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806 Posts Found by Azul Fria

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03-31-18 11:32 AM
| ID: 1352842 | 516 Words

Azul Fria
Level: 58


POSTS: 785/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

OVERVIEW
 
As a trophy hunter, this is one of those games I'm on the fence about. This game is actually free but it contains no trophies so you get what you pay or in this case didn't pay for. While the other factors are lethargic at best, the replayability of the game surprisingly takes the center stage here. The goal is to uncover all the squares safely without uncovering any bombs or else it is game over and that is all there is to it.
 
GRAPHICS - D+
 
The graphics in this game is a total joke. All you really have here is a game that looks like it was just thrown together in 5 hrs. All there is are squares and some cheesy background to choose from and cheesy explosions and that is all.

SOUND - F
 
There is not much to say about as far as it comes to music. It is basically only two tracks which is the title screen and gameplay and that's it. The sounds are not much to talk about it either. Only the sound of the moving square followed and an explosion.
 
CONTROLS - A
 
I see no reason to take points off for controls as there is nothing wrong with them. It is easy to navigate and get around the game. All you do is flip a square and set flags where you think the bomb is going to be.
 
GAMEPLAY - B
 
There are only a total of 9 games and they all vary by size and difficulty. Which you are given a choice of Easy, Normal, and Hard Mode and Small, Medium, and Large. The difficulty factor is no joke unlike your average game of Minesweeper which automatically makes your first square safe and randomized from there. Here, the stage is random from start to finish meaning you can even lose on your first square that is what ups the ante on the difficulty. Your goal here is to click a safe square and reveal a number. This number dictates how many mines are surrounding the block and you have to avoid turning over those mines.
 
REPLAYABILITY - A+
 
As crazy as these grades are that I have given, replayabiltiy tops every other category simply because it is super addictive as you try to come up with a strategy that will win you the game. You are told how many bombs are on the field beforehand then you try to figure out where to put the flag to mark where the mine is without setting too many flags. During larger games, just think about whether or not if you set a flag there will it contradict another nearby flag based on the nearby number.
 
OVERALL - C
 
As I said before, this game is might be a turnoff if you are trophy hunting but it should not be a deference. It is free after all but highly addictive which is why I scored this game directly in the middle because it has both its good qualities and its bad qualities but can grow on you quickly.
 
OVERVIEW
 
As a trophy hunter, this is one of those games I'm on the fence about. This game is actually free but it contains no trophies so you get what you pay or in this case didn't pay for. While the other factors are lethargic at best, the replayability of the game surprisingly takes the center stage here. The goal is to uncover all the squares safely without uncovering any bombs or else it is game over and that is all there is to it.
 
GRAPHICS - D+
 
The graphics in this game is a total joke. All you really have here is a game that looks like it was just thrown together in 5 hrs. All there is are squares and some cheesy background to choose from and cheesy explosions and that is all.

SOUND - F
 
There is not much to say about as far as it comes to music. It is basically only two tracks which is the title screen and gameplay and that's it. The sounds are not much to talk about it either. Only the sound of the moving square followed and an explosion.
 
CONTROLS - A
 
I see no reason to take points off for controls as there is nothing wrong with them. It is easy to navigate and get around the game. All you do is flip a square and set flags where you think the bomb is going to be.
 
GAMEPLAY - B
 
There are only a total of 9 games and they all vary by size and difficulty. Which you are given a choice of Easy, Normal, and Hard Mode and Small, Medium, and Large. The difficulty factor is no joke unlike your average game of Minesweeper which automatically makes your first square safe and randomized from there. Here, the stage is random from start to finish meaning you can even lose on your first square that is what ups the ante on the difficulty. Your goal here is to click a safe square and reveal a number. This number dictates how many mines are surrounding the block and you have to avoid turning over those mines.
 
REPLAYABILITY - A+
 
As crazy as these grades are that I have given, replayabiltiy tops every other category simply because it is super addictive as you try to come up with a strategy that will win you the game. You are told how many bombs are on the field beforehand then you try to figure out where to put the flag to mark where the mine is without setting too many flags. During larger games, just think about whether or not if you set a flag there will it contradict another nearby flag based on the nearby number.
 
OVERALL - C
 
As I said before, this game is might be a turnoff if you are trophy hunting but it should not be a deference. It is free after all but highly addictive which is why I scored this game directly in the middle because it has both its good qualities and its bad qualities but can grow on you quickly.
 
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

02-26-18 07:34 AM
| ID: 1352219 | 1556 Words

Azul Fria
Level: 58


POSTS: 784/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

OVERVIEW
 
After 5 successful NES games (Mega Man 6 was not out yet), Capcom released a new Mega Man game that one can say followed a trend of when DC and Marvel Comics were releasing "2099" and "3000" versions of popular superheroes portrayed by different people around that time. In this case Mega Man was given an upgrade in the form of Mega Man X which again drives home that this is not the exact same Mega Man from the regular series. He is given the name X. He was the last robot created by Dr. Light before he died. The latter knew that he would not live to see his new creation take action which had the ability to feel emotion and choose his own path. Dr. Light seals X into a capsule to be awaken in the future and he is discovered by Dr. Cain. Around this time, other reploids were roaming the earth and some of them turned rogue and became known as Mavericks. There was a team of Maverick Hunters led by Sigma that were sent to rectify the situation. Unfortunately, Sigma himself turned Maverick and would become the Big Bad for the entire series save for the final game.
 
CONTROLS - A+
 
One of the main features you will see that sets the game apart from the classic series is the ability to cling to walls and jump up them as well. While this has been used in other games like the Ninja Gaiden series and Batman (NES), Mega Man X and it's future games has the ability to jump up just one wall with ease instead of jumping from wall to wall. Not only that, you can keep jumping up the same wall when there is a ceiling right there to avoid any danger below until it passes. When you first start playing this game, you will notice that the A button serves no purpose. Once you get to Chill Man's stage, you will acquire the Dash Boots (Leg Adapter) which will give you the ability to dash forward and allow you to travel faster than just walking. This is X's equivalent to Mega Man's sliding but unlike the latter, you will be able to jump further distances which allows you to reach items normally out of reach such as the other upgrades. The other upgrade with significant value is the arm adapter. Aside from charging your main X Buster up a level but it also allows you to charge all of your weapons. (The only weapon capable of that at the time was the Atomic Fire from Heat Man in Mega Man 2. Even that preceded the Mega Buster introduced in Mega Man 4). The extra buttons also allow for a convenient change of weapons without having to pause each time to change one. Just use L or R. The classic series didn't get such pleasure till Mega Man 7 and even the earlier games eventually got it first when ported to PSX
 
SOUND/MUSIC - A
 
The music and sound were made excellent in this game. A lot of tunes are catchy and classic. My favorite tunes from this particular game were Chill Penguin, Spark Mandrill, Storm Eagle and the first Sigma stage. The upgraded 16-bit sound really did justice to this game.

GRAPHICS - A+
 
The selling feature to this game which would later be incorporated into the above 8-bit Mega Man games, is some enemies reacting to certain weapons used against them or elements that affect them. While the elemental factor applies mostly to the smaller enemies. The weapon reactions apply to most of the bosses. Chill Penguin will show himself being burned, Spark Mandrill will be frozen momentarily, Armored Armadillo will show shock damage the first time he is hit with a spark ball but he will flinch when hit with a spark ball after that. Sting Chameleon will not show any reaction but he will flinch when hit with a Kwanger Boomerang. For the minor enemies, the enemies in Flame Mammoth's stage will burn up in the lava or be flattened by a press.

The stages are also a thing of beauty as some of the designs can give you a hint on what to do or interact with you in certain ways. For example, assuming you got the Boomerang, you will see some items in a wall that you will never be able to get to as there is no hidden walls. That's where the boomerang comes in to snag the item. Lava in Flame Mammoth's stage is an indicator to stay away from it at all cost. You might see a Heart Tank down there but there is no need to sacrifice a life or any health to get it because... As an added bonus, some of the stages will change depending on if you defeated a certain boss before entering or re-entering it. Remember that lava I spoke of earlier? Beat Chill Penguin and the lava freezes over when you enter Flame Mammoth's stage. Spark Mandrill's stage has shiny electric sparks on the floor waiting to zap you at every turn and a midboss that utilizes the electricity too. Beat Storm Eagle and his stage will crash into Spark Mandrill's and disable the electricity in the level even the midbosses electric attack. One more change is beating Launch Octopus will cause Sting Chameleon's stage to flood over and become a swamp and you know what water and mud causes. I cause part of the earth to sink away and uncover a heart tank that you could not reach earlier.
 
GAMEPLAY - A-
 
You start off with an introductory stage that gets you accustomed to the game and teach you a thing or two about things that were not available in the original series like wall jumping and the unfortunate getting killed by a fallen enemy which is a drag. You will also face an unbeatable boss named Vile who is invincible and will take your energy down to 2 bits before paralyzing you and the fight is over. He can still kill you if he jumps on you before the paralyzer ball hits you. You are rescued by Zero who sends you out to gather enough power to face Sigma by defeating eight of his Maverick Bosses: Storm Eagle, Flame Mammoth, Chill Penguin, Spark Mandrill, Armored Armadillo, Launch Octopus, Boomer Kwanger, and Sting Chameleon. As you can say, there are no "men" in Mega Man X only animals or plants. It is this way the entire series. Each boss is weak to another one's weapon which as you may have noticed that I have listed the bosses in order of who they are strong against. Sting Chameleon beats Storm Eagle who in turn beats Flame Mammoth etc. Hidden in each stage is a heart tank that increases maximum health by two bits. Also in most stages is an E-Tank used to refill your health but you have to fill it up by collecting life-ups when your health is full. There are four adapters you must collect for your head, arms. legs, and torso. In later games, each stage would have either a E-Tank or an adapter. Once all eight are down, you go through four Sigma stages which sadly, Zero will die for the first time in the series. Same can be said for Vile as well after you beat him. Sigma is not too much of a pushover but his final form will fall to one of the most unlikeliest of weapons: the Rolling Shield. That's been a staple for the majority of Mega Man games in general so no big deal there.
 
REPLAYBILITY - B+

There is a lot to this game to explore, the first time you start playing the game you are trying to figure out the weaknesses of the bosses by yourself and also trying to find the upgrades in the game. There is even a special upgrade in the game that you can obtain and it is the Hadouken which is Ryu's signature move in Street Fighter (Ken's is the Shoryuken which you get in X2). What you do is get everything else (upgrades, E-Tanks, Heart Tanks, and boss weapons) then play through Armored Armadillo's stage 5 times. You can escape the stage or choose to die and replay the stage. On the fifth try, when you are on the rolling platform wait for it to take flight in the air and jump off of it at maximum height to get leverage to the top of the cliff. Dr. Light will be in a capsule wearing Ryu's gi and headband and present you with the Hadouken that kills everyone in one hit (except final Sigma and the armored Vile who is invincible in the rematch until Zero destroys his armor and himself in the process).
 
OVERALL - A-
 
The game will take some time to adjust to if you are playing this straight off of playing the Mega Man series because like I said earlier, it plays similar but not exactly the same. Overall, it is an excellent game. The classic series did not have any bad games to speak of but while this game itself is excellent, I can't say the same about the entire series being great. I'm looking at you X6 and X7.
OVERVIEW
 
After 5 successful NES games (Mega Man 6 was not out yet), Capcom released a new Mega Man game that one can say followed a trend of when DC and Marvel Comics were releasing "2099" and "3000" versions of popular superheroes portrayed by different people around that time. In this case Mega Man was given an upgrade in the form of Mega Man X which again drives home that this is not the exact same Mega Man from the regular series. He is given the name X. He was the last robot created by Dr. Light before he died. The latter knew that he would not live to see his new creation take action which had the ability to feel emotion and choose his own path. Dr. Light seals X into a capsule to be awaken in the future and he is discovered by Dr. Cain. Around this time, other reploids were roaming the earth and some of them turned rogue and became known as Mavericks. There was a team of Maverick Hunters led by Sigma that were sent to rectify the situation. Unfortunately, Sigma himself turned Maverick and would become the Big Bad for the entire series save for the final game.
 
CONTROLS - A+
 
One of the main features you will see that sets the game apart from the classic series is the ability to cling to walls and jump up them as well. While this has been used in other games like the Ninja Gaiden series and Batman (NES), Mega Man X and it's future games has the ability to jump up just one wall with ease instead of jumping from wall to wall. Not only that, you can keep jumping up the same wall when there is a ceiling right there to avoid any danger below until it passes. When you first start playing this game, you will notice that the A button serves no purpose. Once you get to Chill Man's stage, you will acquire the Dash Boots (Leg Adapter) which will give you the ability to dash forward and allow you to travel faster than just walking. This is X's equivalent to Mega Man's sliding but unlike the latter, you will be able to jump further distances which allows you to reach items normally out of reach such as the other upgrades. The other upgrade with significant value is the arm adapter. Aside from charging your main X Buster up a level but it also allows you to charge all of your weapons. (The only weapon capable of that at the time was the Atomic Fire from Heat Man in Mega Man 2. Even that preceded the Mega Buster introduced in Mega Man 4). The extra buttons also allow for a convenient change of weapons without having to pause each time to change one. Just use L or R. The classic series didn't get such pleasure till Mega Man 7 and even the earlier games eventually got it first when ported to PSX
 
SOUND/MUSIC - A
 
The music and sound were made excellent in this game. A lot of tunes are catchy and classic. My favorite tunes from this particular game were Chill Penguin, Spark Mandrill, Storm Eagle and the first Sigma stage. The upgraded 16-bit sound really did justice to this game.

GRAPHICS - A+
 
The selling feature to this game which would later be incorporated into the above 8-bit Mega Man games, is some enemies reacting to certain weapons used against them or elements that affect them. While the elemental factor applies mostly to the smaller enemies. The weapon reactions apply to most of the bosses. Chill Penguin will show himself being burned, Spark Mandrill will be frozen momentarily, Armored Armadillo will show shock damage the first time he is hit with a spark ball but he will flinch when hit with a spark ball after that. Sting Chameleon will not show any reaction but he will flinch when hit with a Kwanger Boomerang. For the minor enemies, the enemies in Flame Mammoth's stage will burn up in the lava or be flattened by a press.

The stages are also a thing of beauty as some of the designs can give you a hint on what to do or interact with you in certain ways. For example, assuming you got the Boomerang, you will see some items in a wall that you will never be able to get to as there is no hidden walls. That's where the boomerang comes in to snag the item. Lava in Flame Mammoth's stage is an indicator to stay away from it at all cost. You might see a Heart Tank down there but there is no need to sacrifice a life or any health to get it because... As an added bonus, some of the stages will change depending on if you defeated a certain boss before entering or re-entering it. Remember that lava I spoke of earlier? Beat Chill Penguin and the lava freezes over when you enter Flame Mammoth's stage. Spark Mandrill's stage has shiny electric sparks on the floor waiting to zap you at every turn and a midboss that utilizes the electricity too. Beat Storm Eagle and his stage will crash into Spark Mandrill's and disable the electricity in the level even the midbosses electric attack. One more change is beating Launch Octopus will cause Sting Chameleon's stage to flood over and become a swamp and you know what water and mud causes. I cause part of the earth to sink away and uncover a heart tank that you could not reach earlier.
 
GAMEPLAY - A-
 
You start off with an introductory stage that gets you accustomed to the game and teach you a thing or two about things that were not available in the original series like wall jumping and the unfortunate getting killed by a fallen enemy which is a drag. You will also face an unbeatable boss named Vile who is invincible and will take your energy down to 2 bits before paralyzing you and the fight is over. He can still kill you if he jumps on you before the paralyzer ball hits you. You are rescued by Zero who sends you out to gather enough power to face Sigma by defeating eight of his Maverick Bosses: Storm Eagle, Flame Mammoth, Chill Penguin, Spark Mandrill, Armored Armadillo, Launch Octopus, Boomer Kwanger, and Sting Chameleon. As you can say, there are no "men" in Mega Man X only animals or plants. It is this way the entire series. Each boss is weak to another one's weapon which as you may have noticed that I have listed the bosses in order of who they are strong against. Sting Chameleon beats Storm Eagle who in turn beats Flame Mammoth etc. Hidden in each stage is a heart tank that increases maximum health by two bits. Also in most stages is an E-Tank used to refill your health but you have to fill it up by collecting life-ups when your health is full. There are four adapters you must collect for your head, arms. legs, and torso. In later games, each stage would have either a E-Tank or an adapter. Once all eight are down, you go through four Sigma stages which sadly, Zero will die for the first time in the series. Same can be said for Vile as well after you beat him. Sigma is not too much of a pushover but his final form will fall to one of the most unlikeliest of weapons: the Rolling Shield. That's been a staple for the majority of Mega Man games in general so no big deal there.
 
REPLAYBILITY - B+

There is a lot to this game to explore, the first time you start playing the game you are trying to figure out the weaknesses of the bosses by yourself and also trying to find the upgrades in the game. There is even a special upgrade in the game that you can obtain and it is the Hadouken which is Ryu's signature move in Street Fighter (Ken's is the Shoryuken which you get in X2). What you do is get everything else (upgrades, E-Tanks, Heart Tanks, and boss weapons) then play through Armored Armadillo's stage 5 times. You can escape the stage or choose to die and replay the stage. On the fifth try, when you are on the rolling platform wait for it to take flight in the air and jump off of it at maximum height to get leverage to the top of the cliff. Dr. Light will be in a capsule wearing Ryu's gi and headband and present you with the Hadouken that kills everyone in one hit (except final Sigma and the armored Vile who is invincible in the rematch until Zero destroys his armor and himself in the process).
 
OVERALL - A-
 
The game will take some time to adjust to if you are playing this straight off of playing the Mega Man series because like I said earlier, it plays similar but not exactly the same. Overall, it is an excellent game. The classic series did not have any bad games to speak of but while this game itself is excellent, I can't say the same about the entire series being great. I'm looking at you X6 and X7.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

12-29-17 11:29 PM
| ID: 1350612 | 1677 Words

Azul Fria
Level: 58


POSTS: 783/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

Although the popularity of platform games today is different from that of a time when all brands had their pets and colorful proposals, it is good to know that there are those who continue to bet the most on this genre, as in the case of Nintendo with Super Mario. Mario is not only an icon with which many identify video games, it is important because although we have seen all kinds of games that involve the cute little mustache character of Nintendo, when thinking about platform games, we have had the Be careful that the result is not mediocre and that it does not happen the same as other pets like SEGA Sonic that has gone through very bitter phases.
 
When Mario first explored three-dimensional worlds, a golden page was written for the history of video games and the franchise. Super Mario 64 showed us that traveling three-dimensional worlds was much more than jumping between platforms and fueling our sense of exploration and knowing that many actions in their scenarios could leave us a reward.
 
This year we saw how The Legend of Zelda: Breath of The Wild returned to the origins of the series conceived as a garden in which you can lose yourself exploring your way; It seems to me that Super Mario Odyssey did the same to be the culmination of all the efforts with Mario in his three-dimensional games to return to the origins that are the source of the fun that has made him relevant for years. Just as the first time we ran against a turtle or delivered a baby penguin to get stars in Super Mario 64 , the teams led by Yoshiaki Koizumi and Kenta Motokura give us the redefinition of that kind of fun where the emotion that draws a smile in Your face is anywhere in the game. Super Mario Odyssey is not only a monument to creativity within a genre, it is also a demonstration that a hybrid console that does not compete with the rest in matters of technological potency is capable of delivering a practically perfect result visually and in its presentation without neglecting the most important: the gameplay.

GRAPHICS - A+

As its name suggests, in Super Mario Odyssey the trip is one of the main concepts. Just as Super Mario Sunshine was the summer vacation adventure on an island paradise, Odyssey is a trip around the world; Mario leaves the comfort of the Mushroom Kingdom to go to lands never before seen where he will meet nice creatures and, incidentally, enjoy what we usually look for when we visit, like buying souvenirs.

Something interesting is that the scenarios take inspiration from real places to strengthen the feeling of traveling. You will find references to the city of New York in New Donk, to the Italian towns in the foothills of Vesuvius in the Kingdom of the Fogons, to Mexican towns in the Kingdom of Las Arenas and to the European Nordic places in the Kingdom of Ice, to put Some examples. The attention to detail is immense and is reinforced with an exquisite soundtrack that accentuates this relationship with real places; I'm not going to ruin the surprise by describing places, but I can say that very interesting surprises await you in experimental and even classic realms. All have an exquisite theme that is reflected even in the maps that are presented as tourist guides.
 
CONTROLS - A+
 
On a playable level, the title is as good as its exquisite presentation and character animation. As expexted, the controls are precise and allow using few buttons to execute movements that we know of Mario since many deliveries in their three-dimensional games: jumps, somersaults, shakes, triple jump, jump on walls and even tracks. The interactions seem very simple, but combined and combined they offer the right variety for any good platform game.

Cappy is a new character who, in addition to accompanying Mario on his trip, converted into any type of hat he uses, is in charge of granting fresh mechanics. You can cast it to defeat enemies or reach coins. If you leave it fixed, you can jump on it and if you use the movement controls with a Joy-Con in each hand it is possible to make several types of launch: frontal, upwards and surrounding yourself.
 
GAMEPLAY - A+
 
Super Mario Odyssey is a free approach game within the series, which means that rather than going from point "A" to "B" on one level you have an open space full of possibilities where you can pass tests in exchange for energilunas, such as it happened in Super Mario 64 with the stars. Something that I liked and that is revolutionary, even for the other Mario titles that have followed a similar format, is that the campaign is designed so that within freedom there is a common thread of a campaign that integrates exciting moments as part of that epic journey that never loses a pleasant rhythm; every time you reach the end of history in the worlds there is a transformation where the stage is prepared for many contents that give life to the game after overcoming the campaign.

Energilunas are the fuel used by the Odyssey (your ship) to travel; When you complete the minimum required by the campaign, you can continue making progress. I was pleased that there were occasions where the campaign gives you a choice between one world and another; Although in any case you will have to visit them all, I found that freedom of choice interesting. The question is, will you get more than 500 energilunas and discover all their secrets? Prepare for hours and hours without boredom because the game does not waste a single second.

The game has the option of an assisted mode and, if you do not know what to do anymore, there are characters that give you clues of the places where the next energiluna could be, even the figures in your Amiibo collection can find their location. There is an invaluable feeling when you get carried away by the game and the subtle clues about what you have to do next; I mean to discover without help how to obtain an energiluna.
 
STORY - A
 
In this story, Mario has had a huge amount of power-ups that have given him skills; In this sense, Super Mario Odyssey feels like the most complete game and with more possibilities because you can control your enemies by capturing them with Cappy. Although some rivals or things have very simple interactions, there are more than 50 transformations, which means that the gameplay is always changing; Many of the riddles will require the use of the proper transformation to be solved and the battles against bosses depend a lot on this mechanics, which makes them the backbone of the delivery. Use of vehicles, shots, flight ... there are many mechanics that derive from it, I invite you to discover them and be surprised. Some transformations are more used than others, but it is good that the constant is to refresh the gameplay. The design of levels works in synchrony with the mechanics that are derived from the use of Cappy, we can not fail to acclaim how well achieved each element of the scenarios is to encourage the inclusion of lots of things to do.

Another remarkable element that deserves special mention is the combination of two-dimensional and three-dimensional gameplay. Throughout your adventure you will find sections that have a gameplay and look that resembles Mario's classic on the NES; the interesting thing is that, more than a mere adornment for nostalgia, it has challenges that sometimes combine perfectly with 3D to offer a very strange mixture that works wonders. It is similar to what happened when The Legend of Zelda: A Link Between Worlds allowed you to make Link a painting that was transported on the walls, but with all the complexity of a Mario game. So you know what awaits you in these challenges, have you imagined the mechanics of gravity in Super Mario Galaxy?in a 2D Mario game? I will only say that you will be surprised by the design of the levels.

OVERALL - A+
 
With its variety of gameplay and energilunas hidden everywhere, believe me: I had a hard time writing the review without going into details of specific transformations or missions that made me vibrate with emotion to not ruin the surprise. Super Mario Odyssey is one of those games that are written detailed guides to unravel all its secrets, is one of the adventures that generate the most tasty conversation among friends who are playing. From the first minute you take the Joy-Con you realize that the most important thing is fun and that you can spend hours and hours playing and discovering the worlds.

It is a classic that will be remembered as the greats of the old school, it is a monument to the creativity of those who laid the foundations for one of the purest genres of the industry, it is the joy of travel and the discovery of the unknown, it is Indiana Jones chased by a rock while everything collapses, is the cry of emotion with sweaty hands before the purest platform challenges, is to get the best picture again and again to appreciate the detail of its exquisite presentation and beautiful worlds. This title is humming sticky melodies that inspire you, it is a perfect control that becomes an extension of your thoughts, it is to cry of nostalgia with its well-taken care references to the past of a legendary series, it is a sea of ​​mechanics that surprise you every time.

Once you throw Cappy at any object or enemy, the feeling that I had initially that led me to think that ruthless platform challenges were missing or that their bosses were weak and diluted when I felt overwhelmed by everything there is to do at the end of the campaign, which is when the best of the game begins.
Although the popularity of platform games today is different from that of a time when all brands had their pets and colorful proposals, it is good to know that there are those who continue to bet the most on this genre, as in the case of Nintendo with Super Mario. Mario is not only an icon with which many identify video games, it is important because although we have seen all kinds of games that involve the cute little mustache character of Nintendo, when thinking about platform games, we have had the Be careful that the result is not mediocre and that it does not happen the same as other pets like SEGA Sonic that has gone through very bitter phases.
 
When Mario first explored three-dimensional worlds, a golden page was written for the history of video games and the franchise. Super Mario 64 showed us that traveling three-dimensional worlds was much more than jumping between platforms and fueling our sense of exploration and knowing that many actions in their scenarios could leave us a reward.
 
This year we saw how The Legend of Zelda: Breath of The Wild returned to the origins of the series conceived as a garden in which you can lose yourself exploring your way; It seems to me that Super Mario Odyssey did the same to be the culmination of all the efforts with Mario in his three-dimensional games to return to the origins that are the source of the fun that has made him relevant for years. Just as the first time we ran against a turtle or delivered a baby penguin to get stars in Super Mario 64 , the teams led by Yoshiaki Koizumi and Kenta Motokura give us the redefinition of that kind of fun where the emotion that draws a smile in Your face is anywhere in the game. Super Mario Odyssey is not only a monument to creativity within a genre, it is also a demonstration that a hybrid console that does not compete with the rest in matters of technological potency is capable of delivering a practically perfect result visually and in its presentation without neglecting the most important: the gameplay.

GRAPHICS - A+

As its name suggests, in Super Mario Odyssey the trip is one of the main concepts. Just as Super Mario Sunshine was the summer vacation adventure on an island paradise, Odyssey is a trip around the world; Mario leaves the comfort of the Mushroom Kingdom to go to lands never before seen where he will meet nice creatures and, incidentally, enjoy what we usually look for when we visit, like buying souvenirs.

Something interesting is that the scenarios take inspiration from real places to strengthen the feeling of traveling. You will find references to the city of New York in New Donk, to the Italian towns in the foothills of Vesuvius in the Kingdom of the Fogons, to Mexican towns in the Kingdom of Las Arenas and to the European Nordic places in the Kingdom of Ice, to put Some examples. The attention to detail is immense and is reinforced with an exquisite soundtrack that accentuates this relationship with real places; I'm not going to ruin the surprise by describing places, but I can say that very interesting surprises await you in experimental and even classic realms. All have an exquisite theme that is reflected even in the maps that are presented as tourist guides.
 
CONTROLS - A+
 
On a playable level, the title is as good as its exquisite presentation and character animation. As expexted, the controls are precise and allow using few buttons to execute movements that we know of Mario since many deliveries in their three-dimensional games: jumps, somersaults, shakes, triple jump, jump on walls and even tracks. The interactions seem very simple, but combined and combined they offer the right variety for any good platform game.

Cappy is a new character who, in addition to accompanying Mario on his trip, converted into any type of hat he uses, is in charge of granting fresh mechanics. You can cast it to defeat enemies or reach coins. If you leave it fixed, you can jump on it and if you use the movement controls with a Joy-Con in each hand it is possible to make several types of launch: frontal, upwards and surrounding yourself.
 
GAMEPLAY - A+
 
Super Mario Odyssey is a free approach game within the series, which means that rather than going from point "A" to "B" on one level you have an open space full of possibilities where you can pass tests in exchange for energilunas, such as it happened in Super Mario 64 with the stars. Something that I liked and that is revolutionary, even for the other Mario titles that have followed a similar format, is that the campaign is designed so that within freedom there is a common thread of a campaign that integrates exciting moments as part of that epic journey that never loses a pleasant rhythm; every time you reach the end of history in the worlds there is a transformation where the stage is prepared for many contents that give life to the game after overcoming the campaign.

Energilunas are the fuel used by the Odyssey (your ship) to travel; When you complete the minimum required by the campaign, you can continue making progress. I was pleased that there were occasions where the campaign gives you a choice between one world and another; Although in any case you will have to visit them all, I found that freedom of choice interesting. The question is, will you get more than 500 energilunas and discover all their secrets? Prepare for hours and hours without boredom because the game does not waste a single second.

The game has the option of an assisted mode and, if you do not know what to do anymore, there are characters that give you clues of the places where the next energiluna could be, even the figures in your Amiibo collection can find their location. There is an invaluable feeling when you get carried away by the game and the subtle clues about what you have to do next; I mean to discover without help how to obtain an energiluna.
 
STORY - A
 
In this story, Mario has had a huge amount of power-ups that have given him skills; In this sense, Super Mario Odyssey feels like the most complete game and with more possibilities because you can control your enemies by capturing them with Cappy. Although some rivals or things have very simple interactions, there are more than 50 transformations, which means that the gameplay is always changing; Many of the riddles will require the use of the proper transformation to be solved and the battles against bosses depend a lot on this mechanics, which makes them the backbone of the delivery. Use of vehicles, shots, flight ... there are many mechanics that derive from it, I invite you to discover them and be surprised. Some transformations are more used than others, but it is good that the constant is to refresh the gameplay. The design of levels works in synchrony with the mechanics that are derived from the use of Cappy, we can not fail to acclaim how well achieved each element of the scenarios is to encourage the inclusion of lots of things to do.

Another remarkable element that deserves special mention is the combination of two-dimensional and three-dimensional gameplay. Throughout your adventure you will find sections that have a gameplay and look that resembles Mario's classic on the NES; the interesting thing is that, more than a mere adornment for nostalgia, it has challenges that sometimes combine perfectly with 3D to offer a very strange mixture that works wonders. It is similar to what happened when The Legend of Zelda: A Link Between Worlds allowed you to make Link a painting that was transported on the walls, but with all the complexity of a Mario game. So you know what awaits you in these challenges, have you imagined the mechanics of gravity in Super Mario Galaxy?in a 2D Mario game? I will only say that you will be surprised by the design of the levels.

OVERALL - A+
 
With its variety of gameplay and energilunas hidden everywhere, believe me: I had a hard time writing the review without going into details of specific transformations or missions that made me vibrate with emotion to not ruin the surprise. Super Mario Odyssey is one of those games that are written detailed guides to unravel all its secrets, is one of the adventures that generate the most tasty conversation among friends who are playing. From the first minute you take the Joy-Con you realize that the most important thing is fun and that you can spend hours and hours playing and discovering the worlds.

It is a classic that will be remembered as the greats of the old school, it is a monument to the creativity of those who laid the foundations for one of the purest genres of the industry, it is the joy of travel and the discovery of the unknown, it is Indiana Jones chased by a rock while everything collapses, is the cry of emotion with sweaty hands before the purest platform challenges, is to get the best picture again and again to appreciate the detail of its exquisite presentation and beautiful worlds. This title is humming sticky melodies that inspire you, it is a perfect control that becomes an extension of your thoughts, it is to cry of nostalgia with its well-taken care references to the past of a legendary series, it is a sea of ​​mechanics that surprise you every time.

Once you throw Cappy at any object or enemy, the feeling that I had initially that led me to think that ruthless platform challenges were missing or that their bosses were weak and diluted when I felt overwhelmed by everything there is to do at the end of the campaign, which is when the best of the game begins.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

10-29-17 07:26 AM
| ID: 1349631 | 1415 Words

Azul Fria
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Likes: 1  Dislikes: 0
Last month, I wrote a review of one of Sonic's most horrid games that was ever made and should have never been made. That game was Sonic the Hedgehog Genesis for the Nintendo Game Boy Advance. This month I am going to do a complete 180 and review a Sonic game that is not only has just been released but it is also super cool and totally worth getting your hands on and playing it. That game is called Sonic Mania which was released for the Sony Playstation 4, Microsoft Xbox One, Nintendo Switch and also for the PC via Steam. Much like the soon to be made Terminator 6 will erase everything that came after T2, Sonic Mania will seemingly erase Sonic 4 but since it will tie into another future Sonic game which I will not spoil here, Sonic 4 still might happen chronologically if said future game ties into it.
 
OVERVIEW
 
Sonic & company are investigating a disturbance on Angel Island in the form of a mysterious kind of energy but unfortunately, Dr. Eggman has gotten wind of this disturbance as well and beats Sonic to the source of it. This source is called the Phantom Ruby and it warps Sonic, Tails, and Knuckles through time and space and causes the gang to journey through some old areas that they had traveled to in the past and well as some all new original ones.
 
GRAPHICS - SSS
 
As you can see by the grade I have given it, Sonic Mania is yet another game that I feel giving a certain category an A+ would be too low of a grade to give for this game it is just that damn good and the graphics are well deserving of a max score of SSS. Every revisited zone has been a major face lift with 100% pure well designed level structures. Also in each zone are extra perks that makes the level more interesting depending on whether you have a certain shield or an inside gimmick within the level. In Green Hill Zone if you have a Flame Shield, you can walk on a certain wooden log bridge and it will burn up and give you access to a secret area. In Oil Ocean Zone, wearing a Flame Shield or having any type of fire touch the oil will ignite it in a wild fire. That is common chemistry for you there is not? The new zones also have wonderful colors and gimmicky functions like the spinning gun in Mirage Saloon as well as the spritzer in the same zone. Mirage Saloon draws its conception from an unreleased Dust Hill Zone from Sonic 2 and Desert Dazzle from the modern day re-release of Sonic CD. Press Garden is another brand zone that takes place inside of a castle full of vines and roses and in the 2nd zone, it shows the winter theme that pays somewhat of a homage to Sonic 3 and Sonic CD where Sonic, Tails, and/or Knuckles get frozen in ice. Sonic is frozen in the same manner as he was in Sonic 3's Ice Cap Zone but has that same goofy expression from where he got frozen in Sonic CD's Wacky Workbench Zone. Fortunately, you will not suffer any damage from it directly after becoming freed. Studiopolis contains a lot of high tech stuff that is similar to zones like Sonic 1's Spring Yard Zone, Sonic 2's Casino Night Zone, and Sonic 3's Carnival Night Zone. There are also a bunch of reference to other games and old Sega products and adverts everywhere. One of those references is Genesis Does. This refers to the "Genesis Does What Nintendon't" campaign SEGA used to run when it used to be a 1st party developer and competed with Nintendo, Atari, and NEC before Microsoft and Sony kicked it and the latter two off their high horses to be among the dominant video game forces. Titanic Monarch and Egg Reverie are the final two original zone and the final levels of the game for that matter. The latter only accessible via collecting all seven Chaos Emeralds.
 
Speaking of which, just as Sonic 4: Episode 1's special stage pays homage to Sonic 1's and Episode 2 pays tribute to Sonic 2, the Chaos Emerald stage here pays tribute to Sonic CD with different objectives. The graphics here make good use of raycasting technology to make it work. The character movement animations borrows heavily from Sonic CD and some of it is for show and tell. This is the case when jumping onto a spring and it sends Sonic twirling through the air.The bonus coin stage pays tribute to Sonic 3 and Sonic & Knuckles special stage where you collect blue spheres and avoid the red ones. Another thing I want to bring up before I finish up with the graphics area is the wonderful animation sequences that take place during both the intro and in the ending. Very awesome and provides a good old throwback to the animation style used in Sonic CD and an old Sonic anime that came out in the mid 90s I believe.
 
CONTROLS - A-
 
Whew! I said a mouthful there. The controls I'm going to give it an A- here since there are still a few flaws with the controls here and there with them but nothing major that will impede your progress. In the normal game, there is one new control that I am not really too fond of and it involves doing a Spin Dash upon landing on the ground by holding the Jump button while landing from a jump. This assumes you are using Sonic and not Knuckles or Tails. It is also hard to control yourself with this feature in this place if you are not careful. Thankfully, by successfully completing bonus sphere levels you can unlock lots of new features but only under the No Save option so you can choose to play a non savable game using the Sonic 3 & Knuckles or Sonic CD controls if you prefer. This all includes using an Instant Shield from Sonic 3 and the Peel Out feature from Sonic CD. 
 
SOUND/MUSIC - SSS
 
The sound effects are great and well synced but they are the same old stuff we've heard from other Sonic 2-D games from before but the grade I am giving here is purely for the music alone. I gave it the max score as the music is a very superb soundtrack with remastered and remixed versions of old zones. Even the Sonic 1, Sonic 2, and Sonic CD zones got remixed versions of their theme songs in each of their respective Zone 2's. It was a trend that originally started with Sonic 3. If you want to listen to the soundtrack yourself, work hard on clearing enough of the bonus stages so you can unlock the DA Garden which is the name of the Sound Test mode given in Sonic CD.
 
REPLAYABILTY - SS
 
There are a ton of stuff to explore in this game mainly because you can choose to play the game under several different scenarios like playing as Sonic, Tails, or Knuckles alone. You can also play as Sonic & Tails as a team if you prefer. As you complete several of the bonus stages, you unlock more features as playing the Mean Bean Machine and Extra Bonus Sphere stages under Extras as well as the aforementioned DA Garden (Sound Test) Mode, and the Sonic Controls. Also unlockable is the "& Knuckles" mode where you can select your character and have Knuckles functions similar to the way Tails does when you are in Sonic & Tails mode. Long story short, you can play with Sonic & Knuckles, Tails & Knuckles, and even Knuckles & Knuckles. Playing as Knuckles can also leads to some changes in some levels. You may notice that even in the first zone (Green Hill Zone), Knuckles starts off in an area lower than the others. Attempting to go to his area, with the other characters will lead to their death outside of Debug Mode which is also an unlockable.
 
OVERALL - SS+
 
This is one of Sonic's greatest games I played in a long time. It has a lot to offer and varies in difficulty depending on what zones you are playing. You may notice that Oil Ocean Zone is a bit tougher this time around as are more of the remixed zones and original zones.
Last month, I wrote a review of one of Sonic's most horrid games that was ever made and should have never been made. That game was Sonic the Hedgehog Genesis for the Nintendo Game Boy Advance. This month I am going to do a complete 180 and review a Sonic game that is not only has just been released but it is also super cool and totally worth getting your hands on and playing it. That game is called Sonic Mania which was released for the Sony Playstation 4, Microsoft Xbox One, Nintendo Switch and also for the PC via Steam. Much like the soon to be made Terminator 6 will erase everything that came after T2, Sonic Mania will seemingly erase Sonic 4 but since it will tie into another future Sonic game which I will not spoil here, Sonic 4 still might happen chronologically if said future game ties into it.
 
OVERVIEW
 
Sonic & company are investigating a disturbance on Angel Island in the form of a mysterious kind of energy but unfortunately, Dr. Eggman has gotten wind of this disturbance as well and beats Sonic to the source of it. This source is called the Phantom Ruby and it warps Sonic, Tails, and Knuckles through time and space and causes the gang to journey through some old areas that they had traveled to in the past and well as some all new original ones.
 
GRAPHICS - SSS
 
As you can see by the grade I have given it, Sonic Mania is yet another game that I feel giving a certain category an A+ would be too low of a grade to give for this game it is just that damn good and the graphics are well deserving of a max score of SSS. Every revisited zone has been a major face lift with 100% pure well designed level structures. Also in each zone are extra perks that makes the level more interesting depending on whether you have a certain shield or an inside gimmick within the level. In Green Hill Zone if you have a Flame Shield, you can walk on a certain wooden log bridge and it will burn up and give you access to a secret area. In Oil Ocean Zone, wearing a Flame Shield or having any type of fire touch the oil will ignite it in a wild fire. That is common chemistry for you there is not? The new zones also have wonderful colors and gimmicky functions like the spinning gun in Mirage Saloon as well as the spritzer in the same zone. Mirage Saloon draws its conception from an unreleased Dust Hill Zone from Sonic 2 and Desert Dazzle from the modern day re-release of Sonic CD. Press Garden is another brand zone that takes place inside of a castle full of vines and roses and in the 2nd zone, it shows the winter theme that pays somewhat of a homage to Sonic 3 and Sonic CD where Sonic, Tails, and/or Knuckles get frozen in ice. Sonic is frozen in the same manner as he was in Sonic 3's Ice Cap Zone but has that same goofy expression from where he got frozen in Sonic CD's Wacky Workbench Zone. Fortunately, you will not suffer any damage from it directly after becoming freed. Studiopolis contains a lot of high tech stuff that is similar to zones like Sonic 1's Spring Yard Zone, Sonic 2's Casino Night Zone, and Sonic 3's Carnival Night Zone. There are also a bunch of reference to other games and old Sega products and adverts everywhere. One of those references is Genesis Does. This refers to the "Genesis Does What Nintendon't" campaign SEGA used to run when it used to be a 1st party developer and competed with Nintendo, Atari, and NEC before Microsoft and Sony kicked it and the latter two off their high horses to be among the dominant video game forces. Titanic Monarch and Egg Reverie are the final two original zone and the final levels of the game for that matter. The latter only accessible via collecting all seven Chaos Emeralds.
 
Speaking of which, just as Sonic 4: Episode 1's special stage pays homage to Sonic 1's and Episode 2 pays tribute to Sonic 2, the Chaos Emerald stage here pays tribute to Sonic CD with different objectives. The graphics here make good use of raycasting technology to make it work. The character movement animations borrows heavily from Sonic CD and some of it is for show and tell. This is the case when jumping onto a spring and it sends Sonic twirling through the air.The bonus coin stage pays tribute to Sonic 3 and Sonic & Knuckles special stage where you collect blue spheres and avoid the red ones. Another thing I want to bring up before I finish up with the graphics area is the wonderful animation sequences that take place during both the intro and in the ending. Very awesome and provides a good old throwback to the animation style used in Sonic CD and an old Sonic anime that came out in the mid 90s I believe.
 
CONTROLS - A-
 
Whew! I said a mouthful there. The controls I'm going to give it an A- here since there are still a few flaws with the controls here and there with them but nothing major that will impede your progress. In the normal game, there is one new control that I am not really too fond of and it involves doing a Spin Dash upon landing on the ground by holding the Jump button while landing from a jump. This assumes you are using Sonic and not Knuckles or Tails. It is also hard to control yourself with this feature in this place if you are not careful. Thankfully, by successfully completing bonus sphere levels you can unlock lots of new features but only under the No Save option so you can choose to play a non savable game using the Sonic 3 & Knuckles or Sonic CD controls if you prefer. This all includes using an Instant Shield from Sonic 3 and the Peel Out feature from Sonic CD. 
 
SOUND/MUSIC - SSS
 
The sound effects are great and well synced but they are the same old stuff we've heard from other Sonic 2-D games from before but the grade I am giving here is purely for the music alone. I gave it the max score as the music is a very superb soundtrack with remastered and remixed versions of old zones. Even the Sonic 1, Sonic 2, and Sonic CD zones got remixed versions of their theme songs in each of their respective Zone 2's. It was a trend that originally started with Sonic 3. If you want to listen to the soundtrack yourself, work hard on clearing enough of the bonus stages so you can unlock the DA Garden which is the name of the Sound Test mode given in Sonic CD.
 
REPLAYABILTY - SS
 
There are a ton of stuff to explore in this game mainly because you can choose to play the game under several different scenarios like playing as Sonic, Tails, or Knuckles alone. You can also play as Sonic & Tails as a team if you prefer. As you complete several of the bonus stages, you unlock more features as playing the Mean Bean Machine and Extra Bonus Sphere stages under Extras as well as the aforementioned DA Garden (Sound Test) Mode, and the Sonic Controls. Also unlockable is the "& Knuckles" mode where you can select your character and have Knuckles functions similar to the way Tails does when you are in Sonic & Tails mode. Long story short, you can play with Sonic & Knuckles, Tails & Knuckles, and even Knuckles & Knuckles. Playing as Knuckles can also leads to some changes in some levels. You may notice that even in the first zone (Green Hill Zone), Knuckles starts off in an area lower than the others. Attempting to go to his area, with the other characters will lead to their death outside of Debug Mode which is also an unlockable.
 
OVERALL - SS+
 
This is one of Sonic's greatest games I played in a long time. It has a lot to offer and varies in difficulty depending on what zones you are playing. You may notice that Oil Ocean Zone is a bit tougher this time around as are more of the remixed zones and original zones.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

10-01-17 07:41 AM
| ID: 1347989 | 46 Words

Azul Fria
Level: 58


POSTS: 781/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

I think the V-Machine CD should suffice for playing the CD based games in general. Since I already own a beta ticket I can't speak on whether or not this is necessary to play the Sega Saturn games as opposed to just having the V-Machine CD.
I think the V-Machine CD should suffice for playing the CD based games in general. Since I already own a beta ticket I can't speak on whether or not this is necessary to play the Sega Saturn games as opposed to just having the V-Machine CD.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

09-30-17 11:58 PM
| ID: 1347982 | 217 Words

Azul Fria
Level: 58


POSTS: 780/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

Likes: 2  Dislikes: 0
This is just going to be a quick review since my net has been shotty all month. You are playing as Sonic as an effort to save your friends from the evil Ivo Robotnik who has turned them into machines. 
 
Sonic the Hedgehog Genesis for the Game Boy Advance is a real horrid game meant to be an anniversary tribute to the first Sonic the Hedgehog game but it comes with lots of errors in it that makes this game unplayable at sometimes. One point you are running and the camera will fail to catch up to you in time. 

OVERALL - F-
 
Like I said I decided to keep this review short and sweet and I did not bother to rate all the graphics, sound, controls, etc. That should already tell you alone that this game is a bunch of horse manure. I just decided to cut to the chase and give the game a rating of F- because while it is possible to go above A++ by using S's, I cannot give a lower grade than F-. I don't think U's really count much of a failing game but you know what I'll rate replayability just for fun.
 
REPLAYABILITY - F-
 
I rather have diarrhea **** in my ear than play this game ever again.
This is just going to be a quick review since my net has been shotty all month. You are playing as Sonic as an effort to save your friends from the evil Ivo Robotnik who has turned them into machines. 
 
Sonic the Hedgehog Genesis for the Game Boy Advance is a real horrid game meant to be an anniversary tribute to the first Sonic the Hedgehog game but it comes with lots of errors in it that makes this game unplayable at sometimes. One point you are running and the camera will fail to catch up to you in time. 

OVERALL - F-
 
Like I said I decided to keep this review short and sweet and I did not bother to rate all the graphics, sound, controls, etc. That should already tell you alone that this game is a bunch of horse manure. I just decided to cut to the chase and give the game a rating of F- because while it is possible to go above A++ by using S's, I cannot give a lower grade than F-. I don't think U's really count much of a failing game but you know what I'll rate replayability just for fun.
 
REPLAYABILITY - F-
 
I rather have diarrhea **** in my ear than play this game ever again.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

09-18-17 07:48 AM
| ID: 1347700 | 93 Words

Azul Fria
Level: 58


POSTS: 779/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

UserMike : Sorry for taking so long to reply. Been busy as of late. Haven't done any research for any software as of yet, just been working on making the pages for now. The last time I found a epub maker, it was a bust as it decided to plug crap in the middle of the test guide.

Here is a low res sample that has been made for Gutsman's stage on the Mega Man book.




You can view the high res version on my sister's AtariAge blog by clicking the image.

http://atariage.com/forums/blog/552/entry-14188-mm30-preview-guts-man/
UserMike : Sorry for taking so long to reply. Been busy as of late. Haven't done any research for any software as of yet, just been working on making the pages for now. The last time I found a epub maker, it was a bust as it decided to plug crap in the middle of the test guide.

Here is a low res sample that has been made for Gutsman's stage on the Mega Man book.




You can view the high res version on my sister's AtariAge blog by clicking the image.

http://atariage.com/forums/blog/552/entry-14188-mm30-preview-guts-man/
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

08-23-17 07:17 AM
| ID: 1346837 | 268 Words

Azul Fria
Level: 58


POSTS: 778/806
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CP: 24595.3
VIZ: 777403

Likes: 1  Dislikes: 0
THURSDAY'S GAMES
Dolphins ( 1 - 1 -0 ) @ Eagles ( 1 - 1 - 0 )  -
Eagles
Panthers ( 1 - 1 - 0 ) @ Jaguars ( 1 - 1 - 0 ) - Jaguars

FRIDAY'S GAMES
Patriots ( 0 - 2 - 0 ) @ Lions ( 2 - 0 - 0 )  - Patriots
Chiefs ( 1 - 1 - 0 ) @ Seahawks ( 2 - 0 - 0 )  -  Chiefs

SATURDAY'S GAMES
Cardinals ( 1 - 2 - 0 ) @ Falcons ( 0 - 2 - 0 )  - Cardinals
Bills ( 0 - 2 - 0 ) @ Ravens ( 2 - 0 - 0 )  - Bills
Jets ( 1 - 1 - 0 ) @ Giants ( 0 - 2 - 0 ) - Jets
Colts ( 0 - 2 - 0 ) @ Steelers ( 2 - 0 - 0 )  - Steelers
Browns ( 2 - 0 - 0 ) @ Buccaneers ( 1 - 1 - 0 )  - Browns
Chargers ( 0 - 2 - 0 ) @ Rams ( 2 - 0 - 0 )  - Rams (battle of L.A. already)
Raiders ( 0 - 2 - 0 ) @ Cowboys ( 2 - 1 - 0 )  -
Raiders
Texans ( 1 - 1 - 0 ) @ Saints ( 1 - 1 - 0 )  - Saints
Packers ( 2 - 0 - 0 ) @ Broncos ( 2 - 0 - 0 )  - Packers

SUNDAY'S GAMES
Bears ( 1 - 1 - 0 ) @ Titans ( 1 - 1 - 0 ) - Titans
Bengals ( 1 - 1 - 0 ) @ Redskins ( 0 - 2 - 0 )  - Bengals
49ers ( 1 - 1 - 0 ) @ Vikings ( 1 - 1 - 0 )  - Vikings
THURSDAY'S GAMES
Dolphins ( 1 - 1 -0 ) @ Eagles ( 1 - 1 - 0 )  -
Eagles
Panthers ( 1 - 1 - 0 ) @ Jaguars ( 1 - 1 - 0 ) - Jaguars

FRIDAY'S GAMES
Patriots ( 0 - 2 - 0 ) @ Lions ( 2 - 0 - 0 )  - Patriots
Chiefs ( 1 - 1 - 0 ) @ Seahawks ( 2 - 0 - 0 )  -  Chiefs

SATURDAY'S GAMES
Cardinals ( 1 - 2 - 0 ) @ Falcons ( 0 - 2 - 0 )  - Cardinals
Bills ( 0 - 2 - 0 ) @ Ravens ( 2 - 0 - 0 )  - Bills
Jets ( 1 - 1 - 0 ) @ Giants ( 0 - 2 - 0 ) - Jets
Colts ( 0 - 2 - 0 ) @ Steelers ( 2 - 0 - 0 )  - Steelers
Browns ( 2 - 0 - 0 ) @ Buccaneers ( 1 - 1 - 0 )  - Browns
Chargers ( 0 - 2 - 0 ) @ Rams ( 2 - 0 - 0 )  - Rams (battle of L.A. already)
Raiders ( 0 - 2 - 0 ) @ Cowboys ( 2 - 1 - 0 )  -
Raiders
Texans ( 1 - 1 - 0 ) @ Saints ( 1 - 1 - 0 )  - Saints
Packers ( 2 - 0 - 0 ) @ Broncos ( 2 - 0 - 0 )  - Packers

SUNDAY'S GAMES
Bears ( 1 - 1 - 0 ) @ Titans ( 1 - 1 - 0 ) - Titans
Bengals ( 1 - 1 - 0 ) @ Redskins ( 0 - 2 - 0 )  - Bengals
49ers ( 1 - 1 - 0 ) @ Vikings ( 1 - 1 - 0 )  - Vikings
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

08-17-17 08:18 AM
| ID: 1346589 | 251 Words

Azul Fria
Level: 58


POSTS: 777/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

Likes: 1  Dislikes: 0
THURSDAY'S GAMES
Bills ( 0 - 1 - 0 ) @ Eagles ( 0 - 1 - 0 )  -
Bills
Ravens ( 1 - 0 - 0 ) @ Dolphins ( 1 - 0 - 0 )  - Ravens
Buccaneers ( 0 - 1 - 0) @ Jaguars ( 1 - 0 - 0 )  - Jaguars

FRIDAY'S GAME
Vikings ( 1 - 0 - 0 ) @ Seahawks ( 1 - 0 - 0 )  - Vikings

SATURDAY'S GAMES
Panthers ( 1 - 0 - 0 ) @ Titans ( 0 - 1 - 0 )  - Titans
Chiefs ( 0 - 1 - 0 ) @ Bengals ( 1 - 0 - 0 )  - Bengals
Colts ( 0 - 1 - 0 ) @ Cowboys ( 1 - 1 - 0 )  - Colts
Packers ( 1 - 0 - 0 )@ Redskins ( 0 - 1 - 0 ) - Packers
Jets ( 1 - 0 - 0 ) @ Lions ( 1 - 0 - 0 )  - Jets
Patriots ( 0 - 1 - 0 ) @ Texans ( 0 - 1 - 0 )  - Texans
Bears ( 0 - 1  - 0 ) @ Cardinals ( 1 - 1 - 0 )  - Cardinals
Rams ( 1 - 0 - 0 ) @ Raiders ( 0 - 1 - 0 ) - Rams
Broncos ( 1 - 0 - 0 ) @ 49ers ( 1 - 0 - 0 )  - 49ers

SUNDAY'S GAMES
Falcons ( 0 - 1 - 0 ) @ Steelers ( 1 - 0 - 0 )  - Steelers
Saints ( 0 - 1 - 0 ) @ Chargers ( 0 - 1 - 0 ) - Chargers

MONDAY'S GAME
Giants ( 0 - 1 - 0 ) @ Browns ( 1 - 0 - 0 )  - Browns
THURSDAY'S GAMES
Bills ( 0 - 1 - 0 ) @ Eagles ( 0 - 1 - 0 )  -
Bills
Ravens ( 1 - 0 - 0 ) @ Dolphins ( 1 - 0 - 0 )  - Ravens
Buccaneers ( 0 - 1 - 0) @ Jaguars ( 1 - 0 - 0 )  - Jaguars

FRIDAY'S GAME
Vikings ( 1 - 0 - 0 ) @ Seahawks ( 1 - 0 - 0 )  - Vikings

SATURDAY'S GAMES
Panthers ( 1 - 0 - 0 ) @ Titans ( 0 - 1 - 0 )  - Titans
Chiefs ( 0 - 1 - 0 ) @ Bengals ( 1 - 0 - 0 )  - Bengals
Colts ( 0 - 1 - 0 ) @ Cowboys ( 1 - 1 - 0 )  - Colts
Packers ( 1 - 0 - 0 )@ Redskins ( 0 - 1 - 0 ) - Packers
Jets ( 1 - 0 - 0 ) @ Lions ( 1 - 0 - 0 )  - Jets
Patriots ( 0 - 1 - 0 ) @ Texans ( 0 - 1 - 0 )  - Texans
Bears ( 0 - 1  - 0 ) @ Cardinals ( 1 - 1 - 0 )  - Cardinals
Rams ( 1 - 0 - 0 ) @ Raiders ( 0 - 1 - 0 ) - Rams
Broncos ( 1 - 0 - 0 ) @ 49ers ( 1 - 0 - 0 )  - 49ers

SUNDAY'S GAMES
Falcons ( 0 - 1 - 0 ) @ Steelers ( 1 - 0 - 0 )  - Steelers
Saints ( 0 - 1 - 0 ) @ Chargers ( 0 - 1 - 0 ) - Chargers

MONDAY'S GAME
Giants ( 0 - 1 - 0 ) @ Browns ( 1 - 0 - 0 )  - Browns
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Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days
Azul Fria
Level: 58


POSTS: 776/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

This is the preseason after all. Nobody goes at it full strength at the start. Cardinals would have beat the Cowboys last week otherwise and they would have done it with draft bust, Blaine Gabbert. 

Come to think of it, just about every time a washed up QB came to Arizona they get revitalized. Kurt Warner did it, Carson Palmer did it, and kudos if Blaine Gabbert follows suit.
This is the preseason after all. Nobody goes at it full strength at the start. Cardinals would have beat the Cowboys last week otherwise and they would have done it with draft bust, Blaine Gabbert. 

Come to think of it, just about every time a washed up QB came to Arizona they get revitalized. Kurt Warner did it, Carson Palmer did it, and kudos if Blaine Gabbert follows suit.
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Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

08-07-17 01:29 AM
| ID: 1346134 | 234 Words

Azul Fria
Level: 58


POSTS: 775/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

Likes: 1  Dislikes: 0
WEDNESDAY GAMES:
Texans ( 0 - 0 - 0 ) @ Panthers ( 0 - 0 - 0 ) - Panthers

THURSDAY GAMES:
Falcons ( 0 - 0 - 0 ) @ Dolphins ( 0 - 0 - 0 )  - Dolphins
Vikings ( 0 - 0 - 0 ) @ Bills ( 0 - 0 - 0 )  - Vikings
Jaguars ( 0 - 0 - 0 ) @ Patriots ( 0 - 0 - 0 )  - Patriots
Redskins ( 0 - 0 - 0 ) @ Ravens ( 0 - 0 - 0 )  - Redskins
Broncos ( 0 - 0 - 0 ) @ Bears ( 0 - 0 - 0 )  - Bears
Eagles ( 0 - 0 - 0 ) @ Packers ( 0 - 0 - 0 )  - Eagles
Saints ( 0 - 0 - 0 ) @ Browns ( 0 - 0 - 0 )  - Browns

FRIDAY GAMES:
Steelers ( 0 - 0 - 0 ) @ Giants ( 0 - 0 - 0 )  - Giants
Buccaneers ( 0 - 0 - 0 ) @ Bengals ( 0 - 0 - 0 ) - Bengals
49ers ( 0 - 0 - 0 ) @ Chiefs ( 0 - 0 - 0 )  - Chiefs

SATURDAY GAMES:
Titans ( 0 - 0 - 0 ) @ Jets ( 0 - 0 - 0 )  - Jets
Cowboys ( 1 - 0 - 0 ) @ Rams ( 0 - 0 - 0 )  - Cowboys
Raiders ( 0 - 0 - 0 ) @ Cardinals ( 0 - 1 - 0 ) - Raiders

SUNDAY GAMES:
Lions ( 0 - 0 - 0 ) @ Colts ( 0 - 0 - 0 )  - Colts
Seahawks  ( 0 - 0 - 0 ) @ Chargers ( 0 - 0 - 0 )  - Chargers

It'll probably hard to see a bolded blue so I did it like this.
WEDNESDAY GAMES:
Texans ( 0 - 0 - 0 ) @ Panthers ( 0 - 0 - 0 ) - Panthers

THURSDAY GAMES:
Falcons ( 0 - 0 - 0 ) @ Dolphins ( 0 - 0 - 0 )  - Dolphins
Vikings ( 0 - 0 - 0 ) @ Bills ( 0 - 0 - 0 )  - Vikings
Jaguars ( 0 - 0 - 0 ) @ Patriots ( 0 - 0 - 0 )  - Patriots
Redskins ( 0 - 0 - 0 ) @ Ravens ( 0 - 0 - 0 )  - Redskins
Broncos ( 0 - 0 - 0 ) @ Bears ( 0 - 0 - 0 )  - Bears
Eagles ( 0 - 0 - 0 ) @ Packers ( 0 - 0 - 0 )  - Eagles
Saints ( 0 - 0 - 0 ) @ Browns ( 0 - 0 - 0 )  - Browns

FRIDAY GAMES:
Steelers ( 0 - 0 - 0 ) @ Giants ( 0 - 0 - 0 )  - Giants
Buccaneers ( 0 - 0 - 0 ) @ Bengals ( 0 - 0 - 0 ) - Bengals
49ers ( 0 - 0 - 0 ) @ Chiefs ( 0 - 0 - 0 )  - Chiefs

SATURDAY GAMES:
Titans ( 0 - 0 - 0 ) @ Jets ( 0 - 0 - 0 )  - Jets
Cowboys ( 1 - 0 - 0 ) @ Rams ( 0 - 0 - 0 )  - Cowboys
Raiders ( 0 - 0 - 0 ) @ Cardinals ( 0 - 1 - 0 ) - Raiders

SUNDAY GAMES:
Lions ( 0 - 0 - 0 ) @ Colts ( 0 - 0 - 0 )  - Colts
Seahawks  ( 0 - 0 - 0 ) @ Chargers ( 0 - 0 - 0 )  - Chargers

It'll probably hard to see a bolded blue so I did it like this.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

07-30-17 12:09 AM
| ID: 1345642 | 52 Words

Azul Fria
Level: 58


POSTS: 774/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

Likes: 2  Dislikes: 0
Oh it had nothing to do with you. Heart wasn't really into it. Got a busy personal schedule coming up for the rest of the year so my time on Vizzed will be a little limited. I'll go ahead and throw my name in the hat afterall and send you the 5G.
Oh it had nothing to do with you. Heart wasn't really into it. Got a busy personal schedule coming up for the rest of the year so my time on Vizzed will be a little limited. I'll go ahead and throw my name in the hat afterall and send you the 5G.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

07-29-17 01:35 AM
| ID: 1345583 | 32 Words

Azul Fria
Level: 58


POSTS: 773/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

Likes: 0  Dislikes: 1
I decided to forgo participating in the league altogether. Not interested anymore. BTW, one of your links in the first post of other thread links to a thread does not exist message.
I decided to forgo participating in the league altogether. Not interested anymore. BTW, one of your links in the first post of other thread links to a thread does not exist message.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

07-29-17 12:19 AM
| ID: 1345572 | 12 Words

Azul Fria
Level: 58


POSTS: 772/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

( 0 - 0 - 0 ) Cowboys @ Cardinals ( 0 - 0 - 0 ) Cardinals
( 0 - 0 - 0 ) Cowboys @ Cardinals ( 0 - 0 - 0 ) Cardinals
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Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

07-28-17 01:05 AM
| ID: 1345496 | 16 Words

Azul Fria
Level: 58


POSTS: 771/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

For the first time ever, I have managed to grab a blue jersey. What an upset.
For the first time ever, I have managed to grab a blue jersey. What an upset.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

07-27-17 11:53 PM
| ID: 1345493 | 57 Words

Azul Fria
Level: 58


POSTS: 770/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

Likes: 1  Dislikes: 0
I do all sorts of things to remember stuff but the one thing I do mostly to remember stuff is to type stuff into Notepad so I can always come back to it for reference. Paper and to an extent notebooks can easily get lost or even ruined and memory is not always guaranteed to last forever.
I do all sorts of things to remember stuff but the one thing I do mostly to remember stuff is to type stuff into Notepad so I can always come back to it for reference. Paper and to an extent notebooks can easily get lost or even ruined and memory is not always guaranteed to last forever.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

07-27-17 11:08 PM
| ID: 1345491 | 81 Words

Azul Fria
Level: 58


POSTS: 769/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

Likes: 1  Dislikes: 0
I am not sure what year it was implemented but I was one of the lucky ones that got to see R-rated movies in the theaters. Of course I was with an adult but somewhere along the line, children under 6 were forbidden from entering R-rated movies even with a parent. Sure some kids were tempted to act out scenes in less violent ways simply saying curse words but that is the type of thing we hear from our parents everyday.
I am not sure what year it was implemented but I was one of the lucky ones that got to see R-rated movies in the theaters. Of course I was with an adult but somewhere along the line, children under 6 were forbidden from entering R-rated movies even with a parent. Sure some kids were tempted to act out scenes in less violent ways simply saying curse words but that is the type of thing we hear from our parents everyday.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

07-27-17 10:51 PM
| ID: 1345489 | 19 Words

Azul Fria
Level: 58


POSTS: 768/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

Listening to Ambitionz az a Ridah by Tupac Shakur. Can't get enough of the beat that belongs to it.
Listening to Ambitionz az a Ridah by Tupac Shakur. Can't get enough of the beat that belongs to it.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

07-27-17 10:45 PM
| ID: 1345486 | 30 Words

Azul Fria
Level: 58


POSTS: 767/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

Got through seeing A Dog's Purpose. It was such a wonderful movie as we see a dog living similar to cat by having many lives except it does it literally.
Got through seeing A Dog's Purpose. It was such a wonderful movie as we see a dog living similar to cat by having many lives except it does it literally.
Vizzed Elite
Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

07-27-17 10:41 PM
(hidden thread)
| ID: 1345484 | 38 Words

Azul Fria
Level: 58


POSTS: 766/806
POST EXP: 151458
LVL EXP: 1575202
CP: 24595.3
VIZ: 777403

(you don't have access to view this post)
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Ice Queen Zero


Affected by 'Laziness Syndrome'

Registered: 10-06-12
Last Post: 2340 days
Last Active: 133 days

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