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Main Profile KingofRPG's Profile Game Profile : Collection

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    24 / 08-14-99

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CP: 1225.9 Trust Points: 0.0 Post Rating: 2
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Registration: 05-17-12 06:50 PM (4359 days ago)
Last Activity: 10-19-23 09:01 PM

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Last Post: 05-31-16 06:12 PM
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Pac-Man   Rank 8/10 : 9,270
 
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KingofRPG's Last 10 Game Comments (view last 100)
Earthbound Zero (sprites restored) Considering that the original ending was pretty short and/or lame, it's probably best that you didn't "fix" the ending.
Pokemon Green (Pirate Version) @mrkoolnerd ...what?
Dragon Warrior Plus But they removed the background on the overworld! How is that an improvement?
Earthbound - Sword of Kings Well, the Sword of Kings is Poo's only weapon that he can equip that raises his attack. Therefore, it's good that he gets the boost, because he *needs* the boost. Besides, changing the probability to 164/164 isn't too much time wasted.
Fire Emblem - Seisen no Keifu (translated) Perhaps Sigurd doesn't have enough gold?
Final Fantasy Tactics 1.3 The maker of this *does* realize that the level down thing wasn't a glitch, right?
Final Fantasy Face Lift But...Yang is a monk...
Dragon Quest 3 (English RC1 Beta) Eh, it's really more of a pain.
7th Saga EasyType Probably the most needed Easytype.
Final Fantasy II - EasyType & Translated Bad choice for this type of Easytype - one character won't have the godstats. Dark Knights at beginning are hard due to high ev. lvls, needing Ultm, a poor spell. Confuses narrative also. Why would they need to be revived after killing their enemies?

KingofRPG's Last Game Reviews
Final Fantasy V Advance - Custom Classes
06-27-13 06:47 PM
Finest Fantasy for Advance remastered
So, you just finished Final Fantasy V/Final Fantasy V Advance. What a challenge it was! The final boss was hard, and kept on using its best attack over and over. Then (if you were playing the Advance version), after your many hours of slaving away, you find that there's a bonus dungeon - and so you went and beat that, too. You got a new job, which was useless, as you beat pretty much all there was to offer. So, that's probably the last time you'll play Final Fantasy V...right?


A few months pass, and you're back on Final Fantasy V Advance's Vizzed page, contemplating getting a refund. After all, that awesome item you wanted is just a few Viz away, and you aren't going to play Final Fantasy V again, are you? Scrolling down the page, perhaps seeing if there were any threads telling you if you missed anything, you spot a hack for Final Fantasy V - the "Custom Job" version. What could it do that could make the jobs more "custom" then the regular job system?

Well, to start it simple, every job is Mime. No, not literally: every job had three ability slots in addition to the job command (y'know, Steal for Thief, Jump for Dragoon, etc.). As a result, Attack and Item are not automatically slotted in - you have to put them in yourself. The way stat bonuses work is different, too: instead of giving a bonus to the base stat and being nullified if you have a higher stat bonus, it instead gives a raw bonus to that stat. All abilities give bonuses, too (for example, Item gives +5 Agility). Stats are also based on the character far more - rather then just a few bonuses here and there, the stats differ far more (for example, Galuf is now a mighty glacier, Lenna leans far more towards the standard mage build, Faris is a fragile speedster, and Bartz is more of an everyman pre-job). Innate passive abilities are now available for every 

The jobs themselves have been tweaked, too. The ABP costs for the abilities have been changed (for example, Ch... Read the rest of this Review
Pokemon Pyschic
06-04-12 08:20 AM
Wut. Just wut.
Giving this game a one is generous.
This is game is as hard as hell. All of the most powerful Pokémon are at the beginning. Whoever hacked this did a horrible job; I used up most of the beginning five Poke Balls on one Flygon (granted, it's health was yellow, but still), and the Poke Ball only shook once (I think, I was holding the space bar...but still!). I encountered TWO Pokémon on Route 101 that knocked out my Deoxys in one hit - Metagross and Rayquaza (both Level 10). That shouldn't happen.
The starters also were short sighted - sure, Mewtwo, Lugia, and Deoxys are awesome, but Mewtwo can't fight against Poochyana, Lugia can't fight at ALL, and thus Deoxys is the natural option. Really limiting the choices.. I'd prefer if whoever hacked this stuck with  the traditional Fire/Water/Grass thing (were there even Grass-type legendaries back then?), because then it wouldn't be so limiting. Deoxys also falls short because it can't switch formes. Which brings me to another thing:
The whole gist of the game isn't changed at all.
And when I say gist, I mean everything that isn't the Pokémon encounters. The text is kept (from what I remember, anyway), the sprites are kept, the move sets are kept (as far as I know), pretty much nothing is changed! Which makes it hard, especially since you can't catch ANYTHING.
Also, if anyone Nuzlocked this game and completed it, I will worship you.
I don't get why people are giving this game 9s and 10s. I just don't.
EDIT: Whoever made this needs to get one thing straight: the stronger Pokemon come on LATER routes, not EARLIER routes.
Also not seeing the "more grass" thing.

KingofRPG's Last Game Guides
Final Fantasy V Advance
06-24-13 05:32 PM
Final Fantasy V Advance - Job Class Guide
Job Class Guide for Final Fantasy V Advance

Slight spoilers, but nothing major. (Well...)

(Current) Table of Contents:

JCA - Notes
JC1 - Freelancer
JC2 - Wind Crystal Jobs
JC3 - Water Crystal Jobs

JCA - Notes

Final Fantasy V uses the Active Time Battle system (TM). With it, each unit - both you and your opponents - have a gauge that fills up over time. The more Agility you have, the quicker the gauge will fill up. (This is modified with a few things - how much equipment is weighing you down and if you have Haste/Slow or not are the ones that currently come to mind.) At the end of the battle, assuming it has ended due to your victory, surviving characters will gain three things. Two of these things, EXP and gil, are both inconsequential to this guide and are not there when you defeat a boss. The third one - ABP - is much more involved - it is EXP for the jobs the characters are using. When you hit a certain ABP level, your job levels up and you will gain an ability that the character can use in any job. Woo!

As a note, the ABP does not carry over from previous levels. As in, if you learned an ability that needed 10 ABP to be learned, then were met with an ability that needed 35 ABP to learn, you do not automatically get a 10 ABP head start, meaning you'd only need 25 ABP to level up.

Also the only stats that actually increase on level up are HP and MP. SO

(the order of the job pictures is Bartz - Lenna - Faris - Galuf - Krile. Who's Krile? ...um)

JC1 - Freelancer

[img]http://images1.wikia.nocookie.net/__cb20130522010334/finalfantasy/images/9/9d/V_Bare.PNG[/img]

Ah, the humble freelancer! This is the "job" everyone starts out with. Unlike their weapons, though, the base form of the freelancer will last long: while they initially start out with only their starting stats (they differ from character to character; Bartz and Galuf get boosts to their Strength and ... Read the rest of this Guide

KingofRPG's Last 7 Game screenshots (26 total) (view last 250)

KingofRPG's Game History
Shin Megami Tensei (english translation bug fix) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Kyuuyaku Megami Tensei (english translation) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Shin Megami Tensei (english translation bug fix) (snes),   Dragon Warrior (nes),   Dragon Warrior (nes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Final Fantasy I & II - Dawn of Souls (gba),   Final Fantasy I & II - Dawn of Souls (gba),   Final Fantasy I & II - Dawn of Souls (gba),   Dragon Quest 3 (English RC1 Beta) (snes),   Final Fantasy I & II - Dawn of Souls (gba),   Final Fantasy I & II - Dawn of Souls (gba),   Final Fantasy I & II - Dawn of Souls (gba),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest III (English Translation) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Dragon Quest 3 (English RC1 Beta) (snes),   Kyuuyaku Megami Tensei (english translation) (snes),   Final Fantasy I & II - Dawn of Souls (gba),   Jack Bros. (vb),  
 
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Super Nintendo Games KingofRPG owns (20)

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Game Boy Games KingofRPG owns (6)

Sega Master System Games KingofRPG owns (1)

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