82 Posts Found by Bizzgeburt
12-26-11 11:27 AM
| ID: 520028 | 121 Words
| ID: 520028 | 121 Words
Oh yeah, this is one of my favourite snes-game ever. You're right D_Man, there isn't any story in this one or anyone in the game explaining, why you're shooting all the bad guys, but who cares? I always was fascinated by the unique style the game has. And of course by the short sentences they say, before they die, haha! I can give you some tips about how you can write your review properly, but things like that doesn't fit in here. PM me or even PM some of the local mods or top-reviewers. They know the best! ![]() Let me finish this one with a sentence I learned from this game. A sentence of pure wisdom: "Bury me with my money." You're right D_Man, there isn't any story in this one or anyone in the game explaining, why you're shooting all the bad guys, but who cares? I always was fascinated by the unique style the game has. And of course by the short sentences they say, before they die, haha! I can give you some tips about how you can write your review properly, but things like that doesn't fit in here. PM me or even PM some of the local mods or top-reviewers. They know the best! ![]() Let me finish this one with a sentence I learned from this game. A sentence of pure wisdom: "Bury me with my money." |
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12-26-11 01:04 AM
| ID: 519974 | 78 Words
| ID: 519974 | 78 Words
I first found this game here on vizzed, I never knew it before. I first thought it may be a good rpg, but then quitted it after playing for 30 minutes or so. The first half hour of that game didn't show any of the pro's, your review is showing, I may play this one again, if it's really that addicting xD Thx for telling me, that this game is actually worth to play - good review! PeeZe The first half hour of that game didn't show any of the pro's, your review is showing, I may play this one again, if it's really that addicting xD Thx for telling me, that this game is actually worth to play - good review! PeeZe |
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I own this game since 11.11.11 ... I didn't check the playing time, but I'm a dunmer lvl 48 right know. I make insane paper with crafting and selling magical jewellery ![]() I know the Elder Scrolls since playing Morrowind. With it's endless universe of cultures, stories, quests etc., I could say, those are the best open-world rpg's (OFFline). Skyrim = Game of the Year ![]() I know the Elder Scrolls since playing Morrowind. With it's endless universe of cultures, stories, quests etc., I could say, those are the best open-world rpg's (OFFline). Skyrim = Game of the Year |
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12-11-11 07:07 AM
| ID: 512078 | 11 Words
| ID: 512078 | 11 Words
That's good to know, but I expected a review here oO |
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12-11-11 06:50 AM
| ID: 512073 | 99 Words
| ID: 512073 | 99 Words
Damn, I'm still in Whiterun ^^ Rifton was quite a disappointment. First I thought it's cool with the alchemical and arcane labs but when I first tried to move some of my stuff there I found no can or anything like that in the basement to stash it. So I decided to stay in Whiterun, though the house there really has a good "strategic" position, like wrath505 mentioned before. My Brother is also addicted to this game at the moment, and he discovered a good house in Markarth. It's really big and has a lot of weapon-holders too ^^ Rifton was quite a disappointment. First I thought it's cool with the alchemical and arcane labs but when I first tried to move some of my stuff there I found no can or anything like that in the basement to stash it. So I decided to stay in Whiterun, though the house there really has a good "strategic" position, like wrath505 mentioned before. My Brother is also addicted to this game at the moment, and he discovered a good house in Markarth. It's really big and has a lot of weapon-holders too ^^ |
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11-26-11 02:03 PM
| ID: 504588 | 117 Words
| ID: 504588 | 117 Words
Holla! I'm a huge fan of the Elder Scrolls series and still playing Skyrim now since it's been released. My first house I bought was in Whitherun and I'm still using it as my base (because of it's little distance to the smith and the shops in town). A few hours ago, I got that honor-title-thing in Riften and purchased a house there too. That one seems to be even better! ![]() What houses do you already own in Skyrim? Are there better equipped ones in the other cities? I plan to purchase them all, but I'd like to know that, so that I can get the best one right @ the start. Thx for answering! PeeZe Bizz I'm a huge fan of the Elder Scrolls series and still playing Skyrim now since it's been released. My first house I bought was in Whitherun and I'm still using it as my base (because of it's little distance to the smith and the shops in town). A few hours ago, I got that honor-title-thing in Riften and purchased a house there too. That one seems to be even better! ![]() What houses do you already own in Skyrim? Are there better equipped ones in the other cities? I plan to purchase them all, but I'd like to know that, so that I can get the best one right @ the start. Thx for answering! PeeZe Bizz |
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11-23-11 05:05 PM
| ID: 503413 | 185 Words
| ID: 503413 | 185 Words
So, you mean that you need a designated "save-point" in a map that usually doesn't allow you to save unless you step on that square? If it's that, what you're asking for, I have an idea that could possibly work: Set the map-properties, so you can't save. It may work with an event that's below the character (so u can step on it) ... In the event-creator, there is that big white window on the right side of the menu, where u can fill in orders by right-clicking as far as I remember the interface of this programme ^^ ... I think there must be an order called "allow/forbid saving" or so ... Did you try it that way yet? IF there is an order like this ^^ ... "surround" the allow-saving-event-square with don't-allow-saving-event-squares ... I don't own rpg-maker 2003 any more, so don't blame me for not knowing the exact words for the orders and the functionality. I hope it was a help 4 you. PeeZe Bizz EDIT: Let me know, when the game's finished ^^ I like retro-looking rpg's, when they're good ones ![]() If it's that, what you're asking for, I have an idea that could possibly work: Set the map-properties, so you can't save. It may work with an event that's below the character (so u can step on it) ... In the event-creator, there is that big white window on the right side of the menu, where u can fill in orders by right-clicking as far as I remember the interface of this programme ^^ ... I think there must be an order called "allow/forbid saving" or so ... Did you try it that way yet? IF there is an order like this ^^ ... "surround" the allow-saving-event-square with don't-allow-saving-event-squares ... I don't own rpg-maker 2003 any more, so don't blame me for not knowing the exact words for the orders and the functionality. I hope it was a help 4 you. PeeZe Bizz EDIT: Let me know, when the game's finished ^^ I like retro-looking rpg's, when they're good ones ![]() |
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11-18-11 05:02 AM
| ID: 500166 | 68 Words
| ID: 500166 | 68 Words
He he, great review! You described very well, what feelings I got, when I played this game the first time. My brothers and I couldn't really find out the sense of this little guy, but we laughed so much, when playing it. This is a very unique game. I never found another snes-game combining this grade of craziness with a simple but fluid gameplay as good as Plok. You described very well, what feelings I got, when I played this game the first time. My brothers and I couldn't really find out the sense of this little guy, but we laughed so much, when playing it. This is a very unique game. I never found another snes-game combining this grade of craziness with a simple but fluid gameplay as good as Plok. |
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11-17-11 05:56 AM
| ID: 499674 | 57 Words
| ID: 499674 | 57 Words
@ rcarter2: do that, you won't regret it ![]() By the way, a few years after playing this game, I found a remake of it on PSone. The principle's the same, but with better graphics of course and some new features. I played this one too, but somehow it didn't flash me as much as the gb-title did. ![]() By the way, a few years after playing this game, I found a remake of it on PSone. The principle's the same, but with better graphics of course and some new features. I played this one too, but somehow it didn't flash me as much as the gb-title did. |
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11-04-11 09:49 PM
| ID: 491776 | 36 Words
| ID: 491776 | 36 Words
That's quite easy to do. Right click the map you want to change the save-settings for and click "map-properties". There's a button "allow saving?" which you can switch on "Yes" or "No". Problem solved? PeeZe Bizz Right click the map you want to change the save-settings for and click "map-properties". There's a button "allow saving?" which you can switch on "Yes" or "No". Problem solved? PeeZe Bizz |
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11-04-11 09:29 PM
| ID: 491756 | 854 Words
| ID: 491756 | 854 Words
Holla everyone! What I have to say first is, that I'm a huge fan of the older final fantasy titles and retro-rpg's in general. So I'm always looking for games with depth, a good storyline, well-composed ingame music and unique battle-systems. I can proudly tell you that I found exactly what I was looking for ... in this game. So let me tell you some more about it: This Review deals about the game "Chronicle of the Radia War". I discovered it by searching good nes-rpg's here on vizzed. I never owned this game as a cartridge, but I would have definitely bought this one, if it had ever been released in Europe. I'm actually not sure, if it was released in the US, but the fact is, that we can play an English translation here on vizzed! Thanks for that, by the way ... What we have here is a TOP-role playing game developed and published by TECMO in 1991. In some ways it must have been bound breaking for this time. Those who thought, that the Final Fantasy titles on the Nintendo Entertainment System had the best written plots for rpg's on this console, is kindly invited to play this game and change his/her mind. "Chronicle of the Radia War" offers a battle-system that even makes the battle-systems in final fantasy titles out of this period look lame and stiff. Most of the fights appear randomly, but once a battle starts, the screen stands still, letting you walk around freely and attack enemies in real time or give orders to your team mates (game pauses when you do this). This is really something special, not only for a nes-game! Graphics: Graphics do look nice. I'd lie, if I'd say, that I saw no game with a better optic on this system. But it's recognizable, that there was put much effort in the graphics, especially when you take a look at the pictures used in story-sequences. That might be the right for people with an affinity for anime's The towns, dungeons and out world-maps look OK, nothing special. Another thing to mention, when it comes to graphics, are the battle-animations, which are in my opinion good standard. Though I can't think of a comparable title from 1991 to make 100 % fair rating, I rate this point with a 7. Sound: I as a lil musician myself have to say: not bad! The game's soundtrack is really melodic and underlines the atmosphere of the environment very well. Battle sounds and similar are also OK, so let's give this point a well deserved 8. Addictiveness: The grade of addictiveness in this role playing game is only influenced by the good storyline. Leveling up the characters in random-encountered battles may not be very flashing for trained rpg-players, though there's a plus on fun in comparance to fully round based battle-systems as the fights are kind of "semi-real time". The passages and dungeons, in where you encounter just a short numbered group of different enemies are quite short most of the time, so the settings don't get too boring. The game kept me playing it, and didn't make me beg for a speedup-function in the emulator to level up efficiently enough to beat the game in under 100 hours of constantly leveling up, as many other rpgs did. I give a 7. Story: The storyline of "Chronicle Of The Radia War" offers pretty everything you can expect of a game of this age and maybe more. I don't want to spoil the surprising effect of the story for people who maybe play this game after reading this review by telling details now. You play a man found in the woods, suffering under a amnesia - that's a quite usual intro for a role playing game. But it's really cool, how the plot, that firstly seems so typical, suddenly switches into a nicely told Storyline with good guys, bad guys, guys in between, wars, love and all the stuff that makes a good ... star-wars-movie for example ^^ Don't wet your pants at this point folks, cause it get's a shiny and glorious 10. Depth: That game is very long. That's half because of the story and half because of the fact, that you are sent from one castle to another and back to villages to go back there to go back forth to another dungeon and so on ... this get's annoying some times. Every character can learn an use different types of magic, what keeps you from getting bored in the battles. 7 is okay, I think. Difficulty: I'd definitely say, that I've played harder rpg's. Some single passages are extremely hard to get through if you're not experienced enough. But all in all it's worth a harmless 6 on the scale of difficulty. Overall: 8,4 I'm really glad that I found this title and enjoyed playing it. I refer it to everyone who searches for a pretty unknown but very good rpg. Especially when you're tired of the standard-turn-based battle-systems, "Chronicle of the Radia War" might be just the right choice! PeeZe Bizz What I have to say first is, that I'm a huge fan of the older final fantasy titles and retro-rpg's in general. So I'm always looking for games with depth, a good storyline, well-composed ingame music and unique battle-systems. I can proudly tell you that I found exactly what I was looking for ... in this game. So let me tell you some more about it: This Review deals about the game "Chronicle of the Radia War". I discovered it by searching good nes-rpg's here on vizzed. I never owned this game as a cartridge, but I would have definitely bought this one, if it had ever been released in Europe. I'm actually not sure, if it was released in the US, but the fact is, that we can play an English translation here on vizzed! Thanks for that, by the way ... What we have here is a TOP-role playing game developed and published by TECMO in 1991. In some ways it must have been bound breaking for this time. Those who thought, that the Final Fantasy titles on the Nintendo Entertainment System had the best written plots for rpg's on this console, is kindly invited to play this game and change his/her mind. "Chronicle of the Radia War" offers a battle-system that even makes the battle-systems in final fantasy titles out of this period look lame and stiff. Most of the fights appear randomly, but once a battle starts, the screen stands still, letting you walk around freely and attack enemies in real time or give orders to your team mates (game pauses when you do this). This is really something special, not only for a nes-game! Graphics: Graphics do look nice. I'd lie, if I'd say, that I saw no game with a better optic on this system. But it's recognizable, that there was put much effort in the graphics, especially when you take a look at the pictures used in story-sequences. That might be the right for people with an affinity for anime's The towns, dungeons and out world-maps look OK, nothing special. Another thing to mention, when it comes to graphics, are the battle-animations, which are in my opinion good standard. Though I can't think of a comparable title from 1991 to make 100 % fair rating, I rate this point with a 7. Sound: I as a lil musician myself have to say: not bad! The game's soundtrack is really melodic and underlines the atmosphere of the environment very well. Battle sounds and similar are also OK, so let's give this point a well deserved 8. Addictiveness: The grade of addictiveness in this role playing game is only influenced by the good storyline. Leveling up the characters in random-encountered battles may not be very flashing for trained rpg-players, though there's a plus on fun in comparance to fully round based battle-systems as the fights are kind of "semi-real time". The passages and dungeons, in where you encounter just a short numbered group of different enemies are quite short most of the time, so the settings don't get too boring. The game kept me playing it, and didn't make me beg for a speedup-function in the emulator to level up efficiently enough to beat the game in under 100 hours of constantly leveling up, as many other rpgs did. I give a 7. Story: The storyline of "Chronicle Of The Radia War" offers pretty everything you can expect of a game of this age and maybe more. I don't want to spoil the surprising effect of the story for people who maybe play this game after reading this review by telling details now. You play a man found in the woods, suffering under a amnesia - that's a quite usual intro for a role playing game. But it's really cool, how the plot, that firstly seems so typical, suddenly switches into a nicely told Storyline with good guys, bad guys, guys in between, wars, love and all the stuff that makes a good ... star-wars-movie for example ^^ Don't wet your pants at this point folks, cause it get's a shiny and glorious 10. Depth: That game is very long. That's half because of the story and half because of the fact, that you are sent from one castle to another and back to villages to go back there to go back forth to another dungeon and so on ... this get's annoying some times. Every character can learn an use different types of magic, what keeps you from getting bored in the battles. 7 is okay, I think. Difficulty: I'd definitely say, that I've played harder rpg's. Some single passages are extremely hard to get through if you're not experienced enough. But all in all it's worth a harmless 6 on the scale of difficulty. Overall: 8,4 I'm really glad that I found this title and enjoyed playing it. I refer it to everyone who searches for a pretty unknown but very good rpg. Especially when you're tired of the standard-turn-based battle-systems, "Chronicle of the Radia War" might be just the right choice! PeeZe Bizz |
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11-01-11 05:39 PM
| ID: 489677 | 18 Words
| ID: 489677 | 18 Words
I just tried out the first title from 1988 Very interesting, though the optics are very old school. Very interesting, though the optics are very old school. |
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10-30-11 08:29 PM
| ID: 488364 | 70 Words
| ID: 488364 | 70 Words
I first played phantasy star II to IV on a sega collection on PS2. The only title I beat was part IV. But I liked the story and how every part is slightly different in gameplay an battle. This one is really pretty hard, especially at first. I recommend patience in leveling up an equipping. ![]() This game's old, but for it's age it is made with much effort. PeeZe Bizz ![]() This game's old, but for it's age it is made with much effort. PeeZe Bizz |
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10-30-11 08:03 PM
| ID: 488348 | 52 Words
| ID: 488348 | 52 Words
Holla again! I just found a quite interesting link about this game. I thought, I could post it here, as a little addition to my review: Azure Dreams Monster Shrine Monsters list, further descr PeeZe & have fun with the game Bizz I just found a quite interesting link about this game. I thought, I could post it here, as a little addition to my review: Azure Dreams Monster Shrine Monsters list, further descr PeeZe & have fun with the game Bizz |
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10-23-11 04:38 PM
| ID: 485107 | 21 Words
| ID: 485107 | 21 Words
Yippee!
Bizz makin' cash!
Though my explanation of the three legs was a bit different, he he ... Next question, please! Bizz makin' cash!
Though my explanation of the three legs was a bit different, he he ... Next question, please! |
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10-23-11 11:32 AM
| ID: 485034 | 691 Words
| ID: 485034 | 691 Words
Holla everyone,
this is going to be the second review I write. Could be the last one, I don't know
"Azure Dreams" on the game boy was a game that took me months to play. I guess my brother purchased a used cartridge and played it a while before I found it. At first it looked short, but after reaching the top of the tower the first time, the game expanded in it's dimensions in a way, I didn't find again in a game boy game. It deals about a young boy living in a desert town called Monsbaya. Monsbaya is dominated by the monster-tower. The boy (the player) is an upcoming monster-tamer, like his father, who disappeared in the floors of the tower long ago. As a fresh grownup, the boy meets a familiar. Familiars are tamed monsters. This one tells you, that he is a familiar of your father, and here to support you in your quest to reach lvl 30 of the tower. From this point on you are able to enter the tower. The floors in the tower are generated randomly, so whenever you enter it, you'll be confronted with unknown conditions. Your character itself can be equipped with weapons and stuff, and even level up. But once you leave the tower, your experience level lowers back to lvl 1. Inside the tower you can move across the floors, encountering monsters and fighting them by yourself or with the help of your familiar(s). You'll find many types of items, which you can bring out of the tower to store or sell them. Quite similar to games like Dragon Quest Monsters, you're abled to breed monster's eggs to fill your monster stable. You can even make 2 monsters fusion to another, which brings a lot of fun. Especially when you create a freakin' strong monster, you've never seen, that smashes everything ...!
Graphics: The graphics are great for a game boy game. Especially when you're using the game boy color
Battle-graphics (pictures) are nice works and the monsters designs are way more cooler than those in the Pokémon titles, in my opinion. I'd say this is high end graphics for GBC. Animations are standard. So I'll give a 8 on this point. Sound: Nothing bad to say about the games music. It only gets monotone, after playing 40 hours or so. Nothing annoying, but no premium compositions. So I'd say it's worth a 7 Addictiveness: Azure Dreams is as addictive as Pokémon, I'd say. The huge number of monsters you can fight, find or create by fusion makes this game a time-killer. OK, but it can be frustrating from time to time. Let's give this point a 6. Story: The story is quite simple and there are not many sequences of story at all, while you're exploring the floors of the monster-tower. But it's good enough to give motivation t play on. Some surprises are also within it, so ... a fair 5. Depth: I couldn't look at myself in the mirror again, if I'd give this point any less rating than 10. As I mentioned in the beginning, this game offers hours and hours of exploring the tower, or help making Monsbaya a bigger and more beautiful city. Though you'll get to know everyone from the townsfolk pretty soon in the game, it's cool, that they always got something else to say (influenced by your progress in the tower). I also mentioned the huge number of monsters, didn't I? So ... 10. Difficulty: People, who are used to play games like this may find nothing hard on this one. But I played it as my first game of this type of rpg's and I think it's pretty hard from time to time. Especially because the floors are generated randomly - sometimes they're build in a way, hard to get through. I think it's ok, when I give this point a 7. Overall: 7,8 Again, I hope u had fun reading through this. This is really a great game if you don't know, which Pokémon to play, or if u search something different, but similar PeeZe Bizz this is going to be the second review I write. Could be the last one, I don't know
"Azure Dreams" on the game boy was a game that took me months to play. I guess my brother purchased a used cartridge and played it a while before I found it. At first it looked short, but after reaching the top of the tower the first time, the game expanded in it's dimensions in a way, I didn't find again in a game boy game. It deals about a young boy living in a desert town called Monsbaya. Monsbaya is dominated by the monster-tower. The boy (the player) is an upcoming monster-tamer, like his father, who disappeared in the floors of the tower long ago. As a fresh grownup, the boy meets a familiar. Familiars are tamed monsters. This one tells you, that he is a familiar of your father, and here to support you in your quest to reach lvl 30 of the tower. From this point on you are able to enter the tower. The floors in the tower are generated randomly, so whenever you enter it, you'll be confronted with unknown conditions. Your character itself can be equipped with weapons and stuff, and even level up. But once you leave the tower, your experience level lowers back to lvl 1. Inside the tower you can move across the floors, encountering monsters and fighting them by yourself or with the help of your familiar(s). You'll find many types of items, which you can bring out of the tower to store or sell them. Quite similar to games like Dragon Quest Monsters, you're abled to breed monster's eggs to fill your monster stable. You can even make 2 monsters fusion to another, which brings a lot of fun. Especially when you create a freakin' strong monster, you've never seen, that smashes everything ...!
Graphics: The graphics are great for a game boy game. Especially when you're using the game boy color
Battle-graphics (pictures) are nice works and the monsters designs are way more cooler than those in the Pokémon titles, in my opinion. I'd say this is high end graphics for GBC. Animations are standard. So I'll give a 8 on this point. Sound: Nothing bad to say about the games music. It only gets monotone, after playing 40 hours or so. Nothing annoying, but no premium compositions. So I'd say it's worth a 7 Addictiveness: Azure Dreams is as addictive as Pokémon, I'd say. The huge number of monsters you can fight, find or create by fusion makes this game a time-killer. OK, but it can be frustrating from time to time. Let's give this point a 6. Story: The story is quite simple and there are not many sequences of story at all, while you're exploring the floors of the monster-tower. But it's good enough to give motivation t play on. Some surprises are also within it, so ... a fair 5. Depth: I couldn't look at myself in the mirror again, if I'd give this point any less rating than 10. As I mentioned in the beginning, this game offers hours and hours of exploring the tower, or help making Monsbaya a bigger and more beautiful city. Though you'll get to know everyone from the townsfolk pretty soon in the game, it's cool, that they always got something else to say (influenced by your progress in the tower). I also mentioned the huge number of monsters, didn't I? So ... 10. Difficulty: People, who are used to play games like this may find nothing hard on this one. But I played it as my first game of this type of rpg's and I think it's pretty hard from time to time. Especially because the floors are generated randomly - sometimes they're build in a way, hard to get through. I think it's ok, when I give this point a 7. Overall: 7,8 Again, I hope u had fun reading through this. This is really a great game if you don't know, which Pokémon to play, or if u search something different, but similar PeeZe Bizz |
Member
Affected by 'Laziness Syndrome'
Registered: 10-22-10
Location: Gründau, Germany
Last Post: 4880 days
Last Active: 348 days
| proud owner of a RooR |
Affected by 'Laziness Syndrome'
Registered: 10-22-10
Location: Gründau, Germany
Last Post: 4880 days
Last Active: 348 days
10-23-11 07:49 AM
| ID: 484969 | 556 Words
| ID: 484969 | 556 Words
Hello,
this is going to be my review for "Buck Rogers - Countdown to Doomsday" on the Sega mega drive. Forgive me my writing, I'm German and not used to write in English since I left school. My grammar's bad sometimes, but I do this because this game was one of the best games I ever played on this console. I purchased this game among with the megadrive in 2002, so it yet was a retro-game at this time. It's funny, because I first recognized it as a good one after playing it a second time (it's very hard, so I quited it one time, cause it turned me off). It first appears as a quite usual rpg. You can make a team of different races, genders and professions. You walk through dungeon-like space-stations and forsaken spaceships and encounter enemies. But after you played a few hours, you may discover some nice features you didn't expect. For example the opportunity to travel through the orbit from planet to planet. Or the opportunity to battle against RAM-space carriers, etc. ... or even the opportunity to board those enemy ships and walk through them like through dungeons and fight enemy-groups the usual way. You see, this game offers hours and hours of gameplay. Graphics: At this point, this game is not really comparable with the most other rpg-titles on this system. The areas you're walking through have low graphics. The battles also (though there's a nice feature: the battle-screen area is always a miniature of the area, where you encountered the fight). Dialogue-pictures and the spacefight-graphics are good megadrive-standard, some of them are really nice pixel-artworks I give this game a 6 on this point. Sound: Well yeah, the music's a bit odd. I do some music myself and I find nothing special on it. Best example is the battle-theme, which seems to be build out of 2 different sounds (not even notes!). The sound-effects are pretty cool and funny. That makes me giving "Buck Rogers - CtD" a fair 4. Addictiveness: My first intention was to give a 4 at this point too, but then I decide to raise it to a 6. I remembered myself of the hype I felt, as I discovered the boarding-mode in space-battles It's hard to get into this game, but once you're into it, it CAN be addictive.
Story: For a game of this time, it deserves a 9 in story. The makers of the game tried to excuse the low graphics with pretty cool descr
Depth: You can travel the planets earth, mars, Venus, mercury, the moon, many asteroid-fields, space-stations and every (!) hostile ship you encounter. The character-level up system is quite complex. Many shops offer you different types of weapons, armory and accessories which are divided in where they come from (mars-laser, mercurian-armour etc.). 8, because there aren't much experience-levels, you can reach. Difficulty: 8. This game can be unfair! Overall: 7,6 Yo, i hope u had fun reading my review and don't rate it too bad I hope I could raise your interest for this game, because I had a lot of fun with it. PeeZe Bizz this is going to be my review for "Buck Rogers - Countdown to Doomsday" on the Sega mega drive. Forgive me my writing, I'm German and not used to write in English since I left school. My grammar's bad sometimes, but I do this because this game was one of the best games I ever played on this console. I purchased this game among with the megadrive in 2002, so it yet was a retro-game at this time. It's funny, because I first recognized it as a good one after playing it a second time (it's very hard, so I quited it one time, cause it turned me off). It first appears as a quite usual rpg. You can make a team of different races, genders and professions. You walk through dungeon-like space-stations and forsaken spaceships and encounter enemies. But after you played a few hours, you may discover some nice features you didn't expect. For example the opportunity to travel through the orbit from planet to planet. Or the opportunity to battle against RAM-space carriers, etc. ... or even the opportunity to board those enemy ships and walk through them like through dungeons and fight enemy-groups the usual way. You see, this game offers hours and hours of gameplay. Graphics: At this point, this game is not really comparable with the most other rpg-titles on this system. The areas you're walking through have low graphics. The battles also (though there's a nice feature: the battle-screen area is always a miniature of the area, where you encountered the fight). Dialogue-pictures and the spacefight-graphics are good megadrive-standard, some of them are really nice pixel-artworks I give this game a 6 on this point. Sound: Well yeah, the music's a bit odd. I do some music myself and I find nothing special on it. Best example is the battle-theme, which seems to be build out of 2 different sounds (not even notes!). The sound-effects are pretty cool and funny. That makes me giving "Buck Rogers - CtD" a fair 4. Addictiveness: My first intention was to give a 4 at this point too, but then I decide to raise it to a 6. I remembered myself of the hype I felt, as I discovered the boarding-mode in space-battles It's hard to get into this game, but once you're into it, it CAN be addictive.
Story: For a game of this time, it deserves a 9 in story. The makers of the game tried to excuse the low graphics with pretty cool descr
Depth: You can travel the planets earth, mars, Venus, mercury, the moon, many asteroid-fields, space-stations and every (!) hostile ship you encounter. The character-level up system is quite complex. Many shops offer you different types of weapons, armory and accessories which are divided in where they come from (mars-laser, mercurian-armour etc.). 8, because there aren't much experience-levels, you can reach. Difficulty: 8. This game can be unfair! Overall: 7,6 Yo, i hope u had fun reading my review and don't rate it too bad I hope I could raise your interest for this game, because I had a lot of fun with it. PeeZe Bizz |
Member
Affected by 'Laziness Syndrome'
Registered: 10-22-10
Location: Gründau, Germany
Last Post: 4880 days
Last Active: 348 days
| proud owner of a RooR |
Affected by 'Laziness Syndrome'
Registered: 10-22-10
Location: Gründau, Germany
Last Post: 4880 days
Last Active: 348 days
10-23-11 06:35 AM
| ID: 484959 | 93 Words
| ID: 484959 | 93 Words
Holla again,
now I tried out ps home after its update. They really changed a lot, but it still hasn't that addicting effect ... Well, there was one thing I tried out: if you're online in ps home at a special time, you can find some people to play with (like helping you getting trophies and stuff). But, when I'm honest, I don't use it actually, cause I got enough people on my fl who're helping me in such causes. It's really something for people, who are into that social, chat-stuff now I tried out ps home after its update. They really changed a lot, but it still hasn't that addicting effect ... Well, there was one thing I tried out: if you're online in ps home at a special time, you can find some people to play with (like helping you getting trophies and stuff). But, when I'm honest, I don't use it actually, cause I got enough people on my fl who're helping me in such causes. It's really something for people, who are into that social, chat-stuff |
Member
Affected by 'Laziness Syndrome'
Registered: 10-22-10
Location: Gründau, Germany
Last Post: 4880 days
Last Active: 348 days
| proud owner of a RooR |
Affected by 'Laziness Syndrome'
Registered: 10-22-10
Location: Gründau, Germany
Last Post: 4880 days
Last Active: 348 days
10-09-11 06:19 PM
| ID: 478270 | 84 Words
| ID: 478270 | 84 Words
Holla.
I'd call myself a musician. I compose pieces of music with some pc-programs and my little knowledge of how to play piano ;D Most kind of music I do is hip hop. I can't read notes 'n stuff, so I might not be a quite good person to ask, when it comes to musical questions. U can still try it, if you like PeeZe Bizz EDIT: If you wanna listen to my latest Instrumentals (2010), you find my myspace-url on my profile I'd call myself a musician. I compose pieces of music with some pc-programs and my little knowledge of how to play piano ;D Most kind of music I do is hip hop. I can't read notes 'n stuff, so I might not be a quite good person to ask, when it comes to musical questions. U can still try it, if you like PeeZe Bizz EDIT: If you wanna listen to my latest Instrumentals (2010), you find my myspace-url on my profile |
Member
Affected by 'Laziness Syndrome'
Registered: 10-22-10
Location: Gründau, Germany
Last Post: 4880 days
Last Active: 348 days
| proud owner of a RooR |
Affected by 'Laziness Syndrome'
Registered: 10-22-10
Location: Gründau, Germany
Last Post: 4880 days
Last Active: 348 days
10-09-11 05:39 PM
| ID: 478238 | 26 Words
| ID: 478238 | 26 Words
Hm, the last game I beat?
That was just today! Golden Axe!! Along with a friend of mine. Fantastic game, by the way PeeZe Bizz That was just today! Golden Axe!! Along with a friend of mine. Fantastic game, by the way PeeZe Bizz |
Member
Affected by 'Laziness Syndrome'
Registered: 10-22-10
Location: Gründau, Germany
Last Post: 4880 days
Last Active: 348 days
| proud owner of a RooR |
Affected by 'Laziness Syndrome'
Registered: 10-22-10
Location: Gründau, Germany
Last Post: 4880 days
Last Active: 348 days
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