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10-19-25 11:10 AM

806 Posts Found by Azul Fria

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07-27-17 10:37 PM
| ID: 1345482 | 514 Words

Azul Fria
Level: 59


POSTS: 765/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

Likes: 2  Dislikes: 0
You are Donkey Kong Jr., the son of the previous game anti-villain Donkey Kong Sr. Now the father is the one who is in distress as he has been locked up in a cage by the now named, Mario (he was called Jumpman in the first game) for kidnapping the latter's girlfriend Pauline in the previous game. The NES version contains all four levels and they are played straight forward instead of playing the game in fragments like the arcade.
 
CONTROLS
 
d-Pad Left/Right = Move left/right, grab the vine to the left or right.
d-pad Up = climb up the vine
d-pad Down = climb down the vine.
A button = Jump
Start = Pause
Select = choose game
 
GAMEPLAY
 
Level 1, you move through the vines and try to make your way to the top. One thing you should know for this level and future levels is that when you are clinging to two vines, you climb up faster. When you are holding onto one vine, you climb down faster. In this first level you have to avoid the vine gators. The blue ones will climb down the vine all the way to the bottom. Red ones will climb to the bottom of the vine and climb back up and go to another vine in an effort to go after you. Once you make it to the top, jump onto mini platform while avoiding the vine gators on the ground then jump onto the platform next to the key to complete the level.
 
Level 2, is just like the first Donkey Kong. There is a major shortcut in this level that will help you complete the level faster. Jump onto the spring and if you press the A button at the right time, you will jump higher. Try to land on the platform then grab the bars when they are lowered then get to the top and grab the chains and avoid the birds. They swoop down at varying heights. Some drop eggs that can kill you. Once again, you got to get to the chain and end the level.
 
Level 3, has sparks spheres and spark bits that you must avoid as you get through to the top. The spheres moves at various speeds depending on the plane you are on. Use the fruits to knock them into the spheres to kill them and get them out of your hair. The spark bits on the other hand move across the planes using the thin lines and can attack you at random. As long you are on the sides of the level then you are safe.
 
Level 4, this is the final level before everything repeats itself at a higher difficulty. Your object is to avoid the birds and the vine gators as you push the keys into place to free your father from the cage he is in. Once all keys are in place, your father is free and for a baby, Donkey Kong Jr. sure is strong as he is able to catch his father as he falls and hold him.
You are Donkey Kong Jr., the son of the previous game anti-villain Donkey Kong Sr. Now the father is the one who is in distress as he has been locked up in a cage by the now named, Mario (he was called Jumpman in the first game) for kidnapping the latter's girlfriend Pauline in the previous game. The NES version contains all four levels and they are played straight forward instead of playing the game in fragments like the arcade.
 
CONTROLS
 
d-Pad Left/Right = Move left/right, grab the vine to the left or right.
d-pad Up = climb up the vine
d-pad Down = climb down the vine.
A button = Jump
Start = Pause
Select = choose game
 
GAMEPLAY
 
Level 1, you move through the vines and try to make your way to the top. One thing you should know for this level and future levels is that when you are clinging to two vines, you climb up faster. When you are holding onto one vine, you climb down faster. In this first level you have to avoid the vine gators. The blue ones will climb down the vine all the way to the bottom. Red ones will climb to the bottom of the vine and climb back up and go to another vine in an effort to go after you. Once you make it to the top, jump onto mini platform while avoiding the vine gators on the ground then jump onto the platform next to the key to complete the level.
 
Level 2, is just like the first Donkey Kong. There is a major shortcut in this level that will help you complete the level faster. Jump onto the spring and if you press the A button at the right time, you will jump higher. Try to land on the platform then grab the bars when they are lowered then get to the top and grab the chains and avoid the birds. They swoop down at varying heights. Some drop eggs that can kill you. Once again, you got to get to the chain and end the level.
 
Level 3, has sparks spheres and spark bits that you must avoid as you get through to the top. The spheres moves at various speeds depending on the plane you are on. Use the fruits to knock them into the spheres to kill them and get them out of your hair. The spark bits on the other hand move across the planes using the thin lines and can attack you at random. As long you are on the sides of the level then you are safe.
 
Level 4, this is the final level before everything repeats itself at a higher difficulty. Your object is to avoid the birds and the vine gators as you push the keys into place to free your father from the cage he is in. Once all keys are in place, your father is free and for a baby, Donkey Kong Jr. sure is strong as he is able to catch his father as he falls and hold him.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-27-17 09:07 PM
| ID: 1345467 | 38 Words

Azul Fria
Level: 59


POSTS: 764/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

Likes: 1  Dislikes: 0
I get about a good 7-8 hours in since I go to work and the little one goes to school. She's enjoying her summer while she can then back off to school with her in a couple weeks.
I get about a good 7-8 hours in since I go to work and the little one goes to school. She's enjoying her summer while she can then back off to school with her in a couple weeks.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-27-17 08:39 PM
| ID: 1345466 | 28 Words

Azul Fria
Level: 59


POSTS: 763/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

I have been watching a lot of shows on ID such as Deadly Women, Forensic Files, How I Almost Got Away With it and Lt. Kenda Homicide Hunter.
I have been watching a lot of shows on ID such as Deadly Women, Forensic Files, How I Almost Got Away With it and Lt. Kenda Homicide Hunter.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-27-17 08:36 PM
| ID: 1345465 | 61 Words

Azul Fria
Level: 59


POSTS: 762/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

Greatest moments I have seen in sports are when there are choke cities to the max. Warriors 73-9 was dope but the Bulls 72-10 had a better ring to it as the Dubs choked on a 3-1 lead. Who can ever forget the Falcons 28-3 lead collapsing in the Super Bowl? They will never live that one down. HA HA HA!!!
Greatest moments I have seen in sports are when there are choke cities to the max. Warriors 73-9 was dope but the Bulls 72-10 had a better ring to it as the Dubs choked on a 3-1 lead. Who can ever forget the Falcons 28-3 lead collapsing in the Super Bowl? They will never live that one down. HA HA HA!!!
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-27-17 04:04 PM
| ID: 1345444 | 57 Words

Azul Fria
Level: 59


POSTS: 761/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

Likes: 2  Dislikes: 0
I had some issues with posting today with posts not showing up. I did however earn CP from those ghost posts. If you need to revoke some CP and Viz then I will not object to it since it was beyond my control. Neither my word count nor my post count were increased so those are safe.
I had some issues with posting today with posts not showing up. I did however earn CP from those ghost posts. If you need to revoke some CP and Viz then I will not object to it since it was beyond my control. Neither my word count nor my post count were increased so those are safe.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-27-17 03:24 PM
| ID: 1345442 | 25 Words

Azul Fria
Level: 59


POSTS: 760/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

The next movie that I am so looking forward to is Detroit. I have seen the trailers and the sheer brutality has caught my eye.
The next movie that I am so looking forward to is Detroit. I have seen the trailers and the sheer brutality has caught my eye.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-27-17 03:14 PM
| ID: 1345441 | 637 Words

Azul Fria
Level: 59


POSTS: 759/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

Note: I would give the difficulty a 1 because of the rewind feature but I decided to bump it up to a 3 because you can't use that feature in Time Attack and Boss Rush plus you get a trophy for beating at least one game without rewinding.
 
WARNING: This game only has 21 trophies and they are all bronze so if you are looking for higher quality trophies, then do not buy it unless you are playing this game for the fun of it like I am.
 
OVERVIEW
 
Disney and Capcom have teamed together once again to re-release some of their classic NES games onto modern consoles. You will not find Little Mermaid or Little Nemo: The Dream Master in this compilation because the games in this compilation started off as after-school cartoon shows when my mother was still a kid. Little Mermaid did get its own cartoon but it was a game first. The six games in this cartoon are: Chip N' Dale Rangers 1 & 2, Ducktales 1 & 2, Darkwing Duck, and Tale Spin. Out of all of the cartoon shows that they spawned from, only Darkwing Duck featured original characters as the other shows characters were based on existing characters (Tale Spin features Jungle Book characters).
 
GRAPHICS - A
 
The user interfaces are all modernized but as for the gameplay itself, each game is featured in all of its 8-bit glory with everything smooth down in 1080p form to keep it from being all pixelated just like Capcom has done with Mega Man 9 and 10. All the forest levels, city levels, etc.. are as great as they were when you first played them.
 
CONTROLS - B
 
As a whole, the controls are still a little bit of a let down. The worse offenders is Darkwing Duck. Have fun getting past the very first boss as you will probably have a hard time navigating up and down because Darkwing will sometimes go where you do not want him to go. Other games are fairly decent and still easy to adjust too except for maybe Tale Spin as you sometimes have to turn around to attack foes from behind which is bad if you are surrounded by enemies.
 
GAMEPLAY - A+
 
Aside from what you are familiar with in the past, the added Boss Rush and Time Attack give you good practice before you try out the real thing. There is also a leader-board to compete with others for the fastest time. Do not bother with trying to get the top score as some of the people on that list pull off ridiculous moves to achieve their place in the hall of fame. The actual gameplay that matters is the main game where you are playing the actual NES game. This time around it is friendly to people of all ages thanks to the good old, rewind feature which lets you backtrack to a point of your choosing just like in Rare Replay for the XBox One.
 
SOUND/MUSIC - A
 
A cool feature in this game is you can also listen to the soundtrack without playing the game but the coolest music are the remix mashup of each game's music in their respective menus.
 
REPLAYABILITY - A
 
Technically, just playing a game in this compilation is considered replaying its NES counterpart if you played the latter before. The game is good if you are having fun as the Bronze only trophies should not deter you playing it. Trophies are not everything. XBox One players should not have a problem as Achievements have little to no value as Trophies.
 
OVERALL - A
 
Six great NES games for the price of one is definitely worth the money to spend on this game. Ducktales and Rescue Rangers 1 will always be my favorite of the bunch.
Note: I would give the difficulty a 1 because of the rewind feature but I decided to bump it up to a 3 because you can't use that feature in Time Attack and Boss Rush plus you get a trophy for beating at least one game without rewinding.
 
WARNING: This game only has 21 trophies and they are all bronze so if you are looking for higher quality trophies, then do not buy it unless you are playing this game for the fun of it like I am.
 
OVERVIEW
 
Disney and Capcom have teamed together once again to re-release some of their classic NES games onto modern consoles. You will not find Little Mermaid or Little Nemo: The Dream Master in this compilation because the games in this compilation started off as after-school cartoon shows when my mother was still a kid. Little Mermaid did get its own cartoon but it was a game first. The six games in this cartoon are: Chip N' Dale Rangers 1 & 2, Ducktales 1 & 2, Darkwing Duck, and Tale Spin. Out of all of the cartoon shows that they spawned from, only Darkwing Duck featured original characters as the other shows characters were based on existing characters (Tale Spin features Jungle Book characters).
 
GRAPHICS - A
 
The user interfaces are all modernized but as for the gameplay itself, each game is featured in all of its 8-bit glory with everything smooth down in 1080p form to keep it from being all pixelated just like Capcom has done with Mega Man 9 and 10. All the forest levels, city levels, etc.. are as great as they were when you first played them.
 
CONTROLS - B
 
As a whole, the controls are still a little bit of a let down. The worse offenders is Darkwing Duck. Have fun getting past the very first boss as you will probably have a hard time navigating up and down because Darkwing will sometimes go where you do not want him to go. Other games are fairly decent and still easy to adjust too except for maybe Tale Spin as you sometimes have to turn around to attack foes from behind which is bad if you are surrounded by enemies.
 
GAMEPLAY - A+
 
Aside from what you are familiar with in the past, the added Boss Rush and Time Attack give you good practice before you try out the real thing. There is also a leader-board to compete with others for the fastest time. Do not bother with trying to get the top score as some of the people on that list pull off ridiculous moves to achieve their place in the hall of fame. The actual gameplay that matters is the main game where you are playing the actual NES game. This time around it is friendly to people of all ages thanks to the good old, rewind feature which lets you backtrack to a point of your choosing just like in Rare Replay for the XBox One.
 
SOUND/MUSIC - A
 
A cool feature in this game is you can also listen to the soundtrack without playing the game but the coolest music are the remix mashup of each game's music in their respective menus.
 
REPLAYABILITY - A
 
Technically, just playing a game in this compilation is considered replaying its NES counterpart if you played the latter before. The game is good if you are having fun as the Bronze only trophies should not deter you playing it. Trophies are not everything. XBox One players should not have a problem as Achievements have little to no value as Trophies.
 
OVERALL - A
 
Six great NES games for the price of one is definitely worth the money to spend on this game. Ducktales and Rescue Rangers 1 will always be my favorite of the bunch.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-27-17 02:30 PM
(hidden thread)
| ID: 1345439 | 46 Words

Azul Fria
Level: 59


POSTS: 758/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

(you don't have access to view this post)
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-27-17 07:49 AM
(hidden thread)
| ID: 1345428 | 117 Words

Azul Fria
Level: 59


POSTS: 756/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

(you don't have access to view this post)
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-27-17 07:40 AM
| ID: 1345427 | 1242 Words

Azul Fria
Level: 59


POSTS: 755/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

Likes: 2  Dislikes: 0
Take 2. If the original post reappears, ignore these words.


Note 1: I want to let it be known that I will not let the infamous Orlando shooting affect the score or the comments I give to this game as this game was already released before the incident even occurred otherwise, I would have bashed this game for being in poor taste.

Note 2: I wrote this review for the PC version but that game data is not on this site.

OVERVIEW
You are a local citizen who is trying his hardest to get some shuteye [I don't know if the word s-l-e-e-p makes the posts go blank in reviews like the walkthroughs, so I used shuteye as a replacement]. However, there is a rave happening nearby that is keeping him awake with the people and music being too loud. All he wants is to get a good night's rest so in order to do so, he goes to various parties and raves and goes around killing people via stabbing or environmental means and he tries to do so without being seen doing the crime or he will be arrested or worse yet, killed.

GRAPHICS - A-
The game is similar to Hotline Miami as far as graphics are concerned with the same style of cutscenes and User Interfaces for the most part. The characters you play as well as the victims are small and sometimes hard to make out but you are killing them all anyway.The stages have wonderful colors that draw people in such as the forest, the dance club, and the ship. The people you kill all suffer brutal deaths whether quickly by your hand or slow death via being poisoned. Some are even ripped to bloody shreds by objects nearby.

SOUND/MUSIC - S-
A+ is too low of a score to give to this game for the music. It is the best part of the game. The only thing that keeps this score from being a straight S is the many hours you have to listen to the same track over and over because you are guaranteed to be dying a lot in this game trying to get past just one level. Other sounds you can expect to hear are the screams of people who get blown up by exploding stereos and seeing people drop dead in front of them. You will also be hearing emergency alarms from the police who either come to arrest you or bag up dead bodies that get reported to them and also the ambulances who come to take dead bodies away.

CONTROLS - B+
The controls takes some getting used to because the biggest difference between life and death is pressing the wrong button in the heat of things. One of the funny controls is the dance button where you do some crazy, silly, and sometimes retarded dance depending on your character. NPCs will either dance with you or insult you before they move away.

GAMEPLAY - A+
The object of the game is to kill everyone in the game without being spotted doing the killing or spotted next to a dead body in general. It is all about the art of stealth. The best time to kill someone is when they are snoozing or when others around the potential victims are snoozing. If they do not see it then they cannot report you. Just do not be around the body when someone sees it. Better yet, dump the body in a designated dump spot such as a fire pit or out the window and nobody will do a thing. If fact, you can kill snoozing victims by throwing them into the dump spot without being reported. Environmental elements also play a role in killing people. You can activate some of them to kill unsuspecting victims as they walk by them such as exploding gumball machines and exploding ovens. Beware though that you can also be killed by the same devices you set up. You live by the gun you die by the gun as they say.

The people you will have the watch out for besides the police are the bodyguards. While the police's sole purpose is to arrest anyone involved in a murder (when you kill someone, another person can be arrested if someone sees them near the discovered body first), the bodyguards will beat you to death and they target only you. Be sure to take those guys as soon as possible and do it stealthily. The dogs also function the same way but unfortunately, they are invincible even to poison. As you successfully beat the levels, new ones get unlocked and give you the chance to play as other characters if certain conditions were met. In some levels, there is an escape route or two you can use in case you want to avoid getting caught but be careful not to use it while being chased by police or they will send a construction worker who looks a whole lot like Mario from Wrecking Crew to destroy it. To make things worse, he too is invincible even when the room is lit up and flaming hot.

No matter where you go, the police have creative ways in trying to apprehend people depending on where the stage takes place (with the exception of the Party Bus where no police show up). They can come in on horseback, helicopter, etc. In some stages, killing the police officer twice will send the FBI after you. They will not arrest you, however, they will beat you to death instead. Oh and I should mention that this game has a whole lot of profanity so if you are easily offended by f-words then play at your own discretion.

REPLAYABILITY - A+
This game is highly addictive and very fun to play as you go around killing people in various methods such as knocking them into fire pits or having wild animals rip people apart. Those type of deaths get rid of the bodies instantly. If you can tolerate listening to the same track over and over again then by all means go for it or turn the volume off as stated before, you will keep dying a lot until you manage to pass that level. This is the reason why I gave the difficulty a 10 because it is truly that hard of a game to play because some of these levels are ridiculously hard takes careful planning to get through and despite all that you are almost always guaranteed to make a lot of mental mistakes over and over again until you get it right.

OVERALL - A
Like I said, this was released before the Orlando shooting incident so I have to no reason to knock it for something that happened post release but even then I still give this game an A rating based on the addictiveness and puzzle solving inducing gameplay because the latter is basically what it feels like while you try to find the right strategy to complete the level. If you are still willing to play this game despite the tragedy then you will definitely enjoy the game. It may have been a buzzkill but at least the Social Justice Warriors are not whining their sorry butts off over the game like they have been doing with other games for relatively mild things like butt slapping in Street Fighter 5 or Overwatch sexy poses. Seriously, guys?
Take 2. If the original post reappears, ignore these words.


Note 1: I want to let it be known that I will not let the infamous Orlando shooting affect the score or the comments I give to this game as this game was already released before the incident even occurred otherwise, I would have bashed this game for being in poor taste.

Note 2: I wrote this review for the PC version but that game data is not on this site.

OVERVIEW
You are a local citizen who is trying his hardest to get some shuteye [I don't know if the word s-l-e-e-p makes the posts go blank in reviews like the walkthroughs, so I used shuteye as a replacement]. However, there is a rave happening nearby that is keeping him awake with the people and music being too loud. All he wants is to get a good night's rest so in order to do so, he goes to various parties and raves and goes around killing people via stabbing or environmental means and he tries to do so without being seen doing the crime or he will be arrested or worse yet, killed.

GRAPHICS - A-
The game is similar to Hotline Miami as far as graphics are concerned with the same style of cutscenes and User Interfaces for the most part. The characters you play as well as the victims are small and sometimes hard to make out but you are killing them all anyway.The stages have wonderful colors that draw people in such as the forest, the dance club, and the ship. The people you kill all suffer brutal deaths whether quickly by your hand or slow death via being poisoned. Some are even ripped to bloody shreds by objects nearby.

SOUND/MUSIC - S-
A+ is too low of a score to give to this game for the music. It is the best part of the game. The only thing that keeps this score from being a straight S is the many hours you have to listen to the same track over and over because you are guaranteed to be dying a lot in this game trying to get past just one level. Other sounds you can expect to hear are the screams of people who get blown up by exploding stereos and seeing people drop dead in front of them. You will also be hearing emergency alarms from the police who either come to arrest you or bag up dead bodies that get reported to them and also the ambulances who come to take dead bodies away.

CONTROLS - B+
The controls takes some getting used to because the biggest difference between life and death is pressing the wrong button in the heat of things. One of the funny controls is the dance button where you do some crazy, silly, and sometimes retarded dance depending on your character. NPCs will either dance with you or insult you before they move away.

GAMEPLAY - A+
The object of the game is to kill everyone in the game without being spotted doing the killing or spotted next to a dead body in general. It is all about the art of stealth. The best time to kill someone is when they are snoozing or when others around the potential victims are snoozing. If they do not see it then they cannot report you. Just do not be around the body when someone sees it. Better yet, dump the body in a designated dump spot such as a fire pit or out the window and nobody will do a thing. If fact, you can kill snoozing victims by throwing them into the dump spot without being reported. Environmental elements also play a role in killing people. You can activate some of them to kill unsuspecting victims as they walk by them such as exploding gumball machines and exploding ovens. Beware though that you can also be killed by the same devices you set up. You live by the gun you die by the gun as they say.

The people you will have the watch out for besides the police are the bodyguards. While the police's sole purpose is to arrest anyone involved in a murder (when you kill someone, another person can be arrested if someone sees them near the discovered body first), the bodyguards will beat you to death and they target only you. Be sure to take those guys as soon as possible and do it stealthily. The dogs also function the same way but unfortunately, they are invincible even to poison. As you successfully beat the levels, new ones get unlocked and give you the chance to play as other characters if certain conditions were met. In some levels, there is an escape route or two you can use in case you want to avoid getting caught but be careful not to use it while being chased by police or they will send a construction worker who looks a whole lot like Mario from Wrecking Crew to destroy it. To make things worse, he too is invincible even when the room is lit up and flaming hot.

No matter where you go, the police have creative ways in trying to apprehend people depending on where the stage takes place (with the exception of the Party Bus where no police show up). They can come in on horseback, helicopter, etc. In some stages, killing the police officer twice will send the FBI after you. They will not arrest you, however, they will beat you to death instead. Oh and I should mention that this game has a whole lot of profanity so if you are easily offended by f-words then play at your own discretion.

REPLAYABILITY - A+
This game is highly addictive and very fun to play as you go around killing people in various methods such as knocking them into fire pits or having wild animals rip people apart. Those type of deaths get rid of the bodies instantly. If you can tolerate listening to the same track over and over again then by all means go for it or turn the volume off as stated before, you will keep dying a lot until you manage to pass that level. This is the reason why I gave the difficulty a 10 because it is truly that hard of a game to play because some of these levels are ridiculously hard takes careful planning to get through and despite all that you are almost always guaranteed to make a lot of mental mistakes over and over again until you get it right.

OVERALL - A
Like I said, this was released before the Orlando shooting incident so I have to no reason to knock it for something that happened post release but even then I still give this game an A rating based on the addictiveness and puzzle solving inducing gameplay because the latter is basically what it feels like while you try to find the right strategy to complete the level. If you are still willing to play this game despite the tragedy then you will definitely enjoy the game. It may have been a buzzkill but at least the Social Justice Warriors are not whining their sorry butts off over the game like they have been doing with other games for relatively mild things like butt slapping in Street Fighter 5 or Overwatch sexy poses. Seriously, guys?
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-27-17 07:37 AM
| ID: 1345426 | 29 Words

Azul Fria
Level: 59


POSTS: 754/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

Geez, seriously guys. I did all that typing for nothing. What is up with this crap. I lost 3 posts due to this BS including this one so far.
Geez, seriously guys. I did all that typing for nothing. What is up with this crap. I lost 3 posts due to this BS including this one so far.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-27-17 05:41 AM
| ID: 1345423 | 56 Words

Azul Fria
Level: 59


POSTS: 752/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

Right now the best song I like from 2017 which is not a lot to base on is "Mask Off" by Future. I rarely listen to today's version hiphop music but I enjoyed this one and another song that goes "I don't usually do this unless I'm drunk or I'm high but I'm both right now."
Right now the best song I like from 2017 which is not a lot to base on is "Mask Off" by Future. I rarely listen to today's version hiphop music but I enjoyed this one and another song that goes "I don't usually do this unless I'm drunk or I'm high but I'm both right now."
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-27-17 05:23 AM
| ID: 1345421 | 52 Words

Azul Fria
Level: 59


POSTS: 750/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

The music video I enjoy the most is the extended version of When Doves Cry by Prince. Towards the end of the song, the left side is mirrored and it looks similar to looking through a kaleidoscope as Prince his dancing and it was also my favorite song of all time too. 
The music video I enjoy the most is the extended version of When Doves Cry by Prince. Towards the end of the song, the left side is mirrored and it looks similar to looking through a kaleidoscope as Prince his dancing and it was also my favorite song of all time too. 
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-07-17 06:59 AM
| ID: 1343351 | 234 Words

Azul Fria
Level: 59


POSTS: 748/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

Likes: 1  Dislikes: 0
http://s000.tinyupload.com/index.php?file_id=25981688263809419101
This first link is the book covers we made so far. The SNK ones are modeled after the Neo Geo arcade control board. Intellivision, Colecovision, NES and SNES are modeled after the top of the respected systems; the INTV book gets its name from The Revolution Will Not Be Televised by Gil Scot-Heron. Street Fighter is modeled after the font and colors of the original game, Mega Man is based off the color palette of Mega Man and Channel F is modeled after the core color palette of the Channel F (red, green, blue, and slate blue-grey).

http://s000.tinyupload.com/index.php?file_id=71680223776927048132
This is a rough draft of the NES book which was started in Word but scrapped in favor of doing the pages in Photoshop.

http://s000.tinyupload.com/index.php?file_id=57393961918340473734
Just some miscellaneous pages we made with the book cover to represent which book they belong too.

http://s000.tinyupload.com/index.php?file_id=71601256167292168915
The big one we are concentrating on the most. We have yet to work on the strategy section but we got the tidbits done up to Mega Man 6 so far. There is no set date on the other books as they can be finished anytime this year or next year but this Mega Man one, our goal is to have it done by Dec. 17th (his 30th birthday).

Note: All PDF are best read in Adobe Reader as they will be freakishly large in size (not filesize) in most other apps.
http://s000.tinyupload.com/index.php?file_id=25981688263809419101
This first link is the book covers we made so far. The SNK ones are modeled after the Neo Geo arcade control board. Intellivision, Colecovision, NES and SNES are modeled after the top of the respected systems; the INTV book gets its name from The Revolution Will Not Be Televised by Gil Scot-Heron. Street Fighter is modeled after the font and colors of the original game, Mega Man is based off the color palette of Mega Man and Channel F is modeled after the core color palette of the Channel F (red, green, blue, and slate blue-grey).

http://s000.tinyupload.com/index.php?file_id=71680223776927048132
This is a rough draft of the NES book which was started in Word but scrapped in favor of doing the pages in Photoshop.

http://s000.tinyupload.com/index.php?file_id=57393961918340473734
Just some miscellaneous pages we made with the book cover to represent which book they belong too.

http://s000.tinyupload.com/index.php?file_id=71601256167292168915
The big one we are concentrating on the most. We have yet to work on the strategy section but we got the tidbits done up to Mega Man 6 so far. There is no set date on the other books as they can be finished anytime this year or next year but this Mega Man one, our goal is to have it done by Dec. 17th (his 30th birthday).

Note: All PDF are best read in Adobe Reader as they will be freakishly large in size (not filesize) in most other apps.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-03-17 08:36 AM
| ID: 1342551 | 18 Words

Azul Fria
Level: 59


POSTS: 747/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

Congrats on getting out of high school. I remember being in my final year when I registered here.
Congrats on getting out of high school. I remember being in my final year when I registered here.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-03-17 08:28 AM
(hidden thread)
| ID: 1342550 | 50 Words

Azul Fria
Level: 59


POSTS: 746/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

(you don't have access to view this post)
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

07-03-17 08:24 AM
| ID: 1342549 | 6 Words

Azul Fria
Level: 59


POSTS: 745/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

My name is Prince by Prince.
My name is Prince by Prince.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

06-29-17 06:39 AM
| ID: 1341963 | 1024 Words

Azul Fria
Level: 59


POSTS: 744/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

OVERVIEW
 
You are Wonder Boy, a jungle caveman who is apparently a womanizer who gets busted by his girlfriend,Tina. She smashes him with a rock then storms off to leave him but he chases her to beg for forgiveness. A devil appears and snatches Tina away. Now it is up to Wonder Boy to go through treacherous levels to "rescue" her. Why did I put rescue in quotations you ask? You can actually view the ending at any time and see what's really going on.
 
GRAPHICS - A+
 
This is a re-imaging of the original Wonder Boy that came out for the Sega Master System so technically a 30th anniversary celebration of the series. As a re-imaging, the graphics got a serious face lift and everything looks excellent from the characters, to the enemies, and all the backgrounds. With updated graphics also comes the updated jump scare too. Getting killed by fire and lightning used to scare the living daylights out of me when I played the original game because it was one of those unexpected things that caught me by surprise. Now that I am older, I do not get scared as easily but it is still a frightening sight. The backgrounds also have some added animation to add a little realism to them. Tina looks super cute with the way she is drawn and the way she fights once you unlock her.
 
SOUND/MUSIC - A
 
I totally love the soundtrack to this game. Even though the jungle stage music is still as repetitive as it was in the original game, it got a good updated rendition to it. The other stages' music are fun to listen to as well. The only thing that kept me from giving the sound and music section an A+ besides the repetitiveness of the jungle theme is that there is no Sound Test option and the only way to listen to any of the stages' music uninterrupted is to stay in one spot without jumping. It would not be such of a big deal but as with the original game and, to an extent, the Adventure Island series, your stamina decreases every time you go without eating anything and end up dying from energy loss. Speaking of that last part, I will go more in-depth in the gameplay section.

CONTROLS - C
 
The controls are average for the most part but they can be harmful as if you fail to look before you leap, then you are pretty much a sitting duck for death as you have no way of controlling yourself during a jump and might end landing on an enemy or a pit. The jumping itself has a large learning curve as you normally have a small jump but when you have a running start, you jump higher. This is important when trying to gather Tina dolls or cross pits using springs. The running also takes some time getting used to as you are not truly guaranteed to stop on a dime and you can run off a cliff by acciden
 
GAMEPLAY - B+
 
I decided to give the gameplay section a B+ because it still comes with the same flaws as the original such as what I explained in the controls section. Those who played the original game know what I am talking about when I say the energy bar is misleading, or more specifically what you think it is. It is really a stamina bar that functions more as a time meter. When you go without eating then it will decrease and eventually kill you. Eating all kinds of foods will restore it. Why is this so important? You may think it is supposed to protect you from damage from enemies and projectiles but in reality every enemy and projectile is a one-hit death. The only exception is tripping over rocks which drain your stamina and that is it. Wonder Boy lobs tomahawks at an arc. After gathering enough dolls, you unlock classic Wonder Boy and Tina. Tina attacks just like Master Higgins in the Super Adventure Island series where she attacks with boomerangs. Skateboarding proves a little level of protection from a hit and sometimes it is important to have it in order to obtain some dolls or leave it alone to get others. 
 
REPLAYABILITY - A
 
There are three difficulty levels: Easy, Normal, and Hell. Now I know what you are thinking when you hear the word Hell difficulty. Do not worry as the game is not that hard on Hell. In fact, the difficulties dictate how many lives you get to complete the level with a few added obstacles here and there. Easy difficulty has all levels unlocked from the beginning so you can practice getting the those dolls in the harder difficulties. You also get 10 lives as opposed to 5 in Normal and 3 in Hell. Each stage has three dolls to collect. Some dolls are easy to find but others you have to do some extra work to make them appear. There is also the Challenge mode where you play each level straight through one at a time just like the original game and try to collect as many dolls as you can. The dolls are important for gathering trophies from the Playstation.
 
OVERALL - B
 
The final verdict is an A-. The controls kind of dragged the grade down a little bit and the difficulty can be adjusted but it is still no walk in the park as without prior experience you can find yourself dying a lot from unexpected things such as enemies that appear before you obtained your weapon in the level just yet and you make the mistake of trying to attack them only to get the "****, I'm dead" salute as it is too late to avoid the enemy. The game is highly addictive and I enjoy going back to the game to try to gather all the dolls of each level especially in Hell mode as you will need each one to get a well deserved trophy. If you have some dough to blow, this is a good game to buy.
 
OVERVIEW
 
You are Wonder Boy, a jungle caveman who is apparently a womanizer who gets busted by his girlfriend,Tina. She smashes him with a rock then storms off to leave him but he chases her to beg for forgiveness. A devil appears and snatches Tina away. Now it is up to Wonder Boy to go through treacherous levels to "rescue" her. Why did I put rescue in quotations you ask? You can actually view the ending at any time and see what's really going on.
 
GRAPHICS - A+
 
This is a re-imaging of the original Wonder Boy that came out for the Sega Master System so technically a 30th anniversary celebration of the series. As a re-imaging, the graphics got a serious face lift and everything looks excellent from the characters, to the enemies, and all the backgrounds. With updated graphics also comes the updated jump scare too. Getting killed by fire and lightning used to scare the living daylights out of me when I played the original game because it was one of those unexpected things that caught me by surprise. Now that I am older, I do not get scared as easily but it is still a frightening sight. The backgrounds also have some added animation to add a little realism to them. Tina looks super cute with the way she is drawn and the way she fights once you unlock her.
 
SOUND/MUSIC - A
 
I totally love the soundtrack to this game. Even though the jungle stage music is still as repetitive as it was in the original game, it got a good updated rendition to it. The other stages' music are fun to listen to as well. The only thing that kept me from giving the sound and music section an A+ besides the repetitiveness of the jungle theme is that there is no Sound Test option and the only way to listen to any of the stages' music uninterrupted is to stay in one spot without jumping. It would not be such of a big deal but as with the original game and, to an extent, the Adventure Island series, your stamina decreases every time you go without eating anything and end up dying from energy loss. Speaking of that last part, I will go more in-depth in the gameplay section.

CONTROLS - C
 
The controls are average for the most part but they can be harmful as if you fail to look before you leap, then you are pretty much a sitting duck for death as you have no way of controlling yourself during a jump and might end landing on an enemy or a pit. The jumping itself has a large learning curve as you normally have a small jump but when you have a running start, you jump higher. This is important when trying to gather Tina dolls or cross pits using springs. The running also takes some time getting used to as you are not truly guaranteed to stop on a dime and you can run off a cliff by acciden
 
GAMEPLAY - B+
 
I decided to give the gameplay section a B+ because it still comes with the same flaws as the original such as what I explained in the controls section. Those who played the original game know what I am talking about when I say the energy bar is misleading, or more specifically what you think it is. It is really a stamina bar that functions more as a time meter. When you go without eating then it will decrease and eventually kill you. Eating all kinds of foods will restore it. Why is this so important? You may think it is supposed to protect you from damage from enemies and projectiles but in reality every enemy and projectile is a one-hit death. The only exception is tripping over rocks which drain your stamina and that is it. Wonder Boy lobs tomahawks at an arc. After gathering enough dolls, you unlock classic Wonder Boy and Tina. Tina attacks just like Master Higgins in the Super Adventure Island series where she attacks with boomerangs. Skateboarding proves a little level of protection from a hit and sometimes it is important to have it in order to obtain some dolls or leave it alone to get others. 
 
REPLAYABILITY - A
 
There are three difficulty levels: Easy, Normal, and Hell. Now I know what you are thinking when you hear the word Hell difficulty. Do not worry as the game is not that hard on Hell. In fact, the difficulties dictate how many lives you get to complete the level with a few added obstacles here and there. Easy difficulty has all levels unlocked from the beginning so you can practice getting the those dolls in the harder difficulties. You also get 10 lives as opposed to 5 in Normal and 3 in Hell. Each stage has three dolls to collect. Some dolls are easy to find but others you have to do some extra work to make them appear. There is also the Challenge mode where you play each level straight through one at a time just like the original game and try to collect as many dolls as you can. The dolls are important for gathering trophies from the Playstation.
 
OVERALL - B
 
The final verdict is an A-. The controls kind of dragged the grade down a little bit and the difficulty can be adjusted but it is still no walk in the park as without prior experience you can find yourself dying a lot from unexpected things such as enemies that appear before you obtained your weapon in the level just yet and you make the mistake of trying to attack them only to get the "****, I'm dead" salute as it is too late to avoid the enemy. The game is highly addictive and I enjoy going back to the game to try to gather all the dolls of each level especially in Hell mode as you will need each one to get a well deserved trophy. If you have some dough to blow, this is a good game to buy.
 
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

05-27-17 03:11 AM
| ID: 1338534 | 1439 Words

Azul Fria
Level: 59


POSTS: 743/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

OVERVIEW
 
Making sequels is not easy, especially if previous stories have closed their cycle. Gears of War's first trilogy seemed to tell enough about the constant state of war in Sera, and its spin-off Gears of War: Judgment showed such creative wear that it made us think of the little need to continue the franchise. The Coalition saw a major challenge when being assigned by Microsoft Studios to make a new attempt using Gears of War 4. Not only have they achieved a competent game (a rarity nowadays), but they have created one of the most important stories of the saga and the most complete package for it. Gears of War 4 takes us to the remembered and tragic planet Sera 25 years after the end of the war between the COG, Locust and Lambent. A period of peace that has not gone smoothly: under the leadership of Prime Minister Jinn, the COG has transformed itself into an organization that seeks human perfection and at the same time restricts its society within cities created in an automated way, Exiling or punishing those who oppose. One of them is the son of Marcus, JD Fenix, former COG officer who deserted next to his friend Del after a dark incident. The two deserters work at the beginning of the adventure for one of the groups of exiles, trying to solve their needs by looting some government facilities with Kait Diaz and his uncle Oscar, all under the orders of Reyna, a woman quite capable. However, a series of disappearances in the COG and a monstrous attack on the village cause JD, Del and Kait to search Reyna while trying to solve a great mystery: where did the new creatures that threaten the planet come from?

STORY - A-
 
The development of the story created by The Coalition is practically perfect, barely obscured by a couple of moments that introduce concepts of Horde mode to the force. There is a prologue that serves to explain the basics backstory of the saga such as the events of the Pendulum War, the invasion of the Locust known as the Day of Emergency and the last battle against them from the front of the Gate Anvil. The new protagonists are introduced progressively and without anxiety, giving their motivations and personality before entering the knot of the plot during which we will know more about the fate of some main characters of the first trilogy - being Marcus the most influential, temporarily overshadowing the main group - and various changes in the world, culminating the event somewhat abruptly but shocking by the final result.

All this comes under a festival of emotions ranging from hard and simple action to emotional moments, seasoned with some episodes that break the routine by changing the basic format of the game through vehicle sequences and other slight surprises. Yes, there is a cliche and we will not remember JD and company in the same way as the Delta squad, but we will see a lot of connection with the language and color of the games created by Epic Games, as if it was in the blood.

 
GRAPHICS - A
 
Compared to the graphics that come from the previous trilogy: Gears of War 4 shines more when dark environments appear, worn and with organic touches. It is not that the levels developed in the day look bad, but the tone of the story is more coherent and shocking as you move between tunnels, abandoned factories and ruins full of mucus; The sensation of discovery increases thanks to these environments that contrast sharply with the almost aseptic cleaning of the new cities of COG. The first major change in Sera, starting with a very important one: the storms. These do not affect the whole campaign, but when they do, they influence both the urgency of your adventure and the way it plays out, as their strong winds modify the behavior of objects including weak shells and shells, as well as the movement of the characters in combat. In addition they are accompanied by electric shocks that you must avoid, multiplying the danger and increasing the amount of attention that must  be given.
 
The second change on Sera is the new monsters, whom JD calls "The Swarm". For them I can not say more about their origin, but about their design and behavior. They have a huge variety, such as annoying little footmen (the Juvies), their improved and smarter versions (the drones), and a series of huge beasts with different patterns of behavior that can get you out of bounds if you are not patient. The artificial intelligence of Gears of War 4 is one of the most aggressive I have found in a shooter in recent years: accurate in their attacks and looking for routes to evade or find our position as if they were game dogs.
 
CONTROL - A
 
Character control is familiar to fans of the saga, with the same style of aiming, career and coverages characteristic of the saga. The latter receive a few improvements that increase the way to approach a combat: you can catch a careless enemy and remove it from its position to finish it, or jump quickly over the obstacle without having to double-tap the A button you are accustomed to . In addition, the game added some new weapons, most related to the DeeBees, the robotic troops of the new COG; Some not very useful as the Enforcer, but other powerful and valuable as the EMBAR rifle.
 
GAMEPLAY - A+
 
Apart from the campaign, Gears of War 4 offers a Horde mode and online or local clashes. Horde 3.0 adds very important strategic components, improving the original scheme making it from being a simple Arcade to a demanding cooperative. Players have the opportunity to choose between five classes of operation and take advantage of certain advantages they offer; We can build defense elements through a Fabricator but we must invest points obtained by eliminating enemies as if they are bank funds. And the enemies of each wave are made more difficult by its composition and modifiers that increase its resistance, damage and precision.
 
As for the competitive section, Gears of War 4 is perhaps the most solid of the franchise. First because it includes a variety of modalities within social lists and ranking with adjustments to classic modes such as Team Duel, War Zone and King of the Hill, as well as new ones such as Dodgeball and Armament Race. Secondly because the behavior of the servers is clean, guaranteeing the fast encounter of games and great operation of the same without registering delays in the movement or the impact of the shots (one of the great problems in Gears of War and Gears of War 2). Thirdly, because it works under a steady speed of 60 frames per second, ensuring a lot of speed in the action and smoothness in the image.
 
The only strange thing about the multiplayer package is the seasonal map rotation system that limits the availability of scenarios within private games to an additional purchase via DLC to ensure full access. In public modes we can try all at no cost, but as I mentioned, this will depend on the rotations programmed by The Coalition. The impact of this decision will not be seen immediately and will be more directed towards clashes in a closed group.
 
Both Horde 3.0 and the competitive mode are compatible with a system of cards that you can obtain when buying packages with real money or create them through a system of crafting that requires concrete advances in both modalities and thus generate the necessary points to make them. These cards do not affect multiplayer clashes because they are focused on personalizing weapons and characters or experience points, never touching the power of weapons so there is no lack of balance in this regard. In Horde mode there are some improvements to the equipment and rewards for performance, but they serve more as a modifier starting to give some variety to the mix.
 
OVERALL - A
 
Gears of War 4 again sets a high standard for action games focused on Microsoft platforms and even puts some pressure on its competitors. It shows a high quality story in its evolution, with emotions of all kinds but without losing the focus on hard action and suspense, taking the best of previous titles and increasing its impact using a new generation of characters; Being complemented by multiplayer modes that will amuse for hours the strongest fans of the saga and will attract a new generation of players.
OVERVIEW
 
Making sequels is not easy, especially if previous stories have closed their cycle. Gears of War's first trilogy seemed to tell enough about the constant state of war in Sera, and its spin-off Gears of War: Judgment showed such creative wear that it made us think of the little need to continue the franchise. The Coalition saw a major challenge when being assigned by Microsoft Studios to make a new attempt using Gears of War 4. Not only have they achieved a competent game (a rarity nowadays), but they have created one of the most important stories of the saga and the most complete package for it. Gears of War 4 takes us to the remembered and tragic planet Sera 25 years after the end of the war between the COG, Locust and Lambent. A period of peace that has not gone smoothly: under the leadership of Prime Minister Jinn, the COG has transformed itself into an organization that seeks human perfection and at the same time restricts its society within cities created in an automated way, Exiling or punishing those who oppose. One of them is the son of Marcus, JD Fenix, former COG officer who deserted next to his friend Del after a dark incident. The two deserters work at the beginning of the adventure for one of the groups of exiles, trying to solve their needs by looting some government facilities with Kait Diaz and his uncle Oscar, all under the orders of Reyna, a woman quite capable. However, a series of disappearances in the COG and a monstrous attack on the village cause JD, Del and Kait to search Reyna while trying to solve a great mystery: where did the new creatures that threaten the planet come from?

STORY - A-
 
The development of the story created by The Coalition is practically perfect, barely obscured by a couple of moments that introduce concepts of Horde mode to the force. There is a prologue that serves to explain the basics backstory of the saga such as the events of the Pendulum War, the invasion of the Locust known as the Day of Emergency and the last battle against them from the front of the Gate Anvil. The new protagonists are introduced progressively and without anxiety, giving their motivations and personality before entering the knot of the plot during which we will know more about the fate of some main characters of the first trilogy - being Marcus the most influential, temporarily overshadowing the main group - and various changes in the world, culminating the event somewhat abruptly but shocking by the final result.

All this comes under a festival of emotions ranging from hard and simple action to emotional moments, seasoned with some episodes that break the routine by changing the basic format of the game through vehicle sequences and other slight surprises. Yes, there is a cliche and we will not remember JD and company in the same way as the Delta squad, but we will see a lot of connection with the language and color of the games created by Epic Games, as if it was in the blood.

 
GRAPHICS - A
 
Compared to the graphics that come from the previous trilogy: Gears of War 4 shines more when dark environments appear, worn and with organic touches. It is not that the levels developed in the day look bad, but the tone of the story is more coherent and shocking as you move between tunnels, abandoned factories and ruins full of mucus; The sensation of discovery increases thanks to these environments that contrast sharply with the almost aseptic cleaning of the new cities of COG. The first major change in Sera, starting with a very important one: the storms. These do not affect the whole campaign, but when they do, they influence both the urgency of your adventure and the way it plays out, as their strong winds modify the behavior of objects including weak shells and shells, as well as the movement of the characters in combat. In addition they are accompanied by electric shocks that you must avoid, multiplying the danger and increasing the amount of attention that must  be given.
 
The second change on Sera is the new monsters, whom JD calls "The Swarm". For them I can not say more about their origin, but about their design and behavior. They have a huge variety, such as annoying little footmen (the Juvies), their improved and smarter versions (the drones), and a series of huge beasts with different patterns of behavior that can get you out of bounds if you are not patient. The artificial intelligence of Gears of War 4 is one of the most aggressive I have found in a shooter in recent years: accurate in their attacks and looking for routes to evade or find our position as if they were game dogs.
 
CONTROL - A
 
Character control is familiar to fans of the saga, with the same style of aiming, career and coverages characteristic of the saga. The latter receive a few improvements that increase the way to approach a combat: you can catch a careless enemy and remove it from its position to finish it, or jump quickly over the obstacle without having to double-tap the A button you are accustomed to . In addition, the game added some new weapons, most related to the DeeBees, the robotic troops of the new COG; Some not very useful as the Enforcer, but other powerful and valuable as the EMBAR rifle.
 
GAMEPLAY - A+
 
Apart from the campaign, Gears of War 4 offers a Horde mode and online or local clashes. Horde 3.0 adds very important strategic components, improving the original scheme making it from being a simple Arcade to a demanding cooperative. Players have the opportunity to choose between five classes of operation and take advantage of certain advantages they offer; We can build defense elements through a Fabricator but we must invest points obtained by eliminating enemies as if they are bank funds. And the enemies of each wave are made more difficult by its composition and modifiers that increase its resistance, damage and precision.
 
As for the competitive section, Gears of War 4 is perhaps the most solid of the franchise. First because it includes a variety of modalities within social lists and ranking with adjustments to classic modes such as Team Duel, War Zone and King of the Hill, as well as new ones such as Dodgeball and Armament Race. Secondly because the behavior of the servers is clean, guaranteeing the fast encounter of games and great operation of the same without registering delays in the movement or the impact of the shots (one of the great problems in Gears of War and Gears of War 2). Thirdly, because it works under a steady speed of 60 frames per second, ensuring a lot of speed in the action and smoothness in the image.
 
The only strange thing about the multiplayer package is the seasonal map rotation system that limits the availability of scenarios within private games to an additional purchase via DLC to ensure full access. In public modes we can try all at no cost, but as I mentioned, this will depend on the rotations programmed by The Coalition. The impact of this decision will not be seen immediately and will be more directed towards clashes in a closed group.
 
Both Horde 3.0 and the competitive mode are compatible with a system of cards that you can obtain when buying packages with real money or create them through a system of crafting that requires concrete advances in both modalities and thus generate the necessary points to make them. These cards do not affect multiplayer clashes because they are focused on personalizing weapons and characters or experience points, never touching the power of weapons so there is no lack of balance in this regard. In Horde mode there are some improvements to the equipment and rewards for performance, but they serve more as a modifier starting to give some variety to the mix.
 
OVERALL - A
 
Gears of War 4 again sets a high standard for action games focused on Microsoft platforms and even puts some pressure on its competitors. It shows a high quality story in its evolution, with emotions of all kinds but without losing the focus on hard action and suspense, taking the best of previous titles and increasing its impact using a new generation of characters; Being complemented by multiplayer modes that will amuse for hours the strongest fans of the saga and will attract a new generation of players.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

04-26-17 08:35 AM
| ID: 1336515 | 823 Words

Azul Fria
Level: 59


POSTS: 742/806
POST EXP: 151458
LVL EXP: 1578822
CP: 24595.3
VIZ: 777403

Likes: 2  Dislikes: 0
OVERVIEW
 
Ghosts N Goblins is another one of Capcom's cult classics that was very difficult to play and the first game in the series. It stars Sir Authur as the hero. He is a knight on a mission to rescue his girlfriend, Princess Prin Prin from the evil Astaroth. You go through 6 levels then face off against the final boss then do it all over again to see the true ending.
 
GRAPHICS - A 
 
This part of the review pertains to the arcade version of the game. The NES version's graphics are little bit watered down but that more to do with the color palette limitations of the ending. The selling point of the graphics are the level design with the backgrounds being well colored and clear to see as other ports being hard to distinguish between the background and the platforms. That makes it easier to get killed that way. The weapons look even better on the arcade. The fire although sometimes a useless weapon has much more vibrant flames when used. Another thing that graphics play a better role in the arcade than the ports is towards the end of the game when there are a lot of skulls on the ground that will pop up into full sized skeleton enemies when you get to close. If you don't pay attention then you might get caught by surprise.
 
SOUND/MUSIC - A+
 
The music is excellent, no matter what platform you play it on in this case. The very first level's theme is a staple for the entire series as you are more likely to hear it whenever anything pertaining to Arthur is involved. To be honest, this is one of those cases where I think the home version of said theme song sounds better than the arcade version slightly because the arcade version just tries too hard. Other tunes you will hear throughout the whole series are the pre-stage map tune, game over tune and the end of level tune.
 
GAMEPLAY - B+
 
This is one of the hardest games you will probably play in your life and the sequels to this game are even harder even with their added features. There are enemies everywhere ready to snipe you at every angle. The jumps are difficult to make as you can jump to your doom easily by landing in a pit or worse yet an enemy. This only the first level I am talking about. You cannot afford to laze around either as there are time limits in every level that vary. While each enemy can be dealt with easily, the one enemy that will give you bouts and bouts of hell is the Red Gargoyle. The Red Gargoyle deserves a difficulty scale all by itself as it is damn near impossible to hit this guy as he is extremely good at dodging your attacks. Even though the game is difficult, without the Red Gargoyle, the game is relatively a breeze. The bosses are not really that tough to deal with. The first boss is best handled from a distance. The second boss is two copies of the first boss so deal with them one at a time by keeping the first one on the screen then don't advance further to the right till it is dead. One boss that might prove to be difficult, is the dragon that loses parts as it gets damaged. This is because, if you have the wrong weapon then it will not take any real damage to the head. You need the Shield Cross to face the final boss. The game will not let you face the final boss without it. Asaroth is not that difficult to defeat but prepare to be pissed off after you beat him the first time because you got to play through the whole game all over again. You will go through this type of things in the sequels but at least you still got to fight the final boss on the first playthrough in this game. The other games would send you back to the beginning before facing the final boss to retrieve an important item available on the second go around to defeat the final boss.
 
REPLAYABILITY - A
 
This is a good game for testing your reflexes and memory with each time you play it. It is a quarter muncher when you start playing it and it will take a while to get everything down packed. Having to beat it twice is the bigger challenge.
 
OVERALL - A-
 
Capcom had a habit of making high difficulty Arcade games during this year such as Trojan which to be honest, makes this game look easy and that is saying a lot. I admit that Ghosts N' Goblins will be sure to give you a run for your money as it will totally have you on your toes especially that blasted Red Gargoyle that everyone hates with a passion.
OVERVIEW
 
Ghosts N Goblins is another one of Capcom's cult classics that was very difficult to play and the first game in the series. It stars Sir Authur as the hero. He is a knight on a mission to rescue his girlfriend, Princess Prin Prin from the evil Astaroth. You go through 6 levels then face off against the final boss then do it all over again to see the true ending.
 
GRAPHICS - A 
 
This part of the review pertains to the arcade version of the game. The NES version's graphics are little bit watered down but that more to do with the color palette limitations of the ending. The selling point of the graphics are the level design with the backgrounds being well colored and clear to see as other ports being hard to distinguish between the background and the platforms. That makes it easier to get killed that way. The weapons look even better on the arcade. The fire although sometimes a useless weapon has much more vibrant flames when used. Another thing that graphics play a better role in the arcade than the ports is towards the end of the game when there are a lot of skulls on the ground that will pop up into full sized skeleton enemies when you get to close. If you don't pay attention then you might get caught by surprise.
 
SOUND/MUSIC - A+
 
The music is excellent, no matter what platform you play it on in this case. The very first level's theme is a staple for the entire series as you are more likely to hear it whenever anything pertaining to Arthur is involved. To be honest, this is one of those cases where I think the home version of said theme song sounds better than the arcade version slightly because the arcade version just tries too hard. Other tunes you will hear throughout the whole series are the pre-stage map tune, game over tune and the end of level tune.
 
GAMEPLAY - B+
 
This is one of the hardest games you will probably play in your life and the sequels to this game are even harder even with their added features. There are enemies everywhere ready to snipe you at every angle. The jumps are difficult to make as you can jump to your doom easily by landing in a pit or worse yet an enemy. This only the first level I am talking about. You cannot afford to laze around either as there are time limits in every level that vary. While each enemy can be dealt with easily, the one enemy that will give you bouts and bouts of hell is the Red Gargoyle. The Red Gargoyle deserves a difficulty scale all by itself as it is damn near impossible to hit this guy as he is extremely good at dodging your attacks. Even though the game is difficult, without the Red Gargoyle, the game is relatively a breeze. The bosses are not really that tough to deal with. The first boss is best handled from a distance. The second boss is two copies of the first boss so deal with them one at a time by keeping the first one on the screen then don't advance further to the right till it is dead. One boss that might prove to be difficult, is the dragon that loses parts as it gets damaged. This is because, if you have the wrong weapon then it will not take any real damage to the head. You need the Shield Cross to face the final boss. The game will not let you face the final boss without it. Asaroth is not that difficult to defeat but prepare to be pissed off after you beat him the first time because you got to play through the whole game all over again. You will go through this type of things in the sequels but at least you still got to fight the final boss on the first playthrough in this game. The other games would send you back to the beginning before facing the final boss to retrieve an important item available on the second go around to defeat the final boss.
 
REPLAYABILITY - A
 
This is a good game for testing your reflexes and memory with each time you play it. It is a quarter muncher when you start playing it and it will take a while to get everything down packed. Having to beat it twice is the bigger challenge.
 
OVERALL - A-
 
Capcom had a habit of making high difficulty Arcade games during this year such as Trojan which to be honest, makes this game look easy and that is saying a lot. I admit that Ghosts N' Goblins will be sure to give you a run for your money as it will totally have you on your toes especially that blasted Red Gargoyle that everyone hates with a passion.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2361 days
Last Active: 155 days

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