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Online Game Details
Views: 11,316
Today: 0
Users: 72 unique
Last User View
08-17-22
lucasroberts90
Last Updated
01-19-17
sonicthehedge.
System:
Super Nintendo
Publisher:
Enix Corporation
Developer:
Asmik Ace Entertainment
UPC: 719631000081

Released: 10-01-93
Players: 1

Game Genre:
Role-Playing (RPG)
Game Perspective:
Top-Down
Genre Sport:
Medieval / Fantasy, Turn-basedMedieval / Fantasy, Turn-based
Genre Non-Sport:
Medieval / Fantasy, Turn-basedMedieval / Fantasy, Turn-based

Price Guide (USD):
Loose:  $24.00
Complete:  $49.99
New:  $124.95
Rarity:  5/10

External Websites:
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Play Paladin's Quest (SNES) - Online Rom | Super Nintendo

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Paladin's Quest

PaladinPaladin
Paladin's Quest Box Art FrontPaladin's Quest Box Art BackPaladin
Rating: 8.7
(13 votes)
Plays: 1,397
M:93%
F:7%
Filesize: 818kb

Paladin's Quest Box Description

In the small town of Reiyold, a great magic potential was found within the mind of a small child named Chenzi. With much joy and some sadness, Chenzi's mother sent him to attend the Magic School. Having a natural talent for magic, Chenzi quickly became one of the school's top students. However, he will soon learn that having a "special gift" may sometimes do more harm than good. Unknowingly, Chenzi embarks on a dare that will bring about the demise of all life as he knows it.

Paladin's Quest (Super Nintendo) Screenshots

X X Paladin's Quest
Paladin's Quest
by karoobaby_1992 (4.75/5)
Level : Chezni, Midia, And Tiger.
Paladin's Quest
by karoobaby_1992 (4.67/5)
Character Profile HP Level 20: I have gotten Chezni to a pretty good level.
Paladin's Quest
by fantasto (4/5)
Because Of THe Debug Room,This Happened.
Paladin's Quest
by fantasto (3.5/5)
What The-
Paladin's Quest
by janus (3/5)
Cut-Scene : abut? what country is that?
Paladin's Quest
by janus (3/5)
Location Underground Lab: Robot design isn't very original
Paladin's Quest
by janus (3/5)
Location Saskuot Village: You will get that attitude for a long time...
Paladin's Quest
by janus (3/5)
Cut-Scene : How typical...
Paladin's Quest
by janus (3/5)
Cut-Scene : But I just got all of Kormu's gear!
Paladin's Quest
by janus (3/5)
Location Magic school: Yeah, magic points don't exist, dummy!

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Paladin's Quest Featured Review

Paladin's Quest Review by: janus - 8/10

Paladin's Quest: Fix Your Own Mess

Before joining forces with Squaresoft, Enix was its own video game producer. It gave the Dragon Quest/Warrior series, and also Lennus (Paladin's Quest) – there is a DQ cameo when you first visit the Throne of the Immortals, and with NES graphics. I did get hooked to the game, although I now wonder why…

 

Graphics: 6/10

One has to wonder if the game creators had taken (arbitrarily) illegal substances before creating it. 

It is overly colorful. Trees are blue, there is a temple that looks like a giant flower, mountains in Saskuot are purple and the town of Gabnid's painters just couldn't make their minds on how to paint the city. Even when Gabnid gets destroyed at the beginning of the game, the ruins still look flashy. [spoiler]Hell, even Midia’s hometown looks colorful after being destroyed[/spoiler]. On the plus side, characters (main and non-playing) are drawn with human proportions, unlike Final Fantasy, and you can distinguish certain features like facial hair and their body part. However their faces aren’t detailed on the map and their portraits are too… manga. 

Other than being overly colorful, the graphics are sub-standard for the era. There is absolutely no use of 3D throughout the game (except the very brief underground shuttle and your fall down to the final dungeon), you can't see your characters when they fight and your ships (water and air) come much too late in the game. Also, there is no perspective and the inside/outside ratio for houses is disproportionate. 

Battle, however, are done well. They seem to be inspired from Phantasy Star I: you can't see your characters acting but you see the result of their attack, which touches the enemy directly. Different kinds of weapons generate different graphs; arrows do seem to be hurtful! Also, this game lets you use ALL your equipment (including armors) inside battles – using boots shows a footprint on the enemy. It may attack the enemy or give you or your team a bonus (increasing your stats for the battle of heal you, as is the case with Sophie’s Crown). 

Enemies are drawn well and move much more than in Final Fantasy (and not just wiggling their ears or squatting as in Phantasy Star III) – although they are mostly pallet swaps. Rats try to bite you, flies throw their darts at you/“fart” poisonous bubbles, many monsters slap, whip and bite you – an end-game enemy even blitzes his punches which looked impressive for the time. Monsters that absorb your hit points do it in a realistic manner where you can see “both ends” of the absorption. Bosses are drawn much bigger, and their attacks are equally much more powerful, making the screen shake harder. 

Speaking of attacks, magic is a nice element in this game. Except for status-curing and stats-boosting magic (they just look and sound the same), all of it is very-well drawn and looks realistic. Fire burns, lightning shocks, snow storms fill the screen with a blizzard, explosion blows up the screen and tornadoes sweep the screen. Spirit, the ultimate spell, was impressive for the time. When magic/attack bounces back at the perpetrator, I thought the effect looked nice.

 

Music: 8/10

Although not legendary, the Paladin's Quest soundtrack has some great moments and even has greater diversity than Final Fantasy IV at times. 

The music is well-adapted to the situation. The “ordinary” town theme sounds very relaxing as nothing is going on, but the “dramatic” town theme (after the destruction of Gabnid or when first going to Jurayn) does show that something is going. And the “ruined” town theme (Karon) sounds eerie enough to show the desolation. Finally, the regular Saskuot town theme shows the hostility citizens have against you, whereas the “lively” Saskuot town theme shows that they (at least) consider you one of their own. 

The Saskuot hostility is also present in its overworld theme. It's very different from the more epic Naskuot theme. Speaking of epic, the boat theme's introduction sounds like it's announcing a great quest to explore the seas, whereas the flying ship theme has the joyful beat usually associated to such machine (like Final Fantasy IV and V). 

The temple theme, although it loops too quickly, sounds very solemn with its organ (there’s even an echo); it even tries to incorporate a choir, a nice addition. Speaking of modernity, Godom Lullaby, in addition to being one of my favorite tracks to relax to, has some realistic piano arrangements (although it’s limited to 4-5 keys).

Finally, the battles themes are excellent. The regular one is upbeat and sounds *slightly* better than FF IV and V because it's not looping the same trumpet track. There is also an underground battle theme that sounds slightly intriguing, matching what one feels when advancing underground – not many games have this distinction. However, the boss battle theme doesn't sound as dramatic (compared to Square) as it should but does have some realistic trumpet arrangements. Fortunately the two final-boss battle themes catch up with the drama. Speaking of which, the final dungeon theme sounds quite epic. 

With respect to sound effects, the work was decent for the time. Each element sounds appropriate for the time: lighting strikes, snow storms blow hard (as do wind spells) and explosions make a big BOOM. However the sound of fire (except for “fire all”) is weird, almost as if the caster were blowing a kiss. Recovery sounds are slightly more elaborate than Final Fantasy; you hear the sound of the casting before you hear the sound of the healing, whereas Final Fantasy IV has a generic sound for all white magic and then a sound for healing. 

Other battle sounds are good too. My personal favorite is the kicking/punching one, which is very realistic – the enemy who blitzes his punches I mentioned earlier does punch the hell out of you. I also liked the reflection sound from Attack Back; it's as if you were deviating something with a real mirror. Swords and daggers aren't too distinct, though, but more advanced swords sound distinct – the Antique Sword has an eerie echo to it, appropriate since a ghost wields it. 

However, I found the dialogue box sound to be quite annoying. Even when text speed is at a maximum, you can still hear that annoying sound when moving to the nest box. Also, the treasure chest opening sound is uselessly long and would be more appropriate for an event (like, say, saving Jurayn from its impeding doom) – I preferred the very short, dry sound from FF IV, which sounded like you are actually opening a chest.

 

Addictiveness: 6/10

Although it's far from Final Fantasy – there aren't sidequests per say except “the Laboratory” once you go back to Gabnid – Paladin's Quest does have a lot to offer. 

After crossing Hagubo, you have the possibility of hiring a maximum of two mercenaries. Some might have special requests (money, equipment) while others will simply agree to join you. Fortunately, you can see their stats before you can select them. Be careful when choosing though as some might have unpleasant surprises...

Other than Sophie's Crown, there are four other pieces of Sophie equipment you can get throughout the world and each except the sword can give you access to secret passages (although only the dress is necessary to progress). They give you access to a mountain of treasures that will be useful to complete your quest. 

Most of them contain “cards”, used to boost your magic. You should definitely give them to Chenzi since he's the main character AND the strength of his magic depends on their level. The more you use a spell, the stronger the element(s) become. So increasing all elements is useful to cast a powerful Spirit spell. So just wait if he doesn’t have the element as he will eventually get them all. 

Another quest worth taking is looking for the giga bottles, which heal ALL your members ALL their hit points. It's very useful against bosses. Can you find BOTH of them?

 

Story: 5/10 

You play Chenzi, a gifted young magician who is schooled in the best college for its kind in Gabnid, a town founded by a legendary magician of an ancient race. On a stupid bet with a weakling friend, he climbs Gabnid's Tower and reactivates Dal Green, an ancient machine built 10,000 years ago to conquer the world. That reactivation decimates the town (except for your teacher, of course). He orders you to find a way to stop it since the doors to the towers got locked in the explosion. When traveling in Naskuot, you will find out about the mess you've caused: birds go wild, Jurayn is flooded by rain and the Rope Network (a cable car linking parts of the planet) has become inoperable. You will be assisted by Midia, a young girl from a neighboring village and by many mercenaries you can hire. 

After making the game's speedrun, I realized how hollow the story was. First, there is no character development for the mercenaries. They simply go into and out of your team, showing how unimportant they are to the story. Even Chenzi and Midia don't get much development until very late in the game and even THAT doesn't even catch up with Final Fantasy IV. The only character that gets slightly more development is Zaygos, the final boss of the game you encounter a few times, and sometimes unknowingly… 

You simply walk around the world and back in order to find a way to defeat Dal Green, a little like Dragon Quest VI after you defeat Mundo. Town folks aren't that useful to you, especially until you get rid of your Naskuot smell, since the road is too obvious. For example, after receiving your mission from Daphne, there is only one way for you to go and it’s towards the dungeon on the island. 

About mid-way in your game (after gathering the Kormu gear), another quest suddenly appears: You need to defeat Noi Green, which Zaygos has just built. Where the hell does that come from? It's as if it was simply meant to show that the SNES has more capacity by extending the length of the game. Dragon Warrior IV was able to better-integrate seemingly dispersed scenarios together. 

Finally, there are so many elements that don't make sense. Why have those Raigans come to Lennus? Were humans responsible to maintain “the laboratory” all these years? How was Zaygos able to build Noi Green? At least in Final Fantasy IV, we know a bit more about the Lunarians and the technology that surrounds them.

 

Depth: 6/10

Despite a mostly hollow scenario, you will still find yourself working hard to complete the game. 

The world of Lennus is relatively big, and even the first dungeon is quite deep. After saving Jurayn, you will find yourself walking a very long stretch of land without villages (or is it THAT empty?) and sticky soil, so plan ahead.

“The Laboratory”, the main treasure hunt late in the game, is very deep and has a lot to offer. Can you find the appropriate Sophie equipment to unlock them all? 

But other than that, the game is pretty straightforward. DQ IV had much more to offer, sidequest-wise.

 

Difficulty: 8/10

If you can go over the fact that Paladin's Quest story is shallow, you will also have to go its tremendous difficulty level. 

First, random fights are incredibly numerous and there's barely anything you can do about it. As I was doing the speedrun, there seemed to be nothing that influences the random number generator in a favorable way. It kept steady as I was entering a city, meaning that if I needed to take 12 more steps to fight, I would fight 12 steps after I leave the village. This gets annoying late in the game as escaping is difficult and you want to keep your strength to fight Zaygos. 

Speaking of strength, you don't have any magic point. Rather your magic energy comes from your hit points. Oh, you can't commit suicide by casting magic, but you can become much weaker in no time especially with stronger magic – and not having the necessary number of HP keeps you from casting certain spells. Be sure to have enough curative bottles at hand so you don't die too quickly. Finally, casting a spell doesn't even guarantee your spells get stronger (nor does it guarantee that the spell will work, as is often the case with Explosion); I had to tweak the random number generator quite a few times to get it to work as I wished. 

That can prove to be a challenge since many bosses are very quick – the Renegades in Jurayn's Temple were quite a pain and Zaygos' final forms usually attack before you. Regular enemies are quick too; escaping from the Helm Temple was nearly impossible because the sea horses and Cathys will block your way. 

Fortunately, there is a way out (other than leveling up). If your magic gets strong enough (through battle or cards), you can cast status-inducing magic successfully on many bosses. Be ready to grind...


In short, try this game at your own risks. You might get hooked as I was thanks to a good soundtrack and reasonable graphs, but those born in the PSX era might think the game is not worthwhile.


  Graphics 6   Sound 8   Addictive 6   Depth 6   Story 5   Difficulty 8

Paladin's Quest Game Description

The world of Lennus is a world of legends and wonders and is divided into two continents; Naskuot, the northern continent and Saskuot, the southern continent. Thirteen years ago a strange disaster befell this world and killed many people. Upon the ruins of a great city and sealing back a great evil, a school of magic was built. Young Chezni is a student of that school of magic, striving to become a great spiritualist and control the elements. Meanwhile, a dictator to the south, Zaygos has conquered the entire continent and seeks to conquer the other half of the world. One day, after class Chezni is dared by a fellow classmate to enter and explore the forbidden tower that sits outside the school of magic. Entering the tower, Chezni will soon learn of the machine, Dal Gren that has been sleeping there for 10,000 years. What consequences will his actions have?Paladin's Quest is a 1-player RPG where the player moves around the world and in locations using an overhead view with up to four members in the party. Randomly encountered monsters engage in a first-person view battle mode that is played using turn-based commands to each player. Along with weapons, magic is available and uses the character's own hitpoints to command. There is no healing magic and no healing items, rather some characters have "bottles", one type of which can restore HP and these can be filled (nine uses per bottle) at most towns. Each character has a different profieciency in one of eight different elements, which may be combined to produce additional spells. New element usage can sometimes be learned by main characters in temples.

Paladin's Quest Reviews

Overall 8.7    Graphics 6    Sound 8    Addictive 6    Story 5    Depth 6    Difficulty 8


8
Paladin's Quest: Fix Your Own Mess   janus
Before joining forces with Squaresoft, Enix was its own video game producer. It gave the Dragon Ques...
  Graphics 6   Sound 8   Addictive 6   Story 5   Depth 6   Difficulty 8

      Review Rating: 5/5     Submitted: 04-03-15     Updated: 04-03-15     Review Replies: 1

Paladin's Quest Highscores

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Paladin's Quest Cheat Codes

Debug Menu:

At the start of the game, when asked to enter the hero's name, use any name starting with a lowercase "e". This causes the debug menu to become available. (This can delete saved games)

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Comments for Paladin's Quest

Dragoon26 06-23-13 - 07:33 AM
 2nd or 3rd RPG I ever played.. so much nostalgia.
123dirtbag321 08-09-10 - 06:26 PM
 :( it wont load
fantasto 08-08-10 - 07:27 PM
 Hi Scott!
scottfreesmomma 08-08-10 - 07:26 PM
 hello?
fantasto 05-28-10 - 11:30 AM
 ??? Where's The Duke? I Started A New Game With Tiger!!!
fantasto 05-27-10 - 12:33 AM
 Nevermind. I Gotta Use THe AntiBl Or Some Kind Of Spell.
fantasto 05-25-10 - 11:11 AM
 How Do You Cure From Ps (Poison) On This Game?

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