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09-25-25 05:43 AM

59 Posts Found by invinible

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06-11-13 10:30 AM
| ID: 814994 | 23 Words

invinible
Level: 19

POSTS: 39/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

Tails the Fox : What I want to know is if there is an official group name for when those types of groups together.
Tails the Fox : What I want to know is if there is an official group name for when those types of groups together.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

06-10-13 01:43 PM
| ID: 814529 | 14 Words

invinible
Level: 19

POSTS: 38/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

Hidden Phantom : I'm actually referring to the characters the major upgrades are earned from.  
Hidden Phantom : I'm actually referring to the characters the major upgrades are earned from.  
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

06-09-13 10:28 AM
| ID: 813783 | 37 Words

invinible
Level: 19

POSTS: 37/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

Those characters that Megaman and those based off him get their primary weapon/power/attack as 1 of their own when they beat them for the first time in the game or by touching them in the respective series.
Those characters that Megaman and those based off him get their primary weapon/power/attack as 1 of their own when they beat them for the first time in the game or by touching them in the respective series.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

06-08-13 02:37 PM
| ID: 813284 | 16 Words

invinible
Level: 19

POSTS: 36/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

God, Fanfiction, and Politics combined favoured muffins would be the weirdest kind I can think of.
God, Fanfiction, and Politics combined favoured muffins would be the weirdest kind I can think of.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

06-03-13 11:51 AM
| ID: 809685 | 43 Words

invinible
Level: 19

POSTS: 35/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

supercool22 : The first time we seen Fluttershy use The Scare is in the episode: "The Scare Master" but it was implied that she was able to use it even before the start of the first episode of My Little Pony: Friendship is Magic.     
supercool22 : The first time we seen Fluttershy use The Scare is in the episode: "The Scare Master" but it was implied that she was able to use it even before the start of the first episode of My Little Pony: Friendship is Magic.     
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

05-22-13 09:47 AM
| ID: 801365 | 133 Words

invinible
Level: 19

POSTS: 34/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

The Bible tends to list its source whenever it uses one whether through character speech or by notation.  It also does list things by place and time as appropriate for when the books in it were written.

If anything we should be blaming a committee for having books removed from the Bible simply for not liking the fact that books didn't agree with their personal ideals when those books should have been left in the Bible if even just to provide reference books to those that were left in and don't fully make sense without the books that were removed.


If I understand how the Bible puts faith correctly than you are suppose to use reason to obtain proper faith,  Faith without reason is blind faith and would be a blasphemy against God.
The Bible tends to list its source whenever it uses one whether through character speech or by notation.  It also does list things by place and time as appropriate for when the books in it were written.

If anything we should be blaming a committee for having books removed from the Bible simply for not liking the fact that books didn't agree with their personal ideals when those books should have been left in the Bible if even just to provide reference books to those that were left in and don't fully make sense without the books that were removed.


If I understand how the Bible puts faith correctly than you are suppose to use reason to obtain proper faith,  Faith without reason is blind faith and would be a blasphemy against God.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

05-13-13 07:42 PM
| ID: 796327 | 47 Words

invinible
Level: 19

POSTS: 33/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

The canon answer is actually Turtle as he is the only character with a maxed out power level that was so low it almost didn't register on the scooter.

The farmer answer from earlier was a power level around 4 while Turtle's power level is below 1.
The canon answer is actually Turtle as he is the only character with a maxed out power level that was so low it almost didn't register on the scooter.

The farmer answer from earlier was a power level around 4 while Turtle's power level is below 1.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

04-23-13 09:51 AM
| ID: 785352 | 4 Words

invinible
Level: 19

POSTS: 32/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days
invinible
Level: 19

POSTS: 31/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

I wouldn't take it as you are basically saying that you are paying others to rob you of everything.   
I wouldn't take it as you are basically saying that you are paying others to rob you of everything.   
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

02-07-13 07:19 PM
| ID: 737022 | 70 Words

invinible
Level: 19

POSTS: 30/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

I voted for Wind Whistler of the original My Little Pony series.  She is very logical while her emotions keep her from becoming somebody along the lines of a Cyberman.  And she has a habit of being silly alongside her logical nature.  Plus she has mastered the act of whistling.

She isn't my favorite as Surprize of the original My Little Pony series is for getting me into the franchise.
I voted for Wind Whistler of the original My Little Pony series.  She is very logical while her emotions keep her from becoming somebody along the lines of a Cyberman.  And she has a habit of being silly alongside her logical nature.  Plus she has mastered the act of whistling.

She isn't my favorite as Surprize of the original My Little Pony series is for getting me into the franchise.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

01-25-13 12:55 PM
| ID: 730510 | 1051 Words

invinible
Level: 19

POSTS: 29/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

DARKANINE : Your post made me look up Naruto: Path of the Ninja 2.  While it seems the game got the concept of Squad Leader Abilities down, the exclusion of them seems to have missed the mark.

Here is more leadership skills for creatures you didn't ask for skills for which I believe will be playable in your game or hope will be:

Derpy Hooves

passive leadership skill: Fastest Route - All general shortcuts are open for the party.

Apple Bloom

leadership skill: Contractor's Spirit - Party is able to rebuild complex structures like buildings.

Scootaloo


passive leadership skill: Blazing Scooter - Party moves faster outside of battles.

Celestia


passive leadership skill: Equal Worth - All party members get as equal share of the experience as possible as if part of the active party unless maxed out in experience.

Cheerilee

passive leadership skill: Field Lesson - Active party members get additional experience.

Pumpkin Cake


leadership skill: Faze Bypass - The party is able to pass through thin solid objects as if they weren't there.

Spitfire

leadership skill: Swap Out - The active party is temporary switched with Wonderbolt members but no experience is gained while those members are out.

Soarin

passive leadership skill: Celebrity Credit - Most stores will sell additional items.

Granny Smith

leadership skill: Humble Beginnings - Party can return to the tutorial area for practice.

Braeburn

leadership skill: Sight Seeing - Instantly return to any tourist spot that was visited in the current town.

Snips

passive leadership skill: Live Bait - Automatically lure living obstacles at the risk of harm to the party.

Snails

passive leadership skill: Simplified Choices - Any in battle commands are minimized to 2 to 4 choices if they are not a command that doesn't change options when selected by different active party members.

Diamond Dazzle Tiara

passive leadership skill: Willful Force - Party members are less likely to attack their own party when confused and more likely to be freed from control by the enemy.

Berry Punch

passive leadership skill: Protective Instinct - If any party member other than Berry Punch is attacked than Berry Punch may take the attack for that party member or move that party member out of the way of the attack.

Mr. Greenhooves

passive leadership skill: Taste Tester - The odds of other party members getting poisoned by the party's own inventory items is decreased.

Blossomforth

passive leadership skill: Internal Clock - Time based information is revealed.

Wild Fire

passive leadership skill: Risky Travel - Use vehicles to near instantly move from point A to point B at the risk of injury.

Luna

leadership skill: Dream Walking - Party is able to go into what is being imagined by those asleep.

Mi Amore Cadenza

passive leadership skill: Babysitter's Pride - Anytime a party member attacks a member of the party that attacker takes damage than is restored to that creature's senses than the creature that caused the situation receives even greater damage.

Discord

passive leadership skill: Chaotic Start - Each active party member starts with a random buff and each starting enemy starts with a random debuff at the beginning of each battle.

Gilda

passive leadership skill: Sharp Sight - Traps don't do as much damage to the party.

Trixie Lulamoon

passive leadership skill: Flashy Distraction - Every action preformed by a party member may confuse enemies or cause them to lose their next respective turn.

Silver Spoon


passive leadership skill: True Respect - Some npcs will heal the party instead of attacking it when they are talked to.

Chrysalis (to protect their most major food source)

leadership skill: Action Gambit - Able to decide all party members actions that will occur until Chrysalis's next turn at once instead of having to wait for each party member's turn.

Featherweight

passive leadership skill: Alert Edge - Regular normal battles becomes surprise battles in the party's favor while regular surprise battles in the enemy's favor become normal battles.

Lightning Dust

passive leadership skill: Enemy Storage - Able to use stuff from the enemy's inventory list.

Lauren Faust

passive leadership skill: Mirror Lead - Lauren Faust picks up the leadership skill of the leader of the enemy group and keeps it until the end of the battle.

Jim the Cave Troll

passive leadership skill: Additional Playtime - Extra mini-games are open up.

Compass Rose (found information on this character at this site: http://tvtropes.org/pmwiki/pmwiki.php/Characters/FriendshipIsMagic-Miscellaneous)

passive leadership skill: Internal Compass - Keeps direction traveling in and current location information from being hidden plus will reveal that type of information that was hidden from you if don't do anything for awhile.

Cloudy Sunrise (base profile here: http://mlpfanart.wikia.com/wiki/Cloudy_Sunrise)

passive leadership skill: Information Seeker - Gain access to additional side quests.

Nyx (base profile here: http://mlpfanart.wikia.com/wiki/Nyx)

passive leadership skill: Dark Presents - Enemies are more likely to run away as well as some of the more gullible enemies being able to be commanded in battle.

Babs Seed

passive leadership skill: Slight Imitation - Enemies start with a little lower stats across the board at the beginning of the battle.

Bon Bon

passive leadership skill: Vocal Whiplash - Enemies start each battle out confused.

Lyra Heartstrings

passive leadership skill: Strange Obsessions - Allows the readings of otherwise unreadable text.

Minuette

passive leadership skill: Stealth Mode - Party disappears from view of enemies and npcs making encounters less likely.

Pound Cake

passive leadership skill: Resist Gravity - Falls do less damage.

Mayor Mare

passive leadership skill: Political Faith - McGruffins may be more effective than normal.

Peppermint Twist


passive leadership skill: Prebattle Treat - Active party members gain bonus Energy Points at the beginning of battle.

Sweetie Belle

passive leadership skill: Tight Bonds - Active party members gain bonus Friendship Points at the beginning of battle.

Carrot Cake

passive leadership skill: Sneaky Trick - When a consumable is used from the inventory that item may be kept in addition of the effect occurring.

Cup Cake

passive leadership skill: Wise Usage - Nonspecial inventory items are more effective.

Pipsqueak

passive leadership skill: Chance Control - If any enemy's luck value is greater than any active party member's luck value at the beginning of the battle than all luck values are rerolled.

Carrot Top

passive leadership skill: Friendly Assist - Criticals are more likely for all actions of all party members.
DARKANINE : Your post made me look up Naruto: Path of the Ninja 2.  While it seems the game got the concept of Squad Leader Abilities down, the exclusion of them seems to have missed the mark.

Here is more leadership skills for creatures you didn't ask for skills for which I believe will be playable in your game or hope will be:

Derpy Hooves

passive leadership skill: Fastest Route - All general shortcuts are open for the party.

Apple Bloom

leadership skill: Contractor's Spirit - Party is able to rebuild complex structures like buildings.

Scootaloo


passive leadership skill: Blazing Scooter - Party moves faster outside of battles.

Celestia


passive leadership skill: Equal Worth - All party members get as equal share of the experience as possible as if part of the active party unless maxed out in experience.

Cheerilee

passive leadership skill: Field Lesson - Active party members get additional experience.

Pumpkin Cake


leadership skill: Faze Bypass - The party is able to pass through thin solid objects as if they weren't there.

Spitfire

leadership skill: Swap Out - The active party is temporary switched with Wonderbolt members but no experience is gained while those members are out.

Soarin

passive leadership skill: Celebrity Credit - Most stores will sell additional items.

Granny Smith

leadership skill: Humble Beginnings - Party can return to the tutorial area for practice.

Braeburn

leadership skill: Sight Seeing - Instantly return to any tourist spot that was visited in the current town.

Snips

passive leadership skill: Live Bait - Automatically lure living obstacles at the risk of harm to the party.

Snails

passive leadership skill: Simplified Choices - Any in battle commands are minimized to 2 to 4 choices if they are not a command that doesn't change options when selected by different active party members.

Diamond Dazzle Tiara

passive leadership skill: Willful Force - Party members are less likely to attack their own party when confused and more likely to be freed from control by the enemy.

Berry Punch

passive leadership skill: Protective Instinct - If any party member other than Berry Punch is attacked than Berry Punch may take the attack for that party member or move that party member out of the way of the attack.

Mr. Greenhooves

passive leadership skill: Taste Tester - The odds of other party members getting poisoned by the party's own inventory items is decreased.

Blossomforth

passive leadership skill: Internal Clock - Time based information is revealed.

Wild Fire

passive leadership skill: Risky Travel - Use vehicles to near instantly move from point A to point B at the risk of injury.

Luna

leadership skill: Dream Walking - Party is able to go into what is being imagined by those asleep.

Mi Amore Cadenza

passive leadership skill: Babysitter's Pride - Anytime a party member attacks a member of the party that attacker takes damage than is restored to that creature's senses than the creature that caused the situation receives even greater damage.

Discord

passive leadership skill: Chaotic Start - Each active party member starts with a random buff and each starting enemy starts with a random debuff at the beginning of each battle.

Gilda

passive leadership skill: Sharp Sight - Traps don't do as much damage to the party.

Trixie Lulamoon

passive leadership skill: Flashy Distraction - Every action preformed by a party member may confuse enemies or cause them to lose their next respective turn.

Silver Spoon


passive leadership skill: True Respect - Some npcs will heal the party instead of attacking it when they are talked to.

Chrysalis (to protect their most major food source)

leadership skill: Action Gambit - Able to decide all party members actions that will occur until Chrysalis's next turn at once instead of having to wait for each party member's turn.

Featherweight

passive leadership skill: Alert Edge - Regular normal battles becomes surprise battles in the party's favor while regular surprise battles in the enemy's favor become normal battles.

Lightning Dust

passive leadership skill: Enemy Storage - Able to use stuff from the enemy's inventory list.

Lauren Faust

passive leadership skill: Mirror Lead - Lauren Faust picks up the leadership skill of the leader of the enemy group and keeps it until the end of the battle.

Jim the Cave Troll

passive leadership skill: Additional Playtime - Extra mini-games are open up.

Compass Rose (found information on this character at this site: http://tvtropes.org/pmwiki/pmwiki.php/Characters/FriendshipIsMagic-Miscellaneous)

passive leadership skill: Internal Compass - Keeps direction traveling in and current location information from being hidden plus will reveal that type of information that was hidden from you if don't do anything for awhile.

Cloudy Sunrise (base profile here: http://mlpfanart.wikia.com/wiki/Cloudy_Sunrise)

passive leadership skill: Information Seeker - Gain access to additional side quests.

Nyx (base profile here: http://mlpfanart.wikia.com/wiki/Nyx)

passive leadership skill: Dark Presents - Enemies are more likely to run away as well as some of the more gullible enemies being able to be commanded in battle.

Babs Seed

passive leadership skill: Slight Imitation - Enemies start with a little lower stats across the board at the beginning of the battle.

Bon Bon

passive leadership skill: Vocal Whiplash - Enemies start each battle out confused.

Lyra Heartstrings

passive leadership skill: Strange Obsessions - Allows the readings of otherwise unreadable text.

Minuette

passive leadership skill: Stealth Mode - Party disappears from view of enemies and npcs making encounters less likely.

Pound Cake

passive leadership skill: Resist Gravity - Falls do less damage.

Mayor Mare

passive leadership skill: Political Faith - McGruffins may be more effective than normal.

Peppermint Twist


passive leadership skill: Prebattle Treat - Active party members gain bonus Energy Points at the beginning of battle.

Sweetie Belle

passive leadership skill: Tight Bonds - Active party members gain bonus Friendship Points at the beginning of battle.

Carrot Cake

passive leadership skill: Sneaky Trick - When a consumable is used from the inventory that item may be kept in addition of the effect occurring.

Cup Cake

passive leadership skill: Wise Usage - Nonspecial inventory items are more effective.

Pipsqueak

passive leadership skill: Chance Control - If any enemy's luck value is greater than any active party member's luck value at the beginning of the battle than all luck values are rerolled.

Carrot Top

passive leadership skill: Friendly Assist - Criticals are more likely for all actions of all party members.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

01-21-13 12:28 AM
| ID: 727884 | 602 Words

invinible
Level: 19

POSTS: 28/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

I'm wondering if you could use some leadership skills?  That is those only able to be used by the character in the first slot.  I am going to give my skill ideas but not the amount of points they cost as I don't know how to balance them with the point cost in relation to the other skills in the game.

Twilight Sparkle

leadership skill: Royal Decree - Gain possible support of those loyal to the Equestrian system.

Pinkie Pie

leadership skill: Toon Travel - Allows party to move along otherwise inaccessible territory.

Hammerspace - Store additional items.
passive skill: 4th Wall Breakage - Pinkie Pie will occasionally give advice to the player.

Applejack


leadership skill: Herding Nature - The party is capable of rounding up all but the most stubborn of creatures.


Rainbow Dash

passive leadership skill: Wonderbolt Maneuvers - All active party members get additional commands.
Nap Time - Restores some of Rainbow Dash's Energy Points as well as Friendship Points.
Cyclone -
Large-scale
circulation of winds around a central region of low atmospheric
pressure allowing for picking up of massive objects and possibly doing serious damage.
Anticyclone -
Large-scale circulation of winds around a central region of high atmospheric pressure causing a reverse air flow allowing for picking up of even more massive objects and possibly doing even greater damage.
passive skill: Cloud Walking - Able to move along clouds as if they were solid ground without assistance.
Flight - Can fly without assistance.
Float - Can hover in the air without assistance.

Rarity

Restoration - Undoes physical damage.  Depending on severity of the damage, may end up using various amounts of inventory items.
Transmutation - Changes target into something else.
Personalize - Changes the target party member's equipment set to what is most appropriate for that character with regards to what is available to use instead of best equipped/optimized.
passive leadership skill: Money Suave - Lose less money anytime money is lost and gain more money anytime money is gained.


Fluttershy


passive skill: Cloud Walking - Able to move along clouds as if they were solid ground without assistance.
Flight - Can fly without assistance.
leadership skill: Gentle Request - Allows for the asking of permission to otherwise denied creature territories including personal homes.


Spike


Dragon Breath - Burns and roasts stuff.
Matter Displacement Breath - Allows for the sending and receiving of stuff especially royal messages.
passive leadership skill: Royal Connections - High society creatures will treat your party more favorably.

Iron Will


passive leadership skill: Encouragement Wall - All active party members get a bonus turn after every single enemy turn.

Big Macintosh

passive leadership skill: Tough Customer - Get more of a type of supply that you can have more than 1 of when picking up that supply by any means.


Doctor Whooves


leadership skill Tactical Withdrawal - Leaves battle to be able to come back to it more prepared later.

Zecora

Slight of Hoof - Possible to misdirect all present.
leadership skill Spiritual Journey - Allows party to travel within the land of spirits.
 
Octavia

passive leadership skill: Determined Lot - Causes all active party members to start every battle under a Reraise status.
 
Vinyl Scratch

Smooth Beats - Enables the active music to be changed in game.
passive leadership skill: Speedy Exchange - Gain access to the party storage that isn't the party inventory in additional spots to those that are predesignated for it.


Shining Armor

leadership skill Equestrian Army - Calls in the soldiers under Captain Shining Armor's command to change the battle from a simple rpg battle to a war strategy battle.
I'm wondering if you could use some leadership skills?  That is those only able to be used by the character in the first slot.  I am going to give my skill ideas but not the amount of points they cost as I don't know how to balance them with the point cost in relation to the other skills in the game.

Twilight Sparkle

leadership skill: Royal Decree - Gain possible support of those loyal to the Equestrian system.

Pinkie Pie

leadership skill: Toon Travel - Allows party to move along otherwise inaccessible territory.

Hammerspace - Store additional items.
passive skill: 4th Wall Breakage - Pinkie Pie will occasionally give advice to the player.

Applejack


leadership skill: Herding Nature - The party is capable of rounding up all but the most stubborn of creatures.


Rainbow Dash

passive leadership skill: Wonderbolt Maneuvers - All active party members get additional commands.
Nap Time - Restores some of Rainbow Dash's Energy Points as well as Friendship Points.
Cyclone -
Large-scale
circulation of winds around a central region of low atmospheric
pressure allowing for picking up of massive objects and possibly doing serious damage.
Anticyclone -
Large-scale circulation of winds around a central region of high atmospheric pressure causing a reverse air flow allowing for picking up of even more massive objects and possibly doing even greater damage.
passive skill: Cloud Walking - Able to move along clouds as if they were solid ground without assistance.
Flight - Can fly without assistance.
Float - Can hover in the air without assistance.

Rarity

Restoration - Undoes physical damage.  Depending on severity of the damage, may end up using various amounts of inventory items.
Transmutation - Changes target into something else.
Personalize - Changes the target party member's equipment set to what is most appropriate for that character with regards to what is available to use instead of best equipped/optimized.
passive leadership skill: Money Suave - Lose less money anytime money is lost and gain more money anytime money is gained.


Fluttershy


passive skill: Cloud Walking - Able to move along clouds as if they were solid ground without assistance.
Flight - Can fly without assistance.
leadership skill: Gentle Request - Allows for the asking of permission to otherwise denied creature territories including personal homes.


Spike


Dragon Breath - Burns and roasts stuff.
Matter Displacement Breath - Allows for the sending and receiving of stuff especially royal messages.
passive leadership skill: Royal Connections - High society creatures will treat your party more favorably.

Iron Will


passive leadership skill: Encouragement Wall - All active party members get a bonus turn after every single enemy turn.

Big Macintosh

passive leadership skill: Tough Customer - Get more of a type of supply that you can have more than 1 of when picking up that supply by any means.


Doctor Whooves


leadership skill Tactical Withdrawal - Leaves battle to be able to come back to it more prepared later.

Zecora

Slight of Hoof - Possible to misdirect all present.
leadership skill Spiritual Journey - Allows party to travel within the land of spirits.
 
Octavia

passive leadership skill: Determined Lot - Causes all active party members to start every battle under a Reraise status.
 
Vinyl Scratch

Smooth Beats - Enables the active music to be changed in game.
passive leadership skill: Speedy Exchange - Gain access to the party storage that isn't the party inventory in additional spots to those that are predesignated for it.


Shining Armor

leadership skill Equestrian Army - Calls in the soldiers under Captain Shining Armor's command to change the battle from a simple rpg battle to a war strategy battle.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

09-06-12 04:02 PM
| ID: 648222 | 2113 Words

invinible
Level: 19

POSTS: 27/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

Notes: The regular defend command can't be used at the same time as the regular recharge/reload command for the same character.  The regular jump command can't be used at the same time as the regular duck command for the same character.  How long a team member takes to respond to a command depends on where they are at in relation to the character calling for the team-up attack/assist and if can get to the location of the call.  And releasing a button that does something when held switches the action back to whatever it was before being held.  Both features activated by the Balance board can be activated at the same time.  The amount of pressure required on the Balance Board to activate a feature is just enough for it to recognize weight on it.  The defeat screen character that you are talking for is the 1 you are playing on the big screen.  The 15 minutes in the tutorial mission is to give players enough time to get used to the controls while not enough time to be able to pass the tutorial mission by alternating the playable characters so focus is never on more than 1 playable character at a time or by fully working with 1 playable character than working with the other playable character.  Split Saves are the only type of saves a player must go through when playing the game.

Controls:

left joystick - Move current playable character on big screen.
right joystick - Move current playable character on game-pad screen.
left joystick button - Switches between slow and normal pace for current playable character on big screen.
right joystick button - Switches between slow and normal pace for current playable character on game-pad screen.
hold left joystick button - Switches to fast pace for current playable character on big screen.
hold right joystick button - Switches to fast pace for current playable character on game-pad screen.
LZ trigger button - Moves the back-up for the current playable character on big screen 1 place counter-clockwise in the rotation.
RZ trigger button - Moves the back-up for the current playable character on big screen 1 place clockwise in the rotation.
LZ trigger button + RZ trigger button - Switches over from the current playable character on big screen to that character's back-up character at the location of the back-up character.
L shoulder button - Moves the back-up for the current playable character on game-pad screen 1 place counter-clockwise in the rotation.
RZ shoulder button - Moves the back-up for the current playable character on game-pad screen 1 place clockwise in the rotation.
LZ shoulder button + RZ shoulder button - Switches over from the current playable character on game-pad screen to that character's back-up character at the location of the back-up character.
up on directional pad - Makes current playable character on big screen jump.
right on directional pad - Makes current playable character on big screen defend.
down on directional pad - Makes current playable character on big screen duck.
left on directional pad - Makes current playable character on big screen recharge/reload if able.
quickly move game-pad up - Makes current playable character on game-pad screen jump.
quickly move game-pad back - Makes current playable character on game-pad screen defend.
quickly move game-pad down - Makes current playable character on game-pad screen duck.
shake game-pad - Makes current playable character on game-pad screen recharge/reload if able.
move figurine across the camera's view like a scanner - Quickly switches over from current playable character on big screen with that figurine's character at that character's location provided that you have got that character to join your party, is certainly available, and don't have the character doing something.
move equipment card across the camera's view like a scanner - Quickly switches an item the current playable character on big screen is using provided that character has that item with him/her/hir/it and can use it.
move figurine across the sensor bar - Quickly switches over from current playable character on game-pad screen with that figurine's character at that character's location provided that you have got that character to join your party, is certainly available, and don't have the character doing something.
move equipment card across the sensor bar - Quickly switches an item the current playable character on game-pad screen is using provided that character has that item with him/her/hir/it and can use it.
microphone - Have character(s) say what you say.
pressure on left Balance Board pad - Allows looking around in the game-pad screen by moving the game-pad.
pressure on right Balance Board pad - Allows game-pad to be used as a scanning device for the big screen.
select button - Rotates through the options of whatever menu is on the big screen.
start button - Pauses/unpauses the game.
A button - Cancels out any menu on the big screen without making any selections.
B button - Switches between which of the 2 characters you are controlling that you are speaking for.
hold B button - Allows you to speak for both the characters you are controlling at the same time.
X button - Opens up menu of nonphysical actions with nonphysical start-ups on big screen.  Switches over to menu of nonphysical actions with physical start-ups on big screen from menu of physical actions with physical start-ups on big screen.  Confirms selected option in all menus on big screen but that of physical actions with physical start-ups.
Y button - Opens up menu of physical actions with physical start-ups on big screen.  Switches over to menu of physical actions with nonphysical start-ups on big screen from menu of nonphysical actions with nonphysical start-ups on big screen.  Confirms selected option in all menus on big screen but that of nonphysical actions with nonphysical start-ups.
A button + B button - Back-up character for current playable character on game-pad screen is called in to assist.
A button + X button - Back-up character for current playable character on big screen is called in to assist.
A button + Y button - Back-up character for current playable character on big screen is called in for a team-up attack.
B button + X button - Swaps whats on the big screen and the game-pad screen.
B button + Y button - Back-up character for current playable character on game-pad screen is called in for a team-up attack.
X button + Y button - Opens up/swaps to menu of actions where either the action itself, the start-up for the action, or both can't be clearly split from physical and nonphysical without turning it into a different action on the big screen.
A button + B button + X button - Opens up/swaps to transformation menu for current playable characters onto big screen.
A button + B button + Y button - Opens up transformation menu for current playable character on game-pad screen onto the game-pad screen.
A button + X button + Y button - Opens up/swaps to transformation menu for current playable character on big screen onto the big screen.
B button + X button + Y button - Opens up/swaps to transformation menu for party members currently not being played onto the big screen.
A button + B button + X button + Y button - Opens up/swaps to transformation menu for entire party onto big screen.
touch screen - All other commands for current playable character on game-pad screen.

Starting Main Characters:

Mohammed Chang - Christian prophet that tends to have strange dreams along with his visions of the future.  He is the first playable character on the game pad screen.
Phil Campbell - 1 week old baby born to prevent Democracy's total control in the original foreseen future when he grew up but now the catalyze to get a team together for stopping the plan from being completed early on Democracy's part.  He is the first playable character on the big screen.
Democracy - A being determined to change the very foundation of time, space, and beyond so that it always was, is, and will be doing exactly what he wants it to do.  He is the main bad guy of this game.

Skeleton for current planned pregame Storyline:

Mohammed Chang has a vision of the future where a grown up Phil Campbell defeats Democracy preventing him from his twisted desire while at the same time pointing out how Democracy is working against his own namesake.
Mohammed Chang goes to check on the baby Phil Campbell with the same deterministic birth marks as the 1 from his vision to confirm it is a vision and not 1 of his crazy dreams.
The full town discovers that Phil Campbell is went more advance than they ever thought possible for such a young age.
Democracy tries to kill Phil Campbell early to prevent the future Mohammed Chang saw from ever occurring thinking he will end up totally unopposed than.
Mohammed Chang saves Phil Campbell by taking them to some place random and changing their physical bodies to better fit in with the new environment.
Mohammed Chang gets a message from an unknown background player that the reason Democracy knew of the future he saw was because of a crazy seer that also saw the future and decided to tell Democracy so he could get his way for her own insane reasons.
Not liking the fact that they stayed human instead of transforming into a local version of the dominate species, Mohammed Chang wants to check what went wrong with that process.
He is than told that it will be a little over 15 minutes before Democracy figures out what he did so as many allies as possible have to be gotten in that time while also taking on the research.
Mohammed Chang first attempts to have the Phil Campbell and himself take on the research than search for allies since the research center is only about a minute from the town and they landed between the 2 places.
A pond learning they won't have the time enough left over to get the allies that way, Mohammed Chang decides to have the 2 of them recruit the allies first than do the research.
At this point, it is revealed that the 2 tasks both require most of the time to get done right so the team would at least stand a change in the upcoming battle with it requiring a 25 – 30 minute count down clock instead of a little over 15 minutes version to do it the way Mohammed Chang wants to do it in.
Mohammed Chang reluctantly decides the 2 of them have to split up where he takes the research task since he already knows the basis of what to look for while Phil Campbell goes gets the allies.
Once Mohammed Chang convinces Phil Campbell to go along with the plan, the player takes control of both characters with a 15 minute counter down timer to work against.

Saving:

The game can't be saved until the tutorial is over than saves like a Final Fantasy game would with the exception of before split in paths of getting the game endings.  When a split in paths for getting the game endings occur a Split Save is preformed on the save file so the player can get a chance to get all the endings without having to always start the game over.

Endings:

Finishing each game path unlocks that path's game ending to be viewed at any time.  In addition there is 10 additional game endings that are unlocked by doing the tutorial incorrectly.  The ways to unlock the tutorial game endings are 1. Don't do anything., 2. Fail both assignments., 3. Succeed in Mohammed Chang's assignment but don't get him back to the start in time while failing Phil Campbell's assignment., 4. Succeed in Phil Campbell's assignment but don't get his group to the starting location in time while failing Mohammed Chang's assignment., 5. Succeed in Mohammed Chang's assignment and get him back to the start in time while failing Phil Campbell's assignment., 6. Succeed in Phil Campbell's assignment and get his group to the starting location in time while failing Mohammed Chang's assignment., 7. Succeed in both assignments but only get Mohammed Chang alone or with some of Phil Campbell's group to the starting location in time., 8. Succeed in both assignments but only get Phil Campbell's group to the starting location in time., 9. Succeed in both assignments but only get some of Phil Campbell's group to the starting location in time., and 10. Succeed in both assignments but don't get anybody to the starting location in time.
Notes: The regular defend command can't be used at the same time as the regular recharge/reload command for the same character.  The regular jump command can't be used at the same time as the regular duck command for the same character.  How long a team member takes to respond to a command depends on where they are at in relation to the character calling for the team-up attack/assist and if can get to the location of the call.  And releasing a button that does something when held switches the action back to whatever it was before being held.  Both features activated by the Balance board can be activated at the same time.  The amount of pressure required on the Balance Board to activate a feature is just enough for it to recognize weight on it.  The defeat screen character that you are talking for is the 1 you are playing on the big screen.  The 15 minutes in the tutorial mission is to give players enough time to get used to the controls while not enough time to be able to pass the tutorial mission by alternating the playable characters so focus is never on more than 1 playable character at a time or by fully working with 1 playable character than working with the other playable character.  Split Saves are the only type of saves a player must go through when playing the game.

Controls:

left joystick - Move current playable character on big screen.
right joystick - Move current playable character on game-pad screen.
left joystick button - Switches between slow and normal pace for current playable character on big screen.
right joystick button - Switches between slow and normal pace for current playable character on game-pad screen.
hold left joystick button - Switches to fast pace for current playable character on big screen.
hold right joystick button - Switches to fast pace for current playable character on game-pad screen.
LZ trigger button - Moves the back-up for the current playable character on big screen 1 place counter-clockwise in the rotation.
RZ trigger button - Moves the back-up for the current playable character on big screen 1 place clockwise in the rotation.
LZ trigger button + RZ trigger button - Switches over from the current playable character on big screen to that character's back-up character at the location of the back-up character.
L shoulder button - Moves the back-up for the current playable character on game-pad screen 1 place counter-clockwise in the rotation.
RZ shoulder button - Moves the back-up for the current playable character on game-pad screen 1 place clockwise in the rotation.
LZ shoulder button + RZ shoulder button - Switches over from the current playable character on game-pad screen to that character's back-up character at the location of the back-up character.
up on directional pad - Makes current playable character on big screen jump.
right on directional pad - Makes current playable character on big screen defend.
down on directional pad - Makes current playable character on big screen duck.
left on directional pad - Makes current playable character on big screen recharge/reload if able.
quickly move game-pad up - Makes current playable character on game-pad screen jump.
quickly move game-pad back - Makes current playable character on game-pad screen defend.
quickly move game-pad down - Makes current playable character on game-pad screen duck.
shake game-pad - Makes current playable character on game-pad screen recharge/reload if able.
move figurine across the camera's view like a scanner - Quickly switches over from current playable character on big screen with that figurine's character at that character's location provided that you have got that character to join your party, is certainly available, and don't have the character doing something.
move equipment card across the camera's view like a scanner - Quickly switches an item the current playable character on big screen is using provided that character has that item with him/her/hir/it and can use it.
move figurine across the sensor bar - Quickly switches over from current playable character on game-pad screen with that figurine's character at that character's location provided that you have got that character to join your party, is certainly available, and don't have the character doing something.
move equipment card across the sensor bar - Quickly switches an item the current playable character on game-pad screen is using provided that character has that item with him/her/hir/it and can use it.
microphone - Have character(s) say what you say.
pressure on left Balance Board pad - Allows looking around in the game-pad screen by moving the game-pad.
pressure on right Balance Board pad - Allows game-pad to be used as a scanning device for the big screen.
select button - Rotates through the options of whatever menu is on the big screen.
start button - Pauses/unpauses the game.
A button - Cancels out any menu on the big screen without making any selections.
B button - Switches between which of the 2 characters you are controlling that you are speaking for.
hold B button - Allows you to speak for both the characters you are controlling at the same time.
X button - Opens up menu of nonphysical actions with nonphysical start-ups on big screen.  Switches over to menu of nonphysical actions with physical start-ups on big screen from menu of physical actions with physical start-ups on big screen.  Confirms selected option in all menus on big screen but that of physical actions with physical start-ups.
Y button - Opens up menu of physical actions with physical start-ups on big screen.  Switches over to menu of physical actions with nonphysical start-ups on big screen from menu of nonphysical actions with nonphysical start-ups on big screen.  Confirms selected option in all menus on big screen but that of nonphysical actions with nonphysical start-ups.
A button + B button - Back-up character for current playable character on game-pad screen is called in to assist.
A button + X button - Back-up character for current playable character on big screen is called in to assist.
A button + Y button - Back-up character for current playable character on big screen is called in for a team-up attack.
B button + X button - Swaps whats on the big screen and the game-pad screen.
B button + Y button - Back-up character for current playable character on game-pad screen is called in for a team-up attack.
X button + Y button - Opens up/swaps to menu of actions where either the action itself, the start-up for the action, or both can't be clearly split from physical and nonphysical without turning it into a different action on the big screen.
A button + B button + X button - Opens up/swaps to transformation menu for current playable characters onto big screen.
A button + B button + Y button - Opens up transformation menu for current playable character on game-pad screen onto the game-pad screen.
A button + X button + Y button - Opens up/swaps to transformation menu for current playable character on big screen onto the big screen.
B button + X button + Y button - Opens up/swaps to transformation menu for party members currently not being played onto the big screen.
A button + B button + X button + Y button - Opens up/swaps to transformation menu for entire party onto big screen.
touch screen - All other commands for current playable character on game-pad screen.

Starting Main Characters:

Mohammed Chang - Christian prophet that tends to have strange dreams along with his visions of the future.  He is the first playable character on the game pad screen.
Phil Campbell - 1 week old baby born to prevent Democracy's total control in the original foreseen future when he grew up but now the catalyze to get a team together for stopping the plan from being completed early on Democracy's part.  He is the first playable character on the big screen.
Democracy - A being determined to change the very foundation of time, space, and beyond so that it always was, is, and will be doing exactly what he wants it to do.  He is the main bad guy of this game.

Skeleton for current planned pregame Storyline:

Mohammed Chang has a vision of the future where a grown up Phil Campbell defeats Democracy preventing him from his twisted desire while at the same time pointing out how Democracy is working against his own namesake.
Mohammed Chang goes to check on the baby Phil Campbell with the same deterministic birth marks as the 1 from his vision to confirm it is a vision and not 1 of his crazy dreams.
The full town discovers that Phil Campbell is went more advance than they ever thought possible for such a young age.
Democracy tries to kill Phil Campbell early to prevent the future Mohammed Chang saw from ever occurring thinking he will end up totally unopposed than.
Mohammed Chang saves Phil Campbell by taking them to some place random and changing their physical bodies to better fit in with the new environment.
Mohammed Chang gets a message from an unknown background player that the reason Democracy knew of the future he saw was because of a crazy seer that also saw the future and decided to tell Democracy so he could get his way for her own insane reasons.
Not liking the fact that they stayed human instead of transforming into a local version of the dominate species, Mohammed Chang wants to check what went wrong with that process.
He is than told that it will be a little over 15 minutes before Democracy figures out what he did so as many allies as possible have to be gotten in that time while also taking on the research.
Mohammed Chang first attempts to have the Phil Campbell and himself take on the research than search for allies since the research center is only about a minute from the town and they landed between the 2 places.
A pond learning they won't have the time enough left over to get the allies that way, Mohammed Chang decides to have the 2 of them recruit the allies first than do the research.
At this point, it is revealed that the 2 tasks both require most of the time to get done right so the team would at least stand a change in the upcoming battle with it requiring a 25 – 30 minute count down clock instead of a little over 15 minutes version to do it the way Mohammed Chang wants to do it in.
Mohammed Chang reluctantly decides the 2 of them have to split up where he takes the research task since he already knows the basis of what to look for while Phil Campbell goes gets the allies.
Once Mohammed Chang convinces Phil Campbell to go along with the plan, the player takes control of both characters with a 15 minute counter down timer to work against.

Saving:

The game can't be saved until the tutorial is over than saves like a Final Fantasy game would with the exception of before split in paths of getting the game endings.  When a split in paths for getting the game endings occur a Split Save is preformed on the save file so the player can get a chance to get all the endings without having to always start the game over.

Endings:

Finishing each game path unlocks that path's game ending to be viewed at any time.  In addition there is 10 additional game endings that are unlocked by doing the tutorial incorrectly.  The ways to unlock the tutorial game endings are 1. Don't do anything., 2. Fail both assignments., 3. Succeed in Mohammed Chang's assignment but don't get him back to the start in time while failing Phil Campbell's assignment., 4. Succeed in Phil Campbell's assignment but don't get his group to the starting location in time while failing Mohammed Chang's assignment., 5. Succeed in Mohammed Chang's assignment and get him back to the start in time while failing Phil Campbell's assignment., 6. Succeed in Phil Campbell's assignment and get his group to the starting location in time while failing Mohammed Chang's assignment., 7. Succeed in both assignments but only get Mohammed Chang alone or with some of Phil Campbell's group to the starting location in time., 8. Succeed in both assignments but only get Phil Campbell's group to the starting location in time., 9. Succeed in both assignments but only get some of Phil Campbell's group to the starting location in time., and 10. Succeed in both assignments but don't get anybody to the starting location in time.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

05-14-12 02:11 PM
| ID: 585105 | 113 Words

invinible
Level: 19

POSTS: 26/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906


 Pony Alliance Human MilitarySneaky Transformers

 Tends to be under estimated by the ill-informed.

Earth Ponies

 Army Maximals
 Tends to provide either the worst friendly fire or best cover fire depending on personality.

 Dragons Marines Junkions
 Jobs tend to have them in the air.

 Pegasus Ponies Air Force Decepticons
 Tend to be comfortable living out at sea.

 Seaponies Navy Predacons
 Tends to always be doing work when on duty.

Unicorn Ponies

 Coast Guard Autobots


It doesn't matter if the alliance actually happened in canon, just so
long as it can be realistically possible.  And if something is used in a
realistic alliance before you post your alliance, please, don't put it
in your alliance.

 Pony Alliance Human MilitarySneaky Transformers

 Tends to be under estimated by the ill-informed.

Earth Ponies

 Army Maximals
 Tends to provide either the worst friendly fire or best cover fire depending on personality.

 Dragons Marines Junkions
 Jobs tend to have them in the air.

 Pegasus Ponies Air Force Decepticons
 Tend to be comfortable living out at sea.

 Seaponies Navy Predacons
 Tends to always be doing work when on duty.

Unicorn Ponies

 Coast Guard Autobots


It doesn't matter if the alliance actually happened in canon, just so
long as it can be realistically possible.  And if something is used in a
realistic alliance before you post your alliance, please, don't put it
in your alliance.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

05-01-12 12:47 AM
| ID: 577700 | 51 Words

invinible
Level: 19

POSTS: 25/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

Here is a link: http://killacta.org/
to get behind killing bills from the United Nations designed to
undermine the work of getting rid of S.O.P.A. and its sister bill.

And would you guys be kind enough to spread this word to all sites that don't already know about the protests going on?
Here is a link: http://killacta.org/
to get behind killing bills from the United Nations designed to
undermine the work of getting rid of S.O.P.A. and its sister bill.

And would you guys be kind enough to spread this word to all sites that don't already know about the protests going on?
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

04-19-12 02:09 PM
| ID: 570367 | 17 Words

invinible
Level: 19

POSTS: 24/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

Could we have Prussia riding Rainbow Dash?

I think it would be much more hilarious that way.
Could we have Prussia riding Rainbow Dash?

I think it would be much more hilarious that way.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

03-12-12 10:04 PM
| ID: 550624 | 59 Words

invinible
Level: 19

POSTS: 23/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

I kept trying to upload a certain picture that I now use as my profile picture as a protest against Jagex.  Yet, for some reason it won't take on Facebook and I don't see how it doesn't fit their description of pictures you are allowed to upload.  I included it in the attachment so you guys can tell me.






Image upload: 100x100 totaling 4 KB's.
I kept trying to upload a certain picture that I now use as my profile picture as a protest against Jagex.  Yet, for some reason it won't take on Facebook and I don't see how it doesn't fit their description of pictures you are allowed to upload.  I included it in the attachment so you guys can tell me.






Image upload: 100x100 totaling 4 KB's.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

02-07-12 11:41 PM
| ID: 540936 | 136 Words

invinible
Level: 19

POSTS: 22/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

37 disk drive that all work at once.
Uses 1.6TB optical disc.
Can read player minds.
Comes
with 2 controllers, 2 keyboards, 2 mice, 2 2-button joysticks, 2
microphones, and 1 game that is the minimal size of game for the system.
Costs $100 to buy.

On the Captain SNES forum I already got these valid additions:

And it can access the Internet (like how the Wii can pull up web pages
combined with the ability to play online, a la Xbox live). from Nifar.
It doesn't need a TV. It projects the game data into the surroundings as
fully three dimensional holograms. Without any kind of messy
installation. from Cyrus.

The reason for the 37 disk drive is for much longer games and extensions to games without having wholesale install the game to the system.
37 disk drive that all work at once.
Uses 1.6TB optical disc.
Can read player minds.
Comes
with 2 controllers, 2 keyboards, 2 mice, 2 2-button joysticks, 2
microphones, and 1 game that is the minimal size of game for the system.
Costs $100 to buy.

On the Captain SNES forum I already got these valid additions:

And it can access the Internet (like how the Wii can pull up web pages
combined with the ability to play online, a la Xbox live). from Nifar.
It doesn't need a TV. It projects the game data into the surroundings as
fully three dimensional holograms. Without any kind of messy
installation. from Cyrus.

The reason for the 37 disk drive is for much longer games and extensions to games without having wholesale install the game to the system.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

01-01-12 10:05 AM
| ID: 521883 | 141 Words

invinible
Level: 19

POSTS: 21/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

I went with Jimmy Neutron.

There are only 2 cases where people struck into Jimmy's lab.  The time Cindy Vortex did, she pretty much knew the password to the place already.  The other time was with Timmy Turner wishing to go to the greatest lab in the universe.

Where as Dexter's lab keeps getting stuck into by all kinds of things that shouldn't be there.  Especially unnerving in that Dexter's lab is suppose to be about as secretive as AJ's if not more so while Jimmy's never had that claim about it as he was open about having his lab.

In addition, AJ's lab is in the same universe as Jimmy's lab and while it is clear Jimmy built his lab all by himself like Dexter did, AJ might have had help from his father since he too is a scientist.
I went with Jimmy Neutron.

There are only 2 cases where people struck into Jimmy's lab.  The time Cindy Vortex did, she pretty much knew the password to the place already.  The other time was with Timmy Turner wishing to go to the greatest lab in the universe.

Where as Dexter's lab keeps getting stuck into by all kinds of things that shouldn't be there.  Especially unnerving in that Dexter's lab is suppose to be about as secretive as AJ's if not more so while Jimmy's never had that claim about it as he was open about having his lab.

In addition, AJ's lab is in the same universe as Jimmy's lab and while it is clear Jimmy built his lab all by himself like Dexter did, AJ might have had help from his father since he too is a scientist.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

01-01-12 09:46 AM
| ID: 521882 | 34 Words

invinible
Level: 19

POSTS: 20/59
POST EXP: 14984
LVL EXP: 32162
CP: 1266.5
VIZ: 61906

Likes: 1  Dislikes: 0
I'm going to have to go with TeleTubbies as I couldn't even start to
watch an episode for even the length of time as its theme song which is
less than 1 minute long.
I'm going to have to go with TeleTubbies as I couldn't even start to
watch an episode for even the length of time as its theme song which is
less than 1 minute long.
Member

Affected by 'Laziness Syndrome'

Registered: 12-11-11
Last Post: 970 days
Last Active: 586 days

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