Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 2
Directory: 676
Entire Site: 5 & 4026
Page Staff: tgags123,
09-24-25 09:43 AM

73 Posts Found by dagedude

Guests get no special search functionality
dagedude
Level: 21


POSTS: 73/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

I've always picked my own schedule since I started middle school, and every class I have taken has affected me positively in some way or another. Even though I hated 2 of my art teachers, got bullied in Gym, found English classes to have hard workloads, was never interested in History, and struggle in physics, I find that every class I have taken has helped me see the world in a different way or I appreciate more as I mature. The only class I could say will fall in this category is Communication Applications. I took it early out-of-district because it would have helped me graduate early, but my high school district won't accept the credit. Even still, I refuse to waste school time on it so I'm going to take it over the summer.
I've always picked my own schedule since I started middle school, and every class I have taken has affected me positively in some way or another. Even though I hated 2 of my art teachers, got bullied in Gym, found English classes to have hard workloads, was never interested in History, and struggle in physics, I find that every class I have taken has helped me see the world in a different way or I appreciate more as I mature. The only class I could say will fall in this category is Communication Applications. I took it early out-of-district because it would have helped me graduate early, but my high school district won't accept the credit. Even still, I refuse to waste school time on it so I'm going to take it over the summer.
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days
dagedude
Level: 21


POSTS: 72/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

I completely agree with Jordanv78. I think that waiting to meet the age requirements is also important, though. It helps teach patience, allows the person in question to gain more intellect (because maturity isn't always enough), and does help keep things "fair". I think that even the exceptions need to be picked carefully, as they should really be role models for the younger users, as many of my peers on Vizzed are to me.
I completely agree with Jordanv78. I think that waiting to meet the age requirements is also important, though. It helps teach patience, allows the person in question to gain more intellect (because maturity isn't always enough), and does help keep things "fair". I think that even the exceptions need to be picked carefully, as they should really be role models for the younger users, as many of my peers on Vizzed are to me.
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

04-05-13 12:24 AM
| ID: 771856 | 72 Words

dagedude
Level: 21


POSTS: 71/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

Cookieman : I don't feel like I have enough for a preview yet, and I can't think of any games off the top of my had that are similar to what I imagine. The perspective of the camera will be similar to Legend of Zelda: A Link to the Past, though the graphics will be more realistic. I am considering making a website/blog to post my work, though I am still very unsure.
Cookieman : I don't feel like I have enough for a preview yet, and I can't think of any games off the top of my had that are similar to what I imagine. The perspective of the camera will be similar to Legend of Zelda: A Link to the Past, though the graphics will be more realistic. I am considering making a website/blog to post my work, though I am still very unsure.
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

04-03-13 11:12 PM
| ID: 770919 | 278 Words

dagedude
Level: 21


POSTS: 70/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

Cookieman : Sorry for getting back to you so late, we've just been working on our assets. I think we are going for a horror survival that hopefully keeps the player (or players) engaged. We are going to throw moral choices in there, and there will be corresponding consequences for each of your actions. From what I understand, the game will be more psychological than action-oriented, though espionage will remain an important element. As far as item durability goes, we are considering it, though we aren't too concerned with it at this point as we are working on making the environment.
Just some quick updates so anyone reading this can give some feedback: the setting is confirmed to take place in a modern, semi-open world, pseudo-Alaska. There will be interior areas with dynamic lighting that players can navigate with a flashlight. The exterior map will experience weather changes that will affect visibility and the player (i.e. hypothermia if you don't find warmth). The player will also have an invisible insanity meter, a stamina system, a hunger/thirst system, health, and manageable equipment. Our engine has a large focus on particles, and we already have snowstorms implemented. We will likely implement a cooperative multiplayer mode in which players will have to share supplies to survive, and the amount of enemies and loot will be scaled accordingly. However, in order to retain the psychological horror element, the insanity of a character will affect how they perceive other players. For example, an insane player may see other players die or may see zombies where there are none (or where players are). That's about everything we got so far. Maybe that wasn't so quick...
Cookieman : Sorry for getting back to you so late, we've just been working on our assets. I think we are going for a horror survival that hopefully keeps the player (or players) engaged. We are going to throw moral choices in there, and there will be corresponding consequences for each of your actions. From what I understand, the game will be more psychological than action-oriented, though espionage will remain an important element. As far as item durability goes, we are considering it, though we aren't too concerned with it at this point as we are working on making the environment.
Just some quick updates so anyone reading this can give some feedback: the setting is confirmed to take place in a modern, semi-open world, pseudo-Alaska. There will be interior areas with dynamic lighting that players can navigate with a flashlight. The exterior map will experience weather changes that will affect visibility and the player (i.e. hypothermia if you don't find warmth). The player will also have an invisible insanity meter, a stamina system, a hunger/thirst system, health, and manageable equipment. Our engine has a large focus on particles, and we already have snowstorms implemented. We will likely implement a cooperative multiplayer mode in which players will have to share supplies to survive, and the amount of enemies and loot will be scaled accordingly. However, in order to retain the psychological horror element, the insanity of a character will affect how they perceive other players. For example, an insane player may see other players die or may see zombies where there are none (or where players are). That's about everything we got so far. Maybe that wasn't so quick...
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-27-13 10:21 AM
| ID: 764285 | 149 Words

dagedude
Level: 21


POSTS: 69/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

Cookieman : After quite a bit of discussion regarding item durability, we decided that we probably won't go with it because we want the game to focus on avoiding zombies rather than fighting them. Weapons will be in the game, but they will likely be rare items and we think it would be too cruel to make it rare and have durability. However, if this feels awkward in the final incarnation of the game, I can see us changing this.
thenumberone : For this same reason, I'm not sure if we will have melee weapons or not (I'll be sure to ask), and we likely won't have an upgrade system as weapons won't be very long-term of see heavy use.

This information was given to me by the programmers, so I want to ask you guys if you like this direction or if you would rather have more focus on combat?
Cookieman : After quite a bit of discussion regarding item durability, we decided that we probably won't go with it because we want the game to focus on avoiding zombies rather than fighting them. Weapons will be in the game, but they will likely be rare items and we think it would be too cruel to make it rare and have durability. However, if this feels awkward in the final incarnation of the game, I can see us changing this.
thenumberone : For this same reason, I'm not sure if we will have melee weapons or not (I'll be sure to ask), and we likely won't have an upgrade system as weapons won't be very long-term of see heavy use.

This information was given to me by the programmers, so I want to ask you guys if you like this direction or if you would rather have more focus on combat?
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-24-13 05:31 PM
| ID: 762758 | 71 Words

dagedude
Level: 21


POSTS: 68/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

No, I don't think everyone is important. Myself for example; I just sat by idly, visiting vizzed but not posting a single post for a year. Besides, as several people have mentioned, flamers/spammers aren't necessary in any community. However, I think the vast majority of people are important, and that those who aren't have the capability to be. Flamers/spammers can mature, and inactive members like myself can try to be active.
No, I don't think everyone is important. Myself for example; I just sat by idly, visiting vizzed but not posting a single post for a year. Besides, as several people have mentioned, flamers/spammers aren't necessary in any community. However, I think the vast majority of people are important, and that those who aren't have the capability to be. Flamers/spammers can mature, and inactive members like myself can try to be active.
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-24-13 05:13 PM
| ID: 762749 | 224 Words

dagedude
Level: 21


POSTS: 67/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

Cookieman : Yeah, it would have been good to mention the movie "I Am Legend" in the initial post. The programmers are coding in Visual Studio, while I am making graphics in GraphicsGale and The GIMP. We are indeed very early in development, building off an engine they programmed for our previous game that we made for a competition. This time, I wanted to bring in more people's opinions since this game is more likely to be a public release rather than a competition entry. We don't have any particular entry as this is something we would all like to work on whenever we can, though I will have some other projects come up in May.
thenumberone : I really like that idea, though I do want to mention that the cause doesn't specifically have to be aliens. We are planning on having some sort of system in which the player will discover the cause as they progress, and we will definitely implement some sort of progressive plot. I am unsure whether we want this game to have an experience system or a shopping system, as we wanted to focus to be on scavenging supplies (forcing the player to move often to find new areas to loot). What would you think about a crafting system that would allow you to create better weapons, armors, medicines, etc.?
Cookieman : Yeah, it would have been good to mention the movie "I Am Legend" in the initial post. The programmers are coding in Visual Studio, while I am making graphics in GraphicsGale and The GIMP. We are indeed very early in development, building off an engine they programmed for our previous game that we made for a competition. This time, I wanted to bring in more people's opinions since this game is more likely to be a public release rather than a competition entry. We don't have any particular entry as this is something we would all like to work on whenever we can, though I will have some other projects come up in May.
thenumberone : I really like that idea, though I do want to mention that the cause doesn't specifically have to be aliens. We are planning on having some sort of system in which the player will discover the cause as they progress, and we will definitely implement some sort of progressive plot. I am unsure whether we want this game to have an experience system or a shopping system, as we wanted to focus to be on scavenging supplies (forcing the player to move often to find new areas to loot). What would you think about a crafting system that would allow you to create better weapons, armors, medicines, etc.?
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-22-13 09:33 PM
| ID: 761363 | 50 Words

dagedude
Level: 21


POSTS: 66/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

I haven't played any of the main series yet, but of the few side games I played, I liked Dynasty Warriors: Gundam 3 most. My favorite Dynasty Warriors style game (if that counts) is Sengoku Basara 3, with Fist of the North Star: Ken's Rage 2 as a close second.
I haven't played any of the main series yet, but of the few side games I played, I liked Dynasty Warriors: Gundam 3 most. My favorite Dynasty Warriors style game (if that counts) is Sengoku Basara 3, with Fist of the North Star: Ken's Rage 2 as a close second.
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-22-13 09:28 PM
| ID: 761361 | 52 Words

dagedude
Level: 21


POSTS: 65/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

It just depends for me. I will play with items when I play online because its very laggy so skill kinda goes right out the window, not to mention my friends prefer items. If I play local, I prefer having items off unless I decide to do some themed match (like 'splosions).
It just depends for me. I will play with items when I play online because its very laggy so skill kinda goes right out the window, not to mention my friends prefer items. If I play local, I prefer having items off unless I decide to do some themed match (like 'splosions).
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-22-13 07:53 PM
| ID: 761298 | 48 Words

dagedude
Level: 21


POSTS: 64/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

Maybe Guile's Theme? :3
*ahem* Sorry about that... on topic: I have recently been in a ranch-or-ketchup (but not both) phase, and before that, a hot sauce phase. And a cold vanilla coke goes great with almost anything, though I try to limit how much soda I drink.
Maybe Guile's Theme? :3
*ahem* Sorry about that... on topic: I have recently been in a ranch-or-ketchup (but not both) phase, and before that, a hot sauce phase. And a cold vanilla coke goes great with almost anything, though I try to limit how much soda I drink.
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-22-13 07:42 PM
| ID: 761291 | 168 Words

dagedude
Level: 21


POSTS: 63/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

I'm involved in a group that consists of me (the artist) and two programmers. We want to make a 2-D zombie survival game in the perspective of Legend of Zelda: A Link to the Past, though with more realistic graphics and obviously different gameplay. We want to try to make it a horror survival if possible, inspired largely by DayZ. Players will be able to explore a open world map, possibly set in an Alaska-type setting, and will be able to enter buildings in search of supplies. A major question we've been having is this: where do the zombies come from? We want to avoid the stereotypical medical-situation-gone-wrong scenario, and I personally want aliens to be involved. Does anyone have any feedback for this idea? Where do YOU think the zombies should come from, where would you like to see a zombie game take place, and what would you want from such a game? (Please don't feel limited to these questions and give any feedback that you want!)
I'm involved in a group that consists of me (the artist) and two programmers. We want to make a 2-D zombie survival game in the perspective of Legend of Zelda: A Link to the Past, though with more realistic graphics and obviously different gameplay. We want to try to make it a horror survival if possible, inspired largely by DayZ. Players will be able to explore a open world map, possibly set in an Alaska-type setting, and will be able to enter buildings in search of supplies. A major question we've been having is this: where do the zombies come from? We want to avoid the stereotypical medical-situation-gone-wrong scenario, and I personally want aliens to be involved. Does anyone have any feedback for this idea? Where do YOU think the zombies should come from, where would you like to see a zombie game take place, and what would you want from such a game? (Please don't feel limited to these questions and give any feedback that you want!)
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-22-13 07:31 PM
| ID: 761283 | 53 Words

dagedude
Level: 21


POSTS: 62/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

I'm always asked to rub my mothers' feet (they swell up really bad) every night right when I'm about to go to bed, so I sleep about an hour later than I intended. When I can't wake up on the weekends due to sleep deprivation, I'm criticized for not sleeping at night.
I'm always asked to rub my mothers' feet (they swell up really bad) every night right when I'm about to go to bed, so I sleep about an hour later than I intended. When I can't wake up on the weekends due to sleep deprivation, I'm criticized for not sleeping at night.
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-22-13 07:04 PM
| ID: 761260 | 93 Words

dagedude
Level: 21


POSTS: 61/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

I like both when showering, but if I use the same bar of soap for too long (about a week), I feel like I have an extra layer of skin and it grosses me out. Also, I like how the liquid soap I use can also be used as face wash. When I use liquid soap, I feel cleaner than with bar soap. And for washing hands, I prefer liquid soap because bar soap gets stuck to the sink and I have 2 brothers and a sister who would share it with me.
I like both when showering, but if I use the same bar of soap for too long (about a week), I feel like I have an extra layer of skin and it grosses me out. Also, I like how the liquid soap I use can also be used as face wash. When I use liquid soap, I feel cleaner than with bar soap. And for washing hands, I prefer liquid soap because bar soap gets stuck to the sink and I have 2 brothers and a sister who would share it with me.
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-22-13 06:56 PM
| ID: 761255 | 30 Words

dagedude
Level: 21


POSTS: 60/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

I don't have a cell phone (gasp, a teenager in High School without a cell phone :O), but I'm on Skype probably for an average of 3 hours a day.
I don't have a cell phone (gasp, a teenager in High School without a cell phone :O), but I'm on Skype probably for an average of 3 hours a day.
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-22-13 06:49 PM
| ID: 761252 | 69 Words

dagedude
Level: 21


POSTS: 59/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

Legend of Zelda - 7
Ace Attorney - 6
Mario - 18
Far Cry - 12
Elder Scrolls - 12
Fallout - 6
Chrono - 11
Doom - 12
Final Fantasy - 14
Fire Emblem - 14
Rock Band - 11
Crysis - 10
Mass Effect - 10 (-3)
Metroid - 10 (+1)
Wii - 5
Pikmin - 11
Mega Man - 11
Pac-Man - 4
Pokémon - 15
Legend of Zelda - 7
Ace Attorney - 6
Mario - 18
Far Cry - 12
Elder Scrolls - 12
Fallout - 6
Chrono - 11
Doom - 12
Final Fantasy - 14
Fire Emblem - 14
Rock Band - 11
Crysis - 10
Mass Effect - 10 (-3)
Metroid - 10 (+1)
Wii - 5
Pikmin - 11
Mega Man - 11
Pac-Man - 4
Pokémon - 15
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-22-13 04:27 PM
| ID: 761108 | 151 Words

dagedude
Level: 21


POSTS: 58/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

orionfoxgibson : Thank you for pointing out the date of the article(s), I hadn't caught that before >.< Strangely, I can't find any more recent statistics. Makes one wonder...
I do agree that major game companies do milk their franchises, just looking at Assassin's Creed and Call of Duty. I just don't feel that Capcom is as bad most of the time as other companies that I hardly see people criticizing.
alsonic : I don't think Capcom needs to be bought out by Nintendo to have a crossover fighting game, but I would like to see that It would be interesting to see how Nintendo would depict Megaman/X considering they already have Samus...
And just to steer closer to the topic...
I think CyberConnect2 might be fine buying out Capcom due to their style (especially in the way I remember the .hack//GU games), but only if they don't pull another Asura's Wrath...
orionfoxgibson : Thank you for pointing out the date of the article(s), I hadn't caught that before >.< Strangely, I can't find any more recent statistics. Makes one wonder...
I do agree that major game companies do milk their franchises, just looking at Assassin's Creed and Call of Duty. I just don't feel that Capcom is as bad most of the time as other companies that I hardly see people criticizing.
alsonic : I don't think Capcom needs to be bought out by Nintendo to have a crossover fighting game, but I would like to see that It would be interesting to see how Nintendo would depict Megaman/X considering they already have Samus...
And just to steer closer to the topic...
I think CyberConnect2 might be fine buying out Capcom due to their style (especially in the way I remember the .hack//GU games), but only if they don't pull another Asura's Wrath...
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-22-13 03:42 PM
| ID: 761086 | 25 Words

dagedude
Level: 21


POSTS: 57/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

zelda2 : While I have gone rock climbing, I am glad to say that I never hurt myself doing so (other than the occasional scratches).
zelda2 : While I have gone rock climbing, I am glad to say that I never hurt myself doing so (other than the occasional scratches).
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-22-13 07:42 AM
| ID: 760883 | 275 Words

dagedude
Level: 21


POSTS: 56/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

I went back and rechecked the article I read and I was off by quite a bit. I said 10+% that reach shelves but it is indeed double that. The 4% statistic comes from any game that even starts development though, so a lot of games apparently don't even make it to shelves (though I don't know if they count handheld games, cell phone apps, or only console games). I probably should have went back and reread the articles before posting.

Here's a quote from one of the articles I read, though I don't remember the others that I read. I didn't believe them at first either, but there were 4-5 articles that all gave the same numbers. I will try to find them and post them later.

"According to the Electronic Entertainment Design and Research institute, just 4 percent of games that go into production will turn a profit and only 20 percent of titles that make it to store shelves will achieve profitability."

http://news.cnet.com/8301-13506_3-10106612-17.html

EDIT:Here is another article I had read:
http://www.computerandvideogames.com/202380/report-only-4-of-games-make-profit/
Also, this article (http://www.bit-tech.net/news/gaming/2008/11/25/only-20-percent-of-games-make-a-profit/1) clears up my 4% error, and I am glad you called me on it so I could find out where these numbers really came from. EEDAR (Electronic Entertainment Design and Research) did a study that mistakenly revealed that 4% of games make profit, and this number was reported in Forbes magazine. When EEDAR caught their mistake, they corrected it with the true figure: 20%. So, only 1 out of every 5 games that are developed make a profit. (Makes me wonder whether Capcom's most recent games made profit or not? I'll have to look into this later...)
I went back and rechecked the article I read and I was off by quite a bit. I said 10+% that reach shelves but it is indeed double that. The 4% statistic comes from any game that even starts development though, so a lot of games apparently don't even make it to shelves (though I don't know if they count handheld games, cell phone apps, or only console games). I probably should have went back and reread the articles before posting.

Here's a quote from one of the articles I read, though I don't remember the others that I read. I didn't believe them at first either, but there were 4-5 articles that all gave the same numbers. I will try to find them and post them later.

"According to the Electronic Entertainment Design and Research institute, just 4 percent of games that go into production will turn a profit and only 20 percent of titles that make it to store shelves will achieve profitability."

http://news.cnet.com/8301-13506_3-10106612-17.html

EDIT:Here is another article I had read:
http://www.computerandvideogames.com/202380/report-only-4-of-games-make-profit/
Also, this article (http://www.bit-tech.net/news/gaming/2008/11/25/only-20-percent-of-games-make-a-profit/1) clears up my 4% error, and I am glad you called me on it so I could find out where these numbers really came from. EEDAR (Electronic Entertainment Design and Research) did a study that mistakenly revealed that 4% of games make profit, and this number was reported in Forbes magazine. When EEDAR caught their mistake, they corrected it with the true figure: 20%. So, only 1 out of every 5 games that are developed make a profit. (Makes me wonder whether Capcom's most recent games made profit or not? I'll have to look into this later...)
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-21-13 09:15 PM
| ID: 760678 | 64 Words

dagedude
Level: 21


POSTS: 55/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

zelda2 : I don't really remember it so I guess it's not too bad Besides, it was MUCH worse when I "fell" (jumped and slipped) off a inflatable water slide and my face landed on a rock bed causing me to lose a small chunk of eyebrow... I don't regret these experiences though because they taught me a valuable lesson: don't be stupid! XD
zelda2 : I don't really remember it so I guess it's not too bad Besides, it was MUCH worse when I "fell" (jumped and slipped) off a inflatable water slide and my face landed on a rock bed causing me to lose a small chunk of eyebrow... I don't regret these experiences though because they taught me a valuable lesson: don't be stupid! XD
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

03-21-13 09:10 PM
| ID: 760674 | 359 Words

dagedude
Level: 21


POSTS: 54/73
POST EXP: 6377
LVL EXP: 43884
CP: 186.2
VIZ: 35110

I personally would not want Konami (or anyone else) to buy Capcom, but I think that if anyone should buy Capcom, it should be Platinum Games. Why? Because pretty much every game they have touched has been simply amazing (DmC1&3 before they were Platinum Games, Bayonetta, Mad World, and Metal Gear Rising: Revengeance to name a few). I would love to see their quality touch some of Capcom's better franchises (Megaman and Onimusha particularly).

And now a rant on the videogame industry that you should feel free to ignore:
While I do agree that Capcom has been greedy, I think many people ignore some of the facts. Videogames cost on average $18-$22 million to develop. Only 4% of games that are developed even make a profit (which is somewhat misleading; 10+% of games that reach shelves make profit). Of these, M-rates titles and FPS games sell the best, and are predicted to sell better if they include cooperative gameplay and online multiplayer. Since so few games actually make profit, more big companies are feeling the need to follow the market and produce such FPS games. (In the case of Capcom, Resident Evil 6; a M-rated third-person shooter with both online and local cooperative multiplayer and Agent Hunt mode, if you can call that competitive multiplayer. Either way, they have the new DLC multiplayers that have more competition to them, though I would say that charging for them is greedy.) I don't even want to get into piracy, but that is a large factor in the industry as developers pour more of their budget into security against such acts. All these different factors (increased cost, market trends, piracy) also make it hard for smaller companies to develop their ideas. The end result is a lot of major companies producing similar games that are rather unoriginal because they are intended to follow the market in a misguided attempt to make profit, while small developers that want to test out new ideas can't afford to compete. (Please note that my numbers may be off as they are based on articles I read a couple months ago.)
Rant over, sorry about that! >.<
I personally would not want Konami (or anyone else) to buy Capcom, but I think that if anyone should buy Capcom, it should be Platinum Games. Why? Because pretty much every game they have touched has been simply amazing (DmC1&3 before they were Platinum Games, Bayonetta, Mad World, and Metal Gear Rising: Revengeance to name a few). I would love to see their quality touch some of Capcom's better franchises (Megaman and Onimusha particularly).

And now a rant on the videogame industry that you should feel free to ignore:
While I do agree that Capcom has been greedy, I think many people ignore some of the facts. Videogames cost on average $18-$22 million to develop. Only 4% of games that are developed even make a profit (which is somewhat misleading; 10+% of games that reach shelves make profit). Of these, M-rates titles and FPS games sell the best, and are predicted to sell better if they include cooperative gameplay and online multiplayer. Since so few games actually make profit, more big companies are feeling the need to follow the market and produce such FPS games. (In the case of Capcom, Resident Evil 6; a M-rated third-person shooter with both online and local cooperative multiplayer and Agent Hunt mode, if you can call that competitive multiplayer. Either way, they have the new DLC multiplayers that have more competition to them, though I would say that charging for them is greedy.) I don't even want to get into piracy, but that is a large factor in the industry as developers pour more of their budget into security against such acts. All these different factors (increased cost, market trends, piracy) also make it hard for smaller companies to develop their ideas. The end result is a lot of major companies producing similar games that are rather unoriginal because they are intended to follow the market in a misguided attempt to make profit, while small developers that want to test out new ideas can't afford to compete. (Please note that my numbers may be off as they are based on articles I read a couple months ago.)
Rant over, sorry about that! >.<
Member
Aspiring Animator


Affected by 'Laziness Syndrome'

Registered: 03-05-12
Location: US
Last Post: 4554 days
Last Active: 4053 days

Links

Page Comments


This page has no comments

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×