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mrodriguez7689
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tRIUNE
System:
Sega Master System
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SEGA
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Ancient Co.

Released: 1-01-92
Players: 1

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Platform
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Side-Scrolling
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Anime / Manga

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Play Sonic the Hedgehog (SMS) - Reviews | Sega Master System

Play Sonic the Hedgehog online with Sega Master System browser emulation for free! Sonic the Hedgehog (SMS) game rom is loaded with features in our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Sonic the Hedgehog

Sonic the Hedgehog Title ScreenSonic the Hedgehog Screenshot 1
Sonic the Hedgehog Box Art FrontSonic the Hedgehog Screenthot 2
Rating: 8.3
(253 votes)
Plays: 48,150
M:98%
F:2%
Filesize: 147kb

Sonic the Hedgehog Reviews 

Overall 8.3    Graphics 8.6    Sound 7.9    Addictive 6.7    Story 6    Depth 6.3    Difficulty 6.3



7.5
Not as good as the Game Gear version but I'll take it.   Azul Fria
You all probably know the story by now. Dr. Eggman aka Dr. Robotnick has been kidnapping your furry friends and turning them into evil robots to combat you. As Sonic, you must free your friends from their robotic confines and take down Dr. Eggman the best to your abilities. This is the 8-bit version of the game and is based more-so on the portable Game Gear version with a few slight differences here and there.
 
GRAPHICS - B
 
The graphics are OK for the most part of the game with flowing waterfall in the Jungle Zone, electrical thunder in the Sky Base Zone and a wild flowing river in the Bridge Zone. All zones have their unique points within the detail. However, there is one bit of detail that the game suffers from as does plenty of games you may have played in the past and that is the game's horizontal resolution. You may notice on the very left hand side a solid line of color with no graphics within it. The game's resolution is small than the resolution allowed for the Sega Master System console so they added that solid line to make up for it. It will change color with the game's main background color but will be black for the most part. You will see this in games like Super Mario Bros. 3 and every Mega Man NES game that came out after Mega Man 2 to name a few but all in all, it is an eyesore of sorts.
 
GAMEPLAY - B+
 
Once again I will have to shave points off here because of the way the mechanisms are compared to the Game Gear version. In the Game Gear version, you can hit the first boss while he moving back and forth through the air and finish him off before he even gets a chance to come at you with his rushing attack. In the Sega Master System version, you cannot even register a hit on him while he is airborne and can only hit him when he is lowering himself to the ground and getting ready to attack. You can still hit him while he is attacking too but it is too much of drag to let it get that far. Another difference in this version is the location of the fourth emerald located in the Labyrinth Zone or as Shadow puts it "that damn fourth chaos emerald". In the Game Gear version, it is a simple jump to snag it while being wary of the spikes. In this version, at least one of the developers was on crack when they decided to embed it in a bit of spikes underwater and require you to get the Invincibility power-up and maintain up until you are able to get the emerald within the spikes. The final notable difference I am aware of is the final boss. The final boss is totally different from the Game Gear version so it's kind of a good thing that it is not a complete carbon copy of its portable counterpart. The ending is the same and only shows you which version of the game you just beat.
 
Remember that you must collect all six chaos emeralds to see the good ending which shows the dark cloud dissipating and that is pretty much it as I don't remember the bad ending saying Try Again at the end. There are six zones in all with only three of them even named after the Genesis version: Green Hill, Labyrinth and Scrap Brain. They all look the same as before and utilize the same or similar gimmick. One thing to note is that while water is Sonic's worst enemy. He is only able to drown in only two levels in the whole game and that is Labyrinth Zone Act 1 and 2. Act 3 takes place completely underwater and Sonic will never drown. Guess he learned a thing or two from Mario for that level. Not only that, other bodies of waters in the other levels will not drown especially in Green Hill Zone and to a small extent, Jungle Zone. The water in the Bridge Zone is deadly as it constitutes falling into a pit and dying. Speaking of the Jungle Zone, if you have played Lion King and got to level 6 (Hakuna Matata) then you may have noticed where the logs coming down the waterfall got its influence from when you play this level.
 
SOUND - A
 
Most of the songs in this game are very catchy. The catchiest of them all is the Labyrinth Zone followed by the Bridge Zone. Ironically, those two songs sound like songs I've heard from real artists. Labyrinth Zone reminds of "Gonna See Ms. Liza, Gonna Go To Mississippi." Bridge Zone although it came out first sounds like Janet Jackson's Together Again. Jungle Zone's music sounds like something you would here in a Bubble Bobble game, most notably Rainbow Islands. Green Hill Zone sounds exactly like it did in its Genesis counterpart only in 8-bit and along with the Invincibility theme and the title screen are the only tracks that got converted to an 8-bit rendition. There has been an FM hack version of the game that shows that if you had gotten all the emeralds then an 8-bit version of the Marble Zone will play during the end credits. Whether it was meant to be in the original version of the game, I have yet to find out.
 
REPLAYABILITY - B-
 
If you missed all emeralds the first time around, then there is room for replayability here. Otherwise, the only reason to play the game again is if you want to do so on your leisure time. Nothing wrong with the game but it is one of those beat the game once and you will be done with it.
 
OVERALL - B-
 
Like I said, it is a nice 8-bit version of Sonic the Hedgehog but it is a small step lower than the Game Gear version and could have been improved upon a little bit since it was a console version but other than that it was a fun game to plays no question about that.
  Graphics 8   Sound 7   Addictive 5   Story 3   Depth 4   Difficulty 2

      Review Rating: 4.1/5     Submitted: 10-30-15     Review Replies: 2


8
Sonic the Hedgehog (Sega master System) Review.   Eddy88
The Lord of the Rings... And Speed.
In 1991, Sega created Sonic the Hedgehog... As a response to the Nintendo's famous pet: Mario. The Hedgehog's game was the thing that the Genesis/Mega drive needed to become famous. His original game play, which involved speed. Make many people buy the Sega's console. But, What about the Master System's users? Of course, they got their own version of the game... Which was pretty different from his 16-bits counterpart... Today, the lucky game that will get his very own review will be... Sonic the Hedgehog for the Sega master system! Let's take a look at it.
History: Somewhere in the world there's a place that doesn't appear in any map... This place is know as "South Island" a beautiful island in where different species of Animals give life to the place, and in where some of the most exotic plant species can be found. This island is some of the few places in the world that isn't covered with the pollution of the big cities... But, one day. An evil man known as "Dr. Robotnik" gets to this place, and his intentions weren't take some good vacations. He came for something more bigger: The Chaos Emeralds... Six powerful gems that contains a big power. Robotnik builds a big factory in the island. Also, he captures all the animals of the place and uses them as the main power source of his Badniks... Soon, the Island feels the consequences of the Evil scientist's base... And it starts getting contaminated... When everything seemed to be lost, Sonic the Hedgehog appears... He's the only that can save the place from the Robonik's tyranny... The only way to succeed is find the Emeralds before the Evil fat man, That's the only way to clean all the pollution of the Island, Here's where the adventure starts...
An evil man that uses animals as power source.. Well, Back in the 90's this kind of history wasn't very common... Pretty different from the habitual Kidnapping history. (8/10)
Graphics: Okay, the 1st.thing you may notice is that the sprites are a bit more smaller than in Genesis version... Also, the backgrounds has less details (Green Hill Zone is the most notorious example) However, Keep in mind that this game is for a 8-bits console... So, They are okay... Animations are good, also. Just look at the Jungle zone's waterfalls of Sonic when spinning fast. (7/10)
Sound: Music is Okay... The GHZ's music is the only one that is based on the Genesis version of the game... The rest of the music is new and exclusive for this port... Composers did a great work at it, Scrap brain and Sky high zone themes are my favorite. FX is a bit different from the 16-Bits version (Of course, this is due to the console's limitations) However, these don't get annoying. (7/10)
Addictiveness: This game isn't really addictive. Once finished you will not play it for a good time. It's something that depends of the player, Personally, I only finished this game once. (6/10)
Depth: Run as faster you can until finishing the Act while grabbing rings, that's the only thing you will do here... However, some zones can present different challenges. Such as the 3rd. Act of Scrap brain. In where you must find the exit in a big labyrinth full of doors and teleporters or the 2nd. Act of Jungle zone in where you must go up being careful of not falling. (7/10)
Difficulty: The game starts as something easier. But, As more closer you get to the Final Zone more challenging becomes... Sometimes, the thing becomes really harder and frustrating. (8/10)
Final Rating: 8
This isn't one of the best Sonic games... If you want some challenge. This is your game... If you only want to run to end. Then this isn't for you. A pretty good game that you can play for pass the time, Just give it the chance.
-Eddy Out-
  Graphics 7   Sound 7   Addictive 6   Story 8   Depth 7   Difficulty 8

      Review Rating: 3.7/5     Submitted: 05-05-12     Updated: 05-05-12     Review Replies: 4


7.5
Sonic the Hedgehog (Sega Master System)   vizwiz123
Previously, I decided to review Sonic the Hedgehog on the Genesis, a game full of speed, color, and overall awesomeness, and it truly deserves to be labeled one of the best titles out there for the Genesis. But I had discovered a year ago that there was actually a different version of the game released around the same time as the Genesis title for the Sega Master System and the Game Gear version. And with only a few exceptions, the 8-bit version of Sonic the Hedgehog is completely different from the 16-bit version. Most people don't even know about or tend not to really care about the 8-bit version, and while I think the Genesis version is superior to the SMS and Game Gear version, I still enjoyed the game a lot. So today, I will be reviewing this under-appreciated game, Sonic the Hedgehog for the Sega Master System. Just a quick note, the Game Gear version is pretty much the same, except for a slightly different final boss, which I'll discuss when we get there.
Sonic controls exactly how he did on the Genesis version, although it might take bit getting used to. All the items from the Genesis title are back here, but with the introduction of another. Instead of the traditional checkpoint goal posts we have had since the beginning, they are represented by boxes with down arrows on them, which you break to mark your checkpoint if you die. You can also get continues in boxes, but those are only in the special stages. Speaking of special stages, let's get into that. In this game, there are 6 Chaos Emeralds to collect for a slightly different ending (find out what it is for yourself :P). However, they are not in special stages. They are actually hidden in certain acts of every zone. We'll get to that soon, but let's actually take a look at the special stages. To access them, have 50 rings with you at the end of Act 1 or 2 of a zone. There is no giant ring to jump it, just passing the goal sign will make it show an exclamation point, sending you. Special stages are colorful, linear stages full of bumpers, rings, and a couple of items. There is usually an extra life and continue box hidden in each special stage for you to grab. IF you want to get the best score out of a special stage, try to get as close to 99 rings as you can get, because if you go over 99, you get an extra life, but unlike the Genesis version, your rings are reset to zero. Plus, the more special stages you get to in the game, the higher your multiplier at the end of each one is. So hold on to those 50 rings in each zone you need them for. In this game, possible due to limitations on the game, once you get hit, only one ring falls out of you, and you can't even grab it, leaving you at zero rings. Now, to get into the game.
We follow the Genesis version of the game and start in Green Hill Zone, greeted with an 8-bit version of the classic zone music. Act 1 is a pretty basic level with easy to defeat enemies and only a couple of instances of simple platforming over spikes. Heck, if you get the invincibility at the beginning of the level, hit the slope ramp at the right angle by rolling into a ball at the right moment, you'll fly into the air and bounce on some Speed Sneakers, then you'll land right at the edge of the screen. Keep running and you literally go ahead of the screen up to the end of the level. Either way, the level's not hard. :P Just to mention, each act, even boss acts, have a hidden life in them. Here, it is hidden in one of the palm trees. Act 2 drops us underground to navigate a couple of pools of water with spikes on a low ceiling AND enemies. A simple timed roll will take them out though. The Chaos Emerald is here. While underground, go as far left as you can till you see a waterfall. Drop down it and there it is. The 1-up in this level is easy to get as well. Once you first touch water, jump towards the wall on the left, and it ends up being an invisible wall, leading to the 1-up. Act 2 is a simple two jumps and a run up to Robotnik. Jump over the first pit, but drop down the second one for a 1-up. As for Robotnik himself, he still fails at being a boss. He just floats around, then comes down and does an easy to avoid charge at you. 8 hits and he explodes. Rescue the animals and bye bye Green Hill.
Welcome to Bridge Zone. IF you listen to the music, it actually sounds a bit like Tails' theme song in Sonic Adventure 1 and 2. Anyways, Act 1 is full or piranhas, bridges that either form a slight half pipe or just begin to collapse, and weight platforms that bounce an object straight up and back down to launch you high. Pretty basic. The 1-up here can be reached by using one of those weight platforms to launch yourself to an otherwise unreachable platform. The Chaos Emerald is at a small hill near the last bridge. Get on the bridge, and as the piece falls, jump onto the hill to nab it.  Act 2 is a slow side scrolling level that takes up about 2 minutes in time. Not hard at all, just more basic platforming. The 1-up is on some water at a certain platforming section. Hit it and you'll be able to bounce back onto the bridge. In Act 3, go directly left for the 1-up. Robotnik here appears randomly between two sections of the bridge you're on. Hit him by repeatedly jumping RIGHT on the middle tip of his machine, and he'll eventually go down. The fireballs he shoots are a pain to dodge unless you do as directed.
Welcome to Jungle Zone, a quick leap in terms of difficulty. Here we have typical jungle accessories, such as vine platforms and rolling on logs in water. There are also a few bug Badniks here, but they really aren't a threat, just bottomless pits and spikes. The First Act can be tricky, because their are very precise platforming sections with logs running down a waterfall. The 1-up here is easy to see, just some careful platforming will lead you to it. The Chaos Emerald can be found near the third waterfall. The first log there, if you stay on it, will help you see a platform on the water. Get there and get on the log, riding it to the left to the Chaos Emerald. Act 2 is a vertical level, and once something goes below the screen, you can't go back to it. Don't touch the bottom of the screen or you die. :D Not much to say about this level, it just requires lots of precise platforming. The 1-up here is pretty obvious to see and easy to get as well, just jump on it, not roll into it. Act 3's 1-up is hidden in the water to the right. After climbing some vines, here is Robotnik. He's annoying here. Fall off the vine you're on and you die. All he does is a drop some cannonball that rolls along the vine till it vanishes, but its hit detection is kinda off. Just avoid that ball and hit Robotnik whenever you can.
Welcome to Labyrinth Zone, the water level of the game. You're really slow, ESPECIALLY in this version of the game. Although using your roll here is really useful. I can't really say much about Act 1, it's pretty much a maze type of level. Just go carefully through it and grab air bubbles or leap out of the water whenever you can for air. At the end of the act is a ring box and a switch. Hit the switch first and the ring box becomes a 1-up. Act 2 is more of the same, just longer and more tedious. Once you enter the water, try to go left as much as possible and you'll eventually find the 1-up. Getting there takes some time, so be sure to grab an air bubble once you get the life. For the Chaos Emerald, you'll find an invincibility box along the way. Get it and run as fast as you can to the right, jumping left and right through this vertical corridor, then run quickly to the right and fall into some spikes where the Chaos Emerald is, then get out to avoid getting hit. Act 3's 1-up is extremely hard to get. Hitting the spring and going left will lead you down a corridor filled with spikes that require very precise jumps to get past without getting hit. The 1-up is at the end. Good luck getting out though. Don't worry about air here, you have an unlimited amount of it. Here, Robotnik always follows the set patter of appearing from the middle, shooting two fireballs, then coming from the top left and then the top right, firing a missile that goes in the direction you are at. He's not hard at all, just hit him whenever you can, though I recommend not hitting him when he's in the middle, since he hovers over a bottomless pit.
Welcome to Scrap Brain Zone, a futuristic city like level with awesome music. Act 1 is really not much at all, just run straight ahead and avoid the flamethrowers and electric currents. The 1-up is on a conveyor belt, which you need to get before it falls off. Act 2 is a pretty big level. There are two paths, and upper and lower one. Take the upper one first. Jump over two pits then fall down the third. Walk into the teleporter to the right, and you have your Chaos Emerald. Then navigate your way upwards with the platforms, hit the switch once, then go all the way back and take the lower path. Go all the way to to the bottom of the new room, then go left to be teleported to the extra life. Return to the lower path and slowly make your way down through the downward slopes with pigs on them. Eventually, there will be a hole across from where you stand. Jump into it and take the teleporter to the last part of the level. IF you hit the switch earlier, you can pass through. NAvigate your way through the final stretch of it, and the level finally ends. Act 3 is a maze. Honestly, I'm gonna leave the maze to you guys. =3 At the end of it lies Robotnik, who simply runs from you and escapes to his ship.
Welcome to the last zone, Sky Base Zone. Act 1 is the hardest act in the game, with cannons shooting at you and a constant electric current flashing on and off, which usually is around some platforms. Not much to say since the level design here is pretty complex, but once you reach the "caution" platforms that move, duck on the first one, then jump onto the second one. Navigate your way through more platforms to the end, and that's that. THe extra life, well, from the beginning of the level, stay as low as you can and to the left. You'll find it eventually. Act 2 has a ton of annoying turrets and spiked doors, but an easy way to bypass most of it (also take this route for the last chaos emerald) is to wait right from where you start for a few seconds until a platform appears. Ride that platform and others to their end, where a Chaos Emerald is. GO left, avoiding the cannons, and enter the base and finish the level. While riding those platforms, you'll come across the 1-up.
Act 3. If you got every 1-up in every level in the game, another 1-up will be right there where you spawn. Head left and face Robotnik. He'll constantly shoot lighting bolt things at you while two things on the floor and ceiling move around and zap lightning. With some careful timing, hit Robotnik when you can and avoid the lightning. Eventually, the glass will break and he'll run to his teleporter. Follow him and the game will cut to him flying through Green Hill, where Sonic will teleport and land right on Robotnik, destroying him. And that's the game. Now for scores.
SCORES
Graphics -8.5
I think they look very good in my opinion. Keep in mind that this is a colored 8-bit game. :P
Sound - 8
For an 8-bit game, this is pretty good stuff. I constantly find myself humming along with most of the songs.
Addictiveness - 7
If you candle Sonic in 8-bit and the challenge most of these levels give you, then you'll find yourself playing this a lot.
Story -5
Same Story as in the Genesis version really.
Depth - 4
Nothing outside of the main game, and a skilled player can clear this game really quick.
Difficulty - 6
Mainly because of some of the platforming and slightly slippery controls, I sometimes have a hard time with this game. The final boss is a big challenge as well.
Overall - 7.5
While not great compared to other Sonic games, especially its superior Genesis version, I still suggest trying this out. Who knows, you might like it.
Thanks for reading. :)
  Graphics 8   Sound 8   Addictive 7   Story 5   Depth 5   Difficulty 5

      Review Rating: 3.7/5     Submitted: 01-17-12     Review Replies: 1


10
Gotta go fast   huntra1291
   What we have here is Japans version of Sonic the Hedgehog. It is I believe to be the best version of the game. Why you may ask? Well for various reasons I will get to in a bit on this very review. First off I played Sonic the Hedgehog when I got my Sega Genesis back when the game first came out back in June of 1991. I fell in love with not only Sonic and the game but with the console and Sega as a whole. Now on to why I like Japans version over America's. I wont go into much detail in the intro but I will say it mostly comes down to tighter controls that make for better game play. Well lets get to the actual review.
   Difficulty 10: Cause of the tighter controls then the U.S version the Japanese version is a littler more difficult. And for me I prefer a harder Sonic games as it keeps wanting to play it over and over multiple times through. As I said the controls are tighter and a lot more responsive then any other version of the game I have ever played.  
   Depth 10: The game is pretty in depth. Going through all the stages and bonus stages will keep you busy for the next four to five hours. Granted it took me shorter then that to fully beat it. But then again I have played the U.S. Version which is more or less the same game.
   Story 6: Not much of a story in the game. All you really do is rescue woodland animals and Stop Dr. Eggman (Robotnik) at the end of every second level. Was, rinse and repeat till you finish the game.   
   Addictiveness 10; Oh boy is this game ever fun and addictive to play. No matter what version you are playing. I find my self playing the U.S. Version on my Genesis from time to time a few times a year. Great fun and very well worth a few play troughs.
   Sound 10: The sound is just outstanding and a total enjoyment to listen to. Sometimes I wish I had the full soundtrack so that I could listen to it all the time. The music is that good.
Graphics 10: Graphic wise I have to give the nod to the Japanese version over the U.S. Why I hear you ask? Well when the game came over to Japan they went through and tweaked the graphics to show off the Genesis's use of parallax scrolling. Something like scrolling in a game back then was really unheard of. So as I said it deserves the 10 I gave it just cause I enjoy the look of it over the U.S.
   Overall 10: Overall I give a very well and deserved solid 10/10. It is so deserving of it. To me it is the better version of the game then we got in America or in Pal territories. I will always have a place in my heart for our version of Sonic the Hedgehog cause it is the first game I ever got with my Genesis. Both of which I still have today.
Final Thoughts: For my final thoughts as much as I love the U.S. Version I have and will always give the nod to the Japanese version of Sonic the Hedgehog. Why? To me it is far better then the U.S in terms of game play, graphics and sound.
  Graphics 10   Sound 10   Addictive 10   Story 6   Depth 10   Difficulty 10

      Review Rating: 3.6/5     Submitted: 09-18-15     Review Replies: 2


10
Sonic   MachoMadness1991
Well what can i say about this game Sonic The Hedgehog Master System , A game i loved when i was little the original and one of the best Sonic games there is the music is fantastic i love every level ,
 
Bridge Zone being one of my favorites i used to remember getting stuck on act 2 of Scrap Brain Zone it's like a maze really confusing level that used to be for me the difficulty of this game isn't really that hard compared to the other titles on the Mega Drive like Sonic 2 & 3 the Graphics of the game for the time were brilliant they still are i always prefer the 2D to the 3D Sonic like on Sonic Heroes or Generations ,
 
Addictiveness of the game i would have to give a 10 cause going back to when i was younger this and Alex Kidd was the bee all end all for me played them none stop they are really that good ,
So if anyone is interested in the newer Sonic games don't ever count out the old classics like this old gem do play it will take you back to when you were younger like this game does for me absolutely brilliant :) 
  Graphics 10   Sound 10   Addictive 10   Story 8   Depth 7   Difficulty 6

      Review Rating: 3.4/5     Submitted: 03-23-13     Review Replies: 0


10
Sonic the Hedgehog SMS   ross4587
I have to admit, I love the modern Sonic games, but I also have a fondness for some classic Sonic games dating back to when I was about 5 or 6. This of course was the very first Sonic game to be made for the Master System, and some noticeable graphics will tell you why. All Chaos emeralds are within act levels, instead of bonus levels like in the Genesis Version, and they all appear to be exactly the same, in colour and appearance. Also, all checkpoints in the game are not as star posts, but as boxes displaying a downwards arrow. There are also very few invincibility or power sneakers boxes, so Sonic will have to take extra care when navigating through the levels. As for the overall difficulty of the game, its actually quite easy, and I'm not saying that because when I was younger I consistently went through an entire game without losing a life. The enemies are not too hard, there's not too many dangerous obstacles, and there are opportunities to get lives and continues when in bonus levels. What you will have to be wary of, however, is if Sonic takes damage with rings, ALL are lost. A familiar story of course. Robotnik kidnapping animals, turning some into robots, you guessed it, he wants to rule the world, possibly one of the first ever times he tried when you think about when this game was created. This is a classic game I keep coming back to play constantly, I think its awesome. In terms of overall addictiveness, its my game, and I like to hear the game music being played during a level. Overall, this game is well worth a try.
  Graphics 8   Sound 7   Addictive 8   Story 8   Depth 8   Difficulty 8

      Review Rating: 3/5     Submitted: 05-01-13     Review Replies: 1


9
Sonic The Hedgehog on the Master System   iagoMAO
So when Sonic 1 was launching for its main console of the time, the Sega Genesis, SEGA also decided to launch for its 8-bit consoles (Master System and Game Gear) the first game of what would become its main mascot.
Video games were still successful in Europe and in some other countries. For the development of the game they contracted the service of a company called Ancient, controlled by the Koshiro family. Does the name sound familiar to you? Yes, the company was controlled by the family of Yuzo Koshiro, a composer of some very successful soundtracks in the world of games, such as the series Streets of Rage. So let's move on. The game was released at the end of 1991, with two months difference between the desktop console version and the laptop version.
The development was done in parallel with the Mega Drive version and I believe that this must have caused the company to make the decision to create an original game, rather than a demake of the 16-bit version. Because of this, we have a game almost completely different, and I say almost because we have three stages that have the same names in both versions: Green Hill Zone, Labyrinth Zone and Scrap Brain Zone. However, the level design of these stages is totally different from what we see in the Genesis. In addition to these stages, three new ones emerged: Bridge Zone, Jungle Zone and Sky Base Zone.
The differences do not stop there: in the 8-bit version, Chaos Emeralds are not obtained through Special Stages, but rather must be located throughout the stages. An Emerald for each of them, hidden in one of the Acts. The bonus stages have another purpose, but I'll tell you about it. An important point is that getting all the Chaos Emeralds changes the end of the game, as it also happens on the Sega Genesis.
More differences are in gameplay. This is the only game in the franchise that has a stage where the screen moves alone, in the case Act 2 of the Bridge Zone. In addition, there is a phase with vertical progression rather than horizontal progression, which is the Jungle Zone Act 2. I remember seeing one like this only in the great Sonic & Knuckles, the Sky Sanctuary Zone, but in the Jungle Zone, my dear, we need take a baita of a care, because it leaned in the bottom of the screen, morgue lost a life. Other than that, the third Acts of the stages are almost always Rings (except the Scrap Brain Zone) and are basically composed of a path leading up to the battle against the hedgehog, Dr. Robotnik.
Another difference that can be noticed from the beginning of the game is that, upon being hit, Sonic can not recover the rings he lost. When this happens, only one ring appears falling and it can not be recovered. This adds a bit more difficulty compared to the 16-bit version for obvious reasons. And by talking about the rings, when the player gets 100 of them during the stage, the counter is reset and the player wins a life, unlike what we see on the Sega Genesis (the counter continues to add Rings up to 999). It ends up giving the player a chance to get an extra life and lose it in the next second, which is almost always funny (though frustrating).
Special Stages, as I have already said, are different as well. They are all composed only of springs and batting machines. In addition, they are stages full of Rings. They serve more for the player to collect lives and find the monitor that has the word CONT, which gives a Continue to the player if he loses all lives. It's almost like Sonic Spinball, only with good physics and fun. To access the special stages, just complete the stages with the number of Rings between 50 and 99. An exclamation point will appear on the end of the stage sign after Sonic passes through it.
These details do not make the game worse or better than the one released for the Sega Genesis, just different. Each version has its pros and cons when compared. I'd even say it's boring to make this kind of comparison. To like more of one or the other is something that involves much of the personal taste of each player.
As for the differences between the version for the Master System and Game Gear, I could see some: the character seems a little faster and the sprites used both him and Dr. Robotnik (and some Badnicks) are bigger on the screen than in the version on the Master System, I think this is because the Game Gear's resolution is smaller. This ends up bringing some differences in gameplay as well, such as the first boss that can be reached while still at the top, different from the Master System version. Or some Labyrinth Zone spears that you need to wait to fully lower to complete the stage in the Game Gear. In the Master System it can be skipped even when it's up.
The game in the Game Gear has many slowdowns and this messes up a bit in a few moments. In the Master System some slowdowns also happen, but only few. It does not interfere so much in the game.
The two 8-bit versions have some problems with the speed, depending on the stage. You can exit the screen and appear at a much more advanced stage while the camera attempts to locate Sonic. Even so, they are specific points (I remember most in the first Act of the Green Hill Zone). Overall the physics of the game is very good and makes the gameplay very enjoyable.
The level design of the stages is very well done. Finding the Chaos Emeralds is a lot of fun for anyone who is playing the game for the first time or who is trying to remember where they are hidden. And some stay in places not so obvious, you need to explore further.
The soundtrack is amazing! As I mentioned earlier, it was composed by none other than Yuzo Koshiro. That is enough to convince you that the songs are at least excellent, aren't they? Except for the Green Hill Zone song, home screen and invincibility, which have the same melodies as those released for the Sega Genesis, the rest is completely original. The song from Bridge Zone in my opinion is the best song in every franchise, even Spin Offs!
And graphically we have nothing to complain about in the game, it uses very well the hardware of the 8-bit consoles, it has a great balance of colors and makes this one of the most beautiful games of both Master System and Game Gear.
In conclusion, this game is a really good game and you should play it aswell!
  Graphics 8   Sound 8   Addictive 7   Story 5   Depth 5   Difficulty 6

      Review Rating: 3/5     Submitted: 10-20-17     Review Replies: 2

Sonic the Hedgehog (Sega Master System) Screenshots

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Joinable Netplay Multiplayer Sessions for Sonic the Hedgehog 

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Sonic the Hedgehog Highscores

ross4587
1. 657,500
TimeTrial: 00:43:41
10-14-12 10:01 AM
Sonic the Hedgehog - Final Score - User Screenshot
Final Score
TRB_MetroidTeam
2. 121,500
TimeTrial: 00:09:10
03-31-16 09:12 PM
Sonic the Hedgehog - my 1st submission - User Screenshot
my 1st submission
jonathanzygorodi
3. 93,500
TimeTrial: 00:15:04
04-12-15 02:02 AM
Sonic the Hedgehog -  - User Screenshot
Bestcobra
4. 69,400
TimeTrial: 00:33:54
03-08-16 10:52 PM
Sonic the Hedgehog -  - User Screenshot
marioplayer657
5. 52,700
TimeTrial: 00:03:25
01-23-13 02:01 AM
Sonic the Hedgehog - zone 1 finished - User Screenshot
zone 1 finished
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Sonic the Hedgehog Cheat Codes

Passing a wall

In the second act of the Green Hill zone, after the pit of water, there is a spring. Hit the spring and jump so you hit the corner of the wall. if done corect, sonic will get stuck on the wall and if you jump to the right, sonic can go to the nearest place above him (the waterfall leading to the chaos emerald)

Sonic the Hedgehog Guides and Walkthroughs

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Users who own Sonic the Hedgehog

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Comments for Sonic the Hedgehog

peaches399 02-19-17 - 12:24 PM
 Not as good as the genesis one.
janus 07-09-16 - 02:35 PM
 Too bad the emeralds are only there for show; the Super Sonic transformation is an interesting one that came so late
wowingsammy 06-03-16 - 09:12 PM
 I preferred the Game Gear version over the Master System version.
YoshiJustice4568 04-23-15 - 03:49 PM
 This game might be as good as the Mega Drive version.
Will1 04-11-15 - 10:42 PM
 Seems like a okay game
MarioMasta 01-05-15 - 08:30 AM
 this honestly looks like a bootleg game.
Mr123 12-20-14 - 08:02 AM
 Looked like an older version
mariomushroomX 11-20-14 - 06:41 PM
 I remember playing this on Sonic Gem Collection Long Ago... I sucked because i my hands were small T_T
homelessgoomba64 07-08-14 - 12:36 PM
 Best...Master system/Game gear...game...EVER!!!!!!!!!!
Bia 05-08-14 - 04:47 PM
 I love sonic
Delgis 04-19-14 - 11:58 AM
 This is stupid! every time i try to play the game chrome says that Vizzed RGR Plugin has crashed!
marioplayer657 03-31-13 - 04:20 PM
 Hey guys i am on labyrinth zone
The YouTuber 356 03-28-13 - 05:58 PM
 The first eggman boss on game gear u can hit him when he is in the air while on ms you have to wait.
RavusRat 11-10-12 - 03:19 AM
 Gotta love the difficulty curb :P
kanta 11-09-12 - 01:18 PM
 Classic sonic is cool modern sonic is just 3_DE fun sonic 06 is just crap due to the glites
madison 08-15-12 - 10:38 PM
 Hmm, well, I'm not much of a troubleshooting person, but you could try to send a message to the entire staff to see if anyone else can help with your problem.
danseg 08-15-12 - 06:39 PM
 Now I have this problem; when I want to save it load the saved game, so I can't save the game why??
danseg 08-15-12 - 05:54 PM
 No wait; now I can I see what't happening to save in my computer I have to push shift+F2 so that F2 button works but I have to do it on a exactly moment to get it work
danseg 08-15-12 - 05:46 PM
 But that's the problem I can't neither save nor load
madison 08-15-12 - 05:00 PM
 danseg: If you are using the Vizzed RGR plugin, you can save with f2, and then you can load from your saved state with f4.
danseg 08-15-12 - 04:31 PM
 How can you save and load? F4 doesn't work
great white 06-07-12 - 04:29 PM
 ds
great white 06-07-12 - 04:29 PM
 i am
Skellodude7890 06-02-12 - 02:50 PM
 SONIC THE CIPMUNK ROCKS
Skellodude7890 05-28-12 - 04:26 AM
  aa

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