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09-29-25 02:43 PM

107 Posts Found by TetraDigm

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01-21-14 06:44 AM
| ID: 965168 | 99 Words

TetraDigm
Level: 25

POSTS: 67/107
POST EXP: 24659
LVL EXP: 79411
CP: 1981.2
VIZ: 13695

to be with someone because of the feelings of safety and familiarity you have for them (love) is not wrong in any way. BREEDING with that person just because you love them is 100% wrong. you are throwing your childs future into the wind just because you dont want to find someone with good dna AND that you get along with, to breed. you can get the feeling of "love" with anybody. its nothing more than a group of feelings that develop based on security and familiarity, which we then turn into an imaginary emotion that we call "love".
to be with someone because of the feelings of safety and familiarity you have for them (love) is not wrong in any way. BREEDING with that person just because you love them is 100% wrong. you are throwing your childs future into the wind just because you dont want to find someone with good dna AND that you get along with, to breed. you can get the feeling of "love" with anybody. its nothing more than a group of feelings that develop based on security and familiarity, which we then turn into an imaginary emotion that we call "love".
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

01-18-14 02:36 AM
| ID: 962791 | 631 Words

TetraDigm
Level: 25

POSTS: 66/107
POST EXP: 24659
LVL EXP: 79411
CP: 1981.2
VIZ: 13695

Likes: 1  Dislikes: 0
Graphics: the graphics are about average for a Sega CD game, which means slightly worse looking than a Sega genesis game. Like most Sega CD games, there is this underlying "sharpness" to most images, that just makes them look terrible. Coupled with the very heavy dithering, and writing on floors that is completely incomprehensible, makes this game look like crap, but as I said, on par for Sega CD.

Sound: while the music is actually decent, the voices are what drops the sound quality. The words are muffled, and sound like you're playing Phelios with the treble turned down, and the bass turned up. Hardly anything the game says is understandable, and its quite repugnant to the ear when you pick up an item and you hear "mmmrrrflll prrttin" when you pick up some kind of potion.

addictiveness: there is none. This is a clone of gauntlet, done very badly. All the characters are weak in every way. You start out with several dungeons you can go to, but all of them, the first included, are nearly impossible. It takes forever to kill even the weakest enemy, and all they drop is 1xp. All a level up gives you is a few HP. Items cost huge amounts. Making it to the end of the first dungeon, id gotten about 10k gold, but i hacked my gold to begin with and bought all the items. you wont get through these places otherwise, and anyone who claims they do is either lying, or an epic game master.

story: from what ive seen, theres a crappy intro that takes forever to be over, and it makes very little sense. i cant say theres no other story in the game, because this rom crashes after the first dungeon every time, but even so i am 100% certain that there is nothing else until you beat the game. to start the game, youre not given any form of direction on where to go, but there are several dungeons you can go to, and youll die before getting to all but 1 of them.

Depth: this game seems like a grind. the frist dungeon, with maxed items and at level 90, took me about half an hour to finish. 25 minutes was spent wandering abck and forth between the same floors, over and over and over again, to unlock the doors to the boss. which took about 5 minutes to kill. at max stats. think about that for a moment, and then tell me how likely it is youll beat this thing without cheating.

Difficulty: this game is hard. enemies take forever to kill, and spawn faster then you can kill them. level ups only add hp, and ever room is full of monster spawners that even with a maxed out weapon take some 10-20 hits to kill. items have no description, spells are worthless and just make you shoot multiple directions, and some traps will leave you unable to attack, while you get surrounded by monsters, cannot move or attack, and are forced to stand there and die.

Overall: its clear that this was meant to be a clone of gauntlet, but like everything else "original" on the sega CD, there was no effort put into it. the game looks, sounds, and plays badly. everything is a slow grind, with no reward at all, and the dungeons (at least the first, which likely sets the copy/pasted tone for the whole game) are just wandering back and forth up and down the stairs you jst went to to unlock some doors to go to a boss thats unkillable without cheating. if id bought this game, i would have thrown it in the game shop employees face like a ninja star for not warning me of this travesty.
Graphics: the graphics are about average for a Sega CD game, which means slightly worse looking than a Sega genesis game. Like most Sega CD games, there is this underlying "sharpness" to most images, that just makes them look terrible. Coupled with the very heavy dithering, and writing on floors that is completely incomprehensible, makes this game look like crap, but as I said, on par for Sega CD.

Sound: while the music is actually decent, the voices are what drops the sound quality. The words are muffled, and sound like you're playing Phelios with the treble turned down, and the bass turned up. Hardly anything the game says is understandable, and its quite repugnant to the ear when you pick up an item and you hear "mmmrrrflll prrttin" when you pick up some kind of potion.

addictiveness: there is none. This is a clone of gauntlet, done very badly. All the characters are weak in every way. You start out with several dungeons you can go to, but all of them, the first included, are nearly impossible. It takes forever to kill even the weakest enemy, and all they drop is 1xp. All a level up gives you is a few HP. Items cost huge amounts. Making it to the end of the first dungeon, id gotten about 10k gold, but i hacked my gold to begin with and bought all the items. you wont get through these places otherwise, and anyone who claims they do is either lying, or an epic game master.

story: from what ive seen, theres a crappy intro that takes forever to be over, and it makes very little sense. i cant say theres no other story in the game, because this rom crashes after the first dungeon every time, but even so i am 100% certain that there is nothing else until you beat the game. to start the game, youre not given any form of direction on where to go, but there are several dungeons you can go to, and youll die before getting to all but 1 of them.

Depth: this game seems like a grind. the frist dungeon, with maxed items and at level 90, took me about half an hour to finish. 25 minutes was spent wandering abck and forth between the same floors, over and over and over again, to unlock the doors to the boss. which took about 5 minutes to kill. at max stats. think about that for a moment, and then tell me how likely it is youll beat this thing without cheating.

Difficulty: this game is hard. enemies take forever to kill, and spawn faster then you can kill them. level ups only add hp, and ever room is full of monster spawners that even with a maxed out weapon take some 10-20 hits to kill. items have no description, spells are worthless and just make you shoot multiple directions, and some traps will leave you unable to attack, while you get surrounded by monsters, cannot move or attack, and are forced to stand there and die.

Overall: its clear that this was meant to be a clone of gauntlet, but like everything else "original" on the sega CD, there was no effort put into it. the game looks, sounds, and plays badly. everything is a slow grind, with no reward at all, and the dungeons (at least the first, which likely sets the copy/pasted tone for the whole game) are just wandering back and forth up and down the stairs you jst went to to unlock some doors to go to a boss thats unkillable without cheating. if id bought this game, i would have thrown it in the game shop employees face like a ninja star for not warning me of this travesty.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

01-09-14 07:14 AM
| ID: 957588 | 151 Words

TetraDigm
Level: 25

POSTS: 65/107
POST EXP: 24659
LVL EXP: 79411
CP: 1981.2
VIZ: 13695

if the graphics were in your opinion on par with most ps2 games, than how is that possibly a 9? if thats truly how you feel, than it would be like 4-6 since its average.

what is addicting about this game? is there 1 thing that makes you keep coming back, or perhaps even a plethora of things?

how exactly does time speant equate into depth? describe what is actually so deep. describe what you do throughout the game, not the story, but the actual actions you take, the actual things you do as a player, that make the game take so long. is it so long only because youre constantly running around, and everything is at a slow pace, or is it because of a large amount of things to do?

overall, another 2/5 due to the large lapse in details and single sentence review points for everything except story.
if the graphics were in your opinion on par with most ps2 games, than how is that possibly a 9? if thats truly how you feel, than it would be like 4-6 since its average.

what is addicting about this game? is there 1 thing that makes you keep coming back, or perhaps even a plethora of things?

how exactly does time speant equate into depth? describe what is actually so deep. describe what you do throughout the game, not the story, but the actual actions you take, the actual things you do as a player, that make the game take so long. is it so long only because youre constantly running around, and everything is at a slow pace, or is it because of a large amount of things to do?

overall, another 2/5 due to the large lapse in details and single sentence review points for everything except story.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

01-09-14 07:09 AM
| ID: 957587 | 204 Words

TetraDigm
Level: 25

POSTS: 64/107
POST EXP: 24659
LVL EXP: 79411
CP: 1981.2
VIZ: 13695

Likes: 2  Dislikes: 0
exactly what is so "super good about the graphics?

how does friendship and kidnapping princesses translate into depth?

WHAT makes the difficulty a 9? WHAT makes the game so hard to you?

exactly WHY is it addictive? are there specific features that make you want to play? certain enemies? certain items? anything?

what was so good about the voice acting and music? was it voices that fit well to the characters appearance, as well as had the ability to display true emotion? what was so beautiful about the music? is it catchy, is there anything memorable about it, or is it just pretty to hear?

when doing a review you should actually review the game, not just vaguely say that you like it. try thinking about the game and exactly what was so good and bad about the game. vague statements like " this game was so coo and fun to play" without elaborating on WHY this is the case, are completely meaningless as there is no examples, nothing to say to the reader why they should try this game out.

your story recap was decent, so im going to give this a 2 because you at least have 1 section with some detail.
exactly what is so "super good about the graphics?

how does friendship and kidnapping princesses translate into depth?

WHAT makes the difficulty a 9? WHAT makes the game so hard to you?

exactly WHY is it addictive? are there specific features that make you want to play? certain enemies? certain items? anything?

what was so good about the voice acting and music? was it voices that fit well to the characters appearance, as well as had the ability to display true emotion? what was so beautiful about the music? is it catchy, is there anything memorable about it, or is it just pretty to hear?

when doing a review you should actually review the game, not just vaguely say that you like it. try thinking about the game and exactly what was so good and bad about the game. vague statements like " this game was so coo and fun to play" without elaborating on WHY this is the case, are completely meaningless as there is no examples, nothing to say to the reader why they should try this game out.

your story recap was decent, so im going to give this a 2 because you at least have 1 section with some detail.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

12-19-13 07:56 AM
| ID: 943743 | 469 Words

TetraDigm
Level: 25

POSTS: 63/107
POST EXP: 24659
LVL EXP: 79411
CP: 1981.2
VIZ: 13695

warmaker :

its not directly what he is saying, it is his implication. you also have to see the whole video of this to have any form of context.

https://www.youtube.com/watch?v=Q7kpwMmmTWw


hes saying that its more important to him to control video games, than to control the flow of illegal immigrants, which are mostly refugees, and controlling guns. guns. because flooding of people from random locations and guns apparently dont effect us.

now while this stance has SOME merit, there in fact does need to be a much stricter control of illegal immigrants and deadly weapons that can turn anybody into a lethal nearly unstoppable unless confronted by the same, killing machine. illegal immigrants suck huge amounts of money from the budget, or more accurately make it easier for corrupt politicians to hide money and where it is being spent. guns are a serious problem, and in all honesty you dont need a gun. ideally, the only people with guns would be military personnel, or even better nobody. but this will not happen because people think they need guns. you have a right to them, but not an obligation to have them.

video games do not lead to violence, obesity, diabetes, or anything else. a persons own decisions lead to everything they do. while factors may effect your judgement, and in children nearly ever factor changes your outlook on life, the fact is that these are all choices. the nonsense about murdering everyone youre taught in school is not a choice, it is mandatory. for that reason, these things have a much larger impact as they are being forced on you, and as a child you generally tend to err towards "this is constantly being told and shown to me. this must be right and what i am supposed to do."

this also makes these things much more responsible for a childs, and therefore later on an adults, actions. as these are the things you are essentially taught are right, by showing that this is how we as humans are, these are in fact causing the children to make terrible decisions, and become violent. in most people it is a subconscious violence. the willingness to hurt when someone tries to hurt you, or to kill if you think your life is in danger. these are the actions of a lower creature, without proper taught capabilities. but you have been told from an early age that you should kill or be killed. that peace can never truly exist, because youre always murdering on creature or an other, or devouring its flesh purely for the flavor.

tl;dr
the only things other than personal choices, that are responsible for actions taken, are the things we teach our children, as these become to stable which houses their thinking skills for most childrens and  adults lives.
warmaker :

its not directly what he is saying, it is his implication. you also have to see the whole video of this to have any form of context.

https://www.youtube.com/watch?v=Q7kpwMmmTWw


hes saying that its more important to him to control video games, than to control the flow of illegal immigrants, which are mostly refugees, and controlling guns. guns. because flooding of people from random locations and guns apparently dont effect us.

now while this stance has SOME merit, there in fact does need to be a much stricter control of illegal immigrants and deadly weapons that can turn anybody into a lethal nearly unstoppable unless confronted by the same, killing machine. illegal immigrants suck huge amounts of money from the budget, or more accurately make it easier for corrupt politicians to hide money and where it is being spent. guns are a serious problem, and in all honesty you dont need a gun. ideally, the only people with guns would be military personnel, or even better nobody. but this will not happen because people think they need guns. you have a right to them, but not an obligation to have them.

video games do not lead to violence, obesity, diabetes, or anything else. a persons own decisions lead to everything they do. while factors may effect your judgement, and in children nearly ever factor changes your outlook on life, the fact is that these are all choices. the nonsense about murdering everyone youre taught in school is not a choice, it is mandatory. for that reason, these things have a much larger impact as they are being forced on you, and as a child you generally tend to err towards "this is constantly being told and shown to me. this must be right and what i am supposed to do."

this also makes these things much more responsible for a childs, and therefore later on an adults, actions. as these are the things you are essentially taught are right, by showing that this is how we as humans are, these are in fact causing the children to make terrible decisions, and become violent. in most people it is a subconscious violence. the willingness to hurt when someone tries to hurt you, or to kill if you think your life is in danger. these are the actions of a lower creature, without proper taught capabilities. but you have been told from an early age that you should kill or be killed. that peace can never truly exist, because youre always murdering on creature or an other, or devouring its flesh purely for the flavor.

tl;dr
the only things other than personal choices, that are responsible for actions taken, are the things we teach our children, as these become to stable which houses their thinking skills for most childrens and  adults lives.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

12-18-13 05:57 AM
| ID: 943292 | 100 Words

TetraDigm
Level: 25

POSTS: 62/107
POST EXP: 24659
LVL EXP: 79411
CP: 1981.2
VIZ: 13695

its funny, because none of these politicians ever mention the fact that you are taught, in great detail, about the various slaughters humans have committed against one another in the name of god, country, desire for land, or "manifest destiny".  they dont mention these things, because they want to shift the blame away from what they themselves put into mandate. you wanna blame something for killing? blame the person doing the killing. its like the nonsense with charles manson, who never killed anyone, and never told anyone to kill anyone, but was charged and convicted with conspiracy to commit murder.
its funny, because none of these politicians ever mention the fact that you are taught, in great detail, about the various slaughters humans have committed against one another in the name of god, country, desire for land, or "manifest destiny".  they dont mention these things, because they want to shift the blame away from what they themselves put into mandate. you wanna blame something for killing? blame the person doing the killing. its like the nonsense with charles manson, who never killed anyone, and never told anyone to kill anyone, but was charged and convicted with conspiracy to commit murder.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

12-18-13 05:52 AM
| ID: 943289 | 190 Words

TetraDigm
Level: 25

POSTS: 61/107
POST EXP: 24659
LVL EXP: 79411
CP: 1981.2
VIZ: 13695

1: no. this is not sexual discrimination. she isnt being fired because shes a female, or anything based on her sex. though the preferential treatment could easily be called sexual discrimination.

2:if he cared about his marriage, he wouldnt have been nailing the office secretary. this is fact.

3: no. it has nothing to do with their work performance, attitude at work, not dressing to fit the required attire at work, or anything else for that matter involving work. in no way is this rightful termination, but it is also not sexual discrimination.

4: i doubt it. the supreme court dosent really care about anything that happens to you or anyone else, unless they have money or the case gets blown up by the media. it should however, because this IS a constitutional issue, not to mention a direct violation of the universal deceleration of human rights. you have a constitutional right (as well as UDHR right), to have employment, and for said employment to be protected against wrongful termination. o be quite honest, if youre fired because the boss dosent like your hair cut, thats even a constitutional issue.
1: no. this is not sexual discrimination. she isnt being fired because shes a female, or anything based on her sex. though the preferential treatment could easily be called sexual discrimination.

2:if he cared about his marriage, he wouldnt have been nailing the office secretary. this is fact.

3: no. it has nothing to do with their work performance, attitude at work, not dressing to fit the required attire at work, or anything else for that matter involving work. in no way is this rightful termination, but it is also not sexual discrimination.

4: i doubt it. the supreme court dosent really care about anything that happens to you or anyone else, unless they have money or the case gets blown up by the media. it should however, because this IS a constitutional issue, not to mention a direct violation of the universal deceleration of human rights. you have a constitutional right (as well as UDHR right), to have employment, and for said employment to be protected against wrongful termination. o be quite honest, if youre fired because the boss dosent like your hair cut, thats even a constitutional issue.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

12-18-13 05:45 AM
| ID: 943286 | 126 Words

TetraDigm
Level: 25

POSTS: 60/107
POST EXP: 24659
LVL EXP: 79411
CP: 1981.2
VIZ: 13695

and this is exactly why some nation leader needs to man up, point his nukes at every country that has some, and say "disarm and destroy all nuclear weaponry or everything dies".

these weapons are a travesty to begin with. im sure the people making them had the best of intentions(to them) in mind, ending a war quickly, less time suffering, all that jazz. but the fact is that these weapons cause more pain and suffering, and more death, then anything else in the known history of our world. just the fact that these things exists, leaves the possibility open for someone to screw up somewhere, and cause a chain reaction of nuclear weapons going off. once that happens, were all screwed because of an "accident"
and this is exactly why some nation leader needs to man up, point his nukes at every country that has some, and say "disarm and destroy all nuclear weaponry or everything dies".

these weapons are a travesty to begin with. im sure the people making them had the best of intentions(to them) in mind, ending a war quickly, less time suffering, all that jazz. but the fact is that these weapons cause more pain and suffering, and more death, then anything else in the known history of our world. just the fact that these things exists, leaves the possibility open for someone to screw up somewhere, and cause a chain reaction of nuclear weapons going off. once that happens, were all screwed because of an "accident"
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

12-17-13 12:22 PM
| ID: 943001 | 54 Words

TetraDigm
Level: 25

POSTS: 59/107
POST EXP: 24659
LVL EXP: 79411
CP: 1981.2
VIZ: 13695

i find that i have to hold shift when i hit enter, or it messes up the text box, as well as sometimes it just plain dosent work. keep up with it though, i played the game and your review was if anything more detailed then i would expect for a "hack" like this. 
i find that i have to hold shift when i hit enter, or it messes up the text box, as well as sometimes it just plain dosent work. keep up with it though, i played the game and your review was if anything more detailed then i would expect for a "hack" like this. 
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

12-17-13 11:03 AM
| ID: 942993 | 112 Words

TetraDigm
Level: 25

POSTS: 58/107
POST EXP: 24659
LVL EXP: 79411
CP: 1981.2
VIZ: 13695

decent review, but the random spacing makes it one of those things that annoys me as i try to read it. try to stick to 2 breaks in between sections, so they are separated from each other clearly, but don't leave huge gaps of nothing. id say something about the fact that your review beyond the preamble was only 2 sentences each section, but there's really nothing to say about any pokemon game, that 2 sentences wont accomplish. personally, i think that removing or shortening your preamble, and instead using parts of it as individual parts(graphics, sound, etc.) would be alot better then a 4 paragraph preamble and 2 sentence review points.
decent review, but the random spacing makes it one of those things that annoys me as i try to read it. try to stick to 2 breaks in between sections, so they are separated from each other clearly, but don't leave huge gaps of nothing. id say something about the fact that your review beyond the preamble was only 2 sentences each section, but there's really nothing to say about any pokemon game, that 2 sentences wont accomplish. personally, i think that removing or shortening your preamble, and instead using parts of it as individual parts(graphics, sound, etc.) would be alot better then a 4 paragraph preamble and 2 sentence review points.
Member

Affected by 'Laziness Syndrome'

Registered: 08-26-11
Last Post: 3401 days
Last Active: 1571 days

12-17-13 06:47 AM
| ID: 942952 | 1404 Words

TetraDigm
Level: 25

POSTS: 57/107
POST EXP: 24659
LVL EXP: 79411
CP: 1981.2
VIZ: 13695

Likes: 1  Dislikes: 0
Phantasy Star 4. One of the single greatest games of all time, with a well written story, perfect battle sequences, beautiful maps and soundtrack, and a level of character development rivaled only(at the time) by the final fantasy games. A decently long game, expect to sink at least 30-40 hours into it while never getting bored. The game sucks you in from the very start with a marvelous opening cut scene accompanied by title music that amps you up for the oncoming struggles, and a simple menu system that makes navigation of inventory, stats, abilities, etc. Nearly effortless. But enough of the preamble, onto the game!

WARNING. THERE WILL BE SPOILERS. READ NO FURTHER IF YOU WISH TO AVOID THEM.

Graphics:
beginning with non battle sprites, the character animations and designs are wonderful. For being sprites of people in real form, they have amazing detail for the age, and be it npc or pc, all of them look pleasing to the eye and are generally filled with coloring that doesn't seem off like many games have. 

The scenes themselves are also well done, with buildings that are made to fit into the environment, except the occasional techno-dungeon coming around to remind you that you are NOT just on some dying desert planet. Most buildings only use a few colors, but they are used very well. Never do you see awkward color clashes, pieces of buildings being cut off for no reason, and they even correspond to their placement on the map. Take the town of mile. situated on the edge of quicksand, the eastern side of the town is fenced off and consists of nothing but sand. Best of all, the thumbnail like images of the towns on the world map? They are almost a complete downsized model of the city, except on dezolis.
the battle scenes are even better. Well animated enemies AND characters, coupled with some nice looking attack effects that, along with the sound effects, vary depending on if you hit or miss your target, and some attack effects which just look awesome. Excellent backdrops which correspond wonderfully to the tiles you found the monsters on.

Sound:
the music and sound effects are very diverse. You have different sound effects for each characters attacks, most techs/skills, and even items, though they use the same sounds as the spell that the item replicates. The sound effects are also pleasant, in that it does not grate on your nerves to get in a fight because you're dreading hearing them again. Personally, I look forward to them.
the music is well composed. You will not find a single song on here that makes you want to stop playing, but in fact will generally find yourself looking forward to boss battles and certain areas simply for the music that you know is going to accompany them. There are a lot of musical scores, and they vary from slow paced and solemn, slow and heart wrenching, fast and energetic, and steady pounding beats that just amp you up for the next killing blow. There are a few silly sounding songs, but they aren't so silly that you want to avoid them, and they always convey the mood perfectly.

Addictiveness:
personally, I have played through this game at least 100-200 times. Everything about it is so well put together that its just one of those games you'll always look fondly on. The battle systems "macros" are an amazing addition that help speed up the grind by bypassing the whole attack selection thing, and instead using attacks you selected before, in an order you specified before. 

Story:
this is where the game shines. You begin knowing very little. You're a hunter and so is alys, but not much else is known. You are on a mission, and that mission turns out to be a cover up by the guy who hired you. After extracting information out of him with threats, you find out you're going to have to kill some guy named Zio, and that he can turn people into stone. You wander around a bit, picking up new characters and dropping off old ones along the way, and as you progress each characters personality is made clear. As you progress further, the personalities are expanded upon even further. chaz goes from a cocky new hunter, to a kid who's had life pushed n him too soon and had to man up and deal with it. Rune goes from a snarky little punk who just happens to have a reason for his arrogance, to a man who knows he will one day be responsible for saving the universe, and offers his life willingly to reach that end. rika goes from a naive little cat girl who seems to know very little other then happiness, into a young woman watching terrible things be done to a world she finally got introduced to, and is compelled to help those around her, and fight off the evil. Eventually you reach Zio, lay the smack down, and fly off into space on your stolen spaceship. From here you meet with various plot twists, a few more characters, and several new worlds each with a history expanded upon from the previous games. The entire time you are met with character development left and right, important plot scenes all day long, and never once is the story overly convoluted or just plain silly. In most key scenes, you get a nice little anime picture or 5 to accompany the text and give you a good idea of what's taking place. It all leads to the enemy of the previous games, with 1 giant twist. Turns out dark force is nothing but a pawn. That's right, the ancient evil who has plagued the algo star system for an unknown amount of time, is actually just a small piece of what has really been doing all the evil. The profound darkness makes its debut in a wonderful manner, in which you are the only thing standing in its way from entering reality. 

Depth:
meh. Its an average game as far a depth goes. There are a couple of side quests, but they are all set out in plain "go here, do this" manner, from the hunters guild. On top of that, they only unlock after hitting certain parts of the game. Outside the guild, there's nothing to do except kill monsters, go to the next plot area, and search for one of the like 3 items that are actually hidden in their own little area, with no one ever telling you where they are(this is how this kind of stuff should always be handled). It takes a while to finish, but mostly because you have to grind enemies hardcore to level up, because they give hardly any experience.

Difficulty:
there hardly is any. This is truly the games low point. The game was designed so that you could easily finish the game at level 45. In fact, it was made in a way that your level hardly means anything at all. Your equipment makes all of the difference, and the stats gained from leveling hardly add any damage or defense. The extremely low experience enemies give makes it take a while to level up, and the only real benefit to doing so is more tp(mp), more hp, and new attacks. The enemies are all relatively weak in comparison to you at most stages of the game, except for a few here areas here and there that have strong enemies leading to your new equipment. Enemies are easy to predict, and the color of the enemy will generally tell you what kind of spell to use. Oh this monsters blue? You had better not use any ice/water based magics. 
the boss battles are the only place where difficulty comes into play. Often times you'll find that no matter what you do, the bosses will simply wipe out your characters with the quickness. This is, once again, entirely because of the equipment. You can level up 15 times after getting beat horribly by a boss, and you'll barely be any stronger and take nearly the same damage as before, but now you'll have new attacks which do a higher base damage. Some of the boss attacks seem unfair, in that they deal huge amounts of damage or completely remove all your buffs, but the fact that those attacks usually wont outright kill anyone, or they give you a free turn where you don't have to heal, they really are quite fair.
Phantasy Star 4. One of the single greatest games of all time, with a well written story, perfect battle sequences, beautiful maps and soundtrack, and a level of character development rivaled only(at the time) by the final fantasy games. A decently long game, expect to sink at least 30-40 hours into it while never getting bored. The game sucks you in from the very start with a marvelous opening cut scene accompanied by title music that amps you up for the oncoming struggles, and a simple menu system that makes navigation of inventory, stats, abilities, etc. Nearly effortless. But enough of the preamble, onto the game!

WARNING. THERE WILL BE SPOILERS. READ NO FURTHER IF YOU WISH TO AVOID THEM.

Graphics:
beginning with non battle sprites, the character animations and designs are wonderful. For being sprites of people in real form, they have amazing detail for the age, and be it npc or pc, all of them look pleasing to the eye and are generally filled with coloring that doesn't seem off like many games have. 

The scenes themselves are also well done, with buildings that are made to fit into the environment, except the occasional techno-dungeon coming around to remind you that you are NOT just on some dying desert planet. Most buildings only use a few colors, but they are used very well. Never do you see awkward color clashes, pieces of buildings being cut off for no reason, and they even correspond to their placement on the map. Take the town of mile. situated on the edge of quicksand, the eastern side of the town is fenced off and consists of nothing but sand. Best of all, the thumbnail like images of the towns on the world map? They are almost a complete downsized model of the city, except on dezolis.
the battle scenes are even better. Well animated enemies AND characters, coupled with some nice looking attack effects that, along with the sound effects, vary depending on if you hit or miss your target, and some attack effects which just look awesome. Excellent backdrops which correspond wonderfully to the tiles you found the monsters on.

Sound:
the music and sound effects are very diverse. You have different sound effects for each characters attacks, most techs/skills, and even items, though they use the same sounds as the spell that the item replicates. The sound effects are also pleasant, in that it does not grate on your nerves to get in a fight because you're dreading hearing them again. Personally, I look forward to them.
the music is well composed. You will not find a single song on here that makes you want to stop playing, but in fact will generally find yourself looking forward to boss battles and certain areas simply for the music that you know is going to accompany them. There are a lot of musical scores, and they vary from slow paced and solemn, slow and heart wrenching, fast and energetic, and steady pounding beats that just amp you up for the next killing blow. There are a few silly sounding songs, but they aren't so silly that you want to avoid them, and they always convey the mood perfectly.

Addictiveness:
personally, I have played through this game at least 100-200 times. Everything about it is so well put together that its just one of those games you'll always look fondly on. The battle systems "macros" are an amazing addition that help speed up the grind by bypassing the whole attack selection thing, and instead using attacks you selected before, in an order you specified before. 

Story:
this is where the game shines. You begin knowing very little. You're a hunter and so is alys, but not much else is known. You are on a mission, and that mission turns out to be a cover up by the guy who hired you. After extracting information out of him with threats, you find out you're going to have to kill some guy named Zio, and that he can turn people into stone. You wander around a bit, picking up new characters and dropping off old ones along the way, and as you progress each characters personality is made clear. As you progress further, the personalities are expanded upon even further. chaz goes from a cocky new hunter, to a kid who's had life pushed n him too soon and had to man up and deal with it. Rune goes from a snarky little punk who just happens to have a reason for his arrogance, to a man who knows he will one day be responsible for saving the universe, and offers his life willingly to reach that end. rika goes from a naive little cat girl who seems to know very little other then happiness, into a young woman watching terrible things be done to a world she finally got introduced to, and is compelled to help those around her, and fight off the evil. Eventually you reach Zio, lay the smack down, and fly off into space on your stolen spaceship. From here you meet with various plot twists, a few more characters, and several new worlds each with a history expanded upon from the previous games. The entire time you are met with character development left and right, important plot scenes all day long, and never once is the story overly convoluted or just plain silly. In most key scenes, you get a nice little anime picture or 5 to accompany the text and give you a good idea of what's taking place. It all leads to the enemy of the previous games, with 1 giant twist. Turns out dark force is nothing but a pawn. That's right, the ancient evil who has plagued the algo star system for an unknown amount of time, is actually just a small piece of what has really been doing all the evil. The profound darkness makes its debut in a wonderful manner, in which you are the only thing standing in its way from entering reality. 

Depth:
meh. Its an average game as far a depth goes. There are a couple of side quests, but they are all set out in plain "go here, do this" manner, from the hunters guild. On top of that, they only unlock after hitting certain parts of the game. Outside the guild, there's nothing to do except kill monsters, go to the next plot area, and search for one of the like 3 items that are actually hidden in their own little area, with no one ever telling you where they are(this is how this kind of stuff should always be handled). It takes a while to finish, but mostly because you have to grind enemies hardcore to level up, because they give hardly any experience.

Difficulty:
there hardly is any. This is truly the games low point. The game was designed so that you could easily finish the game at level 45. In fact, it was made in a way that your level hardly means anything at all. Your equipment makes all of the difference, and the stats gained from leveling hardly add any damage or defense. The extremely low experience enemies give makes it take a while to level up, and the only real benefit to doing so is more tp(mp), more hp, and new attacks. The enemies are all relatively weak in comparison to you at most stages of the game, except for a few here areas here and there that have strong enemies leading to your new equipment. Enemies are easy to predict, and the color of the enemy will generally tell you what kind of spell to use. Oh this monsters blue? You had better not use any ice/water based magics. 
the boss battles are the only place where difficulty comes into play. Often times you'll find that no matter what you do, the bosses will simply wipe out your characters with the quickness. This is, once again, entirely because of the equipment. You can level up 15 times after getting beat horribly by a boss, and you'll barely be any stronger and take nearly the same damage as before, but now you'll have new attacks which do a higher base damage. Some of the boss attacks seem unfair, in that they deal huge amounts of damage or completely remove all your buffs, but the fact that those attacks usually wont outright kill anyone, or they give you a free turn where you don't have to heal, they really are quite fair.
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Affected by 'Laziness Syndrome'

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12-10-13 06:13 AM
| ID: 939485 | 88 Words

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i cannot get past the complete lack of punctuation, making this short "review" that mentions next to nothing, ramble on like one short yet somehow long and unreadable monotone drawl. perhaps try a few commas every now and again, just throw them randomly if you dont know how to use them, and use spacing between paragraphs. 

also, a paragraph is several sentences, not one, so keep that in mind as well. a single sentence does not do for a descriptive of a video games good and bad aspects.
i cannot get past the complete lack of punctuation, making this short "review" that mentions next to nothing, ramble on like one short yet somehow long and unreadable monotone drawl. perhaps try a few commas every now and again, just throw them randomly if you dont know how to use them, and use spacing between paragraphs. 

also, a paragraph is several sentences, not one, so keep that in mind as well. a single sentence does not do for a descriptive of a video games good and bad aspects.
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Affected by 'Laziness Syndrome'

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11-29-13 05:43 AM
| ID: 933017 | 841 Words

TetraDigm
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Graphics: the sprites had  relatively detailed animations, and the background/foreground tiles were designed well. By that, I mean that the rocks actually look like rocks, and the monsters actually look like easily recognizable monsters, as opposed to many NES games who just used copy/pasted tiles sets that were usually just a bunch of colored blocks with a few black lines in them. While they were well detailed, they were also very bleedy. Perhaps it was just the fact that I played this on an old CRT, as most tiles do not bleed into their surrounding on the emulator versions, but playing an irl cartridge on a real tv (even lcd/plasma, I still own this game.), the results are the same. Terrible tiles sets that bleed their colors into everything touching them.

sound: the music in this game is wonderful. Nearly every tune is catchy, an I for one am constantly walking around with the dungeon theme going in my head. It never leaves your head. The songs aren't particularly well composed, and don't stretch the limits of the NES sound chip by any means, but they DO sound good enough that it doesn't make you want to shut off the system, and thy aren't so un-detailed that you feel like you're walking through a barren landscape with random sound effects playing, like most NES games.

Addictiveness: this is one of those games that you pop in the NES, and you just cant stop playing. The controls are tight and well done, the dungeon layouts are well made and not the same thing every single room, every single dungeon (Zelda 1), and the enemies require some actual strategy to defeat.  really everything about the game wraps it together into a neat little package that just screams "PLAY ME!"

story: a lot of people seem to think this game lacks any story. That's generally because they never got past the first dungeon, or couldn't get passed the first spot you need to jump spell for. Compared to nearly any NES side scroller, the story is well thought out, and deep. Granted, its not some final fantasy type stuff, but its decent. For an NES game however, the story is superb. I will not go into it, because if you don't know the story then you probably haven't played the game, and should skip this part anyways, but suffice it to say that even the story is filled with clues and hints on what to do and where to go. It requires you to think, and the story never ends up having some deus ex machina plot twist.

depth: there are a decent number of spells to obtain, 3 stats to level up(which takes far too long), a large and well made world map to traverse, a decent number of dungeons, some being difficult to get to, but all being unique and challenging. There's a few items to get, not a lot, but enough to keep you trying to obtain something to move forward.  the only gripe I have with items, is that most are useless. They are essentially just items to use in specific spots to progress, and though navigating with no candle can be annoying, it is completely possible by simply paying attention to the top of the visible floor tiles.

difficulty: the game aint easy, let me tell you that, but unlike its predecessor, the game is difficult because of the ai programming, not the terrible controls. And a little bit because the game can be very easily broken by glitches that get you stuck in walls and ceilings, and can sometimes lead to a warp to the end game boss, one particular glitch that every Zelda game ever seems to share. Enemies now avoid your attacks, they actively jump over your hits or block them with shields, they chase you relentlessly and demand that you stand and fight. In Zelda 1, all enemies were only difficult to kill because they took 9999999 hits from any sword, or the aforementioned problem of being 1 pixel to high to hit the enemy right in front of you.


overall, this is a game well worth your time. Its not long, slow paced and boring like ocarina, nor is it overly simple and pathetically easy once you get the controls down, like every other 2d Zelda game. The puzzles require actual thought, instead of "bomb a wall" or "push a block", and the boss battles require you to stay active, instead of moving a few pixels up or down, left or right to avoid a fireball or walk slightly out of the enemies random path (Zelda 1, again). If you're going into this game expecting a very simple Pokémon-esque challenge you wont like it. The challenge actually exists here. If you're going in expecting the boring slow paced, thoughtless gameplay of Zelda 1, you will hate this game. If however you're looking for a unique game with a decent difficulty curve that actually requires real effort, you'll love this game from start to finish. 
Graphics: the sprites had  relatively detailed animations, and the background/foreground tiles were designed well. By that, I mean that the rocks actually look like rocks, and the monsters actually look like easily recognizable monsters, as opposed to many NES games who just used copy/pasted tiles sets that were usually just a bunch of colored blocks with a few black lines in them. While they were well detailed, they were also very bleedy. Perhaps it was just the fact that I played this on an old CRT, as most tiles do not bleed into their surrounding on the emulator versions, but playing an irl cartridge on a real tv (even lcd/plasma, I still own this game.), the results are the same. Terrible tiles sets that bleed their colors into everything touching them.

sound: the music in this game is wonderful. Nearly every tune is catchy, an I for one am constantly walking around with the dungeon theme going in my head. It never leaves your head. The songs aren't particularly well composed, and don't stretch the limits of the NES sound chip by any means, but they DO sound good enough that it doesn't make you want to shut off the system, and thy aren't so un-detailed that you feel like you're walking through a barren landscape with random sound effects playing, like most NES games.

Addictiveness: this is one of those games that you pop in the NES, and you just cant stop playing. The controls are tight and well done, the dungeon layouts are well made and not the same thing every single room, every single dungeon (Zelda 1), and the enemies require some actual strategy to defeat.  really everything about the game wraps it together into a neat little package that just screams "PLAY ME!"

story: a lot of people seem to think this game lacks any story. That's generally because they never got past the first dungeon, or couldn't get passed the first spot you need to jump spell for. Compared to nearly any NES side scroller, the story is well thought out, and deep. Granted, its not some final fantasy type stuff, but its decent. For an NES game however, the story is superb. I will not go into it, because if you don't know the story then you probably haven't played the game, and should skip this part anyways, but suffice it to say that even the story is filled with clues and hints on what to do and where to go. It requires you to think, and the story never ends up having some deus ex machina plot twist.

depth: there are a decent number of spells to obtain, 3 stats to level up(which takes far too long), a large and well made world map to traverse, a decent number of dungeons, some being difficult to get to, but all being unique and challenging. There's a few items to get, not a lot, but enough to keep you trying to obtain something to move forward.  the only gripe I have with items, is that most are useless. They are essentially just items to use in specific spots to progress, and though navigating with no candle can be annoying, it is completely possible by simply paying attention to the top of the visible floor tiles.

difficulty: the game aint easy, let me tell you that, but unlike its predecessor, the game is difficult because of the ai programming, not the terrible controls. And a little bit because the game can be very easily broken by glitches that get you stuck in walls and ceilings, and can sometimes lead to a warp to the end game boss, one particular glitch that every Zelda game ever seems to share. Enemies now avoid your attacks, they actively jump over your hits or block them with shields, they chase you relentlessly and demand that you stand and fight. In Zelda 1, all enemies were only difficult to kill because they took 9999999 hits from any sword, or the aforementioned problem of being 1 pixel to high to hit the enemy right in front of you.


overall, this is a game well worth your time. Its not long, slow paced and boring like ocarina, nor is it overly simple and pathetically easy once you get the controls down, like every other 2d Zelda game. The puzzles require actual thought, instead of "bomb a wall" or "push a block", and the boss battles require you to stay active, instead of moving a few pixels up or down, left or right to avoid a fireball or walk slightly out of the enemies random path (Zelda 1, again). If you're going into this game expecting a very simple Pokémon-esque challenge you wont like it. The challenge actually exists here. If you're going in expecting the boring slow paced, thoughtless gameplay of Zelda 1, you will hate this game. If however you're looking for a unique game with a decent difficulty curve that actually requires real effort, you'll love this game from start to finish. 
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Affected by 'Laziness Syndrome'

Registered: 08-26-11
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11-22-13 05:48 AM
| ID: 930127 | 154 Words

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POSTS: 54/107
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being a dictatorship does not imply a lack of freedom. it depends entirely on the monarch in question. provided the person is competent, and truly cares for his people, there is no guarantee that freedom will be lost.

whats more, in republics are in fact where the most violations of freedom happen. most dictators arent evil mad men, but people who feel a common bond with their subjects, who in turn feel the same with their lord because that person protects them, and most often simply desires some form of payment to help keep everything running smoothly. not at all like america, where if you dont give the government 1/3 of everything you make for the rest of your life, or dont work period, you can and in many cases will, be thrown into prison where all of your "freedom" is stripped from you, and you are forced to live like a caged animal.
being a dictatorship does not imply a lack of freedom. it depends entirely on the monarch in question. provided the person is competent, and truly cares for his people, there is no guarantee that freedom will be lost.

whats more, in republics are in fact where the most violations of freedom happen. most dictators arent evil mad men, but people who feel a common bond with their subjects, who in turn feel the same with their lord because that person protects them, and most often simply desires some form of payment to help keep everything running smoothly. not at all like america, where if you dont give the government 1/3 of everything you make for the rest of your life, or dont work period, you can and in many cases will, be thrown into prison where all of your "freedom" is stripped from you, and you are forced to live like a caged animal.
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Affected by 'Laziness Syndrome'

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11-22-13 05:43 AM
| ID: 930124 | 94 Words

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no. it is purely impossible. just as you cannot have hot without cold, dark without light, or hatred without love. there is an intrinsic duality that requires one for the other. if you never know sadness, then how can you possibly think you are happy? you have nothing to contrast it to, and that is all that "happiness" is. your personal interpretation of chemicals released by your brain, contrasted against other interpretations of similar yet differing chemicals releases. 

tl;dr 
contrast is required. with nothing to compare happiness to, there is no happiness, just existence.
no. it is purely impossible. just as you cannot have hot without cold, dark without light, or hatred without love. there is an intrinsic duality that requires one for the other. if you never know sadness, then how can you possibly think you are happy? you have nothing to contrast it to, and that is all that "happiness" is. your personal interpretation of chemicals released by your brain, contrasted against other interpretations of similar yet differing chemicals releases. 

tl;dr 
contrast is required. with nothing to compare happiness to, there is no happiness, just existence.
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Affected by 'Laziness Syndrome'

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11-22-13 05:37 AM
| ID: 930121 | 44 Words

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Brigand :

read the post i posted before you. all sexuality is family friendly. to hide affection and sexuality is to attach shame to it, and covertly tell the child to fear their natural instincts and desires, instead of embracing them, well armed with knowledge.
Brigand :

read the post i posted before you. all sexuality is family friendly. to hide affection and sexuality is to attach shame to it, and covertly tell the child to fear their natural instincts and desires, instead of embracing them, well armed with knowledge.
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Affected by 'Laziness Syndrome'

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11-22-13 05:35 AM
| ID: 930119 | 289 Words

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regardless of the schools rules, real law trumps them. if you are smart enough to force the issue into court, youll find that you have a very large lawsuit on your hands. children are afforded every right adults are, save those restricted by age such as driving and using drugs. 

here in NY we have the same nonsense, minus the fine. the school officials arent lawyers, nor police. they dont understand law, and they dont have ANY right to do much of anything aside from speak to you. they do understand however, that they are told they have to suspend/expel/what have you, a child for various reasons. parents being stupid and lazy, and not really caring(not all parents, just the ones like this) about their childs rights and the way they grow up, dont try to push these issues. they allow the schools to spit in theirs and their childs face, shove a middle finger in front of it, and tell them that their rights are non existent because you are in a school.

through nearly my entire life i had to deal with this crap. id be picked on by groups of black kids for being one of the handful of white kids at the school, and id be forced to defend myself. weather i was assaulted by 5 guys, and got my ass handed to me, or got in a 1-on-1 and layed the smack down, the result was always the same. even if i didnt have the chance to defend myself, which happened a decent number of times, the result was still the same. suspend whoever is involved. it dosent matter if you defend yourself, and youll find this out if you get into this situation.
regardless of the schools rules, real law trumps them. if you are smart enough to force the issue into court, youll find that you have a very large lawsuit on your hands. children are afforded every right adults are, save those restricted by age such as driving and using drugs. 

here in NY we have the same nonsense, minus the fine. the school officials arent lawyers, nor police. they dont understand law, and they dont have ANY right to do much of anything aside from speak to you. they do understand however, that they are told they have to suspend/expel/what have you, a child for various reasons. parents being stupid and lazy, and not really caring(not all parents, just the ones like this) about their childs rights and the way they grow up, dont try to push these issues. they allow the schools to spit in theirs and their childs face, shove a middle finger in front of it, and tell them that their rights are non existent because you are in a school.

through nearly my entire life i had to deal with this crap. id be picked on by groups of black kids for being one of the handful of white kids at the school, and id be forced to defend myself. weather i was assaulted by 5 guys, and got my ass handed to me, or got in a 1-on-1 and layed the smack down, the result was always the same. even if i didnt have the chance to defend myself, which happened a decent number of times, the result was still the same. suspend whoever is involved. it dosent matter if you defend yourself, and youll find this out if you get into this situation.
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Affected by 'Laziness Syndrome'

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while every action DOES have a set outcome, that will vary depending on the variables encompassing it, your own choices do not. you are not guided by some invisible string that forces you to make choices. you r personal choices, are in fact just that. choices. sure, IF you choose to throw that rock, there are an infinite possibility of things that could happen, which will be decided based on the variables such as people near by, how hard you throw it, etc. but the actual choice to throw the rock or not, is yours alone. 
while every action DOES have a set outcome, that will vary depending on the variables encompassing it, your own choices do not. you are not guided by some invisible string that forces you to make choices. you r personal choices, are in fact just that. choices. sure, IF you choose to throw that rock, there are an infinite possibility of things that could happen, which will be decided based on the variables such as people near by, how hard you throw it, etc. but the actual choice to throw the rock or not, is yours alone. 
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Affected by 'Laziness Syndrome'

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11-21-13 03:02 PM
| ID: 929809 | 693 Words

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Razor-987 :

perhaps i did come off as "taking it too seriously" or "being agressive" but extreme ignorance tends to inspire that in me. your emphasis on a small amount of lifeforms, is meaningless. once again, this is the natural progression of life, and we are not separate from other creatures just because we dont think in the same manner as them. we dont change the earth to suit our needs any more than an ant colony does, nor are our buildings any different than those of other creatures, save for the material used, which i might add will eventually go back into the earth.  it seems to me that you were more looking to start a thread in the controversy section using generic insults to the human race to try and prove a non existent point, or were simply stating how you truly feel due to ignorance of how life actually works for every single creature to have ever existed. 

also, you state how we chop down trees left and right, but i notice you didnt bother to mention how we replenish those trees. how we plant entire forests of trees that grow into a large and useable state in a few years, so that we dont have to use older trees for our building. you completely bypassed the nature preserves we setup so that animals CAN thrive, and those we setup so that animals cannot drive one another to extinction. you skipped over the fact that we take most "endangered" life forms now, and do the best we can to keep them alive. keeping them free of danger for the most part, allowing them to breed and grow safely, etc.

do you not realize we do these things, and much much more, or do you just not care? we preserve this planet far more than any other creature currently living. everything else is concerned with 1 thing: their own survival. we are concerned with the survival of everything, because we generally understand the web of life, and how removal of a species of flora or fauna will impact the world. for every tree we chop down, 3 more get planted in its place. for every lion or tiger we kill, we breed an entire pack to replace it. do you realize that if we didnt replant the trees, we would all soon die? do you know what would happen if the amount of trees were to become as prevalent as they were in the Jurassic days? we would all die. thats right. oxygen, while necessary for us, is also a poison, like anything else. if we dont chop down trees, the oxygen concentration will increase at an exponential rate, which would cause huge losses of life and productivity before it.

btw, if by "auto correct" you mean "spell check", then perhaps try going through each word individually, instead of just hitting "replace everything". basic use of a spell checker, nothing new.

@rcarter

see there is the thing. we dont -know- anything about why animals act the way they do. its all speculation because we dont have any definitive way to communicate with them. regardless of this though, be their reason to defend, lack of understanding, fear, or even just for fun, the result is the same and does not exonerate the animals from the fact that they kill another life, and leave it to rot or be taken by something else. respect is something that must be earned, not given, or it is not respect. your dog might earn your respect, but in most cases this will not happen. when a creature shows me true intelligence, it has earned my respect. i dont consider the ability to memorize repetitious acts (i.e. dolphins) to be intelligence, and as such no animal has yet earned my respect. i do agree however, that if youre going to kill something, you should always eat it. but you shouldnt let the rest of the body go to waste. even the bones can be ground up for fertilizer if you dont feel comfortable with the thought of eating it, which would be extremely good for you to do.
Razor-987 :

perhaps i did come off as "taking it too seriously" or "being agressive" but extreme ignorance tends to inspire that in me. your emphasis on a small amount of lifeforms, is meaningless. once again, this is the natural progression of life, and we are not separate from other creatures just because we dont think in the same manner as them. we dont change the earth to suit our needs any more than an ant colony does, nor are our buildings any different than those of other creatures, save for the material used, which i might add will eventually go back into the earth.  it seems to me that you were more looking to start a thread in the controversy section using generic insults to the human race to try and prove a non existent point, or were simply stating how you truly feel due to ignorance of how life actually works for every single creature to have ever existed. 

also, you state how we chop down trees left and right, but i notice you didnt bother to mention how we replenish those trees. how we plant entire forests of trees that grow into a large and useable state in a few years, so that we dont have to use older trees for our building. you completely bypassed the nature preserves we setup so that animals CAN thrive, and those we setup so that animals cannot drive one another to extinction. you skipped over the fact that we take most "endangered" life forms now, and do the best we can to keep them alive. keeping them free of danger for the most part, allowing them to breed and grow safely, etc.

do you not realize we do these things, and much much more, or do you just not care? we preserve this planet far more than any other creature currently living. everything else is concerned with 1 thing: their own survival. we are concerned with the survival of everything, because we generally understand the web of life, and how removal of a species of flora or fauna will impact the world. for every tree we chop down, 3 more get planted in its place. for every lion or tiger we kill, we breed an entire pack to replace it. do you realize that if we didnt replant the trees, we would all soon die? do you know what would happen if the amount of trees were to become as prevalent as they were in the Jurassic days? we would all die. thats right. oxygen, while necessary for us, is also a poison, like anything else. if we dont chop down trees, the oxygen concentration will increase at an exponential rate, which would cause huge losses of life and productivity before it.

btw, if by "auto correct" you mean "spell check", then perhaps try going through each word individually, instead of just hitting "replace everything". basic use of a spell checker, nothing new.

@rcarter

see there is the thing. we dont -know- anything about why animals act the way they do. its all speculation because we dont have any definitive way to communicate with them. regardless of this though, be their reason to defend, lack of understanding, fear, or even just for fun, the result is the same and does not exonerate the animals from the fact that they kill another life, and leave it to rot or be taken by something else. respect is something that must be earned, not given, or it is not respect. your dog might earn your respect, but in most cases this will not happen. when a creature shows me true intelligence, it has earned my respect. i dont consider the ability to memorize repetitious acts (i.e. dolphins) to be intelligence, and as such no animal has yet earned my respect. i do agree however, that if youre going to kill something, you should always eat it. but you shouldnt let the rest of the body go to waste. even the bones can be ground up for fertilizer if you dont feel comfortable with the thought of eating it, which would be extremely good for you to do.
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11-21-13 11:22 AM
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rcarter2 :

i wouldnt go so far as to say that animals dont kill without the intent of eating their kill. many animals kill because they are afraid, be it with reason or not. many herbivores trample over and attack anything that comes too close, because they arent smart enough to understand that not everything wants to kill them. as for the lion meat, its actually eaten most times a lion is killed by a human. people dont generally hunt lions, for good reason, but the majority of kills against them are done for food or protection while hunting other animals. sure -some- of us like to kill things just to kill them. but most dolphins enjoy killing turtles for the hell of it, or buffalo stampeding over a lone wolf/dog wandering around out of fear. we are no different, we simply interpret things in a manner that we assume to be different than other animals. oh and the herbivores which kill other animals, never eat them. neither do the evil dolphins who relish in bringing decimation to a defenseless (against a dolphin) turtle.


for the record, id love to hunt a lion. id kill a family with young cubs, so i could raise them and semi domesticate, then breed, and further domesticate said lions. it has been done many times, and only takes 2-3 generations removed from the wild. i would eat the meat, and use it to feed my new cubs, and id mount the bones and wear the pelt as a cloak for all to see. i would wear it everywhere, and kill the first hippy to throw paint at me.

its also very important to note, that our nuclear weaponry and power plants are completely irrelevant. most celestial bodies that actually come into contact with the earth(and there are about 3 or 4 every day that do so, of very large size, and touch down in the oceans generally), have a similar impact force as a large yield nuclear device, and produce similar radiation sans the giant cloud of nuclear death. the planet is constantly bombarded with space debris ranging from the size of a pea, to the size of a large city. they do not harm the planet, because the planet is about 8,000 miles thick, and nothing that you could ever do aside from using some sci-fi laser beam to "eradicate" a huge swath through the middle, would ever harm this planet.
rcarter2 :

i wouldnt go so far as to say that animals dont kill without the intent of eating their kill. many animals kill because they are afraid, be it with reason or not. many herbivores trample over and attack anything that comes too close, because they arent smart enough to understand that not everything wants to kill them. as for the lion meat, its actually eaten most times a lion is killed by a human. people dont generally hunt lions, for good reason, but the majority of kills against them are done for food or protection while hunting other animals. sure -some- of us like to kill things just to kill them. but most dolphins enjoy killing turtles for the hell of it, or buffalo stampeding over a lone wolf/dog wandering around out of fear. we are no different, we simply interpret things in a manner that we assume to be different than other animals. oh and the herbivores which kill other animals, never eat them. neither do the evil dolphins who relish in bringing decimation to a defenseless (against a dolphin) turtle.


for the record, id love to hunt a lion. id kill a family with young cubs, so i could raise them and semi domesticate, then breed, and further domesticate said lions. it has been done many times, and only takes 2-3 generations removed from the wild. i would eat the meat, and use it to feed my new cubs, and id mount the bones and wear the pelt as a cloak for all to see. i would wear it everywhere, and kill the first hippy to throw paint at me.

its also very important to note, that our nuclear weaponry and power plants are completely irrelevant. most celestial bodies that actually come into contact with the earth(and there are about 3 or 4 every day that do so, of very large size, and touch down in the oceans generally), have a similar impact force as a large yield nuclear device, and produce similar radiation sans the giant cloud of nuclear death. the planet is constantly bombarded with space debris ranging from the size of a pea, to the size of a large city. they do not harm the planet, because the planet is about 8,000 miles thick, and nothing that you could ever do aside from using some sci-fi laser beam to "eradicate" a huge swath through the middle, would ever harm this planet.
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