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10-19-25 12:00 PM

154 Posts Found by LocksmithArmy

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10-05-13 03:46 PM
| ID: 898438 | 232 Words

LocksmithArmy
Level: 28


POSTS: 94/154
POST EXP: 15730
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VIZ: 1771140

I just had an idea for a script that would allow the player to pick from any number of pokemon...

the script would use 1 multichoice box (Next PKMN Choose PKMN and Previous PKMN) and 1 variable, the var starts at 0 which would = bulbasaur... and itll display a sentance like "would you like this /v/h02 to be your Pok/emon" where /v/h02 is the name of whatever pokemon we buffered. (in this case bulbasaur) and if the player choose "Next PKMN"  the var would be increased by 1 (no equaling 1) and 1 would = charmander and the sentance would be refreshed with the new buffered name. you could cycle forever back and fourth... if the buffer maxes out or goes under 0 it can be set to go to the end number... like from 200 jump to 0 and backwards from 0 jump to 200... it would take a lil work but wouldnt be too hard... the big problem is what if the player wants a chikorita, they would have to cycle all the way to chikorita... terrably time consuming...

a couple looong script tables and itd be easy to make... just time consuming for players... maybe have 3 separate people, to hand out pokemon from the 3 separate regions... that might make it a bit faster to use.

and these could be computers that the player talks too or oak aids or whatever... 
I just had an idea for a script that would allow the player to pick from any number of pokemon...

the script would use 1 multichoice box (Next PKMN Choose PKMN and Previous PKMN) and 1 variable, the var starts at 0 which would = bulbasaur... and itll display a sentance like "would you like this /v/h02 to be your Pok/emon" where /v/h02 is the name of whatever pokemon we buffered. (in this case bulbasaur) and if the player choose "Next PKMN"  the var would be increased by 1 (no equaling 1) and 1 would = charmander and the sentance would be refreshed with the new buffered name. you could cycle forever back and fourth... if the buffer maxes out or goes under 0 it can be set to go to the end number... like from 200 jump to 0 and backwards from 0 jump to 200... it would take a lil work but wouldnt be too hard... the big problem is what if the player wants a chikorita, they would have to cycle all the way to chikorita... terrably time consuming...

a couple looong script tables and itd be easy to make... just time consuming for players... maybe have 3 separate people, to hand out pokemon from the 3 separate regions... that might make it a bit faster to use.

and these could be computers that the player talks too or oak aids or whatever... 
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10-05-13 02:41 PM
| ID: 898398 | 231 Words

LocksmithArmy
Level: 28


POSTS: 93/154
POST EXP: 15730
LVL EXP: 130091
CP: 41616.0
VIZ: 1771140

the issue with choosing from "any" pokemon is the actual choosing process... a script that hands the player a pokemon based on choices is easy, but the actual multi choice box with any pokemon is difficult...

you could just have a room filled with tons of pokeballs... but the problem there is you can only have so many sprites on screen at a time... you will have issues getting that many pokeballs in a room... 

imagine a facility, with rooms upon rooms of pokemon, the player would read the inscription on the front of the room and could tell what kind of pokemon are in there... like a fire room, next to a fire/dark room nest to a dark room.. inside the fire room the player might find charmander, growlith and the like, inside the  fire/dark room would be houndour and maybe other, inside the dark room would be sneasle... 

there could only be maybe 8-10 balls per room, you may not hit the "all" pokemon list, but its a good start... cause multichoice boxes only get 8 slots (and 8 is too many) plus there is a limit to how many multi choice boxes you can get (40 i believe... and yes/no counts as 1)

there is a asm script that you may be able to use to get self generating multi choice boxes... but good luck figureing it out.
the issue with choosing from "any" pokemon is the actual choosing process... a script that hands the player a pokemon based on choices is easy, but the actual multi choice box with any pokemon is difficult...

you could just have a room filled with tons of pokeballs... but the problem there is you can only have so many sprites on screen at a time... you will have issues getting that many pokeballs in a room... 

imagine a facility, with rooms upon rooms of pokemon, the player would read the inscription on the front of the room and could tell what kind of pokemon are in there... like a fire room, next to a fire/dark room nest to a dark room.. inside the fire room the player might find charmander, growlith and the like, inside the  fire/dark room would be houndour and maybe other, inside the dark room would be sneasle... 

there could only be maybe 8-10 balls per room, you may not hit the "all" pokemon list, but its a good start... cause multichoice boxes only get 8 slots (and 8 is too many) plus there is a limit to how many multi choice boxes you can get (40 i believe... and yes/no counts as 1)

there is a asm script that you may be able to use to get self generating multi choice boxes... but good luck figureing it out.
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10-04-13 06:09 PM
| ID: 897235 | 32 Words

LocksmithArmy
Level: 28


POSTS: 92/154
POST EXP: 15730
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you can remove me from the list man, I dont feel ill have time to be an active part of the team... of course im willing to help with major script issues
you can remove me from the list man, I dont feel ill have time to be an active part of the team... of course im willing to help with major script issues
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10-01-13 11:48 AM
| ID: 893712 | 65 Words

LocksmithArmy
Level: 28


POSTS: 91/154
POST EXP: 15730
LVL EXP: 130091
CP: 41616.0
VIZ: 1771140

so sorry I have not been around... School/kids/divorce have taken all my time... I dont think I will be able to help... if you have any specific scripting issues feel free to PM me but I dont think ill be a viable part of the team... I wish the best of luck to you all I will play the game when its done
so sorry I have not been around... School/kids/divorce have taken all my time... I dont think I will be able to help... if you have any specific scripting issues feel free to PM me but I dont think ill be a viable part of the team... I wish the best of luck to you all I will play the game when its done
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10-01-13 11:46 AM
| ID: 893710 | 21 Words

LocksmithArmy
Level: 28


POSTS: 90/154
POST EXP: 15730
LVL EXP: 130091
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Oops, totally forgot about this thread... the game is finished

look up "Pokemon - Rocket Science" in the vizzed rgr
Oops, totally forgot about this thread... the game is finished

look up "Pokemon - Rocket Science" in the vizzed rgr
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09-17-13 11:27 AM
| ID: 886276 | 24 Words

LocksmithArmy
Level: 28


POSTS: 89/154
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earthwarrior : fair point lol... that is still a rule

and yes DittoDude44 you should contact tRIUNE about getting your game in the contest thread.
earthwarrior : fair point lol... that is still a rule

and yes DittoDude44 you should contact tRIUNE about getting your game in the contest thread.
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09-16-13 09:55 PM
| ID: 886134 | 47 Words

LocksmithArmy
Level: 28


POSTS: 88/154
POST EXP: 15730
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CP: 41616.0
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actually the hack may qualify if it has not been completed yet. in the most recent announcment he said he would add hacks that were just laying around and needed to be finished...

probably to amp up participation... and im not scared of a little competition
actually the hack may qualify if it has not been completed yet. in the most recent announcment he said he would add hacks that were just laying around and needed to be finished...

probably to amp up participation... and im not scared of a little competition
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09-14-13 10:04 PM
| ID: 885126 | 19 Words

LocksmithArmy
Level: 28


POSTS: 87/154
POST EXP: 15730
LVL EXP: 130091
CP: 41616.0
VIZ: 1771140

Im not on the list

and ill happily take his money and give him Viz for it
Im not on the list

and ill happily take his money and give him Viz for it
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09-14-13 09:35 PM
| ID: 885111 | 14 Words

LocksmithArmy
Level: 28


POSTS: 86/154
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XHero111 : ur call... thats just all I could think of


ur the boss
XHero111 : ur call... thats just all I could think of


ur the boss
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09-14-13 09:05 PM
| ID: 885098 | 57 Words

LocksmithArmy
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XHero111 : I always liked gyarados as a water dragon... problem is his main weakness (of electricity) isnt so big anymore... he becomes REALLY hard to beat... I understand why hes water flying...

charizard should also be fire dragon... but his good flying moves dont get an boost that way... 

all type changes are a give and take... 
XHero111 : I always liked gyarados as a water dragon... problem is his main weakness (of electricity) isnt so big anymore... he becomes REALLY hard to beat... I understand why hes water flying...

charizard should also be fire dragon... but his good flying moves dont get an boost that way... 

all type changes are a give and take... 
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09-14-13 06:09 PM
| ID: 885029 | 32 Words

LocksmithArmy
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I can be there any time... after right now till monday
I have school in the afternoons mon-thur and my kids friday till saturday evening... 

sundays are best for me (obviously)
I can be there any time... after right now till monday
I have school in the afternoons mon-thur and my kids friday till saturday evening... 

sundays are best for me (obviously)
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09-07-13 07:57 PM
| ID: 880961 | 92 Words

LocksmithArmy
Level: 28


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Barathemos : have you considered the pokedex of this game... you only get 386 pokermon... are you keeping the pokedex the same (gens 1-3) or using pokes from all gens... 

as long as you DONT go over 386 (that includes evolutions) its not a problem...

just something to keep in mind...

a "custom" pokedex is not that hard to do... but 386 IS your max number (without some SERIOUS work)
but keeping it the normal gen 1-3 is easiest and fanstest (considering the deadline is fast approching and we are nowhere near ready)
Barathemos : have you considered the pokedex of this game... you only get 386 pokermon... are you keeping the pokedex the same (gens 1-3) or using pokes from all gens... 

as long as you DONT go over 386 (that includes evolutions) its not a problem...

just something to keep in mind...

a "custom" pokedex is not that hard to do... but 386 IS your max number (without some SERIOUS work)
but keeping it the normal gen 1-3 is easiest and fanstest (considering the deadline is fast approching and we are nowhere near ready)
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09-07-13 04:51 PM
| ID: 880627 | 426 Words

LocksmithArmy
Level: 28


POSTS: 82/154
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you guys dont like a challenge do you... as an idea, glaceonwhispers idea is completely doable.

in my hack (rocket science) you are forced to catch all 3 mystical birds to progress... and if you faint one you get another opportunity to catch it after you have tried the other 2... its not impossible at all.

all event pokemon (pokemon you can see) have 2 flags, when you faint them, both flags are set, to turn them back on... just clear both flags...

so you have to catch 5 of the girls pokemon (or 3 or whatever) after "trying" to catch them all, you go talk to the girl, she takes the ones you got and resets the ones you did not... problem solved...

OR...
dont force the player to catch them, make the player beat them and they become good and return to the girl on their own (solving the full box issue) because they "remember" their old trainer.

like after you beat the bad guy who stole them all 5 pokes run off to their event locations. the player must find and beat all 5 to return them to being good and they go back to the lil kid...

another idea is force the player to catch them, but instead of them being pokemon that go into a box, they are items in the key items pocket... you could beat 5 different trainers with each of the 5 stolen pokemon... after you beat it, they give you the pokemon back but it is not usable, its a key item...

you could still be given the choice of one of the pokemon after the quest is complete (you could make it the 3 pan(monkeys) or something like that if you used 3 instead of 5)

you guys REALLY need to think outside the box and never say never... its not as hard as you think... unless your a scripter... dont say it cant be done... my scripting goal is to do things NO real pokemon game ever did. the really outside the box stuff. hell I made a few zelda style mini games... its all about getting creative.

and earlier in the thread someone was talking about boat rides... PM me with any questions, I can make the boat go wherever it needs to go. ive done it in rocket science (even sent the boat to the s.s.anne) and in ultra violet (where I added a new island and sent it there) its also not hard so if you run into trouble just pm me.
you guys dont like a challenge do you... as an idea, glaceonwhispers idea is completely doable.

in my hack (rocket science) you are forced to catch all 3 mystical birds to progress... and if you faint one you get another opportunity to catch it after you have tried the other 2... its not impossible at all.

all event pokemon (pokemon you can see) have 2 flags, when you faint them, both flags are set, to turn them back on... just clear both flags...

so you have to catch 5 of the girls pokemon (or 3 or whatever) after "trying" to catch them all, you go talk to the girl, she takes the ones you got and resets the ones you did not... problem solved...

OR...
dont force the player to catch them, make the player beat them and they become good and return to the girl on their own (solving the full box issue) because they "remember" their old trainer.

like after you beat the bad guy who stole them all 5 pokes run off to their event locations. the player must find and beat all 5 to return them to being good and they go back to the lil kid...

another idea is force the player to catch them, but instead of them being pokemon that go into a box, they are items in the key items pocket... you could beat 5 different trainers with each of the 5 stolen pokemon... after you beat it, they give you the pokemon back but it is not usable, its a key item...

you could still be given the choice of one of the pokemon after the quest is complete (you could make it the 3 pan(monkeys) or something like that if you used 3 instead of 5)

you guys REALLY need to think outside the box and never say never... its not as hard as you think... unless your a scripter... dont say it cant be done... my scripting goal is to do things NO real pokemon game ever did. the really outside the box stuff. hell I made a few zelda style mini games... its all about getting creative.

and earlier in the thread someone was talking about boat rides... PM me with any questions, I can make the boat go wherever it needs to go. ive done it in rocket science (even sent the boat to the s.s.anne) and in ultra violet (where I added a new island and sent it there) its also not hard so if you run into trouble just pm me.
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09-06-13 12:36 AM
| ID: 879245 | 20 Words

LocksmithArmy
Level: 28


POSTS: 81/154
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in UV he is water dragon..

good luck against lance

means his weakness to electricity is not x4 anymore)
in UV he is water dragon..

good luck against lance

means his weakness to electricity is not x4 anymore)
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09-02-13 10:50 PM
| ID: 877124 | 233 Words

LocksmithArmy
Level: 28


POSTS: 80/154
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VIZ: 1771140

you could do both those ideas... just in different towns... 

you could have a house in the 3rd town that is haunted and the player must beat 3 gengars (these are event gengars not wild pokemon) to progress...

and later the player can catch and turn in 5 delibirds (or whatever) to progress...

Personally I like side stories... and both these sound like side quests to get rare or helpful items... maybe exp share or something.

neither will be hard to script

another lil side quest... you could make a really rare pokemon... maybe its in the 2 routes near where the event happens but only in the 1% slot... 

so say a guy in the 5th town lost his tauros (hes a farmer) and needs you to go catch them. the tauros are in every route that touches the town (weather ists 2 or 4) but only a 1% chance... and as you bring them in he gives you rewards. maybe he wants 20 (no rewards after 20) and every 5 tauros he gives you a reward, like a hold item(charcoal, quick claw, brightpowder) maybe he also gives rewards for miltank (can also be 1%) but for every miltank he gives a glass of moomoo milk

it is a challange that players can keep coming back too. they dont have to stick around and catch them all if they dont want too
you could do both those ideas... just in different towns... 

you could have a house in the 3rd town that is haunted and the player must beat 3 gengars (these are event gengars not wild pokemon) to progress...

and later the player can catch and turn in 5 delibirds (or whatever) to progress...

Personally I like side stories... and both these sound like side quests to get rare or helpful items... maybe exp share or something.

neither will be hard to script

another lil side quest... you could make a really rare pokemon... maybe its in the 2 routes near where the event happens but only in the 1% slot... 

so say a guy in the 5th town lost his tauros (hes a farmer) and needs you to go catch them. the tauros are in every route that touches the town (weather ists 2 or 4) but only a 1% chance... and as you bring them in he gives you rewards. maybe he wants 20 (no rewards after 20) and every 5 tauros he gives you a reward, like a hold item(charcoal, quick claw, brightpowder) maybe he also gives rewards for miltank (can also be 1%) but for every miltank he gives a glass of moomoo milk

it is a challange that players can keep coming back too. they dont have to stick around and catch them all if they dont want too
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08-25-13 02:15 PM
| ID: 871965 | 92 Words

LocksmithArmy
Level: 28


POSTS: 79/154
POST EXP: 15730
LVL EXP: 130091
CP: 41616.0
VIZ: 1771140

Barathemos : I have some complaint (not that you have to listen) you have given a large amount of pokemon types to the first 2 areas, they can catch an electric, a fire, a water, a flying and a grass/psychic... in the first 2 routes... not a good way to make the game challenging...

also the mappers (who would be placing the wild pokemon in the grass) cannot give the pokemon their moves, only level, and rarity.

(the scripters who would be placing the trainers CAN give their pokemon special movesets tho)
Barathemos : I have some complaint (not that you have to listen) you have given a large amount of pokemon types to the first 2 areas, they can catch an electric, a fire, a water, a flying and a grass/psychic... in the first 2 routes... not a good way to make the game challenging...

also the mappers (who would be placing the wild pokemon in the grass) cannot give the pokemon their moves, only level, and rarity.

(the scripters who would be placing the trainers CAN give their pokemon special movesets tho)
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08-22-13 10:32 PM
| ID: 871183 | 48 Words

LocksmithArmy
Level: 28


POSTS: 78/154
POST EXP: 15730
LVL EXP: 130091
CP: 41616.0
VIZ: 1771140

that really depends on when we have a story... and script (as in words)... aaaand a map (idk how much is done)... PixleBrick should take lead... if you run into any "complicated" scripts hit me up (first maps always have complicated scripts). 

ill PM him about it
that really depends on when we have a story... and script (as in words)... aaaand a map (idk how much is done)... PixleBrick should take lead... if you run into any "complicated" scripts hit me up (first maps always have complicated scripts). 

ill PM him about it
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08-21-13 09:56 PM
| ID: 870776 | 136 Words

LocksmithArmy
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OOO my bad, gues i shouldnt have posted it here, terrably sorry i misunderstood...

i dont know the opposite of red is green... (nintendo thought a pale green looked good as a background color)

just any kind of contrast is what I go for usually, ive done purple and pale blue... dark blue and yellow... just stuff that stands out

the choppy solrock is from resizing it, I can send you the tileset I used and your welcome to edit it, its in the same place as charizard so all youd have to do is use unLZ and replace the charizard (2011) if you wanna mess with it... try to get it perfect

if you dont move any of the tiles(which you shouldnt), you wont have to worry about the tilemap or anything like that
OOO my bad, gues i shouldnt have posted it here, terrably sorry i misunderstood...

i dont know the opposite of red is green... (nintendo thought a pale green looked good as a background color)

just any kind of contrast is what I go for usually, ive done purple and pale blue... dark blue and yellow... just stuff that stands out

the choppy solrock is from resizing it, I can send you the tileset I used and your welcome to edit it, its in the same place as charizard so all youd have to do is use unLZ and replace the charizard (2011) if you wanna mess with it... try to get it perfect

if you dont move any of the tiles(which you shouldnt), you wont have to worry about the tilemap or anything like that
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08-21-13 09:30 PM
| ID: 870772 | 33 Words

LocksmithArmy
Level: 28


POSTS: 76/154
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I can do it, I can work with nearly any title. 

that is what earthwarrior asked for...

personally... i think its too much red... i like a lil contrast in my title screens...
I can do it, I can work with nearly any title. 

that is what earthwarrior asked for...

personally... i think its too much red... i like a lil contrast in my title screens...
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08-21-13 08:55 PM
| ID: 870749 | 5 Words

LocksmithArmy
Level: 28


POSTS: 75/154
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wrong game... bad post... sorry
wrong game... bad post... sorry
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