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09-25-25 07:55 AM

16 Posts Found by WorldsBoss

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10-28-12 07:04 PM
| ID: 680987 | 94 Words

WorldsBoss
Level: 11

POSTS: 16/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

Hey Davideo, I've got 238 screen shots uploaded so I would like to get the beta test ticket if that's alright Looks like I got here just before the offer ended too. Not sure if you're allowed to double up on things, but if so I think I might qualify for the netplay item too due to 1.5 and 2.0 screenshots. If you're satisfied by this and you're allowed to use the same screenshots multiple times then could I get netplay too? If not I'd like just the beta test ticket please
Hey Davideo, I've got 238 screen shots uploaded so I would like to get the beta test ticket if that's alright Looks like I got here just before the offer ended too. Not sure if you're allowed to double up on things, but if so I think I might qualify for the netplay item too due to 1.5 and 2.0 screenshots. If you're satisfied by this and you're allowed to use the same screenshots multiple times then could I get netplay too? If not I'd like just the beta test ticket please
Member

Affected by 'Laziness Syndrome'

Registered: 11-10-11
Last Post: 4714 days
Last Active: 3858 days

09-22-12 10:42 AM
| ID: 656548 | 18 Words

WorldsBoss
Level: 11

POSTS: 15/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

Ok, thanks for the confirmation. I'm glad I managed to flag this up so it can be addressed.
Ok, thanks for the confirmation. I'm glad I managed to flag this up so it can be addressed.
Member

Affected by 'Laziness Syndrome'

Registered: 11-10-11
Last Post: 4714 days
Last Active: 3858 days

09-22-12 07:35 AM
| ID: 656464 | 122 Words

WorldsBoss
Level: 11

POSTS: 14/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

Has anyone else attempted to play the Game Boy Advance game TG Rally on the retro game room? It runs nicely for a little while but then after about two minutes it gives a black screen and I get an error message saying that the emulator is being forced to close. It has only happened to me during races so far, but then again that could just be a coincidence. It's a real shame because the game itself felt pretty fun while it lasted and I was hoping to be able to play more, but I guess it still needs some fixes to work with the RGR Plugin...

Can anyone else confirm whether they've had similar problems? Or is it just me?
Has anyone else attempted to play the Game Boy Advance game TG Rally on the retro game room? It runs nicely for a little while but then after about two minutes it gives a black screen and I get an error message saying that the emulator is being forced to close. It has only happened to me during races so far, but then again that could just be a coincidence. It's a real shame because the game itself felt pretty fun while it lasted and I was hoping to be able to play more, but I guess it still needs some fixes to work with the RGR Plugin...

Can anyone else confirm whether they've had similar problems? Or is it just me?
Member

Affected by 'Laziness Syndrome'

Registered: 11-10-11
Last Post: 4714 days
Last Active: 3858 days

09-11-12 10:56 AM
| ID: 651021 | 23 Words

WorldsBoss
Level: 11

POSTS: 13/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

Eddy88 : He'll probably make it so that they cost more Viz to play, taking them down altogether would mean his time was wasted.
Eddy88 : He'll probably make it so that they cost more Viz to play, taking them down altogether would mean his time was wasted.
Member

Affected by 'Laziness Syndrome'

Registered: 11-10-11
Last Post: 4714 days
Last Active: 3858 days

08-27-12 06:00 PM
| ID: 643045 | 46 Words

WorldsBoss
Level: 11

POSTS: 12/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

Who knows, but I think there is still a thread for it on the pokecommunity forums that should display any updates about it. I still check it from time to time for updates there hasn't been one for a while so maybe one is due?
Who knows, but I think there is still a thread for it on the pokecommunity forums that should display any updates about it. I still check it from time to time for updates there hasn't been one for a while so maybe one is due?
Member

Affected by 'Laziness Syndrome'

Registered: 11-10-11
Last Post: 4714 days
Last Active: 3858 days

08-27-12 05:45 PM
| ID: 643028 | 42 Words

WorldsBoss
Level: 11

POSTS: 11/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

Lol what!? I had no idea there was even a single Pokémon Mystery Dungeon game that made it onto the GBA! This is really cool! I might actually give this one a try, thank you for drawing my attention to it
Lol what!? I had no idea there was even a single Pokémon Mystery Dungeon game that made it onto the GBA! This is really cool! I might actually give this one a try, thank you for drawing my attention to it
Member

Affected by 'Laziness Syndrome'

Registered: 11-10-11
Last Post: 4714 days
Last Active: 3858 days

08-27-12 05:42 PM
| ID: 643025 | 118 Words

WorldsBoss
Level: 11

POSTS: 10/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

I agree that this game is a fantastic GBA remake of what is, in my opinion, still the best generation by far! The story remains good until we get halfway through Kanto, where it kind of loses focus and becomes a little weird... but nonetheless this is still a terrifically fun game all round and even though it doesn't quite stand up against HG/SS, the creator has done a really good job with what he had available.

I really hope this ends up being one of those games which actually gets completed in the end... all too often we see Pokémon GBA hacks full of potential that don't get finished for whatever reason. It's just a real shame.
I agree that this game is a fantastic GBA remake of what is, in my opinion, still the best generation by far! The story remains good until we get halfway through Kanto, where it kind of loses focus and becomes a little weird... but nonetheless this is still a terrifically fun game all round and even though it doesn't quite stand up against HG/SS, the creator has done a really good job with what he had available.

I really hope this ends up being one of those games which actually gets completed in the end... all too often we see Pokémon GBA hacks full of potential that don't get finished for whatever reason. It's just a real shame.
Member

Affected by 'Laziness Syndrome'

Registered: 11-10-11
Last Post: 4714 days
Last Active: 3858 days

08-27-12 05:30 PM
| ID: 643014 | 394 Words

WorldsBoss
Level: 11

POSTS: 9/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

It seems pretty obvious that Nintendo would release another SSB game for WiiU, but has one actually been announced for 3DS too? :O I really hope it has! My one major gripe about SSBB on Wii is that it is sometimes hard for me to remember what all of the different button combinations do, but on a 3DS (if they make it similar to Dead or Alive) they could list these combinations on the touch screen to give much more of a "pick up and play" style of gaming experience.

As for who I expect to see in the next installment of the SSB franchise... Rosalina seems to have been popping up in a few games recently, so it would be interesting to see her playing an active role in one of these games. Equally, Petey Piranha has had nothing but cameo appearances in mainstream games since Mario Kart Double Dash (if we exclude the sports games ofc), so clearly Nintendo keep throwing him in here and there as if to say "don't forget about me!". Even down to his appearance as a boss in SSBB! Therefore I think that if anyone is to appear from the Mario games it is to be either Rosalina, Petey Piranha, or perhaps Waluigi as playable characters.

When I first saw the SSBB character line up, I was disappointed at the lack of Shadow, Tails, Knuckles etc. However I am aware that Nintendo hadn't actually granted even Sonic himself a spot until this game, so I guess we'll have to see what future installments have to offer for the old Sega mascot

I just hope that if there really is a 3DS version of this game that it has more reliable Wi-Fi than Brawl... It's almost unplayable online sometimes due to the immense amounts of lag present. But most of all I want the ability to customize yourself a little more, it's a great start that Nintendo allowed us to change the textures of characters, however I want the Wi-Fi feature to actually FEEL like I'm playing against a real person and not just some glorified CPU... Names and maybe a Wi-Fi globe similar to Mario Kart's online mode would make the whole experience feel a lot more global to me. Also, having a Mii as a playable character would just be the best thing ever!!
It seems pretty obvious that Nintendo would release another SSB game for WiiU, but has one actually been announced for 3DS too? :O I really hope it has! My one major gripe about SSBB on Wii is that it is sometimes hard for me to remember what all of the different button combinations do, but on a 3DS (if they make it similar to Dead or Alive) they could list these combinations on the touch screen to give much more of a "pick up and play" style of gaming experience.

As for who I expect to see in the next installment of the SSB franchise... Rosalina seems to have been popping up in a few games recently, so it would be interesting to see her playing an active role in one of these games. Equally, Petey Piranha has had nothing but cameo appearances in mainstream games since Mario Kart Double Dash (if we exclude the sports games ofc), so clearly Nintendo keep throwing him in here and there as if to say "don't forget about me!". Even down to his appearance as a boss in SSBB! Therefore I think that if anyone is to appear from the Mario games it is to be either Rosalina, Petey Piranha, or perhaps Waluigi as playable characters.

When I first saw the SSBB character line up, I was disappointed at the lack of Shadow, Tails, Knuckles etc. However I am aware that Nintendo hadn't actually granted even Sonic himself a spot until this game, so I guess we'll have to see what future installments have to offer for the old Sega mascot

I just hope that if there really is a 3DS version of this game that it has more reliable Wi-Fi than Brawl... It's almost unplayable online sometimes due to the immense amounts of lag present. But most of all I want the ability to customize yourself a little more, it's a great start that Nintendo allowed us to change the textures of characters, however I want the Wi-Fi feature to actually FEEL like I'm playing against a real person and not just some glorified CPU... Names and maybe a Wi-Fi globe similar to Mario Kart's online mode would make the whole experience feel a lot more global to me. Also, having a Mii as a playable character would just be the best thing ever!!
Member

Affected by 'Laziness Syndrome'

Registered: 11-10-11
Last Post: 4714 days
Last Active: 3858 days

08-27-12 04:50 PM
| ID: 642961 | 37 Words

WorldsBoss
Level: 11

POSTS: 8/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

Yeah, I hear that! This website was the thing that encouraged me to buy a PC adapter for my GCN controller in the first place at the start of this summer Glad you liked my review!
Yeah, I hear that! This website was the thing that encouraged me to buy a PC adapter for my GCN controller in the first place at the start of this summer Glad you liked my review!
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Affected by 'Laziness Syndrome'

Registered: 11-10-11
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08-27-12 04:39 PM
| ID: 642953 | 8 Words

WorldsBoss
Level: 11

POSTS: 7/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

Thank you! I'm glad you like it
Thank you! I'm glad you like it
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Affected by 'Laziness Syndrome'

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08-27-12 02:53 PM
| ID: 642902 | 77 Words

WorldsBoss
Level: 11

POSTS: 6/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

To be completely honest I have never actually played the DS version, but if it is even half as good as the original then I'm sure you'd be in for a treat if you played it

But yeah, I totally agree with you there. It was one of my favorite games on the system and I can't believe nobody else had written a review for it yet! However I am happy to have been the first.
To be completely honest I have never actually played the DS version, but if it is even half as good as the original then I'm sure you'd be in for a treat if you played it

But yeah, I totally agree with you there. It was one of my favorite games on the system and I can't believe nobody else had written a review for it yet! However I am happy to have been the first.
Member

Affected by 'Laziness Syndrome'

Registered: 11-10-11
Last Post: 4714 days
Last Active: 3858 days

08-27-12 02:43 PM
| ID: 642894 | 177 Words

WorldsBoss
Level: 11

POSTS: 5/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

Hello! I've been on this site for a while now but I realized I've never really posted on the forums. My name is WorldsBoss or WBoss on some websites, and I am an avid fan of both Mario Kart and Pokémon games. My reason for first coming to Vizzed was to once again play Mario Kart 64 to bring back old memories after playing their fan-made custom track versions on Mario Kart Wii, but it wasn't until I got here that I noticed how many other amazing games from my past were stored within this digital library. It really is fantastic to be here to relive games that would otherwise be lost in the depths of time, so I am currently planning to do my bit and write reviews for all the games I see with which I have some of my fondest gaming memories. Then hopefully one day I'll have saved up enough Viz in order to play the awesome new netplay feature, and experience some of these games in ways I never previously imagined!
Hello! I've been on this site for a while now but I realized I've never really posted on the forums. My name is WorldsBoss or WBoss on some websites, and I am an avid fan of both Mario Kart and Pokémon games. My reason for first coming to Vizzed was to once again play Mario Kart 64 to bring back old memories after playing their fan-made custom track versions on Mario Kart Wii, but it wasn't until I got here that I noticed how many other amazing games from my past were stored within this digital library. It really is fantastic to be here to relive games that would otherwise be lost in the depths of time, so I am currently planning to do my bit and write reviews for all the games I see with which I have some of my fondest gaming memories. Then hopefully one day I'll have saved up enough Viz in order to play the awesome new netplay feature, and experience some of these games in ways I never previously imagined!
Member

Affected by 'Laziness Syndrome'

Registered: 11-10-11
Last Post: 4714 days
Last Active: 3858 days

08-27-12 01:30 PM
| ID: 642862 | 703 Words

WorldsBoss
Level: 11

POSTS: 4/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

Likes: 1  Dislikes: 0
Mario is back once again! This time on his latest retro adventure; Super Mario Star Road - made as a sequel to Super Mario 64. As you may already have guessed, this is not a real game released by Nintendo; it is in fact a hack of Super Mario 64 made by Skelux. First revealed back in 2010, this project set out to extend the life of Super Mario 64 and bring fans old and new back to one of the most popular N64 games of all time. Taking inspiration from Mario games throughout the ages, there should be something for everyone here in this incredibly well put together mod of Super Mario 64.

Graphics:
Not too dissimilar from the original SM64 ones, what you see is what you get really. However, I have no reason to mark them down because this is still an old game so for the time it was originally released these graphics would have fitted in quite nicely alongside other titles in the N64 series.

Sound:
In my opinion a little hit and miss in the sound department... some of the levels use really nice remixes of songs from various other Mario games, and it feels kind of funny to feel nostalgia towards modern games within an N64 game rather than the other way around. However there are also areas where the song choice seems a little silly (such as the star celebration music being too long after you finish a level, you rarely get to hear it all the way through unless you sit and wait for a few extra seconds to let it play) and a couple of the levels use songs that just plain annoyed me. But on the whole I still found the music to be fairly enjoyable, so it still gets a 6/10 here.

Addictiveness:
This game has all the glorious charm of its predecessor, Super Mario 64, including the thoroughly addictive nature of the game-play throughout. There is just something about the idea of collecting those cute little stars and rescuing a kingdom from the clutches of a giant spiky tortoise that becomes very compelling and really intrigues the player as to what possible level designs could be coming up next! So this game gets an 8/10 in this category.

Story:
Rated as 9/10 because, for once, we have a Mario game where the whole story doesn't consist of "your princess has gotten herself captured again, guess we'd better save her...". Without giving too much away, I think it's fairly safe to say that we have been given a nice alternative to break the mold in the form of Super Mario Star Road.

Depth:
Just what every Mario fan dreams of, we have a new Mario plat former with brand new levels, countless missions to lose yourself in, and a nice little story to boot! Not to say that this game is perfect, but it has plenty of nice little extras to keep busy with even once the main story has been completed.

Difficulty:
Easily an 8/10 here, especially for those who do not have the privilege of an external controller to play with! If you're forced to use your computer's keyboard to play this game through to its completion then you're looking at a very frustrating (if not impossible) task! But the problem doesn't stop at the difficult to control character that Nintendo originally supplied us with; a fair few of the stars require for you to complete ambiguous tasks which, without the aid of a walk-through, could take hours to discover on your own. While it is nothing by comparison to the difficulty level of various other SM64 hacks, it still has all the potential to have you pulling your hair out in places! This is not helped by the fact that several glitches have the potential to increase the difficulty even further, way beyond that which was intended. But in fairness, the creator appears to have gone for a balanced approach for this game - if it was too easy then I for one would see little replay value in Super Mario Star Road, but as it stands at the moment I think the high difficulty is acceptable here.
Mario is back once again! This time on his latest retro adventure; Super Mario Star Road - made as a sequel to Super Mario 64. As you may already have guessed, this is not a real game released by Nintendo; it is in fact a hack of Super Mario 64 made by Skelux. First revealed back in 2010, this project set out to extend the life of Super Mario 64 and bring fans old and new back to one of the most popular N64 games of all time. Taking inspiration from Mario games throughout the ages, there should be something for everyone here in this incredibly well put together mod of Super Mario 64.

Graphics:
Not too dissimilar from the original SM64 ones, what you see is what you get really. However, I have no reason to mark them down because this is still an old game so for the time it was originally released these graphics would have fitted in quite nicely alongside other titles in the N64 series.

Sound:
In my opinion a little hit and miss in the sound department... some of the levels use really nice remixes of songs from various other Mario games, and it feels kind of funny to feel nostalgia towards modern games within an N64 game rather than the other way around. However there are also areas where the song choice seems a little silly (such as the star celebration music being too long after you finish a level, you rarely get to hear it all the way through unless you sit and wait for a few extra seconds to let it play) and a couple of the levels use songs that just plain annoyed me. But on the whole I still found the music to be fairly enjoyable, so it still gets a 6/10 here.

Addictiveness:
This game has all the glorious charm of its predecessor, Super Mario 64, including the thoroughly addictive nature of the game-play throughout. There is just something about the idea of collecting those cute little stars and rescuing a kingdom from the clutches of a giant spiky tortoise that becomes very compelling and really intrigues the player as to what possible level designs could be coming up next! So this game gets an 8/10 in this category.

Story:
Rated as 9/10 because, for once, we have a Mario game where the whole story doesn't consist of "your princess has gotten herself captured again, guess we'd better save her...". Without giving too much away, I think it's fairly safe to say that we have been given a nice alternative to break the mold in the form of Super Mario Star Road.

Depth:
Just what every Mario fan dreams of, we have a new Mario plat former with brand new levels, countless missions to lose yourself in, and a nice little story to boot! Not to say that this game is perfect, but it has plenty of nice little extras to keep busy with even once the main story has been completed.

Difficulty:
Easily an 8/10 here, especially for those who do not have the privilege of an external controller to play with! If you're forced to use your computer's keyboard to play this game through to its completion then you're looking at a very frustrating (if not impossible) task! But the problem doesn't stop at the difficult to control character that Nintendo originally supplied us with; a fair few of the stars require for you to complete ambiguous tasks which, without the aid of a walk-through, could take hours to discover on your own. While it is nothing by comparison to the difficulty level of various other SM64 hacks, it still has all the potential to have you pulling your hair out in places! This is not helped by the fact that several glitches have the potential to increase the difficulty even further, way beyond that which was intended. But in fairness, the creator appears to have gone for a balanced approach for this game - if it was too easy then I for one would see little replay value in Super Mario Star Road, but as it stands at the moment I think the high difficulty is acceptable here.
Member

Affected by 'Laziness Syndrome'

Registered: 11-10-11
Last Post: 4714 days
Last Active: 3858 days

08-27-12 03:34 AM
| ID: 642675 | 73 Words

WorldsBoss
Level: 11

POSTS: 3/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

From when I was initially playing, I had the most fun playing Pokémon Flora Sky. Probably because for once it was an original ROM hack with a full story up to the Elite 4, such a long game seems rare in Pokémon hacks

Mind you, I suppose I didn't really give Light Platinum much of a chance... so maybe I'll go back to it and try to complete it at some point.
From when I was initially playing, I had the most fun playing Pokémon Flora Sky. Probably because for once it was an original ROM hack with a full story up to the Elite 4, such a long game seems rare in Pokémon hacks

Mind you, I suppose I didn't really give Light Platinum much of a chance... so maybe I'll go back to it and try to complete it at some point.
Member

Affected by 'Laziness Syndrome'

Registered: 11-10-11
Last Post: 4714 days
Last Active: 3858 days

08-26-12 07:53 PM
| ID: 642540 | 943 Words

WorldsBoss
Level: 11

POSTS: 2/16
POST EXP: 2962
LVL EXP: 4556
CP: 623.5
VIZ: 25325

Likes: 1  Dislikes: 0
Well now, where can I begin with what can only be described as the best gaming experience of my childhood? This was a game that was forever living in the shadow of the much loved Mario Kart franchise, so many people may take one sweeping glance and think "oh, it's just another karting game with various items to give you an advantage over other racers" however I can assure you there is much more to this game than meets the eye.

While I admit it may sound like just another cheap Mario Kart knockoff, this could not be further from the truth! To highlight just a few features present in this game that trump other games in its genre; the presence of a story mode is a very welcome addition to the karting mix, and while the story is not all that in-depth, it is still something that sets it aside and really allows this game to shine. It is also important to remember that, as with Mario games, this was originally targeted towards a younger audience so the story had to be fairly easy to follow. Next is the ability to play in one of three unique vehicles; an aeroplane, a hovercraft, or a normal kart. As far as I am aware, Diddy Kong Racing is the only karting game available to this day to have such an option! It isn't just a gimmick either, the vehicle you select (changeable by talking to an NPC in the main hub, but restricted to certain worlds) actively changes the style of play, so it is down to the player to decide which vehicle is best suited for which racetrack in order to get the best time. Yet another feature present in this game is a passwords section, making the races a lot more customisable. If the CPUs are too easy for you, then there is a password to make them harder, so this game can literally provide dozens of hours of extra playtime even after the credits roll.

If you've always been the type of person who avoids karting games due to the rather luck-based nature of the item selection process, then Diddy Kong Racing might just be the game to get you back into the swing of things. Items in this game are obtained from different coloured balloons, and each colour corresponds to a fixed item (for example a red balloon will always give you a rocket to shoot at other players) which removes the element of chance, but still provides the proverbial glue to keep the game entertaining. The power-up function keeps strategy to the items though, for example if you collect 3 blue balloons you will get a super powered up turbo boost which will be much more effective than the use of three non powered-up boosts used separately.

Graphics:
I have given this section a 9/10 because, at the time of it's release in 1997, these graphics were truly cutting edge. A lot of effort has clearly been invested into adding nice little details to impress players, and given the fact that it is a Nintendo 64 game I think it has stood up to the test of time reasonably well.

Sound:
Probably the greatest game soundtrack I can think of, even to this day I still find myself humming along to some of the tunes from this game from time to time. It is just so catchy and just about every song can really engage you in the racing environment and spur you on towards that coveted golden balloon! It just had to be a perfect score of 10/10 here.

Addictiveness:
As I mentioned previously, this game has a HUGE amount of additional content with which to stay very occupied for many hours. I would say that all of these features make it a very addictive game if, like me, you are a big fan of karting games. From boss battles to time trials, this game has it all, so once again it gets a perfect score of 10/10

Story:
Being generous and giving it a 6/10 here. While the story itself isn't exactly mind-boggling, I have to give Rare credit for actually providing us with a story to follow here. It does make the world of difference.

Depth:
This category only gets a 9/10, simply because the only place I can fault it is the simplicity of the story itself. However, as stated previously, this game had a target audience of children under 10 so I really shouldn't be too critical of that. Besides, when I first got my hands on this game at around 7 years old I had no complaints about the story, so it's all retrospective I suppose.

Difficulty:
This one was a little hard to put a figure to because to be honest the game can be as easy or as hard as you want it to be. There are options available to make it harder if you're up for a challenge, but equally it can be made easier if you're struggling (both via the passwords system from the main menu). Of course if I was rating the game's difficulty without any of this password business, I recently played through the whole game again and it wasn't until fairly late in the game that I really started to struggle, so the game gets a 5/10 from me here.

Overall:
I can't rate this game highly enough! If you have never played Diddy Kong Racing before then I urge you to give it a try. It was even recently re-released on the Nintendo DS due its immense N64 popularity, so surely it's worth checking out!
Well now, where can I begin with what can only be described as the best gaming experience of my childhood? This was a game that was forever living in the shadow of the much loved Mario Kart franchise, so many people may take one sweeping glance and think "oh, it's just another karting game with various items to give you an advantage over other racers" however I can assure you there is much more to this game than meets the eye.

While I admit it may sound like just another cheap Mario Kart knockoff, this could not be further from the truth! To highlight just a few features present in this game that trump other games in its genre; the presence of a story mode is a very welcome addition to the karting mix, and while the story is not all that in-depth, it is still something that sets it aside and really allows this game to shine. It is also important to remember that, as with Mario games, this was originally targeted towards a younger audience so the story had to be fairly easy to follow. Next is the ability to play in one of three unique vehicles; an aeroplane, a hovercraft, or a normal kart. As far as I am aware, Diddy Kong Racing is the only karting game available to this day to have such an option! It isn't just a gimmick either, the vehicle you select (changeable by talking to an NPC in the main hub, but restricted to certain worlds) actively changes the style of play, so it is down to the player to decide which vehicle is best suited for which racetrack in order to get the best time. Yet another feature present in this game is a passwords section, making the races a lot more customisable. If the CPUs are too easy for you, then there is a password to make them harder, so this game can literally provide dozens of hours of extra playtime even after the credits roll.

If you've always been the type of person who avoids karting games due to the rather luck-based nature of the item selection process, then Diddy Kong Racing might just be the game to get you back into the swing of things. Items in this game are obtained from different coloured balloons, and each colour corresponds to a fixed item (for example a red balloon will always give you a rocket to shoot at other players) which removes the element of chance, but still provides the proverbial glue to keep the game entertaining. The power-up function keeps strategy to the items though, for example if you collect 3 blue balloons you will get a super powered up turbo boost which will be much more effective than the use of three non powered-up boosts used separately.

Graphics:
I have given this section a 9/10 because, at the time of it's release in 1997, these graphics were truly cutting edge. A lot of effort has clearly been invested into adding nice little details to impress players, and given the fact that it is a Nintendo 64 game I think it has stood up to the test of time reasonably well.

Sound:
Probably the greatest game soundtrack I can think of, even to this day I still find myself humming along to some of the tunes from this game from time to time. It is just so catchy and just about every song can really engage you in the racing environment and spur you on towards that coveted golden balloon! It just had to be a perfect score of 10/10 here.

Addictiveness:
As I mentioned previously, this game has a HUGE amount of additional content with which to stay very occupied for many hours. I would say that all of these features make it a very addictive game if, like me, you are a big fan of karting games. From boss battles to time trials, this game has it all, so once again it gets a perfect score of 10/10

Story:
Being generous and giving it a 6/10 here. While the story itself isn't exactly mind-boggling, I have to give Rare credit for actually providing us with a story to follow here. It does make the world of difference.

Depth:
This category only gets a 9/10, simply because the only place I can fault it is the simplicity of the story itself. However, as stated previously, this game had a target audience of children under 10 so I really shouldn't be too critical of that. Besides, when I first got my hands on this game at around 7 years old I had no complaints about the story, so it's all retrospective I suppose.

Difficulty:
This one was a little hard to put a figure to because to be honest the game can be as easy or as hard as you want it to be. There are options available to make it harder if you're up for a challenge, but equally it can be made easier if you're struggling (both via the passwords system from the main menu). Of course if I was rating the game's difficulty without any of this password business, I recently played through the whole game again and it wasn't until fairly late in the game that I really started to struggle, so the game gets a 5/10 from me here.

Overall:
I can't rate this game highly enough! If you have never played Diddy Kong Racing before then I urge you to give it a try. It was even recently re-released on the Nintendo DS due its immense N64 popularity, so surely it's worth checking out!
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08-26-12 07:02 PM
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So is that to say that it will not ever be possible to play GBA games via net play? Or just that it won't happen for a very long time? I understand that the multiplayer dynamics are a lot different for portable games consoles, however it seems a shame to think that games such a Pokémon Emerald will still be limited by the lack of an online mode :/

Despite the difficulty involved in coding such a feature, do you think it will happen at some point?
So is that to say that it will not ever be possible to play GBA games via net play? Or just that it won't happen for a very long time? I understand that the multiplayer dynamics are a lot different for portable games consoles, however it seems a shame to think that games such a Pokémon Emerald will still be limited by the lack of an online mode :/

Despite the difficulty involved in coding such a feature, do you think it will happen at some point?
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Affected by 'Laziness Syndrome'

Registered: 11-10-11
Last Post: 4714 days
Last Active: 3858 days

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