Play Gauntlet (NES) - Online Rom | Nintendo NES
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The arcade sensation comes home. This is it. The game everybody's been waiting for, Gauntlet, the most successful arcade game of all time has come home. And it brings with it all the characters, dungeons, traps, treasures, and excitement you loved in the arcades.
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The Elf shot the Food! Oh, sweet memories. This game brings them back. My family spent countless hours playing this game together. And not just on one system-we played it in the arcade. We played it on the Nintendo. We bought Midway Arcade Treasures on the PS2 mostly because it was on there. We purchased the Wii remake. We played the crap out of this game. Why? Was it that great? Well, not really...but as one of the few original games you could play multi-player co-op on, it was always the one we turned on when everyone wanted a chance to play. It was just that much fun. We liked it so much we even bought the crappy PS2 Gauntlet: Dark Legacy, which was a truly spectacularly horrible game.
I haven't purchased this game here on Vizzed and I probably won't, and the reason is that it's just not as fun to play by yourself. For me, at least, it was all about the co-op, the ribbing we'd give each other when we accidentally shot the potion, the frantic "You get that one and I'll get this one!" interplay. Probably for the rest of my life, this game will rank in my top ten list of best games ever, though. And I'm sure I'll always have at least one version around, just for old times sake.
The arcade graphics were better...at least, that's how I remember them. The Nintendo graphics, though, were pretty darn good for when it came out...and even now, looking at screen shots, I have to say it's aged pretty well. Sure, it's simple...but it's clean, it's bright, it's clear, and it's not too cluttered. And no matter how many enemies were on the screen...and believe me, there were usually a lot...it never lagged or got weird.
Oh, the music. As people who've read my reviews know, I am not a fan of old system music. Usually it drives me bonkers, and I end up muting them. This game, however, I remember liking the music quite a bit. Maybe it was that half the time I couldn't hear it over the conversations we were having...However, most of my score here is for the announcer guy. Sometimes I'd shoot stuff just to hear him announce it, with that ringing, rather disapproving tone of voice. You can't say the line "The Elf shot the food!" unless you say it in hat voice. I bet you even read the review title in that voice, didn't you? I've not seen such bravery! The wizard needs food badly!
There's something about this game. I know we never could put it down; when we were bored, we pulled it out. And we never hesitated to buy the new format. We still play it, occasionally, when we all get together. It doesn't matter how far you get, or if you beat it or not...it's just playing it that's fun. I have a feeling this game will be played for generations to come. I hope so at least, because there's always a good reason to kill things.
Ok. As much as I love this game-and I clearly do-I have to say the story was weak sauce. I mean, I don't even remember exactly why we were all trudging around in the dungeon anyway. I'm sure there was something grand and world-saving going on, but clearly, it wasn't enough to catch our attention. We didn't care. And that's really rare for me, for any game, ever. It made me curious and I went looking, and you know what? I don't think anyone else knew or cared either-there's no mention of an actual story line in any of the several random places I went to read. So maybe there was no story? Who cares. Kill things.
Depth is such an odd thing to measure sometimes. Was there a lot gong on? Yes! Fake walls, hidden rooms, potions randomly scattered around...was the game long? Yes. We could play for hours, and never hit the end. Did it get a bit repetitive? Yes. New monsters really didn't show up much, and the goal was always the same. So eh for depth, but once again...who cares? KILL THINGS!
Now...this score is dependent on a few things. First, NOT CHEATING. Because you can cheat on most of the ports of this game-the PS2 version lets you add health whenever you want just by squashing both the shoulder buttons. We abused the crud out of that cheat, of course. Also, how many people are playing. The more people, the easier the game. The last thing that you have to consider is how cooperative the players actually are-do you share the food and potions, or is it every man for himself?
Even with fully cooperative, helpful players, this game does get rather difficult. The timer counting down your life force is a constant reminder that you are always in danger, and death pops up at the worst times to suck your life force like sugar. The spawn rate of the bad guys gets insane, and the level 4 spawn pits are everywhere.
And it's really, really easy to accidentally murder your food. All. The. Time.
For me, this is and will always be a classic awesome game. Simple but addictive game-play at it's best. If you never got a chance to play this at an arcade, you really missed out, because that was where it was the best.
It's time again for the four warriors to gear up and head out on a new quest. Their mission this time is to retrieve the Sacred Orb of Rendar that was stolen by the nefarious Morak. He has hidden the Orb along with many other treasures in his Five Worlds maze. He of course has his many minions guarding his ill gotten riches.
One or two players get to play as either the warrior Thor, the valkyrie Thyra, the wizard Merlin, or as the elf Questor. Each character has their own unique weapon and abilities. They can also use a limited amount of screen clearing bombs that can be collected in the maze. Also collectible in the maze are food items which restore some of their depleted health and treasure chests, wherein collecting enough treasure chests will give the player a permanent boost to their total amount of hit points.
Gameplay involves exploring 100 different floors looking for each floors exit. Finding the exit is made difficult because of the various monsters continually spawning from the enemy generators, that only can stopped by being destroyed. Other obstacles include locked doors which can only be opened with keys, paralyzing traps that grind movement to a halt, and teleporters that can warp the player from one side of the room to the other.
After every couple of floors, the player will be treated to a limited time in a treasure room. The player has to collect as much treasure as they can before time runs out. If they make it to the exit of the treasure room before time runs out, they will get an extra bonus of all their hit points getting refilled to the maximum.
Also of note, the player has to be on the lookout for secret exits on some of the floors. These will take the player to one of the eight clue rooms. Once inside this room, the player must find a question mark tile and exit before time runs out. This will result in the player getting a part of a vault combination. Getting all parts of this combination is necessary as it will have to be entered in order to gain admittance to the 100th floor.
Overall 8.2 Graphics 6 Sound 6.7 Addictive 7 Story 2.5 Depth 7.3 Difficulty 7.3
6.5Gauntlet - A Medieval Treasure Maze geeogree
Gauntlet was the game that got me interested in medieval stories, games and movies. It was my first ...
Graphics 4 Sound 8 Addictive 6 Story 3 Depth 9 Difficulty 9
Review Rating: 5/5
Review Replies: 2
9.5The Elf shot the Food! thudricdholee
Oh, sweet memories. This game brings them back. My family spent countless hours playing this game to...
Graphics 8 Sound 6 Addictive 10 Story 2 Depth 6 Difficulty 6
Review Rating: 4.3/5
Review Replies: 0
7Gauntlet Review Marcmoney
Overall - 7
Gauntlet happens to be one of my favorite games in all times. I loved the level...
Graphics 6 Sound 6 Addictive 5 Depth 7 Difficulty 7
Review Rating: 1/5
Review Replies: 0
Level 79 Passwords:
Use these passwords to get to level 79 (the farthest a password will take you). The vault combination for these passwords is XRTW98Y7
Thor: 43C BBI HZZ
Thyra: 43C BBI HYZ
Merlin: 43C BBI HZY
Questor: 43C BBI HYY
Escape Those Pesky Stun Squares:
Right when you get caught on a stun square, pause the game by pressing start, and then unpause it and you will no longer be stuck.
Invincibility Against Ghosts:
When a ghost(s) approaches, shoot a projectile and hold the button in. If you don't let go of the button, the ghost will go right through the character, resulting in no damage.
Make exits appear in certain levels:
In the following levels, you can shoot the walls repeatedly to reveal an exit:
1, 5, 79, 94
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sloanstar1000 10-13-13 - 07:42 AM
learning how to play the intro to this game on guitar, pretty difficutlt123Cheese 10-22-11 - 05:39 PM
Now you don't have to waste your life savings just to play Gauntlet!123Cheese 08-13-11 - 06:56 PM
DOES THIS GAME END?!?!??!sonikku 06-28-10 - 04:10 PM
...okay, seriously. I didn't submit that score. Why is it showing up in the high score board?