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232 Posts Found by BestGamer24

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06-27-16 07:16 PM
| ID: 1279301 | 719 Words

BestGamer24
Level: 34


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WWE Raw - 6/27/16 - MY THOUGHTS
-------------------------------------------------- (sorry if it's long)
Show starts with Rollins bashing on Roman for his suspension.
Seth is also mocking Roman's tweet about the suspension.
Seth also says Roman doesn't deserve a second chance, and that it should be a 1-on-1 match at Battleground.
Dean Ambrose comes out and bashes Seth saying the triple threat is still on.
Then, AJ Styles comes out and says it should be a fatal-4-way match.
Then, John Cena comes out. saying "I held that title 15 times, and 14 years on this day, I had my first match".
John cena says "FATAL-5-WAY!", Seth says "I want a one-on-one!".
Stephanie McMahon comes out, mocks Dean, and says Dean faces John Cena. If Cena wins, he's in the title match.
AJ faces Seth. If AJ wins, he joins the title match as well.

Good way to start the show. A fatal-5-way at Battleground?
Good hype for the match as of now.

Match #1 - Women's Tag Team
Sasha Banks and Paige vs Charlotte and Dana Brooks. Time: about 10 minutes.
Banks and Paige win by submission.
3/5 stars. Very balanced, plenty of action, however, it felt like an average tag match.

Match #2 - Men's Singles
Titus O'Neil vs Rusev. Time: 7 minutes
Titus mostly dominates Rusev. Towards the end, Rusev and Titus hit each other with a double clothesline.
When they get up, Titus throws Rusev over the barricade and Titus wins.
Titus wins via count-out.
2/5 stars. Very lackluster with a count-out finish. Isn't this their fifth match against each other?

Match #3 - Men's Singles. IF Cena wins, he gets a spot in the title match.
John Cena vs Seth Rollins. Time: about 15 minutes.
Cena swung at Rollins, Cena missed by about 6 inches, and Rollins didn't sell it. Props to him.
Cena has a great chance to win then AJ and the Club come out, and cost him the victory.
Seth Rollins wins via pinfall.
3/5 stars - great match, very balanced, lots of action. Finish wasn't great. Best match of the night thus far.

Match #4 - Men's Tag Team
Enzo and Cass vs Some jobbers. Time: 13 seconds.
Enzo says as soon as the bell rings, he wants the fans to do the wave. They do, right as Enzo and Cass obliterate their opponents.
Right as Enzo and Cass do their S-A-W-F-T saying, the Social Outcasts come back as the say they're H-A-R-D.
The outcasts come to the ring, Big Cass destroys Slater with a big boot. Enzo and Cass describe the as SAWFT.
Great little segment there. However there really wasn't a match.

Match #5 - Women's Singles.
Summer Rae vs Becky Lynch. Time: 0:00 (No contest)
Natalya's on commentary explaining why she turned on Becky.
Becky then attacks Natayla. The ref is trying as best as he can to hold Becky back.
Summer Rae is in the corner just watching.
Match ends in a no-contest before it even started.

Jericho's Highlight Reel:
Sami says he wants to settle everything once and for all at Battleground, and asks Owens to tell him the truth about why he ruined their friendship. Owens blames it on Zayn, but accepts the match at Battleground.
Jericho mocks both of them, and Owens and Zayn attack Jericho, and Owens leaves the ring.

Match #6 -  Intercontinental Championship Match
The Miz vs Kane. Time: about 5 minutes  (Yes, that's right, Kane.)
Kane starts off on-fire(pun intended).
Miz gets counted-out, while checked on Maryse, who purposely faked her injury so Miz could keep his title.
2/5 stars - Wasn't that great, but the finish was great.

Match #7 - Men's Tag Match
Cesaro and Apollo Crews vs Sheamus and Del Rio. Time: about 8 minutes
Del Rio turned on Sheamus during the match. Del Rio then stormed out.
Winners: Cesaro and Apollo via pinfall.

Well, the New Day is mocking the Wyatt Family. This is great.

Match #8 - Men's Singles. IF AJ wins, he's in the title match at Battleground.
Dean Ambrose vs AJ Styles. Time: about 10 minutes
Just like AJ earlier in the night, Cena comes out and costs AJ the match.
Winner: Ambrose via pinfall.
3/5 stars - balanced, plenty of action. overall good match.

OVERALL: 3/5 Stars. Raw was pretty good this week.
WWE Raw - 6/27/16 - MY THOUGHTS
-------------------------------------------------- (sorry if it's long)
Show starts with Rollins bashing on Roman for his suspension.
Seth is also mocking Roman's tweet about the suspension.
Seth also says Roman doesn't deserve a second chance, and that it should be a 1-on-1 match at Battleground.
Dean Ambrose comes out and bashes Seth saying the triple threat is still on.
Then, AJ Styles comes out and says it should be a fatal-4-way match.
Then, John Cena comes out. saying "I held that title 15 times, and 14 years on this day, I had my first match".
John cena says "FATAL-5-WAY!", Seth says "I want a one-on-one!".
Stephanie McMahon comes out, mocks Dean, and says Dean faces John Cena. If Cena wins, he's in the title match.
AJ faces Seth. If AJ wins, he joins the title match as well.

Good way to start the show. A fatal-5-way at Battleground?
Good hype for the match as of now.

Match #1 - Women's Tag Team
Sasha Banks and Paige vs Charlotte and Dana Brooks. Time: about 10 minutes.
Banks and Paige win by submission.
3/5 stars. Very balanced, plenty of action, however, it felt like an average tag match.

Match #2 - Men's Singles
Titus O'Neil vs Rusev. Time: 7 minutes
Titus mostly dominates Rusev. Towards the end, Rusev and Titus hit each other with a double clothesline.
When they get up, Titus throws Rusev over the barricade and Titus wins.
Titus wins via count-out.
2/5 stars. Very lackluster with a count-out finish. Isn't this their fifth match against each other?

Match #3 - Men's Singles. IF Cena wins, he gets a spot in the title match.
John Cena vs Seth Rollins. Time: about 15 minutes.
Cena swung at Rollins, Cena missed by about 6 inches, and Rollins didn't sell it. Props to him.
Cena has a great chance to win then AJ and the Club come out, and cost him the victory.
Seth Rollins wins via pinfall.
3/5 stars - great match, very balanced, lots of action. Finish wasn't great. Best match of the night thus far.

Match #4 - Men's Tag Team
Enzo and Cass vs Some jobbers. Time: 13 seconds.
Enzo says as soon as the bell rings, he wants the fans to do the wave. They do, right as Enzo and Cass obliterate their opponents.
Right as Enzo and Cass do their S-A-W-F-T saying, the Social Outcasts come back as the say they're H-A-R-D.
The outcasts come to the ring, Big Cass destroys Slater with a big boot. Enzo and Cass describe the as SAWFT.
Great little segment there. However there really wasn't a match.

Match #5 - Women's Singles.
Summer Rae vs Becky Lynch. Time: 0:00 (No contest)
Natalya's on commentary explaining why she turned on Becky.
Becky then attacks Natayla. The ref is trying as best as he can to hold Becky back.
Summer Rae is in the corner just watching.
Match ends in a no-contest before it even started.

Jericho's Highlight Reel:
Sami says he wants to settle everything once and for all at Battleground, and asks Owens to tell him the truth about why he ruined their friendship. Owens blames it on Zayn, but accepts the match at Battleground.
Jericho mocks both of them, and Owens and Zayn attack Jericho, and Owens leaves the ring.

Match #6 -  Intercontinental Championship Match
The Miz vs Kane. Time: about 5 minutes  (Yes, that's right, Kane.)
Kane starts off on-fire(pun intended).
Miz gets counted-out, while checked on Maryse, who purposely faked her injury so Miz could keep his title.
2/5 stars - Wasn't that great, but the finish was great.

Match #7 - Men's Tag Match
Cesaro and Apollo Crews vs Sheamus and Del Rio. Time: about 8 minutes
Del Rio turned on Sheamus during the match. Del Rio then stormed out.
Winners: Cesaro and Apollo via pinfall.

Well, the New Day is mocking the Wyatt Family. This is great.

Match #8 - Men's Singles. IF AJ wins, he's in the title match at Battleground.
Dean Ambrose vs AJ Styles. Time: about 10 minutes
Just like AJ earlier in the night, Cena comes out and costs AJ the match.
Winner: Ambrose via pinfall.
3/5 stars - balanced, plenty of action. overall good match.

OVERALL: 3/5 Stars. Raw was pretty good this week.
Member
Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
Last Post: 2669 days
Last Active: 2442 days

06-24-16 09:26 AM
| ID: 1278700 | 10 Words

BestGamer24
Level: 34


POSTS: 111/232
POST EXP: 25516
LVL EXP: 248796
CP: 2389.5
VIZ: 8387

Congrats on being brave enough to tell everyone the truth...?
Congrats on being brave enough to tell everyone the truth...?
Member
Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
Last Post: 2669 days
Last Active: 2442 days

06-23-16 07:09 PM
| ID: 1278579 | 723 Words

BestGamer24
Level: 34


POSTS: 110/232
POST EXP: 25516
LVL EXP: 248796
CP: 2389.5
VIZ: 8387

Soccer (or football) is a very underrated sport here in America. Soccer is a sport heavily reliant on teamwork. It's very physical and competitive.
Those are some of the reasons why I love Soccer. Soccer, released March 1st, 1987 for the Nintendo Entertainment System, is one of the first Soccer video games, and it was the best Soccer for it's time. This was also the first NES Soccer game.
Let's put on our uniforms, lace up our boots, and step our on the field and review Soccer.

GRAPHICS, 8: Soccer looks good for 1987. The first screen you see has a huge sign that takes up 60% of the screen that says 'SOCCER'.
Underneath, you have the option for one or two players. Once an option has been selected, you have match settings.
There, you pick a team, set the skill level, and set the half times. Once in a game, players take the field and kick off.
First off, the top of the screen has the scoreboard. It has your score, the time left in the half, and your opponent's score.
The field is just a big flat green field with white lines. The field doesn't have any detail to point out any grass.
The players themselves look good for the time. Each team has different  uniforms. The players running animation is basic.
The goal keeper has a crouching animation, a diving animation, and a standing save animation. He also has a kicking animation.
After a goal is scored, the players will celebrate while running by throwing their arms up in the air. The other team just runs back to center field.
At halftime, player go to the locker rooms and cheerleaders march on the field and dance.
I did not expect to see cheerleaders in the game, but alright.
After matches, the winning team celebrates and it goes back to the title screen.
The graphics look good for it's time, so graphics get a eight.

SOUND, 8: Soccer only has about five songs. The main menu theme, the song that plays during matches, when a goal is scored, a halftime theme, and the song that plays while cheerleaders are on the field. That's it. At least they sound good.
There are sound effects, however. At halftime, after goals are scored and at fulltime, there is a whistle sound effect.
It doesn't sound bad at all. It sounds good, so it gets an eight.

ADDICTIVENESS, 6: Soccer is fun, but the gameplay isn't that great. The B button passes, while the A button shoots.
Aiming your shots are simple. While you are close to goal, there will be an arrow outside the posts. You can use the D-Pad to aim it, and if you aim it away from the Keeper, it'll go in. It's simple, and it works. Dribbling is clunky and awkward.
You can also control the goal keeper. When your opponents have the ball and is near goal, you can control the keeper with the D-Pad.
If they shoot, you have to move the keeper towards the ball. The gameplay is very simple, and it works.
Addictiveness gets a six.

STORY: Soccer has no story, but I assume you're in the world cup finals, and you must bring your county a World Cup victory.

DEPTH, 5: Soccer has two game modes. Single Player and Two Players. It's either Human vs CPU, or Human vs Human.
There are seven teams. USA, Great Britain, France, West Germany, Brazil, Japan, and Spain.
There are five skill levels, and three time options. 15:00, 30:00, or 45:00 halves.
That's all for depth, so it gets a five.

DIFFICULTY, 5: Soccer has five skill levels. Level 1 is easy, and you can score about 10 goals per game. The computer barley even moves.
Level 5 is very hard and if you don't know what you're doing, the computer can score 10 goals on you.
You can find a difficulty that's right for you, so difficulty gets a five.

OVERALL, 8: Soccer is a very simple game that works. It's fun, but it  does get boring after a few games.
There are a nice selection of teams, and simple controls that work fine.
Soccer is for people who like the sport, but other than that, it's good.

Thanks for reading this review, and until next review, bye! 
Soccer (or football) is a very underrated sport here in America. Soccer is a sport heavily reliant on teamwork. It's very physical and competitive.
Those are some of the reasons why I love Soccer. Soccer, released March 1st, 1987 for the Nintendo Entertainment System, is one of the first Soccer video games, and it was the best Soccer for it's time. This was also the first NES Soccer game.
Let's put on our uniforms, lace up our boots, and step our on the field and review Soccer.

GRAPHICS, 8: Soccer looks good for 1987. The first screen you see has a huge sign that takes up 60% of the screen that says 'SOCCER'.
Underneath, you have the option for one or two players. Once an option has been selected, you have match settings.
There, you pick a team, set the skill level, and set the half times. Once in a game, players take the field and kick off.
First off, the top of the screen has the scoreboard. It has your score, the time left in the half, and your opponent's score.
The field is just a big flat green field with white lines. The field doesn't have any detail to point out any grass.
The players themselves look good for the time. Each team has different  uniforms. The players running animation is basic.
The goal keeper has a crouching animation, a diving animation, and a standing save animation. He also has a kicking animation.
After a goal is scored, the players will celebrate while running by throwing their arms up in the air. The other team just runs back to center field.
At halftime, player go to the locker rooms and cheerleaders march on the field and dance.
I did not expect to see cheerleaders in the game, but alright.
After matches, the winning team celebrates and it goes back to the title screen.
The graphics look good for it's time, so graphics get a eight.

SOUND, 8: Soccer only has about five songs. The main menu theme, the song that plays during matches, when a goal is scored, a halftime theme, and the song that plays while cheerleaders are on the field. That's it. At least they sound good.
There are sound effects, however. At halftime, after goals are scored and at fulltime, there is a whistle sound effect.
It doesn't sound bad at all. It sounds good, so it gets an eight.

ADDICTIVENESS, 6: Soccer is fun, but the gameplay isn't that great. The B button passes, while the A button shoots.
Aiming your shots are simple. While you are close to goal, there will be an arrow outside the posts. You can use the D-Pad to aim it, and if you aim it away from the Keeper, it'll go in. It's simple, and it works. Dribbling is clunky and awkward.
You can also control the goal keeper. When your opponents have the ball and is near goal, you can control the keeper with the D-Pad.
If they shoot, you have to move the keeper towards the ball. The gameplay is very simple, and it works.
Addictiveness gets a six.

STORY: Soccer has no story, but I assume you're in the world cup finals, and you must bring your county a World Cup victory.

DEPTH, 5: Soccer has two game modes. Single Player and Two Players. It's either Human vs CPU, or Human vs Human.
There are seven teams. USA, Great Britain, France, West Germany, Brazil, Japan, and Spain.
There are five skill levels, and three time options. 15:00, 30:00, or 45:00 halves.
That's all for depth, so it gets a five.

DIFFICULTY, 5: Soccer has five skill levels. Level 1 is easy, and you can score about 10 goals per game. The computer barley even moves.
Level 5 is very hard and if you don't know what you're doing, the computer can score 10 goals on you.
You can find a difficulty that's right for you, so difficulty gets a five.

OVERALL, 8: Soccer is a very simple game that works. It's fun, but it  does get boring after a few games.
There are a nice selection of teams, and simple controls that work fine.
Soccer is for people who like the sport, but other than that, it's good.

Thanks for reading this review, and until next review, bye! 
Member
Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
Last Post: 2669 days
Last Active: 2442 days

06-23-16 04:59 PM
| ID: 1278558 | 1086 Words

BestGamer24
Level: 34


POSTS: 109/232
POST EXP: 25516
LVL EXP: 248796
CP: 2389.5
VIZ: 8387

On September 1st, 1992, Nintendo released a Mario game, but it wasn't an ordinary Mario game, it was a Mario racing game.
Called Super Mario Kart, nobody knew how big this series would become. Super Mario Kart was the very first Mario Kart game.
It was also the first go-kart racing game that made the genre popular. The newest Mario Kart games is Mario Kart 8. Mario Kart is almost as big as the main Mario series.
Super Mario Kart is the third best-selling SNES game of all-time, selling 8.76 million copies. It was beaten only by Donkey Kong Country and Super Mario World. Now, it's time to review Super Mario Kart for the Super Nintendo Entertainment System.

GRAPHICS, 9: Super Mario Kart was praised for using the special Mode 7 graphics. Super Mario Kart is 1 of 26 games to use Mode 7.
Mode 7 really set this game apart from others, as the background moved differently than the ground.
The characters have about 16 sprites that is shown when they spin out, when they turn and when the camera moves after a win.
Here's a gif: Picture
Each time the characters turn, there is a detailed animation of the side of the character and the sides of the kart.
After every win, the camera pans over the characters, and they make a face when the camera moves in front of them.
The game even uses these sprites on the map at the bottom of the screen. Using these sprites makes the game more detailed.
I've noticed that Mario and Luigi's hats doesn't have a letter on them. Each character looks detailed, even down to their karts.
Some characters have the same colored karts, while other have a unique color.
The Tile Screen shows the character racing, with a obstacle  hitting the character every once in a while.
The 'select your driver...' screen shows the side of their karts, and if highlighted, show the animation where they spin.
The tracks look very good. Bowser's Castle and Rainbow Road looks awesome.  Mode 7 really makes a difference in these tracks.
Tracks have various terrains. From pavement to tropical to icy to a castle.
The tracks have obstacles on them, Mario Circuit 1 has pipes and oil on the track. 
Bowser's Castle has Thwomps and Lava. Rainbow Road has no walls with Thwomps and you can easily fall off.
The coins and item boxes are flat on the track, which is different than the newer Mario Kart titles.
Since this was the first game to utilize Mode 7, and the sprites and animations look good, graphics get a ten.

SOUND, 7: Super Mario Kart's soundtrack is good. The best songs are Rainbow Rain, Vanilla Lake, Main Theme and Mario Circuit.
The sound effects are good too, including a shell bouncing, spining out, skiding, jumping, bumping, a race starting, the engine, and collecting an item. There are also other sound effects when driving on grass or any other terrain.
The sound effects do lack because there aren't many, but there's enough to fill the courses.
 The sounds do fit the feel of the game, although it lacks, so the sound gets a seven.

ADDICITVENESS, 8: Super Mario Kart is a very fun game, with one and two player modes, as well as 20 courses to race on.
It's even funner to play two player modes. It's very fun, addictive and has a Mario Kart atmosphere to it. Addictiveness gets an eight.

STORY: Super Mario Kart has no story, but I think Mario and his friends just have a fun day together when they go kart racing. He even brings Bowser with him.

DEPTH, 7: Super Mario Kart has plenty of content. There are 4 cups, each with 5 courses, which makes it the only Mario Kart game with 5 courses in any cup, aside from the All Cup Tour from Double Dash. The four cups are the Mushroom cup, the Flower cup, the Star cup and the Special cup. There's a time trials mode where your goal is to set the fastest time. There's also a two player battle mode.
In the Battle Mode, both characters have three balloons attached to their karts. Player can pop their opponents balloons by hitting them with an item, causing them to fall of the map, or ramming them hard (usually with a mushroom). Battle Mode has four selectable rectangular maps. If you complete all three cups on 100 cc and 50 cc, you unlock a special difficulty, 150 cc.
If you complete each course on 150 cc, you'll get a special screen saying "Excelent Driving! You are now a Super Mario Kart Expert!"
In Super Mario Kart, you can win each cup on each difficulty, try to set the best times on Time Trials, beat you friends in the battle mode, and unlock the special 150 cc difficulty. Depth gets a seven.

DIFFICULTY, 5: There are two starting difficulties in Super Mario Kart. 50 cc and 100 cc. They act as Easy and Normal.
On 50 cc, the Computer racers are slower and if you're behind, you can be better items. You can easily win on 50 cc.
On 100 cc, the computer racers are fast and can even pass you. If you're behind you'll mostly get better items. It's harder to win on this difficulty.
If you complete each course on both difficulties, you unlock the 150 cc difficulty. 150 cc is the game's hard difficulty.
On 150 cc, the computer racers are much faster and can easily pass you. If you're behind you'll sometimes get better items.
It's much harder to win on 150 cc.
Winning every course on 150 cc offers a special screen.
You can easily find a difficulty that fits you, so difficulty gets a five.

OVERALL: Super Mario Kart was a revolutionary game. It utilized Mode 7, and paved the way for future Mario Kart games, more specifically, Mario Kart 64. In 1992, there was Super Mario Bros, SMB 2, SMB 3, and Super Mario World. Super Mario Kart was a very different Mario game than what everybody was used to. It also created a genre of racing games, the Kart racing genre.
Overall Super Mario Kart is a great racing game and helped created the future of video game genre.
If you love Mario and/or love racing games this is for you. Overall Super Mario Kart gets a eight and a half out of ten.

Thanks for reading this review, and until next review, bye!
On September 1st, 1992, Nintendo released a Mario game, but it wasn't an ordinary Mario game, it was a Mario racing game.
Called Super Mario Kart, nobody knew how big this series would become. Super Mario Kart was the very first Mario Kart game.
It was also the first go-kart racing game that made the genre popular. The newest Mario Kart games is Mario Kart 8. Mario Kart is almost as big as the main Mario series.
Super Mario Kart is the third best-selling SNES game of all-time, selling 8.76 million copies. It was beaten only by Donkey Kong Country and Super Mario World. Now, it's time to review Super Mario Kart for the Super Nintendo Entertainment System.

GRAPHICS, 9: Super Mario Kart was praised for using the special Mode 7 graphics. Super Mario Kart is 1 of 26 games to use Mode 7.
Mode 7 really set this game apart from others, as the background moved differently than the ground.
The characters have about 16 sprites that is shown when they spin out, when they turn and when the camera moves after a win.
Here's a gif: Picture
Each time the characters turn, there is a detailed animation of the side of the character and the sides of the kart.
After every win, the camera pans over the characters, and they make a face when the camera moves in front of them.
The game even uses these sprites on the map at the bottom of the screen. Using these sprites makes the game more detailed.
I've noticed that Mario and Luigi's hats doesn't have a letter on them. Each character looks detailed, even down to their karts.
Some characters have the same colored karts, while other have a unique color.
The Tile Screen shows the character racing, with a obstacle  hitting the character every once in a while.
The 'select your driver...' screen shows the side of their karts, and if highlighted, show the animation where they spin.
The tracks look very good. Bowser's Castle and Rainbow Road looks awesome.  Mode 7 really makes a difference in these tracks.
Tracks have various terrains. From pavement to tropical to icy to a castle.
The tracks have obstacles on them, Mario Circuit 1 has pipes and oil on the track. 
Bowser's Castle has Thwomps and Lava. Rainbow Road has no walls with Thwomps and you can easily fall off.
The coins and item boxes are flat on the track, which is different than the newer Mario Kart titles.
Since this was the first game to utilize Mode 7, and the sprites and animations look good, graphics get a ten.

SOUND, 7: Super Mario Kart's soundtrack is good. The best songs are Rainbow Rain, Vanilla Lake, Main Theme and Mario Circuit.
The sound effects are good too, including a shell bouncing, spining out, skiding, jumping, bumping, a race starting, the engine, and collecting an item. There are also other sound effects when driving on grass or any other terrain.
The sound effects do lack because there aren't many, but there's enough to fill the courses.
 The sounds do fit the feel of the game, although it lacks, so the sound gets a seven.

ADDICITVENESS, 8: Super Mario Kart is a very fun game, with one and two player modes, as well as 20 courses to race on.
It's even funner to play two player modes. It's very fun, addictive and has a Mario Kart atmosphere to it. Addictiveness gets an eight.

STORY: Super Mario Kart has no story, but I think Mario and his friends just have a fun day together when they go kart racing. He even brings Bowser with him.

DEPTH, 7: Super Mario Kart has plenty of content. There are 4 cups, each with 5 courses, which makes it the only Mario Kart game with 5 courses in any cup, aside from the All Cup Tour from Double Dash. The four cups are the Mushroom cup, the Flower cup, the Star cup and the Special cup. There's a time trials mode where your goal is to set the fastest time. There's also a two player battle mode.
In the Battle Mode, both characters have three balloons attached to their karts. Player can pop their opponents balloons by hitting them with an item, causing them to fall of the map, or ramming them hard (usually with a mushroom). Battle Mode has four selectable rectangular maps. If you complete all three cups on 100 cc and 50 cc, you unlock a special difficulty, 150 cc.
If you complete each course on 150 cc, you'll get a special screen saying "Excelent Driving! You are now a Super Mario Kart Expert!"
In Super Mario Kart, you can win each cup on each difficulty, try to set the best times on Time Trials, beat you friends in the battle mode, and unlock the special 150 cc difficulty. Depth gets a seven.

DIFFICULTY, 5: There are two starting difficulties in Super Mario Kart. 50 cc and 100 cc. They act as Easy and Normal.
On 50 cc, the Computer racers are slower and if you're behind, you can be better items. You can easily win on 50 cc.
On 100 cc, the computer racers are fast and can even pass you. If you're behind you'll mostly get better items. It's harder to win on this difficulty.
If you complete each course on both difficulties, you unlock the 150 cc difficulty. 150 cc is the game's hard difficulty.
On 150 cc, the computer racers are much faster and can easily pass you. If you're behind you'll sometimes get better items.
It's much harder to win on 150 cc.
Winning every course on 150 cc offers a special screen.
You can easily find a difficulty that fits you, so difficulty gets a five.

OVERALL: Super Mario Kart was a revolutionary game. It utilized Mode 7, and paved the way for future Mario Kart games, more specifically, Mario Kart 64. In 1992, there was Super Mario Bros, SMB 2, SMB 3, and Super Mario World. Super Mario Kart was a very different Mario game than what everybody was used to. It also created a genre of racing games, the Kart racing genre.
Overall Super Mario Kart is a great racing game and helped created the future of video game genre.
If you love Mario and/or love racing games this is for you. Overall Super Mario Kart gets a eight and a half out of ten.

Thanks for reading this review, and until next review, bye!
Member
Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
Last Post: 2669 days
Last Active: 2442 days

06-23-16 12:21 PM
| ID: 1278489 | 1317 Words

BestGamer24
Level: 34


POSTS: 108/232
POST EXP: 25516
LVL EXP: 248796
CP: 2389.5
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I used to own Mario Kart 64 on the Nintendo 64, and I played it a lot. Mario Kart 64 is one of my favorite games of all time (maybe top 15).
I have played the original Mario Kart on the SNES (I'll review that one.), and it's great as well. It was Mario Kart's first transition into 3D.
It paved the way for future Mario Kart games.
Mario Kart 64 was developed and published by Nintendo, and released December 14th, 1996 for the Nintendo 64. Mario Kart 64 is the Nintendo 64's second best-selling game with 9.87 million copies sold., only to be topped by Super Mario 64. With all that out of the way, time for the review.

GRAPHICS, 8: For early N64 titles, it's very good. The game features 2D items and sprites with 3D environments and tracks.
When at the player select screen, the eight characters have animations where they blink and have slight head movements.
When you select the player, they have another animation, which is usually a celebration taunt.
Before each race, you'll see Lakitu countdown to start the race.
While racing, if you're in 2nd or 3rd place, you may notice that racers  in front of you sort of pop-in if you get close. This could be because of  the N64's memory limit.
Each characters karts are different colors to represent them, such as Mario's kart being red, Luigi's blue, Peach's kart being pink, and Bowser's being orange. The only characters with the same color karts are Luigi and Yoshi. although Yoshi's kart is a lighter green.

Each track varies in size with the smallest being Moo Moo Farm (0:36 lap time), and the largest being Rainbow Road (2:00 lap time).
On the tracks, there are obstacles moving. On Luigi's Raceway, there's a Luigi air balloon that moves up and down on the track, and even has an item box attached to it. On Moo Moo Farm, there are moles that pop up out of the ground. On one of the best courses in the game. Toad's Turnpike, you race on a highway and have to avoid traffic. On Rainbow Road, there's two chain chomps. 
When you collect a item box, a small roulette wheel pops up and randomly selects a item.
When you use a item, it'll display a small effect. Usually a fire trial, or a smoke effect, sometimes both.
When you powerslide, a smoke effect appears. When you land a jump, a small text graphic saying "POMP" will appear. If you jump, it'll say "BOING!"
Each character has about 8 sprites, and these sprites are shown when the characters turn. They're pixelated on the edges, but that may also be because of the N64's memory limits.  The game looks very good, especially for the N64, so graphics get an eight.

SOUND, 10: Mario Kart 64 has a great soundtrack. I has about 20 songs. The best are Raceways, Bowser's Castle, and Rainbow Road.
The songs really add atmosphere the the game. When you start the game, Mario will say "Welcome to Mario Kart!".
 During the Lakitu countdowns, he's holding a bar full of light. Two green lights, and one blue. There will be three beeps. It's basically "Ready, Set, GO!" because the third beep is longer than the rest.
The sound effects are good too. Powersliding, bumping, jumping, advancing to the next lap and winning all have sounds. When the last lap comes, the songs is sped up, which really adds a sense of 'hurry!'.
When you select your character, they'll say something. Peach says "let's go!". Mario says "lets-a-go!". Luigi says "ho-ho!".
Also, after winning a race, they'll say something, too. Mario will say "I've got it!", while Luigi says "It's-a-me, Luigi! Number one!"
The sounds are really what made this game classic, so sound gets a ten.

ADDICITVENESS, 10: This is a game that is not only fun, but addictive. Trying to find all of the shortcuts are fun, as well as performing them.
Also, trying to win the cups on the harder difficulties is fun and challenging. The multiplayer modes, such as split-screen racing or the battle modes (four players only) are very fun too. I'd say it takes about 15 to 30 minutes to complete each cup. I've easily played this game for 20+ hours. Addictiveness gets a ten.

STORY: There is no story to this game, but if I had to guess, Mario and his friends (and even Bowser), all take a day off to go kart racing.
The winner is awarded a gold medal, second place silver, and third place bronze. In the end, it's all just a fun day off for Mario and friends.

DEPTH, 7: There is plenty to do in this game. First off, there are 4 cups, and each cup has 4 different tracks., making a total of 16 tracks across 4 cups. There's the Mushroom cup, the Flower cup, the Star cup, and the Special cup. There are different trophies to get for winning cups on each difficulty. There's also shortcuts on almost every track, with the most famous being Wario Stadium and Rainbow Road.
There's also time trails, where you to get the best possible time on each track. There's no opponents, so this is where usually you experiment with the shortcuts or the track itself. The game features eight characters. Mario, Luigi, Princess Peach, Toad, Yoshi, Donkey Kong, Wario and Bowser are all playable. Technically, they all play the same, but their karts handle differently. Toad and Peach are lighter, while DK and Bowser are heavier.
Mario Kart 64 contains One, Two, Three and even Four-player modes. The One, Two, and Three player modes are all split-screen racing. These can be fun and chaotic. The Battle Mode is exclusive to the Four-Player mode. In Battle Mode, there are four courses to battle in.
All four players race in a mini bomb kart with three balloons on it. If a player is hit with a item, is bumped hard, or falls of the course, a balloon will fall off. If all balloons fall off, that player is eliminated. The last player with balloons attached will win. 
It's every man or himself and last man standing. It's extremely fun.
Apart from winning all cups on all difficulties, setting the best times on time trials, and playing the multiplayer modes, there's nothing else to do after that. For depth, Mario Kart 64 gets a seven.

DIFFICULTY, 5: Mario Kart 64 has three difficulties. 50 cc(easy), 100 cc(medium), and 150 cc(hard). On 50 cc, the computer racers are slower than the player, but there are always one or two that are almost as fast as the player. You can easily win all races on 50 cc.
Also, you get better items if you are behind.
On 100 cc, most computer racers go as fast or maybe a little faster that the player. If you're in front by a few turns, the computer will start rubber-banding (a very common issue found in racing games) and getting close. If you're behind, you'll mostly get good items, and obviously, it's harder to get first place.
On 150 cc, all computer racers go as fast or faster than the player. It's much harder to win, and if you're ahead, rubber-banding takes place.
The computer may get a blue shell if you're in first.
If you're behind you'll sometimes get good items.
150 cc is only recommend for really good players.
You can find a difficulty that isn't too easy, or too hard, so Difficulty gets a five.

OVERALL, 9.1: Mario Kart 64 is one of the best Mario Kart games. It was there series' first transition into 3D, although it isn't entirely 3D.
It's very enjoyable, fun, addictive, and easy to play. Overall Mario Kart 64 gets a 9.1 out of 10.
Thanks for reading this review, and until next review, bye!
I used to own Mario Kart 64 on the Nintendo 64, and I played it a lot. Mario Kart 64 is one of my favorite games of all time (maybe top 15).
I have played the original Mario Kart on the SNES (I'll review that one.), and it's great as well. It was Mario Kart's first transition into 3D.
It paved the way for future Mario Kart games.
Mario Kart 64 was developed and published by Nintendo, and released December 14th, 1996 for the Nintendo 64. Mario Kart 64 is the Nintendo 64's second best-selling game with 9.87 million copies sold., only to be topped by Super Mario 64. With all that out of the way, time for the review.

GRAPHICS, 8: For early N64 titles, it's very good. The game features 2D items and sprites with 3D environments and tracks.
When at the player select screen, the eight characters have animations where they blink and have slight head movements.
When you select the player, they have another animation, which is usually a celebration taunt.
Before each race, you'll see Lakitu countdown to start the race.
While racing, if you're in 2nd or 3rd place, you may notice that racers  in front of you sort of pop-in if you get close. This could be because of  the N64's memory limit.
Each characters karts are different colors to represent them, such as Mario's kart being red, Luigi's blue, Peach's kart being pink, and Bowser's being orange. The only characters with the same color karts are Luigi and Yoshi. although Yoshi's kart is a lighter green.

Each track varies in size with the smallest being Moo Moo Farm (0:36 lap time), and the largest being Rainbow Road (2:00 lap time).
On the tracks, there are obstacles moving. On Luigi's Raceway, there's a Luigi air balloon that moves up and down on the track, and even has an item box attached to it. On Moo Moo Farm, there are moles that pop up out of the ground. On one of the best courses in the game. Toad's Turnpike, you race on a highway and have to avoid traffic. On Rainbow Road, there's two chain chomps. 
When you collect a item box, a small roulette wheel pops up and randomly selects a item.
When you use a item, it'll display a small effect. Usually a fire trial, or a smoke effect, sometimes both.
When you powerslide, a smoke effect appears. When you land a jump, a small text graphic saying "POMP" will appear. If you jump, it'll say "BOING!"
Each character has about 8 sprites, and these sprites are shown when the characters turn. They're pixelated on the edges, but that may also be because of the N64's memory limits.  The game looks very good, especially for the N64, so graphics get an eight.

SOUND, 10: Mario Kart 64 has a great soundtrack. I has about 20 songs. The best are Raceways, Bowser's Castle, and Rainbow Road.
The songs really add atmosphere the the game. When you start the game, Mario will say "Welcome to Mario Kart!".
 During the Lakitu countdowns, he's holding a bar full of light. Two green lights, and one blue. There will be three beeps. It's basically "Ready, Set, GO!" because the third beep is longer than the rest.
The sound effects are good too. Powersliding, bumping, jumping, advancing to the next lap and winning all have sounds. When the last lap comes, the songs is sped up, which really adds a sense of 'hurry!'.
When you select your character, they'll say something. Peach says "let's go!". Mario says "lets-a-go!". Luigi says "ho-ho!".
Also, after winning a race, they'll say something, too. Mario will say "I've got it!", while Luigi says "It's-a-me, Luigi! Number one!"
The sounds are really what made this game classic, so sound gets a ten.

ADDICITVENESS, 10: This is a game that is not only fun, but addictive. Trying to find all of the shortcuts are fun, as well as performing them.
Also, trying to win the cups on the harder difficulties is fun and challenging. The multiplayer modes, such as split-screen racing or the battle modes (four players only) are very fun too. I'd say it takes about 15 to 30 minutes to complete each cup. I've easily played this game for 20+ hours. Addictiveness gets a ten.

STORY: There is no story to this game, but if I had to guess, Mario and his friends (and even Bowser), all take a day off to go kart racing.
The winner is awarded a gold medal, second place silver, and third place bronze. In the end, it's all just a fun day off for Mario and friends.

DEPTH, 7: There is plenty to do in this game. First off, there are 4 cups, and each cup has 4 different tracks., making a total of 16 tracks across 4 cups. There's the Mushroom cup, the Flower cup, the Star cup, and the Special cup. There are different trophies to get for winning cups on each difficulty. There's also shortcuts on almost every track, with the most famous being Wario Stadium and Rainbow Road.
There's also time trails, where you to get the best possible time on each track. There's no opponents, so this is where usually you experiment with the shortcuts or the track itself. The game features eight characters. Mario, Luigi, Princess Peach, Toad, Yoshi, Donkey Kong, Wario and Bowser are all playable. Technically, they all play the same, but their karts handle differently. Toad and Peach are lighter, while DK and Bowser are heavier.
Mario Kart 64 contains One, Two, Three and even Four-player modes. The One, Two, and Three player modes are all split-screen racing. These can be fun and chaotic. The Battle Mode is exclusive to the Four-Player mode. In Battle Mode, there are four courses to battle in.
All four players race in a mini bomb kart with three balloons on it. If a player is hit with a item, is bumped hard, or falls of the course, a balloon will fall off. If all balloons fall off, that player is eliminated. The last player with balloons attached will win. 
It's every man or himself and last man standing. It's extremely fun.
Apart from winning all cups on all difficulties, setting the best times on time trials, and playing the multiplayer modes, there's nothing else to do after that. For depth, Mario Kart 64 gets a seven.

DIFFICULTY, 5: Mario Kart 64 has three difficulties. 50 cc(easy), 100 cc(medium), and 150 cc(hard). On 50 cc, the computer racers are slower than the player, but there are always one or two that are almost as fast as the player. You can easily win all races on 50 cc.
Also, you get better items if you are behind.
On 100 cc, most computer racers go as fast or maybe a little faster that the player. If you're in front by a few turns, the computer will start rubber-banding (a very common issue found in racing games) and getting close. If you're behind, you'll mostly get good items, and obviously, it's harder to get first place.
On 150 cc, all computer racers go as fast or faster than the player. It's much harder to win, and if you're ahead, rubber-banding takes place.
The computer may get a blue shell if you're in first.
If you're behind you'll sometimes get good items.
150 cc is only recommend for really good players.
You can find a difficulty that isn't too easy, or too hard, so Difficulty gets a five.

OVERALL, 9.1: Mario Kart 64 is one of the best Mario Kart games. It was there series' first transition into 3D, although it isn't entirely 3D.
It's very enjoyable, fun, addictive, and easy to play. Overall Mario Kart 64 gets a 9.1 out of 10.
Thanks for reading this review, and until next review, bye!
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Sans


Affected by 'Laziness Syndrome'

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06-23-16 07:35 AM
| ID: 1278447 | 40 Words

BestGamer24
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I was watching WatchMojo last night when I noticed it. Maybe Watchmojo was targeted so the hackers would get attention.
WatchMojo has 12 Million subscribers, but they average 300,000 to 400,000 views per video. It's strange only they were targeted.
I was watching WatchMojo last night when I noticed it. Maybe Watchmojo was targeted so the hackers would get attention.
WatchMojo has 12 Million subscribers, but they average 300,000 to 400,000 views per video. It's strange only they were targeted.
Member
Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
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06-22-16 01:04 PM
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BestGamer24
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One Punch Man is a very popular anime. The concept is unique, because it revolves around a guy named Saitama who can kill anything with one punch. He isn't scared of anyone or anything. I don't really like anime, but this one stands out.
One Punch Man is a very popular anime. The concept is unique, because it revolves around a guy named Saitama who can kill anything with one punch. He isn't scared of anyone or anything. I don't really like anime, but this one stands out.
Member
Sans


Affected by 'Laziness Syndrome'

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06-22-16 12:03 PM
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hyojoon : Temmie would agree. Tem out of Tem is the best review that a game can receive.
hyojoon : Temmie would agree. Tem out of Tem is the best review that a game can receive.
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Sans


Affected by 'Laziness Syndrome'

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06-22-16 12:01 PM
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BestGamer24
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Sans


Affected by 'Laziness Syndrome'

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06-22-16 11:57 AM
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BestGamer24
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tyranit : I subscribed. My username is Joshuanight332. Nice channel you have.
tyranit : I subscribed. My username is Joshuanight332. Nice channel you have.
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Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
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06-22-16 11:47 AM
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BestGamer24
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I thought of the title for three minutes. Undertale was released September 15th, 2015 on PC, MAC and through Steam. It was in development for two years and seven months after Toby Fox, the creator and developer of Undertale, raised six times the goal of the game's kickstarter.
One thing that helps Undertale seem original is the fact that  you don't have to kill anyone .For this review, we're going into the Underworld. Along the way, we'll meet awesome characters and even fight a few. What happens is entirely up to you. Here's my review for Undertale. (NOTE: There may be spoilers in this review, but I'll try not to spoil the game. Be good, alright?)

GRAPHICS, 9: Undertale has an 8-bit syle to it. Some people don't like it, but it fits the overall style of the game. Most places look good, some great, and the characters looks extremely detailed in battle. The overworld sprites look like sprites from NES games, but, again, it's represented in a 8-bit style. I like the style and it looks great. I feel as if the battle sprites are more of a 16-bit style as they're more detailed.
The locations, such as Toriel's house, can look detailed and realistic. Other places, such as King Asgore's throne room or Snowdin Forest have this sense of exploration and despair.
The animations are a mixed bag. Some look good, some look smooth. Characters walking looks like an average game, but it's walking. It's not supposed to be fancy. The character's animations during battle are smooth, such as King Asgore pulling out his spear and destroying the 'MERCY' button. Even Mettaton EX's constant jumping around during his fight is cool. There's also funny things that happen. If you pet Lesser Dog during his fight, his neck grows. If you keep petting him, his neck grows until it's off-screen, past the speech bubbles, and until he goes to where no dog has been before. Temmie's face vibrates, and Flowey can mimic other character's faces.
Each time a character speaks, a speech box will pop up at the top (or sometimes the bottom) that display's the speakers face with the text. Each character has a unique font, such as Sans with Comic Sans, San's brother, Papyrus, uses Papyrus. Some characters use a thin font. These are usually the random encounters along the way.  Undertale's graphics and animations are great, so it gets a nine.

SOUND, 10: This games soundtrack is one of the best I've ever heard. The sounds in the game sound great too. The songs play when Frisk (who is the game's protagonist) is exploring different areas, on dates, in battles, or on the main menu.
Some of the best are Megalovania (the song that plays during the Sans fight), Death by Glamour (Mettaton EX fight), bonetrousle (Papyrus fight), Heartache (Toriel fight), and Bergentrucking and ASGORE (Asgore fight). There are so many great songs on the soundtrack that it's hard to pick a favorite. There's many great sounds too.  Because of this, sound gets a ten.

ADDICTIVENESS, 10: This is a game that I've played 10+ hours on. It's got multiple different endings (more in the depth section). The game's charm, story, and great characters will keep the player coming back to see if they can find anything more the game has to offer.
Even the combat system is fun and addictive. It's very fun to find out what different endings you can get. Some people get different endings for sparing this character, killing this character just to see what ending they can get. Addictiveness gets a ten.

STORY, 9: The back story is long ago, there were two races on earth. Humans and Monsters. One day, the Humans unleashed a merciless attack becaused they feared monsters would absorb their SOULs. The Humans easily won, because all of the Monster SOULs were not as strong as one Human SOUL. Many Monsters were killed without one Human casualty. The few surviving Monsters then surrendered, and the Humans sealed all Monster under Mt. Ebott. Insane backstory there.
The first 10 minutes of the story revolves around Frisk falling down the bottom of Mt. Ebott, and entering this strange world. Frisk then meets Flowey, who is a flower, who says he'll teach her about the underworld. Flowey then tricks Frisk and almost kills her, when Toriel saves her. Toriel then takes Frisk to her house, and says it'll be best to stay there. Frisk eventually gets bored and wants to explore the rest of the underworld. Toriel is fearful that Frisk won't be able to survive and tells frisk to prove she can survive. Frisk then defeats Toriel, and Toriel lets her into the underworld where she starts her journey.
Along the way she meets very awesome characters. She meets Sans, Papyrus, Undyne, Dr. Alphys, Mettaton, Muffet and more.
Sans and Papyrus are the 'skelebros'. Sans loves bad jokes while Papyrus likes puzzles. Undyne is a guard. Dr. Alphys created Mettaton.
Mettaton is a robot with TV shows, and Muffet is.... queen of the spiders? Frisk also meets Flowey. Flowey's motto is "Kill or be Killed". He suggests that Frisk kills everyone that she sees, so she can become powerful. If Frisk doesn't kill anyone, then Flowey becomes the enemy.
It's a unique story full of unique characters, but some characters aren't explained, such as Froggit, Whimsun,  Woshua, Aaron and Moldbygg, just to name a few. The story gets a nine.

DEPTH, 8: Undertale has three paths you can chose. True Pacifist, Neutral, and Genocide. There are many different Neutral endings. There are secret battles, rooms, items, and hidden characters through. Just getting every possible ending can take a long time. This game has plenty of content to keep players busy. The game also has a lot of easter eggs, such as the Temmie Village (one of the best places of the game). The characters can even say different thing depending on what you've done throughout the game. Usually they will say different things if you do different routes. Depth gets a eight out of ten.

DIFFICULTY, 7 : This game features three difficulties. True Pacifist, Neutral, Genocide, and a unfinished Hard Mode.. The game is harder depending on what route you choose. Pacifist has the best ending, but is HARD. Genocide is easy because you have a lot of power. There is also a unfinished Hard Mode. The enemies are harder than they would normally be, but it ends after you defeat Toriel. It is unknown it it's ever going to be finished. Difficulty gets a seven.

OVERALL, 9.5: Undertale is a fantastic game. My 2015 Game of the Year. It's unique and charming story filled with amazing characters, and the fact that you don't have to kill anyone really sets this game apart from other RPGs. It has a fun, addictive combat system, and a Mercy system. Undertale easily gets a nine and a half.
It'll be nice to see what the second Undertale game will be like.
Thanks for reading this review, and until next review, bye!
I thought of the title for three minutes. Undertale was released September 15th, 2015 on PC, MAC and through Steam. It was in development for two years and seven months after Toby Fox, the creator and developer of Undertale, raised six times the goal of the game's kickstarter.
One thing that helps Undertale seem original is the fact that  you don't have to kill anyone .For this review, we're going into the Underworld. Along the way, we'll meet awesome characters and even fight a few. What happens is entirely up to you. Here's my review for Undertale. (NOTE: There may be spoilers in this review, but I'll try not to spoil the game. Be good, alright?)

GRAPHICS, 9: Undertale has an 8-bit syle to it. Some people don't like it, but it fits the overall style of the game. Most places look good, some great, and the characters looks extremely detailed in battle. The overworld sprites look like sprites from NES games, but, again, it's represented in a 8-bit style. I like the style and it looks great. I feel as if the battle sprites are more of a 16-bit style as they're more detailed.
The locations, such as Toriel's house, can look detailed and realistic. Other places, such as King Asgore's throne room or Snowdin Forest have this sense of exploration and despair.
The animations are a mixed bag. Some look good, some look smooth. Characters walking looks like an average game, but it's walking. It's not supposed to be fancy. The character's animations during battle are smooth, such as King Asgore pulling out his spear and destroying the 'MERCY' button. Even Mettaton EX's constant jumping around during his fight is cool. There's also funny things that happen. If you pet Lesser Dog during his fight, his neck grows. If you keep petting him, his neck grows until it's off-screen, past the speech bubbles, and until he goes to where no dog has been before. Temmie's face vibrates, and Flowey can mimic other character's faces.
Each time a character speaks, a speech box will pop up at the top (or sometimes the bottom) that display's the speakers face with the text. Each character has a unique font, such as Sans with Comic Sans, San's brother, Papyrus, uses Papyrus. Some characters use a thin font. These are usually the random encounters along the way.  Undertale's graphics and animations are great, so it gets a nine.

SOUND, 10: This games soundtrack is one of the best I've ever heard. The sounds in the game sound great too. The songs play when Frisk (who is the game's protagonist) is exploring different areas, on dates, in battles, or on the main menu.
Some of the best are Megalovania (the song that plays during the Sans fight), Death by Glamour (Mettaton EX fight), bonetrousle (Papyrus fight), Heartache (Toriel fight), and Bergentrucking and ASGORE (Asgore fight). There are so many great songs on the soundtrack that it's hard to pick a favorite. There's many great sounds too.  Because of this, sound gets a ten.

ADDICTIVENESS, 10: This is a game that I've played 10+ hours on. It's got multiple different endings (more in the depth section). The game's charm, story, and great characters will keep the player coming back to see if they can find anything more the game has to offer.
Even the combat system is fun and addictive. It's very fun to find out what different endings you can get. Some people get different endings for sparing this character, killing this character just to see what ending they can get. Addictiveness gets a ten.

STORY, 9: The back story is long ago, there were two races on earth. Humans and Monsters. One day, the Humans unleashed a merciless attack becaused they feared monsters would absorb their SOULs. The Humans easily won, because all of the Monster SOULs were not as strong as one Human SOUL. Many Monsters were killed without one Human casualty. The few surviving Monsters then surrendered, and the Humans sealed all Monster under Mt. Ebott. Insane backstory there.
The first 10 minutes of the story revolves around Frisk falling down the bottom of Mt. Ebott, and entering this strange world. Frisk then meets Flowey, who is a flower, who says he'll teach her about the underworld. Flowey then tricks Frisk and almost kills her, when Toriel saves her. Toriel then takes Frisk to her house, and says it'll be best to stay there. Frisk eventually gets bored and wants to explore the rest of the underworld. Toriel is fearful that Frisk won't be able to survive and tells frisk to prove she can survive. Frisk then defeats Toriel, and Toriel lets her into the underworld where she starts her journey.
Along the way she meets very awesome characters. She meets Sans, Papyrus, Undyne, Dr. Alphys, Mettaton, Muffet and more.
Sans and Papyrus are the 'skelebros'. Sans loves bad jokes while Papyrus likes puzzles. Undyne is a guard. Dr. Alphys created Mettaton.
Mettaton is a robot with TV shows, and Muffet is.... queen of the spiders? Frisk also meets Flowey. Flowey's motto is "Kill or be Killed". He suggests that Frisk kills everyone that she sees, so she can become powerful. If Frisk doesn't kill anyone, then Flowey becomes the enemy.
It's a unique story full of unique characters, but some characters aren't explained, such as Froggit, Whimsun,  Woshua, Aaron and Moldbygg, just to name a few. The story gets a nine.

DEPTH, 8: Undertale has three paths you can chose. True Pacifist, Neutral, and Genocide. There are many different Neutral endings. There are secret battles, rooms, items, and hidden characters through. Just getting every possible ending can take a long time. This game has plenty of content to keep players busy. The game also has a lot of easter eggs, such as the Temmie Village (one of the best places of the game). The characters can even say different thing depending on what you've done throughout the game. Usually they will say different things if you do different routes. Depth gets a eight out of ten.

DIFFICULTY, 7 : This game features three difficulties. True Pacifist, Neutral, Genocide, and a unfinished Hard Mode.. The game is harder depending on what route you choose. Pacifist has the best ending, but is HARD. Genocide is easy because you have a lot of power. There is also a unfinished Hard Mode. The enemies are harder than they would normally be, but it ends after you defeat Toriel. It is unknown it it's ever going to be finished. Difficulty gets a seven.

OVERALL, 9.5: Undertale is a fantastic game. My 2015 Game of the Year. It's unique and charming story filled with amazing characters, and the fact that you don't have to kill anyone really sets this game apart from other RPGs. It has a fun, addictive combat system, and a Mercy system. Undertale easily gets a nine and a half.
It'll be nice to see what the second Undertale game will be like.
Thanks for reading this review, and until next review, bye!
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Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
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06-22-16 11:17 AM
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BestGamer24
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LunarDarkness2 : I wasn't sure where to put the thread, so I though putting here would be good. Sorry for the mistake!
LunarDarkness2 : I wasn't sure where to put the thread, so I though putting here would be good. Sorry for the mistake!
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Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
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06-22-16 10:33 AM
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BestGamer24
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Likes: 2  Dislikes: 0
This is BestGamer 24 (still questioning if this is a good name) and I've reached my 100th post. For the first 2 or 3 years, I never really cared for the Vizzed Board, I just played games that whole time. Last year, I found out how cool the Vizzed Board was and I've been on it since.
It's probably not a huge milestone, but hitting triple digits is always fun. Here's to 200!
This is BestGamer 24 (still questioning if this is a good name) and I've reached my 100th post. For the first 2 or 3 years, I never really cared for the Vizzed Board, I just played games that whole time. Last year, I found out how cool the Vizzed Board was and I've been on it since.
It's probably not a huge milestone, but hitting triple digits is always fun. Here's to 200!
Member
Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
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06-22-16 10:08 AM
| ID: 1278264 | 30 Words

BestGamer24
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Congrats on your 1000th day on Vizzed! I'm on my 1,544th day, but I wasn't on the Vizzed Board for a while. I sill remember the day I signed up.
Congrats on your 1000th day on Vizzed! I'm on my 1,544th day, but I wasn't on the Vizzed Board for a while. I sill remember the day I signed up.
Member
Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
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06-21-16 09:00 PM
| ID: 1278159 | 1012 Words

BestGamer24
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The Grand Theft Auto franchise is the greatest franchise in Video Game history. Rockstar is one of the best Video Game companies. (opinion) From Grand Theft Auto on the PS1 to Grand Theft Auto V on the PS4, the GTA Series has always shined.
Spanning from the PS1 to the PS4, the GTA Series has had many great games. They have also been the center point of a lot of controversy. Usually the violence in the games and... well... adult actions... has lead to the controversy. GTA IV is one of my favorite games of all time, and I'm going to tell you why. Let's get into this review!

GRAPHICS, 9: While they do look dated, GTA IV is still a beautiful game. Liberty City looks like New York City, although Liberty City is a parody of NY. The city looks plain in some parts, but it's supposed to look like that, and great in other parts. Middle Park (Central Park) looks great and the attractions look great as well. GTA IV's map is on of my favorite maps in video games, simply stuff like this. The characters look great as well. GTA IV's main character, Niko Bellic, looks great (I've said great a lot, but it's a great game). The other characters in the story look good as well. Rockstar put a lot of attention and detail into each and every character model, and it really shows. The animations are awesome. Niko's hand-to-hand combat was motion captured by Bas Rutten a famous Mixed Martial Artist. Niko's kicks and punches look smooth and also reveals some of his backstory (see more in the story section). The walking/running/sprinting animations look realistic. The shooting and reloading animations looks good. Each time a police officer/enemy/or civilian is killed, a ragdoll effect is triggered. GTA IV was the first GTA game to use the ragdoll effects instead of having a falling animation. Even animations on the cars look good (wheels, lights).  The cutscene animations look realistic. IV is a beautiful game with fantastic animations. The only bad thing about the graphics is there are some low quality textures. Because of that, graphics get a nine.

SOUND, 10: The main theme is fantastic. The soundtrack is great and memorable. The voice acting is great, as well as the civilians speech. The radio stations play great songs, as well as great radio shows just as Just or Unjust and Integrity 2.0 The shooting sounds great, and each gun sounds different (obviously). The cars sounds great too. The car's engines, just like real life, each sound different and each sound realistic. A sports car will sound quiet, while a heavy car will sound loud. Sounds are great and get a ten.

ADDICTIVENESS, 10: I've played Grand Theft Auto IV for over 35 hours, and it's obvious why. This game offers a lot to do and it will most likely keep you busy. Various missions as well as side missions. It's very addictive and the game even has a 'level of addiction' section in the Stats screen. It's almost as if Rockstar knows you are addicted. I was addicted to it. You can see most of the thing you can do in the Depth section. Addictiveness is a perfect ten.

STORY, 10: The story is this: Niko is in the war filled county of Yugoslavia. He and a few friends (who later turned on him) where in the Yugoslavian wars. Niko  learned a lot through the war. How to fight, shoot, drive, and even fly a helicopter. Niko was talking to his cousin, Roman during the wars, and Roman was talking about how great America was, and even convinced Niko to come to LC. What Niko didn't know was Roman was addicted to gambling and owed a lot of people money. Niko migrated to LC to live with Roman, and Roman wanted Niko to help him out with some of his problems. Along the way, Niko finds his own problems, reunites with old friends, makes new friends, and even meets his enemies. It's kind of sad that Niko was trying to flee from his problems from the war only to find new problems at the new City. It's a very awesome story, and one of the best in my opinion. Story gets a Ten.

DEPTH, 9: Apart from the 80+ missions that take about 10 hours to complete, there's also stunt jumps, random character encounters, drug busts, assassinations, hanging out with friends, bowling, racing, car theft, adult clubs, and even police work. This is a very deep game filled with content to keep players busy for hours on end. Even exploring the city to find many different easter eggs, such as the heart of Liberty. There's so much stuff to find in GTA IV, and it's very very riddled with content, although I felt car customization would have made the game better. Depth gets a nine.

DIFFICULTY, 6: Grand Theft Auto IV wasn't very difficult, but there was a few missions I had trouble with. I didn't find the game too difficult but I didn't find it too easy, either. Three Leaf Clover, a bank heist mission that has Packie and Niko with a few others robbing the Bank of Liberty, took me three tries to complete, but I didn't find it that hard. Unlike SA, in IV you can hide behind cover, which made many missions easy, but it wasn't too easy. Missions can cause a few problems, but besides that, it wasn't that hard. Difficulty gets a six.

OVERALL, 10: Grand Theft Auto IV is one of my favorite games of all time, with great characters, great story, great soundtrack, and a almost perfect game, it is on of Rockstar's best. Overall, I give Grand Theft Auto IV a perfect ten out of ten. It's a prefect game to me, as I felt it got everything right, except it would have been better with planes.

NOTE: This is my longest  review! It's over 1,000 words! There's also 5589 characters.
Thanks for reading this review! Until next review, bye!
The Grand Theft Auto franchise is the greatest franchise in Video Game history. Rockstar is one of the best Video Game companies. (opinion) From Grand Theft Auto on the PS1 to Grand Theft Auto V on the PS4, the GTA Series has always shined.
Spanning from the PS1 to the PS4, the GTA Series has had many great games. They have also been the center point of a lot of controversy. Usually the violence in the games and... well... adult actions... has lead to the controversy. GTA IV is one of my favorite games of all time, and I'm going to tell you why. Let's get into this review!

GRAPHICS, 9: While they do look dated, GTA IV is still a beautiful game. Liberty City looks like New York City, although Liberty City is a parody of NY. The city looks plain in some parts, but it's supposed to look like that, and great in other parts. Middle Park (Central Park) looks great and the attractions look great as well. GTA IV's map is on of my favorite maps in video games, simply stuff like this. The characters look great as well. GTA IV's main character, Niko Bellic, looks great (I've said great a lot, but it's a great game). The other characters in the story look good as well. Rockstar put a lot of attention and detail into each and every character model, and it really shows. The animations are awesome. Niko's hand-to-hand combat was motion captured by Bas Rutten a famous Mixed Martial Artist. Niko's kicks and punches look smooth and also reveals some of his backstory (see more in the story section). The walking/running/sprinting animations look realistic. The shooting and reloading animations looks good. Each time a police officer/enemy/or civilian is killed, a ragdoll effect is triggered. GTA IV was the first GTA game to use the ragdoll effects instead of having a falling animation. Even animations on the cars look good (wheels, lights).  The cutscene animations look realistic. IV is a beautiful game with fantastic animations. The only bad thing about the graphics is there are some low quality textures. Because of that, graphics get a nine.

SOUND, 10: The main theme is fantastic. The soundtrack is great and memorable. The voice acting is great, as well as the civilians speech. The radio stations play great songs, as well as great radio shows just as Just or Unjust and Integrity 2.0 The shooting sounds great, and each gun sounds different (obviously). The cars sounds great too. The car's engines, just like real life, each sound different and each sound realistic. A sports car will sound quiet, while a heavy car will sound loud. Sounds are great and get a ten.

ADDICTIVENESS, 10: I've played Grand Theft Auto IV for over 35 hours, and it's obvious why. This game offers a lot to do and it will most likely keep you busy. Various missions as well as side missions. It's very addictive and the game even has a 'level of addiction' section in the Stats screen. It's almost as if Rockstar knows you are addicted. I was addicted to it. You can see most of the thing you can do in the Depth section. Addictiveness is a perfect ten.

STORY, 10: The story is this: Niko is in the war filled county of Yugoslavia. He and a few friends (who later turned on him) where in the Yugoslavian wars. Niko  learned a lot through the war. How to fight, shoot, drive, and even fly a helicopter. Niko was talking to his cousin, Roman during the wars, and Roman was talking about how great America was, and even convinced Niko to come to LC. What Niko didn't know was Roman was addicted to gambling and owed a lot of people money. Niko migrated to LC to live with Roman, and Roman wanted Niko to help him out with some of his problems. Along the way, Niko finds his own problems, reunites with old friends, makes new friends, and even meets his enemies. It's kind of sad that Niko was trying to flee from his problems from the war only to find new problems at the new City. It's a very awesome story, and one of the best in my opinion. Story gets a Ten.

DEPTH, 9: Apart from the 80+ missions that take about 10 hours to complete, there's also stunt jumps, random character encounters, drug busts, assassinations, hanging out with friends, bowling, racing, car theft, adult clubs, and even police work. This is a very deep game filled with content to keep players busy for hours on end. Even exploring the city to find many different easter eggs, such as the heart of Liberty. There's so much stuff to find in GTA IV, and it's very very riddled with content, although I felt car customization would have made the game better. Depth gets a nine.

DIFFICULTY, 6: Grand Theft Auto IV wasn't very difficult, but there was a few missions I had trouble with. I didn't find the game too difficult but I didn't find it too easy, either. Three Leaf Clover, a bank heist mission that has Packie and Niko with a few others robbing the Bank of Liberty, took me three tries to complete, but I didn't find it that hard. Unlike SA, in IV you can hide behind cover, which made many missions easy, but it wasn't too easy. Missions can cause a few problems, but besides that, it wasn't that hard. Difficulty gets a six.

OVERALL, 10: Grand Theft Auto IV is one of my favorite games of all time, with great characters, great story, great soundtrack, and a almost perfect game, it is on of Rockstar's best. Overall, I give Grand Theft Auto IV a perfect ten out of ten. It's a prefect game to me, as I felt it got everything right, except it would have been better with planes.

NOTE: This is my longest  review! It's over 1,000 words! There's also 5589 characters.
Thanks for reading this review! Until next review, bye!
Member
Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
Last Post: 2669 days
Last Active: 2442 days

06-21-16 07:55 PM
| ID: 1278125 | 552 Words

BestGamer24
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Two years ago, I gave a very short review of Spider-Man on the N64. Instead of Re-Reviewing the N64 version, I've decided to review the PS1 version of the game, as it is better than the N64 version. I love this game, and I have sunk many hours into it. It's in the top 10 best Spidey games, and it still stand up today. Let's swing into Spider-Man!

GRAPHICS, 8: It looks like an average PS1 game, but the animations are very good. Spider-man kicking and punching look smooth, as well as the other animations for the enemies. Some animations look weird, such as Venom jumping. The textures look like they came from a cartoon (or in this case, a comic book) as some look good (Such as Spidey) and some look awkward (Such as Black Cat without her mask).
Some levels look good, while others look bland. The bottom of each city level has this yellow fog. The developers turned this into a story where Doctor Octopus turns to entire ground into fog. It looks like an average PS1 game, but the animations are mostly good, so it gets an eight.

SOUND, 8: The main menu theme is good. The voice acting is very nice and doesn't sound boring. Spidey's one-liners are great. The sound effects are cartoonish, but that fits the feel of the game.The music that plays during gameplay is also average for the PS1. The sounds fit the feel of the game, and they don't feel out of place, even though they sound like an average PS1 game. Sound gets an eight.

ADDICTIVENESS, 10: I've played this game a lot, and occasionally play it from time to time. The gameplay is very fun and addictive, and can keep you playing.  There's also plenty of replay value to keep players coming back to unlock different things. It's very addictive has quite a bit of replay value, so Addictiveness gets a ten.

STORY, 6: The story starts like this: Peter is at the Science Expo 2000, when Dr. Otto Octavious is talking about his invention. Peter then sees an impostor Spider-Man! The impostor then works for Dr. Octopus, which causes Peter to find out who the impostor is, but then Eddie Brock turns into Venom, and the game starts. A lot happened in the first five minutes of the game. It's a story that fits so it gets a six.

DEPTH, 8 : Like I said earlier, this game has plenty of replay value. You can unlock concept art, story boards, character models, and even different costumes for Spider-Man. There's even a what-if mode, although it can only be unlocked through cheats. This game has a lot of content to get players to come back. Because of this, depth gets an eight.

DIFFICULTY, 5: This game has four different difficulty modes. Kid Mode, Easy, Normal, and Hard. Players can choose the right difficulty for their play style, and won't find the game too difficult. Since it offers challenged to players of all skill levels, difficulty gets a five.

OVERALL, 9: Spider-Man is a very enjoyable game, especially if you like Spidey. As I said in my N64 review, If you're a Web-Head like me this game is worth trying out.
Thanks for reading this review, and until next review, bye!
Two years ago, I gave a very short review of Spider-Man on the N64. Instead of Re-Reviewing the N64 version, I've decided to review the PS1 version of the game, as it is better than the N64 version. I love this game, and I have sunk many hours into it. It's in the top 10 best Spidey games, and it still stand up today. Let's swing into Spider-Man!

GRAPHICS, 8: It looks like an average PS1 game, but the animations are very good. Spider-man kicking and punching look smooth, as well as the other animations for the enemies. Some animations look weird, such as Venom jumping. The textures look like they came from a cartoon (or in this case, a comic book) as some look good (Such as Spidey) and some look awkward (Such as Black Cat without her mask).
Some levels look good, while others look bland. The bottom of each city level has this yellow fog. The developers turned this into a story where Doctor Octopus turns to entire ground into fog. It looks like an average PS1 game, but the animations are mostly good, so it gets an eight.

SOUND, 8: The main menu theme is good. The voice acting is very nice and doesn't sound boring. Spidey's one-liners are great. The sound effects are cartoonish, but that fits the feel of the game.The music that plays during gameplay is also average for the PS1. The sounds fit the feel of the game, and they don't feel out of place, even though they sound like an average PS1 game. Sound gets an eight.

ADDICTIVENESS, 10: I've played this game a lot, and occasionally play it from time to time. The gameplay is very fun and addictive, and can keep you playing.  There's also plenty of replay value to keep players coming back to unlock different things. It's very addictive has quite a bit of replay value, so Addictiveness gets a ten.

STORY, 6: The story starts like this: Peter is at the Science Expo 2000, when Dr. Otto Octavious is talking about his invention. Peter then sees an impostor Spider-Man! The impostor then works for Dr. Octopus, which causes Peter to find out who the impostor is, but then Eddie Brock turns into Venom, and the game starts. A lot happened in the first five minutes of the game. It's a story that fits so it gets a six.

DEPTH, 8 : Like I said earlier, this game has plenty of replay value. You can unlock concept art, story boards, character models, and even different costumes for Spider-Man. There's even a what-if mode, although it can only be unlocked through cheats. This game has a lot of content to get players to come back. Because of this, depth gets an eight.

DIFFICULTY, 5: This game has four different difficulty modes. Kid Mode, Easy, Normal, and Hard. Players can choose the right difficulty for their play style, and won't find the game too difficult. Since it offers challenged to players of all skill levels, difficulty gets a five.

OVERALL, 9: Spider-Man is a very enjoyable game, especially if you like Spidey. As I said in my N64 review, If you're a Web-Head like me this game is worth trying out.
Thanks for reading this review, and until next review, bye!
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Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
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06-21-16 07:00 PM
| ID: 1278112 | 21 Words

BestGamer24
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m0ssb3rg935 :
WWF Wrestlemania 2000 does have the wrestler's themes in the create-a-superstar section. The BGM that plays during matches doesn't, however.

m0ssb3rg935 :
WWF Wrestlemania 2000 does have the wrestler's themes in the create-a-superstar section. The BGM that plays during matches doesn't, however.

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Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
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06-21-16 06:47 PM
| ID: 1278106 | 459 Words

BestGamer24
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Well, I haven't wrote a review in a while, so I though I could write one now. I'm going to review a game I've played a lot recently.
Tennis, on the NES. It was originally released in 1984 in Japan, and 1985 in USA/Europe. 
 I have a history with Tennis, and it's a sport I've come to love. Even though this wasn't the first Tennis game, it was the first Tennis game to really capture the overall feel of the sport. Now, let's step on the courts and review Tennis.

GRAPHICS, 8: Since this was a early NES title, the graphics aren't nearly as good as the later games on the system, but it's really good for 1984.  On screen, there's the players, the net, the umpire sitting in that high chair and the crowd. The players look detailed on the court, and the umpire is Mario. The walls in the stadium say Nintendo on them. If a point, fault, or game/set/match has happened, a speech bubble will pop up next to the umpire saying those phrases. Overall the graphics get an eight, it's great for its time.

SOUND, 7: The title screen song is short and catchy. When the players hit the ball, there is a beep that plays. If there's a rally it'll go: *beep*, *boop*, *beep*, *boop*. When the umpire talks there will be about 4 quick beeps. Also, when a player wins a game or a set, a short jingle is played. There's not much when it comes to sound, but the title theme is cool, so it gets a 7.

ADDICTIVENESS, 8: This game is pretty fun, especially if the CPU keeps hitting. If you have 2 players, you can play doubles, and that can be very fun too. The only think you can do is play exhibition matches, but I'll give it an eight because I think it's fun.

Story: There is no story for this game.

DEPTH, 5: There's only to game modes. Singles, which is one player versus the CPU, and Doubles, which is two players vs two CPU's. That's all for the depth. I give it a five for the different difficulties.

DIFFICULTY, 5:  There are five different difficulties. Levels 1 through 5. On level one, the CPU usually tends to miss about 80% of the balls.
On Level 5, the CPU hits nearly every ball that comes at them. The five difficulties provides easy levels for all skill levels, therefore it gets a five.

OVERALL, 8.5:  The graphics, sound, and gameplay are very nice, there's a two player mode, and even different difficulty levels.
It's very enjoyable, and captures Tennis nicely. I give it overall, an eight and a half.
Thanks for reading this review, until next review, bye!
Well, I haven't wrote a review in a while, so I though I could write one now. I'm going to review a game I've played a lot recently.
Tennis, on the NES. It was originally released in 1984 in Japan, and 1985 in USA/Europe. 
 I have a history with Tennis, and it's a sport I've come to love. Even though this wasn't the first Tennis game, it was the first Tennis game to really capture the overall feel of the sport. Now, let's step on the courts and review Tennis.

GRAPHICS, 8: Since this was a early NES title, the graphics aren't nearly as good as the later games on the system, but it's really good for 1984.  On screen, there's the players, the net, the umpire sitting in that high chair and the crowd. The players look detailed on the court, and the umpire is Mario. The walls in the stadium say Nintendo on them. If a point, fault, or game/set/match has happened, a speech bubble will pop up next to the umpire saying those phrases. Overall the graphics get an eight, it's great for its time.

SOUND, 7: The title screen song is short and catchy. When the players hit the ball, there is a beep that plays. If there's a rally it'll go: *beep*, *boop*, *beep*, *boop*. When the umpire talks there will be about 4 quick beeps. Also, when a player wins a game or a set, a short jingle is played. There's not much when it comes to sound, but the title theme is cool, so it gets a 7.

ADDICTIVENESS, 8: This game is pretty fun, especially if the CPU keeps hitting. If you have 2 players, you can play doubles, and that can be very fun too. The only think you can do is play exhibition matches, but I'll give it an eight because I think it's fun.

Story: There is no story for this game.

DEPTH, 5: There's only to game modes. Singles, which is one player versus the CPU, and Doubles, which is two players vs two CPU's. That's all for the depth. I give it a five for the different difficulties.

DIFFICULTY, 5:  There are five different difficulties. Levels 1 through 5. On level one, the CPU usually tends to miss about 80% of the balls.
On Level 5, the CPU hits nearly every ball that comes at them. The five difficulties provides easy levels for all skill levels, therefore it gets a five.

OVERALL, 8.5:  The graphics, sound, and gameplay are very nice, there's a two player mode, and even different difficulty levels.
It's very enjoyable, and captures Tennis nicely. I give it overall, an eight and a half.
Thanks for reading this review, until next review, bye!
Member
Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
Last Post: 2669 days
Last Active: 2442 days

06-21-16 05:52 PM
| ID: 1278093 | 102 Words

BestGamer24
Level: 34


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I missed reviewing Raw last night. Oh well, at least I can start Thursday.
My triple threat match at Battleground was correct, but you could have easily predicted that.

Roman's Suspension:
Well, that came out of nowhere. 30 days for a violation of the wellness policy.
I think that the triple threat match can still happen with good build up, even though Roman is suspended.
Seth could say that Roman getting suspended was good, because he doesn't have to see him for one whole month.
WWE Creative is really going to have to create some storyline that hypes up the triple threat.

I missed reviewing Raw last night. Oh well, at least I can start Thursday.
My triple threat match at Battleground was correct, but you could have easily predicted that.

Roman's Suspension:
Well, that came out of nowhere. 30 days for a violation of the wellness policy.
I think that the triple threat match can still happen with good build up, even though Roman is suspended.
Seth could say that Roman getting suspended was good, because he doesn't have to see him for one whole month.
WWE Creative is really going to have to create some storyline that hypes up the triple threat.

Member
Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
Last Post: 2669 days
Last Active: 2442 days

06-21-16 04:32 PM
| ID: 1278067 | 33 Words

BestGamer24
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Most games will have a small button under "PLAY GAME" that says "NO CHATBOX" on it.
However, for Nintendo games (on play.rom.online) I think there isn't any way to play without the chatbox.
Most games will have a small button under "PLAY GAME" that says "NO CHATBOX" on it.
However, for Nintendo games (on play.rom.online) I think there isn't any way to play without the chatbox.
Member
Sans


Affected by 'Laziness Syndrome'

Registered: 03-30-12
Last Post: 2669 days
Last Active: 2442 days

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