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  Views: 3,221,966,643     04-26-24 11:54 AM  

Main Profile TetraDigm's Profile Game Profile

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    36 / 06-29-87

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CP: 1972.2 Trust Points: 0.0 Post Rating: -28
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Registration: 08-26-11 07:46 PM (4626 days ago)
Last Activity: 06-11-21 12:43 PM

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Last Post: 06-07-16 10:54 AM
    in worst. game series. ever. (Game Reviews)
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TetraDigm's Last 10 Game Comments (view last 100)
Final Fantasy - A Heroes Quest i was level 4 with nearly 200 hp on a white and black mage, and my warrior 1 shotted garland for 742 damage.
Final Fantasy - A Heroes Quest this is complete garbage. you 1 shot literally every enemy with literally every character. the first weapon shop is bugged, when you leave, walk up and it opens a second weapon shop that sells bugged items, armor, and weapons.
Pier Solar and the Great Architects (beta) th hd version is 100x buggier, and using the "hd" graphics introduces such a terrible excuse for a lighting system that everything becomes an incomprehensible mess. not to mention the pc versions controls are terrible.
Pier Solar and the Great Architects (beta) seeing as i own the "hd" version on steam, id say i know a bit more of this game than you. and it is worthless.
Final Fantasy Negative One (Ver. 2.0) hacked my levels up to 15, still got wiped. could barely hurt them, and they hit my guys for 40-150 damage per punch.
Final Fantasy Negative One (Ver. 2.0) it seemed fun at first. then i ran against the pisco demons, who apparently have 95% resistance to physical attacks, and all spells do about 10 damage to them.
Pier Solar and the Great Architects (beta) the HD version is even worse than this demo lol
Pier Solar and the Great Architects (beta) if this demo is indicative of the quality of the full game, then this game is worthless. the graphics, sound, generic battle engine, and overall speed of battle/movement are all so low that it makes this game unplayable.
DemiKids - Dark Version i was referring to the sign above the doors of the fusion buildings. i may have missed a few that were 5 pointed, but all i saw were stars of david.
Final Fantasy 7 - NES Remake (4-25-12 Update) this game is unplayable, and resembles ff7 in no way aside from the script obviously copied from google, and the makers having never played the actual game.

TetraDigm's Last 5 Game Reviews (view last 25)
Pier Solar and the Great Architects (beta)
09-01-14 06:49 AM
why do people pay money for this?
Graphics: the graphics in Pier Solar (demo) are absolutely terrible. they have that od sharp yet blurry look of sega CD games, but with terrible choices of colors and oftentimes odd, like wierd blue or green dots sometimes on the borders of tiles, or some parts of characters. its all very eye wrenching and for being made well after the system was dead, these guys should have been able to program graphics at least on par with early genesis titles, not slightly better than a pirate chinese rpg for the nes.

Sound: its difficult to tell if its badly arranged, they had no idea how to use synthetic wave forms to make their instruments, or both, but the music in this demo sounds absolutely terrible. im sure the CD version music sounds better, but theres no excuse for them just deciding to put no effort into this sound.

addictive: no. its (the demo) a generic rpg thats over very quick. if it werent for the fact that you move i tiles in like 2 seconds, the game would be over far quicker.

Story: meh its well written, and by that i mean obviously by native english speakers. its not engaging, nothing out of the ordinary or special. theres nothing in this story for the demo to make me say "oh damn i need that"

depth: again, generic rpg. you have some kind of charge option in battle, but its useless in this demo because you lose ALL your charges anytime you get hit and need to charge for like 3-4 turns to have a small increase in damage, which you would have surpassed by simply attacking those 4 turns.

difficulty: meh. there really is none. youll find it difficult if you try to use that idiotic charge mechanic though.

Overall, this demo, if indicative of the actual game, tells me that the creators were basically making some chinese pirate rpg, but with text we can understand. a generic battle system, coupled with terrible sound and graphics, extremely slow movement, a bland and boring story, and all the same stuff ... Read the rest of this Review
Earthbound Zero
08-21-14 08:46 AM
what do people see in this?
Ah Earthbound. A game lauded by many, given false praise left and right, where despite the many failings it has, they are all ignored and the programmers could do no wrong. i normally dont bother to include information pertaining to the games development or past, but for this one im going to do so at various parts. some of you are going to see a "rant" because of the low rating and general tone i will take against this game, but play the game and youll see for yourself that everything i say is true.

Graphics: Earthbound has good graphics for a late NES or very early release SNES game. for being 4 years into the system, there is no excuse. the character sprites are very poorly done, as if someone just learned how to code had taken his first steps at making game graphics. this is an apt comparison, because the team who handled most of the game, APE, was a fledgling company full of people who had no experience in coding anything before working there, and in some cases (will come back to this) were illiterate. all of the writing on buildings and whatnot is crooked and sideways, like a 6 year old makes his letters to appear cute, and the backgrounds themselves are generally poorly drawn and are difficult to discern exactly what is supposed to be in them. animation is essentially nonexistent, and battles consist of a non animated GIF with flashing colors or a solid color for a background. attack animations are either nothing, or something stupid looking like a bulls eye pattern stretched to cover the screen.

Sound: though there are claims of this game using real instruments, the proof is in the pudding. the bass drum sounds like a wet fart, the snares all sound like someone coughing into a mic.  all of the instruments sound terrible, and nothing like any actual instrument, and the songs are composed horribly, in a haphazard way that is generally painful to listen to. the sound effects are the same terrible sounds as used in the music, and dont conve... Read the rest of this Review
Ms. Pacman
07-13-14 11:06 AM
worst. game series. ever.
Oh Pacman. The infamous series that is oh so "classic" in the video game world. Its barely a game, barely works, and has 9999999999999999999999999999999999999999999 different versions that are all exactly the same. Played any other pacman? Than you have played this one as well. Now on to speaking truth about this abomination.

Graphics: well, when the FIRST Pacman came out in 1980, it was not even comparable to most other arcade games, and the Sega Master System does it no better. The graphics are still as simplistic as they can possibly be, there's barely anything in the game, a handful of fruit that look vaguely like fruit, 4 "ghosts"  that are just a palette swap of one another with a different movement speed,  no background, and walls that consist of just solid colored lines. Whether arcade or SMS version, these games all lack any real detail, and as such cannot compare to their competition. Supposedly there's some "cut scenes" which I haven't bothered to view, and can only imagine they are the identical pacman and Mrs. pacman wandering around mazes being chased by ghosts. 

Sound: hahaha. You get a couple of bleeps and bloops. You get nothing but the utmost annoying sounds that don't resemble anything at all, that just play constantly. If you don't want to mute this after 10 seconds, you've likely got hearing problems to begin with.

Addictiveness: none. You "navigate" through mazes that all look the same(even if there is a very small variation between them), only to eventually play the game over and over.  seeing as the only "hard" thing about these games is the terrible controls that require you to hold the direction you want to turn long before you hit an intersection, its really just a simple game of navigating through a maze where the "enemies" largely ignore you, and grabbing the white dots. Oh yeah. So fun.

Story: there is no story. Its pacman. You wander through....just look at the above paragraph. There's yo... Read the rest of this Review
Chrono Trigger
01-21-14 08:32 AM
i dont see what the fuss is all about
Chrono Trigger has always been praised as some end all be all magical wonder RPG of the SNES, at least, since emulators became popular. As a youngling, id only met a handful of other people who'd played this game, and like myself, none could find much enjoyment in the game. For years i've tried to find where everybody finds these amazing aspects, but replay after replay, cartridge after save state, i come up short.

Graphics: I find the graphics to be about the average for SNES RPG's. While things generally look nice, and animations are well done, they arent exactly eye popping or stand-outish.  the supposedly amazing skill amimations fall well short of this, generally being some simple image stretched to terrible looking sizes, or a paralax background shifting slightly in shape/size.

Sound: i find the sound to be a bit boring for an SNES RPG. its not bad, per say, but when you place it up against most music from most others, it will not be the song youd prefer to hear. sound effects are the same as you always hear and as such not worth really noting. the praise the sound generally hears, is not about the sounds themselves, but of the composer of said sounds. 

Addictiveness: meh, its a generic cookie cutter RPG with a basic cookie cutter battle system that just looks a little bit different. it boils down into the same "hold confirm and attack constantly" strategy that console RPG's so often had. couple that with the overall generic and lackluster feel of the game, and for me there is very little to keep me coming back except in the hopes that ill one day find that 3 seconds of gameplay i seem to keep missing that gets everyone else hooked.

Story: the story is a jumble of nonsensical idiocy, coupled with the insertion of what the japanese apparently find funny....which never is. while not quite as bad as the spiritual successor, it is still an overly convoluted mess of things that make no sense no matter how you look at it... Read the rest of this Review
Dungeon Explorer
01-18-14 02:36 AM
the best i can do for a game that dosent work
Graphics: the graphics are about average for a Sega CD game, which means slightly worse looking than a Sega genesis game. Like most Sega CD games, there is this underlying "sharpness" to most images, that just makes them look terrible. Coupled with the very heavy dithering, and writing on floors that is completely incomprehensible, makes this game look like crap, but as I said, on par for Sega CD.

Sound: while the music is actually decent, the voices are what drops the sound quality. The words are muffled, and sound like you're playing Phelios with the treble turned down, and the bass turned up. Hardly anything the game says is understandable, and its quite repugnant to the ear when you pick up an item and you hear "mmmrrrflll prrttin" when you pick up some kind of potion.

addictiveness: there is none. This is a clone of gauntlet, done very badly. All the characters are weak in every way. You start out with several dungeons you can go to, but all of them, the first included, are nearly impossible. It takes forever to kill even the weakest enemy, and all they drop is 1xp. All a level up gives you is a few HP. Items cost huge amounts. Making it to the end of the first dungeon, id gotten about 10k gold, but i hacked my gold to begin with and bought all the items. you wont get through these places otherwise, and anyone who claims they do is either lying, or an epic game master.

story: from what ive seen, theres a crappy intro that takes forever to be over, and it makes very little sense. i cant say theres no other story in the game, because this rom crashes after the first dungeon every time, but even so i am 100% certain that there is nothing else until you beat the game. to start the game, youre not given any form of direction on where to go, but there are several dungeons you can go to, and youll die before getting to all but 1 of them.

Depth: this game seems like a grind. the frist dungeon, with maxed items and at level 90... Read the rest of this Review

TetraDigm's Last Game screenshots (2 total)

TetraDigm's Game History
Final Fantasy Tactics 1.3 - Easy Type (psx),   Final Fantasy Tactics 1.3 - Easy Type (psx),   Final Fantasy Tactics 1.3 - Easy Type (psx),   FF 1 & 2 Dawn of Souls: Mod of Balance (3.5) (gba),   Castlevania HOD - Revenge of the Findesiecle (gba),   Final Fantasy - A Heroes Quest (nes),   Chou Mahou Tairiku WOZZ (english translation) (snes),   Chou Mahou Tairiku WOZZ (english translation) (snes),   Chou Mahou Tairiku WOZZ (english translation) (snes),   Chou Mahou Tairiku WOZZ (english translation) (snes),   Chou Mahou Tairiku WOZZ (english translation) (snes),   Galaxy Robo (English Translation) (snes),   Galaxy Robo (English Translation) (snes),   Traysia (gen),   Traysia (gen),   Star Odyssey (gen),   Romancing SaGa (English Translation) (snes),   Final Fantasy Negative One (Ver. 2.0) (nes),   Mysterious Song (tgcd),   Dark Half (English translation) (snes),   Dark Half (English translation) (snes),   Dark Half (English translation) (snes),   Sonic the Hedgehog 2 (gen),   Metroid - Zero Mission (gba),   Metroid Fusion (gba),   Metroid Fusion (gba),   Brave Battle Saga (english translation) (gen),   Brave Battle Saga (english translation) (gen),   Brave Battle Saga (english translation) (gen),   Tales of Phantasia (english translation) (snes),   Tales of Phantasia (english translation) (snes),   Golden Sun (gba),   Golden Sun (gba),   Pokemon Light Platinum (gba),   Pokemon Light Platinum (gba),   Pokemon Light Platinum (gba),   Pokemon Light Platinum (gba),   Pokemon Light Platinum (gba),   Pokemon Light Platinum (gba),   Pokemon Light Platinum (gba),   Pokemon Light Platinum (gba),   Pokemon Light Platinum (gba),   Pokemon Light Platinum (gba),   Mystic Ark (English by Aeon Genesis) (snes),   Final Fantasy - Mystic Quest Reborn (snes),   Boktai 3 - Sabata's Counterattack (English Translation) (gba),   Boktai 3 - Sabata's Counterattack (English Translation) (gba),   Ax Battler - A Legend of Golden Axe (gg),   Ax Battler - A Legend of Golden Axe (gg),   Ax Battler - A Legend of Golden Axe (gg),  
 
Game Boy Advance Games TetraDigm owns (5)

Super Nintendo Games TetraDigm owns (1)

Nintendo NES Games TetraDigm owns (6)

Game Boy Color Games TetraDigm owns (3)

Sega Genesis Games TetraDigm owns (5)

Game Boy Games TetraDigm owns (1)

Sega Master System Games TetraDigm owns (2)

Sega Game Gear Games TetraDigm owns (1)

Turbo Grafx Games TetraDigm owns (2)

Sega CD Games TetraDigm owns (4)

Turbo Grafx CD Games TetraDigm owns (1)


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