Overall 9.6 Graphics 9 Sound 8 Addictive 7.8 Story 5.8 Depth 7.2 Difficulty 7.7
9.5
Street Fighter 3 !! 'Nuff said (almost) bsnowotter
Street Fighter 3 is a great installment in the Street Fighter series and is considered by some to be the finest in the series, though what some love about it may turn others toward other options. I would argue it is less accessible than it could have been, though by requiring a lot of skill to get deep into the game, they inspired a lot of die-hard SF3 fanatics.
Street Fighter 3 has some aspects that may appeal to fighting game fanatics while turning off casual gamers and nostalgic SF2 fans. For starters...
Street Fighter 3 is the sequel to the uber-famous SF2, 3rd Strike is the 3rd iteration of the SF3 series. SF3 was not released (at least not immediately) to any of the most popular gaming platforms of the time which is part of the reason why it is less known to home gamers than SF2 or SF4.
Also, while SF3 did not initially focus on nor include many of the returning and beloved main characters, SF3 introduced a new main character. The main protagonist of the first SF3 Fight the Future was Alex, a "grappler" character who specializes in throwing his foes. Ryu had been the main character of all previous and future Street Fighter games (unless you count the Guile-centric "Street Fighter the Movie" lol). Additional characters from the SF2 roster were introduced as SF3 got its updated versions but the impression that this was a different sort of Street Fighter had already been made.
Appealing to hard-core fighting game fans, SF3 introduced a high-risk high-reward "parry" system--by tapping toward the attack at the moment it hits, on the ground or in the air it matters not, you can parry it or let it pass damage-free (not even damage-on-block for special moves) and there is no delay between your parry and your ability to counter, meaning you are better able to punish your opponent than if you simply block. The timing required is so precise, it's more tricky than it sounds. Possibly the most thrilling moment in fighting game tournament history is when Daigo, on the ropes and on the verge of death, rather than blocking a chun li super combo parried the whole thing (a whopping 15 consecutive parries of chun-li's furious feet were required), the crowd went wild and Daigo's place as a fighting game legend was cemented. I know I can't describe it worth beans but try googling sf3 tournament finish , a very short yet thrilling youtube video entitled "Street Fighter: The Beast Is Unleashed - YouTube" will show exactly the moment I am describing. This parry system adds depth and challenge to the game and rewards patient gamers but may confuse fans of SF2 who hoped for more of the same. ]
Finally, unlike SF4 that simplified the inputs that the game accepts as a special move allowing for sloppier inputted commands and more casual gamers access to advanced techniques and strategies, SF3 while upping the complexity of combos and things over SF2 required precise inputs to trigger the special moves, perhaps further distancing casual SF fans while appeasing fighting game elitists who feel success in the game should be earned by devoted study.
That all having been said, the game is top-notch quality.
Graphics = 10
A huge improvement over SF2 and even the Alpha series, people used to either of those prequels will instantly notice the high frame rates of all the varied, interesting-looking characters. For example, Makoto the karate girl goes through tons of frames of animation just walking as she takes slow and deliberate steps. The smooth animation, huge numbers of moves and beautiful backgrounds add up to one of the prettiest 2d fighters prior to the introduction of 3d graphics to the series in SF4.
Sound = 9
The soundtrack is great with what I am guessing is a hip-hop/rap and/or techno inspired soundtrack that wins points for being new and different for the series but fits the consistent mood of the game surprisingly well. The killer musical tracks are in addition to all the vocalizations of the fighters to accentuate their moves and/or pain and the announcer is great as well.
Addictiveness = 9 and Depth = 10
Each character has tons of moves and tons of strategies to employ, since each character must learn which of his moves defeat the moves of each "match-up" or each opponent he must face. Characters can use "normal" attacks, special attacks, combos (chained together normal and or special moves), the introduction of EX moves (trading some built up special-move meter for extra powerful special moves with various souped-up properties), giving not one but 3 different super-combo options (powerful automatic combos that can be unleashed with a full power-bar)... all this adds up to a very deep experience that takes a lifetime to master, literally. I gave the addictiveness score a break though I could have graded it down a bit since the learning curve is a bit steep, it could turn away beginners before they really have a chance to get into the game.
Story = 7
The story in Street Fighter is good though a bit shallow. Each character has their own reasons for fighting and so you may choose your character based on curiosity to see how it unfolds particularly in their ending.
Difficulty = 9
I gave it a 9 for the aforementioned depth and steep learning curve, and the computer AI can get vicious (though if you take them down your fellow humans can get even worse). It could have been difficult in a more frustrating way had the play control not been so good. The challenge here is purely of the enjoyable variety.
So happy to see this great fighting game on Vizzed!
Graphics 10 Sound 9 Addictive 9 Story 7 Depth 10 Difficulty 9
Review Rating: 4.2/5
Submitted: 05-06-13
Updated: 05-07-13
Review Replies: 3
7.7
Its alright, just wish some things were different. Orionfire
Visually, the game is good. The combo system is a bit different from anything else in the SF series, It's a wonderful thing. Lets start with the overall; There are several characters that just plain win at everything simply because they out range people ten to one, and the characters you fight or have to pick from often are way harder to fight than they should be for the character you
selected. It's rough, and albeit unfair, per se, being Dudley and being forced to choose from either Necro or Octo. They both out range him by a mile and you cant really get in on them without jumping because if you dash in with Dudley the AI just stuffs you with a normal and then keeps using normals every time you try to move no matter what you do and its incredibly frustrating to try and actually do anything with that match-up. Even though its not impossible, it still took me at least ten tries to actually get through the story, simply because the computer spam special moves. They don't even do combos, and even the street fighters of today continue this process of special spamming. Wish the AI actually was intelligent. Or did combos. Or anything. Its really not that hard to make the computer know basic combos at least. In this game, Ryu will spam Cr. LK until you're out of range and then fireball you and if you try to jump at him it's an automatic Heel Kick or Shoryuken, and if you are stuck in the corner then you've basically lost already because he crushes any attempt at movement using nothing but special attacks and command normals. Lets talk about the Boss, shall we? It was okay, up until I got to the boss, which regenerated with full health and got a perfect on me. It pisses me off because I spent thirty minutes or more to get to that point, and he did the same thing everyone else did, only when I killed him he got back up. There isn't a boss in any fighting game that should EVER regenerate with full health, especially if they are that outright powerful. It literally makes it ludicrously hard to do anything, much less win two rounds where he gets back up with max life both times whereas you just have one health bar and he has two. Its way harder than it needs to be. I feel if the boss wasn't so hard, and the AI was just a little bit better at NOT spamming things, that I'd go back and play this again.
For the Graphics, everything animates very smoothly.. It looks good for an old game, even with all the problems I had trying to get everything going and for combos to work correctly and connect. There were so many dropped combos because everything animates quickly and without any delay at all, which makes the timing all wrong for me. I'm used to the newer games.
For the addictiveness, I'm sure that other people will have fun with this game, but I personally will not be playing this title much more at all.
Story? Its a fighting game. Come on now.
The depth of the combat system goes fairly deep, and there are counters and parries, as well as juggling into combos pretty much freely. It goes a lot further than what it looks like on the surface.
The difficulty was basically explained above, albeit unintentionally. Everything leads up to and gets harder with each passing fight, until its so ridiculously hard to even win a round that you can't do anything about the computer reading your every move before you've finished making it and reacting accordingly, and they literally never miss with their specials past a certain point. Near the end of the road, they will confirm a jab into their super, and I lost four times in a row because of the jab confirmed super. It is ridiculous.
Graphics 7 Sound 5 Addictive 1 Story 5 Depth 7 Difficulty 8
Review Rating: 4/5
Submitted: 11-01-14
Review Replies: 2
9.8
Enter the heat of battle... Go for it!! floobadoo
Here we have the best 2D fighting game I have ever played. The character animations are very smooth, and character design is looking good. Every stage background is nice and detailed and provides great atmosphere. I really love the flashy effect that happens when I get a ultra-combo K.O. The game has catchy background music for each location, and I love all of the songs. The songs' atmosphere fits with the look of each stage, and the announcer is cool too. Each character has their own story, their own rival, and their own ending cut scene. There are plenty of characters to choose from, and they all have unique and memorable personalities and fighting styles. The game isn't to easy, or too hard. Gill, the final boss, is very cheap with his ability to "un-K.O." himself and fill up his health. (This can be prevented by ultra combo finishing him, or hitting him in mid-heal) The game difficulty gets harder the closer you get to Gill, and it's a great challenge. They game dose have small flaws, for example, many people think Sean is way too weak in this edition of Street Fighter 3, but I think he's still pretty strong. This game's greatness overpowers any smalls flaws in my opinion. If you love 2D fighters, give this one a go. It's a masterpiece.
Graphics 10 Sound 10 Addictive 10 Story 8 Depth 9 Difficulty 7
Review Rating: 3.9/5
Submitted: 07-19-14
Review Replies: 2
9.7
L-l-l-lets go! supersonicracin..
Street Fighter III Third Strike, my favorite in the Street Fighter III series, so much my favorite that I played it a bit more when I wanted to start the review!
Well, anyway, lets get this party started!
L-l-l-lets go!
-Graphics:9-
The game is really good in the graphics department, the animation is smooth, the pixels, are being almost not visible. Not much to say.
-Sound:8-
The game is running on a CD, so you'd expect to sound to be good, right? Well it is! The CP III System does a good job producing good music and sound, although some of the music doesn't fit in, I like it. All the Hadoukens and Shorukens are all perfect. The only complaint with the music is Dudley's stage. I just don't like it. But if your computer doesn't have a fast CPU, I recommend lowing the volume cause your gonna hear a lot of glitching with the sound.
-Addictiveness:9-
Like I said in the beginning of the review, "I played it a bit more when I wanted to start the review!" I love this game. Capcom, you did a good job with this one guys.
-Story: N/A-
I never noticed a story for this game, so N/A.
-Depth:8-
The game has a lot of depth to it, it takes a while to beat, yes, but it's satisfying when its beaten.
-Difficulty:6-
The game isn't too difficult, the control is spot on, somewhat hard to learn if you are a newbie at street fighter.
Overall, I give this game a 8.9.
The game isn't recommended for newbies to the series, but to people who got the hang of Street Fighter, I recommend!
Thanks for reading! :)
Graphics 9 Sound 8 Addictive 9 Depth 8 Difficulty 6
Review Rating: 3.6/5
Submitted: 04-24-14
Review Replies: 2
9.2
Ah...Street Fighter 3rd Strike shadowhero52
Man where would I even begin with this kind of game? I love old school games like this, and as many of you know Street Fighter 3rd Strike is a very well known game in the Street Fighter community. The cast of characters in this game is very vast, each character coming from a different part of the world such as China or Japan. The cast of characters all feel very unique, everyone has something different to them that will effect the way you play them. For example, there is a character by the name of Elena who uses the fighting style that involves only her feet which changes your punch buttons to a higher kick. The game follows the "six button" layout which means that there are three punches (light, medium, and fierce) and three kicks.
Each of the character's stories are a bit on the vaguer side of things, there's not really much story to the game...just fight. There are some interesting tidbits when you win matches from the characters, but those hardly have anything to do with the story.
The graphics to Street Fighter 3rd Strike I would like to say were very good in their time. Each attack looked like it fluently came out and the effects on certain moves (such as Ryu's hadouken) would have the smaller details that people like me really enjoy to see in fighting games. The stages were pretty well thought out for each character and where the originate from. The people at Capcom really took the time to think these stages through for each individual area in the world where the two combatants could duke it out.
The music in Street Fighter 3rd Strike is very well thought out, the soundtrack fits in well with each character and their individual stages. Some songs were very fun to listen to while simultaneously beating your opponent to a pulp like "Beats in my head" from Elena's stage. Some stages however, are a bit more forgettable I will admit. But, that's not to say that it doesn't fit in with the stage. Some of the music on stages can be a bit more quiet than others. In the heat of battle, there's really not much time to stop and smell the roses (get it?) which brings me to my next section: the difficulty.
The difficulty in 3rd strike is hard when you have no idea what your character may be capable of. When you're first starting off, it's very hard to tell what's happening being that you are only just beginning to play. Just take some time to get used to the way your character controls, find your own distinctive way of playing your character and I can assure you that you'll find a way to absolutely annihilate this game. How ever, the parry will be your greatest ally in this game, so make sure you learn how to use it. There are some enemies you'll face that will do a insane amount of chip damage to your character so you have to be ready to parry or do whatever you can to best evade the incoming attack.
All and all, I have to say Street Fighter 3rd Strike is a definite must play for Street fighter fans! Seriously, it's very fun to play with its vast cast of playable character and multitude of stages for you to duke it out in. I'd definitely recommend Street Fighter 3rd Strike to all of my fighting game friends and hope all of you will at least give it a shot.
Graphics 8 Sound 9 Addictive 8 Story 4 Depth 7 Difficulty 7
Review Rating: 2/5
Submitted: 10-17-15
Review Replies: 1