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09-29-25 04:28 PM

107 Posts Found by TetraDigm

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10-28-13 10:51 AM
| ID: 917537 | 19 Words

TetraDigm
Level: 25

POSTS: 27/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

i cant tell if some of the people in this thread are trolling or genuinely ignorant about marijuana entirely.
i cant tell if some of the people in this thread are trolling or genuinely ignorant about marijuana entirely.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

10-28-13 06:41 AM
| ID: 917504 | 112 Words

TetraDigm
Level: 25

POSTS: 26/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

Likes: 1  Dislikes: 0
there should be no form of punishment for anyone who chooses not to stand or salute or say the pledge. to do so is to force "allegiance" upon a child, less he face reprimand for disobeying orders. ANY teacher who even calls a kid out on it though, asking why they didnt stand, or telling them to do so, etc., should be fired and barred from holding a teaching job immediately. they need to realize their place. they are nothing more then payed employees, and our children are the customers. they are there to teach our children, not to tell them what to do. adult or not, these people hold no power.
there should be no form of punishment for anyone who chooses not to stand or salute or say the pledge. to do so is to force "allegiance" upon a child, less he face reprimand for disobeying orders. ANY teacher who even calls a kid out on it though, asking why they didnt stand, or telling them to do so, etc., should be fired and barred from holding a teaching job immediately. they need to realize their place. they are nothing more then payed employees, and our children are the customers. they are there to teach our children, not to tell them what to do. adult or not, these people hold no power.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

10-28-13 06:37 AM
| ID: 917503 | 105 Words

TetraDigm
Level: 25

POSTS: 25/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

did you just call gravity a theory? that it cannot be proven beyond doubt? jump. oh look, youre standing. now breed 2 animals of enough similarity that they CAN breed, but enough difference that they are different creatures. oh look, they just evolved. the exact methods in which things work MAY be wrong, but the fact that when animals breed, they exchange different genes, and eventually become a different animal, is in fact proof beyond any form of doubt by anyone with 1/4 of a brain, that evolution does happen, and is the reason for life being as it is at any stage in time.
did you just call gravity a theory? that it cannot be proven beyond doubt? jump. oh look, youre standing. now breed 2 animals of enough similarity that they CAN breed, but enough difference that they are different creatures. oh look, they just evolved. the exact methods in which things work MAY be wrong, but the fact that when animals breed, they exchange different genes, and eventually become a different animal, is in fact proof beyond any form of doubt by anyone with 1/4 of a brain, that evolution does happen, and is the reason for life being as it is at any stage in time.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

10-28-13 06:24 AM
| ID: 917501 | 147 Words

TetraDigm
Level: 25

POSTS: 24/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

while under the influence of marijuana, you may have idea you normally wouldnt, but these are generally along the lines of something to eat, or something to kill some time. i think youd find that most of the people who play games on this site, do so while under the influence of marijuana. it is a VERY common thing, and it doesnt cause any proven mental health issues, only speculated by the same people who scream that its killing our children and corrupting the country.

nobody smokes a blunt and then decides "im going to go murder my ex wife now", as occasionally happens on alcohol.
nobody thinks they can fly, and jumps from a window, as occasionally happens on alcohol.
you sit around, smoke more weed, turn on some bass heavy music, and eat something. thats what weed makes you do, that you normally might not.
while under the influence of marijuana, you may have idea you normally wouldnt, but these are generally along the lines of something to eat, or something to kill some time. i think youd find that most of the people who play games on this site, do so while under the influence of marijuana. it is a VERY common thing, and it doesnt cause any proven mental health issues, only speculated by the same people who scream that its killing our children and corrupting the country.

nobody smokes a blunt and then decides "im going to go murder my ex wife now", as occasionally happens on alcohol.
nobody thinks they can fly, and jumps from a window, as occasionally happens on alcohol.
you sit around, smoke more weed, turn on some bass heavy music, and eat something. thats what weed makes you do, that you normally might not.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

10-28-13 05:44 AM
| ID: 917493 | 215 Words

TetraDigm
Level: 25

POSTS: 23/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

so theres a game ive been looking for for years. i played it a few times as a kid, at a friends house. i do not know the name. i believe i can give Viz to people yes? well then if you can figure out this game, then ill throw 1,000 Viz your way. 

the game is for SNES
it is a side scrolling jet fighter shooter.
there are multiple jets to choose from, and weapons for them as well. i believe that the jets must be bought with money earned from killing enemies, i know the weapons must be.
i believe there was a level select, but that could have just been a map to give the appearance that youre selecting a level.
it -might- change from a side scroller later on in the game, but im not sure.
the jets and enemies were modern things, no futuristic laser blasts and random bullets that shoot in odd paterns and move in odd ways. at least none that i ever found.
i might be able to give further information if needed, but i doubt ill be able to answer many questions. i dont think it was 2 players.

i will investigate any guesses, and the first to give a correct one gets mah vizzy wizzy.
so theres a game ive been looking for for years. i played it a few times as a kid, at a friends house. i do not know the name. i believe i can give Viz to people yes? well then if you can figure out this game, then ill throw 1,000 Viz your way. 

the game is for SNES
it is a side scrolling jet fighter shooter.
there are multiple jets to choose from, and weapons for them as well. i believe that the jets must be bought with money earned from killing enemies, i know the weapons must be.
i believe there was a level select, but that could have just been a map to give the appearance that youre selecting a level.
it -might- change from a side scroller later on in the game, but im not sure.
the jets and enemies were modern things, no futuristic laser blasts and random bullets that shoot in odd paterns and move in odd ways. at least none that i ever found.
i might be able to give further information if needed, but i doubt ill be able to answer many questions. i dont think it was 2 players.

i will investigate any guesses, and the first to give a correct one gets mah vizzy wizzy.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

10-25-13 08:21 PM
| ID: 914905 | 84 Words

TetraDigm
Level: 25

POSTS: 22/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

while i would love to chime in with advice that could convince you of exactly what you want, i cannot do so. the fact that any school system is teaching this trash to our children is appalling. i despise the fact that ALL children learn about in school is math, and how we murdered, raped, and enslaved each other for the past 5000 years. like they just want to keep it fresh in our minds, so we subconsciously grow a similar hatred and bloodlust.
while i would love to chime in with advice that could convince you of exactly what you want, i cannot do so. the fact that any school system is teaching this trash to our children is appalling. i despise the fact that ALL children learn about in school is math, and how we murdered, raped, and enslaved each other for the past 5000 years. like they just want to keep it fresh in our minds, so we subconsciously grow a similar hatred and bloodlust.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

10-25-13 08:17 PM
| ID: 914897 | 151 Words

TetraDigm
Level: 25

POSTS: 21/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

personally i am against killing for any reason. i do not judge others based on my personal beliefs however, so i would have to say that so long as the person were already dead, or killed in self defense, there would be nothing wrong with eating them. why let the meat go to waste, just because its the same kind of meat youre made of? youre not eating a person. youre eating a corpse, the same as any time you eat a steak, hamburger, or anything else made of meat. it stopped being a human the moment it died. when something dies, thats it. game over. the body isnt holding some memory inside of it, its just a lifeless body and youd might as well put it to use. strip the flesh for leather, dine on the meat for a few days if their healthy, and grind the bones for fertilizer.
personally i am against killing for any reason. i do not judge others based on my personal beliefs however, so i would have to say that so long as the person were already dead, or killed in self defense, there would be nothing wrong with eating them. why let the meat go to waste, just because its the same kind of meat youre made of? youre not eating a person. youre eating a corpse, the same as any time you eat a steak, hamburger, or anything else made of meat. it stopped being a human the moment it died. when something dies, thats it. game over. the body isnt holding some memory inside of it, its just a lifeless body and youd might as well put it to use. strip the flesh for leather, dine on the meat for a few days if their healthy, and grind the bones for fertilizer.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

10-25-13 07:59 PM
| ID: 914858 | 558 Words

TetraDigm
Level: 25

POSTS: 20/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

is...this kid joking? marijuana is not a hallucinogen. i think you need to study into this a bit more, and understand what a hallucinogen is, and what marijuana actually does. a hallucinogen causes a state where you feel, hear, see, taste, or smell things that are not real. what makes them a hallucination, is that you cannot tell that they are not real. to you, they are a part of reality, and thats that.  hallucinogens induce hallucinations. there are relatively few actual hallucinogens known, and most of them are obtainable by simple plants youd find growing outside.

as for what marijuana actually does, it dosent really do much. it slows the motor skills in most cases, by a minute amount. it might make you hungry, which is generally actually just your body using more energy then you think it is, thus inducing hunger. it puts a very slight damper on the CNS, and in effect gives a slightly deadened sense of touch, but nothing more then slightly noticeable unless youre REALLY high. it does alot of different things, but overall none of them are inherently dangerous. it can be consumed in ways that are actually quite healthy, through various means of refining the chemicals within. it supposedly causes stunted brain development, but ive known alot of kids who grew up smoking pot, or were around it and thus influenced by it most of their lives, and those kids were generally the ones who truly wanted to learn, and were good at nearly everything they tried.

as for kids getting some 30 year old to buy them, do you live in some fancy place where drug dealers dont exist? ive been all over this country, and i can say without a doubt, weed is everywhere. and being a child doesnt mean you cant get it. a drug dealer will sell to a 12 year old kid, because hes going to jail if he gets caught anyways, why care? if there were proper control over this, at least to the extent that there is on ciggs and booze, then the likelihood of 12 year olds getting weed will drop. it wont disappear, as some people allow their children to make their own choices in life, but it will drop significantly when some random guy going to go buy his weed gets asked by a kid to buy him some, and the guy might serve 5 years in prison for it. prison is the contributing factor to why most adults dont buy kids booze and smokes.

what i dont understand is why, eve if it IS unhealthy, or even deadly, do you care what someone else chooses to do with their life? i understand wanting children to be safe, and thats why we have a society that generally does what it can to protect them, but some weed isnt going to hurt a kid. and even if some stupid kid decided "hey im going to go and smoke this stuff i know absolutely nothing about", instead of asking his parents about what it is, why should everyone else have to sacrifice their freedom? if you want to smoke crack, opium, or or menthol covered plastic, its none of my business, or anyone elses. its your right, as long as you dont put anyone ELSE in danger. harm yourself all you want.
is...this kid joking? marijuana is not a hallucinogen. i think you need to study into this a bit more, and understand what a hallucinogen is, and what marijuana actually does. a hallucinogen causes a state where you feel, hear, see, taste, or smell things that are not real. what makes them a hallucination, is that you cannot tell that they are not real. to you, they are a part of reality, and thats that.  hallucinogens induce hallucinations. there are relatively few actual hallucinogens known, and most of them are obtainable by simple plants youd find growing outside.

as for what marijuana actually does, it dosent really do much. it slows the motor skills in most cases, by a minute amount. it might make you hungry, which is generally actually just your body using more energy then you think it is, thus inducing hunger. it puts a very slight damper on the CNS, and in effect gives a slightly deadened sense of touch, but nothing more then slightly noticeable unless youre REALLY high. it does alot of different things, but overall none of them are inherently dangerous. it can be consumed in ways that are actually quite healthy, through various means of refining the chemicals within. it supposedly causes stunted brain development, but ive known alot of kids who grew up smoking pot, or were around it and thus influenced by it most of their lives, and those kids were generally the ones who truly wanted to learn, and were good at nearly everything they tried.

as for kids getting some 30 year old to buy them, do you live in some fancy place where drug dealers dont exist? ive been all over this country, and i can say without a doubt, weed is everywhere. and being a child doesnt mean you cant get it. a drug dealer will sell to a 12 year old kid, because hes going to jail if he gets caught anyways, why care? if there were proper control over this, at least to the extent that there is on ciggs and booze, then the likelihood of 12 year olds getting weed will drop. it wont disappear, as some people allow their children to make their own choices in life, but it will drop significantly when some random guy going to go buy his weed gets asked by a kid to buy him some, and the guy might serve 5 years in prison for it. prison is the contributing factor to why most adults dont buy kids booze and smokes.

what i dont understand is why, eve if it IS unhealthy, or even deadly, do you care what someone else chooses to do with their life? i understand wanting children to be safe, and thats why we have a society that generally does what it can to protect them, but some weed isnt going to hurt a kid. and even if some stupid kid decided "hey im going to go and smoke this stuff i know absolutely nothing about", instead of asking his parents about what it is, why should everyone else have to sacrifice their freedom? if you want to smoke crack, opium, or or menthol covered plastic, its none of my business, or anyone elses. its your right, as long as you dont put anyone ELSE in danger. harm yourself all you want.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

10-25-13 07:44 PM
| ID: 914830 | 56 Words

TetraDigm
Level: 25

POSTS: 19/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

Likes: 0  Dislikes: 3
im done responding to you. if you want to act like a condescending know-it-all because you got the wrong answer to your attempted argument off google, then you just go ahead. im not on this site to troll, so there is no reason for me to continue any form of communication with you.

good day sir.
im done responding to you. if you want to act like a condescending know-it-all because you got the wrong answer to your attempted argument off google, then you just go ahead. im not on this site to troll, so there is no reason for me to continue any form of communication with you.

good day sir.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

10-25-13 08:34 AM
| ID: 914525 | 148 Words

TetraDigm
Level: 25

POSTS: 18/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

Likes: 0  Dislikes: 1
due to the fact that you didnt actually say anything about the game aside from "i like this, its nostalgic", and a few words vaguely stating that there are a few things to do, id have to say this is actually a terrible review.

in fact. this isnt even a review. this is just you saying you enjoy the game, without saying WHY. 

also, to say that "graphics dont matter to a true gamer" is extremely ignorant, and makes you sound like a hipster. graphics are a very big part of the game, hell without them, there would be no game.  and poor graphics do in fact make a terrible game. take any of the chinese homebrews that get called chrono cross, ff7, and stuff like that. theres no possible way to turn any of them into anything even slightly playable, and the biggest reason is the graphics.
due to the fact that you didnt actually say anything about the game aside from "i like this, its nostalgic", and a few words vaguely stating that there are a few things to do, id have to say this is actually a terrible review.

in fact. this isnt even a review. this is just you saying you enjoy the game, without saying WHY. 

also, to say that "graphics dont matter to a true gamer" is extremely ignorant, and makes you sound like a hipster. graphics are a very big part of the game, hell without them, there would be no game.  and poor graphics do in fact make a terrible game. take any of the chinese homebrews that get called chrono cross, ff7, and stuff like that. theres no possible way to turn any of them into anything even slightly playable, and the biggest reason is the graphics.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

10-25-13 07:33 AM
| ID: 914511 | 471 Words

TetraDigm
Level: 25

POSTS: 17/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

not at all Jordan. im saying that even though every game that used true 3D rendering for these systems DID use blocky polygons, the majority of titles which had some actual effort put into them, early or not, used a higher polygon count for their meshes, which resulted in a smoother look to the polygons. FF7, used a very low polygon count, and instead opted to use HUGE polygons, with essentially only 6-12 faces. this resulted in the game looking like one of the space rail shooters like starfox, where everything looks terrible and jagged.  this i common with titles that were rushed for the simple reason of throwing them at the market, and can be observed in almost every part of FF7. the inclusion of "minigames" that were completely useless just to fill some space, CD's using up barely half of their maximum capacity, overlooking overflow glitches, terrible quality music when real instrumental music would have been hardly any expense, or increase in data size. things like that.

 i refer to the playstation as the PSX because of the simple fact that it is the generally accepted abbreviation, and PS1 is actually referring to the PSOne, a smaller version later made to try and sucker people into buying a system that was already being pushed to its very limits.

Ordannons: i wouldnt say i focused on the games graphics, seeing as i only mentioned them in the graphics section, a nod to them being why people consider it a classic, and in the overall section. the game was of modest size, but it was split up into multiple disks for the PSX to make it SEEM bigger then it actually was. the total size for this game is around 900MB i believe, where as these CDs could hold around 700 on each. but even with that size, it was mostly only "big" because you ran slower the molasses, the battle gauge took forever to move, and the game was padded with extremely long sequences of nothing but talking. remember your first trip to Calm? that hour long trip of watching clouds past, only to find out later that it was all made up? thats the kind of stuff that makes this game long. they go into great detail to explain how things happened, and then 3 hours later hit you with a "trolol we were just messin with you". and then they never bother to explain what REALLY happens. as for sacrifices, the entire game was a sacrifice. they had an easy job, or designing a game on a system that had MASSIVE support for developers, a well made SDK, and compared to what they were used to programming for, extremely advanced hardware. they took what was sometimes a great series, and decided to make Final Fantasy 2 Part 2.
not at all Jordan. im saying that even though every game that used true 3D rendering for these systems DID use blocky polygons, the majority of titles which had some actual effort put into them, early or not, used a higher polygon count for their meshes, which resulted in a smoother look to the polygons. FF7, used a very low polygon count, and instead opted to use HUGE polygons, with essentially only 6-12 faces. this resulted in the game looking like one of the space rail shooters like starfox, where everything looks terrible and jagged.  this i common with titles that were rushed for the simple reason of throwing them at the market, and can be observed in almost every part of FF7. the inclusion of "minigames" that were completely useless just to fill some space, CD's using up barely half of their maximum capacity, overlooking overflow glitches, terrible quality music when real instrumental music would have been hardly any expense, or increase in data size. things like that.

 i refer to the playstation as the PSX because of the simple fact that it is the generally accepted abbreviation, and PS1 is actually referring to the PSOne, a smaller version later made to try and sucker people into buying a system that was already being pushed to its very limits.

Ordannons: i wouldnt say i focused on the games graphics, seeing as i only mentioned them in the graphics section, a nod to them being why people consider it a classic, and in the overall section. the game was of modest size, but it was split up into multiple disks for the PSX to make it SEEM bigger then it actually was. the total size for this game is around 900MB i believe, where as these CDs could hold around 700 on each. but even with that size, it was mostly only "big" because you ran slower the molasses, the battle gauge took forever to move, and the game was padded with extremely long sequences of nothing but talking. remember your first trip to Calm? that hour long trip of watching clouds past, only to find out later that it was all made up? thats the kind of stuff that makes this game long. they go into great detail to explain how things happened, and then 3 hours later hit you with a "trolol we were just messin with you". and then they never bother to explain what REALLY happens. as for sacrifices, the entire game was a sacrifice. they had an easy job, or designing a game on a system that had MASSIVE support for developers, a well made SDK, and compared to what they were used to programming for, extremely advanced hardware. they took what was sometimes a great series, and decided to make Final Fantasy 2 Part 2.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

10-25-13 04:45 AM
| ID: 914476 | 277 Words

TetraDigm
Level: 25

POSTS: 16/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

not really. most early psx games had at least some form of smoothness to the polygons. this game is literally just squares and triangles connected to other shapes as such.  while badly done polygons were common for most space shooters, and low budget cast off games that companies just put out in small quantities, youll find that with most 3D PSX games, regardless of the time they came out, had far more smoothing applied to them then whats done here. thats mostly because in OTHER games they actually used textures. in this game they just colored body parts a solid color, and applied low quality texture wrapping to certain parts of the body.  the battle graphics arent as bad, but they stil suffer from the exact same thing. if you ever beat this game, youll notice in the REAL final fight, that clouds battle model is NOT blocky. its actually very smooth for the hardware being used, and in some ways looks even better then those used in FF8. 

oh and for the record, i have played almost every PSX title that has ever come out in the USA. i love the PSX, and always have.

as for what final fantasy is about, its the same story every time. you have to save the world. you know, pretty much the same thing as almost every other rpg. its not so much "what its about" as much as its "what leads up to the conclusion". many find the ending (what its about) to be the main point, but thats how terrible storylines like FF7's get praised as great, when in actuality they are generic, uninteresting, and badly written.
not really. most early psx games had at least some form of smoothness to the polygons. this game is literally just squares and triangles connected to other shapes as such.  while badly done polygons were common for most space shooters, and low budget cast off games that companies just put out in small quantities, youll find that with most 3D PSX games, regardless of the time they came out, had far more smoothing applied to them then whats done here. thats mostly because in OTHER games they actually used textures. in this game they just colored body parts a solid color, and applied low quality texture wrapping to certain parts of the body.  the battle graphics arent as bad, but they stil suffer from the exact same thing. if you ever beat this game, youll notice in the REAL final fight, that clouds battle model is NOT blocky. its actually very smooth for the hardware being used, and in some ways looks even better then those used in FF8. 

oh and for the record, i have played almost every PSX title that has ever come out in the USA. i love the PSX, and always have.

as for what final fantasy is about, its the same story every time. you have to save the world. you know, pretty much the same thing as almost every other rpg. its not so much "what its about" as much as its "what leads up to the conclusion". many find the ending (what its about) to be the main point, but thats how terrible storylines like FF7's get praised as great, when in actuality they are generic, uninteresting, and badly written.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

10-24-13 11:12 AM
| ID: 914163 | 1131 Words

TetraDigm
Level: 25

POSTS: 15/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

Likes: 0  Dislikes: 1
POSSIBLE SPOILERS AHEAD.



Graphics: Alot of people like to make the claim that the graphics are as they are because it was an early PSX title. What with its squares connected to other squares for body parts, lack of mouths on any character, deformed overworld characters who look like badly made "chibi" versions of their battle models, and enemies that suffer from the same "square connected to square" syndrome. But this is folly. In fact, this is one of the single worst looking games on the PSX.  the FMV sequences were well done, except that they used the overworld character models, but overall the graphics are sub par for what the PSX was capable of handling, how much data the CD's could hold, and compared to almost any other PSX title from the same time period.


Sound: the sound in this game is nothing but bad midis. YES, the music is -generally- composed well. Catchy tunes, an interesting voice synth on the semi-final boss, but that doesn't detract from the fact that the system could handle real music perfectly fine, and there was more then enough space on each CD to fit real music in. If you have the PC version, which you almost certainly don't, you can replace the terrible quality super Nintendo music with real music. But on the console, you're stuck with super Nintendo instruments. I don't believe many PSX titles took advantage of the real music capabilities, but that doesn't matter, the fact is that they COULD have put it in, but they opted to lowball it and make this thing for the cheapest possible cost, and use terrible sounding midis. The sound effects themselves are annoying, you just here "swish" and "tatatatata" all the time. There are a good amount of sound effects, but once again, they used midi when they didn't have to, and ended up making a bunch of terrible sounding nonsense. The only sound effect in the entire game that I enjoy, is the chocobo "wark" which ironically sounds like a high pitched "boo-bee-boo"


Addictiveness: well, its an rpg. If you like rpgs, then it will be semi addictive as you figure out the materia system, but that will soon lose any novelty once you realize it takes half the game just to master ANYTHING. The battles are boring, you can literally go through the entire first disk doing nothing but holding down X and attacking everything. No magic needed, no special attacks, just attack and limit break. 2nd disk requires SOME strategy, and 3rd a little more, but its a dull and lifeless battle system that is only given high praise for being, in most peoples minds, the first 3D rpg.


Story: the story is terrible. In a sad attempt to make it seem "deep" they throw a bunch of nonsense that's never quite explained fully, and makes no damn sense at all. The majority of the story revolves around your main characters secret love for the main villain, who he killed several years back, but somehow survived because of a bunch of nonsense. You just run around as your guy screams "sephiroth were art thou my love?". That's not LITTERALY what he says, but it is essentially what the main story revolves around. The characters are extremely 1 dimensional, and are generally devoid of any personality besides that which they exhibit when you first meet them. 


Depth: its actually a decently long game. It should take about 30-40 hours to beat if you just plow through it, don't bother to care about "secret" items and spells, bosses, and take on the final boss in his weakest form. There is a fair amount of stuff to do, with a few completely pointless minigames, a battle arena, and a seemingly useless feature of breeding giant chickens that actually gets you the best spells in the entire game. As previously mentioned, the battle system is minimal. While there ARE many combinations of materia you can use for different effects, they are all worthless. You'll basically end up doing nothing but spamming your highest level elemental spell, attacking, and highest level healing spell for the entire game. The summons can do a nice bit of damage, but are mostly a waste of time since the time it took to use most of them, you could have done 2x the damage in other ways.


Difficulty: there is none. First disk, hold x for every fight and you win. Second disk, same rule, but add in a few healing spells. 3rd disk, the exact same but with stronger healing spells, and the occasional elemental spell. A lot of people have a hard time fighting the "secret" bosses, this is generally because they want to rush  through the game as fast as possible to say "OMG I DUN BEETED FF7", and try to score some nostalgia points with those of us who moved past this travesty long ago.the secret bosses require either a very specific strategy(ruby) or final attack materia(emerald). The final boss is a joke. If you're level 98 or lower, his health is pathetic. If you didn't use Knights Of The Round on his first form (jenova synthesis is in fact sephiroth), AND are lower then level 99 with all characters, you can actually 1-hit the final boss with either Knights Of The Round, or Omnislash, or one of the several other specials that hit for around 15 times.


Overall: I enjoyed it as a youngling. It looked terrible back then, but we were willing to overlook that seeing as the last systems looked terrible to the Nth degree(snes,genesis). We were even able to overlook the bad sounds that were obviously the same soundfonts used on the snes/genesis albeit slightly better. But the terrible, generic story? The generic battle system that can be summed up to "hold down confirm and attack"? The complete lack of anything to do OTHER then fight, do worthless minigames that aren't even fun, and breed giant chickens n a way that REQUIRES a strategy guide to understand due to a complete lack of explanation? No. The only people who were willing to overlook these things, were people who had been playing every iteration of Madden, or almost any of the generic copy/pasted titles across the SNES. Those of us who had previous history and enjoyment of RPGs, were terribly disappointed. It is important to note that they KNEW they could have had better graphics and sound. How can I state this? Final fantasy 8. Made about 2 years after, on the same system, it showed what ff7 COULD have been. Alas, this was what we had. A low quality piece of trash rushed out in the hopes that people would buy it simply because it said "final fantasy" on the cover. 
POSSIBLE SPOILERS AHEAD.



Graphics: Alot of people like to make the claim that the graphics are as they are because it was an early PSX title. What with its squares connected to other squares for body parts, lack of mouths on any character, deformed overworld characters who look like badly made "chibi" versions of their battle models, and enemies that suffer from the same "square connected to square" syndrome. But this is folly. In fact, this is one of the single worst looking games on the PSX.  the FMV sequences were well done, except that they used the overworld character models, but overall the graphics are sub par for what the PSX was capable of handling, how much data the CD's could hold, and compared to almost any other PSX title from the same time period.


Sound: the sound in this game is nothing but bad midis. YES, the music is -generally- composed well. Catchy tunes, an interesting voice synth on the semi-final boss, but that doesn't detract from the fact that the system could handle real music perfectly fine, and there was more then enough space on each CD to fit real music in. If you have the PC version, which you almost certainly don't, you can replace the terrible quality super Nintendo music with real music. But on the console, you're stuck with super Nintendo instruments. I don't believe many PSX titles took advantage of the real music capabilities, but that doesn't matter, the fact is that they COULD have put it in, but they opted to lowball it and make this thing for the cheapest possible cost, and use terrible sounding midis. The sound effects themselves are annoying, you just here "swish" and "tatatatata" all the time. There are a good amount of sound effects, but once again, they used midi when they didn't have to, and ended up making a bunch of terrible sounding nonsense. The only sound effect in the entire game that I enjoy, is the chocobo "wark" which ironically sounds like a high pitched "boo-bee-boo"


Addictiveness: well, its an rpg. If you like rpgs, then it will be semi addictive as you figure out the materia system, but that will soon lose any novelty once you realize it takes half the game just to master ANYTHING. The battles are boring, you can literally go through the entire first disk doing nothing but holding down X and attacking everything. No magic needed, no special attacks, just attack and limit break. 2nd disk requires SOME strategy, and 3rd a little more, but its a dull and lifeless battle system that is only given high praise for being, in most peoples minds, the first 3D rpg.


Story: the story is terrible. In a sad attempt to make it seem "deep" they throw a bunch of nonsense that's never quite explained fully, and makes no damn sense at all. The majority of the story revolves around your main characters secret love for the main villain, who he killed several years back, but somehow survived because of a bunch of nonsense. You just run around as your guy screams "sephiroth were art thou my love?". That's not LITTERALY what he says, but it is essentially what the main story revolves around. The characters are extremely 1 dimensional, and are generally devoid of any personality besides that which they exhibit when you first meet them. 


Depth: its actually a decently long game. It should take about 30-40 hours to beat if you just plow through it, don't bother to care about "secret" items and spells, bosses, and take on the final boss in his weakest form. There is a fair amount of stuff to do, with a few completely pointless minigames, a battle arena, and a seemingly useless feature of breeding giant chickens that actually gets you the best spells in the entire game. As previously mentioned, the battle system is minimal. While there ARE many combinations of materia you can use for different effects, they are all worthless. You'll basically end up doing nothing but spamming your highest level elemental spell, attacking, and highest level healing spell for the entire game. The summons can do a nice bit of damage, but are mostly a waste of time since the time it took to use most of them, you could have done 2x the damage in other ways.


Difficulty: there is none. First disk, hold x for every fight and you win. Second disk, same rule, but add in a few healing spells. 3rd disk, the exact same but with stronger healing spells, and the occasional elemental spell. A lot of people have a hard time fighting the "secret" bosses, this is generally because they want to rush  through the game as fast as possible to say "OMG I DUN BEETED FF7", and try to score some nostalgia points with those of us who moved past this travesty long ago.the secret bosses require either a very specific strategy(ruby) or final attack materia(emerald). The final boss is a joke. If you're level 98 or lower, his health is pathetic. If you didn't use Knights Of The Round on his first form (jenova synthesis is in fact sephiroth), AND are lower then level 99 with all characters, you can actually 1-hit the final boss with either Knights Of The Round, or Omnislash, or one of the several other specials that hit for around 15 times.


Overall: I enjoyed it as a youngling. It looked terrible back then, but we were willing to overlook that seeing as the last systems looked terrible to the Nth degree(snes,genesis). We were even able to overlook the bad sounds that were obviously the same soundfonts used on the snes/genesis albeit slightly better. But the terrible, generic story? The generic battle system that can be summed up to "hold down confirm and attack"? The complete lack of anything to do OTHER then fight, do worthless minigames that aren't even fun, and breed giant chickens n a way that REQUIRES a strategy guide to understand due to a complete lack of explanation? No. The only people who were willing to overlook these things, were people who had been playing every iteration of Madden, or almost any of the generic copy/pasted titles across the SNES. Those of us who had previous history and enjoyment of RPGs, were terribly disappointed. It is important to note that they KNEW they could have had better graphics and sound. How can I state this? Final fantasy 8. Made about 2 years after, on the same system, it showed what ff7 COULD have been. Alas, this was what we had. A low quality piece of trash rushed out in the hopes that people would buy it simply because it said "final fantasy" on the cover. 
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

10-15-13 08:40 AM
| ID: 906285 | 202 Words

TetraDigm
Level: 25

POSTS: 14/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

one correction here for you, ALL events in fallout 3/nv are scripted.  they may be encountered at random times, though very few actually are, but they are all scripted events with enemies or npcs that act in a specific, and barring any of the games many bugs, predictable manner, as well as all events only happen under specific circumstances. the only "random" aspect about it is when you do something that triggers multiple possible encounters, and the one(s) you experience(i.e. enemies spawning) are randomly selected.

there is never a point where these events happen for no reason, i.e. at random. they only happen when you trigger certain scripted triggers, and always follow the scripting given, like move to the player, wait for the player, etc. it dosent just randomly decide to throw monsters or npcs at you. thus it has no true random encounters.

aside from that, decent review. you didnt touch on the huge game breaking bugs that encompass nearly every aspect of this game on every platform its on, however. which is quite unfortunate to see you give the game such a high score and skip completely over the fundamental flaws, as they are a huge part of the game.
one correction here for you, ALL events in fallout 3/nv are scripted.  they may be encountered at random times, though very few actually are, but they are all scripted events with enemies or npcs that act in a specific, and barring any of the games many bugs, predictable manner, as well as all events only happen under specific circumstances. the only "random" aspect about it is when you do something that triggers multiple possible encounters, and the one(s) you experience(i.e. enemies spawning) are randomly selected.

there is never a point where these events happen for no reason, i.e. at random. they only happen when you trigger certain scripted triggers, and always follow the scripting given, like move to the player, wait for the player, etc. it dosent just randomly decide to throw monsters or npcs at you. thus it has no true random encounters.

aside from that, decent review. you didnt touch on the huge game breaking bugs that encompass nearly every aspect of this game on every platform its on, however. which is quite unfortunate to see you give the game such a high score and skip completely over the fundamental flaws, as they are a huge part of the game.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

10-13-13 07:59 AM
| ID: 904874 | 600 Words

TetraDigm
Level: 25

POSTS: 13/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

Graphics: every game on this cart has graphics that would have been acceptable...if this came out when the nes did. In fact, it came out 5 years into the life of the system, and has terrible graphics in comparison to games of this time. You generally cannot tell what you are, what your trying to kill, or what missile(if you have one) you are shooting. Things tend to be either 1 or 2 colors, or a mass of every color on the palette in no form of design, as if they just threw a couple cans of paint at the design, and said "yup, that's good". A few have decent graphics for a starting nes game, but not for 1991. 


Sound: every sound in the game is ear wrenching. Its difficult to acurratley describe midi sounds, because its all just blips and boops made from a signal generator. Well these guys had no idea how to use a signal generator, and ended up reusing alot of the "screechiest" sound effects from alot of generic nes games. The music isnt particularly panel, but its all dull and boring. Several second loops of uninspired nonsense thrown at you in a way that makes it obvious nobody actually played any of these games before trying to sell this thing.


Addictiveness: the games are all boring, many being very hard to impossible, and the rest being so easy that you literally cannot loose, or they have no goal whatsoever. This game is about addictive as running into moving cars.


Story: there is no story. Its a collection of essentially Atari games thrown together to try and rip off as many nes games as possible. Only 1 game has a "story", and that's cheetahmen. But the story is never mentioned again because the game has no ending. Or if it does, I cant find it due to glitching out levels.


Depth: there ARE alot of games here, but they are literally all the same. Oh sure you have platformers, or shooters, but every shooter is the same. platformer is the same. They all share terrible engines that cannot handle more then about 20 sprites on screen at any time, they all are incapable of processing 2 moving sprites on the same lines, and they are all boring as hell.


Difficulty: most of the games are the type you cannot win. Why? Because there is no ending. Or there is no health display. Or your available health is a random amount that is not shown, but by counting the hits you can see that sometimes you'll take upwards of 30 hits to die, and sometimes only 1. Mind you these problems aren't in every game, but alot of them. The rest are filled with badly made copy/pasted levels, or enemies just spawning in random spots at random times. Often times you'll have no idea when playing a shooter, if something is background or foreground, as your bullets pass right through, but you die upon impact.


Overall: this game is a waste of computer memory, every trace of it should be wiped clean from existence, and the makes should be hunted down and prosecuted for acts of terrorism. The game is full of "games" which cannot be completed either because they go on forever in an old pacman style, or they have glitches that prevent progression, or they simply do not work. Everything about every game on here is terrible. The ones that are obvious copies of other games are badly copied and dumbed down. All in all, I am quite offended at this games very existence.
Graphics: every game on this cart has graphics that would have been acceptable...if this came out when the nes did. In fact, it came out 5 years into the life of the system, and has terrible graphics in comparison to games of this time. You generally cannot tell what you are, what your trying to kill, or what missile(if you have one) you are shooting. Things tend to be either 1 or 2 colors, or a mass of every color on the palette in no form of design, as if they just threw a couple cans of paint at the design, and said "yup, that's good". A few have decent graphics for a starting nes game, but not for 1991. 


Sound: every sound in the game is ear wrenching. Its difficult to acurratley describe midi sounds, because its all just blips and boops made from a signal generator. Well these guys had no idea how to use a signal generator, and ended up reusing alot of the "screechiest" sound effects from alot of generic nes games. The music isnt particularly panel, but its all dull and boring. Several second loops of uninspired nonsense thrown at you in a way that makes it obvious nobody actually played any of these games before trying to sell this thing.


Addictiveness: the games are all boring, many being very hard to impossible, and the rest being so easy that you literally cannot loose, or they have no goal whatsoever. This game is about addictive as running into moving cars.


Story: there is no story. Its a collection of essentially Atari games thrown together to try and rip off as many nes games as possible. Only 1 game has a "story", and that's cheetahmen. But the story is never mentioned again because the game has no ending. Or if it does, I cant find it due to glitching out levels.


Depth: there ARE alot of games here, but they are literally all the same. Oh sure you have platformers, or shooters, but every shooter is the same. platformer is the same. They all share terrible engines that cannot handle more then about 20 sprites on screen at any time, they all are incapable of processing 2 moving sprites on the same lines, and they are all boring as hell.


Difficulty: most of the games are the type you cannot win. Why? Because there is no ending. Or there is no health display. Or your available health is a random amount that is not shown, but by counting the hits you can see that sometimes you'll take upwards of 30 hits to die, and sometimes only 1. Mind you these problems aren't in every game, but alot of them. The rest are filled with badly made copy/pasted levels, or enemies just spawning in random spots at random times. Often times you'll have no idea when playing a shooter, if something is background or foreground, as your bullets pass right through, but you die upon impact.


Overall: this game is a waste of computer memory, every trace of it should be wiped clean from existence, and the makes should be hunted down and prosecuted for acts of terrorism. The game is full of "games" which cannot be completed either because they go on forever in an old pacman style, or they have glitches that prevent progression, or they simply do not work. Everything about every game on here is terrible. The ones that are obvious copies of other games are badly copied and dumbed down. All in all, I am quite offended at this games very existence.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

09-13-13 12:10 PM
| ID: 884287 | 112 Words

TetraDigm
Level: 25

POSTS: 12/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

Edited to say that they SEEM TO hate, instead of that they do. That was a misstatement that I should have caught in my proof read. Thank you for catching that for me Richard. And it cannot be a "full fledged analysis" because as stated in the review itself, I could not play through this entire game due to multiple things that just make everything about this game completely unpalatable.

Many thanks however for the honest feedback, its good to see that people do evaluate a reviews quality properly. Please note however that it is difficult to "remain unbiased" when a game has absolutely nothing to keep one wanting to play it.
Edited to say that they SEEM TO hate, instead of that they do. That was a misstatement that I should have caught in my proof read. Thank you for catching that for me Richard. And it cannot be a "full fledged analysis" because as stated in the review itself, I could not play through this entire game due to multiple things that just make everything about this game completely unpalatable.

Many thanks however for the honest feedback, its good to see that people do evaluate a reviews quality properly. Please note however that it is difficult to "remain unbiased" when a game has absolutely nothing to keep one wanting to play it.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

09-11-13 07:50 AM
| ID: 883429 | 140 Words

TetraDigm
Level: 25

POSTS: 11/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

I am unaware if "crap" is considered profanity here, but it sounds a lot less offensive them me calling the game fecal matter, so unless told not to use it I think ill still substitute said words. Trust me this was not a rant. If you want a rant from me, ask my opinion on almost any super Nintendo game. If you could all give a bit more information on what's wrong with the spacing id be happy to try and fix it, as this is how a paragraph is supposed to look, not just 3 sentences followed by 2 blank lines as seems to be what you are wishing of me.

NOTE: please forgive any capitalization errors or punctuation errors as the spell check is not working for me, and i do not care about commas or capital letters.
I am unaware if "crap" is considered profanity here, but it sounds a lot less offensive them me calling the game fecal matter, so unless told not to use it I think ill still substitute said words. Trust me this was not a rant. If you want a rant from me, ask my opinion on almost any super Nintendo game. If you could all give a bit more information on what's wrong with the spacing id be happy to try and fix it, as this is how a paragraph is supposed to look, not just 3 sentences followed by 2 blank lines as seems to be what you are wishing of me.

NOTE: please forgive any capitalization errors or punctuation errors as the spell check is not working for me, and i do not care about commas or capital letters.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

09-10-13 10:37 AM
| ID: 882939 | 735 Words

TetraDigm
Level: 25

POSTS: 10/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

Likes: 0  Dislikes: 1
Lets starts this off with the big ones shall we?

Addictiveness. This game is NOT addictive in any way. Its kind of like a dumbed down version of pokemon that looks somehow better and worse then Pok?mon at the same time. You meander through badly translated engrish, and are given NO direction whatsoever. "leveling" your character seems to only add to how high a level monster you can use, and the ONLY way to level your main demon(the only one that CAN level) is by fusing other demons thousands of times with it. This ends up breaking the game because it wont take you long before you realize "hey, I'm only level 20....but I have around 250 attack and 1-hit every enemy I come across". Then there's the b button. every time you hit it outside of battle, you start in on some long winded speech to ask you if you want to talk, and when you say no, to tell you that you can ride your demon by hitting R. every. Single. Time. I honestly cannot be bothered to go through this whole game, as the language is terrible, the game itself looks worse then most games for the NES, the sounds are painfully dull and annoying, and the story itself is clearly something that was just thrown together at the last minute.

Story. There's a story here, but it doesn't matter. Its the generic ATLUS crap. You're some Japanese kid who for some reason is obviously a white European, you're in some special school, and for some odd reason you have special powers. What's your power? Why, you can play beyblade! Seriously. First thing they do is give you some kind of magical bracelet that holds all your demons in it. And then shoots them out. Back to the story, so for some reason your school has a DEMON SUMMONING MANUAL in it. Makes total sense right? Well the "new kid" at school is also a demon from Valhalla where the imperial forces are rebelling against.....you know what I cant do this. This is seriously the story. You can surely see already how this nonsense, coupled with the fact that it was obviously translated by a Chinese man to Russian, and then a Mexican man to English, makes this games story 100% irrelevant.

Sound. The sounds aren't exactly painful in the physical sense, but they are boring, and I'm pretty sure reused from the other 20 identical games atlus put out that year.

graphics. Oh I'm sure this looks good on a game boy, minus the good. This is one of those games(see ATLUS) where the developers decided "meh, lets make a small amount of effort at detail, and then just throw random paint schemes on everything and make the world itself a jumble of crap that is nearly impossible to navigate". That about sums up the graphics.

Depth. gonna be honest, I cant get far in this game because its just so uninteresting, but I imagine the depth is essentially non existent. lemme make a guess here. You go to hell, kill the demons from the LIGHT version of the game, and game over. The entire time you navigate through tiny maps filled with 3 or 4 enemies, all of which who are exactly the same. You get some extra wrist watches and fuse some monsters, but overall you just use the same 2 monsters for the entire game because everything else is crap. Play it and lemme know how close I am.

difficulty. Well seeing as it doesn't bother to tell you ANYTHING about fusing, leveling up, anything at all, it can be a bit difficult in the beginning. Until you find the place with the star of David over it (the Japanese seem to hate Jews, and thus ALWAYS make their holy symbol the symbol for summoning evil spirits), at which point you fuse about 30 monsters into your main, and the rest is history.

overall. id say dont play this game. if id have bought this game as a youngling, id have returned to the store and demand a refund. this game is slow, boring, and being one of the "shin megami" series, its just a bunch of random crap about demons thrown together. the game is essentially the same as every other atlus game ever made, so if you enjoy their other terrible titles, youll surely love this.?
Lets starts this off with the big ones shall we?

Addictiveness. This game is NOT addictive in any way. Its kind of like a dumbed down version of pokemon that looks somehow better and worse then Pok?mon at the same time. You meander through badly translated engrish, and are given NO direction whatsoever. "leveling" your character seems to only add to how high a level monster you can use, and the ONLY way to level your main demon(the only one that CAN level) is by fusing other demons thousands of times with it. This ends up breaking the game because it wont take you long before you realize "hey, I'm only level 20....but I have around 250 attack and 1-hit every enemy I come across". Then there's the b button. every time you hit it outside of battle, you start in on some long winded speech to ask you if you want to talk, and when you say no, to tell you that you can ride your demon by hitting R. every. Single. Time. I honestly cannot be bothered to go through this whole game, as the language is terrible, the game itself looks worse then most games for the NES, the sounds are painfully dull and annoying, and the story itself is clearly something that was just thrown together at the last minute.

Story. There's a story here, but it doesn't matter. Its the generic ATLUS crap. You're some Japanese kid who for some reason is obviously a white European, you're in some special school, and for some odd reason you have special powers. What's your power? Why, you can play beyblade! Seriously. First thing they do is give you some kind of magical bracelet that holds all your demons in it. And then shoots them out. Back to the story, so for some reason your school has a DEMON SUMMONING MANUAL in it. Makes total sense right? Well the "new kid" at school is also a demon from Valhalla where the imperial forces are rebelling against.....you know what I cant do this. This is seriously the story. You can surely see already how this nonsense, coupled with the fact that it was obviously translated by a Chinese man to Russian, and then a Mexican man to English, makes this games story 100% irrelevant.

Sound. The sounds aren't exactly painful in the physical sense, but they are boring, and I'm pretty sure reused from the other 20 identical games atlus put out that year.

graphics. Oh I'm sure this looks good on a game boy, minus the good. This is one of those games(see ATLUS) where the developers decided "meh, lets make a small amount of effort at detail, and then just throw random paint schemes on everything and make the world itself a jumble of crap that is nearly impossible to navigate". That about sums up the graphics.

Depth. gonna be honest, I cant get far in this game because its just so uninteresting, but I imagine the depth is essentially non existent. lemme make a guess here. You go to hell, kill the demons from the LIGHT version of the game, and game over. The entire time you navigate through tiny maps filled with 3 or 4 enemies, all of which who are exactly the same. You get some extra wrist watches and fuse some monsters, but overall you just use the same 2 monsters for the entire game because everything else is crap. Play it and lemme know how close I am.

difficulty. Well seeing as it doesn't bother to tell you ANYTHING about fusing, leveling up, anything at all, it can be a bit difficult in the beginning. Until you find the place with the star of David over it (the Japanese seem to hate Jews, and thus ALWAYS make their holy symbol the symbol for summoning evil spirits), at which point you fuse about 30 monsters into your main, and the rest is history.

overall. id say dont play this game. if id have bought this game as a youngling, id have returned to the store and demand a refund. this game is slow, boring, and being one of the "shin megami" series, its just a bunch of random crap about demons thrown together. the game is essentially the same as every other atlus game ever made, so if you enjoy their other terrible titles, youll surely love this.?
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

06-27-13 11:35 AM
| ID: 826906 | 118 Words

TetraDigm
Level: 25

POSTS: 9/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

Likes: 0  Dislikes: 1
I'm referring to the D&D video games. Not specifically the online version, though its quite generic. Dragon warrior HAS no importance. Its just a bunch of ideas used from other games, badly. So Japan made it, do you honestly think that makes the slightest difference in the fact that it was reused ideas, reused badly, MADE badly, and had almost no content whatsoever? 


to be clear, when I say the D&D video games, I also mean the console video games. ive not played most of the pc ones, though haven't found them very inspiring when I did. Probably because I'm a big fan of real D&D, and the dumbed down versions they made into video games infuriate me.
I'm referring to the D&D video games. Not specifically the online version, though its quite generic. Dragon warrior HAS no importance. Its just a bunch of ideas used from other games, badly. So Japan made it, do you honestly think that makes the slightest difference in the fact that it was reused ideas, reused badly, MADE badly, and had almost no content whatsoever? 


to be clear, when I say the D&D video games, I also mean the console video games. ive not played most of the pc ones, though haven't found them very inspiring when I did. Probably because I'm a big fan of real D&D, and the dumbed down versions they made into video games infuriate me.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

06-26-13 09:29 AM
| ID: 825804 | 130 Words

TetraDigm
Level: 25

POSTS: 8/107
POST EXP: 24659
LVL EXP: 79412
CP: 1981.2
VIZ: 13695

ARedLetterDay :
alright lets go that route. the game took ideas from other games, and dumbed them down into "spam attack and heal" and "but one of the handful of equipment available". so still it didnt pioneer anything, just because a different country put it out. thats like saying a chinese ipod ripoff is a pioneer in mp3 players because it was made in china, and led the way for more cheap ripoffs. the game was terrible even for the time it came out, and almost no effort was put into it. the overworld was only unique in that it was tiny and had almost nothing on it except monsters too strong for you to fight 90% of the game.

rider:
over rated? you mean people enjoyed the terrible D&D games?
ARedLetterDay :
alright lets go that route. the game took ideas from other games, and dumbed them down into "spam attack and heal" and "but one of the handful of equipment available". so still it didnt pioneer anything, just because a different country put it out. thats like saying a chinese ipod ripoff is a pioneer in mp3 players because it was made in china, and led the way for more cheap ripoffs. the game was terrible even for the time it came out, and almost no effort was put into it. the overworld was only unique in that it was tiny and had almost nothing on it except monsters too strong for you to fight 90% of the game.

rider:
over rated? you mean people enjoyed the terrible D&D games?
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Registered: 08-26-11
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