8 Posts Found by sunkenship124
06-16-16 09:38 PM
| ID: 1277027 | 19 Words
| ID: 1277027 | 19 Words
I rated my 100 songs, it took a couple hours, but I kinda expected it to take that long. |
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Affected by 'Laziness Syndrome'
Registered: 06-14-11
Location: U.S.
Last Post: 3413 days
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Affected by 'Laziness Syndrome'
Registered: 06-14-11
Location: U.S.
Last Post: 3413 days
Last Active: 3023 days
12-10-14 08:38 PM
| ID: 1113058 | 638 Words
| ID: 1113058 | 638 Words
Metal Gear Solid is a game that touched me in a way that it most likely touched others. I had never really played stealth games before, but I was interested in the Metal Gear series for a while. This interest led to me buying MGS 1-3 together on my birthday. While it took me awhile to get into MGS 1, I found that not only was the gameplay fun and intense, but that the story was interesting enough to keep playing until the end. I will go in depth as to why this is one of my favorite games of all time. Graphics-8: Now, since this is a PS1 game, it has the obvious graphical hiccups when it comes to rendering textures on a 3D plane. This is normal and it's not really an emulation error, but more of a hardware limitation. I'm not actually sure if they were going for a certain style in this game or if it was just the limitations of the console, but I kinda like the no-face thing that everyone has. The game has a bluish tint to it, so characters like Sniper Wolf have green hair instead of blonde hair. Other than that, there isn't much to say about graphics. Sound-9: The soundtrack in this game is fantastic, it's got a kinda chilling, techno, orchestra vibe to it and it works well. I heard that Konami originally wanted the music to change dynamically with the game, but due to limitations of the PS1 they couldn't actually pull that off, so they canned it. MGS 2 actually reused this idea and if paid off well. The voice acting is kinda cheesy, but for PS1, it's top-notch. David Hayter has just started doing Solid Snake's voice, so it isn't as refined as it is in later games, but I'll let it slide. The guards say some really dumb things like "What was that noise?" or "Whose footprints are these?". These little things became highly quotable for many people and I can tell why Addictiveness-7: I gave this a 7 because, while it is a very fun game, there are only two endings. Both of these endings get you different items to use in a new game. These will give you a worse rank, but they're both useful. MGS is well worth playing to completion and again to find all of the easter eggs or get the other ending. Story-9: The story of Metal Gear Solid involves former agent, Solid Snake, of the now rogue group known as FOX-HOUND. Snake is called back into action to stop them, because they want $1 billion dollars and the remains of the legendary soldier known as Big Boss. You must sneak through a military base off the coast of Alaska known as Shadow Moses Island. The members of FOX-HOUND include; Decoy Octopus, Vulcan Raven, Sniper Wolf, Psycho Mantis, Revolver Ocelot and the leader, Liquid Snake. It'a the perfect action movie plot, but in the form of a wonderful video game. You have your action star, interesting side characters and cunning main villain. Depth-7: On your first playthrough, it should take more than ten hours to complete the game. When you learn more and more about the game, it gets incredibly shorter as you can beat it faster. Most people who master it usually beat it in 3 hours at the least. There isn't much you can do on the side, but it's okay because that would be too distracting. Difficulty-6: This game can get pretty difficult at times, especially during the Metal Gear REX fight. That boss fight is probably the hardest one it the entire game. Other than that, it's pretty fair with its difficulty. Sneaking can be a bit hard because you can get could something off screen, but that usually isn't the game's fault. Graphics-8: Now, since this is a PS1 game, it has the obvious graphical hiccups when it comes to rendering textures on a 3D plane. This is normal and it's not really an emulation error, but more of a hardware limitation. I'm not actually sure if they were going for a certain style in this game or if it was just the limitations of the console, but I kinda like the no-face thing that everyone has. The game has a bluish tint to it, so characters like Sniper Wolf have green hair instead of blonde hair. Other than that, there isn't much to say about graphics. Sound-9: The soundtrack in this game is fantastic, it's got a kinda chilling, techno, orchestra vibe to it and it works well. I heard that Konami originally wanted the music to change dynamically with the game, but due to limitations of the PS1 they couldn't actually pull that off, so they canned it. MGS 2 actually reused this idea and if paid off well. The voice acting is kinda cheesy, but for PS1, it's top-notch. David Hayter has just started doing Solid Snake's voice, so it isn't as refined as it is in later games, but I'll let it slide. The guards say some really dumb things like "What was that noise?" or "Whose footprints are these?". These little things became highly quotable for many people and I can tell why Addictiveness-7: I gave this a 7 because, while it is a very fun game, there are only two endings. Both of these endings get you different items to use in a new game. These will give you a worse rank, but they're both useful. MGS is well worth playing to completion and again to find all of the easter eggs or get the other ending. Story-9: The story of Metal Gear Solid involves former agent, Solid Snake, of the now rogue group known as FOX-HOUND. Snake is called back into action to stop them, because they want $1 billion dollars and the remains of the legendary soldier known as Big Boss. You must sneak through a military base off the coast of Alaska known as Shadow Moses Island. The members of FOX-HOUND include; Decoy Octopus, Vulcan Raven, Sniper Wolf, Psycho Mantis, Revolver Ocelot and the leader, Liquid Snake. It'a the perfect action movie plot, but in the form of a wonderful video game. You have your action star, interesting side characters and cunning main villain. Depth-7: On your first playthrough, it should take more than ten hours to complete the game. When you learn more and more about the game, it gets incredibly shorter as you can beat it faster. Most people who master it usually beat it in 3 hours at the least. There isn't much you can do on the side, but it's okay because that would be too distracting. Difficulty-6: This game can get pretty difficult at times, especially during the Metal Gear REX fight. That boss fight is probably the hardest one it the entire game. Other than that, it's pretty fair with its difficulty. Sneaking can be a bit hard because you can get could something off screen, but that usually isn't the game's fault. |
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Affected by 'Laziness Syndrome'
Registered: 06-14-11
Location: U.S.
Last Post: 3413 days
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Affected by 'Laziness Syndrome'
Registered: 06-14-11
Location: U.S.
Last Post: 3413 days
Last Active: 3023 days
02-22-14 09:42 AM
| ID: 979606 | 525 Words
| ID: 979606 | 525 Words
sunkenship124
Level: 8




POSTS: 6/8
POST EXP: 2666
LVL EXP: 1638
CP: 693.1
VIZ: 11033




POSTS: 6/8
POST EXP: 2666
LVL EXP: 1638
CP: 693.1
VIZ: 11033

Likes: 1 Dislikes: 0
Mega-Man 3 is one of my favorite Mega-Man games, primarily because it was the first game in the series I could actually beat. It's not an easy game, but after you beat it the first time, you should be able to complete it easily the next time. Graphics: Mega-Man looks exactly the same as the other two times, just in different flavors. The backgrounds are colorful and very detailed for a NES title, and are very nice to look at. The robot masters all look unique, and are very detailed for their time. The enemies are different in every level, which makes the areas feel very different. Overall, the graphics are of top-notch quality for the NES. Sound: Like all Capcom games on the NES, the music is fantastic. Personally my favorite song in the game is the intro theme, Proto-Man's theme is a close second, but it's only because you don't get to hear it a lot. Every stage has its own theme to add to the scenery, which helps each area feel different. This game has the second best soundtrack in the series, with my favorite being Mega-Man 2. Addictiveness: As this was the first Mega-Man game I have beaten, I would like to say that if you plan on replaying, then challenge yourself by using different weapons on bosses to make the experience different. A great thing about this series is the fact that you can play any stage in any order, this means that you can beat a boss without using their weakness. Story: I rated this low because there is story, but it's not really done well and there's not much. You all should know what the story of Mega-Man is anyway. The only major difference in this game is that it's the debut of Mega-Man's brother( I'm not sure that's how that works), Proto-Man: the mysterious, red, scarf-wearing robot with a shield. Other than that, you do the same old task of defeating eight robot masters, taking their abilities and going through a fortress to stop Dr. Wily( it's not even a spoiler because he always does this). Depth: I already have said why Mega-Man games are so good, but I'll go over it again. You can Difficulty: I rated this low based on how easily I can beat the game. It's not a game that you can beat after playing it for your first time, but you will probably have better runs through it after beating it. You will have enough of a challenge to make beating bosses feel like an accomplishment, but not too much to make you uncomfortable. It is actually easy to pick up and play and still hard enough to satisfy your need for a good challenge. This has been my Mega-Man 3 review, I hope whoever reads this has enjoyed it, and I would appreciate any constructive criticism. Graphics: Mega-Man looks exactly the same as the other two times, just in different flavors. The backgrounds are colorful and very detailed for a NES title, and are very nice to look at. The robot masters all look unique, and are very detailed for their time. The enemies are different in every level, which makes the areas feel very different. Overall, the graphics are of top-notch quality for the NES. Sound: Like all Capcom games on the NES, the music is fantastic. Personally my favorite song in the game is the intro theme, Proto-Man's theme is a close second, but it's only because you don't get to hear it a lot. Every stage has its own theme to add to the scenery, which helps each area feel different. This game has the second best soundtrack in the series, with my favorite being Mega-Man 2. Addictiveness: As this was the first Mega-Man game I have beaten, I would like to say that if you plan on replaying, then challenge yourself by using different weapons on bosses to make the experience different. A great thing about this series is the fact that you can play any stage in any order, this means that you can beat a boss without using their weakness. Story: I rated this low because there is story, but it's not really done well and there's not much. You all should know what the story of Mega-Man is anyway. The only major difference in this game is that it's the debut of Mega-Man's brother( I'm not sure that's how that works), Proto-Man: the mysterious, red, scarf-wearing robot with a shield. Other than that, you do the same old task of defeating eight robot masters, taking their abilities and going through a fortress to stop Dr. Wily( it's not even a spoiler because he always does this). Depth: I already have said why Mega-Man games are so good, but I'll go over it again. You can Difficulty: I rated this low based on how easily I can beat the game. It's not a game that you can beat after playing it for your first time, but you will probably have better runs through it after beating it. You will have enough of a challenge to make beating bosses feel like an accomplishment, but not too much to make you uncomfortable. It is actually easy to pick up and play and still hard enough to satisfy your need for a good challenge. This has been my Mega-Man 3 review, I hope whoever reads this has enjoyed it, and I would appreciate any constructive criticism. |
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Affected by 'Laziness Syndrome'
Registered: 06-14-11
Location: U.S.
Last Post: 3413 days
Last Active: 3023 days
Affected by 'Laziness Syndrome'
Registered: 06-14-11
Location: U.S.
Last Post: 3413 days
Last Active: 3023 days
02-15-14 02:16 PM
| ID: 977205 | 944 Words
| ID: 977205 | 944 Words
sunkenship124
Level: 8




POSTS: 5/8
POST EXP: 2666
LVL EXP: 1638
CP: 693.1
VIZ: 11033




POSTS: 5/8
POST EXP: 2666
LVL EXP: 1638
CP: 693.1
VIZ: 11033

Likes: 1 Dislikes: 0
Castlevania: Symphony of the Night is a game that changed how the Castlevania series would play for a long time. It's the only Castlevania game I have ever completed( not 200.6% though), and probably one of the best games in the PlayStation library. I am no authority on video games, despite my love for them, so take this from the perspective of someone who plays a lot of games but knows that they aren't the best at them. Story: I gave this a 7 because, while there's a lot of it, some parts could have been better. The game starts at the final part of Castlevania: Rondo of Blood( what's a rondo?), here you play as Richter Belmont, a member of the legendary Belmont clan. I won't tell you about their history because I hope to whatever deity you believe or don't believe in, that you at least know who Simon Belmont is. Anyway, you go and fight Dracula and the less damage & time you take will boost your stats when you really start the game. When you beat Count Vlad Tepes Dracula( he is Vlad the Impaler now) you have a nice scene of text to read that gives you some important information of what happened after the fight. When you start the real game, you play as Alucard, the half-man, half-vampire son of Count Dracula. Your goal is to stop Castlevania by going through the entire castle and stop whoever is in charge. Graphics: I personally don't care about graphics, but Alucard is just gorgeous. His sprite is highly detailed and his animations are very fluid. The enemies are unique and interesting. Don't get me started on the backgrounds, they are so detailed that one room has a floating eyeball looking right at you and you probably wouldn't notice it. This game sets a perfect mood for it's areas by making sure that no two sections of the castle look alike. Sound: Like all Konami games, the music is nothing to ignore. Castlevania games live off of using music and level design to create an experience like none other. Unfortunately in the English version of this game, the iconic "Vampire Killer" & "Bloody Tears" themes are nowhere to be found, I personally have found other tunes in the game to become classics themselves. Most of the tracks are made of classical type music & metal. This doesn't sound like a good combo, but it works very well. A few themes genuinely made me feel nervous, which is obviously what the composers were going for. The voice acting at best, is very mediocre. The best voice actor in the game is the guy who plays Alucard and even then he speaks in a monotone voice. Depth: This game focuses more on exploration than anything, even to the point that they give you a Metroid-like map system. You can level up Alucard and collect different items and potions to boost your stats. Mixing and matching different armor and weapons make this game very interesting to play, as you can beat it with all of the worst items, or plow through enough resources to make you feel warm and safe. The castle is very big and unless you know what you're doing, you will get lost. Some parts require backtracking or leveling up in order to stand a chance against what this game throws at you. My goal was to just beat the game, which I did( my percentage was around 184-187%) using a walkthrough when I needed it. That being said, you could play through this game multiple times and still find new ways to challenge yourself. Addictiveness: Most of what I said above applies to this section too. Not only can you play the game many ways, but when you beat it, you can start a new game and input "RICHTER" to play through the whole game as Richter Belmont. Alucard doesn't control half bad as well. He has magic and swords. You also have a cape( cloak) that you can swap out for other ones( my favorite is Josephs Cloak because you can change its color). When you beat a boss you either get a lifebar upgrade or a relic. Leveling up feels satisfying because when you do, everything freezes and Alucard glows. Getting 200.6% completion is another reason why people will come back to this game. Some parts require using a trick to leave an area to save your progress. Difficulty: I had a hard time rating this because once you have the right items, you basically can plow through the rest of the game with little to no effort. Like I mentioned before though, is that you can make the game more challenging( or frustrating) by choosing not to use certain items. Some bosses are weak against certain weapons like if you use a holy weapon on an undead boss, you can deal more damage. Some weapons will do absolutely no damage whatsoever( I learned this the hard way), you can tell by the color of the damage counter when you attack them( red means you're hurting them and blue means you're an idiot). If you want the best ending, you need to have 196.0% completion when you beat the game, which can be very frustrating if you are a completionist( I am not). This has hopefully been very informative and entertaining to read. Overall I would say that if you haven't at least tried it go get the demo on PlayStation Network or Xbox Live. This is something that everyone should play once in their life. It is on my personal list of "Greatest Games of All Time". Story: I gave this a 7 because, while there's a lot of it, some parts could have been better. The game starts at the final part of Castlevania: Rondo of Blood( what's a rondo?), here you play as Richter Belmont, a member of the legendary Belmont clan. I won't tell you about their history because I hope to whatever deity you believe or don't believe in, that you at least know who Simon Belmont is. Anyway, you go and fight Dracula and the less damage & time you take will boost your stats when you really start the game. When you beat Count Vlad Tepes Dracula( he is Vlad the Impaler now) you have a nice scene of text to read that gives you some important information of what happened after the fight. When you start the real game, you play as Alucard, the half-man, half-vampire son of Count Dracula. Your goal is to stop Castlevania by going through the entire castle and stop whoever is in charge. Graphics: I personally don't care about graphics, but Alucard is just gorgeous. His sprite is highly detailed and his animations are very fluid. The enemies are unique and interesting. Don't get me started on the backgrounds, they are so detailed that one room has a floating eyeball looking right at you and you probably wouldn't notice it. This game sets a perfect mood for it's areas by making sure that no two sections of the castle look alike. Sound: Like all Konami games, the music is nothing to ignore. Castlevania games live off of using music and level design to create an experience like none other. Unfortunately in the English version of this game, the iconic "Vampire Killer" & "Bloody Tears" themes are nowhere to be found, I personally have found other tunes in the game to become classics themselves. Most of the tracks are made of classical type music & metal. This doesn't sound like a good combo, but it works very well. A few themes genuinely made me feel nervous, which is obviously what the composers were going for. The voice acting at best, is very mediocre. The best voice actor in the game is the guy who plays Alucard and even then he speaks in a monotone voice. Depth: This game focuses more on exploration than anything, even to the point that they give you a Metroid-like map system. You can level up Alucard and collect different items and potions to boost your stats. Mixing and matching different armor and weapons make this game very interesting to play, as you can beat it with all of the worst items, or plow through enough resources to make you feel warm and safe. The castle is very big and unless you know what you're doing, you will get lost. Some parts require backtracking or leveling up in order to stand a chance against what this game throws at you. My goal was to just beat the game, which I did( my percentage was around 184-187%) using a walkthrough when I needed it. That being said, you could play through this game multiple times and still find new ways to challenge yourself. Addictiveness: Most of what I said above applies to this section too. Not only can you play the game many ways, but when you beat it, you can start a new game and input "RICHTER" to play through the whole game as Richter Belmont. Alucard doesn't control half bad as well. He has magic and swords. You also have a cape( cloak) that you can swap out for other ones( my favorite is Josephs Cloak because you can change its color). When you beat a boss you either get a lifebar upgrade or a relic. Leveling up feels satisfying because when you do, everything freezes and Alucard glows. Getting 200.6% completion is another reason why people will come back to this game. Some parts require using a trick to leave an area to save your progress. Difficulty: I had a hard time rating this because once you have the right items, you basically can plow through the rest of the game with little to no effort. Like I mentioned before though, is that you can make the game more challenging( or frustrating) by choosing not to use certain items. Some bosses are weak against certain weapons like if you use a holy weapon on an undead boss, you can deal more damage. Some weapons will do absolutely no damage whatsoever( I learned this the hard way), you can tell by the color of the damage counter when you attack them( red means you're hurting them and blue means you're an idiot). If you want the best ending, you need to have 196.0% completion when you beat the game, which can be very frustrating if you are a completionist( I am not). This has hopefully been very informative and entertaining to read. Overall I would say that if you haven't at least tried it go get the demo on PlayStation Network or Xbox Live. This is something that everyone should play once in their life. It is on my personal list of "Greatest Games of All Time". |
Newbie
Affected by 'Laziness Syndrome'
Registered: 06-14-11
Location: U.S.
Last Post: 3413 days
Last Active: 3023 days
Affected by 'Laziness Syndrome'
Registered: 06-14-11
Location: U.S.
Last Post: 3413 days
Last Active: 3023 days
11-24-12 10:58 AM
| ID: 692681 | 23 Words
| ID: 692681 | 23 Words
Thank you for considering, and I would be more than happy if you could give me some feedback as soon as you can. |
Newbie
Affected by 'Laziness Syndrome'
Registered: 06-14-11
Location: U.S.
Last Post: 3413 days
Last Active: 3023 days
Affected by 'Laziness Syndrome'
Registered: 06-14-11
Location: U.S.
Last Post: 3413 days
Last Active: 3023 days
11-23-12 12:42 PM
| ID: 692317 | 154 Words
| ID: 692317 | 154 Words
Out of every Sonic ROM-Hack I have ever played...I have to say that this one is my favorite. And I have many...many reasons to give about how great this ROM-Hack is. Now of course it's just Sonic 1,2 and I think 3(I don't know because I tend to have a bad memory)? But here's the twist in Sonic Classic Heroes, you get to play as all 3 characters at the same time on the same level( My favorite character to play as is Knuckles The Enchidna). It's an interesting mechanic, and it's pulled off pretty well as I might add. I also love the menu design that they added as well...I believe it adds a little something to the hack that makes it feel professional. Don't take my word for it as I am just a random person on the internet. Just go play the game for yourself and see if you like it. |
Newbie
Affected by 'Laziness Syndrome'
Registered: 06-14-11
Location: U.S.
Last Post: 3413 days
Last Active: 3023 days
Affected by 'Laziness Syndrome'
Registered: 06-14-11
Location: U.S.
Last Post: 3413 days
Last Active: 3023 days
11-21-12 11:47 AM
| ID: 691485 | 355 Words
| ID: 691485 | 355 Words
OK so while I haven't beaten the game myself. I can still see how amazing the Sega CD version of Earthworm Jim truly is. Now this is a port like most of you would know, but it's not any port it's a "Special Edition" and I can see why. So let's get on with the actual review. Graphics 10: Now I'm not one to judge a games graphics since it doesn't matter as long as I can tell what I'm looking at(Atari 2600 excluded because Atari was fun). But Earthworm Jim on any console looks great in any way possible. Sound 10: In the Sega CD version of Earthworm Jim has even better music than before, and that's no suprise seeing as it's on a CD. They have obviously remixed all the tracks and they even remixed "Night on Bald Mountain" or the 'What The Heck" theme. Addictiveness 10: This is a game that's fun no matter what version it may be. I mean it's colorful, easy to pick up and play, but most of all it has some huge variety. And the sequel cranked this up to 11, but that is for another time. Story 7: While this game is fun and all, it also requires a story too. And the reason why I gave this a 7 is because of how half-baked the idea is. But this isn't a bad thing either, as the story is what sets the fun colorful adventure to be had. Depth 9: I just love this game so goshdarn much that I could go on for hours but let's continue. This game like I said before has tons of variety like racing Psycrow or bungie jump-fighting with a booger. And as always we have the standard platforming levels which are as equally enjoyable. Difficulty 7: Prepare for a huge shocker...this game is difficult, but since it's so fun that excuses it. But since I have yet to beat the game that shows how hard it is. Then again I wouldn't think that I am the best gamer in the universe but...well you know where this is going anyway. Graphics 10: Now I'm not one to judge a games graphics since it doesn't matter as long as I can tell what I'm looking at(Atari 2600 excluded because Atari was fun). But Earthworm Jim on any console looks great in any way possible. Sound 10: In the Sega CD version of Earthworm Jim has even better music than before, and that's no suprise seeing as it's on a CD. They have obviously remixed all the tracks and they even remixed "Night on Bald Mountain" or the 'What The Heck" theme. Addictiveness 10: This is a game that's fun no matter what version it may be. I mean it's colorful, easy to pick up and play, but most of all it has some huge variety. And the sequel cranked this up to 11, but that is for another time. Story 7: While this game is fun and all, it also requires a story too. And the reason why I gave this a 7 is because of how half-baked the idea is. But this isn't a bad thing either, as the story is what sets the fun colorful adventure to be had. Depth 9: I just love this game so goshdarn much that I could go on for hours but let's continue. This game like I said before has tons of variety like racing Psycrow or bungie jump-fighting with a booger. And as always we have the standard platforming levels which are as equally enjoyable. Difficulty 7: Prepare for a huge shocker...this game is difficult, but since it's so fun that excuses it. But since I have yet to beat the game that shows how hard it is. Then again I wouldn't think that I am the best gamer in the universe but...well you know where this is going anyway. |
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Affected by 'Laziness Syndrome'
Registered: 06-14-11
Location: U.S.
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Affected by 'Laziness Syndrome'
Registered: 06-14-11
Location: U.S.
Last Post: 3413 days
Last Active: 3023 days
06-15-11 01:50 PM
| ID: 405302 | 8 Words
| ID: 405302 | 8 Words
I have nothing to review, please ignore this. |
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Affected by 'Laziness Syndrome'
Registered: 06-14-11
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Affected by 'Laziness Syndrome'
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