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Main Profile Zircron Swift's Profile Game Profile : Wishlist : Collection

Real Name:
    Robert Milne
Location:
    UK
Age / Birthday:
    30 / 01-17-94

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CP: 22976.2 Trust Points: 17.0 Post Rating: 75
Position: Vizzed Elite

Registration: 04-19-11 05:27 AM (4718 days ago)
Last Activity: 07-04-22 08:26 AM

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Retro Game Room Scores
Xevious - The Avenger   Rank 2/11 : 75,930
Mario & Yoshi   Rank 3/6 : 2,725
Warpman   Rank 5/17 : 49,430
Castlevania   Rank 7/25 : 204,210
Nintendo World Championships 1990   Rank 9/44 : 188,180
D-Pad Hero   Rank 18/23 : 23,350
Mega Man   Rank 35/44 : 171,000
Donkey Kong   Rank 48/117 : 54,200
 
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Zircron Swift's Last 10 Game Comments (view last 100)
Kim Possible III - Team Possible Game runs smoothly, but flickers.
Famicom Mini 22 - Nazo no Murasame Jou This game seems bugged. Where are the graphics/enemies/title screen?
Disney\'s Game and TV Episode - Lizzie McGuire 2 Same problem here.
Star Trek - Strategic Operations Simulator Doesn't seem to respond at the menu.
Spectank Demo by Daniel Bienvenu The normal keys used in a ColecoVision game seem to take me to the title screen again.
Space Fury I select a game mode, and it takes me back to the title screen.
Sound FX Vol 2 by Daniel Bienvenu Congratulations. -_-
Destructor The menu seems unresponsive.
Demon2 Demo by Yannick Proulx What is this game meant to be about?
Cosmo Challenge-Trainer Menu by Marcel de Kogel This game appears not to work.

Zircron Swift's Last 5 Game Reviews (view last 25)
The Elder Scrolls: Chapter II: Daggerfall
06-18-15 05:13 PM
TES II: Daggerfall Review
It should be warned that this game shows some features of nudity of both your own character (although you control that, per say) and randomly when storming through other peoples houses when you inevitably become the Kleptomaniac Hero you love playing. As fas as I am concerned, this does not occur in the main story. It does take things a step further from the first game where in Arena stuff like that was hinted but nothing more, however, both being 80's-90's games, sexual acts were pretty much forbidden and thus do not conduct here. Although this game is dated with equally dated graphics, the disclaimer here is that lawfully and technically it's not suitable for minors.

Despite my views on Arena being a death simulator with the occasional walking in (and let's not forget the endless, exceedingly massive and multiple dungeon crawls that I had to endure), I always figured that even though I was able to break the game as a spellsword, I would come back to it to see if I could break it even more. Instead I was gravitated towards the next chapter in the series; Daggerfall, simply because, being the sequel, it might actually be balanced, interesting and up most importantly; fun. However it was tricky to review because the game is so variant and non-linear I fear it actually might be more expansive than Arena itself.

I proceeded to tossing imaginary gold at the monitor pretending to purchase the download of the free game from the website which came in the form of a disk of the anthology I actually did purchase from an actual store on my PC that had no internet. If that was a bit of a information overload then you really should play Daggerfall; they take it to a whole other level in terms of gaming mechanics, and I am believed these gaming mechanics stay throughout the series from here on. This is probably the arch of why some people recommend playing Arena and Daggerfall first before going into the other three.

You start off the game this time cre... Read the rest of this Review
The Elder Scrolls: Arena
05-12-15 04:36 PM
Elder Scrolls: Arena Review
Bethesda Softworks have held quite a repeated reputation with open sandbox simulators, and one of their more known successes is the Elder Scrolls series. Not too long ago, they released an anthology which I with glee gladly brought a few years later when the price had plummeted to an affordable price. Then a year later I realised I haven't actually touched this box set at all save for the initial purchase where I rummaged through the maps and thought how awesome this is. It was an odd thing or me to buy seeing as I hate games like Fallout and Grand Theft Auto, which can have gameplays as nonlinear as a tied up shoelace. These sorts of games are often too big for me and often these would fall into countless and unrelenting Guide Dang It moments where I have no clue where to go next. However, recently I felt brave and decided to go through all of them while I take a break from trying to complete all the Final Fantasy games. Oh the gamers life...

The first thing I notice is that part of this anthology, both Elder Scrolls: Arena and it's squeal, Daggerfall, actually free downloads from the Elder Scrolls website. So you can either get the anthology with real life money and experience the disk edition, where you load up the files from the disk and then just pretend the disk just never existed, since there isn't any copy protected nonsense about having to use the CD to play the game (Neverwinter Nights, this thumbs up is for you), or you can imagine you have a lot of money in your hand and throw it at your screen as you "purchase" the free download of Arena and Daggerfall as a joint gift and get exactly the same thing in return. Yay!

As much as I appreciate the disks and the authenticity they behold, the anthology is really paying for Elder Scrolls III, IV and V with the first two for free, if you want to look at it like that. The book-like case in itself was really what caught my eye since I am a sap for collectors items constantly clogging up my invento... Read the rest of this Review
Final Fantasy X
06-19-14 03:05 AM
Final Fasntasy X Review - The story takes a little time, but it's amazing
Final fantasy games were very solid to begin with. They were stern JRPG’s with interesting stories, odd creatures and riveting sound tracks to mix it all into an amazing experience of gaming that other companies can’t possible over throw what Square Enix produced. Some day they even owned the 90’s. So with the Final Fantasy franchise entering it’s big mile stone, the hitting of double digits, the next single letter title we would see for a long time, the solid tenth game of the series, will it hold up? Final Fantasy X has been regarded as a work of beauty, and when you’ve been reviewing games for a long time, you start to take a hint that what is said about a game is normally true. I expect great things from this game.

So the game starts off with a rather peaceful yet solemn scene of our heroes and heroines in a ruined town with what seems like fire flies buzzing around. This is rather an interesting opening, as normally this section shows off the game play and cut scenes to make it look really impressive. I wouldn’t mind, but the opening sequence to this game when you start up a load is exactly the same. So I have to sit through the same cut scene twice. I could skip the intro scene, but then I didn’t know what the opening was going to be, and I normally love to see all that a game has to offer, including the opening scenes. So thanks game for making this already seem uncreative. The only real difference is that Tidus, the protagonist says a few lines before the game begins.

Well, another scene shifts first to a light filled city, where I thought it was another cut scene and was waiting for what seemed like years before I figured I might be able to move. It turns out Tidus, the only character you can name in the game, is a Star player of the Zanarkand Abes, in the fictitious game of Blitzball, which I guess is like underwater basketball-football mix. Tonight is the night of the championships, and as you ar... Read the rest of this Review
Professor Layton and The Diabolical Box
01-05-14 06:35 AM
Professor Layton and Pandora's Box
The first three games in the Professor Layton series where something of a masterpiece. Something that retained a magical sense and a flare of mystery. Something I am afraid to say the prequel games didn't meet up to scratch with. Although they were very good in their own sense, i just didn't feel the same as the three three games did, and they didn't seem to bring out the anime-style wonder that the first three provided so well. One of my favourite of the first three games was Pandora's Box, or known as the Diabolical Box in the USA. After the release of the first game, the Curious Village, to know two more games would follow suit this magnificent puzzle solving game was amazing to know, and they both delivered in an amazing mix of cunning puzzles, fitting sound tracks, and most importantly, a gripping story that keeps you guessing to the end.

The story begins, as often as these Professor Layton games do, with a letter. This was from the Professors mentor, Dr. Schrader, whom had discovered the fabled Elysian Box box, with a terrible legend of it killing anyone who would dare open it. The Professor and his loyal, animal loving assistant Luke make their way to his office. As always, the game starts off with a puzzle to give a taster for what's to come, and doubles as a exercise for the coming events. It's a very cunning puzzle that requires thinking outside the box, which gave immense satisfaction to solving it. Upon entering Dr. Schrader's office, they find him unfortunately dead, with the Elysian Box missing.

The game then takes off with searching for whom ever stole the Elysian Box, recover it, and discover the reason why it kills people upon opening. For one, this journey is amazing. it takes place in different locations, where you can take your time exploring each one before going to the point of no return. It feels like a real advancement in the adventure, a true sense of investigation and exploration. The only fault I can find is that peopl... Read the rest of this Review
Nintendo Land
01-03-14 08:35 AM
Nintendo Land
When the Wii U was released, it came with a number of release titles that complimented the system, as most consoles do. One just so happened to be Nintendo Land, a game about a "theme park" which holds attraction games of various Nintendo Title (to my up-most annoyance, Kid Icarus did not make this title). Future titles such as Pikmin 3 would make better use of the Wii U Pad, but as of right now, how it was used in Nintendo Land was good enough to act as a taste of what it can do. And what did it do? Well, Nintendo Land doubled as both a fun gaming experience and a list of several things the Wii U Pad is capable of, marked in a sneaky way to get customers to explore more Wii U titles. It is almost like having a DS as a controller. Almost. Why am I talking about the Wii U Pad instead of the game? Well, the game involves using the pad in pretty much every attraction, and more or less every function is different. The consoles main selling point was the Wii U Pad (to my knowledge), so some of its launch titles should make it show how good this thing can get, and Nintendo Land did that in a way. Some games, however, can be played with the Wiimote alone.

So Nintendo Land. Where do I begin? Well to start off with, your Mii character lands in an amusement park. How it got there, when and why doesn't really matter. They are just there for the sake of using the amusement park for amusement. You are greeted by a floating monotonous monitor called Monita. She'll gladly show you the ropes of any game, again and again, even when you know all the rules perfectly. Thankfully these can be skipped using the "-" button. She'll also tell you what you can do in Nintendo land, what you can get, and descriptions of all the prizes you've won and what everything does. Always tolerant of how many time you poke her with the pad or Wiimote so she does those entertaining animations, she is truly a good host. If there was a better host, I'll love to see him.
Doc Scratch
Mild ref... Read the rest of this Review

Zircron Swift's Last 7 Game screenshots (1294 total) (view last 250)

Zircron Swift's Last 7 Game Videos (53 total) (view last 250)

Zircron Swift's Game History
Wario Land 2 (nes),   Super Castlevania IV (snes),   Vs. Castlevania (mame),   Vs. Castlevania (mame),   Vs. Castlevania (mame),   Mega Man 7 (snes),   Mega Man 7 (snes),   Mega Man 7 (snes),   Mega Man 7 (snes),   Mega Man 7 (snes),   Mega Man 7 (snes),   Mega Man 7 (snes),   Mega Man 7 (snes),   Kirby 64 - The Crystal Shards (n64),   Sonic Adventure 2 (dc),   Sonic Adventure 2 (dc),   Soul Calibur (dc),   Sonic Adventure 2 (dc),   Sonic Adventure 2 (dc),   Sonic Adventure 2 (dc),   Sonic Adventure 2 (dc),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),   Crash Bandicoot (psx),  
 
Nintendo NES Games Zircron Swift owns (3)

Sega Dreamcast Games Zircron Swift owns (1)


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