Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Remove Ad, Sign Up
Register to Remove Ad
Register to Remove Ad
Signup for Free!
-More Features-
-Far Less Ads-
About   Users   Help
Users & Guests Online
On Page: 1
Directory: 64
Entire Site: 10 & 865
03-28-24 08:50 PM
Information
ⓘ  Info
Game Details
Views: 2,005
Today: 0
Users: 1 unique
Last Updated
03-21-24
Staff
System:
Wii-U
Publisher:
Nintendo
UPC: 45496903008

Released: 11-18-12
Players: 1-5
ESRB: E
Nintendo Points:
0.00

Game Genre:
Family/Party

Price Guide (USD):
Loose:  $12.30
Complete:  $14.99
New:  $24.94
Rarity:  2/10

External Websites:
Ebay Listings
Amazon Listings
PriceCharting Info

Nintendo Land (WIIU) - Wii-U

Nintendo Land is a Family/Party game published by Nintendo in 2012 for the Wii-U.

Nintendo Land

Nintendo Land Title ScreenNintendo Land Screenshot 1
Nintendo Land Box Art FrontNintendo Land Box Art BackNintendo Land Screenthot 2
Rating: 8.7 (10 votes)

Search for More Games

Nintendo Land (Wii-U) Screenshots

X Nintendo Land
Nintendo Land
by GameBoy1023 (5/5)
Nintendo Land Plaza

Videos of Nintendo Land Gameplay

There are no submitted videos for this Game

Nintendo Land Featured Review

Nintendo Land Review by: Zircron Swift - 8.5/10

Nintendo Land
When the Wii U was released, it came with a number of release titles that complimented the system, as most consoles do. One just so happened to be Nintendo Land, a game about a "theme park" which holds attraction games of various Nintendo Title (to my up-most annoyance, Kid Icarus did not make this title). Future titles such as Pikmin 3 would make better use of the Wii U Pad, but as of right now, how it was used in Nintendo Land was good enough to act as a taste of what it can do. And what did it do? Well, Nintendo Land doubled as both a fun gaming experience and a list of several things the Wii U Pad is capable of, marked in a sneaky way to get customers to explore more Wii U titles. It is almost like having a DS as a controller. Almost. Why am I talking about the Wii U Pad instead of the game? Well, the game involves using the pad in pretty much every attraction, and more or less every function is different. The consoles main selling point was the Wii U Pad (to my knowledge), so some of its launch titles should make it show how good this thing can get, and Nintendo Land did that in a way. Some games, however, can be played with the Wiimote alone.

So Nintendo Land. Where do I begin? Well to start off with, your Mii character lands in an amusement park. How it got there, when and why doesn't really matter. They are just there for the sake of using the amusement park for amusement. You are greeted by a floating monotonous monitor called Monita. She'll gladly show you the ropes of any game, again and again, even when you know all the rules perfectly. Thankfully these can be skipped using the "-" button. She'll also tell you what you can do in Nintendo land, what you can get, and descriptions of all the prizes you've won and what everything does. Always tolerant of how many time you poke her with the pad or Wiimote so she does those entertaining animations, she is truly a good host. If there was a better host, I'll love to see him.
Doc Scratch
Mild references aside, there are a total of 12 different games to choose from, 6 are multi player, 3 are competitive, and 3 are based on team work. Overall all the games are nicely made, with pretty good graphics and either relaxing or exhilarating in music. These games are found in a Hub world, where you can walk there and explore the place. It's a nice feature how you can rotate the Wii U Pad to rotate the screen on the TV and jump just for the joy of jumping. It's also a really nice reference that three consecutive jumps makes you jump higher, even if there is no purpose to jumping. There isn't much to see really until you start collecting prizes. After every time you finish a game, you get these Nintendo Coins, which can be used on the big Monita in the middle of the world. These coins are used in a mini-game where you drop coins down a electronic slot, and try to get the coins into the markers, much like pinball. Once you get all the markers, you are awarded with a prize, which is either a button, a sound track from the game, or an item from the game which gives a nice description of it. There are 200 in total, and it certainly gives a reason for people to keep playing if you're a perfectionist.

Here are the 6 single player games. Interestingly enough, points play a pretty big part in these games. If you score high enough, you can get either a bronze, silver, gold or platinum trophy:

Balloon Trip Breeze:
Working from the NES classic Balloon Trip, this game uses the Wii U Pad to help a boy travel across water to other islands. Much like the NES classic, two hits and you're dead, or swimming too close to the water means you'll be eaten by a huge fish. However additional twists have been added to make this fresh and exciting. It's no longer a case of defeating evil birds on balloons, but travelling and surviving. You use the Wii U Pad to make gusts of wind to keep the lad afloat. You can also tap the Wii U Pad to break spiky objects and bricks, as well as pop bubbles which may or may not contain helpful items that can either make you small, stop time or make you invincible. You have to frequently look from the Pad to the TV to assess the situation and what to do quickly.

The game increases in difficulty in terms of more blocks to break, harder enemies that makes themselves invisible, high winds, and even electric spike objects. The game goes from day to night, changing in music and scenery as you advance through the levels. You simply just have to get from the beginning of the level to the end, but collecting points makes it more fun. You mainly pop balloons to score your points, and the more balloons you pop in a row, the more the balloons change and give off more points. There is even a bonus level that matches the NES one to a tee, which is a lovely reference. A rather fun and challenging game with very nice scenery music. Completing the game once will give you an extended play the next time you play it, as in more levels!

Fruit Cart:
Featuring our very own Yoshi and his unrivalled appetite is Fruit Cart, a game about gobbling up fruit and making Yoshi eggs. Reading that as I typed it sounds way weirder now than it seemed when playing. The object of the game is to make a track for the Yoshi to follow, eating up all the fruit on the screen so the door will open, allowing you to go to the next level. On paper it's an easy job, but there is one small problem. On the TV screen you can see the fruits and obstacles clear as day, but on the Wii U pad the fruits are obstacles are gone, leaving you with just the background to work with. This is what makes it challenging. You have to use your mental map to draw a course that will go over the fruits, and reach the door, and hope you have done it correctly. You also have a limit to how long your course can run. Eating fruit will refuel your Yoshi, but should you decide to scribble in a general area so you don't miss the fruit, it could be you run out of fuel for the next piece of fruit, so be careful. This is very entertaining and requires patience to enjoy. There are 50 levels to enjoy, with another 50 alternative levels after that should you complete it.

There will be the addition of bees and moving fruit, as well as numbered fruit you must eat in the specific order stated in the level. You can eat peppers that will make life easier, should you eat them correctly, and even presents Monita leaves you that you can collect optionally. These include either Nintendo Coins or Blue Markers, one use items that will help you keep a reference on where's where on the Wii U Pad, making life a little easier. There are also various effects like blooming flowers and rain which will help and hinder you as you plot your course. More risk, more reward, as it should be. Should you happen to eat fruit and it goes over your full fuel bar, you get a cute little Yoshi egg following you, which will add to the score. This has a very nice music for causal thinking and puzzle solving, that doesn't get annoying after a while.

Octopus Dance:
A rhythm game based loosely off the Mr. Game and Watch game Octopus, and very loosely at that. In fact, I think the icon of the Mr. Game and Watch Octopus is really all there is too it when relating the two together. You use the Wii U Pad to make your Mii character dance as the instructor commands it. This comes in 5 stages, but they increase in a fairly deep difficulty curve. There is also a much harder bonus round after completing it just the once (which you must play through the original 5 stages again to get to). It simple works by either moving the two joysticks in the required direction. Sometimes, you need to move both in different directions, or even move the Wii U Pad itself (tilting or flicking for a jump). You can either get a miss (which loses you a heart), an Okay, or a perfect (should you time it perfectly, hence the name), the latter two giving different scores. This includes some very jazzy, and dare I say funky music, with great use of drums and creates a very "feel-good" sensation when you complete a round. Very entertaining and fun, but can also be rather frustrating when taken seriously. It also has graphics in the background that reference the beat very nicely.

Captain Falcon's Twister Race:
A take off the F-Zero games using the Wii U Pad rotated 90 degrees. This one is very self explanatory. It's a racing game, where you are a fearless racer, rushing against time to make it to the different zones before the gates close before you. You rotate the Wii U Pad to turn around corners, dodge traps and drive on speed boosts. On the Wii U Pad is an over view of your vehicle, but on the TV is a third persons perspective of your vehicle. This is helpful when you drive under bridges, so you can temporarily look at the TV so you can see where you're going. Every four zones yo pass to get to a "checkpoint", but it's hardly that. If you fail, you always go back to the very start. There are 12 zones, with an additional 12 after that when you complete it, again, you must go through the original 12 zones before you get to the extra zones.

It's very challenging this one. One hit from a mine or fall on the edge once and it's game over. There are other vehicles that will get in your way and annoyingly go from left to right, swirly vents that will make you spin like you ran over a banana skin in Mario Kart, and even boost ramps, which can save a lot of time, or be your demise if you don't hit them dead straight. The faster you get the course done, the most points you get. In zones 5-8, you can collect stars that make you invincible for a short time, allowing you to break all those annoying obstacles, which is as fun as it sounds. The most markable thing about this game is the F-Zero music. Once you hit zone 9, you'll get a wave of pure nostalgia and a side plate of it's getting serious. One of my personal favourites of the single player games.

Takamaru's Ninja Castle:
Not sure which this game references from, but the music played when selecting your Mii is very similar to world 4 of Super Mario Land. I might be mistaken though. This is a classic ninja game where you throw shurikens at other ninjas as you go to save the fair maiden, you find is Monita at the beginning of the game as she teaches you the ropes of the game. She's even up for role playing, how sweet. You rotate the Wii U Pad 90 degrees, and flick your finger forward on it to throw a shuriken. You have a stock of 50 but if you run out, just flick the Wii U Pad upwards off the screen and you'll have the sensors recalibrate it to aim correctly and restock your shurikens. Very handy and convenient game mechanic.

This is a rather fast paced game. You can keep up the combos by aiming your shots carefully, or go manic, either and both making you feel like a ninja master. You can also collect these scrolls through out the levels, which if you draw the required symbol for them, enable to you access three different abilities, such as throwing clay bombs, slowing down time, or throwing three shurikens at once. You can even stack two or all three of these at once if you have enough, allowing you to unleash devastating powers onto your enemies. This might only have four stages, but it requires some practice to complete them all, with four more on top of those when you complete them As with before, you must complete the original levels again before you can do these extra, more challenging stages. One I really enjoy with great music and adorable graphics for something more on the dark side in history.

Crash Course:
Taking a new twist on Donkey Kong, Crash Course offers an extremely challenging tilting game. You must save Pauline from Donkey Kong, and the way you must do that is to tilt the Wii U Pad left and right over increasingly difficult courses of gravity and daring. It's very hard to explain this one, because most of it is based on controls. You are a wobbily cart thing that is not very stable. If you tilt the Wii U Pad too much to the left or the right, you'll travel too fast and crash, losing a live. Now, should you tip over something and land with your head (the pointy part at the top of the cart) on any surface, you'll also crash. It is very easy to loose lives in this one, and oh so easy to get frustrated if you take it seriously.

Every course has a checkpoint. You can always press Y to return to that checkpoint if you feel you're going to die. Sometimes it's better to spend more time getting through something safely than risk everything to do it fast. This game however encourages fast play as well, because after 10 minutes, if you haven't gotten to the end, you lose. This is easily achieved on the first course, but then you have access to a second one, requiring you to complete both of them in 10 minutes. Then you have access to a third one, requiring you to complete all three in 10 minutes, and then if that wasn't enough, you gain access to a fourth and final one, requiring you to complete all four courses in 10 minutes, which is very, very challenging, and requires a great deal of patience. This includes a rather classy remix of the original tune of Donkey Kong.

With the single player games explained, it's time to move onto the team attractions. This is where Nintendo Land really shows it colours, as this game is more aimed at friends and family playing together for a better gaming experience. These team attractions can also be done in single player, but it's much more fun doing it with friends. Sadly, these attraction types aren't as fun as they seem when I played them, but to each their own.

The Legend of Zelda; Battle Quest:
What sort of Nintendo theme part would it be if there wasn't a bit of LOZ in it? A rather disappointing one I would say. This involved (often) with one archer Link (using the Wii U Pad) and at least one swordsman Link, although up to 5 players can join in, with four swordsmen and an archer. You slowly advance through the level, going through many iconic locations in the Zelda Universe, battling against foes with your bow or blade. The archer requires more accuracy, so more skilled players could use the Wii U Pad, while the swordsmen can really just go in guns a-blazing and go nuts on attacks with little consequence to their actions. That isn't to say however, that they don't have to be careful. They often need to dodge more often than the archers. This all takes place in a charming woolly theme world, and every piece of damage a player takes is indicated by a tear in their bodies, revealing the stuffing underneath. A very nice touch to display injuries, but staying family friendly. These missions get increasingly difficult as you continue to collect the pieces of the Triforce. There is also a time attack mode, which is very challenging when trying to get even the lowest ranks.

Pikmin Adventure:
From the botany game Pikmin, Pikmin Adventure is more or less something that went directly from the game to this attraction, only the Pikmin don't carry stuff back to their onions and create more Pikmin for you to pluck out of the ground. One must be Captain Olimar with the Wii U Pad, and up to four other players play the role of a Pikmin. The goal is to travel through dangerous lands and battle enemies three times the size of you, and get back to your spaceship safe and sound. Captain Olimar will have his own Pikmin, but the player Pikmin are much more powerful, can work independently, yet still gain power ups and drink nectar like normal Pikmin. Pikmin work by levels in this game, and the colours of the Pikmin doesn't seem to matter. When the Pikmin reach levels 5 and 10, they grow buds and flowers respectfully. This increases how many Pikmin Captain Olimar can have, and every level increases the attack power of all Pikmin. There are three different power-ups for anyone to grab their hands on. The hammer, which puts cute hammer heads on the Pikmin, this packs a huge punch coming down, the spring, which makes the Pikmin charge down like fireworks, and the fist, which makes the Pikmin martial artists worth of black belt levels.

Annoyingly, this game is rather tricky to do in co-op. When Captain Olimar blows his whistle, it calls all Pikmin, including the player Pikmin. This can really irritate Pikmin players trying to do something themselves and become interrupted by the Wii U Pad player. The bosses are really cool and the environment is as cute as ever though, with okay music. This also features Monita's alter ego, Dark Monita, who will hinder you every now and then with enemies. What's her deal anyway? This one isn't very enjoyable, either alone or with friends, and any joy that comes out of it is short lived after a few missions. This does however include a vs mode, which counters the co-op mode very well.

Metriod Blast:
Coming off the popular Metriod series, this one is a mix of brilliance and annoyance. One can take the head of Samus' gunship with the Wii U Pad, and up to four other players can be bounty hunters in the iconic suits. The aim of the game is to fulfil the mission requirements (stop survivors from being abducted, defeat all enemies, collect all tokens, ect.). There are 20 missions, with additional, harder missions when the initial 20 are completed. This one also seems self explanatory. You gun down enemies by hitting their bright shiny weak spots while avoiding damage. You can boost and jump out of the way, depending on what style you're playing with. You can hook onto the gunship if you're playing on foot to transport to other areas. The bosses are pretty creative, if annoying and limited as well. It's possible to collect power ups by driving into blue question marks, which can either give you more health, faster firing speed or a handy shield.

If you happen to loose all your health, you will go into your zero suit mode. Providing your team mate doesn't loose all their health, you can collect a red heart or a blue question mark to get back into the game and continue fighting. There are also master ranks, as with all co-op games, but these are the most fun to achieve, as they have variety in them and add an interesting twist to the game play. Further challenges include fighting more than one boss at a time, which is both a little silly and awesome at the same time. There is little team work in this one, as everyone is normally busy doing their own thing, and it's almost impossible to locate someone else when you want to, even when they are giving off a distress signal. This includes a battle mode, where it can be all against all or the ground against the sky. It's not as fun as one might expect, but to each their own I would imagine.

Finally, there's the cream of the crop, the competitive attractions. At least two players are required, and these are by far the most fun attractions in the entire game. These are still fun to play, even to this day. Often, my brother would have friends over, and almost always we play a few rounds of these competitive attractions:

Mario Chase:
This one is a personal favourite of mine. It involves one or more players (toads) chasing a Mario (the Wii U Pad player) in this big arena full of twists and turns. The only information the toads have to work on is that they are so and so metres away from Mario. They can use this to work out where Mario is and to catch him. If only one player is chasing Mario, then the toad gets two Yoshi bots to help him, as then it would be impossible to catch Mario otherwise. The Mario on the other hand, has the Wii U Pad and can see the entire map. He knows where every toad and Yoshi bot is and can run away from the accordingly. It's up to the toads to cut him off at the pass and pounce on him like a cat would on a rat. It is essentially a huge game of cat and mouse.

The reason why I like this one so much because it brings out the stealthy aspect of it, misleading players and making them go around in circles. They can be close to me and I would only be around the corner, and then give them the slip. And when they do sot me, it's a challenge to try and throw them off. It's a fun role to play Mario. Playing toad is also really good with friends, as you can communicate with them to pinpoint the Mario's location, then trying to steal all of the glory and catch him before anyone else.

The game comes with three stages, it's a pity you can't unlock more. Each stage has a classic Mario track in it, and each track is amazingly crafted for its purpose. Going left to right, the stages get harder for Mario to not get caught, which is nice for those that want a challenge and levelling the playing field. These stages look pretty nice and have fantastic level design on them. This is a really nice attraction that can give hours of fun with simple controls.

Luigi's Ghost Mansion:
Taking one directly from Luigi's Haunted Mansion, this game is about some ghost busters trying to get rid of a ghost in a haunted place. The Wii U Pad player plays as the ghost, who remains hidden until he starts dashing. The ghost busters have torches that they use as a weapon. Shining this directly into the ghost, hidden or not, will cause it damage. If the ghosts health reaches 0, the ghost busters win. If the ghost captures all the ghost busters, the ghost wins. There are also helpful Monitas twirling torches around as well that can also harm the ghost. When the wiimote of the ghost buster vibrates, it means the ghost is near by. It's a bit like the Pyro searching for a cloaked Spy in TF2. You must always be on your wits.

The ghost can perform magic by pressing ZR and ZL together to charge something up, revealing him to all the ghost busters.If the ghost can pull this off, all the lights will be disabled, however the ghost busters can just move out of the way of the attack anyway. The helpful monitas will probably be affected though. This also includes three stages, but play it enough, and you can unlock two more. Once again, this is one I like because of the stealthy aspect. Unfortunately, the ghost is a little over powered, unless in the 5th stage. That one is really balanced out between the two styles of play. All the settings are fairly eerie, just about right for a playful Nintendo Game.

Animal Crossing; Sweet Day:
Finally, the most adorable and fun of the lot (I find personally), is Sweet Day, Candy Glob Globs, however you want to call it. The aim is for the animals to collect the sweets and either put them in a bowl (two players) or hold onto them (3-5 players). The guards must try to catch these animals before they do it using the Wii U Pad. The right joy stick controls one guard, and the left joy stick controls the other. The selection of animals are adorable, such as a frog, squirl, and elephant, and they all look even more adorable when their heads are stuffed with loads of sweeties. one button opens their mouth to release them, and another throws the sweet in the air to catch them in their heads. The guards need to tackle any of the animals three times to win. This is very entertaining and very fun to me personally, with a lot of replay value, even though there are only two stages. Animals can stand by trees and sweets can call off the branches. All the settings are wonderfully done and the level design is perfect for continuous play even when the layout is known by all players. It's a game that requires the right type of people to really enjoy, but after playing a round or two of this, it should bring that side out of you to fully appreciate it. It's an experience that needs to be witnessed first hand.

Overall, I give this game a 8.5/10 There was some disappointing aspects, but the good points more than made up for it. It has good replay value on both ends of single player and multi-player, decent music, good graphics, but most importantly, amazing gaming experiences with friends on the competitive attractions. The single player games are also pretty well done, with just a disappointment all round with the co-op attractions. If you think it's a game you can do without, then maybe this isn't for you, but if you find it at a good price, pick it up and give it a go. It's not disappointing, but it's not breathtakingly amazing either. It's worth the multi-player, that's for sure.

  Graphics 9   Sound 9   Addictive 9   Depth 10   Difficulty 7

Nintendo Land Reviews

Overall 8.7    Graphics 9    Sound 7.8    Addictive 8.2    Depth 7    Difficulty 5.6


8.5
Nintendo Land   Zircron Swift
When the Wii U was released, it came with a number of release titles that complimented the system, a...
  Graphics 9   Sound 9   Addictive 9   Depth 10   Difficulty 7

      Review Rating: 5/5     Submitted: 01-03-14     Updated: 01-23-14     Review Replies: 2

9.8
Nintendo Land   Mario0908
Nintendo Land was the third game I bought for the Wii U. It is the best Wii U game we have right now...
  Graphics 10   Sound 9   Addictive 8   Depth 6   Difficulty 6

      Review Rating: 4/5     Submitted: 04-05-14     Review Replies: 2

7.2
Welcome, to the land of N!   greenluigi
Hello, people from the land of V! Welcome to another review adventure! This time, we will travel to ...
  Graphics 10   Sound 5   Addictive 8   Depth 6   Difficulty 7

      Review Rating: 3.7/5     Submitted: 06-05-15     Review Replies: 3

9.3
Uhh Nintendo Land   blue123489
Captain Falcon's Twister Race   Basically in Nintendo land you play a bunch of mini games ...
  Graphics 8   Sound 9   Addictive 7   Depth 3   Difficulty 4

      Review Rating: 3/5     Submitted: 03-08-15     Review Replies: 2

8.2
Nintendo Land   datiel12
Ah, Nintendo Land. Wait! Wouldn't Nintendo remove this post if I mention them? | ___________________...
  Graphics 8   Sound 7   Addictive 9   Depth 10   Difficulty 4

      Review Rating: 3/5     Submitted: 06-11-15     Review Replies: 1

Nintendo Land Threads

There are no submitted threads for this Game

Nintendo Land Guides and Walkthroughs

There are no submitted Guides for this Game

Users who own Nintendo Land

Game Owner Name
Completeness
Condition
B
T
S
Play Online
Complete
Very Good
(wants to play online)
Complete
Very Good
15.00
Mario3DWorld15
Complete
Like New
tgags123
Complete
Complete
Like New
Complete
Very Good
Digital
Complete
Like New
Complete
Very Good
Complete
Like New
Complete
Complete
Very Good
Complete
Very Good
Complete
Very Good
Digital
Like New
Complete
Very Good
Complete
Like New
Complete
Very Good
Complete
Like New
Digital
Complete
Very Good
Complete
Like New
Complete
Like New
Complete
Like New
Complete
Like New
Complete
Very Good
Complete
Like New

Comments for Nintendo Land

There are no submitted comments for this Game

Adblocker detected!

Vizzed.com is very expensive to keep alive! The Ads pay for the servers.

Vizzed has 3 TB worth of games and 1 TB worth of music.  This site is free to use but the ads barely pay for the monthly server fees.  If too many more people use ad block, the site cannot survive.

We prioritize the community over the site profits.  This is why we avoid using annoying (but high paying) ads like most other sites which include popups, obnoxious sounds and animations, malware, and other forms of intrusiveness.  We'll do our part to never resort to these types of ads, please do your part by helping support this site by adding Vizzed.com to your ad blocking whitelist.

×