but the game is still hard due to the level design.
From playing this when I was younger and actually beating it, I can tell what things have been changed in this game. First, your health does not deplete as quickly as it does in the original. Each enemy hit takes one health bar. The second change is that every enemy drops an item, which was a rare occurrence in the original. Besides those two things, I could not notice anything else.  The levels are still the same, but I ran into a glitch at the end of stage 2-2 which made the exit area glitchy, resulting in me dying to the turning gears. Overall, the game's difficulty is reduced by the increase of pickups, but the game is still hard due to the level design.
Newbie

Affected by 'Laziness Syndrome'

Registered: 07-07-12
Last Post: 4638 days
Last Active: 4156 days

07-07-12 07:37 PM
| ID: 614615 | 71 Words

ochigawa
Level: 7

POSTS: 2/7
POST EXP: 640
LVL EXP: 1284
CP: 24.0
VIZ: 2966

Astynax27 :

I just started here and I have noticed the same thing. Depending on the system you are playing the game on, it seems to take different amounts of Viz. Try not to open and close the game window or else you will be paying more Viz. If you just play one to two games a day, there should not be a problem of running out of Viz. Hope this helps!
Astynax27 :

I just started here and I have noticed the same thing. Depending on the system you are playing the game on, it seems to take different amounts of Viz. Try not to open and close the game window or else you will be paying more Viz. If you just play one to two games a day, there should not be a problem of running out of Viz. Hope this helps!
Newbie

Affected by 'Laziness Syndrome'

Registered: 07-07-12
Last Post: 4638 days
Last Active: 4156 days

07-07-12 07:09 PM
| ID: 614595 | 17 Words

ochigawa
Level: 7

POSTS: 1/7
POST EXP: 640
LVL EXP: 1284
CP: 24.0
VIZ: 2966

It's great to have found this site and can't wait to be an active member of Vizzed!
It's great to have found this site and can't wait to be an active member of Vizzed!
Newbie

Affected by 'Laziness Syndrome'

Registered: 07-07-12
Last Post: 4638 days
Last Active: 4156 days

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