76 Posts Found by vaderzlk11
04-16-16 10:57 PM
| ID: 1262752 | 570 Words
| ID: 1262752 | 570 Words
vaderzlk11
Level: 21




POSTS: 56/76
POST EXP: 6438
LVL EXP: 47101
CP: 571.3
VIZ: 38716




POSTS: 56/76
POST EXP: 6438
LVL EXP: 47101
CP: 571.3
VIZ: 38716

Likes: 2 Dislikes: 0
Introduction
While many Dragon Ball games were looking forward to cash in on the popularity of the anime/manga at the time (with little to no success), Dragon Ball GT is the most notorious of them all. Very little is known about its history of development, but it had a localization for the European and U.S. versions. Apparently the localization ended up even worse than the original itself. Common complaints include laggy controls, massive lag input, and a lot more. Why? This review will explain the truth behind all this. Graphics Well, since 3D graphics were a new thing at the time of the PS1, and was rarely used with the exception of some games including Battle Arena Toshinden, Metal Gear Solid, Crash Bandicoot (Which all done it perfectly except the fourth installment of Toshinden), it was expected that Final Bout, due to its rushed quality, has very awkward graphics. Because of this, i'm rating this part 4 out of 10, which is comparable to the graphics of Battle Arena Toshinden 4 (Subaru in Japan), as in that it was awkward 3D graphics, but nice anime artwork. Sound Basically, the music sounds as swell as the anime sounds. My most favorite music track of all is "The Biggest Fight", which is the Japanese only music for the intro. Unfortunately, that got removed in the European and U.S. localizations, being Addictiveness *Sigh* Do i really need to explain this part? 1 out of 10, comparable to every bad game in the planet. Story U_U (I give up on this part, it's pretty explainable once you get to play it) Depth Nothing much to offer, really. Just unlock Super Saiyan 4 Goku and you're all set. Nothing else to offer, although it does include a Bulid Up mode which levels up your character and battle with other players. I give this part a 2 out of 10, which is comparable to every classic Mega Man from 1-6, as while they did have some collectables, there's pretty much nothing to offer. Difficulty Due to the sluggish controls, it can be hard at times. However the game can be easily beaten if just mash one button. Yes, it's that terrible when it comes to these. My rating for this part is a 5 out of 10, which is comparable to every button-mashing fighting game ever. Additional Notes The localization of this game is pretty much considered one of the worst localizations of all time. Changed music (with the original being available in a sound test), altered voice acting, changed title, etc... so much problems. Conclusion My final rating for this game is a 4 out of 10, which is comparable to every poorly made licensed game in the world. Like those, they were made to cash in the popularity of a series, with negative results. Unlike those, however, this game serves as a reminder on how not to make a Dragon Ball game... Until Dragon Ball Z Kinect came out. While many Dragon Ball games were looking forward to cash in on the popularity of the anime/manga at the time (with little to no success), Dragon Ball GT is the most notorious of them all. Very little is known about its history of development, but it had a localization for the European and U.S. versions. Apparently the localization ended up even worse than the original itself. Common complaints include laggy controls, massive lag input, and a lot more. Why? This review will explain the truth behind all this. Graphics Well, since 3D graphics were a new thing at the time of the PS1, and was rarely used with the exception of some games including Battle Arena Toshinden, Metal Gear Solid, Crash Bandicoot (Which all done it perfectly except the fourth installment of Toshinden), it was expected that Final Bout, due to its rushed quality, has very awkward graphics. Because of this, i'm rating this part 4 out of 10, which is comparable to the graphics of Battle Arena Toshinden 4 (Subaru in Japan), as in that it was awkward 3D graphics, but nice anime artwork. Sound Basically, the music sounds as swell as the anime sounds. My most favorite music track of all is "The Biggest Fight", which is the Japanese only music for the intro. Unfortunately, that got removed in the European and U.S. localizations, being Addictiveness *Sigh* Do i really need to explain this part? 1 out of 10, comparable to every bad game in the planet. Story U_U (I give up on this part, it's pretty explainable once you get to play it) Depth Nothing much to offer, really. Just unlock Super Saiyan 4 Goku and you're all set. Nothing else to offer, although it does include a Bulid Up mode which levels up your character and battle with other players. I give this part a 2 out of 10, which is comparable to every classic Mega Man from 1-6, as while they did have some collectables, there's pretty much nothing to offer. Difficulty Due to the sluggish controls, it can be hard at times. However the game can be easily beaten if just mash one button. Yes, it's that terrible when it comes to these. My rating for this part is a 5 out of 10, which is comparable to every button-mashing fighting game ever. Additional Notes The localization of this game is pretty much considered one of the worst localizations of all time. Changed music (with the original being available in a sound test), altered voice acting, changed title, etc... so much problems. Conclusion My final rating for this game is a 4 out of 10, which is comparable to every poorly made licensed game in the world. Like those, they were made to cash in the popularity of a series, with negative results. Unlike those, however, this game serves as a reminder on how not to make a Dragon Ball game... Until Dragon Ball Z Kinect came out. |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
03-05-16 10:12 PM
| ID: 1251342 | 892 Words
| ID: 1251342 | 892 Words
vaderzlk11
Level: 21




POSTS: 55/76
POST EXP: 6438
LVL EXP: 47101
CP: 571.3
VIZ: 38716




POSTS: 55/76
POST EXP: 6438
LVL EXP: 47101
CP: 571.3
VIZ: 38716

Likes: 2 Dislikes: 0
Oh. My. Freaking God. While I have seen some hard Mega Man/Rockman games, this one perhaps stands out as one of the hardest Mega Man/Rockman games ever. Hope you're ready, because this one will cause me to rant at some point.
Introduction: After Keiji Inafune managed to finish X5, he wanted it to be the final game in the series and move on to develop the Mega Man/Rockman Zero series. However, according to him, "And so I’d always planned to make Zero come back to life in the Mega Man Zero series, but then X6 comes out sooner from another division and Zero comes back to life in that, and I’m like, 'What’s this!? Now my story for Zero doesn’t make sense! Zero’s been brought back to life two times!" This, of course, was a massive understatement. Because of the strict development schedule (barely even a year!), it had some massive things that annoyed players. In spite of the mixed reception, X6 managed to sell 106k units by the end of 2001. Graphics: I do have to admit, the 2D graphics of the ps1's time was good, but some character graphics don't match up well (e.g. Blaze Heatnix, Infinity Mijinion), though the stage design corresponds very well to the bosses. Also, the 3d CGI graphics also return (Nightmare Snake anyone?), and like X5, clashes with the art style. The intro animation and cutscene pictures also look very well designed. I give this part a 7 out of 10 (Nightmare Snake). Sounds:I do have to admit, the Japanese voice acting sounds very good, although some of them are ruined by the constant yelling (e.g. X's yelling when damaged, Infinity Mijinion's babbling). Also, the sound effects are also very good. Also, the music sounds very good like its predecessor, and did you know that they actually kept the J-Pop soundtracks for the American version instead of replacing them with generic American rock? Even with that, they still sound very awesome. I give this part a 8 out of 10 (Showtaro Morikubo). Addictiveness: HECK NO. The difficulty, which I will mention below, has made me not want to play the game ever again aside from the fact that I can use codes to play as Ultimate Armor X and Black Zero. I give this part a 1 out of 10 (https://www.youtube.com/watch?v=0h8Z-L0JjkI) Story: One of my personal criticisms of the game is that the story is convoluted and inplausible. Of course, since I'm not allowed to post important plot points in the game, I'll post it later in my guide (which I will do in my free time). Also, the entire premise is just about the same, but with a twist: You jump and shoot, but also get Nightmare Souls and save reploids. I give this part a 3 out of 10 (What A Twist!) Depth: There's a lot this game has to offer, such as rescuing reploids in exchange for certain parts and power-ups, Sub Tanks, and Armors. By the way, you can also increase your rank by collecting Nightmare Souls, which in turn, gives you a higher rank that lets you equip more parts. The maximum rank for this game is a UH (Ultimate Hunter), in which have to collect, and I'm not kidding, 9999 Nightmare Souls, which is the maximum amount you can get for a character for a game. Good luck with that! I give this part a 8 out of 10 (Survival Necessity). Difficulty: Do I have to explain everything about this one? Well, short story, Awkward Design = Xtreme Difficulty on Easy Mode. Long story is that due to the rushed stage designs, some end up impossible to beat without the use of certain parts, which are obtained from reploids. Keep in mind that reploid can be killed or infected. If that reploid is gone, well you're on your own! The only reason why I gave this one a 9 rather than a 10 is because you can use certain weapons to make your way through the entire game, and some can be used for exploitation. Also, the bosses are rather easy (Aside from Infinity Mijinion). And good luck if you attempt this game with unarmored X without taking damage AND achieving 100%! Speaking of that, the last time i attempted 100%, it took me at least 400 save state loads and 100 deaths to beat this game. Yes, IT'S THAT HARD. No, really! https://www.vizzed.com/vizzedboard/retro/user_screenshots/saves15/150549/PLAYSTATION--Mega%20Man%20X6%20_Mar5%2020_24_21.png I give this part a 9 out of 10 ( Conclusion: My final rating for this game is a 5.8 out of 10 (Dark Souls). Just like Bloodstained: Ritual of the Night is a spiritual successor to Castlevania, X6 is a spiritual successor to Dark Souls (at least in terms of when it took place). Why? Because like Dark Souls, they are both really hard. They also contain some awkward stage design. The controls for those games are frustrating at times. The music is great in those. The story is complex and requires some other timeline to explain it all. They also have a lot of depth in those games. The only fact that hindered X6 from being a true spiritual successor to Dark Souls is that X6 at least has a pause button. While it's not that horrible, it really is a letdown of the entire 5th Generation Mega Man/Rockman games. Introduction: After Keiji Inafune managed to finish X5, he wanted it to be the final game in the series and move on to develop the Mega Man/Rockman Zero series. However, according to him, "And so I’d always planned to make Zero come back to life in the Mega Man Zero series, but then X6 comes out sooner from another division and Zero comes back to life in that, and I’m like, 'What’s this!? Now my story for Zero doesn’t make sense! Zero’s been brought back to life two times!" This, of course, was a massive understatement. Because of the strict development schedule (barely even a year!), it had some massive things that annoyed players. In spite of the mixed reception, X6 managed to sell 106k units by the end of 2001. Graphics: I do have to admit, the 2D graphics of the ps1's time was good, but some character graphics don't match up well (e.g. Blaze Heatnix, Infinity Mijinion), though the stage design corresponds very well to the bosses. Also, the 3d CGI graphics also return (Nightmare Snake anyone?), and like X5, clashes with the art style. The intro animation and cutscene pictures also look very well designed. I give this part a 7 out of 10 (Nightmare Snake). Sounds:I do have to admit, the Japanese voice acting sounds very good, although some of them are ruined by the constant yelling (e.g. X's yelling when damaged, Infinity Mijinion's babbling). Also, the sound effects are also very good. Also, the music sounds very good like its predecessor, and did you know that they actually kept the J-Pop soundtracks for the American version instead of replacing them with generic American rock? Even with that, they still sound very awesome. I give this part a 8 out of 10 (Showtaro Morikubo). Addictiveness: HECK NO. The difficulty, which I will mention below, has made me not want to play the game ever again aside from the fact that I can use codes to play as Ultimate Armor X and Black Zero. I give this part a 1 out of 10 (https://www.youtube.com/watch?v=0h8Z-L0JjkI) Story: One of my personal criticisms of the game is that the story is convoluted and inplausible. Of course, since I'm not allowed to post important plot points in the game, I'll post it later in my guide (which I will do in my free time). Also, the entire premise is just about the same, but with a twist: You jump and shoot, but also get Nightmare Souls and save reploids. I give this part a 3 out of 10 (What A Twist!) Depth: There's a lot this game has to offer, such as rescuing reploids in exchange for certain parts and power-ups, Sub Tanks, and Armors. By the way, you can also increase your rank by collecting Nightmare Souls, which in turn, gives you a higher rank that lets you equip more parts. The maximum rank for this game is a UH (Ultimate Hunter), in which have to collect, and I'm not kidding, 9999 Nightmare Souls, which is the maximum amount you can get for a character for a game. Good luck with that! I give this part a 8 out of 10 (Survival Necessity). Difficulty: Do I have to explain everything about this one? Well, short story, Awkward Design = Xtreme Difficulty on Easy Mode. Long story is that due to the rushed stage designs, some end up impossible to beat without the use of certain parts, which are obtained from reploids. Keep in mind that reploid can be killed or infected. If that reploid is gone, well you're on your own! The only reason why I gave this one a 9 rather than a 10 is because you can use certain weapons to make your way through the entire game, and some can be used for exploitation. Also, the bosses are rather easy (Aside from Infinity Mijinion). And good luck if you attempt this game with unarmored X without taking damage AND achieving 100%! Speaking of that, the last time i attempted 100%, it took me at least 400 save state loads and 100 deaths to beat this game. Yes, IT'S THAT HARD. No, really! https://www.vizzed.com/vizzedboard/retro/user_screenshots/saves15/150549/PLAYSTATION--Mega%20Man%20X6%20_Mar5%2020_24_21.png I give this part a 9 out of 10 ( Conclusion: My final rating for this game is a 5.8 out of 10 (Dark Souls). Just like Bloodstained: Ritual of the Night is a spiritual successor to Castlevania, X6 is a spiritual successor to Dark Souls (at least in terms of when it took place). Why? Because like Dark Souls, they are both really hard. They also contain some awkward stage design. The controls for those games are frustrating at times. The music is great in those. The story is complex and requires some other timeline to explain it all. They also have a lot of depth in those games. The only fact that hindered X6 from being a true spiritual successor to Dark Souls is that X6 at least has a pause button. While it's not that horrible, it really is a letdown of the entire 5th Generation Mega Man/Rockman games. |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
02-22-16 05:51 PM
| ID: 1247178 | 48 Words
| ID: 1247178 | 48 Words
18mlivingston : I have played horror games before, but none of them scare me. This, on the other hand, scared me, because it adds a lot of horror into a simple KID'S GAME. Also, I'm trying to add more detail to it, but thanks for giving me a template. |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
02-21-16 10:14 PM
| ID: 1247042 | 326 Words
| ID: 1247042 | 326 Words
Some romhacks are weird. Some are terrible. Some are artistic and improve on the original design. But others take a darker route, but this one took it up to eleven. When I actually tried to play it, I almost suffered a literal heart attack! So is this the kind of zombie apocalypse scenario we wanted to see?
Graphics: Pretty good, for some editing of certain Pokemon to look like Fakemon and that they fit in with the zombie apocalyptic design of the game. Though some look a bit weird, they're fine to me, and they still fit well for GBA graphics. Also, it retains some graphics from the original game, like the Pokemon Center from Pokemon FireRed and LeafGreen. Sound: Most Pokemon music and sound are retained from the orignal games, but are otherwise still good. The fact that some Fakemon borrow some sounds from the one that they were based off didn't help. Addictiveness: NOT FOR ME AT ALL SINCE IT GAVE ME A WHOLE BUNCH OF NIGHTMARES. For the rest of you, it depends on whether you like it or not. I'm not trying it out again. Story: Well executed for a zombie apocalypse. In spite of having many cliches, it somehow lampshades how dull they are at times (and even lampshades the pop-culture references at times), making it seem a bit interesting Depth: After all, you gotta catch em all, right? Yep, you're also catching ZOMBIES too. Does this remind you of a certain mobile game by the way? Difficulty: It gets hard at first, but as you get more powerful by grinding for levels, it gets mostly easier (and thankfully in a good way). Final Rating: 7.2 (Nightmare Fuel- Honest Game Trailers reference BTW) While the plot and the story is mostly cliched, the constant lampshading at those help maintain its good reputation. While it's not excellent, at least it isn't terrible. If you're nightmare resistant, then you should play this romhack. Graphics: Pretty good, for some editing of certain Pokemon to look like Fakemon and that they fit in with the zombie apocalyptic design of the game. Though some look a bit weird, they're fine to me, and they still fit well for GBA graphics. Also, it retains some graphics from the original game, like the Pokemon Center from Pokemon FireRed and LeafGreen. Sound: Most Pokemon music and sound are retained from the orignal games, but are otherwise still good. The fact that some Fakemon borrow some sounds from the one that they were based off didn't help. Addictiveness: NOT FOR ME AT ALL SINCE IT GAVE ME A WHOLE BUNCH OF NIGHTMARES. For the rest of you, it depends on whether you like it or not. I'm not trying it out again. Story: Well executed for a zombie apocalypse. In spite of having many cliches, it somehow lampshades how dull they are at times (and even lampshades the pop-culture references at times), making it seem a bit interesting Depth: After all, you gotta catch em all, right? Yep, you're also catching ZOMBIES too. Does this remind you of a certain mobile game by the way? Difficulty: It gets hard at first, but as you get more powerful by grinding for levels, it gets mostly easier (and thankfully in a good way). Final Rating: 7.2 (Nightmare Fuel- Honest Game Trailers reference BTW) While the plot and the story is mostly cliched, the constant lampshading at those help maintain its good reputation. While it's not excellent, at least it isn't terrible. If you're nightmare resistant, then you should play this romhack. |
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Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
02-21-16 09:46 PM
| ID: 1247035 | 39 Words
| ID: 1247035 | 39 Words
I meant that the soundtrack feels upbeat and exciting, that the graphics were slightly improved from the first Mega Man game, and that some stages have some areas that you can explore. Sorry if I haven't mentioned it earlier. |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
02-21-16 02:06 PM
| ID: 1246950 | 407 Words
| ID: 1246950 | 407 Words
vaderzlk11
Level: 21




POSTS: 51/76
POST EXP: 6438
LVL EXP: 47101
CP: 571.3
VIZ: 38716




POSTS: 51/76
POST EXP: 6438
LVL EXP: 47101
CP: 571.3
VIZ: 38716

Likes: 3 Dislikes: 0
Ah, Mega Man 2. At the time, Capcom thought this would flop hard, and only allowed Keiji Inafune as a side project. However, when the sales took off and positive reviews all around, this is what put Mega Man on the memory of many gamers. This review looks at how Mega Man 2 cause a phenomenon around the world, and see if it lives up to its reputation as Keiji Inafune's magnum opus.
Graphics: Very good (at least for its time). It has colorful graphics that fit neatly with the stage, along with the bosses themselves (though the Alien looks a bit off). Sound: VERY GOOD. I could listen to it all day in my iPhone or my mp3 player. I'm even willing to buy the soundtrack of the game. Addictiveness: Good. While it's mostly about defeating all the Robot Masters and Dr. Wily himself, if you're willing to maintain a run without taking damage, then you should be quite addicted to this, because some of the stages and bosses are hard to defeat (especially Air Man, you can't beat him even with the time barrage glitch. Good luck!), or if you're insane enough, beating the game WITHOUT the special weapons (except the Bubble Lead, which is the only way to damage the alien). Story: It's just about Mega Man fighting against Dr. Wily, along with his new Robot Masters after he once again caused chaos. Plain simple. Depth: It's not much, but if you're willing to go through the entire game undamaged (Good luck trying to beat Air Man during your run!) and not wanting to use special weapons the entire run (Except the time where you're forced to use the Bubble Lead on the Alien, because it's the only one that can damage him), then it's going to take a while. Difficulty: Quite a bit hard, I must say, but more harder when you're attempting to go through the entire game unscathed (especially on Air Man's stage) and without using special weapons. Final Rating: 8.7 (Air Man). It's surprising held up very well today, though it still has its own problems. This is what inspired the Blue Bomber to rise to fame. If you ever find this on a store, I would recommend it as a collectible- A very good one. It's also available on the nintendo eShop and in the Mega Man Legacy Collection, so if you want to try it out, do it. Graphics: Very good (at least for its time). It has colorful graphics that fit neatly with the stage, along with the bosses themselves (though the Alien looks a bit off). Sound: VERY GOOD. I could listen to it all day in my iPhone or my mp3 player. I'm even willing to buy the soundtrack of the game. Addictiveness: Good. While it's mostly about defeating all the Robot Masters and Dr. Wily himself, if you're willing to maintain a run without taking damage, then you should be quite addicted to this, because some of the stages and bosses are hard to defeat (especially Air Man, you can't beat him even with the time barrage glitch. Good luck!), or if you're insane enough, beating the game WITHOUT the special weapons (except the Bubble Lead, which is the only way to damage the alien). Story: It's just about Mega Man fighting against Dr. Wily, along with his new Robot Masters after he once again caused chaos. Plain simple. Depth: It's not much, but if you're willing to go through the entire game undamaged (Good luck trying to beat Air Man during your run!) and not wanting to use special weapons the entire run (Except the time where you're forced to use the Bubble Lead on the Alien, because it's the only one that can damage him), then it's going to take a while. Difficulty: Quite a bit hard, I must say, but more harder when you're attempting to go through the entire game unscathed (especially on Air Man's stage) and without using special weapons. Final Rating: 8.7 (Air Man). It's surprising held up very well today, though it still has its own problems. This is what inspired the Blue Bomber to rise to fame. If you ever find this on a store, I would recommend it as a collectible- A very good one. It's also available on the nintendo eShop and in the Mega Man Legacy Collection, so if you want to try it out, do it. |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
02-21-16 01:33 PM
| ID: 1246943 | 31 Words
| ID: 1246943 | 31 Words
WOW. So this one was actually sold for about $25? Jeez! Did it come with the original game or not? Cause if not, i'm wondering how many mediocre reviews there were. |
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Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
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Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
02-20-16 08:45 PM
| ID: 1246767 | 7 Words
| ID: 1246767 | 7 Words
vaderzlk11
Level: 21




POSTS: 49/76
POST EXP: 6438
LVL EXP: 47101
CP: 571.3
VIZ: 38716




POSTS: 49/76
POST EXP: 6438
LVL EXP: 47101
CP: 571.3
VIZ: 38716

Likes: 1 Dislikes: 0
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
02-19-16 04:01 PM
| ID: 1246537 | 31 Words
| ID: 1246537 | 31 Words
I Like to see the Gamecube added to the plugin, because it has my favorite games on it, and I felt like it could be a neat addition to the plugin. |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
02-15-16 11:22 PM
| ID: 1245865 | 128 Words
| ID: 1245865 | 128 Words
vaderzlk11
Level: 21




POSTS: 47/76
POST EXP: 6438
LVL EXP: 47101
CP: 571.3
VIZ: 38716




POSTS: 47/76
POST EXP: 6438
LVL EXP: 47101
CP: 571.3
VIZ: 38716

Likes: 0 Dislikes: 1
Characters: -Axl (MMX) -Billy Kane (Fatal Fury) -Krizalid (The King Of Fighters) -Inuyasha -Air Man (Mega Man; you can't beat him by the way) -Wood Man (Mega Man; you also can't beat him) -Flame Hyenard (MMX- BURN TO THE GROUND!) -Failman (The Man Who Fails) -Egoraptor (JUMP N SHOOT MAN!) -JonTron (OH MAH GAAAAAAAWD) -Iori Yagami (The King Of Fighters) -M. Bison (OF COURSE!) -Guts Man (DUN DUUUUUN) -Gunvolt -Pewdiepie (How's it going, bros?) -Ao Oni (It's- Oh, you know what I mean.) -Spongebob Squarepants -Mr. Krabs (MOAR) -Sigma (MMX) -Rugal Bernstein (The King Of Fighters) Stages: -Ao Oni Mansion -MMX1 Intro Stage -Bikini Bottom -4chan -Air Man Stage (Airman Ga Taosenai included) -Cyberspace Stage (MMX5) -Sigma Palace (MMX8) -Wood Man Stage -Black Noah (The King Of Fighters) -Axl (MMX) -Billy Kane (Fatal Fury) -Krizalid (The King Of Fighters) -Inuyasha -Air Man (Mega Man; you can't beat him by the way) -Wood Man (Mega Man; you also can't beat him) -Flame Hyenard (MMX- BURN TO THE GROUND!) -Failman (The Man Who Fails) -Egoraptor (JUMP N SHOOT MAN!) -JonTron (OH MAH GAAAAAAAWD) -Iori Yagami (The King Of Fighters) -M. Bison (OF COURSE!) -Guts Man (DUN DUUUUUN) -Gunvolt -Pewdiepie (How's it going, bros?) -Ao Oni (It's- Oh, you know what I mean.) -Spongebob Squarepants -Mr. Krabs (MOAR) -Sigma (MMX) -Rugal Bernstein (The King Of Fighters) Stages: -Ao Oni Mansion -MMX1 Intro Stage -Bikini Bottom -4chan -Air Man Stage (Airman Ga Taosenai included) -Cyberspace Stage (MMX5) -Sigma Palace (MMX8) -Wood Man Stage -Black Noah (The King Of Fighters) |
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Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
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Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
02-15-16 02:23 PM
| ID: 1245753 | 37 Words
| ID: 1245753 | 37 Words
For me, it would be the original Street Fighter. It had some buggy controls and some things that didn't age very well, and I would like to see it remastered with all the characters in it playable. |
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Affected by 'Laziness Syndrome'
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Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
02-13-16 08:58 PM
| ID: 1245409 | 10 Words
| ID: 1245409 | 10 Words
I have one small question. How many pokemon are there? |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
02-12-16 09:49 PM
| ID: 1245179 | 7 Words
| ID: 1245179 | 7 Words
Subscribed. My youtube account is here. https://www.youtube.com/channel/UCE7vkgG8iPU5HcECra2UakQ |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
02-12-16 07:38 PM
| ID: 1245145 | 260 Words
| ID: 1245145 | 260 Words
So, while I was looking at the Retro Game Room in the Sega Saturn section, I found something that caught my attention: Shin Megami Tensei: Devil Summoner: Akuma Zensho. Apparently, due to me finding Japanese language incomprehensible, I became a bit confused to what it meant, but that didn't stop me from playing it. As it turns out, however, it's actually a gallery for all the demons in Shin Megami Tensei: Devil Summoner. As I thought about it, I realized something: Was this game even sold? Then this caused me to review this game. This will tell all about Shin Megami Tensei: Devil Summoner: Akuma Zensho, and how I think about it. Graphics: Even though it's a gallery for all the demons, it's quite well done in detailing the visually. Sound: Though it has only a few tracks, it's slightly enjoyable. Where's the soundtrack for this? Addictiveness: None. There's only a few amount of replayable content such as viewing info of demons, checking their alignment, and that's mostly all. Story: There is none, because it's a gallery for all the demons encountered in Shin Megami Tensei: Devil Summoner. Depth: Nothing big to offer, aside from some info from the demons. Difficulty: None. If you have trouble with this, then there's something wrong with you, aside from some menu problems. Final Rating: 6.6. It's just a simple gallery to view and nothing else. Aside from providing a backstory, there's nothing else to view aside from these. And no, it doesn't come with the game. But if it was, please tell me. Graphics: Even though it's a gallery for all the demons, it's quite well done in detailing the visually. Sound: Though it has only a few tracks, it's slightly enjoyable. Where's the soundtrack for this? Addictiveness: None. There's only a few amount of replayable content such as viewing info of demons, checking their alignment, and that's mostly all. Story: There is none, because it's a gallery for all the demons encountered in Shin Megami Tensei: Devil Summoner. Depth: Nothing big to offer, aside from some info from the demons. Difficulty: None. If you have trouble with this, then there's something wrong with you, aside from some menu problems. Final Rating: 6.6. It's just a simple gallery to view and nothing else. Aside from providing a backstory, there's nothing else to view aside from these. And no, it doesn't come with the game. But if it was, please tell me. |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
02-12-16 06:57 PM
| ID: 1245137 | 11 Words
| ID: 1245137 | 11 Words
I managed to send a game under $5 dollars for you. |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
11-29-13 09:19 PM
| ID: 933281 | 22 Words
| ID: 933281 | 22 Words
why not play this game instead? http://www.torn.com/1769970 mention my name in this game during the refferal part & we'll get a bonus! |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
09-29-13 07:58 PM
| ID: 892893 | 14 Words
| ID: 892893 | 14 Words
I'm Going to say... I ban the next person for noob tubing me! ![]() Image upload: 266x189 totaling 3 KB's. I ban the next person for noob tubing me! ![]() Image upload: 266x189 totaling 3 KB's. |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
05-19-13 09:15 PM
| ID: 799819 | 4 Words
| ID: 799819 | 4 Words
Subcribed to both channels |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
05-04-13 12:13 AM
| ID: 792449 | 31 Words
| ID: 792449 | 31 Words
???, ????
? ????????? ????????? ??????? ?? ?????????? ?????? ???????? ???! (LOL ????????? ??????) Translation:What, what? I ban the next person for not having a horse ride you! (LOL Soviet Russia) ? ????????? ????????? ??????? ?? ?????????? ?????? ???????? ???! (LOL ????????? ??????) Translation:What, what? I ban the next person for not having a horse ride you! (LOL Soviet Russia) |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
11-23-12 10:30 PM
| ID: 692533 | 19 Words
| ID: 692533 | 19 Words
Say what!?
I ban the next person for going "bale-istic" all over mikuru! Don't know what bale-istic is? Www.youtube.com/watch?v=HsYHGrkE31c I ban the next person for going "bale-istic" all over mikuru! Don't know what bale-istic is? Www.youtube.com/watch?v=HsYHGrkE31c |
Member
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
Affected by 'Laziness Syndrome'
Registered: 11-23-11
Location: San Jose
Last Post: 2984 days
Last Active: 2655 days
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