24 Posts Found by poopywyatt
12-27-14 12:53 PM
| ID: 1116905 | 2072 Words
| ID: 1116905 | 2072 Words
poopywyatt
Level: 12




POSTS: 4/24
POST EXP: 15828
LVL EXP: 7568
CP: 973.7
VIZ: 39717




POSTS: 4/24
POST EXP: 15828
LVL EXP: 7568
CP: 973.7
VIZ: 39717

Likes: 2 Dislikes: 0
This game is like Honey Boo Boo, a game I am kind of embarrassed to say I like or even play, but secretly I really like binging on every now and then. The 7th Sage is a guilty pleasure of mine. The 7th Saga is a unique game that came out in the early to mid 90's for the Super Nintendo. I do not remember many people other than myself, my brother, and one of my friends actually playing this game. Due to the online community, it appears that still not a lot of other people have played it. This game never was as popular as its contemporaries such as the Final Fantasy games or Chrono Trigger. However I would consider this an amazing 16 bit gem, and I hope other people would consider this game a 16 big gem as well. Hint hint. The 7th Saga is a turn based JRPG. You move, enemy moves, rinse and repeat. Defeat enemies to gain experience and gold. Buy weapons and armor, defeat bosses when then cross your path. This game is part of an unofficial trilogy of games by Enix for the Super Nintendo, with other two being 7th Saga 2: Mystic Arc, and Brainlord. However Mystic Arc is considered the true sequel (but it’s really a prequel I think). There is a Mystic Arc 2 for the PlayStation 1, but I do not have any information on that game. All three of the games have similar graphics and even names of characters. Mystic Arc has an identical fighting system. A review on that game will come later. There are some speculations of how these games are connected, but I will not go into those in this review. Graphics: Honestly, the graphics are nothing special for what the Super Nintendo could have offered. The best way I could describe this game graphically is average, or bland. There is nothing special about the over world, and the towns and dungeons do not distinguish themselves from each other. There are a few outliers though. Some of the bosses look amazing, and I think the final boss is stunning, as he takes up most of the screen and looks terrifying. I think a remake of this game with better graphics would do this game justice. Addictiveness: I have a special hypothesis about this games addictiveness. If someone is a big fan of the Dragon Warrior/ Dragon Quest games, then they would be a fan of this game. In the Dragon Warrior/ Dragon Quest games, one must level grind for most of the game. After the long hours of grinding, one will finally see the fruits of their persistence in the ability to dominate enemies that were prior so the grinding, dominate them. There is a very notable difference between one's current level and the levels prior to the grinding. Increasing one's strength or defense with by 10 points may mean the difference between victory and defeat. I really enjoyed the old Dragon Warrior/Dragon Quest games. This game shares a spiritual RPG lineage in my opinion. The answer to MOST (I use the word MOST for reasons I will explain later) of this game's difficulty can be solved with more grinding. Story: The legendary King Lemele recruits 7 apprentices and trains them for five years. After the training they are set to search the world in an attempt to find and collect the 7 magical runes. By doing so, they will obtain wondrous powers. You play as one of the 7 apprentices. Because of the ability to choose between 7 unique characters, this adds a lot of replay value to this game. Additionally, as you play the game, you will be able to choose another apprentice to join your party. Each character has their own unique characteristics, strengths, and weaknesses. Kamile is your basic overall fighter, offensive magic user and defensive magic user. He can use a variety of equipment, but overall he is a jack of all trades and a master of none. He is always a good choice as a companion. Lux is a robot who is a power house in HP and defence. He is also a good fighter and usually receives high stat boosts with levels. Lux is a poor magician, although he can use thunder magic (but his magic is so low that it is still useless) and his agility is low. Lejes is a unique demon character who can be characterized a almost purely offensive. He is fast, has above average attack and can use most swords and is a strong offensive magic user. However this character is not the strongest fighter nor strongest offensive magic user, and he is very weak in defense and you will find that you will die quite often with this character unless you over level quite a bit. Olvan is a power house dwarf who is the fighting specialist. He can use the best weapons and can destroy most enemies with a single blow or a defense/attack blow. Unfortunately he is the slowest character, and his offensive magic is terrible. He has a few good defensive and healing spells though. Valsu is your typical defensive magic user and can use every single defensive and healing magic spell. He can be a good companion to the offensive characters. Wilme is an alien of some kind, but in my opinion looks like and attacks like an enemy called Flame in the game. He probably receives the best stat boosts per level, with overall high stats except for MP and magic. He is fast, tough, a powerful fighter, and just a cheap character. Playing as Wilme you will accumulate a lot of gold. He can only use 1 weapon that you obtain late in the game as an item drop from an enemy. Finally there is Esuna, the bipolar elf-mage who is the stereotypical offensive magic user. She is fast, uses the weakest mage-related weapons and armor and has amazing magic spells. The story begins after being given a crystal orb with will alert you to surrounding enemies, nearby runes and treasure chests. You can then talk to the other apprentices and learn a little about their personalities. Your first main objective is to defeat the vengeful dead dog spirit of a ruined old castle. Then you will obtain the Gate of Earth Key which will allow you to pass a gate to your next 2 towns. In these towns you will be able to find another apprentice to join you in your quest. The apprentices will either reject you, challenge you to a fight, or join you. Here you will also discover the ancient civilization of Melanam and obtain your first rune. After traveling through some underground tunnels you will find yourself on the South side of the main continent. You will help a village get some water and be rewarded with another rune. Then you will run into the city of Patrof, which has been taken over by one of the other apprentices. Defeat him or her to receive the third rune. Then you make your way over to the town of Bone where you will take 1 (or 2 ) of three paths, depending on your character or your companion. You will either go to an underground lake, go to the Tower of Grime to be transported to another tower, or help a child and then be transported via boat to the north half of the continent. In this part of the game, the world opens up and and the next three runes can be obtained in any order. Here is also you will do a lot of grinding. There are a few optional things you can do like a secret cave, or help stop a war between two rivaling city-states. You will eventually take a flying contraption across the sea to another country. While traveling towns here, you will be curses and lose the ability to loose magic. You will then have to defeat a boss without the use of magic. If you have 2 magic users, you will have a very difficult time here. Then you will go after Gorsia, and after defeating him you will gain the 7th run... only be transported back in time 5,000 years and find yourself waking up in a bed in a small town. You quickly learn that Gorsia came back from the furture, beat Saro and is sitting high in his castle. While this is happening, the current civilization of Melanam is alive and well and working on a scientific/dark magical method to defeat Gorsia. As you investigate Melenam, their machine goes haywire and you defeat the machine which brings about the ultimate destruction of civilization and resulting in stranding you and a group of Melanam survivors on a continent where Garcia is located. You then find Saro, learn some back story, re-receive the seven runes, travel to Gorsia’s castle and finally defeat him. There is only one ending, regardless of which apprentice or companion you have chosen. There is a slight twist at the end, but I will not spoil that part for you. That is what YouTube is for haha. Overall, the story is nothing too exciting and does not bring anything new to the table outside of a little time traveling paradox. Music: This game’s music, like the graphics, are bland to average at best. The music does change in the over world when you arrive on a new plane or section of the game which is nice. The dungeon theme is actually pretty good and a modern fan remake or heavy metal remake would sound awesome. I have notice the town music being used by certain internet shows such as the Game Theorist, Angry Video Game Nerd (I think), and The Game Overthinker. Needless to say, I think people have made better use of the music outside of the game, then the developers did inside of the game. Difficulty: This game can be pretty unforgiving and even brutal at times. You will learn to save the game even before speaking to any other apprentice. When fighting the other apprentices, you will note that they are vastly stronger than you at the same level. I must divulge some information about the general difficulty of the game and about the difficulty of the apprentices. From my research, there are actually two versions of this game. The Japanese version and the American version of the game. The Japanese version is actually easier, whilst the American version is much more difficult. In the Japanese version, the characters gain more stat points per level and it is easier to level up. For some reason the game was made much harder in the American version. In the American version, you gain the American stats, but the apprentices you fight or accept as companions gain levels according to the Japanese version. You cannot out level the other apprentices. They will always be around the same level as you are. This is the reason they will always seem super powerful compared to you at the same level. When you die in this game (and if you are new to this game, YOU WILL DIE), you will find that this does not result in a game over. You just start over in the last inn you save at with half your money. The game does have a unique jewel system which helps alleviate money loses. There are jewels called opal, rubies, emeralds, sapphires etc. that can be bought and sold at the same price. The in-game explanation is that when you die, the monsters steal your money, but they do not like jewels so they leave them alone. Depth: Depth from this game can come from which apprentice you decide to play, and which apprentice, if any, you decide to accept as a traveling companion. The higher level you are , the stronger they will be when you accept them as a companion. Fellow apprentices and runes: This section is a combination of depth and difficulty. If you have a rune, and fight another apprentice AND lose, that apprentice will take ALL your runes. Depending on what section of the game you are in, this can make hunting down that apprentice and defeating him/her can be VERY difficult. Hence, as stated above, you will learn to save the game before talking to any other apprentice, and then reset after you lose. This game is like Honey Boo Boo, a game I am kind of embarrassed to say I like or even play, but secretly I really like binging on every now and then. The 7th Sage is a guilty pleasure of mine. The 7th Saga is a unique game that came out in the early to mid 90's for the Super Nintendo. I do not remember many people other than myself, my brother, and one of my friends actually playing this game. Due to the online community, it appears that still not a lot of other people have played it. This game never was as popular as its contemporaries such as the Final Fantasy games or Chrono Trigger. However I would consider this an amazing 16 bit gem, and I hope other people would consider this game a 16 big gem as well. Hint hint. The 7th Saga is a turn based JRPG. You move, enemy moves, rinse and repeat. Defeat enemies to gain experience and gold. Buy weapons and armor, defeat bosses when then cross your path. This game is part of an unofficial trilogy of games by Enix for the Super Nintendo, with other two being 7th Saga 2: Mystic Arc, and Brainlord. However Mystic Arc is considered the true sequel (but it’s really a prequel I think). There is a Mystic Arc 2 for the PlayStation 1, but I do not have any information on that game. All three of the games have similar graphics and even names of characters. Mystic Arc has an identical fighting system. A review on that game will come later. There are some speculations of how these games are connected, but I will not go into those in this review. Graphics: Honestly, the graphics are nothing special for what the Super Nintendo could have offered. The best way I could describe this game graphically is average, or bland. There is nothing special about the over world, and the towns and dungeons do not distinguish themselves from each other. There are a few outliers though. Some of the bosses look amazing, and I think the final boss is stunning, as he takes up most of the screen and looks terrifying. I think a remake of this game with better graphics would do this game justice. Addictiveness: I have a special hypothesis about this games addictiveness. If someone is a big fan of the Dragon Warrior/ Dragon Quest games, then they would be a fan of this game. In the Dragon Warrior/ Dragon Quest games, one must level grind for most of the game. After the long hours of grinding, one will finally see the fruits of their persistence in the ability to dominate enemies that were prior so the grinding, dominate them. There is a very notable difference between one's current level and the levels prior to the grinding. Increasing one's strength or defense with by 10 points may mean the difference between victory and defeat. I really enjoyed the old Dragon Warrior/Dragon Quest games. This game shares a spiritual RPG lineage in my opinion. The answer to MOST (I use the word MOST for reasons I will explain later) of this game's difficulty can be solved with more grinding. Story: The legendary King Lemele recruits 7 apprentices and trains them for five years. After the training they are set to search the world in an attempt to find and collect the 7 magical runes. By doing so, they will obtain wondrous powers. You play as one of the 7 apprentices. Because of the ability to choose between 7 unique characters, this adds a lot of replay value to this game. Additionally, as you play the game, you will be able to choose another apprentice to join your party. Each character has their own unique characteristics, strengths, and weaknesses. Kamile is your basic overall fighter, offensive magic user and defensive magic user. He can use a variety of equipment, but overall he is a jack of all trades and a master of none. He is always a good choice as a companion. Lux is a robot who is a power house in HP and defence. He is also a good fighter and usually receives high stat boosts with levels. Lux is a poor magician, although he can use thunder magic (but his magic is so low that it is still useless) and his agility is low. Lejes is a unique demon character who can be characterized a almost purely offensive. He is fast, has above average attack and can use most swords and is a strong offensive magic user. However this character is not the strongest fighter nor strongest offensive magic user, and he is very weak in defense and you will find that you will die quite often with this character unless you over level quite a bit. Olvan is a power house dwarf who is the fighting specialist. He can use the best weapons and can destroy most enemies with a single blow or a defense/attack blow. Unfortunately he is the slowest character, and his offensive magic is terrible. He has a few good defensive and healing spells though. Valsu is your typical defensive magic user and can use every single defensive and healing magic spell. He can be a good companion to the offensive characters. Wilme is an alien of some kind, but in my opinion looks like and attacks like an enemy called Flame in the game. He probably receives the best stat boosts per level, with overall high stats except for MP and magic. He is fast, tough, a powerful fighter, and just a cheap character. Playing as Wilme you will accumulate a lot of gold. He can only use 1 weapon that you obtain late in the game as an item drop from an enemy. Finally there is Esuna, the bipolar elf-mage who is the stereotypical offensive magic user. She is fast, uses the weakest mage-related weapons and armor and has amazing magic spells. The story begins after being given a crystal orb with will alert you to surrounding enemies, nearby runes and treasure chests. You can then talk to the other apprentices and learn a little about their personalities. Your first main objective is to defeat the vengeful dead dog spirit of a ruined old castle. Then you will obtain the Gate of Earth Key which will allow you to pass a gate to your next 2 towns. In these towns you will be able to find another apprentice to join you in your quest. The apprentices will either reject you, challenge you to a fight, or join you. Here you will also discover the ancient civilization of Melanam and obtain your first rune. After traveling through some underground tunnels you will find yourself on the South side of the main continent. You will help a village get some water and be rewarded with another rune. Then you will run into the city of Patrof, which has been taken over by one of the other apprentices. Defeat him or her to receive the third rune. Then you make your way over to the town of Bone where you will take 1 (or 2 ) of three paths, depending on your character or your companion. You will either go to an underground lake, go to the Tower of Grime to be transported to another tower, or help a child and then be transported via boat to the north half of the continent. In this part of the game, the world opens up and and the next three runes can be obtained in any order. Here is also you will do a lot of grinding. There are a few optional things you can do like a secret cave, or help stop a war between two rivaling city-states. You will eventually take a flying contraption across the sea to another country. While traveling towns here, you will be curses and lose the ability to loose magic. You will then have to defeat a boss without the use of magic. If you have 2 magic users, you will have a very difficult time here. Then you will go after Gorsia, and after defeating him you will gain the 7th run... only be transported back in time 5,000 years and find yourself waking up in a bed in a small town. You quickly learn that Gorsia came back from the furture, beat Saro and is sitting high in his castle. While this is happening, the current civilization of Melanam is alive and well and working on a scientific/dark magical method to defeat Gorsia. As you investigate Melenam, their machine goes haywire and you defeat the machine which brings about the ultimate destruction of civilization and resulting in stranding you and a group of Melanam survivors on a continent where Garcia is located. You then find Saro, learn some back story, re-receive the seven runes, travel to Gorsia’s castle and finally defeat him. There is only one ending, regardless of which apprentice or companion you have chosen. There is a slight twist at the end, but I will not spoil that part for you. That is what YouTube is for haha. Overall, the story is nothing too exciting and does not bring anything new to the table outside of a little time traveling paradox. Music: This game’s music, like the graphics, are bland to average at best. The music does change in the over world when you arrive on a new plane or section of the game which is nice. The dungeon theme is actually pretty good and a modern fan remake or heavy metal remake would sound awesome. I have notice the town music being used by certain internet shows such as the Game Theorist, Angry Video Game Nerd (I think), and The Game Overthinker. Needless to say, I think people have made better use of the music outside of the game, then the developers did inside of the game. Difficulty: This game can be pretty unforgiving and even brutal at times. You will learn to save the game even before speaking to any other apprentice. When fighting the other apprentices, you will note that they are vastly stronger than you at the same level. I must divulge some information about the general difficulty of the game and about the difficulty of the apprentices. From my research, there are actually two versions of this game. The Japanese version and the American version of the game. The Japanese version is actually easier, whilst the American version is much more difficult. In the Japanese version, the characters gain more stat points per level and it is easier to level up. For some reason the game was made much harder in the American version. In the American version, you gain the American stats, but the apprentices you fight or accept as companions gain levels according to the Japanese version. You cannot out level the other apprentices. They will always be around the same level as you are. This is the reason they will always seem super powerful compared to you at the same level. When you die in this game (and if you are new to this game, YOU WILL DIE), you will find that this does not result in a game over. You just start over in the last inn you save at with half your money. The game does have a unique jewel system which helps alleviate money loses. There are jewels called opal, rubies, emeralds, sapphires etc. that can be bought and sold at the same price. The in-game explanation is that when you die, the monsters steal your money, but they do not like jewels so they leave them alone. Depth: Depth from this game can come from which apprentice you decide to play, and which apprentice, if any, you decide to accept as a traveling companion. The higher level you are , the stronger they will be when you accept them as a companion. Fellow apprentices and runes: This section is a combination of depth and difficulty. If you have a rune, and fight another apprentice AND lose, that apprentice will take ALL your runes. Depending on what section of the game you are in, this can make hunting down that apprentice and defeating him/her can be VERY difficult. Hence, as stated above, you will learn to save the game before talking to any other apprentice, and then reset after you lose. |
Member
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3933 days
Last Active: 282 days
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3933 days
Last Active: 282 days
12-27-14 02:25 AM
| ID: 1116806 | 585 Words
| ID: 1116806 | 585 Words
The Legend of Zelda 2: The Adventures of Link Is an amazing, and amazingly difficult game that is a direct sequel to the Legend of Zelda. This game came with an instructional book had a fully flushed out and detailed back story. I do not at this time remember the full back story to give it proper justice. But in short, a Princess Zelda is a Now I will explain my ratings. I like the graphics of this game. The graphics stick out in my mind as classic and endearing. However I do not think they hold up to today. The graphics of the over world are bland and lack detail. When the side scrolling parts commence, the graphics get much more detailed. I love the sounds and music in this game. One will notice that the game over sound effect of Gannon laughing is also the same sound clip used in Mike Tyson's Punch Out. Can you guess with opponent uses it?? The music goes with the action scenes and you will find yourself humming the over world tune. Some people may get addicted to this game, some not. I found myself going through phases of getting really into this game and attempting to gain levels earlier, gain levels later, or just focus on one attribute when gaining levels. As stated above, there is a long back story via the instructions manual. If you do not have the instruction manual, then it will not really obstruct your ability to play the game or even understand what is going on. I do not remember if there is a 2nd quest to this game or not. But as far as the first quest, it can be beaten in a few hours, depending on how good you are and if you know where to go. Depth from this game can come from the RPG elements, but I do not see much past this. I know this young kid who bragged about being sooooo awesome at video games. I then said to him "I don't here you saying Battletoads, or Zelda 2, or Ninja Gaiden. How can you be sooo awesome??" Zelda 2 is a very difficult game. However it is difficult because of the nature of the game. It is not because of the controls. The controls are responsive and tight and it is easy to learn how to play and control Link. I have seen some people exploit certain glitches, but I do not know how to do them. But with enough practice and deaths, you too will be able to put this badge on your sash. I know a lot of people who have trashed talked this game. I disagree with them. This is a really fun game. I have had tons of fun playing this game with a my family and friends. I suggest checking it out for yourself. You will not be disappointed. Now I will explain my ratings. I like the graphics of this game. The graphics stick out in my mind as classic and endearing. However I do not think they hold up to today. The graphics of the over world are bland and lack detail. When the side scrolling parts commence, the graphics get much more detailed. I love the sounds and music in this game. One will notice that the game over sound effect of Gannon laughing is also the same sound clip used in Mike Tyson's Punch Out. Can you guess with opponent uses it?? The music goes with the action scenes and you will find yourself humming the over world tune. Some people may get addicted to this game, some not. I found myself going through phases of getting really into this game and attempting to gain levels earlier, gain levels later, or just focus on one attribute when gaining levels. As stated above, there is a long back story via the instructions manual. If you do not have the instruction manual, then it will not really obstruct your ability to play the game or even understand what is going on. I do not remember if there is a 2nd quest to this game or not. But as far as the first quest, it can be beaten in a few hours, depending on how good you are and if you know where to go. Depth from this game can come from the RPG elements, but I do not see much past this. I know this young kid who bragged about being sooooo awesome at video games. I then said to him "I don't here you saying Battletoads, or Zelda 2, or Ninja Gaiden. How can you be sooo awesome??" Zelda 2 is a very difficult game. However it is difficult because of the nature of the game. It is not because of the controls. The controls are responsive and tight and it is easy to learn how to play and control Link. I have seen some people exploit certain glitches, but I do not know how to do them. But with enough practice and deaths, you too will be able to put this badge on your sash. I know a lot of people who have trashed talked this game. I disagree with them. This is a really fun game. I have had tons of fun playing this game with a my family and friends. I suggest checking it out for yourself. You will not be disappointed. |
Member
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3933 days
Last Active: 282 days
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3933 days
Last Active: 282 days
12-27-14 12:45 AM
| ID: 1116790 | 532 Words
| ID: 1116790 | 532 Words
Super Mario Brothers is probably the game that saved video games, and thus every other video game character should be paying this game homage. In this game you play as Mario who is red in color, or Luigi who is green in color, in their side scrolling, platforming, swimming quest to save several fake princesses and one real princess. There are 8 worlds (if I remember correctly), and the Mario brothers must traverse all 8 worlds to find Bowser, grab the little ax thing, drop him into some red hot magma, and save a real princess. After a first play through, there is a 2nd quest, but this only differs from the first quest in certain enemy swaps. This was probably the very first video game I have ever played when my parents won a NES from some kind of contest. This game ate up a lot of out time and we seemed to always come back to it. This game is the corner stone of effective, perfect control over a video game character. This game's control is so tight, that even up to this year, this game is still being sped run with records being broken. When it comes to classics, you do not get much more classic than this. As much as I praise this game, I feel I should comment on my ratings. Overall: this game is fantastic. You can never go wrong getting back to your gamer roots with this game. Graphics: I think the graphics have aged well, however when compared to what can happen today, they do not hold up. At the time this game came out, the graphics were outstanding. The sprites and graphics in this game are the precursors for many of the designs in the future Mario games. Sound: At the time of release, was amazing. Today, still amazing. The sound track to this game is the Mozart of the video game world. This music comes back to many of the future games, and is one of the most recognizable tunes to date. It is simple, catchy, and sets the light hearted mood of the game. Story: Let's be honest, the story is as simple and basic as you can get. I know I may upset a lot of fan boys and girls with this score. But this game is no Final Fantasy. Do not think that I think this is a bad game because of the lack of story. This may be the reason this game is so good. This game does not need a story to be as fun as it is. Depth: In this game, you run from left to right. There are a few warp zones, a few bosses to run under, shoot with a fireball, or jump over. There are a few pipes to some bonus coin areas. That is it. I don't find much depth in this game. There is no bonus content, or any reward for points, coins, extra lives, or speed. Difficulty: This is not the most difficult game. The end of the game is pretty hard to figure out if you do not know what you are doing or do not access to gamefaqs.com. This was probably the very first video game I have ever played when my parents won a NES from some kind of contest. This game ate up a lot of out time and we seemed to always come back to it. This game is the corner stone of effective, perfect control over a video game character. This game's control is so tight, that even up to this year, this game is still being sped run with records being broken. When it comes to classics, you do not get much more classic than this. As much as I praise this game, I feel I should comment on my ratings. Overall: this game is fantastic. You can never go wrong getting back to your gamer roots with this game. Graphics: I think the graphics have aged well, however when compared to what can happen today, they do not hold up. At the time this game came out, the graphics were outstanding. The sprites and graphics in this game are the precursors for many of the designs in the future Mario games. Sound: At the time of release, was amazing. Today, still amazing. The sound track to this game is the Mozart of the video game world. This music comes back to many of the future games, and is one of the most recognizable tunes to date. It is simple, catchy, and sets the light hearted mood of the game. Story: Let's be honest, the story is as simple and basic as you can get. I know I may upset a lot of fan boys and girls with this score. But this game is no Final Fantasy. Do not think that I think this is a bad game because of the lack of story. This may be the reason this game is so good. This game does not need a story to be as fun as it is. Depth: In this game, you run from left to right. There are a few warp zones, a few bosses to run under, shoot with a fireball, or jump over. There are a few pipes to some bonus coin areas. That is it. I don't find much depth in this game. There is no bonus content, or any reward for points, coins, extra lives, or speed. Difficulty: This is not the most difficult game. The end of the game is pretty hard to figure out if you do not know what you are doing or do not access to gamefaqs.com. |
Member
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3933 days
Last Active: 282 days
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3933 days
Last Active: 282 days
12-27-14 12:05 AM
| ID: 1116781 | 642 Words
| ID: 1116781 | 642 Words
poopywyatt
Level: 12




POSTS: 1/24
POST EXP: 15828
LVL EXP: 7568
CP: 973.7
VIZ: 39717




POSTS: 1/24
POST EXP: 15828
LVL EXP: 7568
CP: 973.7
VIZ: 39717

Likes: 2 Dislikes: 0
This is a wonderful game that brings back many nostalgic memories from my childhood. Upon replaying this game, I have found this game to have aged very well and I hope this game has a chance to find it's way into the hands of the younger generations. I want to now go into greater details on my scoring. Overall: I rated a '9' because it is a wonderful game. This is coming from a guy who is not the biggest fan of side-scrollers. However, with that being said, I still love this game. The graphics do what they are supposed to do. They are bright and colorful, they represent what they are supposed to represent. The graphics are classic and have aged very well in my opinion. The sound effects are classic and have been the inspiration for future games and Internet videos and homemade games/hacks. The music has a nice composition and has become staples in future Mario games. The music is catchy and you may find yourself humming certain tunes after long play throughs . I have a few things to say about the addictiveness of the game. This game has the potential to last less than 10 minutes if you know what you are doing from beginning to end; or it may last a few hours depending on if you use online resources like gamefaqs or You tube. This game has a percentage (I think) for level completion. Many levels have 1 normal exit as well as a secret exit. To complete this game you will have to find all the levels and paths that make up the over world map. Some people may want to compete this challenge. I am unsure if there is an end game bonus for this completion. But this adds to the depth and difficulty. I rated the story as a '3,' not because it's a bad game, but it is a typical Mario game. It is the same story we are all used to. I find it almost impossible to spoil the story of this game. Princess gets kidnapped, Mario and Luigi and now Yoshi all jump in to save the day. King Koopa has his Koopalings. However I find that there are a few differences between them and I cannot distinguish them by visuals, except from the text of the game. There IS actual text in the game, but is unnecessary. The game can be played with out reading any of the text boxes. This game is not the deepest game. Do not judge this a good thing or a bad thing. Some movies are fine being shallow and entertaining, like the movie Penguins of Madagascar. This particular movie is shallow and entertaining as can be, and I like it like that. Super Mario World is not a 'deep' game. This is like the Pixar; or Dora of video games. It is simple and entertaining. The depth of this game comes from brilliant platforming and trying to find the secrets of the game. This game, like many other Mario games, is like Chinese checkers: easy to learn, difficult to master. As stated above, this game is easy to learn, but only somewhat difficult to master. This is not the most difficult game, but this game is not suppose to have unmerciful, grueling difficulty like certain ROM hacks of Super Mario games. I found some of the areas on the over world were more difficult than the final dungeon or final area. This is a game even I could beat this game as a youth and now as an adult. Overall I highly recommend this game to ANYONE of this generation. It is a retro game, so playing this game is getting back to your roots as a gamer. You get to see the birth of Yoshi, as this is Yoshi's first game. This is a wonderful game that brings back many nostalgic memories from my childhood. Upon replaying this game, I have found this game to have aged very well and I hope this game has a chance to find it's way into the hands of the younger generations. I want to now go into greater details on my scoring. Overall: I rated a '9' because it is a wonderful game. This is coming from a guy who is not the biggest fan of side-scrollers. However, with that being said, I still love this game. The graphics do what they are supposed to do. They are bright and colorful, they represent what they are supposed to represent. The graphics are classic and have aged very well in my opinion. The sound effects are classic and have been the inspiration for future games and Internet videos and homemade games/hacks. The music has a nice composition and has become staples in future Mario games. The music is catchy and you may find yourself humming certain tunes after long play throughs . I have a few things to say about the addictiveness of the game. This game has the potential to last less than 10 minutes if you know what you are doing from beginning to end; or it may last a few hours depending on if you use online resources like gamefaqs or You tube. This game has a percentage (I think) for level completion. Many levels have 1 normal exit as well as a secret exit. To complete this game you will have to find all the levels and paths that make up the over world map. Some people may want to compete this challenge. I am unsure if there is an end game bonus for this completion. But this adds to the depth and difficulty. I rated the story as a '3,' not because it's a bad game, but it is a typical Mario game. It is the same story we are all used to. I find it almost impossible to spoil the story of this game. Princess gets kidnapped, Mario and Luigi and now Yoshi all jump in to save the day. King Koopa has his Koopalings. However I find that there are a few differences between them and I cannot distinguish them by visuals, except from the text of the game. There IS actual text in the game, but is unnecessary. The game can be played with out reading any of the text boxes. This game is not the deepest game. Do not judge this a good thing or a bad thing. Some movies are fine being shallow and entertaining, like the movie Penguins of Madagascar. This particular movie is shallow and entertaining as can be, and I like it like that. Super Mario World is not a 'deep' game. This is like the Pixar; or Dora of video games. It is simple and entertaining. The depth of this game comes from brilliant platforming and trying to find the secrets of the game. This game, like many other Mario games, is like Chinese checkers: easy to learn, difficult to master. As stated above, this game is easy to learn, but only somewhat difficult to master. This is not the most difficult game, but this game is not suppose to have unmerciful, grueling difficulty like certain ROM hacks of Super Mario games. I found some of the areas on the over world were more difficult than the final dungeon or final area. This is a game even I could beat this game as a youth and now as an adult. Overall I highly recommend this game to ANYONE of this generation. It is a retro game, so playing this game is getting back to your roots as a gamer. You get to see the birth of Yoshi, as this is Yoshi's first game. |
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Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3933 days
Last Active: 282 days
Affected by 'Laziness Syndrome'
Registered: 06-07-14
Last Post: 3933 days
Last Active: 282 days
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