101 Posts Found by BeaglePuppy1234
12-07-11 06:20 PM
| ID: 509856 | 11 Words
| ID: 509856 | 11 Words
say to someone"what are you eating under there" they reply "underwear" they reply "underwear" |
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12-07-11 06:13 PM
| ID: 509849 | 355 Words
| ID: 509849 | 355 Words
The band NINE INCH NAILS youll like the songs Ghost (#) if you like instrumentals or pianos youll like ruiner or sunspots if you like cool sound effects youll like capital g, meet your master, terrible lie, perfect drug, hand that feeds,only, the great destroyer possibly cause i love them a complete list of songs i like aand you may too that are ALL BY nine inch nails (NIN) closer capital g* discipline* the hand that feeds* survivalism* reptile * hurt sunspots* in this twilight the becoming demon seed ruiner* wish * we're in this together head like a hole the frail the wretched sin heresy last the warning right where it belongs just like you imagined all the love in the world the great below a warm place something i can never have physical piggy zero-sum down in it i do not want this* only* march of the pigs and all that could have been the day the world went away the great destroyer * the beginning of the end somewhat damaged another version of the truth happiness in slavery* terrible lie* into the void head down lights in the sky sanctified the fragile gave up ringfinger please you know what you are 1000000 getting smaller my violent heart the way out is through love is not enough where is everybody? the good soldier 10 miles high every day is exactly the same echoplex the mark has been made home the big comedown kinda i want to letting you the only time adrift and at peace beside you in time with teeth no you dont the line begins to blur gone still vessel pilgrimage the collector ripe la mer leaving hope even deeper the greater good underneath it all thats what i get complication me im not im looking forward to joining you,finally God Given* the four of us are dying the new flesh the persistence of loss pinion 999,999 a violent fluid the perfect drug* meet your master* Hurt ((((((((((((((THEEEEEEE ENDDDDDDDDDD OF LIST) if a star appears its really good i better get a lot of Viz i spent an hour typing ths NINE INCH NAILS youll like the songs Ghost (#) if you like instrumentals or pianos youll like ruiner or sunspots if you like cool sound effects youll like capital g, meet your master, terrible lie, perfect drug, hand that feeds,only, the great destroyer possibly cause i love them a complete list of songs i like aand you may too that are ALL BY nine inch nails (NIN) closer capital g* discipline* the hand that feeds* survivalism* reptile * hurt sunspots* in this twilight the becoming demon seed ruiner* wish * we're in this together head like a hole the frail the wretched sin heresy last the warning right where it belongs just like you imagined all the love in the world the great below a warm place something i can never have physical piggy zero-sum down in it i do not want this* only* march of the pigs and all that could have been the day the world went away the great destroyer * the beginning of the end somewhat damaged another version of the truth happiness in slavery* terrible lie* into the void head down lights in the sky sanctified the fragile gave up ringfinger please you know what you are 1000000 getting smaller my violent heart the way out is through love is not enough where is everybody? the good soldier 10 miles high every day is exactly the same echoplex the mark has been made home the big comedown kinda i want to letting you the only time adrift and at peace beside you in time with teeth no you dont the line begins to blur gone still vessel pilgrimage the collector ripe la mer leaving hope even deeper the greater good underneath it all thats what i get complication me im not im looking forward to joining you,finally God Given* the four of us are dying the new flesh the persistence of loss pinion 999,999 a violent fluid the perfect drug* meet your master* Hurt ((((((((((((((THEEEEEEE ENDDDDDDDDDD OF LIST) if a star appears its really good i better get a lot of Viz i spent an hour typing ths |
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12-06-11 04:07 PM
| ID: 509343 | 12 Words
| ID: 509343 | 12 Words
why 1 person get second meanest and second nicest for an award |
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09-20-11 06:28 AM
| ID: 465188 | 52 Words
| ID: 465188 | 52 Words
catfight09 : that game sounds fun i used to hate pokemon and then a few months ago i played it on vizzed it was really fun. i have 2 collectors edition pokemon from 1999 from burger king (kinda weird that burger king had such awesome toys ![]() Image upload: 640x480 totaling 36 KB's. ![]() Image upload: 640x480 totaling 36 KB's. |
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09-03-11 11:45 AM
| ID: 453939 | 8 Words
| ID: 453939 | 8 Words
trouble982 :
r u still running this ? r u still running this ? |
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08-27-11 02:39 PM
| ID: 449301 | 3 Words
| ID: 449301 | 3 Words
13 or 467 |
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08-27-11 02:27 PM
| ID: 449294 | 11 Words
| ID: 449294 | 11 Words
omegasword4 : thats a good game i wish i had it |
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08-14-11 06:28 PM
| ID: 440895 | 19 Words
| ID: 440895 | 19 Words
traquancool19 : i hate this game but lots of people like it some how so my guess is sonic |
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08-14-11 06:20 PM
| ID: 440891 | 14 Words
| ID: 440891 | 14 Words
sorry for asking but whats a gamboy sprite if its cool ill buy one |
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08-14-11 06:05 PM
| ID: 440883 | 10 Words
| ID: 440883 | 10 Words
wrdo word
lcoo cool wni win soht shot dmbu dumb lcoo cool wni win soht shot dmbu dumb |
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08-08-11 08:53 PM
| ID: 435947 | 21 Words
| ID: 435947 | 21 Words
Please tell me your favorite gamecube game my favorite gamecube games are metroid prime 1 &2 because they are very fun |
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08-08-11 08:33 PM
| ID: 435940 | 8 Words
| ID: 435940 | 8 Words
sorry for asking but how can you cheat?
|
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08-07-11 12:07 PM
| ID: 435336 | 20 Words
| ID: 435336 | 20 Words
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07-23-11 06:10 PM
| ID: 426996 | 1969 Words
| ID: 426996 | 1969 Words
Super Mario Bros. (¥¹©`¥Ñ©`¥Þ¥ê¥ª¥Ö¥é¥¶©`¥º, S¨±p¨¡ Mario Buraz¨¡zu?) is a 1985 platform video game developed by Nintendo, published for the Nintendo Entertainment System as a sequel to the 1983 game Mario Bros. In Super Mario Bros., the player controls Mario (and in a two-player game, a second player acts as Mario's brother Luigi) as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser.
For over two decades, Super Mario Bros. was the best-selling video game of all time (before being outsold by Nintendo's own Wii Sports in 2009),[7] and has sold more than 40 million copies worldwide. It was largely responsible for the initial success of the Nintendo Entertainment System, as well as ending the two-year slump of console game sales in the United States after the video game crash of 1983. As one of Shigeru Miyamoto and Takashi Tezuka's most influential early successes, it has inspired many clones, sequels, and spin-offs. The game's theme music by Koji Kondo is recognized worldwide, even by those who have not played the game, and has been considered a representation for video game music in general.[8] The success of Super Mario Bros. has caused it to be ported to almost every one of Nintendo's major gaming consoles. In late 2010, as part of the 25th anniversary of the game's release, Nintendo released special red variants of the Wii and Nintendo DSi XL consoles in differently re-packaged, Mario-themed, and limited edition bundles in all regions. The player takes on the role of the main protagonist of the series, Mario. Mario's younger brother, Luigi, is only playable by the second player in the game's multiplayer mode, and assumes the same plot role as Mario. The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser's forces and save Princess Toadstool.[9] The player moves from the left side of the screen to the right side in order to get to the flag pole at the end of each level. A common myth that it is possible to jump over the flag pole was later confirmed by Gametrailers.[10] The game world has coins scattered around it for Mario to collect, and special bricks marked with a question mark ("?"), which when hit from below by Mario, may reveal more coins or a special item. Other "secret" (often invisible) bricks may contain more coins or rare items. If the player gains a red and yellow Super Mushroom, Mario grows to double his size and can take one extra hit from most enemies and obstacles, in addition to being able to break bricks above him.[11] Players are given a certain number of lives (and may gain additional lives by picking up green and orange '1-Up' mushrooms, collecting 100 coins, or defeating several enemies in a row with a Koopa shell), which are lost when Mario takes too much damage, falls in a pit, or runs out of time; the game ends when all lives are lost. Mario's primary attack is jumping on top of enemies, though many enemies have differing responses to this. For example, a Goomba will flatten and be defeated,[12] while a Koopa Troopa will temporarily retract into its shell, allowing Mario to use it as a projectile.[13] These shells may be deflected off a wall to destroy other enemies, though they can also reflect back against Mario, which will hurt him.[14] An alternate way to damage enemies is with the Fire Flower, an item which, when picked up, changes the color of Mario's outfit (or only increases his size if a red and yellow mushroom had not been used previously) and allows him to shoot fireballs. A less common item is the Starman, which often appears from concealed or otherwise invisible blocks. This makes Mario temporarily invincible to most hazards.[15] The game consists of eight worlds with four sub-levels called "stages" in each world.[9] The final stage of each world takes place in a castle where Bowser or one of his decoys are fought. The game also includes some stages taking place underwater, which contain different enemies. In addition, there are bonus and secret areas in the game. Most secret areas contain more coins for Mario to collect, but others may contain "warp pipes" which allow Mario to advance to later worlds in the game, skipping over earlier ones. Super Mario Bros. is the successor to the 1983 arcade title Mario Bros., and was designed by Shigeru Miyamoto and Takashi Tezuka, both of whom belonged to Nintendo's former Creative Department at the time.[2][1][16] The game's development was motivated by a desire to give Famicom (i.e., Nintendo Entertainment System game cartridges) a swan song in light of the forthcoming Famicom Disk System, and to further progress Nintendo's work on "Athletic games". Originally, the game was based around a shooting mechanic with very different controls.[17] This may have made the final product as a special level, but a desire to focus on jumping and the mapping of the mechanic to the A button resulted in its being dropped. Unlike in Mario Bros., where Mario would be hurt by stomping on turtles without first flipping them on their backs, Mario could defeat turtles by stomping on their shells, as the developers decided the previous method had been illogical. The ability to have Mario change size was a result of basing level design around a smaller Mario, then intending to make his size bigger in the final version. They later decided it would be fun to have Mario become bigger as a Power-up. Early level design was focused on teaching players that Mushrooms were distinct from Goombas and would be beneficial to them: In World 1, level 1, the first Mushroom is difficult to avoid if it is released.[18] Using Mushrooms to change size was influenced by folk tales in which people wander into forests and eat magical Mushrooms; this also resulted in the game world getting the name "Mushroom Kingdom". The "Infinite 1-Up" trick was by design, but the developers did not expect players to be able to master it as well as they did.[19] Development was aimed at keeping things simple, in order to have a new game available for the end-of-year shopping season.[20] Originally an idea for a shoot-'em-up stage in which Mario would jump onto a cloud and fire at enemies was to be included; however, this was dropped to maintain the game's focus on jumping action, but the sky-based bonus stages still remained. The Minus World is a glitch in Super Mario Bros. By passing through a solid wall near the World 1-2 exit, it is possible to travel to "World -1",[23] also known as the "Minus World" or "World Negative One". This stage's map is identical to Worlds 2-2 and 7-2, but upon entering the warp pipe at the end, the player is taken back to the start of the level, thus trapping him/her in the level until losing all of his/her lives.[24] The same glitch in the Japanese Famicom Disk System version takes the player to a world that is considerably different and has three levels. World " -1" is a version of World 1-3 that has a glitched color palette, underwater game physics, and contains Bowser, Hammer Bros., and multiple copies of Princess Toadstool. World " -2" is an identical copy of World 7-3. World " -3" is a copy of World 4-4, but with altered colors, flying Bloopers, no Bowser, and water instead of lava. After completing these levels, the player returns to the title screen as if he/she had completed the game.[25] This glitch was fixed in Super Mario All-Stars and subsequent remakes;[23] however, the Virtual Console release of Super Mario Bros. is an exact copy of the original, allowing players to perform the glitch. Although the level name is shown as " -1" (note the leading space) on the HUD, it is actually World 36-1; the game displays tile #36, which is a blank space, to the left of the hyphen. Mario Bros. DX Cheats, Codes and Tips: Be any type of Mario in You VS Boo mode On the part where you choose the level you want in You VS Boo, press select. It will change you so that you can be any kind you want. Normal, Super, or Fire Mario. Earn Mario and Bowser medals Complete the original game to earn the Mario medal. Then go back to the same file and play the 2nd quest. Beat that to earn the Bowser medal. Fireworks at end of level Finish the level with a time of 1 3 or 6 at the end, and you will get the amount of fireworks that it ended in. You get 500 points per firework. Get 5 more lifes at the start of a new file Go into the fortune telling part. Keep randomly picking a card, until you get an Extremely Lucky card. Now start a new file. You will have 10 lifes instead of 5. NOTE:This will only work on a new file. It won't do anything on a file with progress. Unlock -SMB for Super Players- In a normal game once you get 300,000 points it will be unlocked. These are the lost levels that were originally Super Mario Bros. 2 in Japan and appeared in Super Mario All Stars elsewhere. Unlock -You Vs. Boo- Race Levels In a normal game once you get 100,000 points they will be unlocked. Use Luigi On the screen with Mario standing, it keeps beeping. Press Select and you will be Luigi. # Peach Medal Beat all 32 levels in Challenge Mode with Red Coins, Egg, and High Score Red Coin Medal Collect all 5 Red Coins in all 32 levels in Challenge Mode Score Medal Beat the High Score in all 32 levels in Challenge Mode Toad Medal Fill up the Challenge Mode Score Meter Yoshi Egg Medal Collect the Yoshi Egg from all 32 levels in Challenge Mode Yoshi Medal Beat 8-4 in the Lost Levels (Super Mario Brothers for Super Players) More album unlockables. More album unlockables. Unlockable How to Unlock 1-Up Mushroom Find a 1-Up Mushroom anywhere in the game. Blooper picture To get this picture, defeat a Blooper (Octopus). Bullet Bill Stomp or run into (With a Starman) a Bullet Bill. Cheep Cheep picture To get this picture, kill a Cheep Cheep (Fish). Fireworks Complete a stage with 1, 3, or 6 as the final number of the remaining time. Goomba picture To get this picture, stomp a Goomba. Hammer Bros. picture To get this picture, defeat one set of the Hammer Bros. Lakitu picture To get this picture, kill a Lakitu (Cloud man on 4-1). Princess Peach Beat the original 1985 game. Trading Link up with a friend and trade high scores. Vine Enter a bonus stage anywhere in the game. Vs. Mode Link up with a friend and play Vs. Mode. Photo Album Pictures To unlock the Photo Album pictures, you must: Unlockable How to Unlock Bowser, Part 1 Defeat Bowser in World 1-4 with Fireballs. Bowser, Part 2 Defeat Bowser in World 2-4 with Fireballs Bowser, Part 3 Defeat Bowser in World 3-4 with Fireballs. Bowser, Part 4 Defeat Bowser in World 4-4 with Fireballs. Buzzy Beetle Stomp, and then kick (off a ledge) or run into (while using a Starman) a Buzzy Beetle. Koopa Troopa Stomp, and then kick (off a ledge) or run into (while using a Starman) a Koopa Troopa or Koopa Paratroopa. Mario & Luigi, Part 1 Defeat Bowser in World 5-4 with Fireballs. Mario & Luigi, Part 2 Defeat Bowser in World 6-4 with Fireballs Mario & Luigi, Part 3 Defeat Bowser in World 7-4 with Fireballs. Mario & Luigi, Part 4 Defeat Bowser in World 8-4 with Fireballs. Spiny Fireball or run into (while using a Starman) a Spiny. For over two decades, Super Mario Bros. was the best-selling video game of all time (before being outsold by Nintendo's own Wii Sports in 2009),[7] and has sold more than 40 million copies worldwide. It was largely responsible for the initial success of the Nintendo Entertainment System, as well as ending the two-year slump of console game sales in the United States after the video game crash of 1983. As one of Shigeru Miyamoto and Takashi Tezuka's most influential early successes, it has inspired many clones, sequels, and spin-offs. The game's theme music by Koji Kondo is recognized worldwide, even by those who have not played the game, and has been considered a representation for video game music in general.[8] The success of Super Mario Bros. has caused it to be ported to almost every one of Nintendo's major gaming consoles. In late 2010, as part of the 25th anniversary of the game's release, Nintendo released special red variants of the Wii and Nintendo DSi XL consoles in differently re-packaged, Mario-themed, and limited edition bundles in all regions. The player takes on the role of the main protagonist of the series, Mario. Mario's younger brother, Luigi, is only playable by the second player in the game's multiplayer mode, and assumes the same plot role as Mario. The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser's forces and save Princess Toadstool.[9] The player moves from the left side of the screen to the right side in order to get to the flag pole at the end of each level. A common myth that it is possible to jump over the flag pole was later confirmed by Gametrailers.[10] The game world has coins scattered around it for Mario to collect, and special bricks marked with a question mark ("?"), which when hit from below by Mario, may reveal more coins or a special item. Other "secret" (often invisible) bricks may contain more coins or rare items. If the player gains a red and yellow Super Mushroom, Mario grows to double his size and can take one extra hit from most enemies and obstacles, in addition to being able to break bricks above him.[11] Players are given a certain number of lives (and may gain additional lives by picking up green and orange '1-Up' mushrooms, collecting 100 coins, or defeating several enemies in a row with a Koopa shell), which are lost when Mario takes too much damage, falls in a pit, or runs out of time; the game ends when all lives are lost. Mario's primary attack is jumping on top of enemies, though many enemies have differing responses to this. For example, a Goomba will flatten and be defeated,[12] while a Koopa Troopa will temporarily retract into its shell, allowing Mario to use it as a projectile.[13] These shells may be deflected off a wall to destroy other enemies, though they can also reflect back against Mario, which will hurt him.[14] An alternate way to damage enemies is with the Fire Flower, an item which, when picked up, changes the color of Mario's outfit (or only increases his size if a red and yellow mushroom had not been used previously) and allows him to shoot fireballs. A less common item is the Starman, which often appears from concealed or otherwise invisible blocks. This makes Mario temporarily invincible to most hazards.[15] The game consists of eight worlds with four sub-levels called "stages" in each world.[9] The final stage of each world takes place in a castle where Bowser or one of his decoys are fought. The game also includes some stages taking place underwater, which contain different enemies. In addition, there are bonus and secret areas in the game. Most secret areas contain more coins for Mario to collect, but others may contain "warp pipes" which allow Mario to advance to later worlds in the game, skipping over earlier ones. Super Mario Bros. is the successor to the 1983 arcade title Mario Bros., and was designed by Shigeru Miyamoto and Takashi Tezuka, both of whom belonged to Nintendo's former Creative Department at the time.[2][1][16] The game's development was motivated by a desire to give Famicom (i.e., Nintendo Entertainment System game cartridges) a swan song in light of the forthcoming Famicom Disk System, and to further progress Nintendo's work on "Athletic games". Originally, the game was based around a shooting mechanic with very different controls.[17] This may have made the final product as a special level, but a desire to focus on jumping and the mapping of the mechanic to the A button resulted in its being dropped. Unlike in Mario Bros., where Mario would be hurt by stomping on turtles without first flipping them on their backs, Mario could defeat turtles by stomping on their shells, as the developers decided the previous method had been illogical. The ability to have Mario change size was a result of basing level design around a smaller Mario, then intending to make his size bigger in the final version. They later decided it would be fun to have Mario become bigger as a Power-up. Early level design was focused on teaching players that Mushrooms were distinct from Goombas and would be beneficial to them: In World 1, level 1, the first Mushroom is difficult to avoid if it is released.[18] Using Mushrooms to change size was influenced by folk tales in which people wander into forests and eat magical Mushrooms; this also resulted in the game world getting the name "Mushroom Kingdom". The "Infinite 1-Up" trick was by design, but the developers did not expect players to be able to master it as well as they did.[19] Development was aimed at keeping things simple, in order to have a new game available for the end-of-year shopping season.[20] Originally an idea for a shoot-'em-up stage in which Mario would jump onto a cloud and fire at enemies was to be included; however, this was dropped to maintain the game's focus on jumping action, but the sky-based bonus stages still remained. The Minus World is a glitch in Super Mario Bros. By passing through a solid wall near the World 1-2 exit, it is possible to travel to "World -1",[23] also known as the "Minus World" or "World Negative One". This stage's map is identical to Worlds 2-2 and 7-2, but upon entering the warp pipe at the end, the player is taken back to the start of the level, thus trapping him/her in the level until losing all of his/her lives.[24] The same glitch in the Japanese Famicom Disk System version takes the player to a world that is considerably different and has three levels. World " -1" is a version of World 1-3 that has a glitched color palette, underwater game physics, and contains Bowser, Hammer Bros., and multiple copies of Princess Toadstool. World " -2" is an identical copy of World 7-3. World " -3" is a copy of World 4-4, but with altered colors, flying Bloopers, no Bowser, and water instead of lava. After completing these levels, the player returns to the title screen as if he/she had completed the game.[25] This glitch was fixed in Super Mario All-Stars and subsequent remakes;[23] however, the Virtual Console release of Super Mario Bros. is an exact copy of the original, allowing players to perform the glitch. Although the level name is shown as " -1" (note the leading space) on the HUD, it is actually World 36-1; the game displays tile #36, which is a blank space, to the left of the hyphen. Mario Bros. DX Cheats, Codes and Tips: Be any type of Mario in You VS Boo mode On the part where you choose the level you want in You VS Boo, press select. It will change you so that you can be any kind you want. Normal, Super, or Fire Mario. Earn Mario and Bowser medals Complete the original game to earn the Mario medal. Then go back to the same file and play the 2nd quest. Beat that to earn the Bowser medal. Fireworks at end of level Finish the level with a time of 1 3 or 6 at the end, and you will get the amount of fireworks that it ended in. You get 500 points per firework. Get 5 more lifes at the start of a new file Go into the fortune telling part. Keep randomly picking a card, until you get an Extremely Lucky card. Now start a new file. You will have 10 lifes instead of 5. NOTE:This will only work on a new file. It won't do anything on a file with progress. Unlock -SMB for Super Players- In a normal game once you get 300,000 points it will be unlocked. These are the lost levels that were originally Super Mario Bros. 2 in Japan and appeared in Super Mario All Stars elsewhere. Unlock -You Vs. Boo- Race Levels In a normal game once you get 100,000 points they will be unlocked. Use Luigi On the screen with Mario standing, it keeps beeping. Press Select and you will be Luigi. # Peach Medal Beat all 32 levels in Challenge Mode with Red Coins, Egg, and High Score Red Coin Medal Collect all 5 Red Coins in all 32 levels in Challenge Mode Score Medal Beat the High Score in all 32 levels in Challenge Mode Toad Medal Fill up the Challenge Mode Score Meter Yoshi Egg Medal Collect the Yoshi Egg from all 32 levels in Challenge Mode Yoshi Medal Beat 8-4 in the Lost Levels (Super Mario Brothers for Super Players) More album unlockables. More album unlockables. Unlockable How to Unlock 1-Up Mushroom Find a 1-Up Mushroom anywhere in the game. Blooper picture To get this picture, defeat a Blooper (Octopus). Bullet Bill Stomp or run into (With a Starman) a Bullet Bill. Cheep Cheep picture To get this picture, kill a Cheep Cheep (Fish). Fireworks Complete a stage with 1, 3, or 6 as the final number of the remaining time. Goomba picture To get this picture, stomp a Goomba. Hammer Bros. picture To get this picture, defeat one set of the Hammer Bros. Lakitu picture To get this picture, kill a Lakitu (Cloud man on 4-1). Princess Peach Beat the original 1985 game. Trading Link up with a friend and trade high scores. Vine Enter a bonus stage anywhere in the game. Vs. Mode Link up with a friend and play Vs. Mode. Photo Album Pictures To unlock the Photo Album pictures, you must: Unlockable How to Unlock Bowser, Part 1 Defeat Bowser in World 1-4 with Fireballs. Bowser, Part 2 Defeat Bowser in World 2-4 with Fireballs Bowser, Part 3 Defeat Bowser in World 3-4 with Fireballs. Bowser, Part 4 Defeat Bowser in World 4-4 with Fireballs. Buzzy Beetle Stomp, and then kick (off a ledge) or run into (while using a Starman) a Buzzy Beetle. Koopa Troopa Stomp, and then kick (off a ledge) or run into (while using a Starman) a Koopa Troopa or Koopa Paratroopa. Mario & Luigi, Part 1 Defeat Bowser in World 5-4 with Fireballs. Mario & Luigi, Part 2 Defeat Bowser in World 6-4 with Fireballs Mario & Luigi, Part 3 Defeat Bowser in World 7-4 with Fireballs. Mario & Luigi, Part 4 Defeat Bowser in World 8-4 with Fireballs. Spiny Fireball or run into (while using a Starman) a Spiny. |
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Affected by 'Laziness Syndrome'
Registered: 03-18-11
Last Post: 3848 days
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Affected by 'Laziness Syndrome'
Registered: 03-18-11
Last Post: 3848 days
Last Active: 3420 days
07-23-11 05:58 PM
| ID: 426991 | 777 Words
| ID: 426991 | 777 Words
Super Mario World subtitled Super Mario Bros. 4 for its original Japanese release, is a platform video game developed and published by Nintendo as a pack-in launch title for the Super Famicom/Super Nintendo Entertainment System (SNES), and is the fourth game in the Super Mario series. Development was handled by Nintendo Entertainment Analysis and Development, led by Shigeru Miyamoto, who directed the game along with Takashi Tezuka.
The game centers on the quest of Mario and Luigi to save the Dinosaur Land from Bowser, the series' antagonist. The two brothers must travel across seven worlds to restore order to Dinosaur Land. It built on the gameplay of previous Mario games by introducing new power-ups that augment character abilities, and established conventions that were carried over to future games in the series. The game was a critical and commercial success, gaining a legacy and selling over 20 million copies worldwide. It has been re-released three times, first as part of a combo with Super Mario All-Stars on the SNES in 1994. Secondly, it was released on the Game Boy Advance with modified gameplay, as the second part of the Super Mario Advance series. The third re-release was for the Wii's Virtual Console in North America in 2007; there were few changes from the original SNES version. Super Mario World is a two-dimensional platform game in which the player controls the on-screen protagonist (either Mario or Luigi) from a third-person perspective. The game shares similar gameplay mechanics with previous titles in the series—Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Bros. 3—but introduces several new elements. In addition to the running and jumping moves found in past games, the player can float with the aid of special items and execute new types of jumps such as the spin jump.[2] The player navigates through the game via two game screens: an overworld map and a level playfield. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses and other map icons, and allow players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield. The majority of the game takes place in these levels, populated with obstacles and enemies, with the player traversing the stage by running, jumping, and dodging or defeating enemies. Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final stage with a boss to defeat; each of the seven worlds feature fortresses controlled by one of the Koopalings, and the player also battles Bowser in his castle in the seventh world. In addition to special items from previous games like the "Super Mushroom" and "Fire Flower", new power-ups are introduced that provide the player with new gameplay options. The new suit in the game is the cape feather, which gives Mario a cape and allows him to fly. This suit is also similar to the Racoon Suit from Super Mario Bros. 3 in terms of gameplay mechanics but with a few alterations. Super Mario World includes a multiplayer option which allows two players to cooperatively play the game by taking turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the other controls Luigi. The game introduces Yoshi, a dinosaur companion whom Mario can ride and is able to eat most enemies. After saving the Mushroom Kingdom, brothers Mario and Luigi agree to take a vacation to a place called Dinosaur Land, where there are many types of dinosaurs. However, while resting in the beach, Princess Toadstool disappears. When Mario and Luigi wake up they try to find her and, after hours of searching, come across a giant egg in the forest. It suddenly hatches and out of it comes a young dinosaur named Yoshi, who then tells them that his dinosaur friends have also been imprisoned in eggs by evil turtles. Mario and Luigi soon realize that it must be the evil King Koopa Bowser and his Koopalings. Mario, Luigi and Yoshi set out to save Princess Toadstool and Yoshi's dinosaur friends, exploring Dinosaur Land for Bowser and his Koopalings. To aid him, Yoshi gives Mario a cape as they begin their journey. Mario and Luigi continue to follow Bowser defeating the koopalings in the process and save all of Yoshi's dinosaur friends. They eventually make it to Bowser's castle, where they fight him in a final battle. They defeat Bowser and save the Princess, restoring peace to Dinosaur Land. The game centers on the quest of Mario and Luigi to save the Dinosaur Land from Bowser, the series' antagonist. The two brothers must travel across seven worlds to restore order to Dinosaur Land. It built on the gameplay of previous Mario games by introducing new power-ups that augment character abilities, and established conventions that were carried over to future games in the series. The game was a critical and commercial success, gaining a legacy and selling over 20 million copies worldwide. It has been re-released three times, first as part of a combo with Super Mario All-Stars on the SNES in 1994. Secondly, it was released on the Game Boy Advance with modified gameplay, as the second part of the Super Mario Advance series. The third re-release was for the Wii's Virtual Console in North America in 2007; there were few changes from the original SNES version. Super Mario World is a two-dimensional platform game in which the player controls the on-screen protagonist (either Mario or Luigi) from a third-person perspective. The game shares similar gameplay mechanics with previous titles in the series—Super Mario Bros., Super Mario Bros.: The Lost Levels, and Super Mario Bros. 3—but introduces several new elements. In addition to the running and jumping moves found in past games, the player can float with the aid of special items and execute new types of jumps such as the spin jump.[2] The player navigates through the game via two game screens: an overworld map and a level playfield. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses and other map icons, and allow players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or fortress will allow access to that level's playfield. The majority of the game takes place in these levels, populated with obstacles and enemies, with the player traversing the stage by running, jumping, and dodging or defeating enemies. Completing stages allows the player to progress through the overworld map and to succeeding worlds. Each world features a final stage with a boss to defeat; each of the seven worlds feature fortresses controlled by one of the Koopalings, and the player also battles Bowser in his castle in the seventh world. In addition to special items from previous games like the "Super Mushroom" and "Fire Flower", new power-ups are introduced that provide the player with new gameplay options. The new suit in the game is the cape feather, which gives Mario a cape and allows him to fly. This suit is also similar to the Racoon Suit from Super Mario Bros. 3 in terms of gameplay mechanics but with a few alterations. Super Mario World includes a multiplayer option which allows two players to cooperatively play the game by taking turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the other controls Luigi. The game introduces Yoshi, a dinosaur companion whom Mario can ride and is able to eat most enemies. After saving the Mushroom Kingdom, brothers Mario and Luigi agree to take a vacation to a place called Dinosaur Land, where there are many types of dinosaurs. However, while resting in the beach, Princess Toadstool disappears. When Mario and Luigi wake up they try to find her and, after hours of searching, come across a giant egg in the forest. It suddenly hatches and out of it comes a young dinosaur named Yoshi, who then tells them that his dinosaur friends have also been imprisoned in eggs by evil turtles. Mario and Luigi soon realize that it must be the evil King Koopa Bowser and his Koopalings. Mario, Luigi and Yoshi set out to save Princess Toadstool and Yoshi's dinosaur friends, exploring Dinosaur Land for Bowser and his Koopalings. To aid him, Yoshi gives Mario a cape as they begin their journey. Mario and Luigi continue to follow Bowser defeating the koopalings in the process and save all of Yoshi's dinosaur friends. They eventually make it to Bowser's castle, where they fight him in a final battle. They defeat Bowser and save the Princess, restoring peace to Dinosaur Land. |
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Affected by 'Laziness Syndrome'
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07-23-11 10:30 AM
| ID: 426781 | 11 Words
| ID: 426781 | 11 Words
Ithis is a marioer er er e r e r er |
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Affected by 'Laziness Syndrome'
Registered: 03-18-11
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Affected by 'Laziness Syndrome'
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07-22-11 12:37 PM
| ID: 426386 | 591 Words
| ID: 426386 | 591 Words
Hot Wheels Velocity X is a racing video game released in 2002 by Beyond Games. There are versions for the Gamecube, PlayStation 2, PC, and Gameboy Advance. The game is based on the Hot Wheels toy automobiles. The game has 33 cars that can be unlocked by successfully completing various challenges and missions. Each car is rated on its speed, grip, stunt, and armor. The game also features 11 different gadgets and 5 different worlds - Monument City, Turbine Sands, Crankshaft bay, Burnout Glacier and Underworld.
Contents The story begins when The Hot Wheels car business owned by Dr Peter Justice, is robbed, and bombed. Peters son, Max Justice Insists to His dads Robot "Gear head" that he should try to track down whoever stole the cars and attempt to retrieve them all. He is confronted with various different "Villains" on his quest, including Nitro Byrne, Backroads Belcher, Fast Lane Friscatti, Simon "Slick" Deluca and Rupert Jacoby, all of who work for Otto Von Diesel (Dr Peter Justice's Former Assistant). Game play In the main Adventure mode you have to Beat all 14 missions, while completing tasks in each one. These tasks vary from Destroying a few vehicles, or Racing/Battling a boss. World (map) Changes every 3 missions (1-3, Monument City, 4-6 Turbine sands etc.) On the way you will unlock new cars, as you only start with 6 cars. In the Challenge mode, You have to complete all 18 challenges. Each Challenge comes with various tasks, such as achieving "x" Stunt points, Collecting "x" gears, or reaching the finish before the clock hits 00:00. Along the way, you will unlock a couple of cars as well as new race/battle maps, weapons. The game also has a Drag Race mode, a Battle mode, and a Joyride mode. The Drag Race and Battle modes are both single-player and multiplayer (except in the PC version of the game). The Joyride, in essence, is free roam You can also unlock cars in Joyride by collecting all ten gears or finding the hidden key in each map. There are also eight different cheats that can be unlocked. [edit]Hot Wheels Cars in Game There is a total of 33 cars in the game, each of which has four stat categories. They are: Speed, Armor, Grip, and Stunt. Below is a list of all the cars in the game and their stats. The first number to the right of the car's name represents speed, the second is armor, third is grip, and fourth is stunt. The maximum number for each stat is 100. MS-T Suzuka (44, 30, 40, 30)Super Tuned (30, 40, 50, 30)Sooo Fast (36, 30, 65, 30)Flashfire (46, 30, 40, 40)Mega Duty (30, 60, 60, 30)Muscle Tone (42, 30, 60, 40)Sho Stopper (50, 30, 40, 30)Hammered Coupe (38, 40, 40, 40)Jaded (62, 30, 50, 60)Way 2 Fast (60, 30, 35, 30)Deora II (30, 90, 50, 30)Hyper Mite (45, 30, 100, 50)Power Pistons (62, 30, 25, 40)Evil Twin (44, 50, 40, 30)Surf Crate (36, 30, 35, 40)Rigor Motor (68, 30, 40, 35)Lakester (50, 60, 60, 50)Splittin' Image 2 (62, 30, 50, 60)Greased Lightnin' (70, 30, 30, 40)Hyperliner (36, 80, 50, 40)Maelstrom (58, 30, 60, 70)Sol-Aire CX4 (76, 30, 30, 45)Surfin' School Bus (44, 100, 40, 25)Vulture (80, 30, 50, 90)Arachnorod (92, 30, 25, 50)Krazy 8's (68, 75, 30, 45)Shadow Jet (66, 30, 60, 80)HW Prototype 12 (100, 30, 25, 60)Power Rocket (82, 65, 40, 50)Jet Threat 3.0 (90, 30, 35, 100)Twin Mill II (44, 30, 30, 30)At-A-Tude (35, 40, 50, 35)Overbored 454 (44, 30, 55, 40) Contents The story begins when The Hot Wheels car business owned by Dr Peter Justice, is robbed, and bombed. Peters son, Max Justice Insists to His dads Robot "Gear head" that he should try to track down whoever stole the cars and attempt to retrieve them all. He is confronted with various different "Villains" on his quest, including Nitro Byrne, Backroads Belcher, Fast Lane Friscatti, Simon "Slick" Deluca and Rupert Jacoby, all of who work for Otto Von Diesel (Dr Peter Justice's Former Assistant). Game play In the main Adventure mode you have to Beat all 14 missions, while completing tasks in each one. These tasks vary from Destroying a few vehicles, or Racing/Battling a boss. World (map) Changes every 3 missions (1-3, Monument City, 4-6 Turbine sands etc.) On the way you will unlock new cars, as you only start with 6 cars. In the Challenge mode, You have to complete all 18 challenges. Each Challenge comes with various tasks, such as achieving "x" Stunt points, Collecting "x" gears, or reaching the finish before the clock hits 00:00. Along the way, you will unlock a couple of cars as well as new race/battle maps, weapons. The game also has a Drag Race mode, a Battle mode, and a Joyride mode. The Drag Race and Battle modes are both single-player and multiplayer (except in the PC version of the game). The Joyride, in essence, is free roam You can also unlock cars in Joyride by collecting all ten gears or finding the hidden key in each map. There are also eight different cheats that can be unlocked. [edit]Hot Wheels Cars in Game There is a total of 33 cars in the game, each of which has four stat categories. They are: Speed, Armor, Grip, and Stunt. Below is a list of all the cars in the game and their stats. The first number to the right of the car's name represents speed, the second is armor, third is grip, and fourth is stunt. The maximum number for each stat is 100. MS-T Suzuka (44, 30, 40, 30)Super Tuned (30, 40, 50, 30)Sooo Fast (36, 30, 65, 30)Flashfire (46, 30, 40, 40)Mega Duty (30, 60, 60, 30)Muscle Tone (42, 30, 60, 40)Sho Stopper (50, 30, 40, 30)Hammered Coupe (38, 40, 40, 40)Jaded (62, 30, 50, 60)Way 2 Fast (60, 30, 35, 30)Deora II (30, 90, 50, 30)Hyper Mite (45, 30, 100, 50)Power Pistons (62, 30, 25, 40)Evil Twin (44, 50, 40, 30)Surf Crate (36, 30, 35, 40)Rigor Motor (68, 30, 40, 35)Lakester (50, 60, 60, 50)Splittin' Image 2 (62, 30, 50, 60)Greased Lightnin' (70, 30, 30, 40)Hyperliner (36, 80, 50, 40)Maelstrom (58, 30, 60, 70)Sol-Aire CX4 (76, 30, 30, 45)Surfin' School Bus (44, 100, 40, 25)Vulture (80, 30, 50, 90)Arachnorod (92, 30, 25, 50)Krazy 8's (68, 75, 30, 45)Shadow Jet (66, 30, 60, 80)HW Prototype 12 (100, 30, 25, 60)Power Rocket (82, 65, 40, 50)Jet Threat 3.0 (90, 30, 35, 100)Twin Mill II (44, 30, 30, 30)At-A-Tude (35, 40, 50, 35)Overbored 454 (44, 30, 55, 40) |
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Affected by 'Laziness Syndrome'
Registered: 03-18-11
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Affected by 'Laziness Syndrome'
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04-25-11 04:39 PM
| ID: 375345 | 681 Words
| ID: 375345 | 681 Words
Metroid Fusion (メトロイドフュージョン, Metoroido Fyūjon?), also known as Metroid 4, is an action-adventure video game published by Nintendo for the Game Boy Advance. It was released in North America, Europe, and Australia in November 2002, and in Japan in February 2003. The game is the fourth main installment in the Metroid series. Metroid Fusion was developed by Nintendo Research & Development 1, the same development team that created the 1994 video game Super Metroid for the Super Nintendo Entertainment System, which visually bears a resemblance to Metroid Fusion. Elements that are similar in both games include the gameplay, screen layout, and controls, albeit with minor enhancements.Chronologically, Metroid Fusion takes place last in the fictional Metroid universe. The story centers around bounty hunter Samus Aran, who is sent by the Galactic Federation to the Biologic Space Laboratories space station to investigate an explosion. There, she learns that the station is swarming with organisms infected with X Parasites, virions that can replicate their hosts' physical appearances and memories, killing them afterward. Learning that the Galactic Federation plans to capture the X Parasites for further study, Samus must destroy the space station to protect the Federation from the underestimated destructive power of the X Parasites.Bounty hunter Samus Aran, the protagonist, explores the surface of the planet SR388 with a survey crew from Biologic Space Laboratories (BSL). She encounters an X Parasite, virions that can replicate their hosts' physical appearances and memories, killing them afterward. Samus is unknowingly infected by the virus, and proceeds to return to the BSL station, when she suddenly loses consciousness and is ejected from her ship before it crashes into a nearby asteroid belt. The Galactic Federation recovers her body and discovers that the X Parasite infected Samus's central nervous system. They counteract the parasite's damage by creating a vaccine using Samus's cellular sample from the remains of a Metroid that Samus previously contacted. The vaccine cures Samus and also gives her Metroid-like characteristics, including the ability to absorb and use the nuclei of X Parasites for nourishment, and the Metroid's vulnerability to extremely cold temperatures. Her infected Power Suit is sent to the BSL station for examination, although parts of the suit are bonded to her body and cannot be removed, forming a partially-armored suit known as the eponymous Fusion Suit
The Federation sends Samus to investigate an explosion aboard the BSL station. While there, she learns that the space station is swarming with organisms that are infected with X Parasites. A group of X Parasites manage to recover and use components of Samus's infected Power Suit to transform into the SA-X, a form of the parasite that partially mimics Samus at full power and possesses the Ice Beam that can exploit Samus's weakness to cold temperatures. Samus escapes from the SA-X before it attacks her, and continues exploring the space station. She discovers a restricted lab, which the Galactic Federation is secretly using to breed Metroids. Suddenly, the SA-X appears once again, and attempts to destroy the lab, with itself in it. Samus narrowly escapes the lab before it is destroyed, and later learns that the SA-X managed to asexually reproduce before perishing, subsequently cloning itself. In addition, Samus learns that the Galactic Federation plans to capture the X and the SA-X for further study. Samus is certain that the Federation underestimates the destructive power of the X Parasites, and takes it upon herself to destroy the BSL station by setting it on a collision course with SR388. As she prepares to exit the station, she encounters an Omega Metroid, which proceeds to destroy one of the SA-X. Samus absorbs the nucleus of the SA-X and uses her newly-restored Ice Beam to destroy the Omega Metroid, before escaping to her ship, which extracts her from the space station before it collides with SR388. The controls are simple but the game can be puzzling. The bosses are fun to beat. This game is extremely hard if you want to get 100%. If you have Metroid Prime for Gamecube and a connector you can unlock bonus things in Metroid Prime. The Federation sends Samus to investigate an explosion aboard the BSL station. While there, she learns that the space station is swarming with organisms that are infected with X Parasites. A group of X Parasites manage to recover and use components of Samus's infected Power Suit to transform into the SA-X, a form of the parasite that partially mimics Samus at full power and possesses the Ice Beam that can exploit Samus's weakness to cold temperatures. Samus escapes from the SA-X before it attacks her, and continues exploring the space station. She discovers a restricted lab, which the Galactic Federation is secretly using to breed Metroids. Suddenly, the SA-X appears once again, and attempts to destroy the lab, with itself in it. Samus narrowly escapes the lab before it is destroyed, and later learns that the SA-X managed to asexually reproduce before perishing, subsequently cloning itself. In addition, Samus learns that the Galactic Federation plans to capture the X and the SA-X for further study. Samus is certain that the Federation underestimates the destructive power of the X Parasites, and takes it upon herself to destroy the BSL station by setting it on a collision course with SR388. As she prepares to exit the station, she encounters an Omega Metroid, which proceeds to destroy one of the SA-X. Samus absorbs the nucleus of the SA-X and uses her newly-restored Ice Beam to destroy the Omega Metroid, before escaping to her ship, which extracts her from the space station before it collides with SR388. The controls are simple but the game can be puzzling. The bosses are fun to beat. This game is extremely hard if you want to get 100%. If you have Metroid Prime for Gamecube and a connector you can unlock bonus things in Metroid Prime. |
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My favorite metroid game is metroid fusion. Please tell me what your favorite metroid game is. |
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Affected by 'Laziness Syndrome'
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Affected by 'Laziness Syndrome'
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03-21-11 03:11 PM
| ID: 351743 | 12 Words
| ID: 351743 | 12 Words
I thumbs up the video put a good comment and favorited it |
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Affected by 'Laziness Syndrome'
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