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03-29-24 08:21 AM
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Game Details
Views: 4,088
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Users: 6 unique
Last User View
05-13-21
cortez2122
Last Updated
10-26-16
Davideo7
System:
Playstation
Publisher:
Square Co.
Developer:
Dream Factory Co.
UPC: 4961012977017

Year:
1997
Players: 1-2

Game Genre:
Action, Role-Playing (RPG)
Game Perspective:
3rd-Person Perspective
Genre Sport:
Fighting, Sci-Fi / Futuristic
Genre Non-Sport:
Fighting, Sci-Fi / Futuristic

Price Guide (USD):
Loose:  $15.10
Complete:  $18.28
New:  $71.00
Rarity:  9/10

External Websites:
Play.Rom.Online
Ebay Listings

Tobal 2 (PSX) - Playstation

Tobal 2 is an Action, Role-Playing (RPG) game developed by Dream Factory Co., Ltd. and published by Square Co., Ltd. in 1997 for the Playstation.

Tobal 2

Tobal 2 Title ScreenTobal 2 Screenshot 1
Tobal 2 Box Art FrontTobal 2 Box Art BackTobal 2 Screenthot 2
Rating: 8.6 (8 votes)

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Tobal 2 (Playstation) Screenshots

X Tobal 2
Tobal 2
by Shogun Gamer (5/5)
Misc Chuji vs Epon: HADOKEN! Or with Akira Toriyama, KAMEHAMEHA!
Tobal 2
by Shogun Gamer (5/5)
Location Training Dungeon: Yep, just resting out in the open to heal up.
Tobal 2
by Shogun Gamer (5/5)
Location Training Dungeon: Great, I got cursed and lost 1 defense
Tobal 2
by Shogun Gamer (5/5)
Misc Gren vs Epon: Guh!...my spleen....
Tobal 2
by Shogun Gamer (5/5)
Misc Chuji vs Epon: That's...gotta smart
Tobal 2
by Shogun Gamer (3/5)
Introduction : FMV Opening, Gren wants to be ROCKY
Tobal 2
by Shogun Gamer (3/5)
Character Select : Makes you wonder how there are 200 characters
Tobal 2
by Shogun Gamer (3/5)
Introduction : Just a shot showing the world of Tobal 2
Tobal 2
by Shogun Gamer (3/5)
Introduction : WHAT COULD IT MEAN! WHAT IS MY LIFE!
Tobal 2
by Shogun Gamer (3/5)
Introduction : Yeah, give me a thumbs up will ya
Tobal 2
by Davideo7 (3/5)
Introduction : Title Screen
Tobal 2
by Shogun Gamer (3/5)
Location Training Dungeon: I WANT A HUG! WAAAAH!

Videos of Tobal 2 Gameplay

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Tobal 2 Featured Review

Tobal 2 Review by: Shogun Gamer - 8.5/10

Tobal 2 - Tekken/Virtua Fighter/Dragon Ball Z = Tobal
Tobal 2 - Tekken/Virtua Fighter/Dragon Ball Z = Tobal

Remember when Tobal no.1 came out and it featured a Final Fantasy 7 Demo!? I don't because I wasn't born at the right time to be aware of all the latest things and had already got Final Fantasy 7 as my first Playstation game. Later down the years, I discovered Tobal after the game Chrono Trigger, the art design of both games were by Akira Toriyama, the creator Dragon Ball Z. I was at Anime Expo at the time and saw a copy of Tobal No.1 for only 15$ "WOW!" I said.

However, I wanted to look up some info behind this 3D SquareSoft fighting game and then I came across an improved sequel to the game, Tobal 2.

Depth: 7

So what makes Tobal as a 3D fighting game different from other 3D fighting games like Dead or Alive, Virtua Fighter, and Tekken? What does this game have that is not featured in other fighting games? Because it is a 3D fighting game, how does the gameplay, combos, juggles, and aspects known to 3D fighters work in Tobal 2?

For starters, in most 3D fighting games, it's usually a game of tic-tac-toe where high attacks beat mid, mid beat low, and low beat high. Tobal 2 rather than having a punch kick button set up, has a high mid low button configuration. Mobility in the game includes walking easily in any direction on a 2D horizontal plane, as well as running in any direction, which all feels very smooth (until your character stumbles when running backwards too long.) In other words, Tobal 2 is very straight forward with making 3D fighting games easy to understand, thus easily accessible to a large audience.

Tobal actually takes Tekken's battle system and Virtua Fighter's technical play and ring outs, and combines them into one. Utilizing an original juggle combo system, simple gameplay, and grapples with more than one function make Tobal 2 uniquely different from its influences. The characters even have a few Tekken-like moves from how they throw out their basic punches and kicks surprisingly.

The grapples in the game are yet another original factor to behold and are essential in combat. Performed by holding guard and pressing mid, (high and low allow different attacks, and directions on mid allow attacks also) your character will grab hold of your opponent and can be dragged around in the ring, allowing you to reposition yourself or the opponent in an advantageous position (can only be performed from a front grab). However, you also have the option to punch the opponent high, or kick them low multiple times to stun them, or even use mid again to toss them in different directions. Though, the computer can also reverse your grapple, block your strikes, and escape from the throw. Is that cool or what!?

Combos can be performed multiple ways by: chaining together attacks, stunning your opponent, juggling your opponent in the air, or hitting them as they get knocked down before they are untouchable. Interesting enough, juggling in Tobal 2 looks pretty funny considering the fact that your opponent literally goes up vertically from most attacks, and flips all over the place the more hits you land. However, there the juggling system is balanced in which the character will gain weight as he/she is continuously hit allowing them to touch the ground faster.

Three last things that plays an important role in battle are: unblockable attacks, just frame combos, and projectiles (most people miss out on this). Unblockable attacks, common to the Tekken series, are basically powerful, but slow attacks that of course can't be blocked while having a huge risk factor for both players. Just frame combos are hidden combos and attacks that follow after a move at a specific split second (like using a low kick, and pressing the high button a second before the move is done). Projectiles are basically the character's hadouken, the only difference being that it is unblockable, and drains your life energy for more power and knockback (a super risk killer move.) All these techniques really bring a new level of gameplay to Tobal 2 and create a welcoming environment for both beginner and advanced players.

Aside from all the 1 on 1 fighting, there is also Quest mode! Quest mode is a rpg style of Tobal where you can level up your body parts, health, find items and food, and live off stamina otherwise known as the hunger meter. What makes Tobal's Quest mode really fun and obviously unique as the game is (and different from Ehrgeiz) is the fact that the battle system remains intact, no turn taking, nothing limiting you from using all your crazy combos.

In the dungeon crawling experience provided, you literally get to duke it out with dinosaurs, zombies, skeletons, machines and robots, aliens, ghosts, and whatever other crazy monsters there are. However, at the same time, you need to survive by eating food, as your health meter restores is self by exchanging with stamina when you rest. Raising your strength is also important, so make sure to attack with each and every limb on the character, and hopefully the items you find won't negate any hard work you've put into your character (yeah, items can heighten or lower stats also, especially cursed equipment that stays on you unless you create a special potion by combining colors.)

One of the most interesting things ever brought to a fighting game in Tobal 2, is the ability to capture monsters in Quest mode, and then have access to using them outside of Quest mode as a playable character. This already makes quest mode worth playing for the 150-200 enemies there are, even if many are just repeats that are stronger with a small moveset (there's also normal character type boss that's unlockable). However, though it has been done before in a 2D fighting game, Street Fighter Alpha 3, you can take your character from Quest mode and use him naturally too with all his upgraded strengths and higher hp. Are the bosses in Tobal giving you problems? Well, bring out your Quest mode character and blow them away with a few hits.

The two different styles of play make Tobal 2 very fun and worth trying especially for a first 3D fighting game. Even with just two modes not being that crazily in depth, those modes are actually plenty of fun.

*Fun fact from Wikipedia. The game has the largest character roster in fighting games of 200 characters due to enemies being a part of that character roster. Though, I'm not really sure that's fair as many are repeats of each other.

Difficulty: 6

Tobal 2 isn't as difficult as a fighting game to learn and can be picked up and played right from the get-go. All the moves are actually really simple to perform, even the just frame combos as none of the moves in the game involve complex motions. However, the computer tends to be pretty good at any level, not in a bad way either but it helps one to learn to play.

However, once a player starts venturing into more advanced game play, then things start getting a little difficult in the sense that timing is the key to everything in this game. There's timing in juggle combos, just frame follow-ups, throw escapes, sidesteps, you get the point.

Quest mode on the other hand is also just as difficult as diving into advanced game play. Of course it starts off simple, but moderately picks up in the challenge delivering an intense survival experience. One would have to avoid getting hurt by enemies that can be unpredictable at times and eat plenty of food so the character can rest and restore their HP if they are wounded in battle. Enemies each dungeon would become more powerful than the last, and to challenge you further, sometimes you'd have to switch a striking strategy to a grapple strategy, or even a juggle combo or fall damage strategy. Funny enough, this is the game's way of forcing you to level up other techniques such as your throwing power.

Though, that's not the worst part. The worst part is the fact that you don't know what anything you pick up really does until you consume or equip it. Basically, you find a pink potion on the ground titled pink...the only way to find out what it does? Drink it. If you get poisoned, every pink potion will notify you that it can cause poison. However, what's worse is if you quit the quest mode. If you happen to save and quit, all the potions' effects are completely randomized and pink will have a new effect all together. Will it lower or raise a stat? The only way to know is to consume it. However, this does not apply to food thank goodness, though, stat gem equips are always random as to whether they raise your stat or lower it while cursing themselves stuck on your body till you drink a white potion (the only potion that stays the same)

Addictiveness: 7

Regarding Tobal 2's addictiveness, I would say it is personal preference. I actually found battling computers to be very fun as they provide an incredible challenge sometimes, and other times, I would waste a lot of time creating my own juggle combos in training mode to use in battle later on.

However, what I found to be most addicting was quest mode. Going into dungeons, beating up enemies, consuming things with random effects, and just trying to stay alive till I get to fight a boss...as well as capturing enemies to use in V.S. mode, would keep me up late trying to accomplish at least one dungeon before turning off the system, and coming back to it the next day. I'd cringe at the fact that I'd have to rediscover what potions had what effect and how much more powerful the enemies in the next dungeon would be.

If a game keeps you coming back even if you don't play for many hour has to be at least a little addicting.

Graphics: 8

Tobal 2's actually have a smooth look to it surprisingly. It was the first thing I noticed in how the characters didn't really look blocky and a little more rounded out than Playstation games I've played. Though, this game is pre-ehrgeiz, so for a year before when it was released, these graphics were pretty good. The game also runs at 60 frames per second.
Aside from having nice looking character detail, there are also Squaresoft's usual nice looking FMVs for the beginning of the game and character endings (as well as a few scenes in quest mode.) With a mix of Akira Toriyama's character and background art style, everything looks pretty awesome.

I feel what shines most, especially to many since Dragon Ball Z is a very popular series, are the stages. The stages are literally Akira Toriyama's work of art in the background. For example, the second stage of the tournament/arcade mode is already a call out to the fans by including Dragon Ball-like city that closely resembles the East City the way it's designed. So, if you love Dragon Ball Z, you will most certainly fall in love with the backgrounds to most of the stages. For those of you who love Virtua Fighter, you'll most likely remember the good old days with Virtua Fighter 1 and 2 with how the rings are designed.

The only disappointing factor of Tobal 2 is some of the Quest mode. Basically, at first, you're in a pretty lame town with just a few houses and...it just looks very basic and nothing like most other games (especially when the town looked larger and better detailed in the FMV before). But, as you venture out when you get to explore a cave that takes you to different locations, you'll get to explore more interesting locations. The dungeon crawler part of the game is simply bland as you will always see the same walls...it is a labyrinth after all. Though, at the end of each dungeon, you'll be faced with a larger arena, sometimes looking as if it's near the core of the earth. Though, nothing that interesting overall in the Quest Mode.

I naturally would have gave a 9, but sadly, the quest mode is a mode you might play for awhile depending on your skill, so it's unavoidable to that you'll have to bare with bland settings, but the core of the game still lies in the fighting, so that keeps the score at an 8.

Sound: 9

The music in Tobal 2 is excellent, and works very well as workout music also. There's a bit of a fusion with jazz, rock ,and funk with a Virtua Fighter feel to the music, which comes from Takayuki Nakamura who made the music for Virtua Fighter (Surprisingly, wikipedia has a similar sentence to this, so I guess it's pretty noticeable if so.) All the music has a similar feel to each other by using those workout beats and/or similar chord patterns. They don't exactly sound the same all the time and is easy to get by, but regardless, the music is very cool and fun to listen to!

Even in the pal version, the characters are all voiced in Japanese and do a good job too. In fact, I could have sworn I recognized probably 2 voice actors I've heard in a Tekken 2, one of them being Jun Kazama (Epon in Tobal 2) and the other, I can't be too sure. Regardless, the characters are brought to life with voices that match their character.
The sound effects are simple and nothing to go crazy about really. Though, what was disappointing was the Quest mode's "loops." ...Yes loops. A simple small tune that loops over and over and will annoy you after a a floor or two in the dungeon especially when you start paying attention to it. That's the only let down about music for Quest mode, no soundtracks made for it. There is a song that actually sounds like the Starman theme from Super Mario Bros though whenever you have the hyper effect, which just has a different rhythm to avoid the similarity...but the notes chords sound the same (I tested on my piano that they add one more note to give a slightly different sound, but without it, it's the same pretty much.)

Story: 4

Quest mode actually has a bit of a story, though, nothing too crazy, and basically the same level of value Ehrgeiz had. The main idea is your character is a hero chosen by the King Udan, creator of the Tobal tournament, as a warrior to fight off the monsters that threaten the peace of the people. Eventually, as you talk to people outside of town more of the story will unfold as you come across new discoveries, and a mysterious enemy who might possibly be linked to the appearances of the monsters. Simple, but enough to be make quest mode, a quest mode.

Overall: 8.5

I have to give Tobal 2 an 8.5 out of 10. The game works like a charm and is readily open for anyone to play. However, the game can also be taken up to such a level for competitive play amongst pros. The quest mode is a very great addition to the game that is actually a big improvement from the previous Tobal only having dungeons rather than locations to explore as well. The music and Dragon Ball-like stages certainly mix well together and create an enjoyable atmosphere. The flaws in Tobal 2 are fortunately small and can be looked past, but overall, Tobal 2 is simply a great game almost anyone can enjoy!

  Graphics 8   Sound 9   Addictive 7   Depth 7   Story 4   Difficulty 6

Tobal 2 Reviews

Overall 8.6    Graphics 8    Sound 9    Addictive 7    Story 4    Depth 7    Difficulty 6


8.5
Tobal 2 - Tekken/Virtua Fighter/Dragon Ball Z = Tobal   Shogun Gamer
Tobal 2 - Tekken/Virtua Fighter/Dragon Ball Z = Tobal Remember when Tobal no.1 came out and it fe...
  Graphics 8   Sound 9   Addictive 7   Story 4   Depth 7   Difficulty 6

      Review Rating: 5/5     Submitted: 05-26-13     Updated: 03-06-15     Review Replies: 0

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Comments for Tobal 2

MysteryMan007 01-03-15 - 01:24 AM
 Looks like a good time.
Davideo7 05-09-13 - 01:26 PM
 It's not in english but I might be able to find an english translation.
Shogun Gamer 05-08-13 - 10:34 PM
 I'm going to add this to my list of reviews to make.

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