Register  |  Login Retro Game Room  |  Board  |  Downloads  |  Memberlist  |  Video Game Room Staff  |  About Us  |  Help Center  
  Views: 3,217,274,878     04-19-24 05:56 PM  

Main Profile Phoenix Down's Profile Game Profile : Collection

Real Name:
    Danny
Location:
   
Age / Birthday:
    30 / 10-30-93

Post Exp Words per Post
    3,470     183 avg
Posts Threads
    19     6
Viz: Gender:
    32,650     Male

CP: 338.9 Trust Points: 0.0 Post Rating: 9
Position: Member

Registration: 11-03-16 05:22 AM (2724 days ago)
Last Activity: 05-17-17 03:09 PM

Online Status / Last page: OFFline
    Viewing 'Notifications'

Last Post: 05-13-17 04:49 AM
    in Your boss frustrations (Video Games)
Add to Friends List Send Private Message Rate User

Retro Game Room Scores
User currently hasn't submitted any RGR scores
 
Arcade Scores
User currently hasn't submitted any arcade scores

Phoenix Down's Last Game Reviews
Tomb Raider
01-06-17 06:35 AM
One of the smartest adventure games I've played in a while
When you hear of badass female video game characters, there's usually one that sticks out from the others. There's Alyx Vance, Samus Aran, Bayonetta, Meryl Silverburgh... But then there was this one character who started the 'women can kick butt too' like Samus did, but also revolutionised the entire action-adventure genre. This woman's name was Lara Croft. Gamers and critics were blown away by the open environments, and naturally Lara herself. Having recently acquired the Tomb Raider trilogy on the Playstation, here are my thoughts about the first Tomb Raider game, and how well it holds up.

How pretty is it?
Ooooh, this will take some getting used to. The environments might be varied, but they're anything but clean and crisp. There are often bugs to be found, such as some objects being visible through walls, some corners cutting straight out of their bounds, etc. I'm usually the person who sees past this kind of stuff willing to take it for what it is, I mean this was 1996, games were primitive back then, but the further you go, the more obvious and jarring these graphical issues seem to become. Sometimes, entire walls just disappear leaving with a view of the outside grid. If you're the kind of person who's easily put off by this stuff, this will bother you a lot. You can argue that Lara's body looks ugly because of the low polygon count, but that's easily excusable as it never becomes a problem. They had to work with what they had, plus it fits the environment well. I really like the way Lara moves around. The way she lands from a high jump, takes a swan dive into deep water, and the way she leans into each turn when she's running looks very realistic and lifelike. Kudos to the person who did the physics, it's one of the technical standouts of the game. Add Lara's animation to some cool details such as air bubbles escaping from Lara and actually abiding to the laws of physics when she's underwater and the varied environment to begin with, and the gra... Read the rest of this Review
Last Guardian, The
12-20-16 06:57 AM
Good things come to those who wait
First thing’s first – I had been waiting on this game for forever. 9 years, in fact. Dear god, did this game go through one hell of a development period. The Last Guardian was supposed to be an early title for the Playstation 3 as a follow up to Shadow Of The Colossus. However, due to several important people leaving Team Ico, the game’s development team, the game was postponed again and again until many people feared it would never see the light of day.

And man, am I happy to see SIE Japan Studio power through to deliver what I believe is one of the greatest masterpieces I ever had the pleasure of playing.

You play as this nameless little boy who one day wakes up in a cave, next to a massive mythical beast. The creature is wounded and famished, and obviously scared. After you feed him the nearby rations you find and take care of its injuries, the creature stops seeing you as a threat and accompanies you as you travel through the caves and towers, throughout your adventure steadily turning into what is perhaps the best escort character I’ve ever seen. The characters carry the story, which isn’t a bad thing. In fact, this is one of my favourite examples of storytelling I’ve seen in a game. The premise is very simple; you tame and befriend this massive savage animal, who needs to go back to his home. You, not knowing where you are in the first place, decide to help the beast get there on your way back to your home. Of course, there’s a lot more to it than that, and honestly I don’t think it would’ve been so special if the creature’s character arc wasn’t handled so well. But that’s why these writers are geniuses.

The way Trico’s (the beast’s name) AI is programmed is incredible. Its design looks to be a cross between a dog and a bird, and the behaviour of a cat, although you would almost say that the beast is actually real, ready to jump through the screen and into your living room (which I assume won’t be ... Read the rest of this Review

 

  Site Info  Sponsor  
  Vizzed.com © was created, designed, coded by & is property of:
David Auchampach
All Rights Reserved 2002 - 2015
Powered By: Vizzed Board, Acmlm Board and Adeon Dev.
Affiliates: get-your-rom.com - mybiblegames.com -  

Page rendered in 0.669 seconds.